/* * Copyright 2018-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /** * This file provides wrapper classes over standard objects from the Vulkan and * CUDA APIs, so that these objects can be used in a manner similar to the * instances of the base/derived classes for the decoder and the encoder. */ #include #include #include #include #include "../Utils/NvCodecUtils.h" #ifdef _WIN32 #include #include #endif /** * @brief Wrapper class around VkInstance */ class Vkinst { VkInstance m_instance; VkDebugReportCallbackEXT m_callback; std::vector m_physicalDevices; public: /* * The 'layers' parameter is a list of choices for validation layers. * The first entry in this list that is supported by the implementation is * selected and used when creating the VkInstance. */ Vkinst( const std::vector& layers = std::vector(), const std::vector& extensions = std::vector() ); ~Vkinst(); const std::vector& getPhysicalDevices(void) const { return m_physicalDevices; } VkInstance get(void) const { return m_instance; } }; class Vkcmdbuffer; class Vksema; /** * @brief Wrapper class around VkQueue */ class Vkque { VkQueue m_queue; VkResult submit( const std::vector& waitSemaphores = std::vector(), const std::vector& commandBuffers = std::vector(), const std::vector& signalSemaphores = std::vector() ); public: Vkque(const VkQueue queue) { m_queue = queue; } ~Vkque(){} /** * @brief Wrappers around vkQueueSubmit() */ VkResult submit(const Vkcmdbuffer *commandBuffer); VkResult submit( const Vkcmdbuffer *commandBuffer, const Vksema *signalSemaphore ); VkResult submit( const Vksema *waitSemaphore, const Vkcmdbuffer *commandBuffer, const Vksema *signalSemaphore ); /** * @brief Wrapper around vkQueueWaitIdle() */ VkResult waitIdle(void); VkQueue get() const { return m_queue; } }; /** * @brief Wrapper class around VkDevice */ class Vkdev { VkDevice m_device; uint32_t m_transferQueueFamilyIndex; VkQueue m_transferQueue; VkPhysicalDeviceMemoryProperties m_deviceMemProps; std::array m_deviceUUID; public: Vkdev( const Vkinst *instance, const std::vector& deviceExtensions = std::vector() ); ~Vkdev(); uint32_t getTransferQueueFamilyIndex(void) const { return m_transferQueueFamilyIndex; } const VkPhysicalDeviceMemoryProperties& getMemoryProperties(void) const { return m_deviceMemProps; } const Vkque getTransferQueue(void) const { const static Vkque transferQueue(m_transferQueue); return transferQueue; } const std::array getUUID(void) const { return m_deviceUUID; } VkDevice get() const { return m_device; } }; /** * @brief Wrapper class around VkCommandPool */ class Vkcmdpool { VkCommandPool m_commandPool; VkDevice m_device; public: Vkcmdpool(const Vkdev *device); ~Vkcmdpool(); VkCommandPool get() const { return m_commandPool; } }; class Vkdevicemem; /** * @brief Wrapper class around VkBuffer */ class Vkbuf { VkBuffer m_buffer; VkDevice m_device; VkDeviceSize m_size; VkDeviceSize m_alignment; uint32_t m_memoryTypeBits; public: Vkbuf( const Vkdev *device, VkDeviceSize bufferSize, VkBufferUsageFlags bufferUsage, bool exportCapable = false ); ~Vkbuf(); /** * @brief Wrapper around vkBindBufferMemory() */ void bind(const Vkdevicemem *deviceMem, VkDeviceSize offset = 0); VkDeviceSize getSize(void) { return m_size; } uint32_t getMemoryTypeBits(void) { return m_memoryTypeBits; } VkBuffer get() const { return m_buffer; } }; /** * @brief Wrapper class around VkImage (specifically, 2D images) */ class Vkimg2d { VkImage m_image; VkDevice m_device; VkExtent2D m_extent; VkDeviceSize m_size; VkDeviceSize m_alignment; uint32_t m_memoryTypeBits; public: Vkimg2d( const Vkdev *device, VkExtent2D extent, VkImageUsageFlags imageUsage, bool exportCapable = false ); ~Vkimg2d(); /** * @brief Wrapper around vkBindImageMemory() */ void bind(const Vkdevicemem *deviceMem, VkDeviceSize offset = 0); VkDeviceSize getSize(void) const { return m_size; } VkDeviceSize getAlignment(void) const { return m_alignment; } VkExtent2D getExtent(void) const { return m_extent; } uint32_t getMemoryTypeBits(void) { return m_memoryTypeBits; } VkImage get() const { return m_image; } }; /** * @brief Wrapper class around VkDeviceMemory */ class Vkdevicemem { VkDeviceMemory m_deviceMemory; VkDevice m_device; VkDeviceSize m_size; public: Vkdevicemem( const Vkdev *device, VkDeviceSize size, uint32_t memoryTypeBits, VkMemoryPropertyFlags memoryProperties, bool exportCapable = false ); ~Vkdevicemem(); /** * @brief Wrapper around vkMapMemory() */ VkResult map( void **p, VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0 ); /** * @brief Wrapper around vkUnmapMemory() */ void unmap(void); void *getExportHandle(void) const; const VkDeviceMemory getMemory(void) const { return m_deviceMemory; } VkDeviceSize getSize(void) const { return m_size; } VkDeviceMemory get() const { return m_deviceMemory; } }; class Vkimgmembarrier; /** * @brief Wrapper class around VkCommandBuffer */ class Vkcmdbuffer { VkCommandBuffer m_commandBuffer; VkDevice m_device; VkCommandPool m_commandPool; public: Vkcmdbuffer(const Vkdev *device, const Vkcmdpool *commandPool); ~Vkcmdbuffer(); /** * @brief Wrappers around vk{Begin,End}CommandBuffer() */ VkResult begin(void); VkResult end(void); /** * @brief Wrapper around vkCmdFillBuffer() */ void fillBuffer(const Vkbuf *buffer, uint32_t data, VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0); /** * @brief Wrapper around vkCmdCopyBuffer() */ void copyBuffer(const Vkbuf *dstBuffer, const Vkbuf *srcBuffer, VkDeviceSize size = VK_WHOLE_SIZE); /** * @brief Insert a pipeline barrier (wrapper around vkCmdPipelineBarrier()) */ void pipelineBarrier( const Vkimgmembarrier *imageBarrier, VkImageLayout oldLayout, VkImageLayout newLayout, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask ); /** * @brief Wrapper around vkCmdClearColorImage() */ void clearImage(const Vkimg2d *image, VkClearColorValue value); /** * @brief Wrapper around vkCmdCopyImageToBuffer() */ void copyImageToBuffer(const Vkbuf *buffer, const Vkimg2d *image); /** * @brief Wrapper around vkCmdCopyBufferToImage() */ void copyBufferToImage(const Vkimg2d *image, const Vkbuf *buffer); VkCommandBuffer get() const { return m_commandBuffer; } }; /** * @brief Wrapper class around VkSemaphore */ class Vksema { VkSemaphore m_semaphore; VkDevice m_device; public: Vksema(const Vkdev *device, bool exportCapable = false); ~Vksema(); void *getExportHandle(void) const; VkSemaphore get() const { return m_semaphore; } }; /** * @brief Wrapper class around VkImageMemoryBarrier */ class Vkimgmembarrier { VkImageMemoryBarrier m_barrier; public: Vkimgmembarrier(const Vkimg2d *image); ~Vkimgmembarrier(){}; VkImageMemoryBarrier get() const { return m_barrier; } }; /** * @brief Wrapper class around CUcontext * This class can be used for creating CUDA contexts on the device referenced * by the provided Vkdev instance. The methods provided in this class are * wrappers over CUDA API calls and take care of pushing/popping the CUDA * context as required. */ class Cudactx { CUcontext m_context; public: Cudactx(const Vkdev *device); ~Cudactx(){}; CUresult memcpyDtoH(void *p, CUdeviceptr dptr, size_t size); CUresult memcpy2D(void *p, CUarray array, uint32_t width, uint32_t height); CUcontext get() const { return m_context; } }; /** * @brief Wrapper class around CUdeviceptr * This class can be used for mapping a CUdeviceptr allocation on the device * memory object referred to by deviceMem. deviceMem should have been created * with a device memory object backing a VkBuffer. This mapping makes use of * Vulkan's export of device memory followed by import of this external memory * by CUDA. */ class Cudabuffer { CUdeviceptr m_deviceptr; CUexternalMemory m_extMem; public: Cudabuffer(const Vkdevicemem *deviceMem); ~Cudabuffer(); CUdeviceptr get() const { return m_deviceptr; } }; /** * @brief Wrapper class around CUarray * This class can be used for mapping a 2D CUDA array on the device memory * object referred to by deviceMem. deviceMem should have been created with a * device memory object backing a 2D VkImage. This mapping makes use of Vulkan's * export of device memory followed by import of this external memory by CUDA. */ class Cudaimage { CUarray m_array; CUmipmappedArray m_mipmapArray; CUexternalMemory m_extMem; public: Cudaimage(const Vkimg2d *image, const Vkdevicemem *deviceMem); ~Cudaimage(); CUarray get() const { return m_array; } }; /** * @brief Wrapper class around CUexternalSemaphore * This class can be used for creating a CUDA external semaphore from a * VkSemaphore (referred to by the provided Vksema instance). This makes use of * Vulkan's export of semaphores followed by their import by CUDA. */ class Cudasema { CUexternalSemaphore m_extSema; public: Cudasema(const Vksema *semaphore); ~Cudasema(); CUresult wait(void); CUresult signal(void); };