portable-devtools / video_codec_sdk /Samples /NvCodec /NvEncoder /NvEncoderOutputInVidMemD3D11.cpp
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/*
* This copyright notice applies to this header file only:
*
* Copyright (c) 2010-2024 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the software, and to permit persons to whom the
* software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "NvEncoder/NvEncoder.h"
#include "NvEncoder/NvEncoderOutputInVidMemD3D11.h"
NvEncoderOutputInVidMemD3D11::NvEncoderOutputInVidMemD3D11(ID3D11Device* pD3D11Device,
uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat,
bool bMotionEstimationOnly)
: NvEncoderD3D11(pD3D11Device, nWidth, nHeight, eBufferFormat, 0,
bMotionEstimationOnly, true)
{
}
NvEncoderOutputInVidMemD3D11::~NvEncoderOutputInVidMemD3D11()
{
try
{
FlushEncoder();
ReleaseOutputBuffers();
}
catch (...)
{
}
}
uint32_t NvEncoderOutputInVidMemD3D11::GetOutputBufferSize()
{
uint32_t bufferSize = 0;
if (m_bMotionEstimationOnly)
{
uint32_t encodeWidthInMbs = (GetEncodeWidth() + 15) >> 4;
uint32_t encodeHeightInMbs = (GetEncodeHeight() + 15) >> 4;
bufferSize = encodeWidthInMbs * encodeHeightInMbs * sizeof(NV_ENC_H264_MV_DATA);
}
else
{
// 2-times the input size
bufferSize = GetFrameSize() * 2;
bufferSize += sizeof(NV_ENC_ENCODE_OUT_PARAMS);
}
bufferSize = ALIGN_UP(bufferSize, 4);
return bufferSize;
}
void NvEncoderOutputInVidMemD3D11::AllocateOutputBuffers(uint32_t numOutputBuffers)
{
uint32_t size = GetOutputBufferSize();
D3D11_BUFFER_DESC desc;
ZeroMemory(&desc, sizeof(D3D11_BUFFER_DESC));
desc.ByteWidth = size;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
for (uint32_t i = 0; i < numOutputBuffers; i++)
{
ID3D11Buffer *dx11bfr = NULL;
if (m_pD3D11Device->CreateBuffer(&desc, NULL, (ID3D11Buffer **)&dx11bfr) != S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D11Buffer", NV_ENC_ERR_OUT_OF_MEMORY);
}
m_pOutputBuffers.push_back((NV_ENC_OUTPUT_PTR)dx11bfr);
}
RegisterOutputResources(size);
}
void NvEncoderOutputInVidMemD3D11::ReleaseOutputBuffers()
{
if (!m_hEncoder)
{
return;
}
UnregisterOutputResources();
for (uint32_t i = 0; i < m_pOutputBuffers.size(); ++i)
{
reinterpret_cast<ID3D11Buffer *>(m_pOutputBuffers[i])->Release();
}
m_pOutputBuffers.clear();
}
void NvEncoderOutputInVidMemD3D11::RegisterOutputResources(uint32_t bfrSize)
{
NV_ENC_BUFFER_USAGE bufferUsage = m_bMotionEstimationOnly? NV_ENC_OUTPUT_MOTION_VECTOR : NV_ENC_OUTPUT_BITSTREAM;
for (uint32_t i = 0; i < m_pOutputBuffers.size(); ++i)
{
if (m_pOutputBuffers[i])
{
NV_ENC_REGISTERED_PTR registeredPtr = RegisterResource(m_pOutputBuffers[i],
NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, bfrSize, 1, 0,
NV_ENC_BUFFER_FORMAT_U8, bufferUsage);
m_vRegisteredResourcesOutputBuffer.push_back(registeredPtr);
}
}
}
void NvEncoderOutputInVidMemD3D11::UnregisterOutputResources()
{
for (uint32_t i = 0; i < m_vMappedOutputBuffers.size(); ++i)
{
if (m_vMappedOutputBuffers[i])
{
m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedOutputBuffers[i]);
}
}
m_vMappedOutputBuffers.clear();
for (uint32_t i = 0; i < m_vRegisteredResourcesOutputBuffer.size(); ++i)
{
if (m_vRegisteredResourcesOutputBuffer[i])
{
m_nvenc.nvEncUnregisterResource(m_hEncoder, m_vRegisteredResourcesOutputBuffer[i]);
}
}
m_vRegisteredResourcesOutputBuffer.clear();
}
void NvEncoderOutputInVidMemD3D11::CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams)
{
NvEncoder::CreateEncoder(pEncoderParams);
AllocateOutputBuffers(m_nEncoderBuffer);
m_vMappedOutputBuffers.resize(m_nEncoderBuffer, nullptr);
}
void NvEncoderOutputInVidMemD3D11::MapResources(uint32_t bfrIdx)
{
NvEncoder::MapResources(bfrIdx);
//map output surface
NV_ENC_MAP_INPUT_RESOURCE mapInputResourceBitstreamBuffer = { NV_ENC_MAP_INPUT_RESOURCE_VER };
mapInputResourceBitstreamBuffer.registeredResource = m_vRegisteredResourcesOutputBuffer[bfrIdx];
NVENC_API_CALL(m_nvenc.nvEncMapInputResource(m_hEncoder, &mapInputResourceBitstreamBuffer));
m_vMappedOutputBuffers[bfrIdx] = mapInputResourceBitstreamBuffer.mappedResource;
}
void NvEncoderOutputInVidMemD3D11::EncodeFrame(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer, NV_ENC_PIC_PARAMS *pPicParams)
{
pOutputBuffer.clear();
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not found", NV_ENC_ERR_NO_ENCODE_DEVICE);
}
int bfrIdx = m_iToSend % m_nEncoderBuffer;
MapResources(bfrIdx);
NVENCSTATUS nvStatus = DoEncode(m_vMappedInputBuffers[bfrIdx], m_vMappedOutputBuffers[bfrIdx], pPicParams);
if (nvStatus == NV_ENC_SUCCESS || nvStatus == NV_ENC_ERR_NEED_MORE_INPUT)
{
m_iToSend++;
GetEncodedPacket(pOutputBuffer, true);
}
else
{
NVENC_THROW_ERROR("nvEncEncodePicture API failed", nvStatus);
}
}
void NvEncoderOutputInVidMemD3D11::EndEncode(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer)
{
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
SendEOS();
GetEncodedPacket(pOutputBuffer, false);
}
void NvEncoderOutputInVidMemD3D11::RunMotionEstimation(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer)
{
pOutputBuffer.clear();
if (!m_hEncoder)
{
NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_NO_ENCODE_DEVICE);
return;
}
const uint32_t bfrIdx = m_iToSend % m_nEncoderBuffer;
MapResources(bfrIdx);
NVENCSTATUS nvStatus = DoMotionEstimation(m_vMappedInputBuffers[bfrIdx], m_vMappedRefBuffers[bfrIdx], m_vMappedOutputBuffers[bfrIdx]);
if (nvStatus == NV_ENC_SUCCESS)
{
m_iToSend++;
GetEncodedPacket(pOutputBuffer, true);
}
else
{
NVENC_THROW_ERROR("nvEncRunMotionEstimationOnly API failed", nvStatus);
}
}
void NvEncoderOutputInVidMemD3D11::GetEncodedPacket(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer , bool bOutputDelay)
{
unsigned i = 0;
int iEnd = bOutputDelay ? m_iToSend - m_nOutputDelay : m_iToSend;
for (; m_iGot < iEnd; m_iGot++)
{
if (m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
if (m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
if (m_bMotionEstimationOnly && m_vMappedRefBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedRefBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedRefBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
pOutputBuffer.push_back(m_pOutputBuffers[(m_iGot % m_nEncoderBuffer)]);
i++;
}
}
void NvEncoderOutputInVidMemD3D11::FlushEncoder()
{
if (!m_hEncoder)
{
return;
}
if (!m_bMotionEstimationOnly)
{
try
{
std::vector<NV_ENC_OUTPUT_PTR> pOutputBuffer;
EndEncode(pOutputBuffer);
}
catch (...)
{
}
}
}
void NvEncoderOutputInVidMemD3D11::DestroyEncoder()
{
if (!m_hEncoder)
{
return;
}
// Incase of error it is possible for buffers still mapped to encoder.
// flush the encoder queue and then unmapped it if any surface is still mapped
FlushEncoder();
ReleaseOutputBuffers();
NvEncoder::DestroyEncoder();
}