/* * Copyright 2020-2024 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once class RGBToNV12ConverterD3D11 { public: RGBToNV12ConverterD3D11(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, int nWidth, int nHeight) : pD3D11Device(pDevice), pD3D11Context(pContext) { pD3D11Device->AddRef(); pD3D11Context->AddRef(); pTexBgra = NULL; D3D11_TEXTURE2D_DESC desc; ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC)); desc.Width = nWidth; desc.Height = nHeight; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; ck(pDevice->CreateTexture2D(&desc, NULL, &pTexBgra)); ck(pDevice->QueryInterface(__uuidof(ID3D11VideoDevice), (void **)&pVideoDevice)); ck(pContext->QueryInterface(__uuidof(ID3D11VideoContext), (void **)&pVideoContext)); D3D11_VIDEO_PROCESSOR_CONTENT_DESC contentDesc = { D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE, { 1, 1 }, desc.Width, desc.Height, { 1, 1 }, desc.Width, desc.Height, D3D11_VIDEO_USAGE_PLAYBACK_NORMAL }; ck(pVideoDevice->CreateVideoProcessorEnumerator(&contentDesc, &pVideoProcessorEnumerator)); ck(pVideoDevice->CreateVideoProcessor(pVideoProcessorEnumerator, 0, &pVideoProcessor)); D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputViewDesc = { 0, D3D11_VPIV_DIMENSION_TEXTURE2D, { 0, 0 } }; ck(pVideoDevice->CreateVideoProcessorInputView(pTexBgra, pVideoProcessorEnumerator, &inputViewDesc, &pInputView)); } ~RGBToNV12ConverterD3D11() { for (auto& it : outputViewMap) { ID3D11VideoProcessorOutputView* pOutputView = it.second; pOutputView->Release(); } pInputView->Release(); pVideoProcessorEnumerator->Release(); pVideoProcessor->Release(); pVideoContext->Release(); pVideoDevice->Release(); pTexBgra->Release(); pD3D11Context->Release(); pD3D11Device->Release(); } void ConvertRGBToNV12(ID3D11Texture2D*pRGBSrcTexture, ID3D11Texture2D* pDestTexture) { pD3D11Context->CopyResource(pTexBgra, pRGBSrcTexture); ID3D11VideoProcessorOutputView* pOutputView = nullptr; auto it = outputViewMap.find(pDestTexture); if (it == outputViewMap.end()) { D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputViewDesc = { D3D11_VPOV_DIMENSION_TEXTURE2D }; ck(pVideoDevice->CreateVideoProcessorOutputView(pDestTexture, pVideoProcessorEnumerator, &outputViewDesc, &pOutputView)); outputViewMap.insert({ pDestTexture, pOutputView }); } else { pOutputView = it->second; } D3D11_VIDEO_PROCESSOR_STREAM stream = { TRUE, 0, 0, 0, 0, NULL, pInputView, NULL }; ck(pVideoContext->VideoProcessorBlt(pVideoProcessor, pOutputView, 0, 1, &stream)); return; } private: ID3D11Device *pD3D11Device = NULL; ID3D11DeviceContext *pD3D11Context = NULL; ID3D11VideoDevice *pVideoDevice = NULL; ID3D11VideoContext *pVideoContext = NULL; ID3D11VideoProcessor *pVideoProcessor = NULL; ID3D11VideoProcessorInputView *pInputView = NULL; ID3D11VideoProcessorOutputView *pOutputView = NULL; ID3D11Texture2D *pTexBgra = NULL; ID3D11VideoProcessorEnumerator *pVideoProcessorEnumerator = nullptr; std::unordered_map outputViewMap; };