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| #include <d3d12.h>
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| #include <windows.h>
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| #include <dxgi.h>
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| #include <iostream>
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| #include <unordered_map>
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| #include <memory>
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| #include <wrl.h>
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| #include "../Utils/Logger.h"
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| #include "../Utils/NvCodecUtils.h"
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| #include "../Common/AppEncUtils.h"
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| #include "NvEncoder/NvEncoderD3D12.h"
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|
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| extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = AGILITY_SDK_VER; }
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|
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| extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\"; }
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|
|
| using Microsoft::WRL::ComPtr;
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|
|
| simplelogger::Logger* logger = simplelogger::LoggerFactory::CreateConsoleLogger();
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|
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|
|
|
| class UploadInput
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| {
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| public:
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| UploadInput(ID3D12Device* pDev, unsigned int numBfrs, unsigned int uploadBfrSize, unsigned int width, unsigned int height, NV_ENC_BUFFER_FORMAT bfrFormat)
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| {
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| pDevice = pDev;
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| nWidth = width;
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| nHeight = height;
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| bufferFormat = bfrFormat;
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| nInpBfrs = numBfrs;
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| nCurIdx = 0;
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|
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| nFrameSize = nWidth * nHeight * 4;
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| pHostFrame = std::unique_ptr<char[]>(new char[nFrameSize]);
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|
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| AllocateUploadBuffers(uploadBfrSize, nInpBfrs);
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|
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| D3D12_COMMAND_QUEUE_DESC gfxCommandQueueDesc = { D3D12_COMMAND_LIST_TYPE_DIRECT };
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| if (pDevice->CreateCommandQueue(&gfxCommandQueueDesc, IID_PPV_ARGS(&pGfxCommandQueue)) != S_OK)
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| {
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| NVENC_THROW_ERROR("Failed to create command queue", NV_ENC_ERR_OUT_OF_MEMORY);
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| }
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|
|
| vCmdAlloc.resize(numBfrs);
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| for (unsigned int i = 0; i < numBfrs; ++i)
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| {
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| if (pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&vCmdAlloc[i])) != S_OK)
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| {
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| NVENC_THROW_ERROR("Failed to create command allocator", NV_ENC_ERR_OUT_OF_MEMORY);
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| }
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| }
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|
|
| if (pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, vCmdAlloc[0].Get(), nullptr, IID_PPV_ARGS(&pGfxCommandList)) != S_OK)
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| {
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| NVENC_THROW_ERROR("Failed to create command list", NV_ENC_ERR_OUT_OF_MEMORY);
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| }
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| if (pGfxCommandList->Close() != S_OK)
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| {
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| NVENC_THROW_ERROR("Failed to create command queue", NV_ENC_ERR_OUT_OF_MEMORY);
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| }
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| }
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|
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| ~UploadInput() {}
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|
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| void AllocateUploadBuffers(unsigned int uploadBfrSize, unsigned int numBfrs)
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| {
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| D3D12_HEAP_PROPERTIES heapProps{};
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| heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
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| heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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| heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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|
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| D3D12_RESOURCE_DESC resourceDesc{};
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| resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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| resourceDesc.Alignment = 0;
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| resourceDesc.Width = uploadBfrSize;
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| resourceDesc.Height = 1;
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| resourceDesc.DepthOrArraySize = 1;
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| resourceDesc.MipLevels = 1;
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| resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
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| resourceDesc.SampleDesc.Count = 1;
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| resourceDesc.SampleDesc.Quality = 0;
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| resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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| resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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|
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| vUploadBfr.resize(numBfrs);
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| for (unsigned int i = 0; i < numBfrs; i++)
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| {
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| if (pDevice->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &resourceDesc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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| IID_PPV_ARGS(&vUploadBfr[i])) != S_OK)
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| {
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| NVENC_THROW_ERROR("Failed to create upload buffer", NV_ENC_ERR_OUT_OF_MEMORY);
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| }
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| }
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| }
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|
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| void CopyToTexture(const NvEncInputFrame* encoderInputFrame, ID3D12Resource *pUploadBfr, ID3D12Fence* pInpFence, uint64_t* pInpFenceVal)
|
| {
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| ID3D12Resource* pRsrc = (ID3D12Resource *)encoderInputFrame->inputPtr;
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| ID3D12CommandAllocator* pGfxCommandAllocator = vCmdAlloc[nCurIdx % nInpBfrs].Get();
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| D3D12_RESOURCE_DESC desc = pRsrc->GetDesc();
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| D3D12_PLACED_SUBRESOURCE_FOOTPRINT inputUploadFootprint[2];
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|
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| pDevice->GetCopyableFootprints(&desc, 0, 1, 0, inputUploadFootprint, nullptr, nullptr, nullptr);
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|
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| if (pGfxCommandAllocator->Reset() != S_OK)
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| NVENC_THROW_ERROR("Failed to reset command allocator", NV_ENC_ERR_OUT_OF_MEMORY);
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|
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| if (pGfxCommandList->Reset(pGfxCommandAllocator, NULL) != S_OK)
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| NVENC_THROW_ERROR("Failed to reset command list", NV_ENC_ERR_OUT_OF_MEMORY);
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|
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| D3D12_RESOURCE_BARRIER barrier{};
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| memset(&barrier, 0, sizeof(barrier));
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| barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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| barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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| barrier.Transition.pResource = pRsrc;
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| barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COMMON;
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| barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
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| barrier.Transition.Subresource = 0;
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|
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| pGfxCommandList->ResourceBarrier(1, &barrier);
|
|
|
| {
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| D3D12_TEXTURE_COPY_LOCATION copyDst{};
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| copyDst.pResource = pRsrc;
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| copyDst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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| copyDst.SubresourceIndex = 0;
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|
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| D3D12_TEXTURE_COPY_LOCATION copySrc{};
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| copySrc.pResource = pUploadBfr;
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| copySrc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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| copySrc.PlacedFootprint = inputUploadFootprint[0];
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|
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| pGfxCommandList->CopyTextureRegion(©Dst, 0, 0, 0, ©Src, nullptr);
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| }
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|
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| memset(&barrier, 0, sizeof(barrier));
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| barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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| barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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| barrier.Transition.pResource = pRsrc;
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| barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
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| barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
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| barrier.Transition.Subresource = 0;
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|
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| pGfxCommandList->ResourceBarrier(1, &barrier);
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|
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| if (pGfxCommandList->Close() != S_OK)
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| NVENC_THROW_ERROR("Failed to close command list", NV_ENC_ERR_OUT_OF_MEMORY);
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|
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| ID3D12CommandList* const ppCommandList[] = { pGfxCommandList.Get() };
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|
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| pGfxCommandQueue->ExecuteCommandLists(1, ppCommandList);
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|
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| InterlockedIncrement(pInpFenceVal);
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|
|
|
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| pGfxCommandQueue->Signal(pInpFence, *pInpFenceVal);
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| }
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|
|
| std::streamsize ReadInputFrame(std::ifstream& fpBgra, const NvEncInputFrame* encoderInputFrame, ID3D12Fence *pInpFence, uint64_t* pInpFenceVal)
|
| {
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| std::streamsize nRead = fpBgra.read(pHostFrame.get(), nFrameSize).gcount();
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| if (nRead == nFrameSize)
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| {
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| ID3D12Resource* pUploadBfr = vUploadBfr[nCurIdx % nInpBfrs].Get();
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|
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| void* pData = nullptr;
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| ck(pUploadBfr->Map(0, nullptr, &pData));
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|
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| char* pDst = (char*)pData;
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| char* pSrc = (char*)pHostFrame.get();
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| unsigned int pitch = encoderInputFrame->pitch;
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| for (unsigned int y = 0; y < nHeight; y++)
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| {
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| memcpy(pDst + y * pitch, pSrc + y * nWidth * 4, nWidth *4);
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| }
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|
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| pUploadBfr->Unmap(0, nullptr);
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|
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| CopyToTexture(encoderInputFrame, pUploadBfr, pInpFence, pInpFenceVal);
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|
|
| nCurIdx++;
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| }
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| return nRead;
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| }
|
|
|
| private:
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| ID3D12Device* pDevice;
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| unsigned int nWidth, nHeight, nFrameSize;
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| unsigned int nInpBfrs, nCurIdx;
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| std::unique_ptr<char[]> pHostFrame;
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| NV_ENC_BUFFER_FORMAT bufferFormat;
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|
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| ComPtr<ID3D12GraphicsCommandList> pGfxCommandList;
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| ComPtr<ID3D12CommandQueue> pGfxCommandQueue;
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|
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| std::vector<ComPtr<ID3D12CommandAllocator>> vCmdAlloc;
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| std::vector<ComPtr<ID3D12Resource>> vUploadBfr;
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| };
|
|
|
| void Encode(ID3D12Device* pDevice, int nWidth, int nHeight, NvEncoderInitParam encodeCLIOptions, std::ifstream& fpBgra, std::ofstream& fpOut)
|
| {
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| NV_ENC_BUFFER_FORMAT bufferFormat = NV_ENC_BUFFER_FORMAT_ARGB;
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| NvEncoderD3D12 enc(pDevice, nWidth, nHeight, bufferFormat);
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|
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| NV_ENC_INITIALIZE_PARAMS initializeParams = { NV_ENC_INITIALIZE_PARAMS_VER };
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| NV_ENC_CONFIG encodeConfig = { NV_ENC_CONFIG_VER };
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| initializeParams.encodeConfig = &encodeConfig;
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|
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| enc.CreateDefaultEncoderParams(&initializeParams, encodeCLIOptions.GetEncodeGUID(), encodeCLIOptions.GetPresetGUID(), encodeCLIOptions.GetTuningInfo());
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| encodeCLIOptions.SetInitParams(&initializeParams, bufferFormat);
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|
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| enc.CreateEncoder(&initializeParams);
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|
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| int nSize = nWidth * nHeight * 4;
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| std::unique_ptr<UploadInput> pUploadInput(new UploadInput(pDevice, enc.GetNumBfrs(), enc.GetInputSize(), nWidth, nHeight, bufferFormat));
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| int nFrame = 0;
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|
|
| while (true)
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| {
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| std::vector<NvEncOutputFrame> vPacket;
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|
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| const NvEncInputFrame* encoderInputFrame = enc.GetNextInputFrame();
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|
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| std::streamsize nRead = pUploadInput->ReadInputFrame(fpBgra, encoderInputFrame, enc.GetInpFence(), enc.GetInpFenceValPtr());
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|
|
| if (nRead == nSize)
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| {
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| enc.EncodeFrame(vPacket);
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| }
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| else
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| {
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| enc.EndEncode(vPacket);
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| }
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| nFrame += (int)vPacket.size();
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| for (NvEncOutputFrame &packet : vPacket)
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| {
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| fpOut.write(reinterpret_cast<char*>(packet.frame.data()), packet.frame.size());
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| }
|
| if (nRead != nSize) {
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| break;
|
| }
|
| }
|
|
|
| enc.DestroyEncoder();
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|
|
| fpOut.close();
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| fpBgra.close();
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|
|
| std::cout << "Total frames encoded: " << nFrame << std::endl;
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| }
|
|
|
| int main(int argc, char **argv)
|
| {
|
| char szInFilePath[256] = "";
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| char szOutFilePath[256] = "";
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| int nWidth = 0, nHeight = 0;
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| try
|
| {
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| NvEncoderInitParam encodeCLIOptions;
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| int iGpu = 0;
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| bool bForceNV12 = false;
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| ParseCommandLine_AppEncD3D(argc, argv, szInFilePath, nWidth, nHeight, szOutFilePath, encodeCLIOptions, iGpu, bForceNV12, nullptr, false, true);
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|
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| CheckInputFile(szInFilePath);
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|
|
| if (!*szOutFilePath) {
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| sprintf(szOutFilePath, encodeCLIOptions.IsCodecH264() ? "out.h264" : encodeCLIOptions.IsCodecHEVC() ? "out.hevc" : "out.av1");
|
| }
|
|
|
| std::ifstream fpBgra(szInFilePath, std::ifstream::in | std::ifstream::binary);
|
| if (!fpBgra)
|
| {
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| std::ostringstream err;
|
| err << "Unable to open input file: " << szInFilePath << std::endl;
|
| throw std::invalid_argument(err.str());
|
| }
|
|
|
| std::ofstream fpOut(szOutFilePath, std::ios::out | std::ios::binary);
|
| if (!fpOut)
|
| {
|
| std::ostringstream err;
|
| err << "Unable to open output file: " << szOutFilePath << std::endl;
|
| throw std::invalid_argument(err.str());
|
| }
|
|
|
| ValidateResolution(nWidth, nHeight);
|
|
|
| ComPtr<ID3D12Device> pDevice;
|
| ComPtr<IDXGIFactory1> pFactory;
|
| ComPtr<IDXGIAdapter> pAdapter;
|
| ComPtr<ID3D12Debug> debugController;
|
|
|
| ck(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void **)pFactory.GetAddressOf()));
|
| ck(pFactory->EnumAdapters(iGpu, pAdapter.GetAddressOf()));
|
|
|
| #if defined(_DEBUG)
|
|
|
|
|
| {
|
| if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
|
| {
|
| debugController->EnableDebugLayer();
|
| }
|
| }
|
| #endif
|
| ck(D3D12CreateDevice(pAdapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(pDevice.GetAddressOf())));
|
|
|
| DXGI_ADAPTER_DESC adapterDesc;
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| pAdapter->GetDesc(&adapterDesc);
|
| char szDesc[80];
|
| wcstombs(szDesc, adapterDesc.Description, sizeof(szDesc));
|
| std::cout << "GPU in use: " << szDesc << std::endl;
|
|
|
| Encode(pDevice.Get(), nWidth, nHeight, encodeCLIOptions, fpBgra, fpOut);
|
|
|
| std::cout << "Saved in file " << szOutFilePath << std::endl;
|
| }
|
| catch (const std::exception &ex)
|
| {
|
| std::cout << ex.what();
|
| exit(1);
|
| }
|
| return 0;
|
| }
|
|
|