/* * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once #include #include #include #include #include "NvEncoder/NvEncoder.h" class NvEnc : public NvEncoder { public: NvEnc(CUcontext cuContext, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay = 3, bool bMotionEstimationOnly = false); virtual ~NvEnc(); void RegisterInputResources(std::vector inputframes, NV_ENC_INPUT_RESOURCE_TYPE eResourceType, int width, int height, int pitch, NV_ENC_BUFFER_FORMAT bufferFormat, bool bRegisterAsReferences = false); void UnregisterInputResources(); private: /** * @brief This function is used to allocate input buffers for encoding. * This function is an override of virtual function NvEncoder::AllocateInputBuffers(). */ virtual void AllocateInputBuffers(int32_t numInputBuffers) override; /** * @brief This function is used to release the input buffers allocated for encoding. * This function is an override of virtual function NvEncoder::ReleaseInputBuffers(). */ virtual void ReleaseInputBuffers() override; private: /** * @brief This is a private function to release CUDA device memory used for encoding. */ void ReleaseCudaResources(); private: size_t m_cudaPitch = 0; CUcontext m_cuContext; };