//////////////////////////////////////////////////////////////////////////// // // Copyright 2020-2024 NVIDIA Corporation. All rights reserved. // // Please refer to the NVIDIA end user license agreement (EULA) associated // with this source code for terms and conditions that govern your use of // this software. Any use, reproduction, disclosure, or distribution of // this software and related documentation outside the terms of the EULA // is strictly prohibited. // //////////////////////////////////////////////////////////////////////////// #pragma once /** * @brief Set up graphics resources targeting the specified context type * The input argument to this function must be either "glx" or "egl". */ int GraphicsSetupWindow(const char *); /** * @brief Tear down graphics resources targeting the specified context type * The input argument to this function must be the same as that used for the * GraphicsSetupWindow() call. */ void GraphicsCloseWindow(const char *);