# Imports each GLB listed in a text file into an empty Blender scene and prints one JSON line per file: # {"file", "ok", "meshes", "triangles", "armatures", "actions", "frames", "error"}. # A file passes with a mesh, or (a skeleton-only clip) with an armature and an action that has keys. # Usage: blender -b --factory-startup --python blender_check.py -- import json import sys import bpy sys.stdout.reconfigure(encoding="utf-8", errors="replace") list_path = sys.argv[sys.argv.index("--") + 1] with open(list_path, encoding="utf-8") as handle: file_paths = [line.strip() for line in handle if line.strip()] for file_path in file_paths: bpy.ops.wm.read_factory_settings(use_empty=True) record = {"file": file_path} try: bpy.ops.import_scene.gltf(filepath=file_path) meshes = [item for item in bpy.context.scene.objects if item.type == "MESH"] record["meshes"] = len(meshes) record["triangles"] = sum(sum(len(polygon.vertices) - 2 for polygon in item.data.polygons) for item in meshes) record["armatures"] = sum(1 for item in bpy.context.scene.objects if item.type == "ARMATURE") record["actions"] = len(bpy.data.actions) if bpy.data.actions: start, end = bpy.data.actions[0].frame_range record["frames"] = int(end - start) + 1 skeleton_clip = record["armatures"] > 0 and record.get("frames", 0) > 1 record["ok"] = (record["meshes"] > 0 and record["triangles"] > 0) or skeleton_clip if not record["ok"]: record["error"] = "imported without any mesh or animated armature" except Exception as error: # Blender raises RuntimeError with the importer's message record["ok"] = False record["error"] = str(error)[:300] print(json.dumps(record), flush=True)