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| """ |
| This program has "gem data structures", which are basically dictionaries |
| with the following keys: |
| 'x' and 'y' - The location of the gem on the board. 0,0 is the top left. |
| There is also a ROWABOVEBOARD row that 'y' can be set to, |
| to indicate that it is above the board. |
| 'direction' - one of the four constant variables UP, DOWN, LEFT, RIGHT. |
| This is the direction the gem is moving. |
| 'imageNum' - The integer index into GEMIMAGES to denote which image |
| this gem uses. |
| """ |
|
|
| import random, time, pygame, sys, copy |
| from pygame.locals import * |
|
|
| FPS = 30 |
| WINDOWWIDTH = 600 |
| WINDOWHEIGHT = 600 |
|
|
| BOARDWIDTH = 8 |
| BOARDHEIGHT = 8 |
| GEMIMAGESIZE = 64 |
|
|
| |
| |
| NUMGEMIMAGES = 7 |
| assert NUMGEMIMAGES >= 5 |
|
|
| |
| |
| NUMMATCHSOUNDS = 6 |
|
|
| MOVERATE = 25 |
| DEDUCTSPEED = 0.8 |
|
|
| |
| PURPLE = (255, 0, 255) |
| LIGHTBLUE = (170, 190, 255) |
| BLUE = ( 0, 0, 255) |
| RED = (255, 100, 100) |
| BLACK = ( 0, 0, 0) |
| BROWN = ( 85, 65, 0) |
| HIGHLIGHTCOLOR = PURPLE |
| BGCOLOR = LIGHTBLUE |
| GRIDCOLOR = BLUE |
| GAMEOVERCOLOR = RED |
| GAMEOVERBGCOLOR = BLACK |
| SCORECOLOR = BROWN |
|
|
| |
| |
| XMARGIN = int((WINDOWWIDTH - GEMIMAGESIZE * BOARDWIDTH) / 2) |
| YMARGIN = int((WINDOWHEIGHT - GEMIMAGESIZE * BOARDHEIGHT) / 2) |
|
|
| |
| UP = 'up' |
| DOWN = 'down' |
| LEFT = 'left' |
| RIGHT = 'right' |
|
|
| EMPTY_SPACE = -1 |
| ROWABOVEBOARD = 'row above board' |
|
|
| def main(): |
| global FPSCLOCK, DISPLAYSURF, GEMIMAGES, GAMESOUNDS, BASICFONT, BOARDRECTS |
|
|
| |
| pygame.init() |
| FPSCLOCK = pygame.time.Clock() |
| DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) |
| pygame.display.set_caption('Gemgem') |
| BASICFONT = pygame.font.Font('freesansbold.ttf', 36) |
|
|
| |
| GEMIMAGES = [] |
| for i in range(1, NUMGEMIMAGES+1): |
| gemImage = pygame.image.load('gem%s.png' % i) |
| if gemImage.get_size() != (GEMIMAGESIZE, GEMIMAGESIZE): |
| gemImage = pygame.transform.smoothscale(gemImage, (GEMIMAGESIZE, GEMIMAGESIZE)) |
| GEMIMAGES.append(gemImage) |
|
|
| |
| GAMESOUNDS = {} |
| GAMESOUNDS['bad swap'] = pygame.mixer.Sound('badswap.wav') |
| GAMESOUNDS['match'] = [] |
| for i in range(NUMMATCHSOUNDS): |
| GAMESOUNDS['match'].append(pygame.mixer.Sound('match%s.wav' % i)) |
|
|
| |
| |
| BOARDRECTS = [] |
| for x in range(BOARDWIDTH): |
| BOARDRECTS.append([]) |
| for y in range(BOARDHEIGHT): |
| r = pygame.Rect((XMARGIN + (x * GEMIMAGESIZE), |
| YMARGIN + (y * GEMIMAGESIZE), |
| GEMIMAGESIZE, |
| GEMIMAGESIZE)) |
| BOARDRECTS[x].append(r) |
|
|
| while True: |
| runGame() |
|
|
|
|
| def runGame(): |
| |
|
|
| |
| gameBoard = getBlankBoard() |
| score = 0 |
| fillBoardAndAnimate(gameBoard, [], score) |
|
|
| |
| firstSelectedGem = None |
| lastMouseDownX = None |
| lastMouseDownY = None |
| gameIsOver = False |
| lastScoreDeduction = time.time() |
| clickContinueTextSurf = None |
|
|
| while True: |
| clickedSpace = None |
| for event in pygame.event.get(): |
| if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE): |
| pygame.quit() |
| sys.exit() |
| elif event.type == KEYUP and event.key == K_BACKSPACE: |
| return |
|
|
| elif event.type == MOUSEBUTTONUP: |
| if gameIsOver: |
| return |
|
|
| if event.pos == (lastMouseDownX, lastMouseDownY): |
| |
| clickedSpace = checkForGemClick(event.pos) |
| else: |
| |
| firstSelectedGem = checkForGemClick((lastMouseDownX, lastMouseDownY)) |
| clickedSpace = checkForGemClick(event.pos) |
| if not firstSelectedGem or not clickedSpace: |
| |
| firstSelectedGem = None |
| clickedSpace = None |
| elif event.type == MOUSEBUTTONDOWN: |
| |
| lastMouseDownX, lastMouseDownY = event.pos |
|
|
| if clickedSpace and not firstSelectedGem: |
| |
| firstSelectedGem = clickedSpace |
| elif clickedSpace and firstSelectedGem: |
| |
| firstSwappingGem, secondSwappingGem = getSwappingGems(gameBoard, firstSelectedGem, clickedSpace) |
| if firstSwappingGem == None and secondSwappingGem == None: |
| |
| firstSelectedGem = None |
| continue |
|
|
| |
| boardCopy = getBoardCopyMinusGems(gameBoard, (firstSwappingGem, secondSwappingGem)) |
| animateMovingGems(boardCopy, [firstSwappingGem, secondSwappingGem], [], score) |
|
|
| |
| gameBoard[firstSwappingGem['x']][firstSwappingGem['y']] = secondSwappingGem['imageNum'] |
| gameBoard[secondSwappingGem['x']][secondSwappingGem['y']] = firstSwappingGem['imageNum'] |
|
|
| |
| matchedGems = findMatchingGems(gameBoard) |
| if matchedGems == []: |
| |
| GAMESOUNDS['bad swap'].play() |
| animateMovingGems(boardCopy, [firstSwappingGem, secondSwappingGem], [], score) |
| gameBoard[firstSwappingGem['x']][firstSwappingGem['y']] = firstSwappingGem['imageNum'] |
| gameBoard[secondSwappingGem['x']][secondSwappingGem['y']] = secondSwappingGem['imageNum'] |
| else: |
| |
| scoreAdd = 0 |
| while matchedGems != []: |
| |
|
|
| |
| |
| |
| |
| points = [] |
| for gemSet in matchedGems: |
| scoreAdd += (10 + (len(gemSet) - 3) * 10) |
| for gem in gemSet: |
| gameBoard[gem[0]][gem[1]] = EMPTY_SPACE |
| points.append({'points': scoreAdd, |
| 'x': gem[0] * GEMIMAGESIZE + XMARGIN, |
| 'y': gem[1] * GEMIMAGESIZE + YMARGIN}) |
| random.choice(GAMESOUNDS['match']).play() |
| score += scoreAdd |
|
|
| |
| fillBoardAndAnimate(gameBoard, points, score) |
|
|
| |
| matchedGems = findMatchingGems(gameBoard) |
| firstSelectedGem = None |
|
|
| if not canMakeMove(gameBoard): |
| gameIsOver = True |
|
|
| |
| DISPLAYSURF.fill(BGCOLOR) |
| drawBoard(gameBoard) |
| if firstSelectedGem != None: |
| highlightSpace(firstSelectedGem['x'], firstSelectedGem['y']) |
| if gameIsOver: |
| if clickContinueTextSurf == None: |
| |
| |
| clickContinueTextSurf = BASICFONT.render('Final Score: %s (Click to continue)' % (score), 1, GAMEOVERCOLOR, GAMEOVERBGCOLOR) |
| clickContinueTextRect = clickContinueTextSurf.get_rect() |
| clickContinueTextRect.center = int(WINDOWWIDTH / 2), int(WINDOWHEIGHT / 2) |
| DISPLAYSURF.blit(clickContinueTextSurf, clickContinueTextRect) |
| elif score > 0 and time.time() - lastScoreDeduction > DEDUCTSPEED: |
| |
| score -= 1 |
| lastScoreDeduction = time.time() |
| drawScore(score) |
| pygame.display.update() |
| FPSCLOCK.tick(FPS) |
|
|
|
|
| def getSwappingGems(board, firstXY, secondXY): |
| |
| |
| |
| |
| firstGem = {'imageNum': board[firstXY['x']][firstXY['y']], |
| 'x': firstXY['x'], |
| 'y': firstXY['y']} |
| secondGem = {'imageNum': board[secondXY['x']][secondXY['y']], |
| 'x': secondXY['x'], |
| 'y': secondXY['y']} |
| highlightedGem = None |
| if firstGem['x'] == secondGem['x'] + 1 and firstGem['y'] == secondGem['y']: |
| firstGem['direction'] = LEFT |
| secondGem['direction'] = RIGHT |
| elif firstGem['x'] == secondGem['x'] - 1 and firstGem['y'] == secondGem['y']: |
| firstGem['direction'] = RIGHT |
| secondGem['direction'] = LEFT |
| elif firstGem['y'] == secondGem['y'] + 1 and firstGem['x'] == secondGem['x']: |
| firstGem['direction'] = UP |
| secondGem['direction'] = DOWN |
| elif firstGem['y'] == secondGem['y'] - 1 and firstGem['x'] == secondGem['x']: |
| firstGem['direction'] = DOWN |
| secondGem['direction'] = UP |
| else: |
| |
| return None, None |
| return firstGem, secondGem |
|
|
|
|
| def getBlankBoard(): |
| |
| board = [] |
| for x in range(BOARDWIDTH): |
| board.append([EMPTY_SPACE] * BOARDHEIGHT) |
| return board |
|
|
|
|
| def canMakeMove(board): |
| |
| |
|
|
| |
| |
| oneOffPatterns = (((0,1), (1,0), (2,0)), |
| ((0,1), (1,1), (2,0)), |
| ((0,0), (1,1), (2,0)), |
| ((0,1), (1,0), (2,1)), |
| ((0,0), (1,0), (2,1)), |
| ((0,0), (1,1), (2,1)), |
| ((0,0), (0,2), (0,3)), |
| ((0,0), (0,1), (0,3))) |
|
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| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| for pat in oneOffPatterns: |
| |
| |
| if (getGemAt(board, x+pat[0][0], y+pat[0][1]) == \ |
| getGemAt(board, x+pat[1][0], y+pat[1][1]) == \ |
| getGemAt(board, x+pat[2][0], y+pat[2][1]) != None) or \ |
| (getGemAt(board, x+pat[0][1], y+pat[0][0]) == \ |
| getGemAt(board, x+pat[1][1], y+pat[1][0]) == \ |
| getGemAt(board, x+pat[2][1], y+pat[2][0]) != None): |
| return True |
| return False |
|
|
|
|
| def drawMovingGem(gem, progress): |
| |
| |
| |
| movex = 0 |
| movey = 0 |
| progress *= 0.01 |
|
|
| if gem['direction'] == UP: |
| movey = -int(progress * GEMIMAGESIZE) |
| elif gem['direction'] == DOWN: |
| movey = int(progress * GEMIMAGESIZE) |
| elif gem['direction'] == RIGHT: |
| movex = int(progress * GEMIMAGESIZE) |
| elif gem['direction'] == LEFT: |
| movex = -int(progress * GEMIMAGESIZE) |
|
|
| basex = gem['x'] |
| basey = gem['y'] |
| if basey == ROWABOVEBOARD: |
| basey = -1 |
|
|
| pixelx = XMARGIN + (basex * GEMIMAGESIZE) |
| pixely = YMARGIN + (basey * GEMIMAGESIZE) |
| r = pygame.Rect( (pixelx + movex, pixely + movey, GEMIMAGESIZE, GEMIMAGESIZE) ) |
| DISPLAYSURF.blit(GEMIMAGES[gem['imageNum']], r) |
|
|
|
|
| def pullDownAllGems(board): |
| |
| for x in range(BOARDWIDTH): |
| gemsInColumn = [] |
| for y in range(BOARDHEIGHT): |
| if board[x][y] != EMPTY_SPACE: |
| gemsInColumn.append(board[x][y]) |
| board[x] = ([EMPTY_SPACE] * (BOARDHEIGHT - len(gemsInColumn))) + gemsInColumn |
|
|
|
|
| def getGemAt(board, x, y): |
| if x < 0 or y < 0 or x >= BOARDWIDTH or y >= BOARDHEIGHT: |
| return None |
| else: |
| return board[x][y] |
|
|
|
|
| def getDropSlots(board): |
| |
| |
| |
| boardCopy = copy.deepcopy(board) |
| pullDownAllGems(boardCopy) |
|
|
| dropSlots = [] |
| for i in range(BOARDWIDTH): |
| dropSlots.append([]) |
|
|
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT-1, -1, -1): |
| if boardCopy[x][y] == EMPTY_SPACE: |
| possibleGems = list(range(len(GEMIMAGES))) |
| for offsetX, offsetY in ((0, -1), (1, 0), (0, 1), (-1, 0)): |
| |
| |
| |
| neighborGem = getGemAt(boardCopy, x + offsetX, y + offsetY) |
| if neighborGem != None and neighborGem in possibleGems: |
| possibleGems.remove(neighborGem) |
|
|
| newGem = random.choice(possibleGems) |
| boardCopy[x][y] = newGem |
| dropSlots[x].append(newGem) |
| return dropSlots |
|
|
|
|
| def findMatchingGems(board): |
| gemsToRemove = [] |
| boardCopy = copy.deepcopy(board) |
|
|
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| |
| if getGemAt(boardCopy, x, y) == getGemAt(boardCopy, x + 1, y) == getGemAt(boardCopy, x + 2, y) and getGemAt(boardCopy, x, y) != EMPTY_SPACE: |
| targetGem = boardCopy[x][y] |
| offset = 0 |
| removeSet = [] |
| while getGemAt(boardCopy, x + offset, y) == targetGem: |
| |
| removeSet.append((x + offset, y)) |
| boardCopy[x + offset][y] = EMPTY_SPACE |
| offset += 1 |
| gemsToRemove.append(removeSet) |
|
|
| |
| if getGemAt(boardCopy, x, y) == getGemAt(boardCopy, x, y + 1) == getGemAt(boardCopy, x, y + 2) and getGemAt(boardCopy, x, y) != EMPTY_SPACE: |
| targetGem = boardCopy[x][y] |
| offset = 0 |
| removeSet = [] |
| while getGemAt(boardCopy, x, y + offset) == targetGem: |
| |
| removeSet.append((x, y + offset)) |
| boardCopy[x][y + offset] = EMPTY_SPACE |
| offset += 1 |
| gemsToRemove.append(removeSet) |
|
|
| return gemsToRemove |
|
|
|
|
| def highlightSpace(x, y): |
| pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, BOARDRECTS[x][y], 4) |
|
|
|
|
| def getDroppingGems(board): |
| |
| boardCopy = copy.deepcopy(board) |
| droppingGems = [] |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT - 2, -1, -1): |
| if boardCopy[x][y + 1] == EMPTY_SPACE and boardCopy[x][y] != EMPTY_SPACE: |
| |
| droppingGems.append( {'imageNum': boardCopy[x][y], 'x': x, 'y': y, 'direction': DOWN} ) |
| boardCopy[x][y] = EMPTY_SPACE |
| return droppingGems |
|
|
|
|
| def animateMovingGems(board, gems, pointsText, score): |
| |
| progress = 0 |
| while progress < 100: |
| DISPLAYSURF.fill(BGCOLOR) |
| drawBoard(board) |
| for gem in gems: |
| drawMovingGem(gem, progress) |
| drawScore(score) |
| for pointText in pointsText: |
| pointsSurf = BASICFONT.render(str(pointText['points']), 1, SCORECOLOR) |
| pointsRect = pointsSurf.get_rect() |
| pointsRect.center = (pointText['x'], pointText['y']) |
| DISPLAYSURF.blit(pointsSurf, pointsRect) |
|
|
| pygame.display.update() |
| FPSCLOCK.tick(FPS) |
| progress += MOVERATE |
|
|
|
|
| def moveGems(board, movingGems): |
| |
| for gem in movingGems: |
| if gem['y'] != ROWABOVEBOARD: |
| board[gem['x']][gem['y']] = EMPTY_SPACE |
| movex = 0 |
| movey = 0 |
| if gem['direction'] == LEFT: |
| movex = -1 |
| elif gem['direction'] == RIGHT: |
| movex = 1 |
| elif gem['direction'] == DOWN: |
| movey = 1 |
| elif gem['direction'] == UP: |
| movey = -1 |
| board[gem['x'] + movex][gem['y'] + movey] = gem['imageNum'] |
| else: |
| |
| board[gem['x']][0] = gem['imageNum'] |
|
|
|
|
| def fillBoardAndAnimate(board, points, score): |
| dropSlots = getDropSlots(board) |
| while dropSlots != [[]] * BOARDWIDTH: |
| |
| movingGems = getDroppingGems(board) |
| for x in range(len(dropSlots)): |
| if len(dropSlots[x]) != 0: |
| |
| movingGems.append({'imageNum': dropSlots[x][0], 'x': x, 'y': ROWABOVEBOARD, 'direction': DOWN}) |
|
|
| boardCopy = getBoardCopyMinusGems(board, movingGems) |
| animateMovingGems(boardCopy, movingGems, points, score) |
| moveGems(board, movingGems) |
|
|
| |
| |
| for x in range(len(dropSlots)): |
| if len(dropSlots[x]) == 0: |
| continue |
| board[x][0] = dropSlots[x][0] |
| del dropSlots[x][0] |
|
|
|
|
| def checkForGemClick(pos): |
| |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| if BOARDRECTS[x][y].collidepoint(pos[0], pos[1]): |
| return {'x': x, 'y': y} |
| return None |
|
|
|
|
| def drawBoard(board): |
| for x in range(BOARDWIDTH): |
| for y in range(BOARDHEIGHT): |
| pygame.draw.rect(DISPLAYSURF, GRIDCOLOR, BOARDRECTS[x][y], 1) |
| gemToDraw = board[x][y] |
| if gemToDraw != EMPTY_SPACE: |
| DISPLAYSURF.blit(GEMIMAGES[gemToDraw], BOARDRECTS[x][y]) |
|
|
|
|
| def getBoardCopyMinusGems(board, gems): |
| |
| |
| |
| |
|
|
| boardCopy = copy.deepcopy(board) |
|
|
| |
| for gem in gems: |
| if gem['y'] != ROWABOVEBOARD: |
| boardCopy[gem['x']][gem['y']] = EMPTY_SPACE |
| return boardCopy |
|
|
|
|
| def drawScore(score): |
| scoreImg = BASICFONT.render(str(score), 1, SCORECOLOR) |
| scoreRect = scoreImg.get_rect() |
| scoreRect.bottomleft = (10, WINDOWHEIGHT - 6) |
| DISPLAYSURF.blit(scoreImg, scoreRect) |
|
|
|
|
| if __name__ == '__main__': |
| main() |
|
|