/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ //--------------------------------------------------------------------------- //! \file AppDecMem.cpp //! \brief Source file for AppDecMem sample //! //! This sample application is similar to AppDec. It illustrates how to demux and decode media content from memory buffer. //! It allocates AVIOContext explicitely and also defines method to read data packets from input file. //! For simplicity, this application reads the input stream and stores it in a buffer before invoking the demuxer. //--------------------------------------------------------------------------- #include #include "NvDecoder/NvDecoder.h" #include "../Utils/NvCodecUtils.h" #include "../Utils/FFmpegDemuxer.h" #include "../Common/AppDecUtils.h" simplelogger::Logger *logger = simplelogger::LoggerFactory::CreateConsoleLogger(); class FileDataProvider : public FFmpegDemuxer::DataProvider { public: FileDataProvider(const char *szInFilePath) { fpIn.open(szInFilePath, std::ifstream::in | std::ifstream::binary); if (!fpIn) { std::cout << "Unable to open input file: " << szInFilePath << std::endl; return; } } ~FileDataProvider() { fpIn.close(); } // Fill in the buffer owned by the demuxer/decoder int GetData(uint8_t *pBuf, int nBuf) { if (fpIn.eof()) { return AVERROR_EOF; } // We read a file for this example. You may get your data from network or somewhere else return (int)fpIn.read(reinterpret_cast(pBuf), nBuf).gcount(); } private: std::ifstream fpIn; }; int main(int argc, char *argv[]) { char szInFilePath[256] = "", szOutFilePath[256] = "out.yuv"; int iGpu = 0; try { ParseCommandLine(argc, argv, szInFilePath, szOutFilePath, iGpu); CheckInputFile(szInFilePath); ck(cuInit(0)); int nGpu = 0; ck(cuDeviceGetCount(&nGpu)); if (iGpu < 0 || iGpu >= nGpu) { std::ostringstream err; err << "GPU ordinal out of range. Should be within [" << 0 << ", " << nGpu - 1 << "]" << std::endl; throw std::invalid_argument(err.str()); } CUcontext cuContext = NULL; createCudaContext(&cuContext, iGpu, 0); FileDataProvider dp(szInFilePath); // Instead of passing in a media file path, here we pass in a DataProvider, which reads from the file. // Note that the data is passed into the demuxer chunk-by-chunk sequentially. If the meta data is at the end of the file // (as for MP4) and the buffer isn't large enough to hold the whole file, the file may never get demuxed. // Allocated buffer size is 32 MB. Please increase buffer size (avioc_buffer_size) in CreateFormatContext(DataProvider *pDataProvider) // if this limitation is faced. FFmpegDemuxer demuxer(&dp); NvDecoder dec(cuContext, false, FFmpeg2NvCodecId(demuxer.GetVideoCodec())); int nFrame = 0; uint8_t *pVideo = NULL; int nVideoBytes = 0; uint8_t *pFrame; int nFrameReturned = 0; std::ofstream fpOut(szOutFilePath, std::ios::out | std::ios::binary); if (!fpOut) { std::ostringstream err; err << "Unable to open output file: " << szOutFilePath << std::endl; throw std::invalid_argument(err.str()); } do { demuxer.Demux(&pVideo, &nVideoBytes); nFrameReturned = dec.Decode(pVideo, nVideoBytes); if (!nFrame && nFrameReturned) LOG(INFO) << dec.GetVideoInfo(); nFrame += nFrameReturned; for (int i = 0; i < nFrameReturned; i++) { pFrame = dec.GetFrame(); fpOut.write(reinterpret_cast(pFrame), dec.GetFrameSize()); } } while (nVideoBytes); fpOut.close(); const char *aszDecodeOutFormat[] = { "NV12", "P016", "YUV444", "YUV444P16", "NV16", "P216"}; std::cout << "Total frame decoded: " << nFrame << std::endl << "Saved in file " << szOutFilePath << " in format " << aszDecodeOutFormat[dec.GetOutputFormat()] << std::endl; } catch (const std::exception& ex) { std::cout << ex.what(); exit(1); } return 0; }