| // Copyright 2023 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package trace | |
| import "fmt" | |
| // ThreadID is the runtime-internal M structure's ID. This is unique | |
| // for each OS thread. | |
| type ThreadID int64 | |
| // NoThread indicates that the relevant events don't correspond to any | |
| // thread in particular. | |
| const NoThread = ThreadID(-1) | |
| // ProcID is the runtime-internal G structure's id field. This is unique | |
| // for each P. | |
| type ProcID int64 | |
| // NoProc indicates that the relevant events don't correspond to any | |
| // P in particular. | |
| const NoProc = ProcID(-1) | |
| // GoID is the runtime-internal G structure's goid field. This is unique | |
| // for each goroutine. | |
| type GoID int64 | |
| // NoGoroutine indicates that the relevant events don't correspond to any | |
| // goroutine in particular. | |
| const NoGoroutine = GoID(-1) | |
| // GoState represents the state of a goroutine. | |
| // | |
| // New GoStates may be added in the future. Users of this type must be robust | |
| // to that possibility. | |
| type GoState uint8 | |
| const ( | |
| GoUndetermined GoState = iota // No information is known about the goroutine. | |
| GoNotExist // Goroutine does not exist. | |
| GoRunnable // Goroutine is runnable but not running. | |
| GoRunning // Goroutine is running. | |
| GoWaiting // Goroutine is waiting on something to happen. | |
| GoSyscall // Goroutine is in a system call. | |
| ) | |
| // Executing returns true if the state indicates that the goroutine is executing | |
| // and bound to its thread. | |
| func (s GoState) Executing() bool { | |
| return s == GoRunning || s == GoSyscall | |
| } | |
| // String returns a human-readable representation of a GoState. | |
| // | |
| // The format of the returned string is for debugging purposes and is subject to change. | |
| func (s GoState) String() string { | |
| switch s { | |
| case GoUndetermined: | |
| return "Undetermined" | |
| case GoNotExist: | |
| return "NotExist" | |
| case GoRunnable: | |
| return "Runnable" | |
| case GoRunning: | |
| return "Running" | |
| case GoWaiting: | |
| return "Waiting" | |
| case GoSyscall: | |
| return "Syscall" | |
| } | |
| return "Bad" | |
| } | |
| // ProcState represents the state of a proc. | |
| // | |
| // New ProcStates may be added in the future. Users of this type must be robust | |
| // to that possibility. | |
| type ProcState uint8 | |
| const ( | |
| ProcUndetermined ProcState = iota // No information is known about the proc. | |
| ProcNotExist // Proc does not exist. | |
| ProcRunning // Proc is running. | |
| ProcIdle // Proc is idle. | |
| ) | |
| // Executing returns true if the state indicates that the proc is executing | |
| // and bound to its thread. | |
| func (s ProcState) Executing() bool { | |
| return s == ProcRunning | |
| } | |
| // String returns a human-readable representation of a ProcState. | |
| // | |
| // The format of the returned string is for debugging purposes and is subject to change. | |
| func (s ProcState) String() string { | |
| switch s { | |
| case ProcUndetermined: | |
| return "Undetermined" | |
| case ProcNotExist: | |
| return "NotExist" | |
| case ProcRunning: | |
| return "Running" | |
| case ProcIdle: | |
| return "Idle" | |
| } | |
| return "Bad" | |
| } | |
| // ResourceKind indicates a kind of resource that has a state machine. | |
| // | |
| // New ResourceKinds may be added in the future. Users of this type must be robust | |
| // to that possibility. | |
| type ResourceKind uint8 | |
| const ( | |
| ResourceNone ResourceKind = iota // No resource. | |
| ResourceGoroutine // Goroutine. | |
| ResourceProc // Proc. | |
| ResourceThread // Thread. | |
| ) | |
| // String returns a human-readable representation of a ResourceKind. | |
| // | |
| // The format of the returned string is for debugging purposes and is subject to change. | |
| func (r ResourceKind) String() string { | |
| switch r { | |
| case ResourceNone: | |
| return "None" | |
| case ResourceGoroutine: | |
| return "Goroutine" | |
| case ResourceProc: | |
| return "Proc" | |
| case ResourceThread: | |
| return "Thread" | |
| } | |
| return "Bad" | |
| } | |
| // ResourceID represents a generic resource ID. | |
| type ResourceID struct { | |
| // Kind is the kind of resource this ID is for. | |
| Kind ResourceKind | |
| id int64 | |
| } | |
| // MakeResourceID creates a general resource ID from a specific resource's ID. | |
| func MakeResourceID[T interface{ GoID | ProcID | ThreadID }](id T) ResourceID { | |
| var rd ResourceID | |
| var a any = id | |
| switch a.(type) { | |
| case GoID: | |
| rd.Kind = ResourceGoroutine | |
| case ProcID: | |
| rd.Kind = ResourceProc | |
| case ThreadID: | |
| rd.Kind = ResourceThread | |
| } | |
| rd.id = int64(id) | |
| return rd | |
| } | |
| // Goroutine obtains a GoID from the resource ID. | |
| // | |
| // r.Kind must be ResourceGoroutine or this function will panic. | |
| func (r ResourceID) Goroutine() GoID { | |
| if r.Kind != ResourceGoroutine { | |
| panic(fmt.Sprintf("attempted to get GoID from %s resource ID", r.Kind)) | |
| } | |
| return GoID(r.id) | |
| } | |
| // Proc obtains a ProcID from the resource ID. | |
| // | |
| // r.Kind must be ResourceProc or this function will panic. | |
| func (r ResourceID) Proc() ProcID { | |
| if r.Kind != ResourceProc { | |
| panic(fmt.Sprintf("attempted to get ProcID from %s resource ID", r.Kind)) | |
| } | |
| return ProcID(r.id) | |
| } | |
| // Thread obtains a ThreadID from the resource ID. | |
| // | |
| // r.Kind must be ResourceThread or this function will panic. | |
| func (r ResourceID) Thread() ThreadID { | |
| if r.Kind != ResourceThread { | |
| panic(fmt.Sprintf("attempted to get ThreadID from %s resource ID", r.Kind)) | |
| } | |
| return ThreadID(r.id) | |
| } | |
| // String returns a human-readable string representation of the ResourceID. | |
| // | |
| // This representation is subject to change and is intended primarily for debugging. | |
| func (r ResourceID) String() string { | |
| if r.Kind == ResourceNone { | |
| return r.Kind.String() | |
| } | |
| return fmt.Sprintf("%s(%d)", r.Kind, r.id) | |
| } | |
| // StateTransition provides details about a StateTransition event. | |
| type StateTransition struct { | |
| // Resource is the resource this state transition is for. | |
| Resource ResourceID | |
| // Reason is a human-readable reason for the state transition. | |
| Reason string | |
| // Stack is the stack trace of the resource making the state transition. | |
| // | |
| // This is distinct from the result (Event).Stack because it pertains to | |
| // the transitioning resource, not any of the ones executing the event | |
| // this StateTransition came from. | |
| // | |
| // An example of this difference is the NotExist -> Runnable transition for | |
| // goroutines, which indicates goroutine creation. In this particular case, | |
| // a Stack here would refer to the starting stack of the new goroutine, and | |
| // an (Event).Stack would refer to the stack trace of whoever created the | |
| // goroutine. | |
| Stack Stack | |
| // The actual transition data. Stored in a neutral form so that | |
| // we don't need fields for every kind of resource. | |
| oldState uint8 | |
| newState uint8 | |
| } | |
| // MakeGoStateTransition creates a goroutine state transition. | |
| func MakeGoStateTransition(id GoID, from, to GoState) StateTransition { | |
| return StateTransition{ | |
| Resource: ResourceID{Kind: ResourceGoroutine, id: int64(id)}, | |
| oldState: uint8(from), | |
| newState: uint8(to), | |
| } | |
| } | |
| // MakeProcStateTransition creates a proc state transition. | |
| func MakeProcStateTransition(id ProcID, from, to ProcState) StateTransition { | |
| return StateTransition{ | |
| Resource: ResourceID{Kind: ResourceProc, id: int64(id)}, | |
| oldState: uint8(from), | |
| newState: uint8(to), | |
| } | |
| } | |
| // Goroutine returns the state transition for a goroutine. | |
| // | |
| // Transitions to and from states that are Executing are special in that | |
| // they change the future execution context. In other words, future events | |
| // on the same thread will feature the same goroutine until it stops running. | |
| // | |
| // Panics if d.Resource.Kind is not ResourceGoroutine. | |
| func (d StateTransition) Goroutine() (from, to GoState) { | |
| if d.Resource.Kind != ResourceGoroutine { | |
| panic("Goroutine called on non-Goroutine state transition") | |
| } | |
| return GoState(d.oldState), GoState(d.newState) | |
| } | |
| // Proc returns the state transition for a proc. | |
| // | |
| // Transitions to and from states that are Executing are special in that | |
| // they change the future execution context. In other words, future events | |
| // on the same thread will feature the same goroutine until it stops running. | |
| // | |
| // Panics if d.Resource.Kind is not ResourceProc. | |
| func (d StateTransition) Proc() (from, to ProcState) { | |
| if d.Resource.Kind != ResourceProc { | |
| panic("Proc called on non-Proc state transition") | |
| } | |
| return ProcState(d.oldState), ProcState(d.newState) | |
| } | |