/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /** * This sample application illustrates encoding of frames in ID3D11Texture2D textures. * There are 2 modes of operation demonstrated in this application. * In the default mode application reads RGB data from file and copies it to D3D11 textures * obtained from the encoder using NvEncoder::GetNextInputFrame() and the RGB texture is * submitted to NVENC for encoding. In the second case ("-nv12" option) the application converts * RGB textures to NV12 textures using DXVA's VideoProcessBlt API call and the NV12 texture is * submitted for encoding. * * This sample application also illustrates the use of video memory buffer allocated * by the application to get the NVENC hardware output. This feature can be used * for H264 ME-only mode, H264 encode, HEVC encode and AV1 encode. */ #include #include #include #include #include #include "NvEncoder/NvEncoderD3D11.h" #include "NvEncoder/NvEncoderOutputInVidMemD3D11.h" #include "../Utils/Logger.h" #include "../Utils/NvCodecUtils.h" #include "../Common/AppEncUtils.h" #include "../Common/AppEncUtilsD3D11.h" using Microsoft::WRL::ComPtr; // This class dumps the output to a file, when output in video memory is enabled. // Output is first copied to host buffer and then dumped to a file. class DumpVidMemOutput { public: DumpVidMemOutput(ID3D11Device *pDev, ID3D11DeviceContext *pCtx, uint32_t size) { pDevice = pDev; pContext = pCtx; bfrSize = size; ZeroMemory(&desc, sizeof(D3D11_BUFFER_DESC)); desc.ByteWidth = size; desc.Usage = D3D11_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; if (pDevice->CreateBuffer(&desc, NULL, (ID3D11Buffer **)&pHostMem) != S_OK) { NVENC_THROW_ERROR("Failed to create ID3D11Buffer", NV_ENC_ERR_OUT_OF_MEMORY); } } ~DumpVidMemOutput() { pHostMem->Release(); } void DumpOutputToFile(void * pVideoMemoryBuffer, std::ofstream &fpOut, bool &bWriteIVFFileHeader, NV_ENC_INITIALIZE_PARAMS &pInitializeParams) { pContext->CopyResource((ID3D11Buffer *)pHostMem, (ID3D11Buffer *)(pVideoMemoryBuffer)); D3D11_MAPPED_SUBRESOURCE D3D11MappedResource; if (pContext->Map((ID3D11Buffer *)(pHostMem), 0, D3D11_MAP_READ, NULL, &D3D11MappedResource) != S_OK) { NVENC_THROW_ERROR("Failed to Map ID3D11Buffer", NV_ENC_ERR_INVALID_PTR); } uint8_t *pEncOutput = nullptr; pEncOutput = (uint8_t *)((uint8_t *)D3D11MappedResource.pData + sizeof(NV_ENC_ENCODE_OUT_PARAMS)); NV_ENC_ENCODE_OUT_PARAMS *pEncOutParams = (NV_ENC_ENCODE_OUT_PARAMS *)D3D11MappedResource.pData; unsigned int bitstreamBufferSize = bfrSize - sizeof(NV_ENC_ENCODE_OUT_PARAMS); unsigned int numBytesToCopy = (pEncOutParams->bitstreamSizeInBytes > bitstreamBufferSize) ? bitstreamBufferSize : pEncOutParams->bitstreamSizeInBytes; IVFUtils iVFUtils; int64_t pts = 0; std::vector vPacket; if (pInitializeParams.encodeGUID == NV_ENC_CODEC_AV1_GUID) { if (bWriteIVFFileHeader) { iVFUtils.WriteFileHeader(vPacket, MAKE_FOURCC('A', 'V', '0', '1'), pInitializeParams.encodeWidth, pInitializeParams.encodeHeight, pInitializeParams.frameRateNum, pInitializeParams.frameRateDen, 0xFFFF); fpOut.write(reinterpret_cast(vPacket.data()), vPacket.size()); bWriteIVFFileHeader = false; vPacket.clear(); } iVFUtils.WriteFrameHeader(vPacket, numBytesToCopy, pts); fpOut.write(reinterpret_cast(vPacket.data()), vPacket.size()); } fpOut.write((const char *)pEncOutput, numBytesToCopy); pContext->Unmap((ID3D11Buffer *)(pHostMem), 0); } private: ID3D11Device *pDevice; ID3D11DeviceContext *pContext; uint32_t bfrSize; ID3D11Buffer *pHostMem = NULL; D3D11_BUFFER_DESC desc; }; template void InitializeEncoder(EncoderClass &enc, NvEncoderInitParam encodeCLIOptions, NV_ENC_BUFFER_FORMAT eFormat) { NV_ENC_INITIALIZE_PARAMS initializeParams = { NV_ENC_INITIALIZE_PARAMS_VER }; NV_ENC_CONFIG encodeConfig = { NV_ENC_CONFIG_VER }; initializeParams.encodeConfig = &encodeConfig; enc.CreateDefaultEncoderParams(&initializeParams, encodeCLIOptions.GetEncodeGUID(), encodeCLIOptions.GetPresetGUID(), encodeCLIOptions.GetTuningInfo()); encodeCLIOptions.SetInitParams(&initializeParams, eFormat); enc.CreateEncoder(&initializeParams); } std::streamsize ReadInputFrame(const NvEncInputFrame* encoderInputFrame, std::ifstream &fpBgra, char *pHostFrame, ID3D11DeviceContext *pContext, RGBToNV12ConverterD3D11 *pConverter, ID3D11Texture2D *pTexSysMem, int nSize, int nHeight, int nWidth, bool bForceNv12) { std::streamsize nRead = fpBgra.read(pHostFrame, nSize).gcount(); if (nRead == nSize) { D3D11_MAPPED_SUBRESOURCE map; ck(pContext->Map(pTexSysMem, D3D11CalcSubresource(0, 0, 1), D3D11_MAP_WRITE, 0, &map)); for (int y = 0; y < nHeight; y++) { memcpy((uint8_t *)map.pData + y * map.RowPitch, pHostFrame + y * nWidth * 4, nWidth * 4); } pContext->Unmap(pTexSysMem, D3D11CalcSubresource(0, 0, 1)); if (bForceNv12) { ID3D11Texture2D *pNV12Textyure = reinterpret_cast(encoderInputFrame->inputPtr); pConverter->ConvertRGBToNV12(pTexSysMem, pNV12Textyure); } else { ID3D11Texture2D *pTexBgra = reinterpret_cast(encoderInputFrame->inputPtr); pContext->CopyResource(pTexBgra, pTexSysMem); } } return nRead; } simplelogger::Logger *logger = simplelogger::LoggerFactory::CreateConsoleLogger(); void Encode(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, RGBToNV12ConverterD3D11 *pConverter, int nWidth, int nHeight, NvEncoderInitParam encodeCLIOptions, bool bForceNv12, ID3D11Texture2D *pTexSysMem, std::ifstream &fpBgra, std::ofstream &fpOut) { NvEncoderD3D11 enc(pDevice, nWidth, nHeight, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB); InitializeEncoder(enc, encodeCLIOptions, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB); int nSize = nWidth * nHeight * 4; std::unique_ptr pHostFrame(new uint8_t[nSize]); int nFrame = 0; while (true) { std::vector vPacket; const NvEncInputFrame* encoderInputFrame = enc.GetNextInputFrame(); std::streamsize nRead = ReadInputFrame(encoderInputFrame, fpBgra, reinterpret_cast(pHostFrame.get()), pContext, pConverter, pTexSysMem, nSize, nHeight, nWidth, bForceNv12); if (nRead == nSize) { enc.EncodeFrame(vPacket); } else { enc.EndEncode(vPacket); } nFrame += (int)vPacket.size(); for (NvEncOutputFrame &packet : vPacket) { fpOut.write(reinterpret_cast(packet.frame.data()), packet.frame.size()); } if (nRead != nSize) { break; } } enc.DestroyEncoder(); fpOut.close(); fpBgra.close(); std::cout << "Total frames encoded: " << nFrame << std::endl; } void EncodeOutputInVidMem(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, RGBToNV12ConverterD3D11 *pConverter, int nWidth, int nHeight, NvEncoderInitParam encodeCLIOptions, bool bForceNv12, ID3D11Texture2D *pTexSysMem, std::ifstream &fpBgra, std::ofstream &fpOut) { NvEncoderOutputInVidMemD3D11 enc(pDevice, nWidth, nHeight, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB, false); InitializeEncoder(enc, encodeCLIOptions, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB); int nSize = nWidth * nHeight * 4; std::unique_ptr pHostFrame(new uint8_t[nSize]); int nFrame = 0; NV_ENC_INITIALIZE_PARAMS initializeParams = enc.GetinitializeParams(); bool bWriteIVFFileHeader = true; // For dumping output to a file std::unique_ptr pDumpVidMemOutput(new DumpVidMemOutput(pDevice, pContext, enc.GetOutputBufferSize())); while (true) { std::vector> vPacket; std::vector pVideoMemBfr; const NvEncInputFrame* encoderInputFrame = enc.GetNextInputFrame(); std::streamsize nRead = ReadInputFrame(encoderInputFrame, fpBgra, reinterpret_cast(pHostFrame.get()), pContext, pConverter, pTexSysMem, nSize, nHeight, nWidth, bForceNv12); if (nRead == nSize) { enc.EncodeFrame(pVideoMemBfr); } else { enc.EndEncode(pVideoMemBfr); } for (uint32_t i = 0; i < pVideoMemBfr.size(); ++i) { pDumpVidMemOutput->DumpOutputToFile(pVideoMemBfr[i], fpOut, bWriteIVFFileHeader, initializeParams); nFrame++; } if (nRead != nSize) { break; } } enc.DestroyEncoder(); fpOut.close(); fpBgra.close(); std::cout << "Total frames encoded: " << nFrame << std::endl; } int main(int argc, char **argv) { char szInFilePath[256] = ""; char szOutFilePath[256] = ""; int nWidth = 0, nHeight = 0; try { NvEncoderInitParam encodeCLIOptions; int iGpu = 0; bool bForceNv12 = false; int isOutputInVideoMem = 0; ParseCommandLine_AppEncD3D(argc, argv, szInFilePath, nWidth, nHeight, szOutFilePath, encodeCLIOptions, iGpu, bForceNv12, &isOutputInVideoMem, true); CheckInputFile(szInFilePath); if (!*szOutFilePath) { sprintf(szOutFilePath, encodeCLIOptions.IsCodecH264() ? "out.h264" : encodeCLIOptions.IsCodecHEVC() ? "out.hevc" : "out.av1"); } //open input and output files std::ifstream fpBgra(szInFilePath, std::ifstream::in | std::ifstream::binary); if (!fpBgra) { std::ostringstream err; err << "Unable to open input file: " << szInFilePath << std::endl; throw std::invalid_argument(err.str()); } std::ofstream fpOut(szOutFilePath, std::ios::out | std::ios::binary); if (!fpOut) { std::ostringstream err; err << "Unable to open output file: " << szOutFilePath << std::endl; throw std::invalid_argument(err.str()); } ValidateResolution(nWidth, nHeight); ComPtr pDevice; ComPtr pContext; ComPtr pFactory; ComPtr pAdapter; ck(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void **)pFactory.GetAddressOf())); ck(pFactory->EnumAdapters(iGpu, pAdapter.GetAddressOf())); ck(D3D11CreateDevice(pAdapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION, pDevice.GetAddressOf(), NULL, pContext.GetAddressOf())); DXGI_ADAPTER_DESC adapterDesc; pAdapter->GetDesc(&adapterDesc); char szDesc[80]; wcstombs(szDesc, adapterDesc.Description, sizeof(szDesc)); std::cout << "GPU in use: " << szDesc << std::endl; ComPtr pTexSysMem; D3D11_TEXTURE2D_DESC desc; ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC)); desc.Width = nWidth; desc.Height = nHeight; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.Usage = D3D11_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; ck(pDevice->CreateTexture2D(&desc, NULL, pTexSysMem.GetAddressOf())); std::unique_ptr pConverter; if (bForceNv12) { pConverter.reset(new RGBToNV12ConverterD3D11(pDevice.Get(), pContext.Get(), nWidth, nHeight)); } if (isOutputInVideoMem) { EncodeOutputInVidMem(pDevice.Get(), pContext.Get(), pConverter.get(), nWidth, nHeight, encodeCLIOptions, bForceNv12, pTexSysMem.Get(), fpBgra, fpOut); } else { Encode(pDevice.Get(), pContext.Get(), pConverter.get(), nWidth, nHeight, encodeCLIOptions, bForceNv12, pTexSysMem.Get(), fpBgra, fpOut); } std::cout << "Saved in file " << szOutFilePath << std::endl; } catch (const std::exception &ex) { std::cout << ex.what(); exit(1); } return 0; }