| // Copyright 2010 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package textproto | |
| import ( | |
| "sync" | |
| ) | |
| // A Pipeline manages a pipelined in-order request/response sequence. | |
| // | |
| // To use a Pipeline p to manage multiple clients on a connection, | |
| // each client should run: | |
| // | |
| // id := p.Next() // take a number | |
| // | |
| // p.StartRequest(id) // wait for turn to send request | |
| // «send request» | |
| // p.EndRequest(id) // notify Pipeline that request is sent | |
| // | |
| // p.StartResponse(id) // wait for turn to read response | |
| // «read response» | |
| // p.EndResponse(id) // notify Pipeline that response is read | |
| // | |
| // A pipelined server can use the same calls to ensure that | |
| // responses computed in parallel are written in the correct order. | |
| type Pipeline struct { | |
| mu sync.Mutex | |
| id uint | |
| request sequencer | |
| response sequencer | |
| } | |
| // Next returns the next id for a request/response pair. | |
| func (p *Pipeline) Next() uint { | |
| p.mu.Lock() | |
| id := p.id | |
| p.id++ | |
| p.mu.Unlock() | |
| return id | |
| } | |
| // StartRequest blocks until it is time to send (or, if this is a server, receive) | |
| // the request with the given id. | |
| func (p *Pipeline) StartRequest(id uint) { | |
| p.request.Start(id) | |
| } | |
| // EndRequest notifies p that the request with the given id has been sent | |
| // (or, if this is a server, received). | |
| func (p *Pipeline) EndRequest(id uint) { | |
| p.request.End(id) | |
| } | |
| // StartResponse blocks until it is time to receive (or, if this is a server, send) | |
| // the request with the given id. | |
| func (p *Pipeline) StartResponse(id uint) { | |
| p.response.Start(id) | |
| } | |
| // EndResponse notifies p that the response with the given id has been received | |
| // (or, if this is a server, sent). | |
| func (p *Pipeline) EndResponse(id uint) { | |
| p.response.End(id) | |
| } | |
| // A sequencer schedules a sequence of numbered events that must | |
| // happen in order, one after the other. The event numbering must start | |
| // at 0 and increment without skipping. The event number wraps around | |
| // safely as long as there are not 2^32 simultaneous events pending. | |
| type sequencer struct { | |
| mu sync.Mutex | |
| id uint | |
| wait map[uint]chan struct{} | |
| } | |
| // Start waits until it is time for the event numbered id to begin. | |
| // That is, except for the first event, it waits until End(id-1) has | |
| // been called. | |
| func (s *sequencer) Start(id uint) { | |
| s.mu.Lock() | |
| if s.id == id { | |
| s.mu.Unlock() | |
| return | |
| } | |
| c := make(chan struct{}) | |
| if s.wait == nil { | |
| s.wait = make(map[uint]chan struct{}) | |
| } | |
| s.wait[id] = c | |
| s.mu.Unlock() | |
| <-c | |
| } | |
| // End notifies the sequencer that the event numbered id has completed, | |
| // allowing it to schedule the event numbered id+1. It is a run-time error | |
| // to call End with an id that is not the number of the active event. | |
| func (s *sequencer) End(id uint) { | |
| s.mu.Lock() | |
| if s.id != id { | |
| s.mu.Unlock() | |
| panic("out of sync") | |
| } | |
| id++ | |
| s.id = id | |
| if s.wait == nil { | |
| s.wait = make(map[uint]chan struct{}) | |
| } | |
| c, ok := s.wait[id] | |
| if ok { | |
| delete(s.wait, id) | |
| } | |
| s.mu.Unlock() | |
| if ok { | |
| close(c) | |
| } | |
| } | |