//////////////////////////////////////////////////////////////////////////// // // Copyright 2020-2024 NVIDIA Corporation. All rights reserved. // // Please refer to the NVIDIA end user license agreement (EULA) associated // with this source code for terms and conditions that govern your use of // this software. Any use, reproduction, disclosure, or distribution of // this software and related documentation outside the terms of the EULA // is strictly prohibited. // //////////////////////////////////////////////////////////////////////////// #include #include #include #include #include "../Utils/Logger.h" #include #include #include void showErrorAndExit (const char* message) { bool bThrowError = false; std::ostringstream oss; if (message) { bThrowError = true; oss << message << std::endl; } if (bThrowError) { throw std::invalid_argument(oss.str()); } else { std::cout << oss.str(); exit(0); } } // egl resources static Display *display; static int screen; static Window win = 0; static EGLDisplay eglDisplay = EGL_NO_DISPLAY; static EGLSurface eglSurface = EGL_NO_SURFACE; static EGLContext eglContext = EGL_NO_CONTEXT; // glut window handle static int window; // Initialization function to create a simple X window and associate EGLContext and EGLSurface with it bool SetupEGLResources(int xpos, int ypos, int width, int height, const char *windowname) { bool status = true; EGLint configAttrs[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_DEPTH_SIZE, 16, EGL_SAMPLE_BUFFERS, 0, EGL_SAMPLES, 0, EGL_CONFORMANT, EGL_OPENGL_BIT, EGL_NONE }; EGLint contextAttrs[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE }; EGLint windowAttrs[] = {EGL_NONE}; EGLConfig* configList = NULL; EGLint configCount; display = XOpenDisplay(NULL); if (!display) { std::cout << "\nError opening X display\n"; return false; } screen = DefaultScreen(display); eglDisplay = eglGetDisplay(display); if (eglDisplay == EGL_NO_DISPLAY) { std::cout << "\nEGL : failed to obtain display\n"; return false; } if (!eglInitialize(eglDisplay, 0, 0)) { std::cout << "\nEGL : failed to initialize\n"; return false; } if (!eglChooseConfig(eglDisplay, configAttrs, NULL, 0, &configCount) || !configCount) { std::cout << "\nEGL : failed to return any matching configurations\n"; return false; } configList = (EGLConfig*)malloc(configCount * sizeof(EGLConfig)); if (!eglChooseConfig(eglDisplay, configAttrs, configList, configCount, &configCount) || !configCount) { std::cout << "\nEGL : failed to populate configuration list\n"; status = false; goto end; } win = XCreateSimpleWindow(display, RootWindow(display, screen), xpos, ypos, width, height, 0, BlackPixel(display, screen), WhitePixel(display, screen)); eglSurface = eglCreateWindowSurface(eglDisplay, configList[0], (EGLNativeWindowType) win, windowAttrs); if (!eglSurface) { std::cout << "\nEGL : couldn't create window surface\n"; status = false; goto end; } eglBindAPI(EGL_OPENGL_API); eglContext = eglCreateContext(eglDisplay, configList[0], NULL, contextAttrs); if (!eglContext) { std::cout << "\nEGL : couldn't create context\n"; status = false; goto end; } if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) { std::cout << "\nEGL : couldn't make context/surface current\n"; status = false; goto end; } end: free(configList); return status; } // Cleanup function to destroy the window and context void DestroyEGLResources() { if (eglDisplay != EGL_NO_DISPLAY) { eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (eglContext != EGL_NO_CONTEXT) { eglDestroyContext(eglDisplay, eglContext); } if (eglSurface != EGL_NO_SURFACE) { eglDestroySurface(eglDisplay, eglSurface); } eglTerminate(eglDisplay); } if (win) { XDestroyWindow(display, win); } XCloseDisplay(display); } bool SetupGLXResources() { int argc = 1; char *argv[1] = {(char*)"dummy"}; // Use glx context/surface glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowSize(16, 16); window = glutCreateWindow("AppEncGL"); if (!window) { std::cout << "\nUnable to create GLUT window.\n" << std::endl; return false; } glutHideWindow(); return true; } // Cleanup function to destroy glut resources void DestroyGLXResources() { glutDestroyWindow(window); } void GraphicsCloseWindow(const char* contextType) { if (!strcmp(contextType, "egl")) { DestroyEGLResources(); } else if (!strcmp(contextType, "glx")) { DestroyGLXResources(); } else { std::cout << "\nInvalid context type specified.\n"; } } void GraphicsSetupWindow(const char* contextType) { if (!strcmp(contextType, "egl")) { // Use egl context/surface if (!SetupEGLResources(0, 0, 16, 16, "AppEncGL")) { showErrorAndExit("\nFailed to setup window.\n"); } } else if (!strcmp(contextType, "glx")) { // Use glx context/surface if (!SetupGLXResources()) { showErrorAndExit("\nFailed to setup window.\n"); } } else { showErrorAndExit("\nInvalid context type specified.\n"); } char * vendor = (char*) glGetString(GL_VENDOR); if (strcmp(vendor, "NVIDIA Corporation")) { GraphicsCloseWindow(contextType); showErrorAndExit("\nFailed to find NVIDIA libraries\n"); } }