/* * This copyright notice applies to this header file only: * * Copyright (c) 2010-2024 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the software, and to permit persons to whom the * software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef WIN32 #include #endif #include "NvEncoder/NvEncoderD3D11.h" #include #ifndef MAKEFOURCC #define MAKEFOURCC(a,b,c,d) (((unsigned int)a) | (((unsigned int)b)<< 8) | (((unsigned int)c)<<16) | (((unsigned int)d)<<24) ) #endif DXGI_FORMAT GetD3D11Format(NV_ENC_BUFFER_FORMAT eBufferFormat) { switch (eBufferFormat) { case NV_ENC_BUFFER_FORMAT_NV12: return DXGI_FORMAT_NV12; case NV_ENC_BUFFER_FORMAT_ARGB: return DXGI_FORMAT_B8G8R8A8_UNORM; default: return DXGI_FORMAT_UNKNOWN; } } NvEncoderD3D11::NvEncoderD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay, bool bMotionEstimationOnly, bool bOutputInVideoMemory) : NvEncoder(NV_ENC_DEVICE_TYPE_DIRECTX, pD3D11Device, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, bMotionEstimationOnly, bOutputInVideoMemory) { if (!pD3D11Device) { NVENC_THROW_ERROR("Bad d3d11device ptr", NV_ENC_ERR_INVALID_PTR); return; } if (GetD3D11Format(GetPixelFormat()) == DXGI_FORMAT_UNKNOWN) { NVENC_THROW_ERROR("Unsupported Buffer format", NV_ENC_ERR_INVALID_PARAM); } if (!m_hEncoder) { NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_INVALID_DEVICE); } m_pD3D11Device = pD3D11Device; m_pD3D11Device->AddRef(); m_pD3D11Device->GetImmediateContext(&m_pD3D11DeviceContext); } NvEncoderD3D11::~NvEncoderD3D11() { ReleaseD3D11Resources(); } void NvEncoderD3D11::AllocateInputBuffers(int32_t numInputBuffers) { if (!IsHWEncoderInitialized()) { NVENC_THROW_ERROR("Encoder intialization failed", NV_ENC_ERR_ENCODER_NOT_INITIALIZED); } // for MEOnly mode we need to allocate seperate set of buffers for reference frame int numCount = m_bMotionEstimationOnly ? 2 : 1; for (int count = 0; count < numCount; count++) { std::vector inputFrames; for (int i = 0; i < numInputBuffers; i++) { ID3D11Texture2D *pInputTextures = NULL; D3D11_TEXTURE2D_DESC desc; ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC)); desc.Width = GetMaxEncodeWidth(); desc.Height = GetMaxEncodeHeight(); desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = GetD3D11Format(GetPixelFormat()); desc.SampleDesc.Count = 1; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; if (m_pD3D11Device->CreateTexture2D(&desc, NULL, &pInputTextures) != S_OK) { NVENC_THROW_ERROR("Failed to create d3d11textures", NV_ENC_ERR_OUT_OF_MEMORY); } inputFrames.push_back(pInputTextures); } RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, GetMaxEncodeWidth(), GetMaxEncodeHeight(), 0, GetPixelFormat(), count == 1 ? true : false); } } void NvEncoderD3D11::ReleaseInputBuffers() { ReleaseD3D11Resources(); } void NvEncoderD3D11::ReleaseD3D11Resources() { if (!m_hEncoder) { return; } UnregisterInputResources(); for (uint32_t i = 0; i < m_vInputFrames.size(); ++i) { if (m_vInputFrames[i].inputPtr) { reinterpret_cast(m_vInputFrames[i].inputPtr)->Release(); } } m_vInputFrames.clear(); for (uint32_t i = 0; i < m_vReferenceFrames.size(); ++i) { if (m_vReferenceFrames[i].inputPtr) { reinterpret_cast(m_vReferenceFrames[i].inputPtr)->Release(); } } m_vReferenceFrames.clear(); if (m_pD3D11DeviceContext) { m_pD3D11DeviceContext->Release(); m_pD3D11DeviceContext = nullptr; } if (m_pD3D11Device) { m_pD3D11Device->Release(); m_pD3D11Device = nullptr; } }