| // Copyright 2023 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Package chacha8rand implements a pseudorandom generator | |
| // based on ChaCha8. It is used by both runtime and math/rand/v2 | |
| // and must have minimal dependencies. | |
| package chacha8rand | |
| import ( | |
| "internal/byteorder" | |
| "internal/cpu" | |
| "unsafe" | |
| ) | |
| // Offsets into internal/cpu records for use in assembly. | |
| const ( | |
| offsetLOONG64HasLSX = unsafe.Offsetof(cpu.Loong64.HasLSX) | |
| offsetRISCV64HasV = unsafe.Offsetof(cpu.RISCV64.HasV) | |
| ) | |
| const ( | |
| ctrInc = 4 // increment counter by 4 between block calls | |
| ctrMax = 16 // reseed when counter reaches 16 | |
| chunk = 32 // each chunk produced by block is 32 uint64s | |
| reseed = 4 // reseed with 4 words | |
| ) | |
| // block is the chacha8rand block function. | |
| func block(seed *[4]uint64, blocks *[32]uint64, counter uint32) | |
| // A State holds the state for a single random generator. | |
| // It must be used from one goroutine at a time. | |
| // If used by multiple goroutines at a time, the goroutines | |
| // may see the same random values, but the code will not | |
| // crash or cause out-of-bounds memory accesses. | |
| type State struct { | |
| buf [32]uint64 | |
| seed [4]uint64 | |
| i uint32 | |
| n uint32 | |
| c uint32 | |
| } | |
| // Next returns the next random value, along with a boolean | |
| // indicating whether one was available. | |
| // If one is not available, the caller should call Refill | |
| // and then repeat the call to Next. | |
| // | |
| // Next is //go:nosplit to allow its use in the runtime | |
| // with per-m data without holding the per-m lock. | |
| // | |
| //go:nosplit | |
| func (s *State) Next() (uint64, bool) { | |
| i := s.i | |
| if i >= s.n { | |
| return 0, false | |
| } | |
| s.i = i + 1 | |
| return s.buf[i&31], true // i&31 eliminates bounds check | |
| } | |
| // Init seeds the State with the given seed value. | |
| func (s *State) Init(seed [32]byte) { | |
| s.Init64([4]uint64{ | |
| byteorder.LEUint64(seed[0*8:]), | |
| byteorder.LEUint64(seed[1*8:]), | |
| byteorder.LEUint64(seed[2*8:]), | |
| byteorder.LEUint64(seed[3*8:]), | |
| }) | |
| } | |
| // Init64 seeds the state with the given seed value. | |
| func (s *State) Init64(seed [4]uint64) { | |
| s.seed = seed | |
| block(&s.seed, &s.buf, 0) | |
| s.c = 0 | |
| s.i = 0 | |
| s.n = chunk | |
| } | |
| // Refill refills the state with more random values. | |
| // After a call to Refill, an immediate call to Next will succeed | |
| // (unless multiple goroutines are incorrectly sharing a state). | |
| func (s *State) Refill() { | |
| s.c += ctrInc | |
| if s.c == ctrMax { | |
| // Reseed with generated uint64s for forward secrecy. | |
| // Normally this is done immediately after computing a block, | |
| // but we do it immediately before computing the next block, | |
| // to allow a much smaller serialized state (just the seed plus offset). | |
| // This gives a delayed benefit for the forward secrecy | |
| // (you can reconstruct the recent past given a memory dump), | |
| // which we deem acceptable in exchange for the reduced size. | |
| s.seed[0] = s.buf[len(s.buf)-reseed+0] | |
| s.seed[1] = s.buf[len(s.buf)-reseed+1] | |
| s.seed[2] = s.buf[len(s.buf)-reseed+2] | |
| s.seed[3] = s.buf[len(s.buf)-reseed+3] | |
| s.c = 0 | |
| } | |
| block(&s.seed, &s.buf, s.c) | |
| s.i = 0 | |
| s.n = uint32(len(s.buf)) | |
| if s.c == ctrMax-ctrInc { | |
| s.n = uint32(len(s.buf)) - reseed | |
| } | |
| } | |
| // Reseed reseeds the state with new random values. | |
| // After a call to Reseed, any previously returned random values | |
| // have been erased from the memory of the state and cannot be | |
| // recovered. | |
| func (s *State) Reseed() { | |
| var seed [4]uint64 | |
| for i := range seed { | |
| for { | |
| x, ok := s.Next() | |
| if ok { | |
| seed[i] = x | |
| break | |
| } | |
| s.Refill() | |
| } | |
| } | |
| s.Init64(seed) | |
| } | |
| // Marshal marshals the state into a byte slice. | |
| // Marshal and Unmarshal are functions, not methods, | |
| // so that they will not be linked into the runtime | |
| // when it uses the State struct, since the runtime | |
| // does not need these. | |
| func Marshal(s *State) []byte { | |
| data := make([]byte, 6*8) | |
| copy(data, "chacha8:") | |
| used := (s.c/ctrInc)*chunk + s.i | |
| byteorder.BEPutUint64(data[1*8:], uint64(used)) | |
| for i, seed := range s.seed { | |
| byteorder.LEPutUint64(data[(2+i)*8:], seed) | |
| } | |
| return data | |
| } | |
| type errUnmarshalChaCha8 struct{} | |
| func (*errUnmarshalChaCha8) Error() string { | |
| return "invalid ChaCha8 encoding" | |
| } | |
| // Unmarshal unmarshals the state from a byte slice. | |
| func Unmarshal(s *State, data []byte) error { | |
| if len(data) != 6*8 || string(data[:8]) != "chacha8:" { | |
| return new(errUnmarshalChaCha8) | |
| } | |
| used := byteorder.BEUint64(data[1*8:]) | |
| if used > (ctrMax/ctrInc)*chunk-reseed { | |
| return new(errUnmarshalChaCha8) | |
| } | |
| for i := range s.seed { | |
| s.seed[i] = byteorder.LEUint64(data[(2+i)*8:]) | |
| } | |
| s.c = ctrInc * (uint32(used) / chunk) | |
| block(&s.seed, &s.buf, s.c) | |
| s.i = uint32(used) % chunk | |
| s.n = chunk | |
| if s.c == ctrMax-ctrInc { | |
| s.n = chunk - reseed | |
| } | |
| return nil | |
| } | |