/* * This copyright notice applies to this header file only: * * Copyright (c) 2010-2024 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the software, and to permit persons to whom the * software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include #include #include "NvEncoder.h" #include #define ALIGN_UP(s,a) (((s) + (a) - 1) & ~((a) - 1)) using Microsoft::WRL::ComPtr; class NvEncoderD3D12 : public NvEncoder { public: /** * @brief NvEncoderD3D12 class constructor. */ NvEncoderD3D12(ID3D12Device* pD3D12Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay = 3); /** * @brief NvEncoderD3D12 class virtual destructor. */ virtual ~NvEncoderD3D12(); /** * @brief This function is used to initialize the encoder session. * Application must call this function to initialize the encoder, before * starting to encode any frames. */ void CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams) override; /** * @brief This function is used to get the input buffer size, needed * to allocate upload buffer. */ uint32_t GetInputSize(); /** * @brief This function is used to get the fence corresponding to * input buffers. */ ID3D12Fence* GetInpFence(); /** * @brief This function is used to get the pointer to fence value corresponding to * input buffers. */ uint64_t* GetInpFenceValPtr(); /** * @brief This function is used to do CPU wait on fence and corresponding fence value. */ void CPUWaitForFencePoint(ID3D12Fence* pFence, uint64_t nFenceValue); /** * @brief This function is used to get the total number of input buffers. */ uint32_t GetNumBfrs() { return m_nEncoderBuffer;}; /** * @brief This function is used to encode a frame. * Applications must call EncodeFrame() function to encode the uncompressed * data, which has been copied to an input buffer obtained from the * GetNextInputFrame() function. */ void EncodeFrame(std::vector& vPacket, NV_ENC_PIC_PARAMS* pPicParams = nullptr) override; /** * @brief This function to flush the encoder queue. * The encoder might be queuing frames for B picture encoding or lookahead; * the application must call EndEncode() to get all the queued encoded frames * from the encoder. The application must call this function before destroying * an encoder session. Video memory buffer pointer containing compressed data * is returned in pOutputBuffer. */ void EndEncode(std::vector &vPacket) override; /** * @brief This function is used to destroy the encoder session. * Application must call this function to destroy the encoder session and * clean up any allocated resources. The application must call EndEncode() * function to get any queued encoded frames before calling DestroyEncoder(). */ void DestroyEncoder() override; protected: /** * @brief This function is used to release the input buffers allocated for encoding. * This function is an override of virtual function NvEncoder::ReleaseInputBuffers(). */ virtual void ReleaseInputBuffers() override; private: /** * @brief This function is used to allocate input buffers for encoding. * This function is an override of virtual function NvEncoder::AllocateInputBuffers(). * This function creates ID3D12Resource which is used to accept input data. * To obtain handle to input buffers application must call NvEncoder::GetNextInputFrame() */ virtual void AllocateInputBuffers(int32_t numInputBuffers) override; /** * @brief This function is used to allocate output buffers for storing encode output. */ void AllocateOutputBuffers(uint32_t numOutputBuffers); /** * @brief This function is used to release output buffers. */ void ReleaseOutputBuffers(); /** * @brief This function is used to map the input and output buffers to NvEncodeAPI. */ void MapResources(uint32_t bfrIdx); /** * @brief This function is used to register output buffers with NvEncodeAPI. */ void RegisterOutputResources(uint32_t bfrSize); /** * @brief This function is used to unregister output resources which had been previously registered for encoding * using RegisterOutputResources() function. */ void UnregisterOutputResources(); /** * @brief This function is used to get the size of output buffer required to be * allocated in order to store the output. */ uint32_t GetOutputBufferSize(); /** * @brief This function is used to register input buffers with NvEncodeAPI. */ void RegisterInputResources(int width, int height, NV_ENC_BUFFER_FORMAT bufferFormat); /** * @brief This is a private function which is used to get video memory buffer pointer containing compressed data * from the encoder HW. This is called by EncodeFrame() function. If there is buffering enabled, this may return * without any output data. */ void GetEncodedPacket(std::vector& vOutputBuffer, std::vector& vPacket, bool bOutputDelay); /** * @brief This is a private function to release ID3D12Texture2D textures used for encoding. */ void ReleaseD3D12Resources(); /** * @brief This function is used to flush the encoder queue. */ void FlushEncoder(); protected: std::vector m_vInputRsrc; std::vector m_vOutputRsrc; ComPtr m_pInputFence; ComPtr m_pOutputFence; uint64_t m_nInputFenceVal; uint64_t m_nOutputFenceVal; HANDLE m_event; std::vector> m_vInputBuffers; std::vector> m_vOutputBuffers; std::vector m_vRegisteredResourcesOutputBuffer; std::vector m_vMappedOutputBuffers; ID3D12Device *m_pD3D12Device = nullptr; };