/* * Copyright 2008-2021 NVIDIA Corporation * Copyright 2013 Filipe RNC Maia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include THRUST_NAMESPACE_BEGIN template std::basic_ostream& operator<<(std::basic_ostream& os, const complex& z) { os << '(' << z.real() << ',' << z.imag() << ')'; return os; } template std::basic_istream& operator>>(std::basic_istream& is, complex& z) { ValueType re, im; charT ch; is >> ch; if(ch == '(') { is >> re >> ch; if (ch == ',') { is >> im >> ch; if (ch == ')') { z = complex(re, im); } else { is.setstate(std::ios_base::failbit); } } else if (ch == ')') { z = re; } else { is.setstate(std::ios_base::failbit); } } else { is.putback(ch); is >> re; z = re; } return is; } THRUST_NAMESPACE_END