/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /** * This sample application illustrates encoding of frames in IDirect3DSurface9 surfaces. * There are 2 modes of operation demonstrated in this application. * In the default mode application reads RGB data from file and copies it to D3D9 surfaces * obtained from the encoder using NvEncoder::GetNextInputFrame() and the RGB surface is * submitted to NVENC for encoding. In the second case ("-nv12" option) the application performs a * color space conversion from RGB to NV12 using DXVA's VideoProcessBlt API call and the NV12 * surface is submitted for encoding. */ #define INITGUID #include #include #include #include #include #include "NvEncoder/NvEncoderD3D9.h" #include "../Utils/NvEncoderCLIOptions.h" #include "../Utils/NvCodecUtils.h" #include "../Utils/Logger.h" #include "../Common/AppEncUtils.h" using Microsoft::WRL::ComPtr; simplelogger::Logger *logger = simplelogger::LoggerFactory::CreateConsoleLogger(); const D3DFORMAT D3DFMT_NV12 = (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'); class RGBToNV12ConverterD3D9 { public: RGBToNV12ConverterD3D9(IDirect3DDevice9 *pDevice, IDirect3DSurface9* pSurfaceBgra) : pD3D9Device(pDevice) { pD3D9Device->AddRef(); D3DSURFACE_DESC desc; ck(pSurfaceBgra->GetDesc(&desc)); ck(DXVA2CreateVideoService(pDevice, __uuidof(IDirectXVideoProcessorService), (void **)&pService)); ck(pService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &videoDesc, D3DFMT_NV12, 0, &pProcessor)); RECT rect = {0, 0, (long)desc.Width, (long)desc.Height}; videoSample.PlanarAlpha.ll = 0x10000; videoSample.SrcSurface = pSurfaceBgra; videoSample.SrcRect = rect; videoSample.DstRect = rect; videoSample.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame; videoSample.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_MPEG2; videoSample.SampleFormat.NominalRange = DXVA2_NominalRange_0_255; videoSample.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT601; bltParam.TargetRect = rect; bltParam.DestFormat = videoSample.SampleFormat; bltParam.DestFormat.SampleFormat = DXVA2_SampleProgressiveFrame; bltParam.Alpha.ll = 0x10000; bltParam.TargetFrame = videoSample.Start; bltParam.BackgroundColor.Y = 0x1000; bltParam.BackgroundColor.Cb = 0x8000; bltParam.BackgroundColor.Cr = 0x8000; bltParam.BackgroundColor.Alpha = 0xffff; DXVA2_ValueRange vr; ck(pService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &videoDesc, D3DFMT_NV12, DXVA2_ProcAmp_Brightness, &vr)); bltParam.ProcAmpValues.Brightness = vr.DefaultValue; ck(pService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &videoDesc, D3DFMT_NV12, DXVA2_ProcAmp_Contrast, &vr)); bltParam.ProcAmpValues.Contrast = vr.DefaultValue; ck(pService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &videoDesc, D3DFMT_NV12, DXVA2_ProcAmp_Hue, &vr)); bltParam.ProcAmpValues.Hue = vr.DefaultValue; ck(pService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &videoDesc, D3DFMT_NV12, DXVA2_ProcAmp_Saturation, &vr)); bltParam.ProcAmpValues.Saturation = vr.DefaultValue; } ~RGBToNV12ConverterD3D9() { if (pProcessor) pProcessor->Release(); if (pService) pService->Release(); if (pD3D9Device) pD3D9Device->Release(); } void ConvertRGBToNV12(IDirect3DSurface9* pDestNV12Surface) { ck(pProcessor->VideoProcessBlt(pDestNV12Surface, &bltParam, &videoSample, 1, NULL)); return; } IDirectXVideoProcessorService* GetVideoProcessService() { return pService; } private: IDirectXVideoProcessorService *pService = NULL; IDirectXVideoProcessor *pProcessor = NULL; DXVA2_VideoDesc videoDesc = {}; DXVA2_VideoSample videoSample = {}; DXVA2_VideoProcessBltParams bltParam = {}; IDirect3DDevice9 *pD3D9Device = NULL; }; void Encode(char *szBgraFilePath, int nWidth, int nHeight, char *szOutFilePath, NvEncoderInitParam *pEncodeCLIOptions, int iGpu, bool bForceNv12) { ComPtr pDevice; ComPtr pD3D; ComPtr pSurfaceBgra; ck(Direct3DCreate9Ex(D3D_SDK_VERSION, pD3D.GetAddressOf())); D3DPRESENT_PARAMETERS d3dpp = { 0 }; d3dpp.BackBufferWidth = nWidth; d3dpp.BackBufferHeight = nHeight; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; d3dpp.Windowed = TRUE; d3dpp.hDeviceWindow = NULL; ck(pD3D->CreateDevice(iGpu, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, pDevice.GetAddressOf())); D3DADAPTER_IDENTIFIER9 id; pD3D->GetAdapterIdentifier(iGpu, 0, &id); std::cout << "GPU in use: " << id.Description << std::endl; ck(pDevice->CreateOffscreenPlainSurface(nWidth, nHeight, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, pSurfaceBgra.GetAddressOf(), NULL)); std::unique_ptr pConverter; if (bForceNv12) { pConverter.reset(new RGBToNV12ConverterD3D9(pDevice.Get(), pSurfaceBgra.Get())); } NvEncoderD3D9 enc(pDevice.Get(), nWidth, nHeight, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB, bForceNv12 ? pConverter->GetVideoProcessService() : nullptr); NV_ENC_INITIALIZE_PARAMS initializeParams = { NV_ENC_INITIALIZE_PARAMS_VER }; NV_ENC_CONFIG encodeConfig = { NV_ENC_CONFIG_VER }; initializeParams.encodeConfig = &encodeConfig; enc.CreateDefaultEncoderParams(&initializeParams, pEncodeCLIOptions->GetEncodeGUID(), pEncodeCLIOptions->GetPresetGUID(), pEncodeCLIOptions->GetTuningInfo()); pEncodeCLIOptions->SetInitParams(&initializeParams, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB); enc.CreateEncoder(&initializeParams); std::ifstream fpBgra(szBgraFilePath, std::ifstream::in | std::ifstream::binary); if (!fpBgra) { std::ostringstream err; err << "Unable to open input file: " << szBgraFilePath << std::endl; throw std::invalid_argument(err.str()); } std::ofstream fpOut(szOutFilePath, std::ios::out | std::ios::binary); if (!fpOut) { std::ostringstream err; err << "Unable to open output file: " << szOutFilePath << std::endl; throw std::invalid_argument(err.str()); } int nSize = nWidth * nHeight * 4; std::unique_ptr pHostFrame(new uint8_t[nSize]); int nFrame = 0; while (true) { std::vector vPacket; std::streamsize nRead = fpBgra.read(reinterpret_cast(pHostFrame.get()), nSize).gcount(); if (nRead == nSize) { const NvEncInputFrame* encoderInputFrame = enc.GetNextInputFrame(); IDirect3DSurface9 *pEncodeInputSurface = reinterpret_cast(encoderInputFrame->inputPtr); IDirect3DSurface9* pRGBSurface = bForceNv12 ? pSurfaceBgra.Get() : pEncodeInputSurface; // Load frame into pSurfaceBgra D3DLOCKED_RECT lockedRect; ck(pRGBSurface->LockRect(&lockedRect, NULL, 0)); for (int y = 0; y < nHeight; y++) { memcpy((uint8_t *)lockedRect.pBits + y * lockedRect.Pitch, pHostFrame.get() + y * nWidth * 4, nWidth * 4); } ck(pRGBSurface->UnlockRect()); if (bForceNv12) { pConverter->ConvertRGBToNV12(pEncodeInputSurface); } enc.EncodeFrame(vPacket); } else { enc.EndEncode(vPacket); } nFrame += (int)vPacket.size();; for (NvEncOutputFrame &packet : vPacket) { fpOut.write(reinterpret_cast(packet.frame.data()), packet.frame.size()); } if (nRead != nSize) { break; } } enc.DestroyEncoder(); fpOut.close(); fpBgra.close(); std::cout << "Total frames encoded: " << nFrame << std::endl << "Saved in file " << szOutFilePath << std::endl; } int main(int argc, char **argv) { char szInFilePath[256] = ""; char szOutFilePath[256] = ""; int nWidth = 0, nHeight = 0; NvEncoderInitParam encodeCLIOptions; int iGpu = 0; bool bForceNv12 = false; try { ParseCommandLine_AppEncD3D(argc, argv, szInFilePath, nWidth, nHeight, szOutFilePath, encodeCLIOptions, iGpu, bForceNv12); CheckInputFile(szInFilePath); ValidateResolution(nWidth, nHeight); if (!*szOutFilePath) { sprintf(szOutFilePath, encodeCLIOptions.IsCodecH264() ? "out.h264" : encodeCLIOptions.IsCodecHEVC() ? "out.hevc" : "out.av1"); } Encode(szInFilePath, nWidth, nHeight, szOutFilePath, &encodeCLIOptions, iGpu, bForceNv12); } catch (const std::exception &ex) { std::cout << ex.what(); exit(1); } return 0; }