| // Copyright 2022 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package slog | |
| import ( | |
| "errors" | |
| "fmt" | |
| "strconv" | |
| "strings" | |
| "sync/atomic" | |
| ) | |
| // A Level is the importance or severity of a log event. | |
| // The higher the level, the more important or severe the event. | |
| type Level int | |
| // Names for common levels. | |
| // | |
| // Level numbers are inherently arbitrary, | |
| // but we picked them to satisfy three constraints. | |
| // Any system can map them to another numbering scheme if it wishes. | |
| // | |
| // First, we wanted the default level to be Info, Since Levels are ints, Info is | |
| // the default value for int, zero. | |
| // | |
| // Second, we wanted to make it easy to use levels to specify logger verbosity. | |
| // Since a larger level means a more severe event, a logger that accepts events | |
| // with smaller (or more negative) level means a more verbose logger. Logger | |
| // verbosity is thus the negation of event severity, and the default verbosity | |
| // of 0 accepts all events at least as severe as INFO. | |
| // | |
| // Third, we wanted some room between levels to accommodate schemes with named | |
| // levels between ours. For example, Google Cloud Logging defines a Notice level | |
| // between Info and Warn. Since there are only a few of these intermediate | |
| // levels, the gap between the numbers need not be large. Our gap of 4 matches | |
| // OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the | |
| // DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog | |
| // Level range. OpenTelemetry also has the names TRACE and FATAL, which slog | |
| // does not. But those OpenTelemetry levels can still be represented as slog | |
| // Levels by using the appropriate integers. | |
| const ( | |
| LevelDebug Level = -4 | |
| LevelInfo Level = 0 | |
| LevelWarn Level = 4 | |
| LevelError Level = 8 | |
| ) | |
| // String returns a name for the level. | |
| // If the level has a name, then that name | |
| // in uppercase is returned. | |
| // If the level is between named values, then | |
| // an integer is appended to the uppercased name. | |
| // Examples: | |
| // | |
| // LevelWarn.String() => "WARN" | |
| // (LevelInfo+2).String() => "INFO+2" | |
| func (l Level) String() string { | |
| str := func(base string, val Level) string { | |
| if val == 0 { | |
| return base | |
| } | |
| sval := strconv.Itoa(int(val)) | |
| if val > 0 { | |
| sval = "+" + sval | |
| } | |
| return base + sval | |
| } | |
| switch { | |
| case l < LevelInfo: | |
| return str("DEBUG", l-LevelDebug) | |
| case l < LevelWarn: | |
| return str("INFO", l-LevelInfo) | |
| case l < LevelError: | |
| return str("WARN", l-LevelWarn) | |
| default: | |
| return str("ERROR", l-LevelError) | |
| } | |
| } | |
| // MarshalJSON implements [encoding/json.Marshaler] | |
| // by quoting the output of [Level.String]. | |
| func (l Level) MarshalJSON() ([]byte, error) { | |
| // AppendQuote is sufficient for JSON-encoding all Level strings. | |
| // They don't contain any runes that would produce invalid JSON | |
| // when escaped. | |
| return strconv.AppendQuote(nil, l.String()), nil | |
| } | |
| // UnmarshalJSON implements [encoding/json.Unmarshaler] | |
| // It accepts any string produced by [Level.MarshalJSON], | |
| // ignoring case. | |
| // It also accepts numeric offsets that would result in a different string on | |
| // output. For example, "Error-8" would marshal as "INFO". | |
| func (l *Level) UnmarshalJSON(data []byte) error { | |
| s, err := strconv.Unquote(string(data)) | |
| if err != nil { | |
| return err | |
| } | |
| return l.parse(s) | |
| } | |
| // AppendText implements [encoding.TextAppender] | |
| // by calling [Level.String]. | |
| func (l Level) AppendText(b []byte) ([]byte, error) { | |
| return append(b, l.String()...), nil | |
| } | |
| // MarshalText implements [encoding.TextMarshaler] | |
| // by calling [Level.AppendText]. | |
| func (l Level) MarshalText() ([]byte, error) { | |
| return l.AppendText(nil) | |
| } | |
| // UnmarshalText implements [encoding.TextUnmarshaler]. | |
| // It accepts any string produced by [Level.MarshalText], | |
| // ignoring case. | |
| // It also accepts numeric offsets that would result in a different string on | |
| // output. For example, "Error-8" would marshal as "INFO". | |
| func (l *Level) UnmarshalText(data []byte) error { | |
| return l.parse(string(data)) | |
| } | |
| func (l *Level) parse(s string) (err error) { | |
| defer func() { | |
| if err != nil { | |
| err = fmt.Errorf("slog: level string %q: %w", s, err) | |
| } | |
| }() | |
| name := s | |
| offset := 0 | |
| if i := strings.IndexAny(s, "+-"); i >= 0 { | |
| name = s[:i] | |
| offset, err = strconv.Atoi(s[i:]) | |
| if err != nil { | |
| return err | |
| } | |
| } | |
| switch strings.ToUpper(name) { | |
| case "DEBUG": | |
| *l = LevelDebug | |
| case "INFO": | |
| *l = LevelInfo | |
| case "WARN": | |
| *l = LevelWarn | |
| case "ERROR": | |
| *l = LevelError | |
| default: | |
| return errors.New("unknown name") | |
| } | |
| *l += Level(offset) | |
| return nil | |
| } | |
| // Level returns the receiver. | |
| // It implements [Leveler]. | |
| func (l Level) Level() Level { return l } | |
| // A LevelVar is a [Level] variable, to allow a [Handler] level to change | |
| // dynamically. | |
| // It implements [Leveler] as well as a Set method, | |
| // and it is safe for use by multiple goroutines. | |
| // The zero LevelVar corresponds to [LevelInfo]. | |
| type LevelVar struct { | |
| val atomic.Int64 | |
| } | |
| // Level returns v's level. | |
| func (v *LevelVar) Level() Level { | |
| return Level(int(v.val.Load())) | |
| } | |
| // Set sets v's level to l. | |
| func (v *LevelVar) Set(l Level) { | |
| v.val.Store(int64(l)) | |
| } | |
| func (v *LevelVar) String() string { | |
| return fmt.Sprintf("LevelVar(%s)", v.Level()) | |
| } | |
| // AppendText implements [encoding.TextAppender] | |
| // by calling [Level.AppendText]. | |
| func (v *LevelVar) AppendText(b []byte) ([]byte, error) { | |
| return v.Level().AppendText(b) | |
| } | |
| // MarshalText implements [encoding.TextMarshaler] | |
| // by calling [LevelVar.AppendText]. | |
| func (v *LevelVar) MarshalText() ([]byte, error) { | |
| return v.AppendText(nil) | |
| } | |
| // UnmarshalText implements [encoding.TextUnmarshaler] | |
| // by calling [Level.UnmarshalText]. | |
| func (v *LevelVar) UnmarshalText(data []byte) error { | |
| var l Level | |
| if err := l.UnmarshalText(data); err != nil { | |
| return err | |
| } | |
| v.Set(l) | |
| return nil | |
| } | |
| // A Leveler provides a [Level] value. | |
| // | |
| // As Level itself implements Leveler, clients typically supply | |
| // a Level value wherever a Leveler is needed, such as in [HandlerOptions]. | |
| // Clients who need to vary the level dynamically can provide a more complex | |
| // Leveler implementation such as *[LevelVar]. | |
| type Leveler interface { | |
| Level() Level | |
| } | |