/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once #include #include #include #include #include #include #include "FramePresenterD3D.h" #include "../Utils/NvCodecUtils.h" /** * @brief D3D9 presenter class derived from FramePresenterD3D */ class FramePresenterD3D9 : public FramePresenterD3D { public: /** * @brief FramePresenterD3D9 constructor. This will launch a rendering thread which will be fed with decoded frames * @param cuContext - CUDA context handle * @param nWidth - Width of D3D surface * @param nHeight - Height of D3D surface */ FramePresenterD3D9(CUcontext cuContext, int nWidth, int nHeight) : FramePresenterD3D(cuContext, nWidth, nHeight) { pthMsgLoop = new std::thread(ThreadProc, this); while (!bReady) { std::this_thread::sleep_for(std::chrono::milliseconds(1)); } hTimerQueue = CreateTimerQueue(); hPresentEvent = CreateEvent(NULL, FALSE, FALSE, NULL); } /** * @brief FramePresenterD3D9 destructor. */ ~FramePresenterD3D9() { if (hTimerQueue) { DeleteTimerQueue(hTimerQueue); } if (hPresentEvent) { CloseHandle(hPresentEvent); } bQuit = true; pthMsgLoop->join(); delete pthMsgLoop; } /** * @brief Presents a frame present in host memory. More specifically, it copies the host surface * data to a d3d offscreenplain surface and then copies it to the swap chain backbuffer for presentation * @param pData - pointer to host surface data * @param nBytes - number of bytes to copy * @return true on success * @return false when the windowing thread is not ready to be served */ bool PresentHostFrame(BYTE *pData, int nBytes) { mtx.lock(); if (!bReady) { mtx.unlock(); return false; } D3DLOCKED_RECT lockedRect; ck(pSurface->LockRect(&lockedRect, NULL, 0)); for (int y = 0; y < nHeight; y++) { memcpy((uint8_t *)lockedRect.pBits + y * lockedRect.Pitch, pData + y * nWidth * 4, nWidth * 4); } ck(pSurface->UnlockRect()); pDevice->UpdateSurface(pSurface, NULL, pBackBuffer, NULL); mtx.unlock(); return true; } bool PresentDeviceFrame(unsigned char *dpBgra, int nPitch, int64_t delay) { mtx.lock(); if (!bReady) { mtx.unlock(); return false; } CopyDeviceFrame(dpBgra, nPitch); if (!CreateTimerQueueTimer(&hTimer, hTimerQueue, (WAITORTIMERCALLBACK)PresentRoutine, this, (DWORD)delay, 0, 0)) { std::cout << "Problem in createtimer" << std::endl; } while (WaitForSingleObject(hPresentEvent, 0) != WAIT_OBJECT_0) { } if (hTimer) { DeleteTimerQueueTimer(hTimerQueue, hTimer, nullptr); } mtx.unlock(); return true; } private: /** * @brief Launches the windowing functionality * @param This - pointer to FramePresenterD3D9 object */ static void ThreadProc(FramePresenterD3D9 *This) { This->Run(); } /** * @brief Callback called by D3D runtime. This callback is registered during call to * CreateTimerQueueTimer in PresentDeviceFrame. In CreateTimerQueueTimer we also * set a timer. When this timer expires this callback is called. This functionality * is present to facilitate timestamp based presentation. * @param lpParam - void pointer to client data * @param TimerOrWaitFired - TRUE for this callback as this is a Timer based callback (Refer:https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/ms687066(v=vs.85)) */ static VOID CALLBACK PresentRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired) { if (!lpParam) return; FramePresenterD3D9* presenter = (FramePresenterD3D9 *)lpParam; ck(presenter->pDevice->Present(NULL, NULL, NULL, NULL)); SetEvent(presenter->hPresentEvent); } /** * @brief This function is on a thread spawned during FramePresenterD3D9 construction. * It creates the D3D window and monitors window messages in a loop. This function * also creates swap chain for presentation and also registers the swap chain backbuffer * with cuda. */ void Run() { HWND hwndMain = CreateAndShowWindow(nWidth, nHeight); IDirect3D9Ex* pD3D = NULL; ck(Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D)); D3DPRESENT_PARAMETERS d3dpp = { 0 }; d3dpp.BackBufferWidth = nWidth; d3dpp.BackBufferHeight = nHeight; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; d3dpp.Windowed = TRUE; d3dpp.hDeviceWindow = hwndMain; ck(pD3D->CreateDevice(GetAdapterByContext(cuContext), D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &pDevice)); pD3D->Release(); ck(pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer)); ck(pDevice->CreateOffscreenPlainSurface(nWidth, nHeight, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSurface, NULL)); ck(cuCtxPushCurrent(cuContext)); ck(cuGraphicsD3D9RegisterResource(&cuResource, pBackBuffer, CU_GRAPHICS_REGISTER_FLAGS_NONE)); ck(cuGraphicsResourceSetMapFlags(cuResource, CU_GRAPHICS_MAP_RESOURCE_FLAGS_WRITE_DISCARD)); ck(cuCtxPopCurrent(NULL)); bReady = true; MSG msg = { 0 }; while (!bQuit && msg.message != WM_QUIT) { if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } mtx.lock(); bReady = false; ck(cuCtxPushCurrent(cuContext)); ck(cuGraphicsUnregisterResource(cuResource)); ck(cuCtxPopCurrent(NULL)); pSurface->Release(); pBackBuffer->Release(); pDevice->Release(); DestroyWindow(hwndMain); mtx.unlock(); } /** * @brief Gets the D3D9 adapter ID on which the given cuda context is current * @param CUcontext - handle to cuda context * @return pAdapter - pointer to DXGI adapter * @return NULL - In case there is no adapter corresponding to the supplied cuda context */ static UINT GetAdapterByContext(CUcontext cuContext) { CUdevice cuDeviceTarget; ck(cuCtxPushCurrent(cuContext)); ck(cuCtxGetDevice(&cuDeviceTarget)); ck(cuCtxPopCurrent(NULL)); IDirect3D9Ex* pD3D = NULL; ck(Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D)); for (unsigned i = 0; i < pD3D->GetAdapterCount(); i++) { D3DADAPTER_IDENTIFIER9 identifier; pD3D->GetAdapterIdentifier(i, 0, &identifier); CUdevice cuDevice; ck(cuD3D9GetDevice(&cuDevice, identifier.DeviceName)); if (cuDevice == cuDeviceTarget) { return i; } } pD3D->Release(); return NULL; } private: bool bReady = false; bool bQuit = false; std::mutex mtx; std::thread *pthMsgLoop = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DSurface9 *pBackBuffer = NULL, *pSurface = NULL; HANDLE hTimer; HANDLE hTimerQueue; HANDLE hPresentEvent; };