/* * Copyright 2008-2013 NVIDIA Corporation * Copyright 2013 Filipe RNC Maia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*- * Copyright (c) 2007 David Schultz * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* * Adapted from FreeBSD by Filipe Maia : * freebsd/lib/msun/src/s_csqrt.c */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include THRUST_NAMESPACE_BEGIN namespace detail{ namespace complex{ using thrust::complex; __host__ __device__ inline complex csqrtf(const complex& z){ float a = z.real(), b = z.imag(); float t; int scale; complex result; /* We risk spurious overflow for components >= FLT_MAX / (1 + sqrt(2)). */ const float THRESH = 1.40949553037932e+38f; /* Handle special cases. */ if (z == 0.0f) return (complex(0, b)); if (isinf(b)) return (complex(infinity(), b)); if (isnan(a)) { t = (b - b) / (b - b); /* raise invalid if b is not a NaN */ return (complex(a, t)); /* return NaN + NaN i */ } if (isinf(a)) { /* * csqrtf(inf + NaN i) = inf + NaN i * csqrtf(inf + y i) = inf + 0 i * csqrtf(-inf + NaN i) = NaN +- inf i * csqrtf(-inf + y i) = 0 + inf i */ if (signbit(a)) return (complex(fabsf(b - b), copysignf(a, b))); else return (complex(a, copysignf(b - b, b))); } /* * The remaining special case (b is NaN) is handled just fine by * the normal code path below. */ /* * Unlike in the FreeBSD code we'll avoid using double precision as * not all hardware supports it. */ // FLT_MIN*2 const float low_thresh = 2.35098870164458e-38f; scale = 0; if (fabsf(a) >= THRESH || fabsf(b) >= THRESH) { /* Scale to avoid overflow. */ a *= 0.25f; b *= 0.25f; scale = 1; }else if (fabsf(a) <= low_thresh && fabsf(b) <= low_thresh) { /* Scale to avoid underflow. */ a *= 4.f; b *= 4.f; scale = 2; } /* Algorithm 312, CACM vol 10, Oct 1967. */ if (a >= 0.0f) { t = sqrtf((a + hypotf(a, b)) * 0.5f); result = complex(t, b / (2.0f * t)); } else { t = sqrtf((-a + hypotf(a, b)) * 0.5f); result = complex(fabsf(b) / (2.0f * t), copysignf(t, b)); } /* Rescale. */ if (scale == 1) return (result * 2.0f); else if (scale == 2) return (result * 0.5f); else return (result); } } // namespace complex } // namespace detail template <> __host__ __device__ inline complex sqrt(const complex& z){ return detail::complex::csqrtf(z); } THRUST_NAMESPACE_END