| // Copyright 2021 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package reflect | |
| // VisibleFields returns all the visible fields in t, which must be a | |
| // struct type. A field is defined as visible if it's accessible | |
| // directly with a FieldByName call. The returned fields include fields | |
| // inside anonymous struct members and unexported fields. They follow | |
| // the same order found in the struct, with anonymous fields followed | |
| // immediately by their promoted fields. | |
| // | |
| // For each element e of the returned slice, the corresponding field | |
| // can be retrieved from a value v of type t by calling v.FieldByIndex(e.Index). | |
| func VisibleFields(t Type) []StructField { | |
| if t == nil { | |
| panic("reflect: VisibleFields(nil)") | |
| } | |
| if t.Kind() != Struct { | |
| panic("reflect.VisibleFields of non-struct type") | |
| } | |
| w := &visibleFieldsWalker{ | |
| byName: make(map[string]int), | |
| visiting: make(map[Type]bool), | |
| fields: make([]StructField, 0, t.NumField()), | |
| index: make([]int, 0, 2), | |
| } | |
| w.walk(t) | |
| // Remove all the fields that have been hidden. | |
| // Use an in-place removal that avoids copying in | |
| // the common case that there are no hidden fields. | |
| j := 0 | |
| for i := range w.fields { | |
| f := &w.fields[i] | |
| if f.Name == "" { | |
| continue | |
| } | |
| if i != j { | |
| // A field has been removed. We need to shuffle | |
| // all the subsequent elements up. | |
| w.fields[j] = *f | |
| } | |
| j++ | |
| } | |
| return w.fields[:j] | |
| } | |
| type visibleFieldsWalker struct { | |
| byName map[string]int | |
| visiting map[Type]bool | |
| fields []StructField | |
| index []int | |
| } | |
| // walk walks all the fields in the struct type t, visiting | |
| // fields in index preorder and appending them to w.fields | |
| // (this maintains the required ordering). | |
| // Fields that have been overridden have their | |
| // Name field cleared. | |
| func (w *visibleFieldsWalker) walk(t Type) { | |
| if w.visiting[t] { | |
| return | |
| } | |
| w.visiting[t] = true | |
| for i := 0; i < t.NumField(); i++ { | |
| f := t.Field(i) | |
| w.index = append(w.index, i) | |
| add := true | |
| if oldIndex, ok := w.byName[f.Name]; ok { | |
| old := &w.fields[oldIndex] | |
| if len(w.index) == len(old.Index) { | |
| // Fields with the same name at the same depth | |
| // cancel one another out. Set the field name | |
| // to empty to signify that has happened, and | |
| // there's no need to add this field. | |
| old.Name = "" | |
| add = false | |
| } else if len(w.index) < len(old.Index) { | |
| // The old field loses because it's deeper than the new one. | |
| old.Name = "" | |
| } else { | |
| // The old field wins because it's shallower than the new one. | |
| add = false | |
| } | |
| } | |
| if add { | |
| // Copy the index so that it's not overwritten | |
| // by the other appends. | |
| f.Index = append([]int(nil), w.index...) | |
| w.byName[f.Name] = len(w.fields) | |
| w.fields = append(w.fields, f) | |
| } | |
| if f.Anonymous { | |
| if f.Type.Kind() == Pointer { | |
| f.Type = f.Type.Elem() | |
| } | |
| if f.Type.Kind() == Struct { | |
| w.walk(f.Type) | |
| } | |
| } | |
| w.index = w.index[:len(w.index)-1] | |
| } | |
| delete(w.visiting, t) | |
| } | |