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| import random, sys, pygame, time, copy |
| from pygame.locals import * |
|
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| FPS = 10 |
| WINDOWWIDTH = 640 |
| WINDOWHEIGHT = 480 |
| SPACESIZE = 50 |
| BOARDWIDTH = 8 |
| BOARDHEIGHT = 8 |
| WHITE_TILE = 'WHITE_TILE' |
| BLACK_TILE = 'BLACK_TILE' |
| EMPTY_SPACE = 'EMPTY_SPACE' |
| HINT_TILE = 'HINT_TILE' |
| ANIMATIONSPEED = 25 |
|
|
| |
| |
| XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * SPACESIZE)) / 2) |
| YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * SPACESIZE)) / 2) |
|
|
| |
| WHITE = (255, 255, 255) |
| BLACK = ( 0, 0, 0) |
| GREEN = ( 0, 155, 0) |
| BRIGHTBLUE = ( 0, 50, 255) |
| BROWN = (174, 94, 0) |
|
|
| TEXTBGCOLOR1 = BRIGHTBLUE |
| TEXTBGCOLOR2 = GREEN |
| GRIDLINECOLOR = BLACK |
| TEXTCOLOR = WHITE |
| HINTCOLOR = BROWN |
|
|
|
|
| def main(): |
| global MAINCLOCK, DISPLAYSURF, FONT, BIGFONT, BGIMAGE |
|
|
| pygame.init() |
| MAINCLOCK = pygame.time.Clock() |
| DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) |
| pygame.display.set_caption('Flippy') |
| FONT = pygame.font.Font('freesansbold.ttf', 16) |
| BIGFONT = pygame.font.Font('freesansbold.ttf', 32) |
|
|
| |
| boardImage = pygame.image.load('flippyboard.png') |
| |
| boardImage = pygame.transform.smoothscale(boardImage, (BOARDWIDTH * SPACESIZE, BOARDHEIGHT * SPACESIZE)) |
| boardImageRect = boardImage.get_rect() |
| boardImageRect.topleft = (XMARGIN, YMARGIN) |
| BGIMAGE = pygame.image.load('flippybackground.png') |
| |
| BGIMAGE = pygame.transform.smoothscale(BGIMAGE, (WINDOWWIDTH, WINDOWHEIGHT)) |
| BGIMAGE.blit(boardImage, boardImageRect) |
|
|
| |
| while True: |
| if runGame() == False: |
| break |
|
|
|
|
| def runGame(): |
| |
|
|
| |
| mainBoard = getNewBoard() |
| resetBoard(mainBoard) |
| showHints = False |
| turn = random.choice(['computer', 'player']) |
|
|
| |
| drawBoard(mainBoard) |
| playerTile, computerTile = enterPlayerTile() |
|
|
| |
| newGameSurf = FONT.render('New Game', True, TEXTCOLOR, TEXTBGCOLOR2) |
| newGameRect = newGameSurf.get_rect() |
| newGameRect.topright = (WINDOWWIDTH - 8, 10) |
| hintsSurf = FONT.render('Hints', True, TEXTCOLOR, TEXTBGCOLOR2) |
| hintsRect = hintsSurf.get_rect() |
| hintsRect.topright = (WINDOWWIDTH - 8, 40) |
|
|
| while True: |
| |
| if turn == 'player': |
| |
| if getValidMoves(mainBoard, playerTile) == []: |
| |
| |
| break |
| movexy = None |
| while movexy == None: |
| |
|
|
| |
| if showHints: |
| boardToDraw = getBoardWithValidMoves(mainBoard, playerTile) |
| else: |
| boardToDraw = mainBoard |
|
|
| checkForQuit() |
| for event in pygame.event.get(): |
| if event.type == MOUSEBUTTONUP: |
| |
| mousex, mousey = event.pos |
| if newGameRect.collidepoint( (mousex, mousey) ): |
| |
| return True |
| elif hintsRect.collidepoint( (mousex, mousey) ): |
| |
| showHints = not showHints |
| |
| movexy = getSpaceClicked(mousex, mousey) |
| if movexy != None and not isValidMove(mainBoard, playerTile, movexy[0], movexy[1]): |
| movexy = None |
|
|
| |
| drawBoard(boardToDraw) |
| drawInfo(boardToDraw, playerTile, computerTile, turn) |
|
|
| |
| DISPLAYSURF.blit(newGameSurf, newGameRect) |
| DISPLAYSURF.blit(hintsSurf, hintsRect) |
|
|
| MAINCLOCK.tick(FPS) |
| pygame.display.update() |
|
|
| |
| makeMove(mainBoard, playerTile, movexy[0], movexy[1], True) |
| if getValidMoves(mainBoard, computerTile) != []: |
| |
| turn = 'computer' |
|
|
| else: |
| |
| if getValidMoves(mainBoard, computerTile) == []: |
| |
| |
| break |
|
|
| |
| drawBoard(mainBoard) |
| drawInfo(mainBoard, playerTile, computerTile, turn) |
|
|
| |
| DISPLAYSURF.blit(newGameSurf, newGameRect) |
| DISPLAYSURF.blit(hintsSurf, hintsRect) |
|
|
| |
| pauseUntil = time.time() + random.randint(5, 15) * 0.1 |
| while time.time() < pauseUntil: |
| pygame.display.update() |
|
|
| |
| x, y = getComputerMove(mainBoard, computerTile) |
| makeMove(mainBoard, computerTile, x, y, True) |
| if getValidMoves(mainBoard, playerTile) != []: |
| |
| turn = 'player' |
|
|
| |
| drawBoard(mainBoard) |
| scores = getScoreOfBoard(mainBoard) |
|
|
| |
| if scores[playerTile] > scores[computerTile]: |
| text = 'You beat the computer by %s points! Congratulations!' % \ |
| (scores[playerTile] - scores[computerTile]) |
| elif scores[playerTile] < scores[computerTile]: |
| text = 'You lost. The computer beat you by %s points.' % \ |
| (scores[computerTile] - scores[playerTile]) |
| else: |
| text = 'The game was a tie!' |
|
|
| textSurf = FONT.render(text, True, TEXTCOLOR, TEXTBGCOLOR1) |
| textRect = textSurf.get_rect() |
| textRect.center = (int(WINDOWWIDTH / 2), int(WINDOWHEIGHT / 2)) |
| DISPLAYSURF.blit(textSurf, textRect) |
|
|
| |
| text2Surf = BIGFONT.render('Play again?', True, TEXTCOLOR, TEXTBGCOLOR1) |
| text2Rect = text2Surf.get_rect() |
| text2Rect.center = (int(WINDOWWIDTH / 2), int(WINDOWHEIGHT / 2) + 50) |
|
|
| |
| yesSurf = BIGFONT.render('Yes', True, TEXTCOLOR, TEXTBGCOLOR1) |
| yesRect = yesSurf.get_rect() |
| yesRect.center = (int(WINDOWWIDTH / 2) - 60, int(WINDOWHEIGHT / 2) + 90) |
|
|
| |
| noSurf = BIGFONT.render('No', True, TEXTCOLOR, TEXTBGCOLOR1) |
| noRect = noSurf.get_rect() |
| noRect.center = (int(WINDOWWIDTH / 2) + 60, int(WINDOWHEIGHT / 2) + 90) |
|
|
| while True: |
| |
| checkForQuit() |
| for event in pygame.event.get(): |
| if event.type == MOUSEBUTTONUP: |
| mousex, mousey = event.pos |
| if yesRect.collidepoint( (mousex, mousey) ): |
| return True |
| elif noRect.collidepoint( (mousex, mousey) ): |
| return False |
| DISPLAYSURF.blit(textSurf, textRect) |
| DISPLAYSURF.blit(text2Surf, text2Rect) |
| DISPLAYSURF.blit(yesSurf, yesRect) |
| DISPLAYSURF.blit(noSurf, noRect) |
| pygame.display.update() |
| MAINCLOCK.tick(FPS) |
|
|
|
|
| def translateBoardToPixelCoord(x, y): |
| return XMARGIN + x * SPACESIZE + int(SPACESIZE / 2), YMARGIN + y * SPACESIZE + int(SPACESIZE / 2) |
|
|
|
|
| def animateTileChange(tilesToFlip, tileColor, additionalTile): |
| |
| |
| if tileColor == WHITE_TILE: |
| additionalTileColor = WHITE |
| else: |
| additionalTileColor = BLACK |
| additionalTileX, additionalTileY = translateBoardToPixelCoord(additionalTile[0], additionalTile[1]) |
| pygame.draw.circle(DISPLAYSURF, additionalTileColor, (additionalTileX, additionalTileY), int(SPACESIZE / 2) - 4) |
| pygame.display.update() |
|
|
| for rgbValues in range(0, 255, int(ANIMATIONSPEED * 2.55)): |
| if rgbValues > 255: |
| rgbValues = 255 |
| elif rgbValues < 0: |
| rgbValues = 0 |
|
|
| if tileColor == WHITE_TILE: |
| color = tuple([rgbValues] * 3) |
| elif tileColor == BLACK_TILE: |
| color = tuple([255 - rgbValues] * 3) |
|
|
| for x, y in tilesToFlip: |
| centerx, centery = translateBoardToPixelCoord(x, y) |
| pygame.draw.circle(DISPLAYSURF, color, (centerx, centery), int(SPACESIZE / 2) - 4) |
| pygame.display.update() |
| MAINCLOCK.tick(FPS) |
| checkForQuit() |
|
|
|
|
| def drawBoard(board): |
| |
| DISPLAYSURF.blit(BGIMAGE, BGIMAGE.get_rect()) |
|
|
| |
| for x in range(BOARDWIDTH + 1): |
| |
| startx = (x * SPACESIZE) + XMARGIN |
| starty = YMARGIN |
| endx = (x * SPACESIZE) + XMARGIN |
| endy = YMARGIN + (BOARDHEIGHT * SPACESIZE) |
| pygame.draw.line(DISPLAYSURF, GRIDLINECOLOR, (startx, starty), (endx, endy)) |
| for y in range(BOARDHEIGHT + 1): |
| |
| startx = XMARGIN |
| starty = (y * SPACESIZE) + YMARGIN |
| endx = XMARGIN + (BOARDWIDTH * SPACESIZE) |
| endy = (y * SPACESIZE) + YMARGIN |
| pygame.draw.line(DISPLAYSURF, GRIDLINECOLOR, (startx, starty), (endx, endy)) |
|
|
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| centerx, centery = translateBoardToPixelCoord(x, y) |
| if board[x][y] == WHITE_TILE or board[x][y] == BLACK_TILE: |
| if board[x][y] == WHITE_TILE: |
| tileColor = WHITE |
| else: |
| tileColor = BLACK |
| pygame.draw.circle(DISPLAYSURF, tileColor, (centerx, centery), int(SPACESIZE / 2) - 4) |
| if board[x][y] == HINT_TILE: |
| pygame.draw.rect(DISPLAYSURF, HINTCOLOR, (centerx - 4, centery - 4, 8, 8)) |
|
|
|
|
| def getSpaceClicked(mousex, mousey): |
| |
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| if mousex > x * SPACESIZE + XMARGIN and \ |
| mousex < (x + 1) * SPACESIZE + XMARGIN and \ |
| mousey > y * SPACESIZE + YMARGIN and \ |
| mousey < (y + 1) * SPACESIZE + YMARGIN: |
| return (x, y) |
| return None |
|
|
|
|
| def drawInfo(board, playerTile, computerTile, turn): |
| |
| scores = getScoreOfBoard(board) |
| scoreSurf = FONT.render("Player Score: %s Computer Score: %s %s's Turn" % (str(scores[playerTile]), str(scores[computerTile]), turn.title()), True, TEXTCOLOR) |
| scoreRect = scoreSurf.get_rect() |
| scoreRect.bottomleft = (10, WINDOWHEIGHT - 5) |
| DISPLAYSURF.blit(scoreSurf, scoreRect) |
|
|
|
|
| def resetBoard(board): |
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| board[x][y] = EMPTY_SPACE |
|
|
| |
| board[3][3] = WHITE_TILE |
| board[3][4] = BLACK_TILE |
| board[4][3] = BLACK_TILE |
| board[4][4] = WHITE_TILE |
|
|
|
|
| def getNewBoard(): |
| |
| board = [] |
| for i in range(BOARDWIDTH): |
| board.append([EMPTY_SPACE] * BOARDHEIGHT) |
|
|
| return board |
|
|
|
|
| def isValidMove(board, tile, xstart, ystart): |
| |
| |
| if board[xstart][ystart] != EMPTY_SPACE or not isOnBoard(xstart, ystart): |
| return False |
|
|
| board[xstart][ystart] = tile |
|
|
| if tile == WHITE_TILE: |
| otherTile = BLACK_TILE |
| else: |
| otherTile = WHITE_TILE |
|
|
| tilesToFlip = [] |
| |
| for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]]: |
| x, y = xstart, ystart |
| x += xdirection |
| y += ydirection |
| if isOnBoard(x, y) and board[x][y] == otherTile: |
| |
| x += xdirection |
| y += ydirection |
| if not isOnBoard(x, y): |
| continue |
| while board[x][y] == otherTile: |
| x += xdirection |
| y += ydirection |
| if not isOnBoard(x, y): |
| break |
| if not isOnBoard(x, y): |
| continue |
| if board[x][y] == tile: |
| |
| |
| |
| while True: |
| x -= xdirection |
| y -= ydirection |
| if x == xstart and y == ystart: |
| break |
| tilesToFlip.append([x, y]) |
|
|
| board[xstart][ystart] = EMPTY_SPACE |
| if len(tilesToFlip) == 0: |
| return False |
| return tilesToFlip |
|
|
|
|
| def isOnBoard(x, y): |
| |
| return x >= 0 and x < BOARDWIDTH and y >= 0 and y < BOARDHEIGHT |
|
|
|
|
| def getBoardWithValidMoves(board, tile): |
| |
| dupeBoard = copy.deepcopy(board) |
|
|
| for x, y in getValidMoves(dupeBoard, tile): |
| dupeBoard[x][y] = HINT_TILE |
| return dupeBoard |
|
|
|
|
| def getValidMoves(board, tile): |
| |
| validMoves = [] |
|
|
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| if isValidMove(board, tile, x, y) != False: |
| validMoves.append((x, y)) |
| return validMoves |
|
|
|
|
| def getScoreOfBoard(board): |
| |
| xscore = 0 |
| oscore = 0 |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| if board[x][y] == WHITE_TILE: |
| xscore += 1 |
| if board[x][y] == BLACK_TILE: |
| oscore += 1 |
| return {WHITE_TILE:xscore, BLACK_TILE:oscore} |
|
|
|
|
| def enterPlayerTile(): |
| |
| |
| |
| |
|
|
| |
| textSurf = FONT.render('Do you want to be white or black?', True, TEXTCOLOR, TEXTBGCOLOR1) |
| textRect = textSurf.get_rect() |
| textRect.center = (int(WINDOWWIDTH / 2), int(WINDOWHEIGHT / 2)) |
|
|
| xSurf = BIGFONT.render('White', True, TEXTCOLOR, TEXTBGCOLOR1) |
| xRect = xSurf.get_rect() |
| xRect.center = (int(WINDOWWIDTH / 2) - 60, int(WINDOWHEIGHT / 2) + 40) |
|
|
| oSurf = BIGFONT.render('Black', True, TEXTCOLOR, TEXTBGCOLOR1) |
| oRect = oSurf.get_rect() |
| oRect.center = (int(WINDOWWIDTH / 2) + 60, int(WINDOWHEIGHT / 2) + 40) |
|
|
| while True: |
| |
| checkForQuit() |
| for event in pygame.event.get(): |
| if event.type == MOUSEBUTTONUP: |
| mousex, mousey = event.pos |
| if xRect.collidepoint( (mousex, mousey) ): |
| return [WHITE_TILE, BLACK_TILE] |
| elif oRect.collidepoint( (mousex, mousey) ): |
| return [BLACK_TILE, WHITE_TILE] |
|
|
| |
| DISPLAYSURF.blit(textSurf, textRect) |
| DISPLAYSURF.blit(xSurf, xRect) |
| DISPLAYSURF.blit(oSurf, oRect) |
| pygame.display.update() |
| MAINCLOCK.tick(FPS) |
|
|
|
|
| def makeMove(board, tile, xstart, ystart, realMove=False): |
| |
| |
| tilesToFlip = isValidMove(board, tile, xstart, ystart) |
|
|
| if tilesToFlip == False: |
| return False |
|
|
| board[xstart][ystart] = tile |
|
|
| if realMove: |
| animateTileChange(tilesToFlip, tile, (xstart, ystart)) |
|
|
| for x, y in tilesToFlip: |
| board[x][y] = tile |
| return True |
|
|
|
|
| def isOnCorner(x, y): |
| |
| return (x == 0 and y == 0) or \ |
| (x == BOARDWIDTH and y == 0) or \ |
| (x == 0 and y == BOARDHEIGHT) or \ |
| (x == BOARDWIDTH and y == BOARDHEIGHT) |
|
|
|
|
| def getComputerMove(board, computerTile): |
| |
| |
| possibleMoves = getValidMoves(board, computerTile) |
|
|
| |
| random.shuffle(possibleMoves) |
|
|
| |
| for x, y in possibleMoves: |
| if isOnCorner(x, y): |
| return [x, y] |
|
|
| |
| bestScore = -1 |
| for x, y in possibleMoves: |
| dupeBoard = copy.deepcopy(board) |
| makeMove(dupeBoard, computerTile, x, y) |
| score = getScoreOfBoard(dupeBoard)[computerTile] |
| if score > bestScore: |
| bestMove = [x, y] |
| bestScore = score |
| return bestMove |
|
|
|
|
| def checkForQuit(): |
| for event in pygame.event.get((QUIT, KEYUP)): |
| if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE): |
| pygame.quit() |
| sys.exit() |
|
|
|
|
| if __name__ == '__main__': |
| main() |
|
|