/* * This copyright notice applies to this header file only: * * Copyright (c) 2010-2024 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the software, and to permit persons to whom the * software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include "nvEncodeAPI.h" #include #include #include #include #include #include #include "NvEncoder/NvEncoderD3D11.h" #define ALIGN_UP(s,a) (((s) + (a) - 1) & ~((a) - 1)) /** * @brief Class for encode or ME only output in video memory feature for D3D11 interfaces. */ class NvEncoderOutputInVidMemD3D11 : public NvEncoderD3D11 { public: /** * @brief NvEncoderOutputInVidMemD3D11 class constructor. */ NvEncoderOutputInVidMemD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, bool bMotionEstimationOnly = false); /** * @brief NvEncoder class virtual destructor. */ virtual ~NvEncoderOutputInVidMemD3D11(); /** * @brief This function is used to initialize the encoder session. * Application must call this function to initialize the encoder, before * starting to encode or motion estimate any frames. */ void CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams); /** * @brief This function is used to encode a frame. * Applications must call EncodeFrame() function to encode the uncompressed * data, which has been copied to an input buffer obtained from the * GetNextInputFrame() function. * This function returns video memory buffer pointers containing compressed data * in pOutputBuffer. If there is buffering enabled, this may return without * any data in pOutputBuffer. */ void EncodeFrame(std::vector &pOutputBuffer, NV_ENC_PIC_PARAMS *pPicParams = nullptr); /** * @brief This function to flush the encoder queue. * The encoder might be queuing frames for B picture encoding or lookahead; * the application must call EndEncode() to get all the queued encoded frames * from the encoder. The application must call this function before destroying * an encoder session. Video memory buffer pointer containing compressed data * is returned in pOutputBuffer. */ void EndEncode(std::vector &pOutputBuffer); /** * @brief This function is used to run motion estimation. * This is used to run motion estimation on a a pair of frames. The * application must copy the reference frame data to the buffer obtained * by calling GetNextReferenceFrame(), and copy the input frame data to * the buffer obtained by calling GetNextInputFrame() before calling the * RunMotionEstimation() function. * This function returns video memory buffer pointers containing * motion vector data in pOutputBuffer. */ void RunMotionEstimation(std::vector &pOutputBuffer); /** * @brief This function is used to destroy the encoder session. * Application must call this function to destroy the encoder session and * clean up any allocated resources. The application must call EndEncode() * function to get any queued encoded frames before calling DestroyEncoder(). */ void DestroyEncoder(); /** * @brief This function is used to get the size of output buffer required to be * allocated in order to store the output. */ uint32_t GetOutputBufferSize(); private: /** * @brief This function is used to allocate output buffers in video memory for storing * encode or motion estimation output. */ void AllocateOutputBuffers(uint32_t numOutputBuffers); /** * @brief This function is used to release output buffers. */ void ReleaseOutputBuffers(); /** * @brief This function is used to register output buffers with NvEncodeAPI. */ void RegisterOutputResources(uint32_t bfrSize); /** * @brief This function is used to unregister output resources which had been previously registered for encoding * using RegisterOutputResources() function. */ void UnregisterOutputResources(); /** * @brief This function is used to map the input and output buffers to NvEncodeAPI. */ void MapResources(uint32_t bfrIdx); /** * @brief This is a private function which is used to get video memory buffer pointer containing compressed data * or motion estimation output from the encoder HW. * This is called by EncodeFrame() function. If there is buffering enabled, * this may return without any output data. */ void GetEncodedPacket(std::vector &pOutputBuffer, bool bOutputDelay); /** * @brief This function is used to flush the encoder queue. */ void FlushEncoder(); private: std::vector m_vMappedOutputBuffers; std::vector m_pOutputBuffers; std::vector m_vRegisteredResourcesOutputBuffer; };