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| #pragma once
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| #include <iostream>
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| #include <mutex>
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| #include <thread>
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| #include <d3d11.h>
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| #include <cuda.h>
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| #include <cudaD3D11.h>
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| #include "FramePresenterD3D.h"
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| #include "../Utils/NvCodecUtils.h"
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| class FramePresenterD3D11 : public FramePresenterD3D
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| {
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| public:
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| FramePresenterD3D11(CUcontext cuContext, int nWidth, int nHeight) :
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| FramePresenterD3D(cuContext, nWidth, nHeight)
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| {
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| pthMsgLoop = new std::thread(ThreadProc, this);
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| while (!bReady) {
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| std::this_thread::sleep_for(std::chrono::milliseconds(1));
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| }
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| hTimerQueue = CreateTimerQueue();
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| hPresentEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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| }
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| ~FramePresenterD3D11() {
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| if (hTimerQueue)
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| {
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| DeleteTimerQueue(hTimerQueue);
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| }
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| if (hPresentEvent)
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| {
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| CloseHandle(hPresentEvent);
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| }
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| bQuit = true;
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| pthMsgLoop->join();
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| delete pthMsgLoop;
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| }
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| bool PresentHostFrame(BYTE *pData, int nBytes) {
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| mtx.lock();
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| if (!bReady) {
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| mtx.unlock();
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| return false;
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| }
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| D3D11_MAPPED_SUBRESOURCE mappedTexture;
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| ck(pContext->Map(pStagingTexture, 0, D3D11_MAP_WRITE, 0, &mappedTexture));
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| memcpy(mappedTexture.pData, pData, min(nWidth * nHeight * 4, nBytes));
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| pContext->Unmap(pStagingTexture, 0);
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| pContext->CopyResource(pBackBuffer, pStagingTexture);
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| ck(pSwapChain->Present(0, 0));
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| mtx.unlock();
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| return true;
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| }
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| bool PresentDeviceFrame(unsigned char *dpBgra, int nPitch, int64_t delay) {
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| mtx.lock();
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| if (!bReady) {
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| mtx.unlock();
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| return false;
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| }
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| CopyDeviceFrame(dpBgra, nPitch);
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| if (!CreateTimerQueueTimer(&hTimer, hTimerQueue,
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| (WAITORTIMERCALLBACK)PresentRoutine, this, (DWORD)delay, 0, 0))
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| {
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| std::cout << "Problem in createtimer" << std::endl;
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| }
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| while (WaitForSingleObject(hPresentEvent, 0) != WAIT_OBJECT_0)
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| {
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| }
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| if (hTimer)
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| {
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| DeleteTimerQueueTimer(hTimerQueue, hTimer, nullptr);
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| }
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| mtx.unlock();
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| return true;
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| }
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| private:
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| static void ThreadProc(FramePresenterD3D11 *This) {
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| This->Run();
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| }
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| static VOID CALLBACK PresentRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
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| {
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| if (!lpParam) return;
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| FramePresenterD3D11* presenter = (FramePresenterD3D11 *)lpParam;
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| presenter->pSwapChain->Present(1, 0);
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| SetEvent(presenter->hPresentEvent);
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| }
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| void Run() {
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| HWND hwndMain = CreateAndShowWindow(nWidth, nHeight);
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| DXGI_SWAP_CHAIN_DESC sc = { 0 };
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| sc.BufferCount = 1;
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| sc.BufferDesc.Width = nWidth;
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| sc.BufferDesc.Height = nHeight;
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| sc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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| sc.BufferDesc.RefreshRate.Numerator = 0;
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| sc.BufferDesc.RefreshRate.Denominator = 1;
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| sc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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| sc.OutputWindow = hwndMain;
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| sc.SampleDesc.Count = 1;
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| sc.SampleDesc.Quality = 0;
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| sc.Windowed = TRUE;
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| ID3D11Device *pDevice = NULL;
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| ck(D3D11CreateDeviceAndSwapChain(GetAdapterByContext(cuContext), D3D_DRIVER_TYPE_UNKNOWN,
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| NULL, 0, NULL, 0, D3D11_SDK_VERSION, &sc, &pSwapChain, &pDevice, NULL, &pContext));
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| ck(pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer));
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| D3D11_TEXTURE2D_DESC td;
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| pBackBuffer->GetDesc(&td);
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| td.BindFlags = 0;
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| td.Usage = D3D11_USAGE_STAGING;
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| td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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| ck(pDevice->CreateTexture2D(&td, NULL, &pStagingTexture));
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| ck(cuCtxPushCurrent(cuContext));
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| ck(cuGraphicsD3D11RegisterResource(&cuResource, pBackBuffer, CU_GRAPHICS_REGISTER_FLAGS_NONE));
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| ck(cuGraphicsResourceSetMapFlags(cuResource, CU_GRAPHICS_MAP_RESOURCE_FLAGS_WRITE_DISCARD));
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| ck(cuCtxPopCurrent(NULL));
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| bReady = true;
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| MSG msg = { 0 };
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| while (!bQuit && msg.message != WM_QUIT) {
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| if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
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| TranslateMessage(&msg);
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| DispatchMessage(&msg);
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| }
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| }
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| mtx.lock();
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| bReady = false;
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| ck(cuCtxPushCurrent(cuContext));
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| ck(cuGraphicsUnregisterResource(cuResource));
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| ck(cuCtxPopCurrent(NULL));
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| pStagingTexture->Release();
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| pBackBuffer->Release();
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| pContext->Release();
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| pDevice->Release();
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| pSwapChain->Release();
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| DestroyWindow(hwndMain);
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| mtx.unlock();
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| }
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| static IDXGIAdapter *GetAdapterByContext(CUcontext cuContext) {
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| CUdevice cuDeviceTarget;
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| ck(cuCtxPushCurrent(cuContext));
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| ck(cuCtxGetDevice(&cuDeviceTarget));
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| ck(cuCtxPopCurrent(NULL));
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| IDXGIFactory1 *pFactory = NULL;
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| ck(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void **)&pFactory));
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| IDXGIAdapter *pAdapter = NULL;
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| for (unsigned i = 0; pFactory->EnumAdapters(i, &pAdapter) != DXGI_ERROR_NOT_FOUND; i++) {
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| CUdevice cuDevice;
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| ck(cuD3D11GetDevice(&cuDevice, pAdapter));
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| if (cuDevice == cuDeviceTarget) {
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| pFactory->Release();
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| return pAdapter;
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| }
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| pAdapter->Release();
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| }
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| pFactory->Release();
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| return NULL;
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| }
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| private:
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| bool bReady = false;
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| bool bQuit = false;
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| std::mutex mtx;
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| std::thread *pthMsgLoop = NULL;
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| IDXGISwapChain *pSwapChain = NULL;
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| ID3D11DeviceContext *pContext = NULL;
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| ID3D11Texture2D *pBackBuffer = NULL, *pStagingTexture = NULL;
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| HANDLE hTimer;
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| HANDLE hTimerQueue;
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| HANDLE hPresentEvent;
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| };
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