retirement-invitation-mamta / patch_audio.py
coderdecoder01's picture
Replace soundtrack with melodious bansuri-style melody
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"""Swaps the plucked/bell soundtrack for a melodious bansuri-style melody, then renders."""
import runpy
from huggingface_hub import hf_hub_download
REPO = "coderdecoder01/retirement-invitation-mamta"
NEW = r'''
def make_tanpura(freq, dur, seed=0, damp=0.9978, bright=0.55):
rng = np.random.default_rng(seed)
N = max(2, int(round(SR / float(freq))))
buf = rng.uniform(-1.0, 1.0, N).astype(np.float32)
for _ in range(5):
buf = 0.5 * (buf + np.roll(buf, 1))
buf /= (np.abs(buf).max() + 1e-9)
n = int(dur * SR)
out = np.empty(n, dtype=np.float32)
a, b = 0.5 * (1.0 + bright), 0.5 * (1.0 - bright)
idx = 0
for i in range(n):
cur = buf[idx]
out[i] = cur
buf[idx] = damp * (a * cur + b * buf[(idx + 1) % N])
idx = (idx + 1) % N
att = np.minimum(1.0, np.arange(n, dtype=np.float32) / (0.015 * SR))
return (out * att).astype(np.float32)
def make_flute(freq, dur, seed=0, glide=-0.055, vib=4.8, vib_depth=0.008, breath=0.05):
n = int(dur * SR)
t = np.arange(n, dtype=np.float32) / SR
slide = np.exp(-t * 3.2) * glide
vibf = 1.0 + vib_depth * np.sin(2.0 * np.pi * vib * t) * (1.0 - np.exp(-t * 2.0))
f = freq * (1.0 + slide) * vibf
ph = 2.0 * np.pi * np.cumsum(f) / SR
tone = (np.sin(ph) + 0.28 * np.sin(2.0 * ph) + 0.10 * np.sin(3.0 * ph)
+ 0.045 * np.sin(4.0 * ph) + 0.018 * np.sin(6.0 * ph))
rng = np.random.default_rng(seed)
nz = rng.standard_normal(n).astype(np.float32)
nz = np.diff(nz, prepend=nz[0])
env = np.minimum(1.0, t / 0.30) * np.clip((dur - t) / 0.9, 0.0, 1.0)
sig = (tone + breath * nz) * env
return (sig / (np.abs(sig).max() + 1e-9)).astype(np.float32)
def make_pad(dur, chord=(146.83, 220.0, 293.66), amp=1.0):
n = int(dur * SR)
t = np.arange(n, dtype=np.float32) / SR
out = np.zeros(n, dtype=np.float32)
for i, f in enumerate(chord):
wob = 1.0 + 0.0015 * np.sin(2.0 * np.pi * (0.11 + 0.04 * i) * t)
out += np.sin(2.0 * np.pi * f * wob * t) / (i + 2.5)
out *= np.minimum(1.0, t / 5.0)
return (amp * out / (np.abs(out).max() + 1e-9)).astype(np.float32)
def reverb(x, seed, mix=0.36, decay=1.9, sr=SR):
rng = np.random.default_rng(seed)
n = int(decay * sr)
ir = (rng.standard_normal(n) * np.exp(-np.arange(n) / (0.34 * sr))).astype(np.float32)
ir[0] = 1.0
ir /= np.abs(ir).sum() ** 0.5
L = 1
while L < len(x) + n:
L *= 2
y = np.fft.irfft(np.fft.rfft(x, L) * np.fft.rfft(ir, L), L)[:len(x)].astype(np.float32)
y = y / (np.abs(y).max() + 1e-9) * (np.abs(x).max() + 1e-9)
return (1.0 - mix) * x + mix * y
def build_soundtrack(total):
S = int((total + 1.2) * SR)
bus = {k: np.zeros(S, dtype=np.float32) for k in ("drone", "lead", "bass", "pad")}
def add(which, t0, sig, amp):
i = int(t0 * SR)
if i >= S:
return
j = min(S, i + len(sig))
bus[which][i:j] += sig[:j - i] * amp
SA = 146.83
def nf(semi):
return SA * (2.0 ** (semi / 12.0))
cycle = [(7, 0.90), (0, 0.86), (12, 0.74), (12, 0.68)]
t0, k = 0.0, 0
while t0 < total:
semi, amp = cycle[k % len(cycle)]
add("drone", t0, make_tanpura(nf(semi), 3.2, seed=k * 5 + 2), 0.070 * amp)
t0 += 2.40
k += 1
melody = [(0.60, 0, 2.6), (2.10, 4, 2.2), (3.50, 7, 2.4), (5.20, 9, 2.6),
(6.90, 12, 3.0), (9.40, 9, 2.2), (10.90, 7, 2.2), (12.40, 4, 2.2),
(14.00, 2, 2.4), (16.40, 4, 2.4), (18.10, 9, 2.4), (19.80, 12, 2.6),
(21.60, 14, 2.6), (23.40, 16, 2.8), (25.40, 14, 2.4), (27.20, 12, 2.6),
(29.00, 9, 2.6), (30.70, 7, 2.4), (32.10, 12, 2.6)]
for i, (t0, semi, dur) in enumerate(melody):
if t0 >= total:
continue
amp = 0.26 if i % 3 else 0.30
add("lead", t0, make_flute(nf(semi), dur, seed=200 + i * 17), amp)
for i, (t0, semi, dur) in enumerate(melody):
if t0 + 0.28 >= total:
continue
add("bass", t0 + 0.28, make_flute(nf(semi - 12), dur * 0.95, seed=400 + i * 11,
glide=0.0, vib=3.6, breath=0.03), 0.085)
add("pad", 0.4, make_pad(total + 1.0), 0.058)
kernel = np.hanning(11)
kernel /= kernel.sum()
def lp(x):
return np.convolve(x, kernel, mode="same").astype(np.float32)
for kk in bus:
bus[kk] = lp(bus[kk])
L = reverb(bus["drone"] * 0.90 + bus["lead"] + bus["bass"] + bus["pad"], seed=5)
R = reverb(bus["drone"] * 1.00 + bus["lead"] * 0.96 + bus["bass"] + bus["pad"], seed=9)
st = np.stack([L, R], axis=1)
n = st.shape[0]
fi, fo = int(1.1 * SR), int(3.2 * SR)
env = np.ones(n, dtype=np.float32)
env[:fi] = np.linspace(0.0, 1.0, fi) ** 0.7
env[n - fo:] = np.linspace(1.0, 0.0, fo) ** 1.1
st *= env[:, None]
peak = np.abs(st).max() + 1e-9
st = np.tanh(st / peak * 1.1) * 0.68
st = st[:int(total * SR)]
data = np.clip(st, -1.0, 1.0)
with wave.open(WAV, "wb") as w:
w.setnchannels(2); w.setsampwidth(2); w.setframerate(SR)
w.writeframes((data * 32767.0).astype("<i2").tobytes())
print("soundtrack (melodious flute): %s %.2fs peak=%.2f"
% (WAV, st.shape[0] / float(SR), np.abs(st).max()), flush=True)
'''
src_path = hf_hub_download(REPO, "render_invitation.py", repo_type="dataset")
src = open(src_path).read()
i = src.index("def ks_pluck(")
j = src.index('print("building assets')
out = "/tmp/render_v6.py"
open(out, "w").write(src[:i] + NEW + src[j:])
print("patched soundtrack block: %d -> %d chars" % (len(src), len(src[:i] + NEW + src[j:])), flush=True)
runpy.run_path(out, run_name="__main__")