/****************************************************************************** * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #if THRUST_DEVICE_COMPILER == THRUST_DEVICE_COMPILER_NVCC #include #include #include THRUST_NAMESPACE_BEGIN namespace cuda_cub { namespace __fill { // fill functor template struct functor { Iterator it; T value; THRUST_FUNCTION functor(Iterator it, T value) : it(it), value(value) {} template THRUST_DEVICE_FUNCTION void operator()(Size idx) { it[idx] = value; } }; // struct functor } // namespace __fill template OutputIterator __host__ __device__ fill_n(execution_policy& policy, OutputIterator first, Size count, const T& value) { cuda_cub::parallel_for(policy, __fill::functor( first, value), count); return first + count; } // func fill_n template void __host__ __device__ fill(execution_policy& policy, ForwardIterator first, ForwardIterator last, const T& value) { cuda_cub::fill_n(policy, first, thrust::distance(first,last), value); } // func filll } // namespace cuda_cub THRUST_NAMESPACE_END #endif