Sync visual system from GitHub a2c3818
Browse filesMirror the audited 540-resource dataset, unified ImageGen brand system, responsive website sources, and rebuilt social preview from GitHub commit a2c3818.
- .claude/launch.json +0 -11
- assets/BRAND.md +13 -8
- assets/README.md +2 -2
- assets/apple-touch-icon.png +2 -2
- assets/awesome-loop-engineering-logo-192.png +2 -2
- assets/awesome-loop-engineering-logo-master.png +2 -2
- assets/awesome-loop-engineering-logo.png +2 -2
- assets/awesome-loop-engineering-logo.svg +0 -16
- assets/favicon-32.png +2 -2
- assets/loop-contract-cards.svg +44 -44
- assets/loop-engineering-stack-mobile.svg +25 -25
- assets/loop-engineering-stack.svg +22 -22
- assets/loop-lifecycle.svg +34 -34
- assets/social-preview.png +2 -2
- docs/assets/apple-touch-icon.png +2 -2
- docs/assets/awesome-loop-engineering-logo-192.png +2 -2
- docs/assets/awesome-loop-engineering-logo.png +2 -2
- docs/assets/awesome-loop-engineering-logo.svg +0 -16
- docs/assets/favicon-32.png +2 -2
- docs/assets/loop-contract-cards.svg +44 -44
- docs/assets/loop-engineering-stack-mobile.svg +25 -25
- docs/assets/loop-engineering-stack.svg +22 -22
- docs/assets/loop-hero-scene.js +35 -28
- docs/assets/loop-lifecycle.svg +34 -34
- docs/assets/social-preview.png +2 -2
- docs/index.html +13 -5
- meta/social-preview.html +29 -22
.claude/launch.json
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{
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"version": "0.0.1",
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"configurations": [
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{
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"name": "landing-page",
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"runtimeExecutable": "python3",
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"runtimeArgs": ["-m", "http.server", "4319", "--directory", "/Users/chaoyue/Library/CloudStorage/Dropbox/Loop Engineering/awesome-loop-engineering/docs"],
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"port": 4319
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}
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]
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}
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assets/BRAND.md
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## Mark
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The Awesome Loop Engineering mark combines three ideas in one
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- **Loop:**
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- **Verification:** the
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- **Persisted state:** the violet checkpoint marks the handoff between one pass and the next.
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The mark was generated with ChatGPT Image and productionized as transparent PNG assets. Use
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@@ -18,10 +18,12 @@ browser tabs. The high-resolution transparent source is
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| Role | Color |
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|---|---|
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| Light surface | Paper `#F7F9FC` |
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## Usage
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- Keep clear space around the mark equal to at least 9% of its width.
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- Use the supplied assets rather than cropping or redrawing the symbol.
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- Do not add an enclosing circle, glow, drop shadow, or decorative state lines.
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- Preserve the
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- Use the full project name in adjacent text; the mark does not contain a monogram.
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The README cover remains a separate editorial illustration. The social preview uses the mark as
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part of a composed 1280x640 sharing card and should not be substituted for the README cover.
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## Mark
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The Awesome Loop Engineering mark combines three ideas in one compact symbol:
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- **Loop:** two directional paths make recurrence immediately legible.
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- **Verification:** the central check represents a deterministic evidence gate.
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- **Persisted state:** the violet checkpoint marks the handoff between one pass and the next.
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The mark was generated with ChatGPT Image and productionized as transparent PNG assets. Use
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| Role | Color |
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|---|---|
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| Governed path | Cobalt `#155EEF` |
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| Returning work | Cyan `#08A9C4` |
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| Verification / success | Green `#0C9B68` |
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| State / retry | Violet `#7055D9` |
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| Human escalation | Amber `#D97706` |
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| Primary text | Ink `#121722` |
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| Light surface | Paper `#F7F9FC` |
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## Usage
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- Keep clear space around the mark equal to at least 9% of its width.
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- Use the supplied assets rather than cropping or redrawing the symbol.
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- Do not add an enclosing circle, glow, drop shadow, or decorative state lines.
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- Preserve both arrow directions, the central verification check, and the violet checkpoint.
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- Use the full project name in adjacent text; the mark does not contain a monogram.
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The diagrams and runtime scene use the same semantic color roles: cobalt for governance, cyan for
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work packets, green for evidence, violet for state or retry, and amber for human escalation.
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The README cover remains a separate editorial illustration. The social preview uses the mark as
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part of a composed 1280x640 sharing card and should not be substituted for the README cover.
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assets/README.md
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@@ -10,10 +10,10 @@ This directory contains visual assets used by the repository README, GitHub Page
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- `BRAND.md` - Mark rationale, palette, clear-space rules, and usage guidance.
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- `loop-engineering-stack.png` - ChatGPT Image-generated editorial stack showing how Loop Engineering governs prompt, context, and harness engineering over time.
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- `loop-engineering-stack.svg` - Legacy vector source retained for lightweight and editable reuse.
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- `loop-contract-cards.svg` -
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- `loop-lifecycle.svg` - One pass of a recurring loop: Intake, Delegate, Act, Verify, Persist, and Decide, where Decide retries, escalates, or exits.
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- `loop-runtime-map.png` - ChatGPT Image-generated runtime map from a nearby session through desktop, CI/cloud, and durable-worker execution.
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- `loop-maturity-model.png` - ChatGPT Image-generated seven-level maturity path from manual prompting to production-supervised loops.
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- `social-preview.png` - 1280x640 card for
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Please keep assets lightweight and directly useful for repository presentation. Avoid adding screenshots or large generated files unless they improve the README or documentation experience.
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- `BRAND.md` - Mark rationale, palette, clear-space rules, and usage guidance.
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- `loop-engineering-stack.png` - ChatGPT Image-generated editorial stack showing how Loop Engineering governs prompt, context, and harness engineering over time.
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- `loop-engineering-stack.svg` - Legacy vector source retained for lightweight and editable reuse.
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- `loop-contract-cards.svg` - Grouped operating-spec visual for objective, trigger, intake, workspace, context, delegation, verification, state, budget, escalation, and exit.
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- `loop-lifecycle.svg` - One pass of a recurring loop: Intake, Delegate, Act, Verify, Persist, and Decide, where Decide retries, escalates, or exits.
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- `loop-runtime-map.png` - ChatGPT Image-generated runtime map from a nearby session through desktop, CI/cloud, and durable-worker execution.
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- `loop-maturity-model.png` - ChatGPT Image-generated seven-level maturity path from manual prompting to production-supervised loops.
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- `social-preview.png` - 1280x640 proof-led sharing card for `og:image`, social posts, and GitHub's social preview. After regenerating it, re-upload under repo Settings -> Social preview and bump the `?v=` cache-bust parameter in `docs/index.html`.
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Please keep assets lightweight and directly useful for repository presentation. Avoid adding screenshots or large generated files unless they improve the README or documentation experience.
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assets/apple-touch-icon.png
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assets/awesome-loop-engineering-logo-192.png
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assets/awesome-loop-engineering-logo-master.png
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assets/awesome-loop-engineering-logo.png
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assets/awesome-loop-engineering-logo.svg
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assets/favicon-32.png
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assets/loop-contract-cards.svg
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assets/loop-engineering-stack-mobile.svg
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assets/loop-engineering-stack.svg
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assets/loop-lifecycle.svg
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assets/social-preview.png
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docs/assets/apple-touch-icon.png
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docs/assets/awesome-loop-engineering-logo-192.png
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docs/assets/awesome-loop-engineering-logo.png
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docs/assets/awesome-loop-engineering-logo.svg
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docs/assets/favicon-32.png
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Git LFS Details
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Git LFS Details
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docs/assets/loop-contract-cards.svg
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docs/assets/loop-engineering-stack-mobile.svg
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docs/assets/loop-engineering-stack.svg
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docs/assets/loop-hero-scene.js
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@@ -65,7 +65,7 @@ if (container && hero) {
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human: 0xd97706,
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exit: 0x0c9b68,
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ink: 0x172033,
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line:
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};
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const palette = [
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colors.work,
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colors.state,
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colors.decision,
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];
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const paper = new THREE.Color(
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const white = new THREE.Color(0xffffff);
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const yAxis = new THREE.Vector3(0, 1, 0);
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const lineOffset = new THREE.Vector3(0, -0.08, -0.16);
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renderer.setClearColor(paper, 1);
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1;
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renderer.domElement.setAttribute('aria-hidden', 'true');
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renderer.domElement.dataset.loopSceneCanvas = 'true';
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container.appendChild(renderer.domElement);
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camera.position.set(0, 2.6, 10);
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camera.lookAt(0, 0, 0);
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scene.add(new THREE.HemisphereLight(0xffffff,
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const keyLight = new THREE.DirectionalLight(0xffffff,
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keyLight.position.set(-4, 6, 8);
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scene.add(keyLight);
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const cyanLight = new THREE.PointLight(colors.work,
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cyanLight.position.set(-2.3, 1.5, 4.5);
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scene.add(cyanLight);
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const greenLight = new THREE.PointLight(colors.evidence,
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greenLight.position.set(2.2, 1.1, 4.2);
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scene.add(greenLight);
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const root = new THREE.Group();
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scene.add(root);
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function standardMaterial(hex, lighten = 0.
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const color = new THREE.Color(hex);
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const material = new THREE.MeshStandardMaterial({
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color: color.clone().lerp(white, Math.min(lighten, 0.
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emissive: color,
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emissiveIntensity: options.emissiveIntensity ?? 0.06,
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metalness: options.metalness ?? 0.08,
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new THREE.Vector3(4.72, 0, 0),
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];
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const compactStagePositions = [
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new THREE.Vector3(-1.
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new THREE.Vector3(0, 0.94, 0),
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new THREE.Vector3(1.
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new THREE.Vector3(1.
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new THREE.Vector3(0, -1.02, 0.04),
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new THREE.Vector3(-1.
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];
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const stagePositions = desktopStagePositions.map((position) => position.clone());
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let compactLayout = false;
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let mainCurve = buildMainCurve();
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let retryCurve = buildRetryCurve(false);
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const mainTube = addTube(mainCurve, 0.
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const mainGlow = addTube(mainCurve, 0.
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const retryLine = new THREE.Line(
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new THREE.BufferGeometry().setFromPoints(retryCurve.getPoints(lowPower ? 90 : 160)),
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new THREE.LineDashedMaterial({
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color: colors.retry,
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transparent: true,
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opacity: 0.
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dashSize: 0.12,
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gapSize: 0.09,
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depthWrite: false,
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halo.position.y = -0.43;
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group.add(halo);
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const baseMaterial = standardMaterial(hex, 0.
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const base = new THREE.Mesh(
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new THREE.CylinderGeometry(0.48, 0.56, 0.07, lowPower ? 20 : 32),
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baseMaterial,
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const queueCards = [];
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for (let index = 0; index < 3; index += 1) {
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const card = new THREE.Group();
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const bodyMaterial = track(intake, standardMaterial(colors.work, 0.
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emissiveIntensity: 0.04,
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roughness: 0.54,
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}));
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act.group.add(workspace);
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const workspaceFloor = new THREE.Mesh(
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new THREE.BoxGeometry(1.02, 0.035, 0.5),
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track(act, standardMaterial(colors.agent, 0.
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);
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workspaceFloor.position.y = -0.29;
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act.group.add(workspaceFloor);
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const contextChips = roleColors.map((hex, index) => {
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const chip = new THREE.Mesh(
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new THREE.BoxGeometry(0.17, 0.11, 0.035),
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track(act, standardMaterial(hex, 0.
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);
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chip.position.set((index - 1) * 0.32, 0.56 + (index % 2) * 0.05, 0.02);
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act.group.add(chip);
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const persist = createStation(4, 'STATE LEDGER', colors.state);
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const stateLayers = [0, 1, 2].map((index) => {
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const material = track(persist, standardMaterial(index === 1 ? colors.orchestrator : colors.state, 0.
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emissiveIntensity: 0.12,
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roughness: 0.42,
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}));
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const receipt = new THREE.Group();
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const body = new THREE.Mesh(
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new THREE.BoxGeometry(0.15, 0.22, 0.05),
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track(persist, standardMaterial(colors.state, 0.
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);
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const mark = new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.03, 0.012), basicMaterial(colors.evidence, 0.82));
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mark.position.set(0, 0.06, 0.035);
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const base = material.userData.baseEmissiveIntensity || 0;
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material.emissiveIntensity = base + (selected ? 0.18 : nearby * 0.08);
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});
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state.title.material.opacity = selected ? 1 : 0.
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});
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queueCards.forEach((card, index) => {
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});
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mainCurve = buildMainCurve();
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replaceTubeGeometry(mainTube, mainCurve, 0.
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replaceTubeGeometry(mainGlow, mainCurve, 0.
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stageTimes = stagePositions.map(closestCurveTime);
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arrowTimes = stageTimes.slice(0, -1).map((time, index) => (time + stageTimes[index + 1]) / 2);
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mainArrows.forEach((arrow, index) => positionArrow(arrow, mainCurve, arrowTimes[index]));
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stationScale = compact ? 1.01 : tablet ? 0.92 : 1.04;
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packetGroup.scale.setScalar(compact ? 1.12 : 1);
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stationLabels.forEach((label) => {
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microLabels.forEach((label) => { label.visible = width >= 980; });
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render(performance.now());
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}
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const red = pixels[index];
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const green = pixels[index + 1];
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const blue = pixels[index + 2];
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const distanceFromPaper = Math.abs(red -
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const luminance = red * 0.2126 + green * 0.7152 + blue * 0.0722;
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sampled += 1;
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if (distanceFromPaper > 24) painted += 1;
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human: 0xd97706,
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exit: 0x0c9b68,
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ink: 0x172033,
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line: 0x91a0b8,
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};
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const palette = [
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colors.work,
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colors.state,
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colors.decision,
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];
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const paper = new THREE.Color(0xf4f7fc);
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const white = new THREE.Color(0xffffff);
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const yAxis = new THREE.Vector3(0, 1, 0);
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const lineOffset = new THREE.Vector3(0, -0.08, -0.16);
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renderer.setClearColor(paper, 1);
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1.04;
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renderer.domElement.setAttribute('aria-hidden', 'true');
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renderer.domElement.dataset.loopSceneCanvas = 'true';
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container.appendChild(renderer.domElement);
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camera.position.set(0, 2.6, 10);
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camera.lookAt(0, 0, 0);
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scene.add(new THREE.HemisphereLight(0xffffff, 0xb5c4da, 1.55));
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const keyLight = new THREE.DirectionalLight(0xffffff, 2.05);
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keyLight.position.set(-4, 6, 8);
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scene.add(keyLight);
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+
const cyanLight = new THREE.PointLight(colors.work, 5.2, 12, 2);
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cyanLight.position.set(-2.3, 1.5, 4.5);
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scene.add(cyanLight);
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+
const greenLight = new THREE.PointLight(colors.evidence, 4.2, 10, 2);
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greenLight.position.set(2.2, 1.1, 4.2);
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scene.add(greenLight);
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const root = new THREE.Group();
|
| 121 |
scene.add(root);
|
| 122 |
|
| 123 |
+
function standardMaterial(hex, lighten = 0.28, options = {}) {
|
| 124 |
const color = new THREE.Color(hex);
|
| 125 |
const material = new THREE.MeshStandardMaterial({
|
| 126 |
+
color: color.clone().lerp(white, Math.min(lighten, 0.46)),
|
| 127 |
emissive: color,
|
| 128 |
emissiveIntensity: options.emissiveIntensity ?? 0.06,
|
| 129 |
metalness: options.metalness ?? 0.08,
|
|
|
|
| 264 |
new THREE.Vector3(4.72, 0, 0),
|
| 265 |
];
|
| 266 |
const compactStagePositions = [
|
| 267 |
+
new THREE.Vector3(-1.68, 0.94, 0.04),
|
| 268 |
new THREE.Vector3(0, 0.94, 0),
|
| 269 |
+
new THREE.Vector3(1.68, 0.94, 0.04),
|
| 270 |
+
new THREE.Vector3(1.68, -1.02, 0),
|
| 271 |
new THREE.Vector3(0, -1.02, 0.04),
|
| 272 |
+
new THREE.Vector3(-1.68, -1.02, 0),
|
| 273 |
];
|
| 274 |
const stagePositions = desktopStagePositions.map((position) => position.clone());
|
| 275 |
|
|
|
|
| 305 |
let compactLayout = false;
|
| 306 |
let mainCurve = buildMainCurve();
|
| 307 |
let retryCurve = buildRetryCurve(false);
|
| 308 |
+
const mainTube = addTube(mainCurve, 0.034, colors.orchestrator, 0.9, 180);
|
| 309 |
+
const mainGlow = addTube(mainCurve, 0.078, colors.work, 0.1, 160);
|
| 310 |
const retryLine = new THREE.Line(
|
| 311 |
new THREE.BufferGeometry().setFromPoints(retryCurve.getPoints(lowPower ? 90 : 160)),
|
| 312 |
new THREE.LineDashedMaterial({
|
| 313 |
color: colors.retry,
|
| 314 |
transparent: true,
|
| 315 |
+
opacity: 0.72,
|
| 316 |
dashSize: 0.12,
|
| 317 |
gapSize: 0.09,
|
| 318 |
depthWrite: false,
|
|
|
|
| 366 |
halo.position.y = -0.43;
|
| 367 |
group.add(halo);
|
| 368 |
|
| 369 |
+
const baseMaterial = standardMaterial(hex, 0.42, { roughness: 0.58, emissiveIntensity: 0.04 });
|
| 370 |
const base = new THREE.Mesh(
|
| 371 |
new THREE.CylinderGeometry(0.48, 0.56, 0.07, lowPower ? 20 : 32),
|
| 372 |
baseMaterial,
|
|
|
|
| 418 |
const queueCards = [];
|
| 419 |
for (let index = 0; index < 3; index += 1) {
|
| 420 |
const card = new THREE.Group();
|
| 421 |
+
const bodyMaterial = track(intake, standardMaterial(colors.work, 0.5 - index * 0.05, {
|
| 422 |
emissiveIntensity: 0.04,
|
| 423 |
roughness: 0.54,
|
| 424 |
}));
|
|
|
|
| 497 |
act.group.add(workspace);
|
| 498 |
const workspaceFloor = new THREE.Mesh(
|
| 499 |
new THREE.BoxGeometry(1.02, 0.035, 0.5),
|
| 500 |
+
track(act, standardMaterial(colors.agent, 0.48, { transparent: true, opacity: 0.78, depthWrite: false })),
|
| 501 |
);
|
| 502 |
workspaceFloor.position.y = -0.29;
|
| 503 |
act.group.add(workspaceFloor);
|
|
|
|
| 524 |
const contextChips = roleColors.map((hex, index) => {
|
| 525 |
const chip = new THREE.Mesh(
|
| 526 |
new THREE.BoxGeometry(0.17, 0.11, 0.035),
|
| 527 |
+
track(act, standardMaterial(hex, 0.4, { emissiveIntensity: 0.12 })),
|
| 528 |
);
|
| 529 |
chip.position.set((index - 1) * 0.32, 0.56 + (index % 2) * 0.05, 0.02);
|
| 530 |
act.group.add(chip);
|
|
|
|
| 578 |
|
| 579 |
const persist = createStation(4, 'STATE LEDGER', colors.state);
|
| 580 |
const stateLayers = [0, 1, 2].map((index) => {
|
| 581 |
+
const material = track(persist, standardMaterial(index === 1 ? colors.orchestrator : colors.state, 0.34, {
|
| 582 |
emissiveIntensity: 0.12,
|
| 583 |
roughness: 0.42,
|
| 584 |
}));
|
|
|
|
| 594 |
const receipt = new THREE.Group();
|
| 595 |
const body = new THREE.Mesh(
|
| 596 |
new THREE.BoxGeometry(0.15, 0.22, 0.05),
|
| 597 |
+
track(persist, standardMaterial(colors.state, 0.46, { emissiveIntensity: 0.1 })),
|
| 598 |
);
|
| 599 |
const mark = new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.03, 0.012), basicMaterial(colors.evidence, 0.82));
|
| 600 |
mark.position.set(0, 0.06, 0.035);
|
|
|
|
| 778 |
const base = material.userData.baseEmissiveIntensity || 0;
|
| 779 |
material.emissiveIntensity = base + (selected ? 0.18 : nearby * 0.08);
|
| 780 |
});
|
| 781 |
+
state.title.material.opacity = selected ? 1 : 0.9;
|
| 782 |
});
|
| 783 |
|
| 784 |
queueCards.forEach((card, index) => {
|
|
|
|
| 856 |
});
|
| 857 |
|
| 858 |
mainCurve = buildMainCurve();
|
| 859 |
+
replaceTubeGeometry(mainTube, mainCurve, 0.034, 180);
|
| 860 |
+
replaceTubeGeometry(mainGlow, mainCurve, 0.078, 160);
|
| 861 |
stageTimes = stagePositions.map(closestCurveTime);
|
| 862 |
arrowTimes = stageTimes.slice(0, -1).map((time, index) => (time + stageTimes[index + 1]) / 2);
|
| 863 |
mainArrows.forEach((arrow, index) => positionArrow(arrow, mainCurve, arrowTimes[index]));
|
|
|
|
| 900 |
|
| 901 |
stationScale = compact ? 1.01 : tablet ? 0.92 : 1.04;
|
| 902 |
packetGroup.scale.setScalar(compact ? 1.12 : 1);
|
| 903 |
+
stationLabels.forEach((label) => {
|
| 904 |
+
label.visible = !compact;
|
| 905 |
+
label.position.y = 0.98;
|
| 906 |
+
label.scale.set(tablet ? 1.34 : 1.52, 0.285, 1);
|
| 907 |
+
});
|
| 908 |
+
numberLabels.forEach((label) => {
|
| 909 |
+
label.visible = compact;
|
| 910 |
+
label.scale.setScalar(compact ? 0.43 : 0.39);
|
| 911 |
+
});
|
| 912 |
microLabels.forEach((label) => { label.visible = width >= 980; });
|
| 913 |
render(performance.now());
|
| 914 |
}
|
|
|
|
| 987 |
const red = pixels[index];
|
| 988 |
const green = pixels[index + 1];
|
| 989 |
const blue = pixels[index + 2];
|
| 990 |
+
const distanceFromPaper = Math.abs(red - 244) + Math.abs(green - 247) + Math.abs(blue - 252);
|
| 991 |
const luminance = red * 0.2126 + green * 0.7152 + blue * 0.0722;
|
| 992 |
sampled += 1;
|
| 993 |
if (distanceFromPaper > 24) painted += 1;
|
docs/assets/loop-lifecycle.svg
CHANGED
|
|
|
|
docs/assets/social-preview.png
CHANGED
|
Git LFS Details
|
|
Git LFS Details
|
docs/index.html
CHANGED
|
@@ -17,14 +17,14 @@
|
|
| 17 |
<meta property="og:title" content="Awesome Loop Engineering">
|
| 18 |
<meta property="og:description" content="540 source-audited resources, 15 patterns, 15 validated contracts, and 6 runnable templates for recurring, stateful, verified AI-agent systems.">
|
| 19 |
<meta property="og:url" content="https://chaoyue0307.github.io/awesome-loop-engineering/">
|
| 20 |
-
<meta property="og:image" content="https://chaoyue0307.github.io/awesome-loop-engineering/assets/social-preview.png?v=
|
| 21 |
<meta property="og:image:width" content="1280">
|
| 22 |
<meta property="og:image:height" content="640">
|
| 23 |
<meta property="og:image:alt" content="Awesome Loop Engineering: design loops, not just prompts.">
|
| 24 |
<meta name="twitter:card" content="summary_large_image">
|
| 25 |
<meta name="twitter:title" content="Awesome Loop Engineering">
|
| 26 |
<meta name="twitter:description" content="540 source-audited resources, 15 patterns, 15 validated contracts, and 6 runnable templates for recurring, stateful, verified AI-agent systems.">
|
| 27 |
-
<meta name="twitter:image" content="https://chaoyue0307.github.io/awesome-loop-engineering/assets/social-preview.png?v=
|
| 28 |
<link rel="alternate" type="application/atom+xml" title="Awesome Loop Engineering releases" href="https://github.com/ChaoYue0307/awesome-loop-engineering/releases.atom">
|
| 29 |
<link rel="alternate" type="application/atom+xml" title="Awesome Loop Engineering commits" href="https://github.com/ChaoYue0307/awesome-loop-engineering/commits/main.atom">
|
| 30 |
<style>
|
|
@@ -165,6 +165,7 @@
|
|
| 165 |
margin: 34px auto 0;
|
| 166 |
border-top: 1px solid var(--line-strong);
|
| 167 |
border-bottom: 1px solid var(--line-strong);
|
|
|
|
| 168 |
}
|
| 169 |
.scene-head {
|
| 170 |
display: flex;
|
|
@@ -190,6 +191,7 @@
|
|
| 190 |
width: 100%;
|
| 191 |
height: 324px;
|
| 192 |
overflow: hidden;
|
|
|
|
| 193 |
pointer-events: none;
|
| 194 |
}
|
| 195 |
.hero-scene canvas { display: block; width: 100%; height: 100%; opacity: 0.96; }
|
|
@@ -318,7 +320,13 @@
|
|
| 318 |
}
|
| 319 |
.hero-visual { max-width: 780px; margin: 0 auto; }
|
| 320 |
.hero-visual picture, .hero-visual img, .diagram img { display: block; width: 100%; height: auto; }
|
| 321 |
-
.diagram-scroll {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 322 |
.stats {
|
| 323 |
display: grid;
|
| 324 |
grid-template-columns: repeat(5, 1fr);
|
|
@@ -683,7 +691,7 @@
|
|
| 683 |
.hero-system { display: flex; flex-direction: column; margin-top: 20px; }
|
| 684 |
.scene-head { order: 1; justify-content: center; min-height: 34px; padding: 6px 0; }
|
| 685 |
.scene-flow { display: none; }
|
| 686 |
-
.hero-scene { order: 2; width: 100%; height:
|
| 687 |
.hero-scene canvas { opacity: 1; }
|
| 688 |
.scene-key { order: 4; display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 0; min-height: 68px; padding: 0; font-size: 0.67rem; }
|
| 689 |
.scene-key-item { justify-content: flex-start; min-width: 0; min-height: 34px; padding: 7px 8px; }
|
|
@@ -865,7 +873,7 @@
|
|
| 865 |
"https://huggingface.co/datasets/cy0307/awesome-loop-engineering"
|
| 866 |
],
|
| 867 |
"license": "https://creativecommons.org/publicdomain/zero/1.0/",
|
| 868 |
-
"image": "https://chaoyue0307.github.io/awesome-loop-engineering/assets/social-preview.png?v=
|
| 869 |
"logo": "https://chaoyue0307.github.io/awesome-loop-engineering/assets/awesome-loop-engineering-logo.png",
|
| 870 |
"author": { "@type": "Person", "name": "Chaoyue He" }
|
| 871 |
}
|
|
|
|
| 17 |
<meta property="og:title" content="Awesome Loop Engineering">
|
| 18 |
<meta property="og:description" content="540 source-audited resources, 15 patterns, 15 validated contracts, and 6 runnable templates for recurring, stateful, verified AI-agent systems.">
|
| 19 |
<meta property="og:url" content="https://chaoyue0307.github.io/awesome-loop-engineering/">
|
| 20 |
+
<meta property="og:image" content="https://chaoyue0307.github.io/awesome-loop-engineering/assets/social-preview.png?v=6">
|
| 21 |
<meta property="og:image:width" content="1280">
|
| 22 |
<meta property="og:image:height" content="640">
|
| 23 |
<meta property="og:image:alt" content="Awesome Loop Engineering: design loops, not just prompts.">
|
| 24 |
<meta name="twitter:card" content="summary_large_image">
|
| 25 |
<meta name="twitter:title" content="Awesome Loop Engineering">
|
| 26 |
<meta name="twitter:description" content="540 source-audited resources, 15 patterns, 15 validated contracts, and 6 runnable templates for recurring, stateful, verified AI-agent systems.">
|
| 27 |
+
<meta name="twitter:image" content="https://chaoyue0307.github.io/awesome-loop-engineering/assets/social-preview.png?v=6">
|
| 28 |
<link rel="alternate" type="application/atom+xml" title="Awesome Loop Engineering releases" href="https://github.com/ChaoYue0307/awesome-loop-engineering/releases.atom">
|
| 29 |
<link rel="alternate" type="application/atom+xml" title="Awesome Loop Engineering commits" href="https://github.com/ChaoYue0307/awesome-loop-engineering/commits/main.atom">
|
| 30 |
<style>
|
|
|
|
| 165 |
margin: 34px auto 0;
|
| 166 |
border-top: 1px solid var(--line-strong);
|
| 167 |
border-bottom: 1px solid var(--line-strong);
|
| 168 |
+
background: var(--surface);
|
| 169 |
}
|
| 170 |
.scene-head {
|
| 171 |
display: flex;
|
|
|
|
| 191 |
width: 100%;
|
| 192 |
height: 324px;
|
| 193 |
overflow: hidden;
|
| 194 |
+
background: #f4f7fc;
|
| 195 |
pointer-events: none;
|
| 196 |
}
|
| 197 |
.hero-scene canvas { display: block; width: 100%; height: 100%; opacity: 0.96; }
|
|
|
|
| 320 |
}
|
| 321 |
.hero-visual { max-width: 780px; margin: 0 auto; }
|
| 322 |
.hero-visual picture, .hero-visual img, .diagram img { display: block; width: 100%; height: auto; }
|
| 323 |
+
.hero-visual picture, .diagram-scroll {
|
| 324 |
+
width: 100%;
|
| 325 |
+
overflow: hidden;
|
| 326 |
+
border: 1px solid var(--line);
|
| 327 |
+
border-radius: 6px;
|
| 328 |
+
background: var(--surface);
|
| 329 |
+
}
|
| 330 |
.stats {
|
| 331 |
display: grid;
|
| 332 |
grid-template-columns: repeat(5, 1fr);
|
|
|
|
| 691 |
.hero-system { display: flex; flex-direction: column; margin-top: 20px; }
|
| 692 |
.scene-head { order: 1; justify-content: center; min-height: 34px; padding: 6px 0; }
|
| 693 |
.scene-flow { display: none; }
|
| 694 |
+
.hero-scene { order: 2; width: 100%; height: 258px; }
|
| 695 |
.hero-scene canvas { opacity: 1; }
|
| 696 |
.scene-key { order: 4; display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 0; min-height: 68px; padding: 0; font-size: 0.67rem; }
|
| 697 |
.scene-key-item { justify-content: flex-start; min-width: 0; min-height: 34px; padding: 7px 8px; }
|
|
|
|
| 873 |
"https://huggingface.co/datasets/cy0307/awesome-loop-engineering"
|
| 874 |
],
|
| 875 |
"license": "https://creativecommons.org/publicdomain/zero/1.0/",
|
| 876 |
+
"image": "https://chaoyue0307.github.io/awesome-loop-engineering/assets/social-preview.png?v=6",
|
| 877 |
"logo": "https://chaoyue0307.github.io/awesome-loop-engineering/assets/awesome-loop-engineering-logo.png",
|
| 878 |
"author": { "@type": "Person", "name": "Chaoyue He" }
|
| 879 |
}
|
meta/social-preview.html
CHANGED
|
@@ -15,61 +15,68 @@
|
|
| 15 |
.preview {
|
| 16 |
position: relative;
|
| 17 |
display: grid;
|
| 18 |
-
grid-template-columns: 1.
|
| 19 |
width: 100%;
|
| 20 |
height: 100%;
|
| 21 |
-
padding:
|
| 22 |
-
border-top:
|
| 23 |
}
|
| 24 |
.preview::after {
|
| 25 |
content: "";
|
| 26 |
position: absolute;
|
| 27 |
-
left:
|
| 28 |
-
right:
|
| 29 |
-
bottom:
|
| 30 |
-
border-top: 1px solid #
|
| 31 |
}
|
| 32 |
.identity { min-width: 0; }
|
| 33 |
.kicker {
|
| 34 |
-
margin: 0 0
|
| 35 |
color: #155eef;
|
| 36 |
-
font: 700
|
| 37 |
text-transform: uppercase;
|
| 38 |
}
|
| 39 |
-
h1 { max-width:
|
| 40 |
-
.tagline { margin:
|
| 41 |
-
.support { max-width: 720px; margin:
|
| 42 |
.mark {
|
| 43 |
display: flex;
|
|
|
|
| 44 |
align-items: center;
|
| 45 |
justify-content: center;
|
| 46 |
-
|
|
|
|
|
|
|
|
|
|
| 47 |
}
|
| 48 |
-
.mark img { display: block; width:
|
|
|
|
| 49 |
.stats {
|
| 50 |
position: absolute;
|
| 51 |
-
left:
|
| 52 |
-
right:
|
| 53 |
-
bottom:
|
| 54 |
display: grid;
|
| 55 |
grid-template-columns: repeat(4, 1fr);
|
| 56 |
}
|
| 57 |
-
.stat { padding-top:
|
| 58 |
.stat + .stat { border-left: 1px solid #cfd7e5; padding-left: 26px; }
|
| 59 |
-
.stat b { display: block; font-size:
|
| 60 |
-
.stat
|
|
|
|
| 61 |
</style>
|
| 62 |
</head>
|
| 63 |
<body>
|
| 64 |
<main class="preview">
|
| 65 |
<div class="identity">
|
| 66 |
-
<p class="kicker">Source-audited field guide
|
| 67 |
<h1>Awesome Loop Engineering</h1>
|
| 68 |
<p class="tagline">Design loops, not just prompts.</p>
|
| 69 |
-
<p class="support">
|
| 70 |
</div>
|
| 71 |
<div class="mark">
|
| 72 |
<img src="../assets/awesome-loop-engineering-logo.png" alt="">
|
|
|
|
| 73 |
</div>
|
| 74 |
<div class="stats">
|
| 75 |
<div class="stat"><b>540</b><span>Source-audited resources</span></div>
|
|
|
|
| 15 |
.preview {
|
| 16 |
position: relative;
|
| 17 |
display: grid;
|
| 18 |
+
grid-template-columns: 1.34fr 0.66fr;
|
| 19 |
width: 100%;
|
| 20 |
height: 100%;
|
| 21 |
+
padding: 58px 72px 52px;
|
| 22 |
+
border-top: 10px solid #155eef;
|
| 23 |
}
|
| 24 |
.preview::after {
|
| 25 |
content: "";
|
| 26 |
position: absolute;
|
| 27 |
+
left: 72px;
|
| 28 |
+
right: 72px;
|
| 29 |
+
bottom: 136px;
|
| 30 |
+
border-top: 1px solid #b8c3d4;
|
| 31 |
}
|
| 32 |
.identity { min-width: 0; }
|
| 33 |
.kicker {
|
| 34 |
+
margin: 0 0 21px;
|
| 35 |
color: #155eef;
|
| 36 |
+
font: 700 17px/1.2 ui-monospace, SFMono-Regular, Menlo, monospace;
|
| 37 |
text-transform: uppercase;
|
| 38 |
}
|
| 39 |
+
h1 { max-width: 760px; margin: 0; font-size: 70px; line-height: 0.98; font-weight: 800; letter-spacing: 0; }
|
| 40 |
+
.tagline { margin: 22px 0 0; color: #155eef; font-size: 30px; line-height: 1.2; font-weight: 750; }
|
| 41 |
+
.support { max-width: 720px; margin: 15px 0 0; color: #5c6678; font-size: 19px; line-height: 1.45; }
|
| 42 |
.mark {
|
| 43 |
display: flex;
|
| 44 |
+
flex-direction: column;
|
| 45 |
align-items: center;
|
| 46 |
justify-content: center;
|
| 47 |
+
gap: 18px;
|
| 48 |
+
margin-bottom: 70px;
|
| 49 |
+
border-left: 1px solid #cfd7e5;
|
| 50 |
+
padding-left: 44px;
|
| 51 |
}
|
| 52 |
+
.mark img { display: block; width: 286px; height: 286px; }
|
| 53 |
+
.mark p { margin: 0; color: #7055d9; font: 700 13px/1.2 ui-monospace, SFMono-Regular, Menlo, monospace; text-transform: uppercase; }
|
| 54 |
.stats {
|
| 55 |
position: absolute;
|
| 56 |
+
left: 72px;
|
| 57 |
+
right: 72px;
|
| 58 |
+
bottom: 39px;
|
| 59 |
display: grid;
|
| 60 |
grid-template-columns: repeat(4, 1fr);
|
| 61 |
}
|
| 62 |
+
.stat { padding-top: 17px; }
|
| 63 |
.stat + .stat { border-left: 1px solid #cfd7e5; padding-left: 26px; }
|
| 64 |
+
.stat b { display: block; color: #121722; font-size: 31px; line-height: 1.05; }
|
| 65 |
+
.stat:first-child b { color: #155eef; }
|
| 66 |
+
.stat span { display: block; margin-top: 6px; color: #687487; font-size: 12px; font-weight: 700; text-transform: uppercase; }
|
| 67 |
</style>
|
| 68 |
</head>
|
| 69 |
<body>
|
| 70 |
<main class="preview">
|
| 71 |
<div class="identity">
|
| 72 |
+
<p class="kicker">Source-audited field guide + implementation kit</p>
|
| 73 |
<h1>Awesome Loop Engineering</h1>
|
| 74 |
<p class="tagline">Design loops, not just prompts.</p>
|
| 75 |
+
<p class="support">Trigger, delegate, verify, persist, and choose the next bounded action.</p>
|
| 76 |
</div>
|
| 77 |
<div class="mark">
|
| 78 |
<img src="../assets/awesome-loop-engineering-logo.png" alt="">
|
| 79 |
+
<p>Recur / verify / persist</p>
|
| 80 |
</div>
|
| 81 |
<div class="stats">
|
| 82 |
<div class="stat"><b>540</b><span>Source-audited resources</span></div>
|