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| import random, copy, sys, pygame |
| from pygame.locals import * |
|
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| BOARDWIDTH = 7 |
| BOARDHEIGHT = 6 |
| assert BOARDWIDTH >= 4 and BOARDHEIGHT >= 4, 'Board must be at least 4x4.' |
|
|
| DIFFICULTY = 2 |
|
|
| SPACESIZE = 50 |
|
|
| FPS = 30 |
| WINDOWWIDTH = 640 |
| WINDOWHEIGHT = 480 |
|
|
| XMARGIN = int((WINDOWWIDTH - BOARDWIDTH * SPACESIZE) / 2) |
| YMARGIN = int((WINDOWHEIGHT - BOARDHEIGHT * SPACESIZE) / 2) |
|
|
| BRIGHTBLUE = (0, 50, 255) |
| WHITE = (255, 255, 255) |
|
|
| BGCOLOR = BRIGHTBLUE |
| TEXTCOLOR = WHITE |
|
|
| RED = 'red' |
| BLACK = 'black' |
| EMPTY = None |
| HUMAN = 'human' |
| COMPUTER = 'computer' |
|
|
|
|
| def main(): |
| global FPSCLOCK, DISPLAYSURF, REDPILERECT, BLACKPILERECT, REDTOKENIMG |
| global BLACKTOKENIMG, BOARDIMG, ARROWIMG, ARROWRECT, HUMANWINNERIMG |
| global COMPUTERWINNERIMG, WINNERRECT, TIEWINNERIMG |
|
|
| pygame.init() |
| FPSCLOCK = pygame.time.Clock() |
| DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) |
| pygame.display.set_caption('Four in a Row') |
|
|
| REDPILERECT = pygame.Rect(int(SPACESIZE / 2), WINDOWHEIGHT - int(3 * SPACESIZE / 2), SPACESIZE, SPACESIZE) |
| BLACKPILERECT = pygame.Rect(WINDOWWIDTH - int(3 * SPACESIZE / 2), WINDOWHEIGHT - int(3 * SPACESIZE / 2), SPACESIZE, SPACESIZE) |
| REDTOKENIMG = pygame.image.load('4row_red.png') |
| REDTOKENIMG = pygame.transform.smoothscale(REDTOKENIMG, (SPACESIZE, SPACESIZE)) |
| BLACKTOKENIMG = pygame.image.load('4row_black.png') |
| BLACKTOKENIMG = pygame.transform.smoothscale(BLACKTOKENIMG, (SPACESIZE, SPACESIZE)) |
| BOARDIMG = pygame.image.load('4row_board.png') |
| BOARDIMG = pygame.transform.smoothscale(BOARDIMG, (SPACESIZE, SPACESIZE)) |
|
|
| HUMANWINNERIMG = pygame.image.load('4row_humanwinner.png') |
| COMPUTERWINNERIMG = pygame.image.load('4row_computerwinner.png') |
| TIEWINNERIMG = pygame.image.load('4row_tie.png') |
| WINNERRECT = HUMANWINNERIMG.get_rect() |
| WINNERRECT.center = (int(WINDOWWIDTH / 2), int(WINDOWHEIGHT / 2)) |
|
|
| ARROWIMG = pygame.image.load('4row_arrow.png') |
| ARROWRECT = ARROWIMG.get_rect() |
| ARROWRECT.left = REDPILERECT.right + 10 |
| ARROWRECT.centery = REDPILERECT.centery |
|
|
| isFirstGame = True |
|
|
| while True: |
| runGame(isFirstGame) |
| isFirstGame = False |
|
|
|
|
| def runGame(isFirstGame): |
| if isFirstGame: |
| |
| |
| turn = COMPUTER |
| showHelp = True |
| else: |
| |
| if random.randint(0, 1) == 0: |
| turn = COMPUTER |
| else: |
| turn = HUMAN |
| showHelp = False |
|
|
| |
| mainBoard = getNewBoard() |
|
|
| while True: |
| if turn == HUMAN: |
| |
| getHumanMove(mainBoard, showHelp) |
| if showHelp: |
| |
| showHelp = False |
| if isWinner(mainBoard, RED): |
| winnerImg = HUMANWINNERIMG |
| break |
| turn = COMPUTER |
| else: |
| |
| column = getComputerMove(mainBoard) |
| animateComputerMoving(mainBoard, column) |
| makeMove(mainBoard, BLACK, column) |
| if isWinner(mainBoard, BLACK): |
| winnerImg = COMPUTERWINNERIMG |
| break |
| turn = HUMAN |
|
|
| if isBoardFull(mainBoard): |
| |
| winnerImg = TIEWINNERIMG |
| break |
|
|
| while True: |
| |
| drawBoard(mainBoard) |
| DISPLAYSURF.blit(winnerImg, WINNERRECT) |
| pygame.display.update() |
| FPSCLOCK.tick() |
| for event in pygame.event.get(): |
| if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE): |
| pygame.quit() |
| sys.exit() |
| elif event.type == MOUSEBUTTONUP: |
| return |
|
|
|
|
| def makeMove(board, player, column): |
| lowest = getLowestEmptySpace(board, column) |
| if lowest != -1: |
| board[column][lowest] = player |
|
|
|
|
| def drawBoard(board, extraToken=None): |
| DISPLAYSURF.fill(BGCOLOR) |
|
|
| |
| spaceRect = pygame.Rect(0, 0, SPACESIZE, SPACESIZE) |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| spaceRect.topleft = (XMARGIN + (x * SPACESIZE), YMARGIN + (y * SPACESIZE)) |
| if board[x][y] == RED: |
| DISPLAYSURF.blit(REDTOKENIMG, spaceRect) |
| elif board[x][y] == BLACK: |
| DISPLAYSURF.blit(BLACKTOKENIMG, spaceRect) |
|
|
| |
| if extraToken != None: |
| if extraToken['color'] == RED: |
| DISPLAYSURF.blit(REDTOKENIMG, (extraToken['x'], extraToken['y'], SPACESIZE, SPACESIZE)) |
| elif extraToken['color'] == BLACK: |
| DISPLAYSURF.blit(BLACKTOKENIMG, (extraToken['x'], extraToken['y'], SPACESIZE, SPACESIZE)) |
|
|
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| spaceRect.topleft = (XMARGIN + (x * SPACESIZE), YMARGIN + (y * SPACESIZE)) |
| DISPLAYSURF.blit(BOARDIMG, spaceRect) |
|
|
| |
| DISPLAYSURF.blit(REDTOKENIMG, REDPILERECT) |
| DISPLAYSURF.blit(BLACKTOKENIMG, BLACKPILERECT) |
|
|
|
|
| def getNewBoard(): |
| board = [] |
| for x in range(BOARDWIDTH): |
| board.append([EMPTY] * BOARDHEIGHT) |
| return board |
|
|
|
|
| def getHumanMove(board, isFirstMove): |
| draggingToken = False |
| tokenx, tokeny = None, None |
| while True: |
| for event in pygame.event.get(): |
| if event.type == QUIT: |
| pygame.quit() |
| sys.exit() |
| elif event.type == MOUSEBUTTONDOWN and not draggingToken and REDPILERECT.collidepoint(event.pos): |
| |
| draggingToken = True |
| tokenx, tokeny = event.pos |
| elif event.type == MOUSEMOTION and draggingToken: |
| |
| tokenx, tokeny = event.pos |
| elif event.type == MOUSEBUTTONUP and draggingToken: |
| |
| if tokeny < YMARGIN and tokenx > XMARGIN and tokenx < WINDOWWIDTH - XMARGIN: |
| |
| column = int((tokenx - XMARGIN) / SPACESIZE) |
| if isValidMove(board, column): |
| animateDroppingToken(board, column, RED) |
| board[column][getLowestEmptySpace(board, column)] = RED |
| drawBoard(board) |
| pygame.display.update() |
| return |
| tokenx, tokeny = None, None |
| draggingToken = False |
| if tokenx != None and tokeny != None: |
| drawBoard(board, {'x':tokenx - int(SPACESIZE / 2), 'y':tokeny - int(SPACESIZE / 2), 'color':RED}) |
| else: |
| drawBoard(board) |
|
|
| if isFirstMove: |
| |
| DISPLAYSURF.blit(ARROWIMG, ARROWRECT) |
|
|
| pygame.display.update() |
| FPSCLOCK.tick() |
|
|
|
|
| def animateDroppingToken(board, column, color): |
| x = XMARGIN + column * SPACESIZE |
| y = YMARGIN - SPACESIZE |
| dropSpeed = 1.0 |
|
|
| lowestEmptySpace = getLowestEmptySpace(board, column) |
|
|
| while True: |
| y += int(dropSpeed) |
| dropSpeed += 0.5 |
| if int((y - YMARGIN) / SPACESIZE) >= lowestEmptySpace: |
| return |
| drawBoard(board, {'x':x, 'y':y, 'color':color}) |
| pygame.display.update() |
| FPSCLOCK.tick() |
|
|
|
|
| def animateComputerMoving(board, column): |
| x = BLACKPILERECT.left |
| y = BLACKPILERECT.top |
| speed = 1.0 |
| |
| while y > (YMARGIN - SPACESIZE): |
| y -= int(speed) |
| speed += 0.5 |
| drawBoard(board, {'x':x, 'y':y, 'color':BLACK}) |
| pygame.display.update() |
| FPSCLOCK.tick() |
| |
| y = YMARGIN - SPACESIZE |
| speed = 1.0 |
| while x > (XMARGIN + column * SPACESIZE): |
| x -= int(speed) |
| speed += 0.5 |
| drawBoard(board, {'x':x, 'y':y, 'color':BLACK}) |
| pygame.display.update() |
| FPSCLOCK.tick() |
| |
| animateDroppingToken(board, column, BLACK) |
|
|
|
|
| def getComputerMove(board): |
| potentialMoves = getPotentialMoves(board, BLACK, DIFFICULTY) |
| |
| bestMoveFitness = -1 |
| for i in range(BOARDWIDTH): |
| if potentialMoves[i] > bestMoveFitness and isValidMove(board, i): |
| bestMoveFitness = potentialMoves[i] |
| |
| bestMoves = [] |
| for i in range(len(potentialMoves)): |
| if potentialMoves[i] == bestMoveFitness and isValidMove(board, i): |
| bestMoves.append(i) |
| return random.choice(bestMoves) |
|
|
|
|
| def getPotentialMoves(board, tile, lookAhead): |
| if lookAhead == 0 or isBoardFull(board): |
| return [0] * BOARDWIDTH |
|
|
| if tile == RED: |
| enemyTile = BLACK |
| else: |
| enemyTile = RED |
|
|
| |
| potentialMoves = [0] * BOARDWIDTH |
| for firstMove in range(BOARDWIDTH): |
| dupeBoard = copy.deepcopy(board) |
| if not isValidMove(dupeBoard, firstMove): |
| continue |
| makeMove(dupeBoard, tile, firstMove) |
| if isWinner(dupeBoard, tile): |
| |
| potentialMoves[firstMove] = 1 |
| break |
| else: |
| |
| if isBoardFull(dupeBoard): |
| potentialMoves[firstMove] = 0 |
| else: |
| for counterMove in range(BOARDWIDTH): |
| dupeBoard2 = copy.deepcopy(dupeBoard) |
| if not isValidMove(dupeBoard2, counterMove): |
| continue |
| makeMove(dupeBoard2, enemyTile, counterMove) |
| if isWinner(dupeBoard2, enemyTile): |
| |
| potentialMoves[firstMove] = -1 |
| break |
| else: |
| |
| results = getPotentialMoves(dupeBoard2, tile, lookAhead - 1) |
| potentialMoves[firstMove] += (sum(results) / BOARDWIDTH) / BOARDWIDTH |
| return potentialMoves |
|
|
|
|
| def getLowestEmptySpace(board, column): |
| |
| for y in range(BOARDHEIGHT-1, -1, -1): |
| if board[column][y] == EMPTY: |
| return y |
| return -1 |
|
|
|
|
| def isValidMove(board, column): |
| |
| |
| if column < 0 or column >= (BOARDWIDTH) or board[column][0] != EMPTY: |
| return False |
| return True |
|
|
|
|
| def isBoardFull(board): |
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| if board[x][y] == EMPTY: |
| return False |
| return True |
|
|
|
|
| def isWinner(board, tile): |
| |
| for x in range(BOARDWIDTH - 3): |
| for y in range(BOARDHEIGHT): |
| if board[x][y] == tile and board[x+1][y] == tile and board[x+2][y] == tile and board[x+3][y] == tile: |
| return True |
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT - 3): |
| if board[x][y] == tile and board[x][y+1] == tile and board[x][y+2] == tile and board[x][y+3] == tile: |
| return True |
| |
| for x in range(BOARDWIDTH - 3): |
| for y in range(3, BOARDHEIGHT): |
| if board[x][y] == tile and board[x+1][y-1] == tile and board[x+2][y-2] == tile and board[x+3][y-3] == tile: |
| return True |
| |
| for x in range(BOARDWIDTH - 3): |
| for y in range(BOARDHEIGHT - 3): |
| if board[x][y] == tile and board[x+1][y+1] == tile and board[x+2][y+2] == tile and board[x+3][y+3] == tile: |
| return True |
| return False |
|
|
|
|
| if __name__ == '__main__': |
| main() |
|
|