| // Copyright 2022 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Implementation of (safe) user arenas. | |
| // | |
| // This file contains the implementation of user arenas wherein Go values can | |
| // be manually allocated and freed in bulk. The act of manually freeing memory, | |
| // potentially before a GC cycle, means that a garbage collection cycle can be | |
| // delayed, improving efficiency by reducing GC cycle frequency. There are other | |
| // potential efficiency benefits, such as improved locality and access to a more | |
| // efficient allocation strategy. | |
| // | |
| // What makes the arenas here safe is that once they are freed, accessing the | |
| // arena's memory will cause an explicit program fault, and the arena's address | |
| // space will not be reused until no more pointers into it are found. There's one | |
| // exception to this: if an arena allocated memory that isn't exhausted, it's placed | |
| // back into a pool for reuse. This means that a crash is not always guaranteed. | |
| // | |
| // While this may seem unsafe, it still prevents memory corruption, and is in fact | |
| // necessary in order to make new(T) a valid implementation of arenas. Such a property | |
| // is desirable to allow for a trivial implementation. (It also avoids complexities | |
| // that arise from synchronization with the GC when trying to set the arena chunks to | |
| // fault while the GC is active.) | |
| // | |
| // The implementation works in layers. At the bottom, arenas are managed in chunks. | |
| // Each chunk must be a multiple of the heap arena size, or the heap arena size must | |
| // be divisible by the arena chunks. The address space for each chunk, and each | |
| // corresponding heapArena for that address space, are eternally reserved for use as | |
| // arena chunks. That is, they can never be used for the general heap. Each chunk | |
| // is also represented by a single mspan, and is modeled as a single large heap | |
| // allocation. It must be, because each chunk contains ordinary Go values that may | |
| // point into the heap, so it must be scanned just like any other object. Any | |
| // pointer into a chunk will therefore always cause the whole chunk to be scanned | |
| // while its corresponding arena is still live. | |
| // | |
| // Chunks may be allocated either from new memory mapped by the OS on our behalf, | |
| // or by reusing old freed chunks. When chunks are freed, their underlying memory | |
| // is returned to the OS, set to fault on access, and may not be reused until the | |
| // program doesn't point into the chunk anymore (the code refers to this state as | |
| // "quarantined"), a property checked by the GC. | |
| // | |
| // The sweeper handles moving chunks out of this quarantine state to be ready for | |
| // reuse. When the chunk is placed into the quarantine state, its corresponding | |
| // span is marked as noscan so that the GC doesn't try to scan memory that would | |
| // cause a fault. | |
| // | |
| // At the next layer are the user arenas themselves. They consist of a single | |
| // active chunk which new Go values are bump-allocated into and a list of chunks | |
| // that were exhausted when allocating into the arena. Once the arena is freed, | |
| // it frees all full chunks it references, and places the active one onto a reuse | |
| // list for a future arena to use. Each arena keeps its list of referenced chunks | |
| // explicitly live until it is freed. Each user arena also maps to an object which | |
| // has a finalizer attached that ensures the arena's chunks are all freed even if | |
| // the arena itself is never explicitly freed. | |
| // | |
| // Pointer-ful memory is bump-allocated from low addresses to high addresses in each | |
| // chunk, while pointer-free memory is bump-allocated from high address to low | |
| // addresses. The reason for this is to take advantage of a GC optimization wherein | |
| // the GC will stop scanning an object when there are no more pointers in it, which | |
| // also allows us to elide clearing the heap bitmap for pointer-free Go values | |
| // allocated into arenas. | |
| // | |
| // Note that arenas are not safe to use concurrently. | |
| // | |
| // In summary, there are 2 resources: arenas, and arena chunks. They exist in the | |
| // following lifecycle: | |
| // | |
| // (1) A new arena is created via newArena. | |
| // (2) Chunks are allocated to hold memory allocated into the arena with new or slice. | |
| // (a) Chunks are first allocated from the reuse list of partially-used chunks. | |
| // (b) If there are no such chunks, then chunks on the ready list are taken. | |
| // (c) Failing all the above, memory for a new chunk is mapped. | |
| // (3) The arena is freed, or all references to it are dropped, triggering its finalizer. | |
| // (a) If the GC is not active, exhausted chunks are set to fault and placed on a | |
| // quarantine list. | |
| // (b) If the GC is active, exhausted chunks are placed on a fault list and will | |
| // go through step (a) at a later point in time. | |
| // (c) Any remaining partially-used chunk is placed on a reuse list. | |
| // (4) Once no more pointers are found into quarantined arena chunks, the sweeper | |
| // takes these chunks out of quarantine and places them on the ready list. | |
| package runtime | |
| import ( | |
| "internal/abi" | |
| "internal/goarch" | |
| "internal/runtime/atomic" | |
| "internal/runtime/math" | |
| "internal/runtime/sys" | |
| "unsafe" | |
| ) | |
| // Functions starting with arena_ are meant to be exported to downstream users | |
| // of arenas. They should wrap these functions in a higher-lever API. | |
| // | |
| // The underlying arena and its resources are managed through an opaque unsafe.Pointer. | |
| // arena_newArena is a wrapper around newUserArena. | |
| // | |
| //go:linkname arena_newArena arena.runtime_arena_newArena | |
| func arena_newArena() unsafe.Pointer { | |
| return unsafe.Pointer(newUserArena()) | |
| } | |
| // arena_arena_New is a wrapper around (*userArena).new, except that typ | |
| // is an any (must be a *_type, still) and typ must be a type descriptor | |
| // for a pointer to the type to actually be allocated, i.e. pass a *T | |
| // to allocate a T. This is necessary because this function returns a *T. | |
| // | |
| //go:linkname arena_arena_New arena.runtime_arena_arena_New | |
| func arena_arena_New(arena unsafe.Pointer, typ any) any { | |
| t := (*_type)(efaceOf(&typ).data) | |
| if t.Kind() != abi.Pointer { | |
| throw("arena_New: non-pointer type") | |
| } | |
| te := (*ptrtype)(unsafe.Pointer(t)).Elem | |
| x := ((*userArena)(arena)).new(te) | |
| var result any | |
| e := efaceOf(&result) | |
| e._type = t | |
| e.data = x | |
| return result | |
| } | |
| // arena_arena_Slice is a wrapper around (*userArena).slice. | |
| // | |
| //go:linkname arena_arena_Slice arena.runtime_arena_arena_Slice | |
| func arena_arena_Slice(arena unsafe.Pointer, slice any, cap int) { | |
| ((*userArena)(arena)).slice(slice, cap) | |
| } | |
| // arena_arena_Free is a wrapper around (*userArena).free. | |
| // | |
| //go:linkname arena_arena_Free arena.runtime_arena_arena_Free | |
| func arena_arena_Free(arena unsafe.Pointer) { | |
| ((*userArena)(arena)).free() | |
| } | |
| // arena_heapify takes a value that lives in an arena and makes a copy | |
| // of it on the heap. Values that don't live in an arena are returned unmodified. | |
| // | |
| //go:linkname arena_heapify arena.runtime_arena_heapify | |
| func arena_heapify(s any) any { | |
| var v unsafe.Pointer | |
| e := efaceOf(&s) | |
| t := e._type | |
| switch t.Kind() { | |
| case abi.String: | |
| v = stringStructOf((*string)(e.data)).str | |
| case abi.Slice: | |
| v = (*slice)(e.data).array | |
| case abi.Pointer: | |
| v = e.data | |
| default: | |
| panic("arena: Clone only supports pointers, slices, and strings") | |
| } | |
| span := spanOf(uintptr(v)) | |
| if span == nil || !span.isUserArenaChunk { | |
| // Not stored in a user arena chunk. | |
| return s | |
| } | |
| // Heap-allocate storage for a copy. | |
| var x any | |
| switch t.Kind() { | |
| case abi.String: | |
| s1 := s.(string) | |
| s2, b := rawstring(len(s1)) | |
| copy(b, s1) | |
| x = s2 | |
| case abi.Slice: | |
| len := (*slice)(e.data).len | |
| et := (*slicetype)(unsafe.Pointer(t)).Elem | |
| sl := new(slice) | |
| *sl = slice{makeslicecopy(et, len, len, (*slice)(e.data).array), len, len} | |
| xe := efaceOf(&x) | |
| xe._type = t | |
| xe.data = unsafe.Pointer(sl) | |
| case abi.Pointer: | |
| et := (*ptrtype)(unsafe.Pointer(t)).Elem | |
| e2 := newobject(et) | |
| typedmemmove(et, e2, e.data) | |
| xe := efaceOf(&x) | |
| xe._type = t | |
| xe.data = e2 | |
| } | |
| return x | |
| } | |
| const ( | |
| // userArenaChunkBytes is the size of a user arena chunk. | |
| userArenaChunkBytesMax = 8 << 20 | |
| userArenaChunkBytes = uintptr(int64(userArenaChunkBytesMax-heapArenaBytes)&(int64(userArenaChunkBytesMax-heapArenaBytes)>>63) + heapArenaBytes) // min(userArenaChunkBytesMax, heapArenaBytes) | |
| // userArenaChunkPages is the number of pages a user arena chunk uses. | |
| userArenaChunkPages = userArenaChunkBytes / pageSize | |
| // userArenaChunkMaxAllocBytes is the maximum size of an object that can | |
| // be allocated from an arena. This number is chosen to cap worst-case | |
| // fragmentation of user arenas to 25%. Larger allocations are redirected | |
| // to the heap. | |
| userArenaChunkMaxAllocBytes = userArenaChunkBytes / 4 | |
| ) | |
| func init() { | |
| if userArenaChunkPages*pageSize != userArenaChunkBytes { | |
| throw("user arena chunk size is not a multiple of the page size") | |
| } | |
| if userArenaChunkBytes%physPageSize != 0 { | |
| throw("user arena chunk size is not a multiple of the physical page size") | |
| } | |
| if userArenaChunkBytes < heapArenaBytes { | |
| if heapArenaBytes%userArenaChunkBytes != 0 { | |
| throw("user arena chunk size is smaller than a heap arena, but doesn't divide it") | |
| } | |
| } else { | |
| if userArenaChunkBytes%heapArenaBytes != 0 { | |
| throw("user arena chunks size is larger than a heap arena, but not a multiple") | |
| } | |
| } | |
| lockInit(&userArenaState.lock, lockRankUserArenaState) | |
| } | |
| // userArenaChunkReserveBytes returns the amount of additional bytes to reserve for | |
| // heap metadata. | |
| func userArenaChunkReserveBytes() uintptr { | |
| // In the allocation headers experiment, we reserve the end of the chunk for | |
| // a pointer/scalar bitmap. We also reserve space for a dummy _type that | |
| // refers to the bitmap. The PtrBytes field of the dummy _type indicates how | |
| // many of those bits are valid. | |
| return userArenaChunkBytes/goarch.PtrSize/8 + unsafe.Sizeof(_type{}) | |
| } | |
| type userArena struct { | |
| // fullList is a list of full chunks that have not enough free memory left, and | |
| // that we'll free once this user arena is freed. | |
| // | |
| // Can't use mSpanList here because it's not-in-heap. | |
| fullList *mspan | |
| // active is the user arena chunk we're currently allocating into. | |
| active *mspan | |
| // refs is a set of references to the arena chunks so that they're kept alive. | |
| // | |
| // The last reference in the list always refers to active, while the rest of | |
| // them correspond to fullList. Specifically, the head of fullList is the | |
| // second-to-last one, fullList.next is the third-to-last, and so on. | |
| // | |
| // In other words, every time a new chunk becomes active, its appended to this | |
| // list. | |
| refs []unsafe.Pointer | |
| // defunct is true if free has been called on this arena. | |
| // | |
| // This is just a best-effort way to discover a concurrent allocation | |
| // and free. Also used to detect a double-free. | |
| defunct atomic.Bool | |
| } | |
| // newUserArena creates a new userArena ready to be used. | |
| func newUserArena() *userArena { | |
| a := new(userArena) | |
| SetFinalizer(a, func(a *userArena) { | |
| // If arena handle is dropped without being freed, then call | |
| // free on the arena, so the arena chunks are never reclaimed | |
| // by the garbage collector. | |
| a.free() | |
| }) | |
| a.refill() | |
| return a | |
| } | |
| // new allocates a new object of the provided type into the arena, and returns | |
| // its pointer. | |
| // | |
| // This operation is not safe to call concurrently with other operations on the | |
| // same arena. | |
| func (a *userArena) new(typ *_type) unsafe.Pointer { | |
| return a.alloc(typ, -1) | |
| } | |
| // slice allocates a new slice backing store. slice must be a pointer to a slice | |
| // (i.e. *[]T), because userArenaSlice will update the slice directly. | |
| // | |
| // cap determines the capacity of the slice backing store and must be non-negative. | |
| // | |
| // This operation is not safe to call concurrently with other operations on the | |
| // same arena. | |
| func (a *userArena) slice(sl any, cap int) { | |
| if cap < 0 { | |
| panic("userArena.slice: negative cap") | |
| } | |
| i := efaceOf(&sl) | |
| typ := i._type | |
| if typ.Kind() != abi.Pointer { | |
| panic("slice result of non-ptr type") | |
| } | |
| typ = (*ptrtype)(unsafe.Pointer(typ)).Elem | |
| if typ.Kind() != abi.Slice { | |
| panic("slice of non-ptr-to-slice type") | |
| } | |
| typ = (*slicetype)(unsafe.Pointer(typ)).Elem | |
| // t is now the element type of the slice we want to allocate. | |
| *((*slice)(i.data)) = slice{a.alloc(typ, cap), cap, cap} | |
| } | |
| // free returns the userArena's chunks back to mheap and marks it as defunct. | |
| // | |
| // Must be called at most once for any given arena. | |
| // | |
| // This operation is not safe to call concurrently with other operations on the | |
| // same arena. | |
| func (a *userArena) free() { | |
| // Check for a double-free. | |
| if a.defunct.Load() { | |
| panic("arena double free") | |
| } | |
| // Mark ourselves as defunct. | |
| a.defunct.Store(true) | |
| SetFinalizer(a, nil) | |
| // Free all the full arenas. | |
| // | |
| // The refs on this list are in reverse order from the second-to-last. | |
| s := a.fullList | |
| i := len(a.refs) - 2 | |
| for s != nil { | |
| a.fullList = s.next | |
| s.next = nil | |
| freeUserArenaChunk(s, a.refs[i]) | |
| s = a.fullList | |
| i-- | |
| } | |
| if a.fullList != nil || i >= 0 { | |
| // There's still something left on the full list, or we | |
| // failed to actually iterate over the entire refs list. | |
| throw("full list doesn't match refs list in length") | |
| } | |
| // Put the active chunk onto the reuse list. | |
| // | |
| // Note that active's reference is always the last reference in refs. | |
| s = a.active | |
| if s != nil { | |
| if raceenabled || msanenabled || asanenabled { | |
| // Don't reuse arenas with sanitizers enabled. We want to catch | |
| // any use-after-free errors aggressively. | |
| freeUserArenaChunk(s, a.refs[len(a.refs)-1]) | |
| } else { | |
| lock(&userArenaState.lock) | |
| userArenaState.reuse = append(userArenaState.reuse, liveUserArenaChunk{s, a.refs[len(a.refs)-1]}) | |
| unlock(&userArenaState.lock) | |
| } | |
| } | |
| // nil out a.active so that a race with freeing will more likely cause a crash. | |
| a.active = nil | |
| a.refs = nil | |
| } | |
| // alloc reserves space in the current chunk or calls refill and reserves space | |
| // in a new chunk. If cap is negative, the type will be taken literally, otherwise | |
| // it will be considered as an element type for a slice backing store with capacity | |
| // cap. | |
| func (a *userArena) alloc(typ *_type, cap int) unsafe.Pointer { | |
| s := a.active | |
| var x unsafe.Pointer | |
| for { | |
| x = s.userArenaNextFree(typ, cap) | |
| if x != nil { | |
| break | |
| } | |
| s = a.refill() | |
| } | |
| return x | |
| } | |
| // refill inserts the current arena chunk onto the full list and obtains a new | |
| // one, either from the partial list or allocating a new one, both from mheap. | |
| func (a *userArena) refill() *mspan { | |
| // If there's an active chunk, assume it's full. | |
| s := a.active | |
| if s != nil { | |
| if s.userArenaChunkFree.size() > userArenaChunkMaxAllocBytes { | |
| // It's difficult to tell when we're actually out of memory | |
| // in a chunk because the allocation that failed may still leave | |
| // some free space available. However, that amount of free space | |
| // should never exceed the maximum allocation size. | |
| throw("wasted too much memory in an arena chunk") | |
| } | |
| s.next = a.fullList | |
| a.fullList = s | |
| a.active = nil | |
| s = nil | |
| } | |
| var x unsafe.Pointer | |
| // Check the partially-used list. | |
| lock(&userArenaState.lock) | |
| if len(userArenaState.reuse) > 0 { | |
| // Pick off the last arena chunk from the list. | |
| n := len(userArenaState.reuse) - 1 | |
| x = userArenaState.reuse[n].x | |
| s = userArenaState.reuse[n].mspan | |
| userArenaState.reuse[n].x = nil | |
| userArenaState.reuse[n].mspan = nil | |
| userArenaState.reuse = userArenaState.reuse[:n] | |
| } | |
| unlock(&userArenaState.lock) | |
| if s == nil { | |
| // Allocate a new one. | |
| x, s = newUserArenaChunk() | |
| if s == nil { | |
| throw("out of memory") | |
| } | |
| } | |
| a.refs = append(a.refs, x) | |
| a.active = s | |
| return s | |
| } | |
| type liveUserArenaChunk struct { | |
| *mspan // Must represent a user arena chunk. | |
| // Reference to mspan.base() to keep the chunk alive. | |
| x unsafe.Pointer | |
| } | |
| var userArenaState struct { | |
| lock mutex | |
| // reuse contains a list of partially-used and already-live | |
| // user arena chunks that can be quickly reused for another | |
| // arena. | |
| // | |
| // Protected by lock. | |
| reuse []liveUserArenaChunk | |
| // fault contains full user arena chunks that need to be faulted. | |
| // | |
| // Protected by lock. | |
| fault []liveUserArenaChunk | |
| } | |
| // userArenaNextFree reserves space in the user arena for an item of the specified | |
| // type. If cap is not -1, this is for an array of cap elements of type t. | |
| func (s *mspan) userArenaNextFree(typ *_type, cap int) unsafe.Pointer { | |
| size := typ.Size_ | |
| if cap > 0 { | |
| if size > ^uintptr(0)/uintptr(cap) { | |
| // Overflow. | |
| throw("out of memory") | |
| } | |
| size *= uintptr(cap) | |
| } | |
| if size == 0 || cap == 0 { | |
| return unsafe.Pointer(&zerobase) | |
| } | |
| if size > userArenaChunkMaxAllocBytes { | |
| // Redirect allocations that don't fit into a chunk well directly | |
| // from the heap. | |
| if cap >= 0 { | |
| return newarray(typ, cap) | |
| } | |
| return newobject(typ) | |
| } | |
| // Prevent preemption as we set up the space for a new object. | |
| // | |
| // Act like we're allocating. | |
| mp := acquirem() | |
| if mp.mallocing != 0 { | |
| throw("malloc deadlock") | |
| } | |
| if mp.gsignal == getg() { | |
| throw("malloc during signal") | |
| } | |
| mp.mallocing = 1 | |
| var ptr unsafe.Pointer | |
| if !typ.Pointers() { | |
| // Allocate pointer-less objects from the tail end of the chunk. | |
| v, ok := s.userArenaChunkFree.takeFromBack(size, typ.Align_) | |
| if ok { | |
| ptr = unsafe.Pointer(v) | |
| } | |
| } else { | |
| v, ok := s.userArenaChunkFree.takeFromFront(size, typ.Align_) | |
| if ok { | |
| ptr = unsafe.Pointer(v) | |
| } | |
| } | |
| if ptr == nil { | |
| // Failed to allocate. | |
| mp.mallocing = 0 | |
| releasem(mp) | |
| return nil | |
| } | |
| if s.needzero != 0 { | |
| throw("arena chunk needs zeroing, but should already be zeroed") | |
| } | |
| // Set up heap bitmap and do extra accounting. | |
| if typ.Pointers() { | |
| if cap >= 0 { | |
| userArenaHeapBitsSetSliceType(typ, cap, ptr, s) | |
| } else { | |
| userArenaHeapBitsSetType(typ, ptr, s) | |
| } | |
| c := getMCache(mp) | |
| if c == nil { | |
| throw("mallocgc called without a P or outside bootstrapping") | |
| } | |
| if cap > 0 { | |
| c.scanAlloc += size - (typ.Size_ - typ.PtrBytes) | |
| } else { | |
| c.scanAlloc += typ.PtrBytes | |
| } | |
| } | |
| // Ensure that the stores above that initialize x to | |
| // type-safe memory and set the heap bits occur before | |
| // the caller can make ptr observable to the garbage | |
| // collector. Otherwise, on weakly ordered machines, | |
| // the garbage collector could follow a pointer to x, | |
| // but see uninitialized memory or stale heap bits. | |
| publicationBarrier() | |
| mp.mallocing = 0 | |
| releasem(mp) | |
| return ptr | |
| } | |
| // userArenaHeapBitsSetSliceType is the equivalent of heapBitsSetType but for | |
| // Go slice backing store values allocated in a user arena chunk. It sets up the | |
| // heap bitmap for n consecutive values with type typ allocated at address ptr. | |
| func userArenaHeapBitsSetSliceType(typ *_type, n int, ptr unsafe.Pointer, s *mspan) { | |
| mem, overflow := math.MulUintptr(typ.Size_, uintptr(n)) | |
| if overflow || n < 0 || mem > maxAlloc { | |
| panic(plainError("runtime: allocation size out of range")) | |
| } | |
| for i := 0; i < n; i++ { | |
| userArenaHeapBitsSetType(typ, add(ptr, uintptr(i)*typ.Size_), s) | |
| } | |
| } | |
| // userArenaHeapBitsSetType is the equivalent of heapSetType but for | |
| // non-slice-backing-store Go values allocated in a user arena chunk. It | |
| // sets up the type metadata for the value with type typ allocated at address ptr. | |
| // base is the base address of the arena chunk. | |
| func userArenaHeapBitsSetType(typ *_type, ptr unsafe.Pointer, s *mspan) { | |
| base := s.base() | |
| h := s.writeUserArenaHeapBits(uintptr(ptr)) | |
| p := getGCMask(typ) // start of 1-bit pointer mask | |
| nb := typ.PtrBytes / goarch.PtrSize | |
| for i := uintptr(0); i < nb; i += ptrBits { | |
| k := nb - i | |
| if k > ptrBits { | |
| k = ptrBits | |
| } | |
| // N.B. On big endian platforms we byte swap the data that we | |
| // read from GCData, which is always stored in little-endian order | |
| // by the compiler. writeUserArenaHeapBits handles data in | |
| // a platform-ordered way for efficiency, but stores back the | |
| // data in little endian order, since we expose the bitmap through | |
| // a dummy type. | |
| h = h.write(s, readUintptr(addb(p, i/8)), k) | |
| } | |
| // Note: we call pad here to ensure we emit explicit 0 bits | |
| // for the pointerless tail of the object. This ensures that | |
| // there's only a single noMorePtrs mark for the next object | |
| // to clear. We don't need to do this to clear stale noMorePtrs | |
| // markers from previous uses because arena chunk pointer bitmaps | |
| // are always fully cleared when reused. | |
| h = h.pad(s, typ.Size_-typ.PtrBytes) | |
| h.flush(s, uintptr(ptr), typ.Size_) | |
| // Update the PtrBytes value in the type information. After this | |
| // point, the GC will observe the new bitmap. | |
| s.largeType.PtrBytes = uintptr(ptr) - base + typ.PtrBytes | |
| // Double-check that the bitmap was written out correctly. | |
| const doubleCheck = false | |
| if doubleCheck { | |
| doubleCheckHeapPointersInterior(uintptr(ptr), uintptr(ptr), typ.Size_, typ.Size_, typ, &s.largeType, s) | |
| } | |
| } | |
| type writeUserArenaHeapBits struct { | |
| offset uintptr // offset in span that the low bit of mask represents the pointer state of. | |
| mask uintptr // some pointer bits starting at the address addr. | |
| valid uintptr // number of bits in buf that are valid (including low) | |
| low uintptr // number of low-order bits to not overwrite | |
| } | |
| func (s *mspan) writeUserArenaHeapBits(addr uintptr) (h writeUserArenaHeapBits) { | |
| offset := addr - s.base() | |
| // We start writing bits maybe in the middle of a heap bitmap word. | |
| // Remember how many bits into the word we started, so we can be sure | |
| // not to overwrite the previous bits. | |
| h.low = offset / goarch.PtrSize % ptrBits | |
| // round down to heap word that starts the bitmap word. | |
| h.offset = offset - h.low*goarch.PtrSize | |
| // We don't have any bits yet. | |
| h.mask = 0 | |
| h.valid = h.low | |
| return | |
| } | |
| // write appends the pointerness of the next valid pointer slots | |
| // using the low valid bits of bits. 1=pointer, 0=scalar. | |
| func (h writeUserArenaHeapBits) write(s *mspan, bits, valid uintptr) writeUserArenaHeapBits { | |
| if h.valid+valid <= ptrBits { | |
| // Fast path - just accumulate the bits. | |
| h.mask |= bits << h.valid | |
| h.valid += valid | |
| return h | |
| } | |
| // Too many bits to fit in this word. Write the current word | |
| // out and move on to the next word. | |
| data := h.mask | bits<<h.valid // mask for this word | |
| h.mask = bits >> (ptrBits - h.valid) // leftover for next word | |
| h.valid += valid - ptrBits // have h.valid+valid bits, writing ptrBits of them | |
| // Flush mask to the memory bitmap. | |
| idx := h.offset / (ptrBits * goarch.PtrSize) | |
| m := uintptr(1)<<h.low - 1 | |
| bitmap := s.heapBits() | |
| bitmap[idx] = bswapIfBigEndian(bswapIfBigEndian(bitmap[idx])&m | data) | |
| // Note: no synchronization required for this write because | |
| // the allocator has exclusive access to the page, and the bitmap | |
| // entries are all for a single page. Also, visibility of these | |
| // writes is guaranteed by the publication barrier in mallocgc. | |
| // Move to next word of bitmap. | |
| h.offset += ptrBits * goarch.PtrSize | |
| h.low = 0 | |
| return h | |
| } | |
| // Add padding of size bytes. | |
| func (h writeUserArenaHeapBits) pad(s *mspan, size uintptr) writeUserArenaHeapBits { | |
| if size == 0 { | |
| return h | |
| } | |
| words := size / goarch.PtrSize | |
| for words > ptrBits { | |
| h = h.write(s, 0, ptrBits) | |
| words -= ptrBits | |
| } | |
| return h.write(s, 0, words) | |
| } | |
| // Flush the bits that have been written, and add zeros as needed | |
| // to cover the full object [addr, addr+size). | |
| func (h writeUserArenaHeapBits) flush(s *mspan, addr, size uintptr) { | |
| offset := addr - s.base() | |
| // zeros counts the number of bits needed to represent the object minus the | |
| // number of bits we've already written. This is the number of 0 bits | |
| // that need to be added. | |
| zeros := (offset+size-h.offset)/goarch.PtrSize - h.valid | |
| // Add zero bits up to the bitmap word boundary | |
| if zeros > 0 { | |
| z := ptrBits - h.valid | |
| if z > zeros { | |
| z = zeros | |
| } | |
| h.valid += z | |
| zeros -= z | |
| } | |
| // Find word in bitmap that we're going to write. | |
| bitmap := s.heapBits() | |
| idx := h.offset / (ptrBits * goarch.PtrSize) | |
| // Write remaining bits. | |
| if h.valid != h.low { | |
| m := uintptr(1)<<h.low - 1 // don't clear existing bits below "low" | |
| m |= ^(uintptr(1)<<h.valid - 1) // don't clear existing bits above "valid" | |
| bitmap[idx] = bswapIfBigEndian(bswapIfBigEndian(bitmap[idx])&m | h.mask) | |
| } | |
| if zeros == 0 { | |
| return | |
| } | |
| // Advance to next bitmap word. | |
| h.offset += ptrBits * goarch.PtrSize | |
| // Continue on writing zeros for the rest of the object. | |
| // For standard use of the ptr bits this is not required, as | |
| // the bits are read from the beginning of the object. Some uses, | |
| // like noscan spans, oblets, bulk write barriers, and cgocheck, might | |
| // start mid-object, so these writes are still required. | |
| for { | |
| // Write zero bits. | |
| idx := h.offset / (ptrBits * goarch.PtrSize) | |
| if zeros < ptrBits { | |
| bitmap[idx] = bswapIfBigEndian(bswapIfBigEndian(bitmap[idx]) &^ (uintptr(1)<<zeros - 1)) | |
| break | |
| } else if zeros == ptrBits { | |
| bitmap[idx] = 0 | |
| break | |
| } else { | |
| bitmap[idx] = 0 | |
| zeros -= ptrBits | |
| } | |
| h.offset += ptrBits * goarch.PtrSize | |
| } | |
| } | |
| // bswapIfBigEndian swaps the byte order of the uintptr on goarch.BigEndian platforms, | |
| // and leaves it alone elsewhere. | |
| func bswapIfBigEndian(x uintptr) uintptr { | |
| if goarch.BigEndian { | |
| if goarch.PtrSize == 8 { | |
| return uintptr(sys.Bswap64(uint64(x))) | |
| } | |
| return uintptr(sys.Bswap32(uint32(x))) | |
| } | |
| return x | |
| } | |
| // newUserArenaChunk allocates a user arena chunk, which maps to a single | |
| // heap arena and single span. Returns a pointer to the base of the chunk | |
| // (this is really important: we need to keep the chunk alive) and the span. | |
| func newUserArenaChunk() (unsafe.Pointer, *mspan) { | |
| if gcphase == _GCmarktermination { | |
| throw("newUserArenaChunk called with gcphase == _GCmarktermination") | |
| } | |
| // Deduct assist credit. Because user arena chunks are modeled as one | |
| // giant heap object which counts toward heapLive, we're obligated to | |
| // assist the GC proportionally (and it's worth noting that the arena | |
| // does represent additional work for the GC, but we also have no idea | |
| // what that looks like until we actually allocate things into the | |
| // arena). | |
| if gcBlackenEnabled != 0 { | |
| deductAssistCredit(userArenaChunkBytes) | |
| } | |
| // Set mp.mallocing to keep from being preempted by GC. | |
| mp := acquirem() | |
| if mp.mallocing != 0 { | |
| throw("malloc deadlock") | |
| } | |
| if mp.gsignal == getg() { | |
| throw("malloc during signal") | |
| } | |
| mp.mallocing = 1 | |
| // Allocate a new user arena. | |
| var span *mspan | |
| systemstack(func() { | |
| span = mheap_.allocUserArenaChunk() | |
| }) | |
| if span == nil { | |
| throw("out of memory") | |
| } | |
| x := unsafe.Pointer(span.base()) | |
| // Allocate black during GC. | |
| // All slots hold nil so no scanning is needed. | |
| // This may be racing with GC so do it atomically if there can be | |
| // a race marking the bit. | |
| if gcphase != _GCoff { | |
| gcmarknewobject(span, span.base()) | |
| } | |
| if raceenabled { | |
| // TODO(mknyszek): Track individual objects. | |
| racemalloc(unsafe.Pointer(span.base()), span.elemsize) | |
| } | |
| if msanenabled { | |
| // TODO(mknyszek): Track individual objects. | |
| msanmalloc(unsafe.Pointer(span.base()), span.elemsize) | |
| } | |
| if asanenabled { | |
| // TODO(mknyszek): Track individual objects. | |
| // N.B. span.elemsize includes a redzone already. | |
| rzStart := span.base() + span.elemsize | |
| asanpoison(unsafe.Pointer(rzStart), span.limit-rzStart) | |
| asanunpoison(unsafe.Pointer(span.base()), span.elemsize) | |
| } | |
| if rate := MemProfileRate; rate > 0 { | |
| c := getMCache(mp) | |
| if c == nil { | |
| throw("newUserArenaChunk called without a P or outside bootstrapping") | |
| } | |
| // Note cache c only valid while m acquired; see #47302 | |
| if rate != 1 && int64(userArenaChunkBytes) < c.nextSample { | |
| c.nextSample -= int64(userArenaChunkBytes) | |
| } else { | |
| profilealloc(mp, unsafe.Pointer(span.base()), userArenaChunkBytes) | |
| } | |
| } | |
| mp.mallocing = 0 | |
| releasem(mp) | |
| // Again, because this chunk counts toward heapLive, potentially trigger a GC. | |
| if t := (gcTrigger{kind: gcTriggerHeap}); t.test() { | |
| gcStart(t) | |
| } | |
| if debug.malloc { | |
| if inittrace.active && inittrace.id == getg().goid { | |
| // Init functions are executed sequentially in a single goroutine. | |
| inittrace.bytes += uint64(userArenaChunkBytes) | |
| } | |
| } | |
| // Double-check it's aligned to the physical page size. Based on the current | |
| // implementation this is trivially true, but it need not be in the future. | |
| // However, if it's not aligned to the physical page size then we can't properly | |
| // set it to fault later. | |
| if uintptr(x)%physPageSize != 0 { | |
| throw("user arena chunk is not aligned to the physical page size") | |
| } | |
| return x, span | |
| } | |
| // isUnusedUserArenaChunk indicates that the arena chunk has been set to fault | |
| // and doesn't contain any scannable memory anymore. However, it might still be | |
| // mSpanInUse as it sits on the quarantine list, since it needs to be swept. | |
| // | |
| // This is not safe to execute unless the caller has ownership of the mspan or | |
| // the world is stopped (preemption is prevented while the relevant state changes). | |
| // | |
| // This is really only meant to be used by accounting tests in the runtime to | |
| // distinguish when a span shouldn't be counted (since mSpanInUse might not be | |
| // enough). | |
| func (s *mspan) isUnusedUserArenaChunk() bool { | |
| return s.isUserArenaChunk && s.spanclass == makeSpanClass(0, true) | |
| } | |
| // setUserArenaChunkToFault sets the address space for the user arena chunk to fault | |
| // and releases any underlying memory resources. | |
| // | |
| // Must be in a non-preemptible state to ensure the consistency of statistics | |
| // exported to MemStats. | |
| func (s *mspan) setUserArenaChunkToFault() { | |
| if !s.isUserArenaChunk { | |
| throw("invalid span in heapArena for user arena") | |
| } | |
| if s.npages*pageSize != userArenaChunkBytes { | |
| throw("span on userArena.faultList has invalid size") | |
| } | |
| // Update the span class to be noscan. What we want to happen is that | |
| // any pointer into the span keeps it from getting recycled, so we want | |
| // the mark bit to get set, but we're about to set the address space to fault, | |
| // so we have to prevent the GC from scanning this memory. | |
| // | |
| // It's OK to set it here because (1) a GC isn't in progress, so the scanning code | |
| // won't make a bad decision, (2) we're currently non-preemptible and in the runtime, | |
| // so a GC is blocked from starting. We might race with sweeping, which could | |
| // put it on the "wrong" sweep list, but really don't care because the chunk is | |
| // treated as a large object span and there's no meaningful difference between scan | |
| // and noscan large objects in the sweeper. The STW at the start of the GC acts as a | |
| // barrier for this update. | |
| s.spanclass = makeSpanClass(0, true) | |
| // Actually set the arena chunk to fault, so we'll get dangling pointer errors. | |
| // sysFault currently uses a method on each OS that forces it to evacuate all | |
| // memory backing the chunk. | |
| sysFault(unsafe.Pointer(s.base()), s.npages*pageSize) | |
| // Everything on the list is counted as in-use, however sysFault transitions to | |
| // Reserved, not Prepared, so we skip updating heapFree or heapReleased and just | |
| // remove the memory from the total altogether; it's just address space now. | |
| gcController.heapInUse.add(-int64(s.npages * pageSize)) | |
| // Count this as a free of an object right now as opposed to when | |
| // the span gets off the quarantine list. The main reason is so that the | |
| // amount of bytes allocated doesn't exceed how much is counted as | |
| // "mapped ready," which could cause a deadlock in the pacer. | |
| gcController.totalFree.Add(int64(s.elemsize)) | |
| // Update consistent stats to match. | |
| // | |
| // We're non-preemptible, so it's safe to update consistent stats (our P | |
| // won't change out from under us). | |
| stats := memstats.heapStats.acquire() | |
| atomic.Xaddint64(&stats.committed, -int64(s.npages*pageSize)) | |
| atomic.Xaddint64(&stats.inHeap, -int64(s.npages*pageSize)) | |
| atomic.Xadd64(&stats.largeFreeCount, 1) | |
| atomic.Xadd64(&stats.largeFree, int64(s.elemsize)) | |
| memstats.heapStats.release() | |
| // This counts as a free, so update heapLive. | |
| gcController.update(-int64(s.elemsize), 0) | |
| // Mark it as free for the race detector. | |
| if raceenabled { | |
| racefree(unsafe.Pointer(s.base()), s.elemsize) | |
| } | |
| systemstack(func() { | |
| // Add the user arena to the quarantine list. | |
| lock(&mheap_.lock) | |
| mheap_.userArena.quarantineList.insert(s) | |
| unlock(&mheap_.lock) | |
| }) | |
| } | |
| // inUserArenaChunk returns true if p points to a user arena chunk. | |
| func inUserArenaChunk(p uintptr) bool { | |
| s := spanOf(p) | |
| if s == nil { | |
| return false | |
| } | |
| return s.isUserArenaChunk | |
| } | |
| // freeUserArenaChunk releases the user arena represented by s back to the runtime. | |
| // | |
| // x must be a live pointer within s. | |
| // | |
| // The runtime will set the user arena to fault once it's safe (the GC is no longer running) | |
| // and then once the user arena is no longer referenced by the application, will allow it to | |
| // be reused. | |
| func freeUserArenaChunk(s *mspan, x unsafe.Pointer) { | |
| if !s.isUserArenaChunk { | |
| throw("span is not for a user arena") | |
| } | |
| if s.npages*pageSize != userArenaChunkBytes { | |
| throw("invalid user arena span size") | |
| } | |
| // Mark the region as free to various sanitizers immediately instead | |
| // of handling them at sweep time. | |
| if raceenabled { | |
| racefree(unsafe.Pointer(s.base()), s.elemsize) | |
| } | |
| if msanenabled { | |
| msanfree(unsafe.Pointer(s.base()), s.elemsize) | |
| } | |
| if asanenabled { | |
| asanpoison(unsafe.Pointer(s.base()), s.elemsize) | |
| } | |
| if valgrindenabled { | |
| valgrindFree(unsafe.Pointer(s.base())) | |
| } | |
| // Make ourselves non-preemptible as we manipulate state and statistics. | |
| // | |
| // Also required by setUserArenaChunksToFault. | |
| mp := acquirem() | |
| // We can only set user arenas to fault if we're in the _GCoff phase. | |
| if gcphase == _GCoff { | |
| lock(&userArenaState.lock) | |
| faultList := userArenaState.fault | |
| userArenaState.fault = nil | |
| unlock(&userArenaState.lock) | |
| s.setUserArenaChunkToFault() | |
| for _, lc := range faultList { | |
| lc.mspan.setUserArenaChunkToFault() | |
| } | |
| // Until the chunks are set to fault, keep them alive via the fault list. | |
| KeepAlive(x) | |
| KeepAlive(faultList) | |
| } else { | |
| // Put the user arena on the fault list. | |
| lock(&userArenaState.lock) | |
| userArenaState.fault = append(userArenaState.fault, liveUserArenaChunk{s, x}) | |
| unlock(&userArenaState.lock) | |
| } | |
| releasem(mp) | |
| } | |
| // allocUserArenaChunk attempts to reuse a free user arena chunk represented | |
| // as a span. | |
| // | |
| // Must be in a non-preemptible state to ensure the consistency of statistics | |
| // exported to MemStats. | |
| // | |
| // Acquires the heap lock. Must run on the system stack for that reason. | |
| // | |
| //go:systemstack | |
| func (h *mheap) allocUserArenaChunk() *mspan { | |
| var s *mspan | |
| var base uintptr | |
| // First check the free list. | |
| lock(&h.lock) | |
| if !h.userArena.readyList.isEmpty() { | |
| s = h.userArena.readyList.first | |
| h.userArena.readyList.remove(s) | |
| base = s.base() | |
| } else { | |
| // Free list was empty, so allocate a new arena. | |
| hintList := &h.userArena.arenaHints | |
| if raceenabled { | |
| // In race mode just use the regular heap hints. We might fragment | |
| // the address space, but the race detector requires that the heap | |
| // is mapped contiguously. | |
| hintList = &h.arenaHints | |
| } | |
| v, size := h.sysAlloc(userArenaChunkBytes, hintList, &mheap_.userArenaArenas) | |
| if size%userArenaChunkBytes != 0 { | |
| throw("sysAlloc size is not divisible by userArenaChunkBytes") | |
| } | |
| if size > userArenaChunkBytes { | |
| // We got more than we asked for. This can happen if | |
| // heapArenaSize > userArenaChunkSize, or if sysAlloc just returns | |
| // some extra as a result of trying to find an aligned region. | |
| // | |
| // Divide it up and put it on the ready list. | |
| for i := userArenaChunkBytes; i < size; i += userArenaChunkBytes { | |
| s := h.allocMSpanLocked() | |
| s.init(uintptr(v)+i, userArenaChunkPages) | |
| h.userArena.readyList.insertBack(s) | |
| } | |
| size = userArenaChunkBytes | |
| } | |
| base = uintptr(v) | |
| if base == 0 { | |
| // Out of memory. | |
| unlock(&h.lock) | |
| return nil | |
| } | |
| s = h.allocMSpanLocked() | |
| } | |
| unlock(&h.lock) | |
| // sysAlloc returns Reserved address space, and any span we're | |
| // reusing is set to fault (so, also Reserved), so transition | |
| // it to Prepared and then Ready. | |
| // | |
| // Unlike (*mheap).grow, just map in everything that we | |
| // asked for. We're likely going to use it all. | |
| sysMap(unsafe.Pointer(base), userArenaChunkBytes, &gcController.heapReleased, "user arena chunk") | |
| sysUsed(unsafe.Pointer(base), userArenaChunkBytes, userArenaChunkBytes) | |
| // Model the user arena as a heap span for a large object. | |
| spc := makeSpanClass(0, false) | |
| // A user arena chunk is always fresh from the OS. It's either newly allocated | |
| // via sysAlloc() or reused from the readyList after a sysFault(). The memory is | |
| // then re-mapped via sysMap(), so we can safely treat it as scavenged; the | |
| // kernel guarantees it will be zero-filled on its next use. | |
| h.initSpan(s, spanAllocHeap, spc, base, userArenaChunkPages, userArenaChunkBytes) | |
| s.isUserArenaChunk = true | |
| s.elemsize -= userArenaChunkReserveBytes() | |
| s.freeindex = 1 | |
| s.allocCount = 1 | |
| // Adjust s.limit down to the object-containing part of the span. | |
| // | |
| // This is just to create a slightly tighter bound on the limit. | |
| // It's totally OK if the garbage collector, in particular | |
| // conservative scanning, can temporarily observes an inflated | |
| // limit. It will simply mark the whole chunk or just skip it | |
| // since we're in the mark phase anyway. | |
| s.limit = s.base() + s.elemsize | |
| // Adjust size to include redzone. | |
| if asanenabled { | |
| s.elemsize -= redZoneSize(s.elemsize) | |
| } | |
| // Account for this new arena chunk memory. | |
| gcController.heapInUse.add(int64(userArenaChunkBytes)) | |
| gcController.heapReleased.add(-int64(userArenaChunkBytes)) | |
| stats := memstats.heapStats.acquire() | |
| atomic.Xaddint64(&stats.inHeap, int64(userArenaChunkBytes)) | |
| atomic.Xaddint64(&stats.committed, int64(userArenaChunkBytes)) | |
| // Model the arena as a single large malloc. | |
| atomic.Xadd64(&stats.largeAlloc, int64(s.elemsize)) | |
| atomic.Xadd64(&stats.largeAllocCount, 1) | |
| memstats.heapStats.release() | |
| // Count the alloc in inconsistent, internal stats. | |
| gcController.totalAlloc.Add(int64(s.elemsize)) | |
| // Update heapLive. | |
| gcController.update(int64(s.elemsize), 0) | |
| // This must clear the entire heap bitmap so that it's safe | |
| // to allocate noscan data without writing anything out. | |
| s.initHeapBits() | |
| // Clear the span preemptively. It's an arena chunk, so let's assume | |
| // everything is going to be used. | |
| // | |
| // This also seems to make a massive difference as to whether or | |
| // not Linux decides to back this memory with transparent huge | |
| // pages. There's latency involved in this zeroing, but the hugepage | |
| // gains are almost always worth it. Note: it's important that we | |
| // clear even if it's freshly mapped and we know there's no point | |
| // to zeroing as *that* is the critical signal to use huge pages. | |
| memclrNoHeapPointers(unsafe.Pointer(s.base()), s.elemsize) | |
| s.needzero = 0 | |
| s.freeIndexForScan = 1 | |
| // Set up the range for allocation. | |
| s.userArenaChunkFree = makeAddrRange(base, base+s.elemsize) | |
| // Put the large span in the mcentral swept list so that it's | |
| // visible to the background sweeper. | |
| h.central[spc].mcentral.fullSwept(h.sweepgen).push(s) | |
| // Set up an allocation header. Avoid write barriers here because this type | |
| // is not a real type, and it exists in an invalid location. | |
| *(*uintptr)(unsafe.Pointer(&s.largeType)) = uintptr(unsafe.Pointer(s.limit)) | |
| *(*uintptr)(unsafe.Pointer(&s.largeType.GCData)) = s.limit + unsafe.Sizeof(_type{}) | |
| s.largeType.PtrBytes = 0 | |
| s.largeType.Size_ = s.elemsize | |
| return s | |
| } | |