Datasets:
Download tool/python/hulls.py from codepawl/asset-index: direct link, hf CLI and curl.
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- Download file 3.32 kB
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https://huggingface.co/datasets/codepawl/asset-index/resolve/main/tool/python/hulls.py
- Command line
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hf download hf://datasets/codepawl/asset-index/tool/python/hulls.py
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curl -L -o hulls.py https://huggingface.co/datasets/codepawl/asset-index/resolve/main/tool/python/hulls.py
3.32 kB
| """Writes one convex hull collider per object: collision/<id>/<id>_collision.glb, plain glTF, no compression. | |
| Usage: hulls.py <jobs.json> <raw_folder> <collision_folder> [--max-points 64] | |
| The hull is taken over every mesh of the raw GLB in world space, then cut down to at most --max-points vertices by | |
| farthest-point picking and hulled again, so PhysX, Unity (255 vertex cap), Rapier and Jolt take it as one convex | |
| collider. The node carries extras.collision = {"shape": "convex_mesh", "points": n}. Prints one JSON line per object. | |
| Run with python -I; needs trimesh, scipy and numpy. | |
| """ | |
| import json | |
| import sys | |
| from pathlib import Path | |
| import numpy as np | |
| import trimesh | |
| FLAT_THRESHOLD_METRES = 1e-4 | |
| SLAB_METRES = 0.01 | |
| def farthest_points(points, count): | |
| if len(points) <= count: | |
| return points | |
| chosen = [int(np.argmax(np.linalg.norm(points - points.mean(axis=0), axis=1)))] | |
| distances = np.linalg.norm(points - points[chosen[0]], axis=1) | |
| while len(chosen) < count: | |
| next_index = int(np.argmax(distances)) | |
| chosen.append(next_index) | |
| distances = np.minimum(distances, np.linalg.norm(points - points[next_index], axis=1)) | |
| return points[chosen] | |
| def hull_for(raw_path, max_points): | |
| scene = trimesh.load(raw_path, force="scene") | |
| meshes = scene.dump(concatenate=False) if isinstance(scene, trimesh.Scene) else [scene] | |
| points = np.concatenate([mesh.vertices for mesh in meshes if len(mesh.vertices)]) | |
| extents = points.max(axis=0) - points.min(axis=0) | |
| thin_axis = int(np.argmin(extents)) | |
| if extents[thin_axis] < FLAT_THRESHOLD_METRES: | |
| # A flat object (a scanned surface or decal plane) has no volume to hull: give it a slab below its face. | |
| offset = np.zeros(3) | |
| offset[thin_axis] = -SLAB_METRES | |
| points = np.concatenate([points, points + offset]) | |
| hull = trimesh.convex.convex_hull(points) | |
| reduced = trimesh.convex.convex_hull(farthest_points(np.asarray(hull.vertices), max_points)) | |
| return reduced | |
| def main(): | |
| sys.stdout.reconfigure(encoding="utf-8", errors="replace") | |
| jobs_path, raw_folder, collision_folder = sys.argv[1], Path(sys.argv[2]), Path(sys.argv[3]) | |
| max_points = int(sys.argv[sys.argv.index("--max-points") + 1]) if "--max-points" in sys.argv else 64 | |
| for item in json.loads(Path(jobs_path).read_text(encoding="utf-8")): | |
| output_path = collision_folder / item["id"] / f"{item['id']}_collision.glb" | |
| try: | |
| hull = hull_for(raw_folder / f"{item['id']}.glb", max_points) | |
| output_path.parent.mkdir(parents=True, exist_ok=True) | |
| scene = trimesh.Scene() | |
| scene.add_geometry(hull, node_name=f"{item['id']}_collision", geom_name=f"{item['id']}_hull") | |
| scene.metadata["extras"] = {"collision": {"shape": "convex_mesh", "points": int(len(hull.vertices))}} | |
| scene.export(output_path) | |
| record = {"id": item["id"], "ok": True, "bytes": output_path.stat().st_size, "points": int(len(hull.vertices)), "volume_m3": float(hull.volume)} | |
| except Exception as error: # one broken mesh must not stop the rest | |
| record = {"id": item["id"], "ok": False, "reason": f"{type(error).__name__}: {str(error)[:300]}"} | |
| print(json.dumps(record), flush=True) | |
| if __name__ == "__main__": | |
| main() | |