| // Copyright 2023 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Tests a GC-heavy program. This is useful for shaking out | |
| // all sorts of corner cases about GC-related ranges. | |
| //go:build ignore | |
| package main | |
| import ( | |
| "log" | |
| "os" | |
| "runtime" | |
| "runtime/debug" | |
| "runtime/trace" | |
| "time" | |
| ) | |
| type node struct { | |
| children [4]*node | |
| data [128]byte | |
| } | |
| func makeTree(depth int) *node { | |
| if depth == 0 { | |
| return new(node) | |
| } | |
| return &node{ | |
| children: [4]*node{ | |
| makeTree(depth - 1), | |
| makeTree(depth - 1), | |
| makeTree(depth - 1), | |
| makeTree(depth - 1), | |
| }, | |
| } | |
| } | |
| func initTree(n *node) { | |
| if n == nil { | |
| return | |
| } | |
| for i := range n.data { | |
| n.data[i] = 'a' | |
| } | |
| for i := range n.children { | |
| initTree(n.children[i]) | |
| } | |
| } | |
| var trees [16]*node | |
| var ballast *[16]*[1024]*node | |
| var sink []*node | |
| func main() { | |
| debug.SetMemoryLimit(50 << 20) | |
| for i := range trees { | |
| trees[i] = makeTree(6) | |
| } | |
| ballast = new([16]*[1024]*node) | |
| for i := range ballast { | |
| ballast[i] = new([1024]*node) | |
| for j := range ballast[i] { | |
| ballast[i][j] = &node{ | |
| data: [128]byte{1, 2, 3, 4}, | |
| } | |
| } | |
| } | |
| procs := runtime.GOMAXPROCS(-1) | |
| sink = make([]*node, procs) | |
| for i := 0; i < procs; i++ { | |
| i := i | |
| go func() { | |
| for { | |
| sink[i] = makeTree(3) | |
| for range 5 { | |
| initTree(sink[i]) | |
| runtime.Gosched() | |
| } | |
| } | |
| }() | |
| } | |
| // Increase the chance that we end up starting and stopping | |
| // mid-GC by only starting to trace after a few milliseconds. | |
| time.Sleep(5 * time.Millisecond) | |
| // Start tracing. | |
| if err := trace.Start(os.Stdout); err != nil { | |
| log.Fatalf("failed to start tracing: %v", err) | |
| } | |
| defer trace.Stop() | |
| // Let the tracing happen for a bit. | |
| time.Sleep(400 * time.Millisecond) | |
| } | |