Publish code/reproduction.patch
Browse files- code/reproduction.patch +118 -2
code/reproduction.patch
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@@ -853,10 +853,126 @@ index dee49f8..6252056 100644
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+The [original upload report](../../reports/slat_targets_huggingface_20261015.md) records their coverage and codec identities.
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+Exact checkpoint resume requires the checkpoint's original data and feature identities.
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diff --git a/preprocess/slat/README.md b/preprocess/slat/README.md
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-
index 46e4436..
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--- a/preprocess/slat/README.md
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+++ b/preprocess/slat/README.md
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## Hugging Face snapshots
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+The [original upload report](../../reports/slat_targets_huggingface_20261015.md) records their coverage and codec identities.
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| 854 |
+Exact checkpoint resume requires the checkpoint's original data and feature identities.
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diff --git a/preprocess/slat/README.md b/preprocess/slat/README.md
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index 46e4436..c5f93e5 100644
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--- a/preprocess/slat/README.md
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+++ b/preprocess/slat/README.md
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@@ -1,7 +1,7 @@
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# SLAT preparation
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This stage prepares reusable training inputs for multi-object SLAT shape finetuning.
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-It reads the saved 3D-FRONT and SAGE-10k extent datasets after capture and voxel export.
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+It reads saved extent datasets from 3D-FRONT, SAGE-10k, and FoundationPose after capture and voxel export.
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It preserves each saved cube, object identity, and room or layout split.
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The generation implementation and its configurations reside in this package.
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@@ -11,6 +11,95 @@ The generation implementation and its configurations reside in this package.
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| `targets.py` | Select posed meshes, preserve the saved cube, and write object and scene targets |
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| `encode.py` | Convert meshes to dual grids and apply the frozen pretrained shape encoder |
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| `prepare.py` | Coordinate dataset phases and extract frozen conditioning features |
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+| `scene_targets.py` | Export one scene token per reference voxel with an explicit latent validity flag |
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+
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+## Aligned scene targets at 32³
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+
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+The scene export combines complete meshes for all prompted objects before one frozen shape encoder processes them.
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+It preserves each training view's saved cube, calibration, object order, and dataset split.
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+Different views of one room can use different cubes.
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+The export therefore retains each view ID.
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+
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+Reference voxels are the union of complete occupancy for prompted objects.
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+The shared `prompt_object_cells` function selects these voxels from saved 64³ targets and pools them to 32³.
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+Unprompted objects do not add reference voxels.
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+Older feature caches can contain extra scene voxels from unprompted objects.
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+Those extra rows do not define the reference occupancy for this export.
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+
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+Each reference voxel has exactly one scene token, including voxels that contain multiple objects.
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+The native scene encoder can omit a small number of reference voxels because its rasterization method differs.
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+The export retains those coordinates with zero feature storage and `latent_valid=false`.
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+Training must exclude invalid rows from the latent loss.
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+The export does not average object latents or interpolate missing values.
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+
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+| Array | Shape | Meaning |
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+| --- | --- | --- |
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+| `coords` | `[N, 3]` | Unique reference coordinates in sorted order, stored as `uint8` |
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+| `feats` | `[N, 32]` | Physical scene latents stored as `float16`, with zeros at invalid rows |
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+| `latent_valid` | `[N]` | Boolean flag for an exact coordinate match with native scene encoding |
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+| `memberships` | `[N, K]` | Independent per-object voxel occupancy for the same reference rows |
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+| `object_ids` | `[K]` | Prompt identities in the saved order |
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+| `model_to_world` | `[4, 4]` | Original transform from the normalized cube to world coordinates |
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+
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+Multiple columns of `memberships` can be positive at one voxel.
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+They do not create additional scene tokens.
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+
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+Run the combined export from the repository root:
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+
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+```bash
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+python -m preprocess.slat.scene_targets \
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+ --config preprocess/slat/configs/scenes_32.json
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+```
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+
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+The configuration selects training views only and uses GPUs 0, 1, and 2.
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+Sixteen CPU processes prepare meshes for six persistent GPU workers.
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+Each GPU hosts two encoder processes.
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+Each GPU worker uses four CPU threads to prepare native dual grids while the GPU encodes earlier grids.
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+The `mesh_workers` and `raster_workers` settings control these CPU counts.
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+The latter count applies separately to each GPU worker.
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+The `mesh_executor` setting selects CPU processes or threads.
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+CPU processes avoid Python thread contention during mesh preparation.
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+They transfer geometry and reference metadata without RGB or depth tensors.
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+Prefetch retains a bounded number of grids in memory.
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+
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+Mesh clipping omits plane cuts when all vertices lie strictly inside the plane.
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+Vertices near a clipping plane retain the original Trimesh procedure.
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+These changes preserve the cube, rasterization settings, encoder weights, and reference voxels.
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+
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+Its `encoder_config` selects the existing codec weights, dual-grid settings, and native Python environment.
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+Each dataset saves its targets under `datasets/<dataset>/slat/32/scene_targets/`.
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+The format identifier is `slat-scene-targets-v1`.
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+Logs and combined progress reside under `outputs/slat_scene/32/preparation/`.
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+
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+The export reuses completed native scene encodings after it checks their dataset, cube, prompts, codec, and file checksums.
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+Existing object caches retain their original files.
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+Per-view completion records support resume after an interruption.
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+Resume retries failed encodings and replaces corrupt output files.
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+
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+Add `--limit-per-dataset 2` for a short GPU check.
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+Repeat the command without that argument to complete every training view.
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+The command finishes active jobs before it honors SIGINT or SIGTERM.
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+The default storage reserve stops preparation if free space falls below 20 GiB.
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+
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+`dataloader.slat_scene.SceneTargetDataset` reads one or more exported caches without loading meshes.
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+It checks exact reference coordinates, occupancy labels, object identities, and cube transforms against the saved extent views.
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+It normalizes valid latents with the pretrained flow statistics and keeps invalid rows zero.
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+
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+### Test native latent equivalence
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+
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+Run the regression with the actual pretrained encoder:
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+
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+```bash
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+PARTPROBE3D_NATIVE_SLAT_TEST=1 python -m pytest \
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+ preprocess/tests/test_slat_native_equivalence.py -q
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+```
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+
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+This test requires the native CUDA environment and existing codec checkpoints.
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+Set `PARTPROBE3D_NATIVE_SLAT_DEVICE` to select a GPU other than `cuda:0`.
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+The test compares original serial preparation with optimized clipping and four CPU threads for rasterization.
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+It covers inside meshes, clipped meshes, and overlapping objects encoded together.
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+It requires identical coordinates and identical stored `float16` latents with zero tolerance.
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+The normal test suite skips this GPU test unless the environment flag enables it.
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## Prepared data
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@@ -84,8 +173,8 @@ Scene encoding preserves object failures and includes their selected meshes in t
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Failed objects still require successful encoding before feature extraction or finetuning.
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Resume preserves completed object and scene latents.
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-The cached training configurations supervise objects and do not require scene targets.
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-Configurations with `require_scene_targets=true` retain scene supervision in their feature caches.
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+All shape training configurations supervise object latents only.
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+Feature caches exclude scene supervision, while target exports retain scene latents for diagnostics.
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1. Prepare targets and features for both training datasets.
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@@ -181,42 +270,31 @@ Training resume also checks cache provenance and latent target checksums.
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## Hugging Face snapshots
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