[ { "task_id": "platformer-thunder-valkyrie", "name": "Platformer Thunder Valkyrie", "motion_model": "platformer", "build": 1.0, "build_error": null, "video": "/tmp/lucy_games/eval_out_lucy/base/platformer-thunder-valkyrie/quality/replay.mp4", "frames": 26, "trace_source": "default", "probe": { "moved": false, "score_changed": false, "hp_changed": false, "has_player": false, "scenes_seen": [ "HangarScene" ], "n_scenes": 1, "reached_win": false, "reached_lose": false, "enemies_max": 0, "hazards_max": 0, "pickups_max": 0, "timer_seen": false, "enemy_alive_seen": false, "second_cycle_attempted": false, "second_cycle_ok": null, "second_cycle_stale_end": null, "js_error": null, "end_pos": [ 0, 0 ], "end_status": "running" }, "judge_model": "gpt-5.5", "judge_attempts": 2, "reward": 0.1933, "category_means": { "Core Mechanics": 0.0, "Content Depth": 0.0, "Functional Visuals": 0.067, "Presentation & Art": 0.6 }, "requirements": [ { "id": "M1", "category": "Core Mechanics", "agg": "max", "score": 0.0, "rationale": "No platformer character or playable movement is ever shown; the recording only reaches a title screen and a static hangar menu.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "M2", "category": "Core Mechanics", "agg": "max", "score": 0.0, "rationale": "The signature twist mechanic is not shown or explained anywhere in the visible frames.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "M3", "category": "Core Mechanics", "agg": "max", "score": 0.0, "rationale": "No hostile entities, pursuit, attacks, or gameplay threats are visible because no playable level is reached.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "M4", "category": "Core Mechanics", "agg": "max", "score": 0.0, "rationale": "Although a title screen and hangar/menu are visible, there is no observable playable level, progression, win state, or lose state.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "D1", "category": "Content Depth", "agg": "max", "score": 0.0, "rationale": "No levels or stages are shown, so there is no evidence of escalating the same mechanics.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "D2", "category": "Content Depth", "agg": "max", "score": 0.0, "rationale": "No twist mechanic is visible in action, so it cannot be shown creating decisions or strategy.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "D3", "category": "Content Depth", "agg": "max", "score": 0.0, "rationale": "The only visible distinctions are menu upgrade categories; no gameplay entities or obstacles are shown behaving differently.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "V1", "category": "Functional Visuals", "agg": "mean", "score": 0.2, "rationale": "The hangar UI has key information such as gold, but there is no gameplay HUD for HP/time/score/objective, and several small gray descriptions and cost labels are low-contrast and hard to read.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "V2", "category": "Functional Visuals", "agg": "mean", "score": 0.0, "rationale": "The game never shows a how-to-play screen, control legend, or clear gameplay objective beyond 'PRESS ENTER' and 'LAUNCH SORTIE'.", "frames": [ 5, 6, 7, 8, 9, 10, 11 ] }, { "id": "V3", "category": "Functional Visuals", "agg": "mean", "score": 0.0, "rationale": "The recording is mostly static menus with no visible gameplay interactions, hit feedback, particles, score popups, or other responsive action feedback.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] }, { "id": "A1", "category": "Presentation & Art", "agg": "mean", "score": 0.7, "rationale": "The title uses an illustrated galaxy image and the UI is styled, but no actual player/enemy/gameplay sprites are visible to verify asset quality in play.", "frames": [ 11 ] }, { "id": "A2", "category": "Presentation & Art", "agg": "mean", "score": 0.5, "rationale": "The visible dark neon sci-fi presentation appears coherent, but the requested intended art direction is not specifically demonstrated beyond menus.", "frames": [ 5, 11 ] }, { "id": "A3", "category": "Presentation & Art", "agg": "mean", "score": 0.6, "rationale": "The layout is generally aligned, but the hangar screen uses very small, dim text and cramped upgrade-card details that reduce readability.", "frames": [ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 ] } ], "formula": "BUILD * (0.25*((M1+M2+M3+M4)/4) + 0.25*((D1+D2+D3)/3) + 0.20*((V1+V2+V3)/3) + 0.30*((A1+A2+A3)/3))", "feedback": { "n_issues": 5, "n_unverified": 6, "n_with_screenshot": 4 } }, { "task_id": "puzzle-circuit-wizard", "name": "Puzzle Circuit Wizard", "motion_model": "platformer", "build": 0.0, "build_error": "Cannot read properties of undefined (reading 'inputs')", "reward": 0.0, "requirements": [], "video": null, "note": "BUILD=0 (does not boot) — judge skipped" } ]