codekingpro's picture
Upload folder using huggingface_hub
ea55f45 verified
Raw
History Blame Contribute Delete
5.34 kB
/*
* This copyright notice applies to this header file only:
*
* Copyright (c) 2010-2024 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the software, and to permit persons to whom the
* software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef WIN32
#include <dlfcn.h>
#endif
#include "NvEncoder/NvEncoderD3D9.h"
#include <D3D9Types.h>
#include <utility>
#ifndef MAKEFOURCC
#define MAKEFOURCC(a,b,c,d) (((unsigned int)a) | (((unsigned int)b)<< 8) | (((unsigned int)c)<<16) | (((unsigned int)d)<<24) )
#endif
D3DFORMAT GetD3D9Format(NV_ENC_BUFFER_FORMAT eBufferFormat)
{
switch (eBufferFormat)
{
case NV_ENC_BUFFER_FORMAT_NV12:
return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
case NV_ENC_BUFFER_FORMAT_ARGB:
return D3DFMT_A8R8G8B8;
default:
return D3DFMT_UNKNOWN;
}
}
NvEncoderD3D9::NvEncoderD3D9(IDirect3DDevice9* pD3D9Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat,
IDirectXVideoAccelerationService* pDXVAService, uint32_t nExtraOutputDelay, bool bMotionEstimationOnly) :
NvEncoder(NV_ENC_DEVICE_TYPE_DIRECTX, pD3D9Device, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, bMotionEstimationOnly)
{
if (!pD3D9Device)
{
NVENC_THROW_ERROR("Bad d3d9device ptr", NV_ENC_ERR_INVALID_PTR);
}
if (GetD3D9Format(GetPixelFormat()) == D3DFMT_UNKNOWN)
{
NVENC_THROW_ERROR("Unsupported Buffer format", NV_ENC_ERR_INVALID_PARAM);
}
if (!m_hEncoder)
{
NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_INVALID_DEVICE);
}
m_pD3D9Device = pD3D9Device;
m_pD3D9Device->AddRef();
m_pDXVAService = pDXVAService;
if (m_pDXVAService)
{
m_pDXVAService->AddRef();
}
}
NvEncoderD3D9::~NvEncoderD3D9()
{
ReleaseD3D9Resources();
}
void NvEncoderD3D9::AllocateInputBuffers(int32_t numInputBuffers)
{
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder intialization failed", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
// for MEOnly mode we need to allocate seperate set of buffers for reference frame
int numCount = m_bMotionEstimationOnly ? 2 : 1;
for (int count = 0; count < numCount; count++)
{
std::vector<void*> inputFrames;
for (int i = 0; i < numInputBuffers; i++)
{
IDirect3DSurface9* pD3D9Surface;
HRESULT res = S_OK;
if (m_pDXVAService)
{
res = m_pDXVAService->CreateSurface(GetMaxEncodeWidth(), GetMaxEncodeHeight(), 0, GetD3D9Format(GetPixelFormat()), D3DPOOL_DEFAULT, 0, DXVA2_VideoProcessorRenderTarget, &pD3D9Surface, nullptr);
}
else
{
res = m_pD3D9Device->CreateOffscreenPlainSurface(GetMaxEncodeWidth(), GetMaxEncodeHeight(), GetD3D9Format(GetPixelFormat()), D3DPOOL_DEFAULT, &pD3D9Surface, nullptr);
}
if (res != S_OK)
{
NVENC_THROW_ERROR("Failed to create d3d9Surfaces", NV_ENC_ERR_OUT_OF_MEMORY);
}
inputFrames.push_back(pD3D9Surface);
}
RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, GetMaxEncodeWidth(), GetMaxEncodeHeight(), 0, GetPixelFormat(), count == 1 ? true : false);
}
}
void NvEncoderD3D9::ReleaseInputBuffers()
{
ReleaseD3D9Resources();
}
void NvEncoderD3D9::ReleaseD3D9Resources()
{
if (!m_hEncoder)
{
return;
}
UnregisterInputResources();
for (uint32_t i = 0; i < m_vInputFrames.size(); ++i)
{
if (m_vInputFrames[i].inputPtr)
{
reinterpret_cast<IDirect3DSurface9*>(m_vInputFrames[i].inputPtr)->Release();
}
}
m_vInputFrames.clear();
for (uint32_t i = 0; i < m_vReferenceFrames.size(); ++i)
{
if (m_vReferenceFrames[i].inputPtr)
{
reinterpret_cast<IDirect3DSurface9*>(m_vReferenceFrames[i].inputPtr)->Release();
}
}
m_vReferenceFrames.clear();
if (m_pDXVAService)
{
m_pDXVAService->Release();
m_pDXVAService = nullptr;
}
if (m_pD3D9Device)
{
m_pD3D9Device->Release();
m_pD3D9Device = nullptr;
}
}