portable-devtools / qt /6.8.1 /msvc2022_64 /include /QtConcurrent /qtconcurrentthreadengine.h
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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QTCONCURRENT_THREADENGINE_H
#define QTCONCURRENT_THREADENGINE_H
#include <QtConcurrent/qtconcurrent_global.h>
#if !defined(QT_NO_CONCURRENT) ||defined(Q_QDOC)
#include <QtCore/qthreadpool.h>
#include <QtCore/qfuture.h>
#include <QtCore/qdebug.h>
#include <QtCore/qexception.h>
#include <QtCore/qwaitcondition.h>
#include <QtCore/qatomic.h>
#include <QtCore/qsemaphore.h>
QT_BEGIN_NAMESPACE
namespace QtConcurrent {
// The ThreadEngineBarrier counts worker threads, and allows one
// thread to wait for all others to finish. Tested for its use in
// QtConcurrent, requires more testing for use as a general class.
class ThreadEngineBarrier
{
private:
// The thread count is maintained as an integer in the count atomic
// variable. The count can be either positive or negative - a negative
// count signals that a thread is waiting on the barrier.
QAtomicInt count;
QSemaphore semaphore;
public:
ThreadEngineBarrier();
void acquire();
int release();
void wait();
int currentCount();
bool releaseUnlessLast();
};
enum ThreadFunctionResult { ThrottleThread, ThreadFinished };
// The ThreadEngine controls the threads used in the computation.
// Can be run in three modes: single threaded, multi-threaded blocking
// and multi-threaded asynchronous.
// The code for the single threaded mode is
class Q_CONCURRENT_EXPORT ThreadEngineBase: public QRunnable
{
public:
// Public API:
ThreadEngineBase(QThreadPool *pool);
virtual ~ThreadEngineBase();
void startSingleThreaded();
void startThread();
bool isCanceled();
void waitForResume();
bool isProgressReportingEnabled();
void setProgressValue(int progress);
void setProgressRange(int minimum, int maximum);
void acquireBarrierSemaphore();
void reportIfSuspensionDone() const;
protected: // The user overrides these:
virtual void start() {}
virtual void finish() {}
virtual ThreadFunctionResult threadFunction() { return ThreadFinished; }
virtual bool shouldStartThread() { return !shouldThrottleThread(); }
virtual bool shouldThrottleThread()
{
return futureInterface ? (futureInterface->isSuspending() || futureInterface->isSuspended())
: false;
}
private:
bool startThreadInternal();
void startThreads();
void threadExit();
bool threadThrottleExit();
void run() override;
virtual void asynchronousFinish() = 0;
#ifndef QT_NO_EXCEPTIONS
void handleException(const QException &exception);
#endif
protected:
QFutureInterfaceBase *futureInterface;
QThreadPool *threadPool;
ThreadEngineBarrier barrier;
QtPrivate::ExceptionStore exceptionStore;
QBasicMutex mutex;
};
template <typename T>
class ThreadEngine : public ThreadEngineBase
{
public:
typedef T ResultType;
ThreadEngine(QThreadPool *pool) : ThreadEngineBase(pool) {}
virtual T *result() { return nullptr; }
QFutureInterface<T> *futureInterfaceTyped()
{
return static_cast<QFutureInterface<T> *>(futureInterface);
}
// Runs the user algorithm using a single thread.
T *startSingleThreaded()
{
ThreadEngineBase::startSingleThreaded();
return result();
}
// Runs the user algorithm using multiple threads.
// Does not block, returns a future.
QFuture<T> startAsynchronously()
{
futureInterface = new QFutureInterface<T>();
// reportStart() must be called before starting threads, otherwise the
// user algorithm might finish while reportStart() is running, which
// is very bad.
futureInterface->reportStarted();
QFuture<T> future = QFuture<T>(futureInterfaceTyped());
start();
acquireBarrierSemaphore();
threadPool->start(this);
return future;
}
void asynchronousFinish() override
{
finish();
futureInterfaceTyped()->reportFinished(result());
delete futureInterfaceTyped();
delete this;
}
void reportResult(const T *_result, int index = -1)
{
if (futureInterface)
futureInterfaceTyped()->reportResult(_result, index);
}
void reportResults(const QList<T> &_result, int index = -1, int count = -1)
{
if (futureInterface)
futureInterfaceTyped()->reportResults(_result, index, count);
}
};
// The ThreadEngineStarter class ecapsulates the return type
// from the thread engine.
// Depending on how the it is used, it will run
// the engine in either blocking mode or asynchronous mode.
template <typename T>
class ThreadEngineStarterBase
{
public:
ThreadEngineStarterBase(ThreadEngine<T> *_threadEngine)
: threadEngine(_threadEngine) { }
inline ThreadEngineStarterBase(const ThreadEngineStarterBase &other)
: threadEngine(other.threadEngine) { }
QFuture<T> startAsynchronously()
{
return threadEngine->startAsynchronously();
}
operator QFuture<T>()
{
return startAsynchronously();
}
protected:
ThreadEngine<T> *threadEngine;
};
// We need to factor out the code that dereferences the T pointer,
// with a specialization where T is void. (code that dereferences a void *
// won't compile)
template <typename T>
class ThreadEngineStarter : public ThreadEngineStarterBase<T>
{
typedef ThreadEngineStarterBase<T> Base;
typedef ThreadEngine<T> TypedThreadEngine;
public:
ThreadEngineStarter(TypedThreadEngine *eng)
: Base(eng) { }
};
// Full template specialization where T is void.
template <>
class ThreadEngineStarter<void> : public ThreadEngineStarterBase<void>
{
public:
ThreadEngineStarter(ThreadEngine<void> *_threadEngine)
: ThreadEngineStarterBase<void>(_threadEngine) {}
};
//! [qtconcurrentthreadengine-1]
template <typename ThreadEngine>
inline ThreadEngineStarter<typename ThreadEngine::ResultType> startThreadEngine(ThreadEngine *threadEngine)
{
return ThreadEngineStarter<typename ThreadEngine::ResultType>(threadEngine);
}
} // namespace QtConcurrent
QT_END_NAMESPACE
#endif // QT_NO_CONCURRENT
#endif