/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once #include #include template void SumSquareErrorFor420Planar(T *p0, T *p1, int nWidth, int nHeight, int64_t *py, int64_t *pu, int64_t *pv, int shift) { int64_t y = 0, u = 0, v = 0, d; for (int i = 0; i < nWidth * nHeight; i++) { d = (p0[i] >> shift) - (p1[i] >> shift); y += d * d; } p0 += nWidth * nHeight; p1 += nWidth * nHeight; for (int y = 0; y < nHeight / 2; y++) { for (int x = 0; x < nWidth / 2; x++) { d = (p0[y * nWidth / 2 + x] >> shift) - (p1[y * nWidth / 2 + x] >> shift); u += d * d; } } p0 += nWidth * nHeight / 4; p1 += nWidth * nHeight / 4; for (int y = 0; y < nHeight / 2; y++) { for (int x = 0; x < nWidth / 2; x++) { d = (p0[y * nWidth / 2 + x] >> shift) - (p1[y * nWidth / 2 + x] >> shift); v += d * d; } } *py = y; *pu = u; *pv = v; } inline double psnr(int64_t sse, int64_t n, double max) { if (sse == 0) return 0; return 10.0 * log10(max * max * n / sse); }