cy0307 commited on
Commit
90fde40
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1 Parent(s): 31aa20e

Sync visual system from GitHub a2c3818

Browse files

Mirror the audited 540-resource dataset, unified ImageGen brand system, responsive website sources, and rebuilt social preview from GitHub commit a2c3818.

.claude/launch.json DELETED
@@ -1,11 +0,0 @@
1
- {
2
- "version": "0.0.1",
3
- "configurations": [
4
- {
5
- "name": "landing-page",
6
- "runtimeExecutable": "python3",
7
- "runtimeArgs": ["-m", "http.server", "4319", "--directory", "/Users/chaoyue/Library/CloudStorage/Dropbox/Loop Engineering/awesome-loop-engineering/docs"],
8
- "port": 4319
9
- }
10
- ]
11
- }
 
 
 
 
 
 
 
 
 
 
 
 
assets/BRAND.md CHANGED
@@ -2,10 +2,10 @@
2
 
3
  ## Mark
4
 
5
- The Awesome Loop Engineering mark combines three ideas in one continuous symbol:
6
 
7
- - **Loop:** the cobalt and cyan paths form a recurring operating cycle.
8
- - **Verification:** the return path resolves into a check inside the negative space.
9
  - **Persisted state:** the violet checkpoint marks the handoff between one pass and the next.
10
 
11
  The mark was generated with ChatGPT Image and productionized as transparent PNG assets. Use
@@ -18,10 +18,12 @@ browser tabs. The high-resolution transparent source is
18
 
19
  | Role | Color |
20
  |---|---|
21
- | Recurring path | Cobalt `#1D4ED8` |
22
- | Return path | Cyan `#0EA5E9` |
23
- | State checkpoint | Violet `#7C3AED` |
24
- | Primary text | Ink `#111827` |
 
 
25
  | Light surface | Paper `#F7F9FC` |
26
 
27
  ## Usage
@@ -29,8 +31,11 @@ browser tabs. The high-resolution transparent source is
29
  - Keep clear space around the mark equal to at least 9% of its width.
30
  - Use the supplied assets rather than cropping or redrawing the symbol.
31
  - Do not add an enclosing circle, glow, drop shadow, or decorative state lines.
32
- - Preserve the cobalt-to-cyan direction and violet checkpoint.
33
  - Use the full project name in adjacent text; the mark does not contain a monogram.
34
 
 
 
 
35
  The README cover remains a separate editorial illustration. The social preview uses the mark as
36
  part of a composed 1280x640 sharing card and should not be substituted for the README cover.
 
2
 
3
  ## Mark
4
 
5
+ The Awesome Loop Engineering mark combines three ideas in one compact symbol:
6
 
7
+ - **Loop:** two directional paths make recurrence immediately legible.
8
+ - **Verification:** the central check represents a deterministic evidence gate.
9
  - **Persisted state:** the violet checkpoint marks the handoff between one pass and the next.
10
 
11
  The mark was generated with ChatGPT Image and productionized as transparent PNG assets. Use
 
18
 
19
  | Role | Color |
20
  |---|---|
21
+ | Governed path | Cobalt `#155EEF` |
22
+ | Returning work | Cyan `#08A9C4` |
23
+ | Verification / success | Green `#0C9B68` |
24
+ | State / retry | Violet `#7055D9` |
25
+ | Human escalation | Amber `#D97706` |
26
+ | Primary text | Ink `#121722` |
27
  | Light surface | Paper `#F7F9FC` |
28
 
29
  ## Usage
 
31
  - Keep clear space around the mark equal to at least 9% of its width.
32
  - Use the supplied assets rather than cropping or redrawing the symbol.
33
  - Do not add an enclosing circle, glow, drop shadow, or decorative state lines.
34
+ - Preserve both arrow directions, the central verification check, and the violet checkpoint.
35
  - Use the full project name in adjacent text; the mark does not contain a monogram.
36
 
37
+ The diagrams and runtime scene use the same semantic color roles: cobalt for governance, cyan for
38
+ work packets, green for evidence, violet for state or retry, and amber for human escalation.
39
+
40
  The README cover remains a separate editorial illustration. The social preview uses the mark as
41
  part of a composed 1280x640 sharing card and should not be substituted for the README cover.
assets/README.md CHANGED
@@ -10,10 +10,10 @@ This directory contains visual assets used by the repository README, GitHub Page
10
  - `BRAND.md` - Mark rationale, palette, clear-space rules, and usage guidance.
11
  - `loop-engineering-stack.png` - ChatGPT Image-generated editorial stack showing how Loop Engineering governs prompt, context, and harness engineering over time.
12
  - `loop-engineering-stack.svg` - Legacy vector source retained for lightweight and editable reuse.
13
- - `loop-contract-cards.svg` - Visual card grid for the Loop Contract: objective, trigger, intake, workspace, context, delegation, verification, state, budget, escalation, and exit.
14
  - `loop-lifecycle.svg` - One pass of a recurring loop: Intake, Delegate, Act, Verify, Persist, and Decide, where Decide retries, escalates, or exits.
15
  - `loop-runtime-map.png` - ChatGPT Image-generated runtime map from a nearby session through desktop, CI/cloud, and durable-worker execution.
16
  - `loop-maturity-model.png` - ChatGPT Image-generated seven-level maturity path from manual prompting to production-supervised loops.
17
- - `social-preview.png` - 1280x640 card for link sharing (og:image on the landing page) and GitHub social preview. After regenerating it, re-upload manually under repo Settings -> Social preview, and bump the `?v=` cache-bust parameter on the og:image and twitter:image URLs in docs/index.html.
18
 
19
  Please keep assets lightweight and directly useful for repository presentation. Avoid adding screenshots or large generated files unless they improve the README or documentation experience.
 
10
  - `BRAND.md` - Mark rationale, palette, clear-space rules, and usage guidance.
11
  - `loop-engineering-stack.png` - ChatGPT Image-generated editorial stack showing how Loop Engineering governs prompt, context, and harness engineering over time.
12
  - `loop-engineering-stack.svg` - Legacy vector source retained for lightweight and editable reuse.
13
+ - `loop-contract-cards.svg` - Grouped operating-spec visual for objective, trigger, intake, workspace, context, delegation, verification, state, budget, escalation, and exit.
14
  - `loop-lifecycle.svg` - One pass of a recurring loop: Intake, Delegate, Act, Verify, Persist, and Decide, where Decide retries, escalates, or exits.
15
  - `loop-runtime-map.png` - ChatGPT Image-generated runtime map from a nearby session through desktop, CI/cloud, and durable-worker execution.
16
  - `loop-maturity-model.png` - ChatGPT Image-generated seven-level maturity path from manual prompting to production-supervised loops.
17
+ - `social-preview.png` - 1280x640 proof-led sharing card for `og:image`, social posts, and GitHub's social preview. After regenerating it, re-upload under repo Settings -> Social preview and bump the `?v=` cache-bust parameter in `docs/index.html`.
18
 
19
  Please keep assets lightweight and directly useful for repository presentation. Avoid adding screenshots or large generated files unless they improve the README or documentation experience.
assets/apple-touch-icon.png CHANGED

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assets/loop-contract-cards.svg CHANGED
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docs/assets/loop-contract-cards.svg CHANGED
docs/assets/loop-engineering-stack-mobile.svg CHANGED
docs/assets/loop-engineering-stack.svg CHANGED
docs/assets/loop-hero-scene.js CHANGED
@@ -65,7 +65,7 @@ if (container && hero) {
65
  human: 0xd97706,
66
  exit: 0x0c9b68,
67
  ink: 0x172033,
68
- line: 0xb8c4d6,
69
  };
70
  const palette = [
71
  colors.work,
@@ -75,7 +75,7 @@ if (container && hero) {
75
  colors.state,
76
  colors.decision,
77
  ];
78
- const paper = new THREE.Color(0xf7f9fc);
79
  const white = new THREE.Color(0xffffff);
80
  const yAxis = new THREE.Vector3(0, 1, 0);
81
  const lineOffset = new THREE.Vector3(0, -0.08, -0.16);
@@ -96,7 +96,7 @@ if (container && hero) {
96
  renderer.setClearColor(paper, 1);
97
  renderer.outputColorSpace = THREE.SRGBColorSpace;
98
  renderer.toneMapping = THREE.ACESFilmicToneMapping;
99
- renderer.toneMappingExposure = 1;
100
  renderer.domElement.setAttribute('aria-hidden', 'true');
101
  renderer.domElement.dataset.loopSceneCanvas = 'true';
102
  container.appendChild(renderer.domElement);
@@ -106,24 +106,24 @@ if (container && hero) {
106
  camera.position.set(0, 2.6, 10);
107
  camera.lookAt(0, 0, 0);
108
 
109
- scene.add(new THREE.HemisphereLight(0xffffff, 0xc5d2e5, 2.4));
110
- const keyLight = new THREE.DirectionalLight(0xffffff, 3.1);
111
  keyLight.position.set(-4, 6, 8);
112
  scene.add(keyLight);
113
- const cyanLight = new THREE.PointLight(colors.work, 9, 12, 2);
114
  cyanLight.position.set(-2.3, 1.5, 4.5);
115
  scene.add(cyanLight);
116
- const greenLight = new THREE.PointLight(colors.evidence, 7, 10, 2);
117
  greenLight.position.set(2.2, 1.1, 4.2);
118
  scene.add(greenLight);
119
 
120
  const root = new THREE.Group();
121
  scene.add(root);
122
 
123
- function standardMaterial(hex, lighten = 0.48, options = {}) {
124
  const color = new THREE.Color(hex);
125
  const material = new THREE.MeshStandardMaterial({
126
- color: color.clone().lerp(white, Math.min(lighten, 0.64)),
127
  emissive: color,
128
  emissiveIntensity: options.emissiveIntensity ?? 0.06,
129
  metalness: options.metalness ?? 0.08,
@@ -264,12 +264,12 @@ if (container && hero) {
264
  new THREE.Vector3(4.72, 0, 0),
265
  ];
266
  const compactStagePositions = [
267
- new THREE.Vector3(-1.86, 0.94, 0.04),
268
  new THREE.Vector3(0, 0.94, 0),
269
- new THREE.Vector3(1.86, 0.94, 0.04),
270
- new THREE.Vector3(1.86, -1.02, 0),
271
  new THREE.Vector3(0, -1.02, 0.04),
272
- new THREE.Vector3(-1.86, -1.02, 0),
273
  ];
274
  const stagePositions = desktopStagePositions.map((position) => position.clone());
275
 
@@ -305,14 +305,14 @@ if (container && hero) {
305
  let compactLayout = false;
306
  let mainCurve = buildMainCurve();
307
  let retryCurve = buildRetryCurve(false);
308
- const mainTube = addTube(mainCurve, 0.026, colors.orchestrator, 0.78, 180);
309
- const mainGlow = addTube(mainCurve, 0.072, colors.work, 0.08, 160);
310
  const retryLine = new THREE.Line(
311
  new THREE.BufferGeometry().setFromPoints(retryCurve.getPoints(lowPower ? 90 : 160)),
312
  new THREE.LineDashedMaterial({
313
  color: colors.retry,
314
  transparent: true,
315
- opacity: 0.58,
316
  dashSize: 0.12,
317
  gapSize: 0.09,
318
  depthWrite: false,
@@ -366,7 +366,7 @@ if (container && hero) {
366
  halo.position.y = -0.43;
367
  group.add(halo);
368
 
369
- const baseMaterial = standardMaterial(hex, 0.62, { roughness: 0.58, emissiveIntensity: 0.025 });
370
  const base = new THREE.Mesh(
371
  new THREE.CylinderGeometry(0.48, 0.56, 0.07, lowPower ? 20 : 32),
372
  baseMaterial,
@@ -418,7 +418,7 @@ if (container && hero) {
418
  const queueCards = [];
419
  for (let index = 0; index < 3; index += 1) {
420
  const card = new THREE.Group();
421
- const bodyMaterial = track(intake, standardMaterial(colors.work, 0.8 - index * 0.08, {
422
  emissiveIntensity: 0.04,
423
  roughness: 0.54,
424
  }));
@@ -497,7 +497,7 @@ if (container && hero) {
497
  act.group.add(workspace);
498
  const workspaceFloor = new THREE.Mesh(
499
  new THREE.BoxGeometry(1.02, 0.035, 0.5),
500
- track(act, standardMaterial(colors.agent, 0.78, { transparent: true, opacity: 0.72, depthWrite: false })),
501
  );
502
  workspaceFloor.position.y = -0.29;
503
  act.group.add(workspaceFloor);
@@ -524,7 +524,7 @@ if (container && hero) {
524
  const contextChips = roleColors.map((hex, index) => {
525
  const chip = new THREE.Mesh(
526
  new THREE.BoxGeometry(0.17, 0.11, 0.035),
527
- track(act, standardMaterial(hex, 0.66, { emissiveIntensity: 0.12 })),
528
  );
529
  chip.position.set((index - 1) * 0.32, 0.56 + (index % 2) * 0.05, 0.02);
530
  act.group.add(chip);
@@ -578,7 +578,7 @@ if (container && hero) {
578
 
579
  const persist = createStation(4, 'STATE LEDGER', colors.state);
580
  const stateLayers = [0, 1, 2].map((index) => {
581
- const material = track(persist, standardMaterial(index === 1 ? colors.orchestrator : colors.state, 0.53, {
582
  emissiveIntensity: 0.12,
583
  roughness: 0.42,
584
  }));
@@ -594,7 +594,7 @@ if (container && hero) {
594
  const receipt = new THREE.Group();
595
  const body = new THREE.Mesh(
596
  new THREE.BoxGeometry(0.15, 0.22, 0.05),
597
- track(persist, standardMaterial(colors.state, 0.78, { emissiveIntensity: 0.08 })),
598
  );
599
  const mark = new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.03, 0.012), basicMaterial(colors.evidence, 0.82));
600
  mark.position.set(0, 0.06, 0.035);
@@ -778,7 +778,7 @@ if (container && hero) {
778
  const base = material.userData.baseEmissiveIntensity || 0;
779
  material.emissiveIntensity = base + (selected ? 0.18 : nearby * 0.08);
780
  });
781
- state.title.material.opacity = selected ? 1 : 0.76;
782
  });
783
 
784
  queueCards.forEach((card, index) => {
@@ -856,8 +856,8 @@ if (container && hero) {
856
  });
857
 
858
  mainCurve = buildMainCurve();
859
- replaceTubeGeometry(mainTube, mainCurve, 0.026, 180);
860
- replaceTubeGeometry(mainGlow, mainCurve, 0.072, 160);
861
  stageTimes = stagePositions.map(closestCurveTime);
862
  arrowTimes = stageTimes.slice(0, -1).map((time, index) => (time + stageTimes[index + 1]) / 2);
863
  mainArrows.forEach((arrow, index) => positionArrow(arrow, mainCurve, arrowTimes[index]));
@@ -900,8 +900,15 @@ if (container && hero) {
900
 
901
  stationScale = compact ? 1.01 : tablet ? 0.92 : 1.04;
902
  packetGroup.scale.setScalar(compact ? 1.12 : 1);
903
- stationLabels.forEach((label) => { label.visible = width >= 760; });
904
- numberLabels.forEach((label) => { label.visible = width < 760; });
 
 
 
 
 
 
 
905
  microLabels.forEach((label) => { label.visible = width >= 980; });
906
  render(performance.now());
907
  }
@@ -980,7 +987,7 @@ if (container && hero) {
980
  const red = pixels[index];
981
  const green = pixels[index + 1];
982
  const blue = pixels[index + 2];
983
- const distanceFromPaper = Math.abs(red - 247) + Math.abs(green - 249) + Math.abs(blue - 252);
984
  const luminance = red * 0.2126 + green * 0.7152 + blue * 0.0722;
985
  sampled += 1;
986
  if (distanceFromPaper > 24) painted += 1;
 
65
  human: 0xd97706,
66
  exit: 0x0c9b68,
67
  ink: 0x172033,
68
+ line: 0x91a0b8,
69
  };
70
  const palette = [
71
  colors.work,
 
75
  colors.state,
76
  colors.decision,
77
  ];
78
+ const paper = new THREE.Color(0xf4f7fc);
79
  const white = new THREE.Color(0xffffff);
80
  const yAxis = new THREE.Vector3(0, 1, 0);
81
  const lineOffset = new THREE.Vector3(0, -0.08, -0.16);
 
96
  renderer.setClearColor(paper, 1);
97
  renderer.outputColorSpace = THREE.SRGBColorSpace;
98
  renderer.toneMapping = THREE.ACESFilmicToneMapping;
99
+ renderer.toneMappingExposure = 1.04;
100
  renderer.domElement.setAttribute('aria-hidden', 'true');
101
  renderer.domElement.dataset.loopSceneCanvas = 'true';
102
  container.appendChild(renderer.domElement);
 
106
  camera.position.set(0, 2.6, 10);
107
  camera.lookAt(0, 0, 0);
108
 
109
+ scene.add(new THREE.HemisphereLight(0xffffff, 0xb5c4da, 1.55));
110
+ const keyLight = new THREE.DirectionalLight(0xffffff, 2.05);
111
  keyLight.position.set(-4, 6, 8);
112
  scene.add(keyLight);
113
+ const cyanLight = new THREE.PointLight(colors.work, 5.2, 12, 2);
114
  cyanLight.position.set(-2.3, 1.5, 4.5);
115
  scene.add(cyanLight);
116
+ const greenLight = new THREE.PointLight(colors.evidence, 4.2, 10, 2);
117
  greenLight.position.set(2.2, 1.1, 4.2);
118
  scene.add(greenLight);
119
 
120
  const root = new THREE.Group();
121
  scene.add(root);
122
 
123
+ function standardMaterial(hex, lighten = 0.28, options = {}) {
124
  const color = new THREE.Color(hex);
125
  const material = new THREE.MeshStandardMaterial({
126
+ color: color.clone().lerp(white, Math.min(lighten, 0.46)),
127
  emissive: color,
128
  emissiveIntensity: options.emissiveIntensity ?? 0.06,
129
  metalness: options.metalness ?? 0.08,
 
264
  new THREE.Vector3(4.72, 0, 0),
265
  ];
266
  const compactStagePositions = [
267
+ new THREE.Vector3(-1.68, 0.94, 0.04),
268
  new THREE.Vector3(0, 0.94, 0),
269
+ new THREE.Vector3(1.68, 0.94, 0.04),
270
+ new THREE.Vector3(1.68, -1.02, 0),
271
  new THREE.Vector3(0, -1.02, 0.04),
272
+ new THREE.Vector3(-1.68, -1.02, 0),
273
  ];
274
  const stagePositions = desktopStagePositions.map((position) => position.clone());
275
 
 
305
  let compactLayout = false;
306
  let mainCurve = buildMainCurve();
307
  let retryCurve = buildRetryCurve(false);
308
+ const mainTube = addTube(mainCurve, 0.034, colors.orchestrator, 0.9, 180);
309
+ const mainGlow = addTube(mainCurve, 0.078, colors.work, 0.1, 160);
310
  const retryLine = new THREE.Line(
311
  new THREE.BufferGeometry().setFromPoints(retryCurve.getPoints(lowPower ? 90 : 160)),
312
  new THREE.LineDashedMaterial({
313
  color: colors.retry,
314
  transparent: true,
315
+ opacity: 0.72,
316
  dashSize: 0.12,
317
  gapSize: 0.09,
318
  depthWrite: false,
 
366
  halo.position.y = -0.43;
367
  group.add(halo);
368
 
369
+ const baseMaterial = standardMaterial(hex, 0.42, { roughness: 0.58, emissiveIntensity: 0.04 });
370
  const base = new THREE.Mesh(
371
  new THREE.CylinderGeometry(0.48, 0.56, 0.07, lowPower ? 20 : 32),
372
  baseMaterial,
 
418
  const queueCards = [];
419
  for (let index = 0; index < 3; index += 1) {
420
  const card = new THREE.Group();
421
+ const bodyMaterial = track(intake, standardMaterial(colors.work, 0.5 - index * 0.05, {
422
  emissiveIntensity: 0.04,
423
  roughness: 0.54,
424
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497
  act.group.add(workspace);
498
  const workspaceFloor = new THREE.Mesh(
499
  new THREE.BoxGeometry(1.02, 0.035, 0.5),
500
+ track(act, standardMaterial(colors.agent, 0.48, { transparent: true, opacity: 0.78, depthWrite: false })),
501
  );
502
  workspaceFloor.position.y = -0.29;
503
  act.group.add(workspaceFloor);
 
524
  const contextChips = roleColors.map((hex, index) => {
525
  const chip = new THREE.Mesh(
526
  new THREE.BoxGeometry(0.17, 0.11, 0.035),
527
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528
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529
  chip.position.set((index - 1) * 0.32, 0.56 + (index % 2) * 0.05, 0.02);
530
  act.group.add(chip);
 
578
 
579
  const persist = createStation(4, 'STATE LEDGER', colors.state);
580
  const stateLayers = [0, 1, 2].map((index) => {
581
+ const material = track(persist, standardMaterial(index === 1 ? colors.orchestrator : colors.state, 0.34, {
582
  emissiveIntensity: 0.12,
583
  roughness: 0.42,
584
  }));
 
594
  const receipt = new THREE.Group();
595
  const body = new THREE.Mesh(
596
  new THREE.BoxGeometry(0.15, 0.22, 0.05),
597
+ track(persist, standardMaterial(colors.state, 0.46, { emissiveIntensity: 0.1 })),
598
  );
599
  const mark = new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.03, 0.012), basicMaterial(colors.evidence, 0.82));
600
  mark.position.set(0, 0.06, 0.035);
 
778
  const base = material.userData.baseEmissiveIntensity || 0;
779
  material.emissiveIntensity = base + (selected ? 0.18 : nearby * 0.08);
780
  });
781
+ state.title.material.opacity = selected ? 1 : 0.9;
782
  });
783
 
784
  queueCards.forEach((card, index) => {
 
856
  });
857
 
858
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859
+ replaceTubeGeometry(mainTube, mainCurve, 0.034, 180);
860
+ replaceTubeGeometry(mainGlow, mainCurve, 0.078, 160);
861
  stageTimes = stagePositions.map(closestCurveTime);
862
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863
  mainArrows.forEach((arrow, index) => positionArrow(arrow, mainCurve, arrowTimes[index]));
 
900
 
901
  stationScale = compact ? 1.01 : tablet ? 0.92 : 1.04;
902
  packetGroup.scale.setScalar(compact ? 1.12 : 1);
903
+ stationLabels.forEach((label) => {
904
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905
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906
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907
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908
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909
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910
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911
+ });
912
  microLabels.forEach((label) => { label.visible = width >= 980; });
913
  render(performance.now());
914
  }
 
987
  const red = pixels[index];
988
  const green = pixels[index + 1];
989
  const blue = pixels[index + 2];
990
+ const distanceFromPaper = Math.abs(red - 244) + Math.abs(green - 247) + Math.abs(blue - 252);
991
  const luminance = red * 0.2126 + green * 0.7152 + blue * 0.0722;
992
  sampled += 1;
993
  if (distanceFromPaper > 24) painted += 1;
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Git LFS Details

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168
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193
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194
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320
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684
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867
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868
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869
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870
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871
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26
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165
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166
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169
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170
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191
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192
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193
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194
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195
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196
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320
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321
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322
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323
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324
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325
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326
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331
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332
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691
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692
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697
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873
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874
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875
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876
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877
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878
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879
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16
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17
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21
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50
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51
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61
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62
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63
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64
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65
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66
- <p class="kicker">Source-audited field guide for recurring AI-agent systems</p>
67
  <h1>Awesome Loop Engineering</h1>
68
  <p class="tagline">Design loops, not just prompts.</p>
69
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70
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71
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72
  <img src="../assets/awesome-loop-engineering-logo.png" alt="">
 
73
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74
  <div class="stats">
75
  <div class="stat"><b>540</b><span>Source-audited resources</span></div>
 
15
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16
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17
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18
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20
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21
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22
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23
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24
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38
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39
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42
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43
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44
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45
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46
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47
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48
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49
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51
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52
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53
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54
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55
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56
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57
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58
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59
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60
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61
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62
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63
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65
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66
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67
  </style>
68
  </head>
69
  <body>
70
  <main class="preview">
71
  <div class="identity">
72
+ <p class="kicker">Source-audited field guide + implementation kit</p>
73
  <h1>Awesome Loop Engineering</h1>
74
  <p class="tagline">Design loops, not just prompts.</p>
75
+ <p class="support">Trigger, delegate, verify, persist, and choose the next bounded action.</p>
76
  </div>
77
  <div class="mark">
78
  <img src="../assets/awesome-loop-engineering-logo.png" alt="">
79
+ <p>Recur / verify / persist</p>
80
  </div>
81
  <div class="stats">
82
  <div class="stat"><b>540</b><span>Source-audited resources</span></div>