/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file reduce.h * \brief Sequential implementation of reduce algorithm. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include THRUST_NAMESPACE_BEGIN namespace system { namespace detail { namespace sequential { __thrust_exec_check_disable__ template __host__ __device__ OutputType reduce(sequential::execution_policy &, InputIterator begin, InputIterator end, OutputType init, BinaryFunction binary_op) { // wrap binary_op thrust::detail::wrapped_function< BinaryFunction, OutputType > wrapped_binary_op(binary_op); // initialize the result OutputType result = init; while(begin != end) { result = wrapped_binary_op(result, *begin); ++begin; } // end while return result; } } // end namespace sequential } // end namespace detail } // end namespace system THRUST_NAMESPACE_END