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| /*------------------------------------------------------------------------- | |
| * | |
| * float.h | |
| * Definitions for the built-in floating-point types | |
| * | |
| * Portions Copyright (c) 1996-2023, PostgreSQL Global Development Group | |
| * Portions Copyright (c) 1994, Regents of the University of California | |
| * | |
| * | |
| * IDENTIFICATION | |
| * src/include/utils/float.h | |
| * | |
| *------------------------------------------------------------------------- | |
| */ | |
| /* X/Open (XSI) requires <math.h> to provide M_PI, but core POSIX does not */ | |
| /* Radians per degree, a.k.a. PI / 180 */ | |
| /* Visual C++ etc lacks NAN, and won't accept 0.0/0.0. */ | |
| static const uint32 nan[2] = {0xffffffff, 0x7fffffff}; | |
| extern PGDLLIMPORT int extra_float_digits; | |
| /* | |
| * Utility functions in float.c | |
| */ | |
| extern void float_overflow_error(void) pg_attribute_noreturn(); | |
| extern void float_underflow_error(void) pg_attribute_noreturn(); | |
| extern void float_zero_divide_error(void) pg_attribute_noreturn(); | |
| extern int is_infinite(float8 val); | |
| extern float8 float8in_internal(char *num, char **endptr_p, | |
| const char *type_name, const char *orig_string, | |
| struct Node *escontext); | |
| extern float4 float4in_internal(char *num, char **endptr_p, | |
| const char *type_name, const char *orig_string, | |
| struct Node *escontext); | |
| extern char *float8out_internal(float8 num); | |
| extern int float4_cmp_internal(float4 a, float4 b); | |
| extern int float8_cmp_internal(float8 a, float8 b); | |
| /* | |
| * Routines to provide reasonably platform-independent handling of | |
| * infinity and NaN | |
| * | |
| * We assume that isinf() and isnan() are available and work per spec. | |
| * (On some platforms, we have to supply our own; see src/port.) However, | |
| * generating an Infinity or NaN in the first place is less well standardized; | |
| * pre-C99 systems tend not to have C99's INFINITY and NaN macros. We | |
| * centralize our workarounds for this here. | |
| */ | |
| /* | |
| * The funny placements of the two #pragmas is necessary because of a | |
| * long lived bug in the Microsoft compilers. | |
| * See http://support.microsoft.com/kb/120968/en-us for details | |
| */ | |
| static inline float4 | |
| get_float4_infinity(void) | |
| { | |
| /* C99 standard way */ | |
| return (float4) INFINITY; | |
| /* | |
| * On some platforms, HUGE_VAL is an infinity, elsewhere it's just the | |
| * largest normal float8. We assume forcing an overflow will get us a | |
| * true infinity. | |
| */ | |
| return (float4) (HUGE_VAL * HUGE_VAL); | |
| } | |
| static inline float8 | |
| get_float8_infinity(void) | |
| { | |
| /* C99 standard way */ | |
| return (float8) INFINITY; | |
| /* | |
| * On some platforms, HUGE_VAL is an infinity, elsewhere it's just the | |
| * largest normal float8. We assume forcing an overflow will get us a | |
| * true infinity. | |
| */ | |
| return (float8) (HUGE_VAL * HUGE_VAL); | |
| } | |
| static inline float4 | |
| get_float4_nan(void) | |
| { | |
| /* C99 standard way */ | |
| return (float4) NAN; | |
| /* Assume we can get a NAN via zero divide */ | |
| return (float4) (0.0 / 0.0); | |
| } | |
| static inline float8 | |
| get_float8_nan(void) | |
| { | |
| /* (float8) NAN doesn't work on some NetBSD/MIPS releases */ | |
| /* C99 standard way */ | |
| return (float8) NAN; | |
| /* Assume we can get a NaN via zero divide */ | |
| return (float8) (0.0 / 0.0); | |
| } | |
| /* | |
| * Floating-point arithmetic with overflow/underflow reported as errors | |
| * | |
| * There isn't any way to check for underflow of addition/subtraction | |
| * because numbers near the underflow value have already been rounded to | |
| * the point where we can't detect that the two values were originally | |
| * different, e.g. on x86, '1e-45'::float4 == '2e-45'::float4 == | |
| * 1.4013e-45. | |
| */ | |
| static inline float4 | |
| float4_pl(const float4 val1, const float4 val2) | |
| { | |
| float4 result; | |
| result = val1 + val2; | |
| if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2)) | |
| float_overflow_error(); | |
| return result; | |
| } | |
| static inline float8 | |
| float8_pl(const float8 val1, const float8 val2) | |
| { | |
| float8 result; | |
| result = val1 + val2; | |
| if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2)) | |
| float_overflow_error(); | |
| return result; | |
| } | |
| static inline float4 | |
| float4_mi(const float4 val1, const float4 val2) | |
| { | |
| float4 result; | |
| result = val1 - val2; | |
| if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2)) | |
| float_overflow_error(); | |
| return result; | |
| } | |
| static inline float8 | |
| float8_mi(const float8 val1, const float8 val2) | |
| { | |
| float8 result; | |
| result = val1 - val2; | |
| if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2)) | |
| float_overflow_error(); | |
| return result; | |
| } | |
| static inline float4 | |
| float4_mul(const float4 val1, const float4 val2) | |
| { | |
| float4 result; | |
| result = val1 * val2; | |
| if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2)) | |
| float_overflow_error(); | |
| if (unlikely(result == 0.0f) && val1 != 0.0f && val2 != 0.0f) | |
| float_underflow_error(); | |
| return result; | |
| } | |
| static inline float8 | |
| float8_mul(const float8 val1, const float8 val2) | |
| { | |
| float8 result; | |
| result = val1 * val2; | |
| if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2)) | |
| float_overflow_error(); | |
| if (unlikely(result == 0.0) && val1 != 0.0 && val2 != 0.0) | |
| float_underflow_error(); | |
| return result; | |
| } | |
| static inline float4 | |
| float4_div(const float4 val1, const float4 val2) | |
| { | |
| float4 result; | |
| if (unlikely(val2 == 0.0f) && !isnan(val1)) | |
| float_zero_divide_error(); | |
| result = val1 / val2; | |
| if (unlikely(isinf(result)) && !isinf(val1)) | |
| float_overflow_error(); | |
| if (unlikely(result == 0.0f) && val1 != 0.0f && !isinf(val2)) | |
| float_underflow_error(); | |
| return result; | |
| } | |
| static inline float8 | |
| float8_div(const float8 val1, const float8 val2) | |
| { | |
| float8 result; | |
| if (unlikely(val2 == 0.0) && !isnan(val1)) | |
| float_zero_divide_error(); | |
| result = val1 / val2; | |
| if (unlikely(isinf(result)) && !isinf(val1)) | |
| float_overflow_error(); | |
| if (unlikely(result == 0.0) && val1 != 0.0 && !isinf(val2)) | |
| float_underflow_error(); | |
| return result; | |
| } | |
| /* | |
| * Routines for NaN-aware comparisons | |
| * | |
| * We consider all NaNs to be equal and larger than any non-NaN. This is | |
| * somewhat arbitrary; the important thing is to have a consistent sort | |
| * order. | |
| */ | |
| static inline bool | |
| float4_eq(const float4 val1, const float4 val2) | |
| { | |
| return isnan(val1) ? isnan(val2) : !isnan(val2) && val1 == val2; | |
| } | |
| static inline bool | |
| float8_eq(const float8 val1, const float8 val2) | |
| { | |
| return isnan(val1) ? isnan(val2) : !isnan(val2) && val1 == val2; | |
| } | |
| static inline bool | |
| float4_ne(const float4 val1, const float4 val2) | |
| { | |
| return isnan(val1) ? !isnan(val2) : isnan(val2) || val1 != val2; | |
| } | |
| static inline bool | |
| float8_ne(const float8 val1, const float8 val2) | |
| { | |
| return isnan(val1) ? !isnan(val2) : isnan(val2) || val1 != val2; | |
| } | |
| static inline bool | |
| float4_lt(const float4 val1, const float4 val2) | |
| { | |
| return !isnan(val1) && (isnan(val2) || val1 < val2); | |
| } | |
| static inline bool | |
| float8_lt(const float8 val1, const float8 val2) | |
| { | |
| return !isnan(val1) && (isnan(val2) || val1 < val2); | |
| } | |
| static inline bool | |
| float4_le(const float4 val1, const float4 val2) | |
| { | |
| return isnan(val2) || (!isnan(val1) && val1 <= val2); | |
| } | |
| static inline bool | |
| float8_le(const float8 val1, const float8 val2) | |
| { | |
| return isnan(val2) || (!isnan(val1) && val1 <= val2); | |
| } | |
| static inline bool | |
| float4_gt(const float4 val1, const float4 val2) | |
| { | |
| return !isnan(val2) && (isnan(val1) || val1 > val2); | |
| } | |
| static inline bool | |
| float8_gt(const float8 val1, const float8 val2) | |
| { | |
| return !isnan(val2) && (isnan(val1) || val1 > val2); | |
| } | |
| static inline bool | |
| float4_ge(const float4 val1, const float4 val2) | |
| { | |
| return isnan(val1) || (!isnan(val2) && val1 >= val2); | |
| } | |
| static inline bool | |
| float8_ge(const float8 val1, const float8 val2) | |
| { | |
| return isnan(val1) || (!isnan(val2) && val1 >= val2); | |
| } | |
| static inline float4 | |
| float4_min(const float4 val1, const float4 val2) | |
| { | |
| return float4_lt(val1, val2) ? val1 : val2; | |
| } | |
| static inline float8 | |
| float8_min(const float8 val1, const float8 val2) | |
| { | |
| return float8_lt(val1, val2) ? val1 : val2; | |
| } | |
| static inline float4 | |
| float4_max(const float4 val1, const float4 val2) | |
| { | |
| return float4_gt(val1, val2) ? val1 : val2; | |
| } | |
| static inline float8 | |
| float8_max(const float8 val1, const float8 val2) | |
| { | |
| return float8_gt(val1, val2) ? val1 : val2; | |
| } | |