| /* | |
| * Copyright 2008-2013 NVIDIA Corporation | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a fill of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // the purpose of this header is to #include the reverse.h header | |
| // of the sequential, host, and device systems. It should be #included in any | |
| // code which uses adl to dispatch reverse | |
| // SCons can't see through the #defines below to figure out what this header | |
| // includes, so we fake it out by specifying all possible files we might end up | |
| // including inside an #if 0. | |