{"format": "qa", "instruction": "Is $\\frac{\\textrm{d}y}{\\textrm{d}x}$ not a ratio? In the book Thomas's Calculus (11th edition) it is mentioned (Section 3.8 pg 225) that the derivative $\\frac{\\textrm{d}y}{\\textrm{d}x}$ is not a ratio. Couldn't it be interpreted as a ratio, because according to the formula $\\textrm{d}y = f'(x)\\textrm{d}x$ we are able to plug in values for $\\textrm{d}x$ and calculate a $\\textrm{d}y$ (differential). Then if we rearrange we get $\\frac{\\textrm{d}y}{\\textrm{d}x}$ which could be seen as a ratio. I wonder if the author say this because $\\mbox{d}x$ is an independent variable, and $\\textrm{d}y$ is a dependent variable, for $\\frac{\\textrm{d}y}{\\textrm{d}x}$ to be a ratio both variables need to be independent.. maybe?", "input": "", "output": "Historically, when Leibniz conceived of the notation, $\\frac{dy}{dx}$ was supposed to be a quotient: it was the quotient of the \"infinitesimal change in $y$ produced by the change in $x$\" divided by the \"infinitesimal change in $x$\". However, the formulation of calculus with infinitesimals in the usual setting of the real numbers leads to a lot of problems. For one thing, infinitesimals can't exist in the usual setting of real numbers! Because the real numbers satisfy an important property, called the Archimedean Property: given any positive real number $\\epsilon\\gt 0$, no matter how small, and given any positive real number $M\\gt 0$, no matter how big, there exists a natural number $n$ such that $n\\epsilon\\gt M$. But an \"infinitesimal\" $\\xi$ is supposed to be so small that no matter how many times you add it to itself, it never gets to $1$, contradicting the Archimedean Property . Other problems: Leibniz defined the tangent to the graph of $y=f(x)$ at $x=a$ by saying \"Take the point $(a,f(a))$; then add an infinitesimal amount to $a$, $a+dx$, and take the point $(a+dx,f(a+dx))$, and draw the line through those two points.\" But if they are two different points on the graph, then it's not a tangent, and if it's just one point, then you can't define the line because you just have one point. That's just two of the problems with infinitesimals. (See below where it says \" However... \", though.) So Calculus was essentially rewritten from the ground up in the following 200 years to avoid these problems, and you are seeing the results of that rewriting (that's where limits came from, for instance). Because of that rewriting, the derivative is no longer a quotient , now it's a limit : $$\\lim_{h\\to0 }\\frac{f(x+h)-f(x)}{h}.$$ And because we cannot express this limit-of-a-quotient as a-quotient-of-the-limits (both numerator and denominator go to zero), then the derivative is not a quotient. However, Leibniz's notation is very suggestive and very useful; even though derivatives are not really quotients, in many ways they behave as if they were quotients. So we have the Chain Rule: $$\\frac{dy}{dx} = \\frac{dy}{du}\\;\\frac{du}{dx}$$ which looks very natural if you think of the derivatives as \"fractions\". You have the Inverse Function theorem, which tells you that $$\\frac{dx}{dy} = \\frac{1}{\\quad\\frac{dy}{dx}\\quad},$$ which is again almost \"obvious\" if you think of the derivatives as fractions. So, because the notation is so nice and so suggestive, we keep the notation even though the notation no longer represents an actual quotient, it now represents a single limit. In fact, Leibniz's notation is so good, so superior to the prime notation and to Newton's notation, that England fell behind all of Europe for centuries in mathematics and science because, due to the fight between Newton's and Leibniz's camp over who had invented Calculus and who stole it from whom (consensus is that they each discovered it independently), England's scientific establishment decided to ignore what was being done in Europe with Leibniz notation and stuck to Newton's... and got stuck in the mud in large part because of it. (Differentials are part of this same issue: originally, $dy$ and $dx$ really did mean the same thing as those symbols do in $\\frac{dy}{dx}$, but that leads to all sorts of logical problems, so they no longer mean the same thing, even though they behave as if they did.) So, even though we write $\\frac{dy}{dx}$ as if it were a fraction, and many computations look like we are working with it like a fraction, it isn't really a fraction (it just plays one on television). However... There is a way of getting around the logical difficulties with infinitesimals; this is called nonstandard analysis . It's pretty difficult to explain how one sets it up, but you can think of it as creating two classes of real numbers: the ones you are familiar with, that satisfy things like the Archimedean Property, the Supremum Property, and so on, and then you add another,…", "metadata": {"source": "stackexchange:math", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.7, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.7}} {"format": "qa", "instruction": "If it took 10 minutes to saw a board into 2 pieces, how long will it take to saw another into 3 pieces? So this is supposed to be really simple, and it's taken from the following picture: Text-only: It took Marie $10$ minutes to saw a board into $2$ pieces. If she works just as fast, how long will it take for her to saw another board into $3$ pieces? I don't understand what's wrong with this question. I think the student answered the question wrong, yet my friend insists the student got the question right. I feel like I'm missing something critical here. What am I getting wrong here?", "input": "", "output": "Haha! The student probably has a more reasonable interpretation of the question. Of course, cutting one thing into two pieces requires only one cut! Cutting something into three pieces requires two cuts! ------------------------------- 0 cuts/1 piece/0 minutes ---------------|--------------- 1 cut/2 pieces/10 minutes ---------|-----------|--------- 2 cuts/3 pieces/20 minutes This is a variation of the \"fence post\" problem: how many posts do you need to build a 100 foot long fence with 10 foot sections between the posts? Answer: 11 You have to draw the problem to get it...See below, and count the posts! |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| 0-----10----20----30----40----50----60----70----80----90---100", "metadata": {"source": "stackexchange:math", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "easy", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": false, "math_checked": false, "math_ok": null, "verified": false, "confidence_weight": 0.35}} {"format": "qa", "instruction": "The staircase paradox, or why $\\pi\\ne4$ What is wrong with this \"proof\"? Is $\\pi=4?$", "input": "", "output": "This question is usually posed as the length of the diagonal of a unit square. You start going from one corner to the opposite one following the perimeter and observe the length is $2$, then take shorter and shorter stair-steps and the length is $2$ but your path approaches the diagonal. So $\\sqrt{2}=2$. In both cases, you are approaching the area but not the path length. You can make this more rigorous by breaking into increments and following the proof of the Riemann sum. The difference in area between the two curves goes nicely to zero, but the difference in arc length stays constant. Edit: making the square more explicit. Imagine dividing the diagonal into $n$ segments and a stairstep approximation. Each triangle is $(\\frac{1}{n},\\frac{1}{n},\\frac{\\sqrt{2}}{n})$. So the area between the stairsteps and the diagonal is $n \\frac{1}{2n^2}$ which converges to $0$. The path length is $n \\frac{2}{n}$, which converges even more nicely to $2$.", "metadata": {"source": "stackexchange:math", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "medium", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.35}} {"format": "qa", "instruction": "Different ways to prove $\\sum_{k=1}^\\infty \\frac{1}{k^2}=\\frac{\\pi^2}{6}$ (the Basel problem) As I have heard people did not trust Euler when he first discovered the formula (solution of the Basel problem ) $$\\zeta(2)=\\sum_{k=1}^\\infty \\frac{1}{k^2}=\\frac{\\pi^2}{6}$$ However, Euler was Euler and he gave other proofs. I believe many of you know some nice proofs of this, can you please share it with us?", "input": "", "output": "OK, here's my favorite. I thought of this after reading a proof from the book \"Proofs from the book\" by Aigner & Ziegler, but later I found more or less the same proof as mine in E(7)$. For $n = 6$: $O(6) = 3$ and $E(6) = 3$. Thus $O(6) = E(6)$. In 1919 George Polya proposed the following result, know as Polya's Conjecture: For all $n > 2$, $O(n)$ is greater than or equal to $E(n)$. Polya had checked this for $n < 1500$. In the following years this was tested up to $n=1000000$, which is a reason why the conjecture might be thought to be true. But that is wrong. In 1962, Lehman found an explicit counterexample: for $n = 906180359$, we have $O(n) = E(n) – 1$, so: $$O(906180359) < E(906180359).$$ By an exhaustive search, the smallest counterexample is $n = 906150257$, found by Tanaka in 1980. Thus Polya's Conjecture is false. What do we learn from this? Well, it is simple: unfortunately in mathematics we cannot trust intuition or what happens for a finite number of cases, no matter how large the number is. Until the result is proved for the general case, we have no certainty that it is true.", "metadata": {"source": "stackexchange:math", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "medium", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.35}} {"format": "qa", "instruction": "How can I effectively manage a hobby game project? How can I successfully finish a hobby game project in my free time? How do I motivate myself to keep it up and drive right through to the finish without losing interest or motivation along the way?", "input": "", "output": "These tips apply to any hobby software project, and not just games. Keep in mind that some could be contradictory, and that's ok because we're not all motivated by the same things. Planning your project Start by planning You can do that by writing a Game Design Document (GDD), a Technical Design Document (TDD), and a Feature Backlog. Scale yourself back. Whatever your grand vision is, try and figure out what the smallest achievable portion is and do that. Making an RPG? Start with one quest and no NPCs. Making a platformer? Start with one level and no enemies. Start by creating a game that is stupidly simple And get it finished and published online somewhere. Remember that even something seemingly simple like pong could turn out to be quite complex if you're new game development, and starting with a simple game will show you whether you have the patience to take on a bigger project. Set tiny milestones. Having a goal like \"item system works in my RPG game\" is all well and good, but that implies a whole lot of under-specified functionality that you probably didn't even know you needed. What about \"graphics environment set up\"? Or, \"A sprite is displayed on the screen.\" Set deadlines for your milestones. Keep them realistic and feel free to adjust them when you notice you over- or underestimated your capabilities. But don't just let them pass. Break that down again \"Implement Leaderboard View\" is not a sufficient task. What does that involve? Break it down - Create background artwork for leaderboard view Create class methods that fetch score data Create class methods that post score data Create a view controller which will display a back button, reload button, and a table view Implement the table view to load in the data from the model Seeing the picture in finer detail will reduce your chances of missing a key element of your implementation and will provide you motivation as you tick off each task. Prototype early. Before you sink a bunch of your hard-earned hobby hours into a game, figure out if it'd be fun first. There's nothing so dispiriting as working your ass off on something for dozens of hours only to find that the basic concept sucks. Develop something iterable. My favorite hobby software projects are the ones where the basic concept allows for later tinkering. Is your game like that? Can you ship something and then revisit it later and add cool stuff? Don't build an engine or a framework. You don't want an engine, you want a game. Don't worry about the framework-y, reusable bits until after your game is shipping. Once you start on the second game, then you can go back to your first and see if there's anything you could bring over. That's not to say that you shouldn't use sound software development praxis, but don't start by writing a Sprite class until you know what you need your sprites to do -- you'd be surprised how little it'll turn out to be. Start with a Hero class, then a Monster class, and then -- oh look! -- there's some common stuff! Organize and track your ideas You can use a physical notepad, a corkboard, whiteboard with sticky notes, a \"To-do\" Application (e.g. Things for Mac and ToDoList (free) for Windows.. Alternatively, you can jump onto sourceforge.net or codeproject.com to grab a to-do application.) You will have a lot of sketches, ideas, design information that really needs to be aggregated into one spot. Having an central location with your feature list will help you stay focused. Let your friends and family know about it You might be starting off your project and you could need a lot of focus for some time, letting people close to you know that you're busy and why might help them not be mad at you if you're not as available as you could. Shipping is a feature. You're never going to finish your game, you're only going to abandon it. What is the minimum amount you can do before you're not completely embarrassed to show your game to someone else? Chances are, you can do less than that and still…", "metadata": {"source": "stackexchange:gamedev", "category": "technical_scientific", "subcategory": "engineering_tradeoffs", "language": "en", "difficulty": "medium", "clarity_score": 0.364, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.364}} {"format": "qa", "instruction": "What are good games to \"earn your wings\" with? I believe that in order to become a good game developer, you need to make games. From a programmer's perspective , what are some good entry level games to get your hands dirty? What skills and challenges do each of these games teach you?", "input": "", "output": "The best game to \"earn your wings\" with? The one you completed. The list This one is based on some criteria of increasing difficulty (i.e. it is based on opinion, like many things). Some suggest that anything after Pac-Man, it is really up to you because, by then, you know enough and may want to focus on something specific. There is also a series of tips in the section Some words of wisdom that should be of interests. Guess the number\" / Hangman / Mastermind Basic interface, select data from a database. Choose-Your-Adventure Based on choose your adventure books , it is basically a simple text adventure game with an output like this: You are standing in a forest clearing in the middle of the night. You hear some wolves howl in the distance. Should you: a) make camp for the night b) go further north > _ Making such a game should teach you to make a gameloop, basic console input and basic scripting (you can push it and add data structures/make it data-driven instead of hard-coding everything in the program). It is quite simple to implement and easy for a beginner to jump into since you don't need a graphics engine to write the game. Advanced beginners would probably write a scripting engine. Tic-Tac-Toe / Rock-Paper-Scissors Turn-based gameplay, simple opponent AI or second player. Breakout / Arkanoid / Pong Easy game since you don't have much state to worry about (it's an array of brick values -- if you only have one brick color, it's an array of flags), there isn't any AI, and you get to do a little bit of physics to get the ball to bounce correctly. No real needs for sounds. Also: input handling, collisions, stable frame rate, score, levels. Solitaire / Minesweeper The rules are a bit more complex than Breakout and the interface to it is a lot different. It forces you to think about different methods of implementing a game. i.e, what works in one game isn't necessarily what you would use in another. They're event based rather than \"real time\". Tetris The art is colored rectangles, which even a total klutz can draw in Microsoft Paint. You don't need sound. The programming is relatively simple, but still requires a few key things: understanding the difference between the internal game state and what's drawn on the screen; being able to draw on the screen, period (probably involving sprites and blitting); being able to accept user input in realtime rather than just using getch() or scanf() where you have to wait for them. Since it is a very common game, lots of open source clones out there to rip apart if you get stuck. Also: Data structures and how they relate to gaming. Asteroids Bullets, space physics, toroid world. 1942 / Space Invaders / Gradius / R-Type / Shoot-em-up You can probably find some freeware tilesets to make this. Here the background is scrolling, you'll be using techniques for drawing stuff outside the boundaries of the visible screen. You also tend to have dynamic enemy and bullet spawns, so you'll need to learn to clean up after yourself (i.e. get rid of enemies and bullets that leave the screen). Simple platformer / pinball game / Super Mario Bros The scrolling is under player control and not automatic. You also have to deal with gravity and all the fun collision stuff that goes along with it (like not falling through the floor just because you were a few pixels above in the last frame and want to move to a few pixels below in the next frame). Also note that gravity is conditional: it affects the player and some enemies, but typically not the platforms or floating coins or whatever, which is a bit different from the real world. For an extra challenge: add irregular sloped terrain and parallax. Bomberman / Pac-Man / Nibbles / Snake This one is nice because you get to work on a little bit of AI. Having the ghosts follow the player (but not too well - you want the player to have a chance) can be quickly implemented, and you will have a fun little game that you can tweak and show off to friends and family…", "metadata": {"source": "stackexchange:gamedev", "category": "technical_scientific", "subcategory": "engineering_tradeoffs", "language": "en", "difficulty": "medium", "clarity_score": 0.385, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": false, "math_checked": false, "math_ok": null, "verified": false, "confidence_weight": 0.385}} {"format": "qa", "instruction": "When should I use a fixed or variable time step? Should a game loop be based on fixed or variable time steps? Is one always superior, or does the right choice vary by game? Variable time step Physics updates are passed a \"time elapsed since last update\" argument and are hence framerate-dependent. This may mean doing calculations as position += distancePerSecond * timeElapsed . Pros : smooth, easier to to code Cons : non-deterministic, unpredictable at very small or large steps next_game_tick ) { update(); next_game_tick += SKIP_TICKS; } interpolation = float( GetTickCount() + SKIP_TICKS - next_game_tick ) / float( SKIP_TICKS ); render( interpolation ); } Some resources Artificial Intelligence [Submitted on 1 Jun 2026] Title:DS-Lighting: Making Agent Harnesses Explicit for Data-Science Automation View PDF HTML (experimental)Abstract:Large Language Model (LLM) agents have shown promise for automating data-science workflows, yet their end-to-end performance depends critically on the agent harness that represents tasks, manages execution state, constrains output artifacts, and provides evaluation feedback. Existing data-science agents often leave this harness implicit, making results difficult to reproduce, compare, and attribute across heterogeneous tasks. We introduce DS-Lighting, a unified harness toolkit that makes harness design explicit for data-science automation. DS-Lighting decomposes the harness into four reusable layers: data, workflow, execution, and evaluation, and represents diverse agents as executable operator programs that support both predefined pipelines and adaptive search. We further integrate multiple open-source data-science benchmarks into an MLE-Bench-style task format, enabling controlled comparison under a shared task interface, sandboxed runtime, and metric protocol. Experiments across agents, harnesses, models, and ablations show that explicit harness design improves reproducibility, comparability, and reliability, while reducing avoidable system-level failures in end-to-end data-science workflows. Our code is available at this https URL References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "medium", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.35}} {"format": "sequential_text", "title": "Expert-validated STEM QA", "text": "Computer Science > Artificial Intelligence [Submitted on 6 Jun 2026] Title:Expert-validated STEM QA View PDF HTML (experimental)Abstract:Recent advancements in AI are helping scientists achieve breakthroughs in fields such as mathematics, medicine, and materials sciences. New evaluation datasets for AI models contribute to such advancement in AI. In the STEM domain, frontier models have consumed most of the available online data, creating the need for human-created datasets that codify the knowledge of leading experts in the domain. There are several STEM datasets available for the research community in this field. However, there are some gaps in these datasets, leaving room for improvement. Examples of gaps include (1) saturation in model performance on these datasets, leaving no head-room for meaningful evaluations, (2) skewed taxonomy distributions, (3) multiple choice question format that is misaligned with how scientists use AI in the real world, and (4) inaccurate answers and rationales partially led by a contest-based data collection and a time-bound review process. In this study, we present 'Expert-validated STEM QA', a high-quality, expert-validated STEM dataset (N=398) in Physics, Chemistry, Biology, and Mathematics, created by 241 domain experts. We (1) carefully designed a taxonomy with balanced distribution, (2) vetted question contributors with quality-driven incentive, (3) conducted multiple rounds of reviews with revisions validated by domain experts based on consensus, and (4) created the dataset in verifiable question and answer format. Our study demonstrated low performance ($<25\\%$) of frontier AI models on the dataset as a benchmark. Post-training on a separate, private version of the dataset (N=2,000) increased performance of the open source model by $15\\%$ relative to the baseline model (p=0.045) on the STEM subset of HLE-verified dataset, indicating potential utility of the dataset for model training. We have open-sourced a portion of our dataset for the AI research community. References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.396, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.396}} {"format": "sequential_text", "title": "A collective capability boundary in frontier large language…", "text": "Computer Science > Artificial Intelligence [Submitted on 8 Jun 2026] Title:A collective capability boundary in frontier large language models on guideline-conformant and case-specific oncology decision-making View PDF HTML (experimental)Abstract:Large language models (LLMs) achieve high scores on medical knowledge examinations, yet real-world oncology is not a knowledge test--it is a sequence of guideline-pathway choices, escalation judgments, and commitments under uncertainty. Existing benchmarks largely measure factual recall, leaving open whether frontier LLMs share decision-path blind spots that combining models cannot fix. We built the Oncology Decision Boundary Benchmark (ODBB)--2,005 oncology decision points across NCCN guidelines and colorectal cancer cases--and evaluated nine frontier LLMs (four closed-source, five open-weight families) released between June 2025 and April 2026. A fully deterministic scorer (zero LLM inference) classified outputs into 14 failure types, independently validated by two oncologists (Cohen's weighted $\\kappa$ = 0.939 and 0.790) on a 225-item stratified sample. Treating the nine as a pooled super-model, 42.1% (Wilson 95% CI 40.0--44.3%) of all items--35.7% of the 1,586 NCCN items and 66.4% of the 419 colorectal-cancer cases--were answered correctly by none, with failures concentrated in choosing between guideline pathways before reasoning within any: a consistent blind spot in clinical meta-judgment that likely requires architectural intervention rather than more training data. Two models tuned for decisiveness (GPT-5.5, Gemini 3.1 Pro Preview) made unsafe commitments three to five times more often than the seven cautious models without scoring higher. In 3--9% of items, models stated the correct next clinical step yet did not commit to it--failures of decision, not knowledge. Model quality is no longer the primary bottleneck for clinical LLM deployment; the binding constraint is the assumption that any single model can be the sole basis for a clinical decision. Progress requires architectures that detect when a model reaches its competence boundary and route the decision to a clinician. References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.35}} {"format": "sequential_text", "title": "Statutory AI: Aligning Large Language Models With Legal…", "text": "Computer Science > Artificial Intelligence [Submitted on 13 Jun 2026] Title:Statutory AI: Aligning Large Language Models With Legal Norms View PDF HTML (experimental)Abstract:With the increasing development of AI regulatory frameworks, ensuring that artificial intelligence systems, particularly generative models, operate in accordance with legal and ethical standards has become a critical priority. Existing proposals for AI alignment and value-guided behavior, however, face some limitations. Approaches such as Constitutional AI depend on human supervision, while broad normative frameworks like the Good-for-Humanity (GfH) principle may be overly general and ambiguous to provide actionable governance guidance. To overcome these limitations, we propose a hybrid approach called Statutory AI that employs pre-existing human-authored principles drawn from specific themes within a legal corpus. Specifically, Statutory AI uses legal texts as a constitutional framework, enabling AI systems to autonomously critique and revise their outputs according to established norms. It operates in two stages, both using Chain-of-Thought prompting. The first stage classifies the user prompt into one of the identified themes, while the second stage analyzes it in conjunction with relevant articles selected from the legal corpus of that theme. To illustrate the potential of our approach, we conducted an experiment involving 1,000 red-teaming prompts and five penal themes: discrimination, disclosure of confidential information, violence, fraud, and abuse of vulnerable persons. Statutory AI reduced harmful content by 52 to 59 percentage points across tested models, approximately 10 percentage points higher than standard Constitutional AI, while cutting computation time by over 50%. References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.402, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.402}} {"format": "sequential_text", "title": "From Question-First to Analyst-First: Domain-Expert Skills and Verified…", "text": "Computer Science > Artificial Intelligence [Submitted on 15 Jun 2026] Title:From Question-First to Analyst-First: Domain-Expert Skills and Verified Knowledge Compilation for Proactive Enterprise Analytics View PDF HTML (experimental)Abstract:Conversational analytics systems assume the user already has a well-formed question, leaving a non-expert facing a blank query box on an unfamiliar enterprise schema. Commercial 'proactive' tools narrow this gap only by detecting statistical anomalies over analyst-curated metric layers, and academic next-question recommenders depend on query logs that a fresh dataset lacks. We describe a production analytics system that inverts the interaction model from question-first to analyst-first through two coupled architectural ideas. First, a pluggable domain-expert 'skill' abstraction: a folder-based, database-free subject-matter pack (a manifest, per-stage prompt facets, keyword-routed references, report templates, and optional compute) auto-selected per (client, dataset) by deterministic schema matching and spliced as a cross-cutting concern into every stage of an agentic pipeline, the schema explorer, and the report engines, degrading to a strict no-op when absent. Because a skill is a self-contained folder resolved deterministically, the catalogue is open-ended: an extensible marketplace of domain experts. Second, an offline knowledge-compilation loop: an agent probes the dataset's parquet via DuckDB (zero load on production), runs critic-gated per-table convergence with self-healing retries, and data-validates joins by value overlap, producing durable schema knowledge that drives standing expert reports whose every published metric is re-verified by re-executing its evidence SQL, plus suggested questions that mirror the report agenda. These close a proactive loop: reports surface numbers, the numbers seed questions, and a click launches a verified deep dive, all before the query box is used. We give a formal model and report illustrative single-tenant evidence. We make no user-study or benchmark claims; the contribution is the architecture and its defensibility. References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.397, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.397}} {"format": "sequential_text", "title": "The Signal in the Noise: An Auditable Reliability…", "text": "Computer Science > Artificial Intelligence [Submitted on 16 Jun 2026] Title:The Signal in the Noise: An Auditable Reliability Layer for Biomedical Text Classification View PDFAbstract:Biomedical NLP pipelines routinely presuppose clean input text, yet large-scale corpora assembled through automated PDF parsing harbour pervasive OCR-like artifacts, token splits and merges, hyphenation remnants, and character-level corruption, that systematically erode lexical evidence and degrade downstream classifiers. We introduce a conservative, fully auditable spell-correction reliability layer conceived as a safety-oriented preprocessing module rather than a maximal-accuracy corrector: under conditions of uncertainty, the system abstains from editing, in accordance with a medical do-no-harm philosophy. The deterministic architecture couples bounded edit-distance candidate generation with corpus-derived n-gram scoring and a suite of biomedical safety gates that protect domain-critical terminology. We evaluate the layer both intrinsically, on a manually curated benchmark of 2,104 token-level cases, and extrinsically, on a tri-class CORD-19 topic classifier (Prevention, Treatment, Epidemiology) spanning 10,000 examples under a principled four-run protocol (Clean, Noisy, Restored, Safety). Intrinsically, the layer attains 94.61% error-fix recall on synthetic errors with zero harmful edits on negative controls. Downstream, it recovers approximately 80.45% of the noise-induced macro-F1 degradation, elevating macro-F1 from 0.7654 (Noisy) to 0.7717 (Restored) while preserving near-clean performance (Safety: 0.7721). A supplementary case study on 103 real-world OCR-extracted abstracts classified with BioBERT confirms that transformer encoders appeared relatively robust to mild noise, motivating a future grey-box architecture that integrates bounded neural signals and UMLS lexicons without compromising auditability. The system is fully deterministic, artifact-driven, and designed with deployment and auditability in mind. Submission history From: Moustafa Yehia Hassan [view email][v1] Tue, 16 Jun 2026 23:14:36 UTC (741 KB) Current browse context: cs.AI References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.35}} {"format": "sequential_text", "title": "Paper Pilot: A Human-in-the-Loop Expert System for Evidence-Traceable…", "text": "Computer Science > Artificial Intelligence [Submitted on 17 Jun 2026] Title:Paper Pilot: A Human-in-the-Loop Expert System for Evidence-Traceable Scientific Manuscript Generation in Applied Sciences View PDF HTML (experimental)Abstract:Large language model (LLM) agents are increasingly embedded in scientific workflows for literature analysis, drafting, and review. Existing systems advance autonomous discovery and manuscript generation, but do not resolve the governance problem that arises when ideas, methods, results, and claims propagate through AI-assisted workflows without mandatory human approval or artifact-level traceability. This paper proposes Paper Pilot, a human-in-the-loop expert system for evidence-traceable scientific manuscript generation in applied sciences. It adapts the Collaborative Agent Reasoning Engineering (CARE) methodology to manuscript development through manuscript-owner approval gates, explicit no-pass criteria, claim classification, audit logging, advisory LLM review, and evidence-locked revision control. The framework defines eight approval gates across the idea-to-claim pipeline and distinguishes literature-grounded from artifact-grounded claims, requiring reported numbers and interpretations to remain traceable to approved evidence; its system prompt is openly released for deployment in ChatGPT, Gemini, Claude, or institutional LLM environments. As a first empirical validation, we evaluate the citation-grounding layer with a controlled, mechanically scored benchmark (two commercial LLMs, real arXiv papers, no LLM judge): under coverage pressure ungated drafters fabricated up to 25% of their citations and never flagged an evidence gap, whereas the same models under Paper Pilot's evidence-locked rules produced zero fabricated citations and surfaced the planted gaps as explicit placeholders. Preliminary results for result grounding, revision, and adversarial robustness point the same way; full evaluation is left to future work. Paper Pilot positions LLM-assisted writing as a controlled human-AI decision-support process rather than a fully autonomous authorship pipeline. Submission history From: Ajinkya Kulkarni [view email][v1] Wed, 17 Jun 2026 21:41:22 UTC (1,321 KB) References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "hard", "clarity_score": 0.35, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.35}} {"format": "sequential_text", "title": "The Race between Agentic AI Capabilities and Data…", "text": "Computer Science > Artificial Intelligence [Submitted on 21 Jun 2026] Title:The Race between Agentic AI Capabilities and Data Quality Control in Online Surveys View PDF HTML (experimental)Abstract:Online surveys are a foundational data collection instrument in a variety of fields, with attention checks serving as critical guardians of response quality. However, the rapid emergence of agentic AI (goal directed systems powered by a large language model (LLM) brain and/or a multimodal processing unit with tool-augmented capabilities) raises new questions about the robustness of these safeguards. We investigate how well agentic AI architectures can complete web-based surveys and pass standard attention checks. We evaluate a single-agent architecture capable of multimodal input processing and tool-based web interaction on a controlled survey sandbox. We analyze the problem from two perspectives. From an attack perspective, we demonstrate how structural vulnerabilities such as exposed DOM metadata and predictable option encoding allow agents to resolve attention checks through structured parsing only. From a defense perspective, we implement a mitigation strategy of DOM metadata obfuscation to remove semantic cues in text-based questions. We evaluate multiple open-source language and multimodal models to study capability and orchestration effectiveness. Based on our evaluations, we offer perspectives on how to simultaneously meet the needs of empiricists and agentic AI researchers. References & Citations Loading... Bibliographic and Citation Tools Bibliographic Explorer (What is the Explorer?) Connected Papers (What is Connected Papers?) Litmaps (What is Litmaps?) scite Smart Citations (What are Smart Citations?) Code, Data and Media Associated with this Article alphaXiv (What is alphaXiv?) CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub (What is DagsHub?) Gotit.pub (What is GotitPub?) Hugging Face (What is Huggingface?) ScienceCast (What is ScienceCast?) Demos Recommenders and Search Tools Influence Flower (What are Influence Flowers?) CORE Recommender (What is CORE?) arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.", "metadata": {"source": "http://export.arxiv.org/rss/cs.AI", "category": "technical_scientific", "subcategory": "research_papers", "language": "en", "difficulty": "medium", "clarity_score": 0.407, "logical_leap_found": null, "steps_support_conclusion": null, "counterargument_found": null, "judge_source": "heuristic_fallback", "code_checked": false, "code_ok": null, "math_checked": false, "math_ok": null, "verified": true, "confidence_weight": 0.407}}