| /* | |
| * Copyright 2008-2013 NVIDIA Corporation | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // Portions of this code are derived from | |
| // | |
| // Manjunath Kudlur's Carbon library | |
| // | |
| // and | |
| // | |
| // Based on Boost.Phoenix v1.2 | |
| // Copyright (c) 2001-2002 Joel de Guzman | |
| THRUST_NAMESPACE_BEGIN | |
| namespace detail | |
| { | |
| namespace functional | |
| { | |
| template<typename Eval> struct actor; | |
| template<typename T> | |
| class value | |
| { | |
| public: | |
| template<typename Env> | |
| struct result | |
| { | |
| typedef T type; | |
| }; | |
| __host__ __device__ | |
| value(const T &arg) | |
| : m_val(arg) | |
| {} | |
| template<typename Env> | |
| __host__ __device__ | |
| T eval(const Env &) const | |
| { | |
| return m_val; | |
| } | |
| private: | |
| T m_val; | |
| }; // end value | |
| template<typename T> | |
| __host__ __device__ | |
| actor<value<T> > val(const T &x) | |
| { | |
| return value<T>(x); | |
| } // end val() | |
| } // end functional | |
| } // end detail | |
| THRUST_NAMESPACE_END | |