/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once #include #include "../Utils/NvCodecUtils.h" /** * @brief Base class for D3D presentation of decoded frames */ class FramePresenterD3D { public: /** * @brief FramePresenterD3D constructor. * @param cuContext - CUDA context handle * @param nWidth - Width of D3D Surface * @param nHeight - Height of D3D Surface */ FramePresenterD3D(CUcontext cuContext, int nWidth, int nHeight) : cuContext(cuContext), nWidth(nWidth), nHeight(nHeight) {} /** * @brief FramePresenterD3D destructor. */ virtual ~FramePresenterD3D() {}; /** * @brief Pure virtual to be implemented by derived classes. Should present decoded frames available in device memory * @param dpBgra - CUDA device pointer to BGRA surface * @param nPitch - pitch of the BGRA surface. Typically width in pixels * number of bytes per pixel * @param delay - presentation delay. Cue to D3D presenter to inform about the time at which this frame needs to be presented * @return true on success * @return false on failure */ virtual bool PresentDeviceFrame(unsigned char *dpBgra, int nPitch, int64_t delay) = 0; protected: /** * @brief Create and show D3D window. * @param nWidth - Width of the window * @param nHeight - Height of the window * @return hwndMain - handle to the created window */ static HWND CreateAndShowWindow(int nWidth, int nHeight) { double r = max(nWidth / 1280.0, nHeight / 720.0); if (r > 1.0) { nWidth = (int)(nWidth / r); nHeight = (int)(nHeight / r); } static char szAppName[] = "D3DPresenter"; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = (HINSTANCE)GetModuleHandle(NULL); wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; RegisterClass(&wndclass); RECT rc{ (GetSystemMetrics(SM_CXSCREEN) - nWidth) / 2, (GetSystemMetrics(SM_CYSCREEN) - nHeight) / 2, (GetSystemMetrics(SM_CXSCREEN) + nWidth) / 2, (GetSystemMetrics(SM_CYSCREEN) + nHeight) / 2 }; AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE); HWND hwndMain = CreateWindow(szAppName, szAppName, WS_OVERLAPPEDWINDOW, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, wndclass.hInstance, NULL); ShowWindow(hwndMain, SW_SHOW); UpdateWindow(hwndMain); return hwndMain; } /** * @brief Copy device frame to cuda registered D3D surface. More specifically, this function maps the * D3D swap chain backbuffer into a cuda array and copies the contents of dpBgra into it. * This ensures that the swap chain back buffer will contain the next surface to be presented. * @param dpBgra - CUDA device pointer to BGRA surface * @param nPitch - pitch of the BGRA surface. Typically width in pixels * number of bytes per pixel */ void CopyDeviceFrame(unsigned char *dpBgra, int nPitch) { ck(cuCtxPushCurrent(cuContext)); ck(cuGraphicsMapResources(1, &cuResource, 0)); CUarray dstArray; ck(cuGraphicsSubResourceGetMappedArray(&dstArray, cuResource, 0, 0)); CUDA_MEMCPY2D m = { 0 }; m.srcMemoryType = CU_MEMORYTYPE_DEVICE; m.srcDevice = (CUdeviceptr)dpBgra; m.srcPitch = nPitch ? nPitch : nWidth * 4; m.dstMemoryType = CU_MEMORYTYPE_ARRAY; m.dstArray = dstArray; m.WidthInBytes = nWidth * 4; m.Height = nHeight; ck(cuMemcpy2D(&m)); ck(cuGraphicsUnmapResources(1, &cuResource, 0)); ck(cuCtxPopCurrent(NULL)); } private: /** * @brief Callback called by D3D runtime. This callback is registered during window creation. * On Window close this function posts a quit message. The thread runs to completion once * it retrieves this quit message in its message queue. Refer to Run() function in each of the * derived classes. * @param hwnd - handle to the window * @param msg - The message sent to this window * @param wParam - Message specific additional information (No Op in this case) * @param lParam - Message specific additional information (No Op on this case) * @return 0 on posting quit message * @return result of default window procedure in cases other than the above */ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam); } protected: int nWidth = 0, nHeight = 0; CUcontext cuContext = NULL; CUgraphicsResource cuResource = NULL; };