| /* src/include/port/win32.h */ | |
| /* | |
| * We always rely on the WIN32 macro being set by our build system, | |
| * but _WIN32 is the compiler pre-defined macro. So make sure we define | |
| * WIN32 whenever _WIN32 is set, to facilitate standalone building. | |
| */ | |
| /* | |
| * Make sure _WIN32_WINNT has the minimum required value. | |
| * Leave a higher value in place. The minimum requirement is Windows 10. | |
| */ | |
| /* | |
| * We need to prevent <crtdefs.h> from defining a symbol conflicting with | |
| * our errcode() function. Since it's likely to get included by standard | |
| * system headers, pre-emptively include it now. | |
| */ | |
| /* | |
| * defines for dynamic linking on Win32 platform | |
| */ | |
| /* | |
| * Variables declared in the core backend and referenced by loadable | |
| * modules need to be marked "dllimport" in the core build, but | |
| * "dllexport" when the declaration is read in a loadable module. | |
| * No special markings should be used when compiling frontend code. | |
| */ | |
| /* | |
| * Functions exported by a loadable module must be marked "dllexport". | |
| * | |
| * While mingw would otherwise fall back to | |
| * __attribute__((visibility("default"))), that appears to only work as long | |
| * as no symbols are declared with __declspec(dllexport). But we can end up | |
| * with some, e.g. plpython's Py_Init. | |
| */ | |