/* * This copyright notice applies to this header file only: * * Copyright (c) 2010-2024 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the software, and to permit persons to whom the * software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "NvEncoder/NvEncoderGL.h" NvEncoderGL::NvEncoderGL(uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay, bool bMotionEstimationOnly) : NvEncoder(NV_ENC_DEVICE_TYPE_OPENGL, nullptr, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, bMotionEstimationOnly) { if (!m_hEncoder) { return; } } NvEncoderGL::~NvEncoderGL() { ReleaseGLResources(); } void NvEncoderGL::ReleaseInputBuffers() { ReleaseGLResources(); } void NvEncoderGL::AllocateInputBuffers(int32_t numInputBuffers) { if (!IsHWEncoderInitialized()) { NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED); } int numCount = m_bMotionEstimationOnly ? 2 : 1; for (int count = 0; count < numCount; count++) { std::vector inputFrames; for (int i = 0; i < numInputBuffers; i++) { NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = new NV_ENC_INPUT_RESOURCE_OPENGL_TEX; uint32_t tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_RECTANGLE, tex); uint32_t chromaHeight = GetNumChromaPlanes(GetPixelFormat()) * GetChromaHeight(GetPixelFormat(), GetMaxEncodeHeight()); if (GetPixelFormat() == NV_ENC_BUFFER_FORMAT_YV12 || GetPixelFormat() == NV_ENC_BUFFER_FORMAT_IYUV) chromaHeight = GetChromaHeight(GetPixelFormat(), GetMaxEncodeHeight()); glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8, GetWidthInBytes(GetPixelFormat(), GetMaxEncodeWidth()), GetMaxEncodeHeight() + chromaHeight, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_RECTANGLE, 0); pResource->texture = tex; pResource->target = GL_TEXTURE_RECTANGLE; inputFrames.push_back(pResource); } RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_OPENGL_TEX, GetMaxEncodeWidth(), GetMaxEncodeHeight(), GetWidthInBytes(GetPixelFormat(), GetMaxEncodeWidth()), GetPixelFormat(), count == 1 ? true : false); } } void NvEncoderGL::ReleaseGLResources() { if (!m_hEncoder) { return; } UnregisterInputResources(); for (int i = 0; i < m_vInputFrames.size(); ++i) { if (m_vInputFrames[i].inputPtr) { NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = (NV_ENC_INPUT_RESOURCE_OPENGL_TEX *)m_vInputFrames[i].inputPtr; if (pResource) { glDeleteTextures(1, &pResource->texture); delete pResource; } } } m_vInputFrames.clear(); for (int i = 0; i < m_vReferenceFrames.size(); ++i) { if (m_vReferenceFrames[i].inputPtr) { NV_ENC_INPUT_RESOURCE_OPENGL_TEX *pResource = (NV_ENC_INPUT_RESOURCE_OPENGL_TEX *)m_vReferenceFrames[i].inputPtr; if (pResource) { glDeleteTextures(1, &pResource->texture); delete pResource; } } } m_vReferenceFrames.clear(); }