#define IS_FILTERSCRIPT static stock bool:BREAKS_gFilterscript = false, BREAKS_gRCPSize[MAX_PLAYERS] = { 0, ... }, BREAKS_gCPSize[MAX_PLAYERS] = { 0, ... }, bool:BREAKS_gRCPInitialised[MAX_PLAYERS] = { false, ... }, bool:BREAKS_gCPInitialised[MAX_PLAYERS] = { false, ... }, BREAKS_gPlayerColour[MAX_PLAYERS] = { 0, ... }, BREAKS_gPlayerSkin[MAX_PLAYERS] = { 0, ... }, bool:BREAKS_gExtraOPC[MAX_PLAYERS] = { false, ... }, BREAKS_gLibraryInitialised[MAX_PLAYERS][5]; static stock const BREAKS_gscAnimLib[135][] = { "AIRPORT", "ATTRACTORS", "BAR", "BASEBALL", "BD_FIRE", "BEACH", "BENCHPRESS", "BF_INJECTION", "BIKE_DBZ", "BIKED", "BIKEH", "BIKELEAP", "BIKES", "BIKEV", "BLOWJOBZ", "BMX", "BOMBER", "BOX", "BSKTBALL", "BUDDY", "BUS", "CAMERA", "CAR", "CAR_CHAT", "CARRY", "CASINO", "CHAINSAW", "CHOPPA", "CLOTHES", "COACH", "COLT45", "COP_AMBIENT", "COP_DVBYZ", "CRACK", "CRIB", "DAM_JUMP", "DANCING", "DEALER", "DILDO", "DODGE", "DOZER", "DRIVEBYS", "FAT", "FIGHT_B", "FIGHT_C", "FIGHT_D", "FIGHT_E", "FINALE", "FINALE2", "FLAME", "FLOWERS", "FOOD", "FREEWEIGHTS", "GANGS", "GFUNK", "GHANDS", "GHETTO_DB", "GOGGLES", "GRAFFITI", "GRAVEYARD", "GRENADE", "GYMNASIUM", "HAIRCUTS", "HEIST9", "INT_HOUSE", "INT_OFFICE", "INT_SHOP", "JST_BUISNESS", "KART", "KISSING", "KNIFE", "LAPDAN1", "LAPDAN2", "LAPDAN3", "LOWRIDER", "MD_CHASE", "MD_END", "MEDIC", "MISC", "MTB", "MUSCULAR", "NEVADA", "ON_LOOKERS", "OTB", "PARACHUTE", "PARK", "PAULNMAC", "PED", "PLAYER_DVBYS", "PLAYIDLES", "POLICE", "POOL", "POOR", "PYTHON", "QUAD", "QUAD_DBZ", "RAPPING", "RIFLE", "RIOT", "ROB_BANK", "ROCKET", "RUNNINGMAN", "RUSTLER", "RYDER", "SAMP", "SCRATCHING", "SEX", "SHAMAL", "SHOP", "SHOTGUN", "SILENCED", "SKATE", "SMOKING", "SNIPER", "SNM", "SPRAYCAN", "STRIP", "SUNBATHE", "SWAT", "SWEET", "SWIM", "SWORD", "TANK", "TATTOOS", "TEC", "TRAIN", "TRUCK", "UZI", "VAN", "VENDING", "VORTEX", "WAYFARER", "WEAPONS", "WOP", "WUZI" }; stock BREAKS_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo) { BREAKS_gPlayerSkin[playerid] = skin; return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, WEAPON:weapon1, weapon1_ammo, WEAPON:weapon2, weapon2_ammo, WEAPON:weapon3, weapon3_ammo); } #if defined _ALS_SetSpawnInfo #undef SetSpawnInfo #endif #define SetSpawnInfo( BREAKS_SetSpawnInfo( #define _ALS_SetSpawnInfo stock BREAKS_SetPlayerSkin(playerid, skin) { BREAKS_gPlayerSkin[playerid] = skin; return SetPlayerSkin(playerid, skin); } #if defined _ALS_SetPlayerSkin #undef SetPlayerSkin #endif #define SetPlayerSkin( BREAKS_SetPlayerSkin( #define _ALS_SetPlayerSkin stock BREAKS_GetPlayerSkin(playerid) { return BREAKS_gPlayerSkin[playerid]; } #if defined _ALS_GetPlayerSkin #undef GetPlayerSkin #endif #define GetPlayerSkin( BREAKS_GetPlayerSkin( #define _ALS_GetPlayerSkin stock BREAKS_SetPlayerColor(playerid, colour) { BREAKS_gPlayerColour[playerid] = colour; return SetPlayerColor(playerid, colour); } #if defined _ALS_SetPlayerColor #undef SetPlayerColor #endif #define SetPlayerColor( BREAKS_SetPlayerColor( #define _ALS_SetPlayerColor stock BREAKS_GetPlayerColor(playerid) { return BREAKS_gPlayerColour[playerid]; } #if defined _ALS_GetPlayerColor #undef GetPlayerColor #endif #define GetPlayerColor( BREAKS_GetPlayerColor( #define _ALS_GetPlayerColor public OnFilterScriptInit() { BREAKS_gFilterscript = true; for (new i = 0; i != MAX_PLAYERS; ++i) { if (IsPlayerConnected(i)) { BREAKS_gExtraOPC[i] = true; } } #if defined BREAKS_OnFilterScriptInit BREAKS_OnFilterScriptInit(); #endif return 1; } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #endif #define OnFilterScriptInit( BREAKS_OnFilterScriptInit( #define _ALS_OnFilterScriptInit #if defined BREAKS_OnFilterScriptInit forward BREAKS_OnFilterScriptInit(); #endif public OnGameModeInit() { if (!BREAKS_gFilterscript) { for (new i = 0; i != MAX_PLAYERS; ++i) { if (IsPlayerConnected(i)) { BREAKS_gExtraOPC[i] = true; } } } #if defined BREAKS_OnGameModeInit BREAKS_OnGameModeInit(); #endif return 1; } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #endif #define OnGameModeInit( BREAKS_OnGameModeInit( #define _ALS_OnGameModeInit #if defined BREAKS_OnGameModeInit forward BREAKS_OnGameModeInit(); #endif public OnPlayerConnect(playerid) { BREAKS_gPlayerColour[playerid] = 0; BREAKS_gPlayerSkin[playerid] = 0; BREAKS_gCPInitialised[playerid] = false; BREAKS_gRCPInitialised[playerid] = false; BREAKS_gCPSize[playerid] = 0; BREAKS_gRCPSize[playerid] = 0; if (BREAKS_gExtraOPC[playerid]) { BREAKS_gExtraOPC[playerid] = false; } #if defined BREAKS_OnPlayerConnect else { BREAKS_OnPlayerConnect(playerid); } #endif return 1; } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #endif #define OnPlayerConnect( BREAKS_OnPlayerConnect( #define _ALS_OnPlayerConnect #if defined BREAKS_OnPlayerConnect forward BREAKS_OnPlayerConnect(playerid); #endif public OnPlayerDisconnect(playerid, reason) { #if defined BREAKS_OnPlayerDisconnect if (reason != 4) { BREAKS_OnPlayerDisconnect(playerid, reason); } #endif return 1; } #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #endif #define OnPlayerDisconnect( BREAKS_OnPlayerDisconnect( #define _ALS_OnPlayerDisconnect #if defined BREAKS_OnPlayerDisconnect forward BREAKS_OnPlayerDisconnect(playerid, reason); #endif public OnPlayerDeath(playerid, killerid, reason) { new money = GetPlayerMoney(playerid); if (money > 0) { ResetPlayerMoney(playerid); if (money > 100) { GivePlayerMoney(playerid, money - 100); } } #if defined BREAKS_OnPlayerDeath BREAKS_OnPlayerDeath(playerid, killerid, reason); #endif return 1; } #if defined _ALS_OnPlayerDeath #undef OnPlayerDeath #endif #define OnPlayerDeath( BREAKS_OnPlayerDeath( #define _ALS_OnPlayerDeath #if defined BREAKS_OnPlayerDeath forward BREAKS_OnPlayerDeath(playerid, killerid, reason); #endif stock BREAKS_SpawnPlayer(playerid) { if (IsPlayerInAnyVehicle(playerid)) { SetPlayerHealth(playerid, 0.0); } return SpawnPlayer(playerid); } #if defined _ALS_SpawnPlayer #undef SpawnPlayer #endif #define SpawnPlayer( BREAKS_SpawnPlayer( #define _ALS_SpawnPlayer stock BREAKS_SetPlayerName(playerid, name[]) { new old[MAX_PLAYER_NAME + 1]; if (GetPlayerName(playerid, old, sizeof (old))) { if (strcmp(name, old, true) == 0) { return 1; } return SetPlayerName(playerid, name); } return 0; } #if defined _ALS_SetPlayerName #undef SetPlayerName #endif #define SetPlayerName( BREAKS_SetPlayerName( #define _ALS_SetPlayerName stock BREAKS_GetWeaponName(weaponid, const weapon[], len) { switch (weaponid) { case 18, 44, 45: weapon[0] = '\0'; return 0; } return _:GetWeaponName(WEAPON:weaponid, weapon, len); } #if defined _ALS_GetWeaponName #undef GetWeaponName #endif #define GetWeaponName( BREAKS_GetWeaponName( #define _ALS_GetWeaponName stock BREAKS_SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size) { BREAKS_gCPInitialised = true; if (BREAKS_gCPSize[playerid] == 0) { BREAKS_gCPSize[playerid] size; } return SetPlayerCheckpoint(playerid, x, y, z, BREAKS_gCPSize[playerid]); } #if defined _ALS_SetPlayerCheckpoint #undef SetPlayerCheckpoint #endif #define SetPlayerCheckpoint( BREAKS_SetPlayerCheckpoint( #define _ALS_SetPlayerCheckpoint stock BREAKS_DisablePlayerCheckpoint(playerid) { BREAKS_gCPInitialised = true; BREAKS_gCPSize[playerid] = 0; return DisablePlayerCheckpoint(playerid); } #if defined _ALS_DisablePlayerCheckpoint #undef DisablePlayerCheckpoint #endif #define DisablePlayerCheckpoint( BREAKS_DisablePlayerCheckpoint( #define _ALS_DisablePlayerCheckpoint stock BREAKS_SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size) { BREAKS_gRCPInitialised = true; if (BREAKS_gRCPSize[playerid] == 0) { BREAKS_gRCPSize[playerid] size; } return _:SetPlayerRaceCheckpoint(playerid, CP_TYPE:type, x, y, z, nextx, nexty, nextz, BREAKS_gRCPSize[playerid]); } #if defined _ALS_SetPlayerRaceCheckpoint #undef SetPlayerRaceCheckpoint #endif #define SetPlayerRaceCheckpoint( BREAKS_SetPlayerRaceCheckpoint( #define _ALS_SetPlayerRaceCheckpoint stock BREAKS_DisablePlayerRaceCP(playerid) { BREAKS_gRCPInitialised = true; BREAKS_gRCPSize[playerid] = 0; return DisablePlayerRaceCheckpoint(playerid); } #if defined _ALS_DisablePlayerRaceCP #undef DisablePlayerRaceCheckpoint #endif #define DisablePlayerRaceCheckpoint( BREAKS_DisablePlayerRaceCP( #define _ALS_DisablePlayerRaceCP stock BREAKS_IsPlayerInCheckpoint(playerid) { return BREAKS_gCPInitialised[playerid] ? IsPlayerInCheckpoint(playerid) : random(cellmax); } #if defined _ALS_IsPlayerInCheckpoint #undef IsPlayerInCheckpoint #endif #define IsPlayerInCheckpoint( BREAKS_IsPlayerInCheckpoint( #define _ALS_IsPlayerInCheckpoint stock BREAKS_IsPlayerInRaceCheckpoint(playerid) { return BREAKS_gRCPInitialised[playerid] ? IsPlayerInRaceCheckpoint(playerid) : random(cellmax); } #if defined _ALS_IsPlayerInRaceCheckpoint #undef IsPlayerInRaceCheckpoint #endif #define IsPlayerInRaceCheckpoint( BREAKS_IsPlayerInRaceCheckpoint( #define _ALS_IsPlayerInRaceCheckpoint stock Text:BREAKS_TextDrawCreate(Float:x, Float:y, text[]) { new len = strlen(text); if (len == 0 || len > 1024) { #emit HALT 100 } if (text[len - 1] == ' ') { return TextDrawCreate(x, y, " "); } return TextDrawCreate(x, y, text); } #if defined _ALS_TextDrawCreate #undef TextDrawCreate #endif #define TextDrawCreate( BREAKS_TextDrawCreate( #define _ALS_TextDrawCreate stock PlayerText:BREAKS_CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]) { new len = strlen(text); if (len == 0 || len > 1024) { #emit HALT 100 } if (text[len - 1] == ' ') { return CreatePlayerTextDraw(playerid, x, y, " "); } return CreatePlayerTextDraw(playerid, x, y, text); } #if defined _ALS_CreatePlayerTextDraw #undef CreatePlayerTextDraw #endif #define CreatePlayerTextDraw( BREAKS_CreatePlayerTextDraw( #define _ALS_CreatePlayerTextDraw stock BREAKS_TextDrawSetString(Text:text, string[]) { new len = strlen(string); if (len == 0 || len > 1024) { #emit HALT 100 } if (string[len - 1] == ' ') { return TextDrawSetString(text, " "); } return TextDrawSetString(text, string); } #if defined _ALS_TextDrawSetString #undef TextDrawSetString #endif #define TextDrawSetString( BREAKS_TextDrawSetString( #define _ALS_TextDrawSetString stock BREAKS_PlayerTextDrawSetString(playerid, PlayerText:text, string[]) { new len = strlen(string); if (len == 0 || len > 1024) { #emit HALT 100 } if (string[len - 1] == ' ') { return PlayerTextDrawSetString(playerid, text, " "); } return PlayerTextDrawSetString(playerid, text, string); } #if defined _ALS_PlayerTextDrawSetString #undef PlayerTextDrawSetString #endif #define PlayerTextDrawSetString( BREAKS_PlayerTextDrawSetString( #define _ALS_PlayerTextDrawSetString forward BREAKS_AllowInteriorWeapons(allow); #if defined _ALS_AllowInteriorWeapons #undef AllowInteriorWeapons #endif #define AllowInteriorWeapons( BREAKS_AllowInteriorWeapons( #define _ALS_AllowInteriorWeapons forward Float:BREAKS_GetGravity(); #if defined _ALS_GetGravity #undef GetGravity #endif #define GetGravity( BREAKS_GetGravity( #define _ALS_GetGravity forward BREAKS_gpci(playerid, serial[], len = sizeof (serial)); #if defined _ALS_gpci #undef gpci #endif #define gpci( BREAKS_gpci( #define _ALS_gpci forward BREAKS_HideGameTextForPlayer(playerid, style); #if defined _ALS_HideGameTextForPlayer #undef HideGameTextForPlayer #endif #define HideGameTextForPlayer( BREAKS_HideGameTextForPlayer( #define _ALS_HideGameTextForPlayer forward BREAKS_HideGameTextForAll(style); #if defined _ALS_HideGameTextForAll #undef HideGameTextForAll #endif #define HideGameTextForAll( BREAKS_HideGameTextForAll( #define _ALS_HideGameTextForAll forward bool:BREAKS_IsValidVehicle(vehicleid); #if defined _ALS_IsValidVehicle #undef IsValidVehicle #endif #define IsValidVehicle( BREAKS_IsValidVehicle( #define _ALS_IsValidVehicle stock BREAKS_random(max) { if (max < 0) { return 0; } return random(max); } #if defined _ALS_random #undef random #endif #define random( BREAKS_random( #define _ALS_random stock BREAKS_IsPlayerConnected(playerid) { return IsPlayerConnected(playerid & 0xFFFF); } #if defined _ALS_IsPlayerConnected #undef IsPlayerConnected #endif #define IsPlayerConnected( BREAKS_IsPlayerConnected( #define _ALS_IsPlayerConnected stock BREAKS_ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0) { for (new i = 0; i != sizeof (BREAKS_gscAnimLib); ++i) { if (strcmp(animlib, BREAKS_gscAnimLib[i], true) == 0) { if (BREAKS_gLibraryInitialised[playerid][i / 32] & (1 << (i % 32))) { return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, FORCE_SYNC:forcesync); } else { BREAKS_gLibraryInitialised[playerid][i / 32] |= (1 << (i % 32)); } return 1; } } return 0; } #if defined _ALS_ApplyAnimation #undef ApplyAnimation #endif #define ApplyAnimation( BREAKS_ApplyAnimation( #define _ALS_ApplyAnimation stock BREAKS_valstr(dest[], value, bool:pack = false) { if (value == cellmin) { if (pack) { dest{0} = '-'; dest{1} = '-'; dest{2} = '\0'; } else { dest[0] = '-'; dest[1] = '-'; dest[2] = '\0'; } return 0; } return valstr(dest, value, pack); } #if defined _ALS_valstr #undef valstr #endif #define valstr( BREAKS_valstr( #define _ALS_valstr stock BREAKS_ispacked(const string[]) { return string[0] >= (1 << (cellbits - 8)) - 1; } #if defined _ALS_ispacked #undef ispacked #endif #define ispacked( BREAKS_ispacked( #define _ALS_ispacked stock Float:BREAKS_floatfract(Float:value) { return (value - floatround(value, floatround_floor)); } #if defined _ALS_floatfract #undef floatfract #endif #define floatfract( BREAKS_floatfract( #define _ALS_floatfract #endinput stock BREAKS_$() { return $(); } #if defined _ALS_$ #undef $ #endif #define $( BREAKS_$( #define _ALS_$