#if defined _INC_a_actor #endinput #endif #define _INC_a_actor #define _actor_included #define SAMP_CONST_CORRECT #pragma tabsize 4 native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation); native DestroyActor(actorid); native IsActorStreamedIn(actorid, forplayerid); native SetActorVirtualWorld(actorid, vworld); native GetActorVirtualWorld(actorid); native ApplyActorAnimation(actorid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time); native ClearActorAnimations(actorid); native SetActorPos(actorid, Float:X, Float:Y, Float:Z); native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z); native SetActorFacingAngle(actorid, Float:ang); native GetActorFacingAngle(actorid, &Float:ang); native SetActorHealth(actorid, Float:health); native GetActorHealth(actorid, &Float:health); native SetActorInvulnerable(actorid, invulnerable = true); native IsActorInvulnerable(actorid); native IsValidActor(actorid);