#if defined _INC_SAMP_Community_fixes #endinput #endif #define _INC_SAMP_Community_fixes #if (__Pawn & 0x0F) >= 0x0A const _HIDE_THE_FIXES_COMMENT_1 = 1; #endif #if (__Pawn & 0x0F) >= 0x0A const _HIDE_THE_FIXES_COMMENT_2 = 2; #endif #if !defined _inc_fixes #define _inc_fixes #endif #pragma tabsize 4 #pragma semicolon 1 #pragma ctrlchar '\\' #pragma rational Float #define _FIXES_ENUM enum #if (__Pawn & 0x0F) >= 0x0A #define _FIXES_NEW_COMPILER (1) #else #define _FIXES_NEW_COMPILER (0) #endif #if _FIXES_NEW_COMPILER #if defined __PawnBuild #if __PawnBuild >= 4 #pragma option -(+ #endif #if __PawnBuild >= 2 #undef _FIXES_ENUM #define _FIXES_ENUM static enum #endif #endif #pragma warning push #pragma warning disable 207 #pragma disablerecursion #pragma warning pop #endif #if !defined OPEN_MP #if !defined _samp_included #error Include or before fixes.inc #endif #if defined GetDistanceFromMeToPoint #define _FIXES_NPC 1 #elseif defined GetDistanceFromMeToPoint__ #define _FIXES_NPC 1 #else #define _FIXES_NPC 0 #endif #define _FIXES_SAMP 1 #define _FIXES_OMP 0 #elseif defined OPENMP_SAMP #if defined OPENMP_COMPAT #define _FIXES_SAMP 1 #else #define _FIXES_SAMP 0 #endif #define _FIXES_OMP 1 #define _FIXES_NPC 0 #else #error fixes.inc is not required for open.mp #endif #if defined _FIXES_DetermineOS #define _FIXES_FIRST_PASS (0) #else static stock _FIXES_FIRST_PASS = 1; #define _FIXES_FIRST_PASS (1) #endif #if _FIXES_FIRST_PASS #define _FIXES_FUNC_PAWNDOC(%0(%1)); native %0(%1) = __PAWNDOC; stock PAWNDOC _FIXES_DEFER_EXPANSION() <__PAWNDOC:%0> { (%0()); } #else #define _FIXES_FUNC_PAWNDOC(%0(%1)); #endif #define __PAWNDOC:%0:%1> __PAWNDOC:%1> #define _FIXES_DEFER_EXPANSION _FIXES_FUNC_PAWNDOC(FUNC_PAWNDOC(const symbol[])); #if _FIXES_FIRST_PASS #define _FIXES_CONST_PAWNDOC(%0=%1); static stock %0 = %1; #else #define _FIXES_CONST_PAWNDOC(%0); #endif _FIXES_FUNC_PAWNDOC(CONST_PAWNDOC(const symbol[] = 0)); _FIXES_FUNC_PAWNDOC(HIDE_PAWNDOC(const symbol[])); #define _FIXES_HIDE_PAWNDOC(%0); const %0 = 0; _FIXES_FUNC_PAWNDOC(ENUM_PAWNDOC(const symbol[])); #define _FIXES_ENUM_PAWNDOC(%0); stock PAWNDOC _FIXES_DEFER_EXPANSION() <__PAWNDOC:%0> { random(_:%0); } _FIXES_FUNC_PAWNDOC(_FIXES_IS_UNSET(const symbol[])); #define _FIXES_IS_UNSET(%0) ((2*%0-1)==2*(%0-1)) #if !defined FIXES_ExplicitSettings #define _FIXES_SETTING stock #define FIXES_ExplicitSettings (0) #define _FIXES_WARNING 1 #tryinclude "_fixes_settings" #undef _FIXES_WARNING #undef FIXES_ExplicitSettings static _FIXES_SETTING FIXES_ExplicitSettings = 0; #define FIXES_ExplicitSettings (0) #elseif _FIXES_IS_UNSET(FIXES_ExplicitSettings) #undef FIXES_ExplicitSettings static stock FIXES_ExplicitSettings = 2; #define FIXES_ExplicitSettings (2) #define _FIXES_SETTING #elseif FIXES_ExplicitSettings #undef FIXES_ExplicitSettings static stock FIXES_ExplicitSettings = 1; #define FIXES_ExplicitSettings (1) #define _FIXES_SETTING #else #undef FIXES_ExplicitSettings static stock FIXES_ExplicitSettings = 0; #define FIXES_ExplicitSettings (0) #define _FIXES_SETTING stock #endif #if !defined FIXES_EnableAll #define _FIXES_WARNING 2 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_EnableAll = 0; #define FIXES_EnableAll (0) #elseif _FIXES_IS_UNSET(FIXES_EnableAll) #undef FIXES_EnableAll static stock FIXES_EnableAll = 2; #define FIXES_EnableAll (2) #elseif FIXES_EnableAll #undef FIXES_EnableAll static stock FIXES_EnableAll = 1; #define FIXES_EnableAll (1) #else #undef FIXES_EnableAll static stock FIXES_EnableAll = 0; #define FIXES_EnableAll (0) #endif #if !defined FIXES_EnableDeprecated #define _FIXES_WARNING 3 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_EnableDeprecated = 0; #define FIXES_EnableDeprecated (0) #elseif _FIXES_IS_UNSET(FIXES_EnableDeprecated) #undef FIXES_EnableDeprecated static stock FIXES_EnableDeprecated = 2; #define FIXES_EnableDeprecated (2) #elseif FIXES_EnableDeprecated #undef FIXES_EnableDeprecated static stock FIXES_EnableDeprecated = 1; #define FIXES_EnableDeprecated (1) #else #undef FIXES_EnableDeprecated static stock FIXES_EnableDeprecated = 0; #define FIXES_EnableDeprecated (0) #endif #if !defined FIXES_DefaultDisabled #define _FIXES_WARNING 4 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_DefaultDisabled = 0; #define FIXES_DefaultDisabled (0) #define _FIXES_DEFAULT (1) #elseif _FIXES_IS_UNSET(FIXES_DefaultDisabled) #undef FIXES_DefaultDisabled static stock FIXES_DefaultDisabled = 2; #define FIXES_DefaultDisabled (2) #define _FIXES_DEFAULT FIXES_EnableAll #elseif FIXES_DefaultDisabled #undef FIXES_DefaultDisabled static stock FIXES_DefaultDisabled = 1; #define FIXES_DefaultDisabled (1) #define _FIXES_DEFAULT (0) #else #undef FIXES_DefaultDisabled static stock FIXES_DefaultDisabled = 0; #define FIXES_DefaultDisabled (0) #define _FIXES_DEFAULT (1) #endif #if !defined FIXES_ExplicitOptions #define _FIXES_WARNING 5 #tryinclude "_fixes_settings" #undef _FIXES_WARNING #if FIXES_DefaultDisabled static _FIXES_SETTING FIXES_ExplicitOptions = 1; #define FIXES_ExplicitOptions (1) #define _FIXES_OPTION #else static _FIXES_SETTING FIXES_ExplicitOptions = 0; #define FIXES_ExplicitOptions (0) #define _FIXES_OPTION stock #endif #elseif _FIXES_IS_UNSET(FIXES_ExplicitOptions) #undef FIXES_ExplicitOptions static stock FIXES_ExplicitOptions = 2; #define FIXES_ExplicitOptions (2) #define _FIXES_OPTION #elseif FIXES_ExplicitOptions #undef FIXES_ExplicitOptions static stock FIXES_ExplicitOptions = 1; #define FIXES_ExplicitOptions (1) #define _FIXES_OPTION #else #undef FIXES_ExplicitOptions static stock FIXES_ExplicitOptions = 0; #define FIXES_ExplicitOptions (0) #define _FIXES_OPTION stock #endif #if !defined FIXES_SilentKick #define _FIXES_WARNING 6 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_SilentKick = 0; #define FIXES_SilentKick (0) #elseif _FIXES_IS_UNSET(FIXES_SilentKick) #undef FIXES_SilentKick static stock FIXES_SilentKick = 2; #define FIXES_SilentKick (2) #elseif FIXES_SilentKick #undef FIXES_SilentKick static stock FIXES_SilentKick = 1; #define FIXES_SilentKick (1) #else #undef FIXES_SilentKick static stock FIXES_SilentKick = 0; #define FIXES_SilentKick (0) #endif #if !defined FIXES_Debug #define _FIXES_WARNING 7 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_Debug = 0; #define FIXES_Debug (0) #define FIXES_PRINTF(%0); #elseif _FIXES_IS_UNSET(FIXES_Debug) #undef FIXES_Debug static stock FIXES_Debug = 2; #define FIXES_Debug (2) #define FIXES_PRINTF _FIXES_PRINTF #elseif FIXES_Debug #undef FIXES_Debug static stock FIXES_Debug = 1; #define FIXES_Debug (1) #define FIXES_PRINTF _FIXES_PRINTF #else #undef FIXES_Debug static stock FIXES_Debug = 0; #define FIXES_Debug (0) #define FIXES_PRINTF(%0); #endif #if !defined FIXES_Single #define _FIXES_WARNING 8 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_Single = 1; #define FIXES_Single (1) #elseif _FIXES_IS_UNSET(FIXES_Single) #undef FIXES_Single static stock FIXES_Single = 2; #define FIXES_Single (2) #elseif FIXES_Single #undef FIXES_Single static stock FIXES_Single = 1; #define FIXES_Single (1) #else #undef FIXES_Single static stock FIXES_Single = 0; #define FIXES_Single (0) #endif #if !defined FIXES_NoSingleMsg #define _FIXES_WARNING 9 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_NoSingleMsg = 0; #define FIXES_NoSingleMsg (0) #elseif _FIXES_IS_UNSET(FIXES_NoSingleMsg) #undef FIXES_NoSingleMsg static stock FIXES_NoSingleMsg = 2; #define FIXES_NoSingleMsg (2) #elseif FIXES_NoSingleMsg #undef FIXES_NoSingleMsg static stock FIXES_NoSingleMsg = 1; #define FIXES_NoSingleMsg (1) #else #undef FIXES_NoSingleMsg static stock FIXES_NoSingleMsg = 0; #define FIXES_NoSingleMsg (0) #endif #if !defined FIXES_NoServerVarMsg #define _FIXES_WARNING 10 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_NoServerVarMsg = 0; #define FIXES_NoServerVarMsg (0) #elseif _FIXES_IS_UNSET(FIXES_NoServerVarMsg) #undef FIXES_NoServerVarMsg static stock FIXES_NoServerVarMsg = 2; #define FIXES_NoServerVarMsg (2) #elseif FIXES_NoServerVarMsg #undef FIXES_NoServerVarMsg static stock FIXES_NoServerVarMsg = 1; #define FIXES_NoServerVarMsg (1) #else #undef FIXES_NoServerVarMsg static stock FIXES_NoServerVarMsg = 0; #define FIXES_NoServerVarMsg (0) #endif #if !defined FIXES_NoGetMaxPlayersMsg #define _FIXES_WARNING 11 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_NoGetMaxPlayersMsg = 0; #define FIXES_NoGetMaxPlayersMsg (0) #elseif _FIXES_IS_UNSET(FIXES_NoGetMaxPlayersMsg) #undef FIXES_NoGetMaxPlayersMsg static stock FIXES_NoGetMaxPlayersMsg = 2; #define FIXES_NoGetMaxPlayersMsg (2) #elseif FIXES_NoGetMaxPlayersMsg #undef FIXES_NoGetMaxPlayersMsg static stock FIXES_NoGetMaxPlayersMsg = 1; #define FIXES_NoGetMaxPlayersMsg (1) #else #undef FIXES_NoGetMaxPlayersMsg static stock FIXES_NoGetMaxPlayersMsg = 0; #define FIXES_NoGetMaxPlayersMsg (0) #endif #if !defined FIXES_NoPawndoc #define _FIXES_WARNING 12 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_NoPawndoc = 0; #define FIXES_NoPawndoc (0) #elseif _FIXES_IS_UNSET(FIXES_NoPawndoc) #undef FIXES_NoPawndoc static stock FIXES_NoPawndoc = 2; #define FIXES_NoPawndoc (2) #elseif FIXES_NoPawndoc #undef FIXES_NoPawndoc static stock FIXES_NoPawndoc = 1; #define FIXES_NoPawndoc (1) #else #undef FIXES_NoPawndoc static stock FIXES_NoPawndoc = 0; #define FIXES_NoPawndoc (0) #endif #if !defined FIXES_CorrectInvalidTimerID #define _FIXES_WARNING 13 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_CorrectInvalidTimerID = 0; #define FIXES_CorrectInvalidTimerID (0) #elseif _FIXES_IS_UNSET(FIXES_CorrectInvalidTimerID) #undef FIXES_CorrectInvalidTimerID static stock FIXES_CorrectInvalidTimerID = 2; #define FIXES_CorrectInvalidTimerID (2) #elseif FIXES_CorrectInvalidTimerID #undef FIXES_CorrectInvalidTimerID static stock FIXES_CorrectInvalidTimerID = 1; #define FIXES_CorrectInvalidTimerID (1) #else #undef FIXES_CorrectInvalidTimerID static stock FIXES_CorrectInvalidTimerID = 0; #define FIXES_CorrectInvalidTimerID (0) #endif #if !defined FIXES_NoYSI #define _FIXES_WARNING 14 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_NoYSI = 0; #define FIXES_NoYSI (0) #elseif _FIXES_IS_UNSET(FIXES_NoYSI) #undef FIXES_NoYSI static stock FIXES_NoYSI = 2; #define FIXES_NoYSI (2) #elseif FIXES_NoYSI #undef FIXES_NoYSI static stock FIXES_NoYSI = 1; #define FIXES_NoYSI (1) #else #undef FIXES_NoYSI static stock FIXES_NoYSI = 0; #define FIXES_NoYSI (0) #endif #if !defined FIXES_OneRandomVehicleColour #if !defined FIXES_OneRandomVehicleColor #define _FIXES_WARNING 15 #tryinclude "_fixes_settings" #undef _FIXES_WARNING #define FIXES_OneRandomVehicleColor (0) static _FIXES_SETTING FIXES_OneRandomVehicleColour = 0; #define FIXES_OneRandomVehicleColour (0) #elseif _FIXES_IS_UNSET(FIXES_OneRandomVehicleColor) static stock FIXES_OneRandomVehicleColour = 2; #define FIXES_OneRandomVehicleColour (2) #else static stock FIXES_OneRandomVehicleColour = FIXES_OneRandomVehicleColor; #define FIXES_OneRandomVehicleColour (FIXES_OneRandomVehicleColor) #endif #define FIXES_OneRandomVehicleColour (0) #elseif _FIXES_IS_UNSET(FIXES_OneRandomVehicleColour) #undef FIXES_OneRandomVehicleColour static stock FIXES_OneRandomVehicleColour = 2; #define FIXES_OneRandomVehicleColour (2) #elseif FIXES_OneRandomVehicleColour #undef FIXES_OneRandomVehicleColour static stock FIXES_OneRandomVehicleColour = 1; #define FIXES_OneRandomVehicleColour (1) #else #undef FIXES_OneRandomVehicleColour static stock FIXES_OneRandomVehicleColour = 0; #define FIXES_OneRandomVehicleColour (0) #endif #if !defined FIXES_NoVehicleColourMsg #if !defined FIXES_NoVehicleColorMsg #define _FIXES_WARNING 16 #tryinclude "_fixes_settings" #undef _FIXES_WARNING #define FIXES_NoVehicleColorMsg (0) static _FIXES_SETTING FIXES_NoVehicleColourMsg = 0; #define FIXES_NoVehicleColourMsg (0) #elseif _FIXES_IS_UNSET(FIXES_NoVehicleColorMsg) static stock FIXES_NoVehicleColourMsg = 2; #define FIXES_NoVehicleColourMsg (2) #else static stock FIXES_NoVehicleColourMsg = FIXES_NoVehicleColorMsg; #define FIXES_NoVehicleColourMsg (FIXES_NoVehicleColorMsg) #endif #define FIXES_NoVehicleColourMsg (0) #elseif _FIXES_IS_UNSET(FIXES_NoVehicleColourMsg) #undef FIXES_NoVehicleColourMsg static stock FIXES_NoVehicleColourMsg = 2; #define FIXES_NoVehicleColourMsg (2) #elseif FIXES_NoVehicleColourMsg #undef FIXES_NoVehicleColourMsg static stock FIXES_NoVehicleColourMsg = 1; #define FIXES_NoVehicleColourMsg (1) #else #undef FIXES_NoVehicleColourMsg static stock FIXES_NoVehicleColourMsg = 0; #define FIXES_NoVehicleColourMsg (0) #endif #if !defined FIXES_CountFilterscripts #define _FIXES_WARNING 17 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_CountFilterscripts = 1; #define FIXES_CountFilterscripts (1) #elseif _FIXES_IS_UNSET(FIXES_CountFilterscripts) #undef FIXES_CountFilterscripts static stock FIXES_CountFilterscripts = 2; #define FIXES_CountFilterscripts (2) #elseif FIXES_CountFilterscripts #undef FIXES_CountFilterscripts static stock FIXES_CountFilterscripts = 1; #define FIXES_CountFilterscripts (1) #else #undef FIXES_CountFilterscripts static stock FIXES_CountFilterscripts = 0; #define FIXES_CountFilterscripts (0) #endif #if !defined FIXES_NoFilterscriptsMsg #define _FIXES_WARNING 17 #tryinclude "_fixes_settings" #undef _FIXES_WARNING static _FIXES_SETTING FIXES_NoFilterscriptsMsg = 1; #define FIXES_NoFilterscriptsMsg (1) #elseif _FIXES_IS_UNSET(FIXES_NoFilterscriptsMsg) #undef FIXES_NoFilterscriptsMsg static stock FIXES_NoFilterscriptsMsg = 2; #define FIXES_NoFilterscriptsMsg (2) #elseif FIXES_NoFilterscriptsMsg #undef FIXES_NoFilterscriptsMsg static stock FIXES_NoFilterscriptsMsg = 1; #define FIXES_NoFilterscriptsMsg (1) #else #undef FIXES_NoFilterscriptsMsg static stock FIXES_NoFilterscriptsMsg = 0; #define FIXES_NoFilterscriptsMsg (0) #endif #if !defined FIX_API #define _FIXES_WARNING 1 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_API = _FIXES_DEFAULT; #define FIX_API _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_API) #undef FIX_API static stock FIX_API = 2; #define FIX_API (2) #elseif FIX_API #undef FIX_API static stock FIX_API = 1; #define FIX_API (1) #else #undef FIX_API static stock FIX_API = 0; #define FIX_API (0) #endif #if !defined FIX_Natives #define _FIXES_WARNING 2 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Natives = _FIXES_DEFAULT; #define FIX_Natives _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_Natives) #undef FIX_Natives static stock FIX_Natives = 2; #define FIX_Natives (2) #elseif FIX_Natives #undef FIX_Natives static stock FIX_Natives = 1; #define FIX_Natives (1) #else #undef FIX_Natives static stock FIX_Natives = 0; #define FIX_Natives (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerColour #undef FIX_GetPlayerColour #endif static stock FIX_GetPlayerColour = 0; #define FIX_GetPlayerColour (0) #elseif !defined FIX_GetPlayerColour #if defined FIX_GetPlayerColor #if _FIXES_IS_UNSET(FIX_GetPlayerColor) _FIXES_CONST_PAWNDOC(FIX_GetPlayerColour = 2); #define FIX_GetPlayerColour (2) #else _FIXES_CONST_PAWNDOC(FIX_GetPlayerColour = FIX_GetPlayerColor); #define FIX_GetPlayerColour (FIX_GetPlayerColor) #endif #else #define _FIXES_WARNING 3 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerColour = _FIXES_DEFAULT; #define FIX_GetPlayerColour _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_GetPlayerColour) #undef FIX_GetPlayerColour static stock FIX_GetPlayerColour = 2; #define FIX_GetPlayerColour (2) #elseif FIX_GetPlayerColour #undef FIX_GetPlayerColour static stock FIX_GetPlayerColour = 1; #define FIX_GetPlayerColour (1) #else #undef FIX_GetPlayerColour static stock FIX_GetPlayerColour = 0; #define FIX_GetPlayerColour (0) #endif #if !defined FIX_FILTERSCRIPT #define _FIXES_WARNING 4 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_FILTERSCRIPT = _FIXES_DEFAULT; #define FIX_FILTERSCRIPT _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_FILTERSCRIPT) #undef FIX_FILTERSCRIPT static stock FIX_FILTERSCRIPT = 2; #define FIX_FILTERSCRIPT (2) #elseif FIX_FILTERSCRIPT #undef FIX_FILTERSCRIPT static stock FIX_FILTERSCRIPT = 1; #define FIX_FILTERSCRIPT (1) #else #undef FIX_FILTERSCRIPT static stock FIX_FILTERSCRIPT = 0; #define FIX_FILTERSCRIPT (0) #endif #if _FIXES_NPC #if defined FIX_SpawnPlayer #undef FIX_SpawnPlayer #endif static stock FIX_SpawnPlayer = 0; #define FIX_SpawnPlayer (0) #elseif !defined FIX_SpawnPlayer #define _FIXES_WARNING 5 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SpawnPlayer = _FIXES_DEFAULT; #define FIX_SpawnPlayer _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SpawnPlayer) #undef FIX_SpawnPlayer static stock FIX_SpawnPlayer = 2; #define FIX_SpawnPlayer (2) #elseif FIX_SpawnPlayer #undef FIX_SpawnPlayer static stock FIX_SpawnPlayer = 1; #define FIX_SpawnPlayer (1) #else #undef FIX_SpawnPlayer static stock FIX_SpawnPlayer = 0; #define FIX_SpawnPlayer (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerName #undef FIX_SetPlayerName #endif static stock FIX_SetPlayerName = 0; #define FIX_SetPlayerName (0) #elseif !defined FIX_SetPlayerName #define _FIXES_WARNING 6 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerName = _FIXES_DEFAULT; #define FIX_SetPlayerName _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerName) #undef FIX_SetPlayerName static stock FIX_SetPlayerName = 2; #define FIX_SetPlayerName (2) #elseif FIX_SetPlayerName #undef FIX_SetPlayerName static stock FIX_SetPlayerName = 1; #define FIX_SetPlayerName (1) #else #undef FIX_SetPlayerName static stock FIX_SetPlayerName = 0; #define FIX_SetPlayerName (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerSkin #undef FIX_GetPlayerSkin #endif static stock FIX_GetPlayerSkin = 0; #define FIX_GetPlayerSkin (0) #elseif !defined FIX_GetPlayerSkin #define _FIXES_WARNING 7 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerSkin = _FIXES_DEFAULT; #define FIX_GetPlayerSkin _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerSkin) #undef FIX_GetPlayerSkin static stock FIX_GetPlayerSkin = 2; #define FIX_GetPlayerSkin (2) #elseif FIX_GetPlayerSkin #undef FIX_GetPlayerSkin static stock FIX_GetPlayerSkin = 1; #define FIX_GetPlayerSkin (1) #else #undef FIX_GetPlayerSkin static stock FIX_GetPlayerSkin = 0; #define FIX_GetPlayerSkin (0) #endif #if _FIXES_NPC #if defined FIX_GetWeaponName #undef FIX_GetWeaponName #endif static stock FIX_GetWeaponName = 0; #define FIX_GetWeaponName (0) #elseif !defined FIX_GetWeaponName #define _FIXES_WARNING 8 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetWeaponName = _FIXES_DEFAULT; #define FIX_GetWeaponName _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetWeaponName) #undef FIX_GetWeaponName static stock FIX_GetWeaponName = 2; #define FIX_GetWeaponName (2) #elseif FIX_GetWeaponName #undef FIX_GetWeaponName static stock FIX_GetWeaponName = 1; #define FIX_GetWeaponName (1) #else #undef FIX_GetWeaponName static stock FIX_GetWeaponName = 0; #define FIX_GetWeaponName (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerWorldBounds #undef FIX_SetPlayerWorldBounds #endif static stock FIX_SetPlayerWorldBounds = 0; #define FIX_SetPlayerWorldBounds (0) #elseif !defined FIX_SetPlayerWorldBounds #define _FIXES_WARNING 9 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerWorldBounds = _FIXES_DEFAULT; #define FIX_SetPlayerWorldBounds _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerWorldBounds) #undef FIX_SetPlayerWorldBounds static stock FIX_SetPlayerWorldBounds = 2; #define FIX_SetPlayerWorldBounds (2) #elseif FIX_SetPlayerWorldBounds #undef FIX_SetPlayerWorldBounds static stock FIX_SetPlayerWorldBounds = 1; #define FIX_SetPlayerWorldBounds (1) #else #undef FIX_SetPlayerWorldBounds static stock FIX_SetPlayerWorldBounds = 0; #define FIX_SetPlayerWorldBounds (0) #endif #if _FIXES_NPC #if defined FIX_TogglePlayerControllable #undef FIX_TogglePlayerControllable #endif static stock FIX_TogglePlayerControllable = 0; #define FIX_TogglePlayerControllable (0) #elseif !defined FIX_TogglePlayerControllable #if defined SetObjectMaterial #if FIXES_EnableDeprecated #define _FIXES_WARNING 10 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TogglePlayerControllable = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_TogglePlayerControllable = FIXES_EnableDeprecated); #endif #define FIX_TogglePlayerControllable FIXES_EnableDeprecated #else #define _FIXES_WARNING 10 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TogglePlayerControllable = _FIXES_DEFAULT; #define FIX_TogglePlayerControllable _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_TogglePlayerControllable) #undef FIX_TogglePlayerControllable static stock FIX_TogglePlayerControllable = 2; #define FIX_TogglePlayerControllable (2) #elseif FIX_TogglePlayerControllable #undef FIX_TogglePlayerControllable static stock FIX_TogglePlayerControllable = 1; #define FIX_TogglePlayerControllable (1) #else #undef FIX_TogglePlayerControllable static stock FIX_TogglePlayerControllable = 0; #define FIX_TogglePlayerControllable (0) #endif #if _FIXES_NPC #if defined FIX_HydraSniper #undef FIX_HydraSniper #endif static stock FIX_HydraSniper = 0; #define FIX_HydraSniper (0) #elseif !defined FIX_HydraSniper #define _FIXES_WARNING 11 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_HydraSniper = _FIXES_DEFAULT; #define FIX_HydraSniper _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_HydraSniper) #undef FIX_HydraSniper static stock FIX_HydraSniper = 2; #define FIX_HydraSniper (2) #elseif FIX_HydraSniper #undef FIX_HydraSniper static stock FIX_HydraSniper = 1; #define FIX_HydraSniper (1) #else #undef FIX_HydraSniper static stock FIX_HydraSniper = 0; #define FIX_HydraSniper (0) #endif #if _FIXES_NPC #if defined FIX_IsPlayerInCheckpoint #undef FIX_IsPlayerInCheckpoint #endif static stock FIX_IsPlayerInCheckpoint = 0; #define FIX_IsPlayerInCheckpoint (0) #elseif !defined FIX_IsPlayerInCheckpoint #define _FIXES_WARNING 12 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_IsPlayerInCheckpoint = _FIXES_DEFAULT; #define FIX_IsPlayerInCheckpoint _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_IsPlayerInCheckpoint) #undef FIX_IsPlayerInCheckpoint static stock FIX_IsPlayerInCheckpoint = 2; #define FIX_IsPlayerInCheckpoint (2) #elseif FIX_IsPlayerInCheckpoint #undef FIX_IsPlayerInCheckpoint static stock FIX_IsPlayerInCheckpoint = 1; #define FIX_IsPlayerInCheckpoint (1) #else #undef FIX_IsPlayerInCheckpoint static stock FIX_IsPlayerInCheckpoint = 0; #define FIX_IsPlayerInCheckpoint (0) #endif #if _FIXES_NPC #if defined FIX_IsPlayerInRaceCheckpoint #undef FIX_IsPlayerInRaceCheckpoint #endif static stock FIX_IsPlayerInRaceCheckpoint = 0; #define FIX_IsPlayerInRaceCheckpoint (0) #elseif !defined FIX_IsPlayerInRaceCheckpoint #define _FIXES_WARNING 13 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_IsPlayerInRaceCheckpoint = _FIXES_DEFAULT; #define FIX_IsPlayerInRaceCheckpoint _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_IsPlayerInRaceCheckpoint) #undef FIX_IsPlayerInRaceCheckpoint static stock FIX_IsPlayerInRaceCheckpoint = 2; #define FIX_IsPlayerInRaceCheckpoint (2) #elseif FIX_IsPlayerInRaceCheckpoint #undef FIX_IsPlayerInRaceCheckpoint static stock FIX_IsPlayerInRaceCheckpoint = 1; #define FIX_IsPlayerInRaceCheckpoint (1) #else #undef FIX_IsPlayerInRaceCheckpoint static stock FIX_IsPlayerInRaceCheckpoint = 0; #define FIX_IsPlayerInRaceCheckpoint (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerWeapon #undef FIX_GetPlayerWeapon #endif static stock FIX_GetPlayerWeapon = 0; #define FIX_GetPlayerWeapon (0) #elseif !defined FIX_GetPlayerWeapon #define _FIXES_WARNING 14 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerWeapon = _FIXES_DEFAULT; #define FIX_GetPlayerWeapon _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerWeapon) #undef FIX_GetPlayerWeapon static stock FIX_GetPlayerWeapon = 2; #define FIX_GetPlayerWeapon (2) #elseif FIX_GetPlayerWeapon #undef FIX_GetPlayerWeapon static stock FIX_GetPlayerWeapon = 1; #define FIX_GetPlayerWeapon (1) #else #undef FIX_GetPlayerWeapon static stock FIX_GetPlayerWeapon = 0; #define FIX_GetPlayerWeapon (0) #endif #if _FIXES_NPC #if defined FIX_PutPlayerInVehicle #undef FIX_PutPlayerInVehicle #endif static stock FIX_PutPlayerInVehicle = 0; #define FIX_PutPlayerInVehicle (0) #elseif !defined FIX_PutPlayerInVehicle #define _FIXES_WARNING 15 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_PutPlayerInVehicle = _FIXES_DEFAULT; #define FIX_PutPlayerInVehicle _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_PutPlayerInVehicle) #undef FIX_PutPlayerInVehicle static stock FIX_PutPlayerInVehicle = 2; #define FIX_PutPlayerInVehicle (2) #elseif FIX_PutPlayerInVehicle #undef FIX_PutPlayerInVehicle static stock FIX_PutPlayerInVehicle = 1; #define FIX_PutPlayerInVehicle (1) #else #undef FIX_PutPlayerInVehicle static stock FIX_PutPlayerInVehicle = 0; #define FIX_PutPlayerInVehicle (0) #endif #if !defined FIX_KEY_AIM #if defined KEY_AIM #if FIXES_EnableDeprecated #define _FIXES_WARNING 16 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_KEY_AIM = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_KEY_AIM = FIXES_EnableDeprecated); #endif #define FIX_KEY_AIM FIXES_EnableDeprecated #else #define _FIXES_WARNING 16 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_KEY_AIM = _FIXES_DEFAULT; #define FIX_KEY_AIM _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_KEY_AIM) #undef FIX_KEY_AIM static stock FIX_KEY_AIM = 2; #define FIX_KEY_AIM (2) #elseif FIX_KEY_AIM #undef FIX_KEY_AIM static stock FIX_KEY_AIM = 1; #define FIX_KEY_AIM (1) #else #undef FIX_KEY_AIM static stock FIX_KEY_AIM = 0; #define FIX_KEY_AIM (0) #endif #if !defined FIX_SPECIAL_ACTION_PISSING #if defined SPECIAL_ACTION_PISSING #if FIXES_EnableDeprecated #define _FIXES_WARNING 17 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SPECIAL_ACTION_PISSING = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_SPECIAL_ACTION_PISSING = FIXES_EnableDeprecated); #endif #define FIX_SPECIAL_ACTION_PISSING FIXES_EnableDeprecated #else #define _FIXES_WARNING 17 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SPECIAL_ACTION_PISSING = _FIXES_DEFAULT; #define FIX_SPECIAL_ACTION_PISSING _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_SPECIAL_ACTION_PISSING) #undef FIX_SPECIAL_ACTION_PISSING static stock FIX_SPECIAL_ACTION_PISSING = 2; #define FIX_SPECIAL_ACTION_PISSING (2) #elseif FIX_SPECIAL_ACTION_PISSING #undef FIX_SPECIAL_ACTION_PISSING static stock FIX_SPECIAL_ACTION_PISSING = 1; #define FIX_SPECIAL_ACTION_PISSING (1) #else #undef FIX_SPECIAL_ACTION_PISSING static stock FIX_SPECIAL_ACTION_PISSING = 0; #define FIX_SPECIAL_ACTION_PISSING (0) #endif #if _FIXES_NPC #if defined FIX_IsValidVehicle #undef FIX_IsValidVehicle #endif static stock FIX_IsValidVehicle = 0; #define FIX_IsValidVehicle (0) #elseif !defined FIX_IsValidVehicle #if defined IsValidVehicle #if FIXES_EnableDeprecated #define _FIXES_WARNING 18 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_IsValidVehicle = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_IsValidVehicle = FIXES_EnableDeprecated); #endif #define FIX_IsValidVehicle FIXES_EnableDeprecated #else #define _FIXES_WARNING 18 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_IsValidVehicle = FIX_Natives; #define FIX_IsValidVehicle FIX_Natives #endif #elseif _FIXES_IS_UNSET(FIX_IsValidVehicle) #undef FIX_IsValidVehicle static stock FIX_IsValidVehicle = 2; #define FIX_IsValidVehicle (2) #elseif FIX_IsValidVehicle #undef FIX_IsValidVehicle static stock FIX_IsValidVehicle = 1; #define FIX_IsValidVehicle (1) #else #undef FIX_IsValidVehicle static stock FIX_IsValidVehicle = 0; #define FIX_IsValidVehicle (0) #endif #if _FIXES_NPC #if defined FIX_GetGravity #undef FIX_GetGravity #endif static stock FIX_GetGravity = 0; #define FIX_GetGravity (0) #elseif !defined FIX_GetGravity #if defined GetGravity #if FIXES_EnableDeprecated #define _FIXES_WARNING 19 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetGravity = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetGravity = FIXES_EnableDeprecated); #endif #define FIX_GetGravity FIXES_EnableDeprecated #else #define _FIXES_WARNING 19 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetGravity = FIX_Natives; #define FIX_GetGravity FIX_Natives #endif #elseif _FIXES_IS_UNSET(FIX_GetGravity) #undef FIX_GetGravity static stock FIX_GetGravity = 2; #define FIX_GetGravity (2) #elseif FIX_GetGravity #undef FIX_GetGravity static stock FIX_GetGravity = 1; #define FIX_GetGravity (1) #else #undef FIX_GetGravity static stock FIX_GetGravity = 0; #define FIX_GetGravity (0) #endif #if _FIXES_NPC #if defined FIX_gpci #undef FIX_gpci #endif static stock FIX_gpci = 0; #define FIX_gpci (0) #elseif !defined FIX_gpci #if defined gpci #if FIXES_EnableDeprecated #define _FIXES_WARNING 20 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_gpci = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_gpci = FIXES_EnableDeprecated); #endif #define FIX_gpci FIXES_EnableDeprecated #else #define _FIXES_WARNING 20 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_gpci = FIX_Natives; #define FIX_gpci FIX_Natives #endif #elseif _FIXES_IS_UNSET(FIX_gpci) #undef FIX_gpci static stock FIX_gpci = 2; #define FIX_gpci (2) #elseif FIX_gpci #undef FIX_gpci static stock FIX_gpci = 1; #define FIX_gpci (1) #else #undef FIX_gpci static stock FIX_gpci = 0; #define FIX_gpci (0) #endif #if !defined FIX_WEAPONS #if defined WEAPON_FIST #if FIXES_EnableDeprecated #define _FIXES_WARNING 21 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_WEAPONS = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_WEAPONS = FIXES_EnableDeprecated); #endif #define FIX_WEAPONS FIXES_EnableDeprecated #else #define _FIXES_WARNING 21 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_WEAPONS = _FIXES_DEFAULT; #define FIX_WEAPONS _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_WEAPONS) #undef FIX_WEAPONS static stock FIX_WEAPONS = 2; #define FIX_WEAPONS (2) #elseif FIX_WEAPONS #undef FIX_WEAPONS static stock FIX_WEAPONS = 1; #define FIX_WEAPONS (1) #else #undef FIX_WEAPONS static stock FIX_WEAPONS = 0; #define FIX_WEAPONS (0) #endif #if !defined FIX_BODYPARTS #if defined BODY_PART_LEFT_ARM #if FIXES_EnableDeprecated #define _FIXES_WARNING 22 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_BODYPARTS = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_BODYPARTS = FIXES_EnableDeprecated); #endif #define FIX_BODYPARTS FIXES_EnableDeprecated #else #define _FIXES_WARNING 22 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_BODYPARTS = _FIXES_DEFAULT; #define FIX_BODYPARTS _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_BODYPARTS) #undef FIX_BODYPARTS static stock FIX_BODYPARTS = 2; #define FIX_BODYPARTS (2) #elseif FIX_BODYPARTS #undef FIX_BODYPARTS static stock FIX_BODYPARTS = 1; #define FIX_BODYPARTS (1) #else #undef FIX_BODYPARTS static stock FIX_BODYPARTS = 0; #define FIX_BODYPARTS (0) #endif #if !defined FIX_CAMERAMODES #if defined CAM_MODE_NONE #if FIXES_EnableDeprecated #define _FIXES_WARNING 23 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_CAMERAMODES = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_CAMERAMODES = FIXES_EnableDeprecated); #endif #define FIX_CAMERAMODES FIXES_EnableDeprecated #else #define _FIXES_WARNING 23 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_CAMERAMODES = _FIXES_DEFAULT; #define FIX_CAMERAMODES _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_CAMERAMODES) #undef FIX_CAMERAMODES static stock FIX_CAMERAMODES = 2; #define FIX_CAMERAMODES (2) #elseif FIX_CAMERAMODES #undef FIX_CAMERAMODES static stock FIX_CAMERAMODES = 1; #define FIX_CAMERAMODES (1) #else #undef FIX_CAMERAMODES static stock FIX_CAMERAMODES = 0; #define FIX_CAMERAMODES (0) #endif #if _FIXES_NPC #if defined FIX_DriveBy #undef FIX_DriveBy #endif static stock FIX_DriveBy = 0; #define FIX_DriveBy (0) #elseif !defined FIX_DriveBy #define _FIXES_WARNING 24 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_DriveBy = _FIXES_DEFAULT; #define FIX_DriveBy _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_DriveBy) #undef FIX_DriveBy static stock FIX_DriveBy = 2; #define FIX_DriveBy (2) #elseif FIX_DriveBy #undef FIX_DriveBy static stock FIX_DriveBy = 1; #define FIX_DriveBy (1) #else #undef FIX_DriveBy static stock FIX_DriveBy = 0; #define FIX_DriveBy (0) #endif #if _FIXES_NPC #if defined FIX_SilentTeleport #undef FIX_SilentTeleport #endif static stock FIX_SilentTeleport = 0; #define FIX_SilentTeleport (0) #elseif !defined FIX_SilentTeleport #define _FIXES_WARNING 25 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SilentTeleport = _FIXES_DEFAULT; #define FIX_SilentTeleport _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SilentTeleport) #undef FIX_SilentTeleport static stock FIX_SilentTeleport = 2; #define FIX_SilentTeleport (2) #elseif FIX_SilentTeleport #undef FIX_SilentTeleport static stock FIX_SilentTeleport = 1; #define FIX_SilentTeleport (1) #else #undef FIX_SilentTeleport static stock FIX_SilentTeleport = 0; #define FIX_SilentTeleport (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerCheckpoint #undef FIX_SetPlayerCheckpoint #endif static stock FIX_SetPlayerCheckpoint = 0; #define FIX_SetPlayerCheckpoint (0) #elseif !defined FIX_SetPlayerCheckpoint #define _FIXES_WARNING 26 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerCheckpoint = _FIXES_DEFAULT; #define FIX_SetPlayerCheckpoint _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerCheckpoint) #undef FIX_SetPlayerCheckpoint static stock FIX_SetPlayerCheckpoint = 2; #define FIX_SetPlayerCheckpoint (2) #elseif FIX_SetPlayerCheckpoint #undef FIX_SetPlayerCheckpoint static stock FIX_SetPlayerCheckpoint = 1; #define FIX_SetPlayerCheckpoint (1) #else #undef FIX_SetPlayerCheckpoint static stock FIX_SetPlayerCheckpoint = 0; #define FIX_SetPlayerCheckpoint (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerRaceCheckpoint #undef FIX_SetPlayerRaceCheckpoint #endif static stock FIX_SetPlayerRaceCheckpoint = 0; #define FIX_SetPlayerRaceCheckpoint (0) #elseif !defined FIX_SetPlayerRaceCheckpoint #define _FIXES_WARNING 27 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerRaceCheckpoint = _FIXES_DEFAULT; #define FIX_SetPlayerRaceCheckpoint _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerRaceCheckpoint) #undef FIX_SetPlayerRaceCheckpoint static stock FIX_SetPlayerRaceCheckpoint = 2; #define FIX_SetPlayerRaceCheckpoint (2) #elseif FIX_SetPlayerRaceCheckpoint #undef FIX_SetPlayerRaceCheckpoint static stock FIX_SetPlayerRaceCheckpoint = 1; #define FIX_SetPlayerRaceCheckpoint (1) #else #undef FIX_SetPlayerRaceCheckpoint static stock FIX_SetPlayerRaceCheckpoint = 0; #define FIX_SetPlayerRaceCheckpoint (0) #endif #if _FIXES_NPC #if defined FIX_TextDrawCreate #undef FIX_TextDrawCreate #endif static stock FIX_TextDrawCreate = 0; #define FIX_TextDrawCreate (0) #elseif !defined FIX_TextDrawCreate #define _FIXES_WARNING 28 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TextDrawCreate = _FIXES_DEFAULT; #define FIX_TextDrawCreate _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_TextDrawCreate) #undef FIX_TextDrawCreate static stock FIX_TextDrawCreate = 2; #define FIX_TextDrawCreate (2) #elseif FIX_TextDrawCreate #undef FIX_TextDrawCreate static stock FIX_TextDrawCreate = 1; #define FIX_TextDrawCreate (1) #else #undef FIX_TextDrawCreate static stock FIX_TextDrawCreate = 0; #define FIX_TextDrawCreate (0) #endif #if _FIXES_NPC #if defined FIX_AttachTrailerToVehicle #undef FIX_AttachTrailerToVehicle #endif static stock FIX_AttachTrailerToVehicle = 0; #define FIX_AttachTrailerToVehicle (0) #elseif !defined FIX_AttachTrailerToVehicle #define _FIXES_WARNING 29 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_AttachTrailerToVehicle = _FIXES_DEFAULT; #define FIX_AttachTrailerToVehicle _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_AttachTrailerToVehicle) #undef FIX_AttachTrailerToVehicle static stock FIX_AttachTrailerToVehicle = 2; #define FIX_AttachTrailerToVehicle (2) #elseif FIX_AttachTrailerToVehicle #undef FIX_AttachTrailerToVehicle static stock FIX_AttachTrailerToVehicle = 1; #define FIX_AttachTrailerToVehicle (1) #else #undef FIX_AttachTrailerToVehicle static stock FIX_AttachTrailerToVehicle = 0; #define FIX_AttachTrailerToVehicle (0) #endif #if _FIXES_NPC #if defined FIX_GetVehicleComponentInSlot #undef FIX_GetVehicleComponentInSlot #endif static stock FIX_GetVehicleComponentInSlot = 0; #define FIX_GetVehicleComponentInSlot (0) #elseif !defined FIX_GetVehicleComponentInSlot #define _FIXES_WARNING 30 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetVehicleComponentInSlot = _FIXES_DEFAULT; #define FIX_GetVehicleComponentInSlot _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetVehicleComponentInSlot) #undef FIX_GetVehicleComponentInSlot static stock FIX_GetVehicleComponentInSlot = 2; #define FIX_GetVehicleComponentInSlot (2) #elseif FIX_GetVehicleComponentInSlot #undef FIX_GetVehicleComponentInSlot static stock FIX_GetVehicleComponentInSlot = 1; #define FIX_GetVehicleComponentInSlot (1) #else #undef FIX_GetVehicleComponentInSlot static stock FIX_GetVehicleComponentInSlot = 0; #define FIX_GetVehicleComponentInSlot (0) #endif #if _FIXES_NPC #if defined FIX_TextDrawCreate_2 #undef FIX_TextDrawCreate_2 #endif static stock FIX_TextDrawCreate_2 = 0; #define FIX_TextDrawCreate_2 (0) #elseif !defined FIX_TextDrawCreate_2 #define _FIXES_WARNING 31 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TextDrawCreate_2 = _FIXES_DEFAULT; #define FIX_TextDrawCreate_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_TextDrawCreate_2) #undef FIX_TextDrawCreate_2 static stock FIX_TextDrawCreate_2 = 2; #define FIX_TextDrawCreate_2 (2) #elseif FIX_TextDrawCreate_2 #undef FIX_TextDrawCreate_2 static stock FIX_TextDrawCreate_2 = 1; #define FIX_TextDrawCreate_2 (1) #else #undef FIX_TextDrawCreate_2 static stock FIX_TextDrawCreate_2 = 0; #define FIX_TextDrawCreate_2 (0) #endif #if _FIXES_NPC #if defined FIX_TextDrawSetString #undef FIX_TextDrawSetString #endif static stock FIX_TextDrawSetString = 0; #define FIX_TextDrawSetString (0) #elseif !defined FIX_TextDrawSetString #define _FIXES_WARNING 32 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TextDrawSetString = _FIXES_DEFAULT; #define FIX_TextDrawSetString _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_TextDrawSetString) #undef FIX_TextDrawSetString static stock FIX_TextDrawSetString = 2; #define FIX_TextDrawSetString (2) #elseif FIX_TextDrawSetString #undef FIX_TextDrawSetString static stock FIX_TextDrawSetString = 1; #define FIX_TextDrawSetString (1) #else #undef FIX_TextDrawSetString static stock FIX_TextDrawSetString = 0; #define FIX_TextDrawSetString (0) #endif #if _FIXES_NPC #if defined FIX_TextDrawSetString_2 #undef FIX_TextDrawSetString_2 #endif static stock FIX_TextDrawSetString_2 = 0; #define FIX_TextDrawSetString_2 (0) #elseif !defined FIX_TextDrawSetString_2 #define _FIXES_WARNING 33 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TextDrawSetString_2 = _FIXES_DEFAULT; #define FIX_TextDrawSetString_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_TextDrawSetString_2) #undef FIX_TextDrawSetString_2 static stock FIX_TextDrawSetString_2 = 2; #define FIX_TextDrawSetString_2 (2) #elseif FIX_TextDrawSetString_2 #undef FIX_TextDrawSetString_2 static stock FIX_TextDrawSetString_2 = 1; #define FIX_TextDrawSetString_2 (1) #else #undef FIX_TextDrawSetString_2 static stock FIX_TextDrawSetString_2 = 0; #define FIX_TextDrawSetString_2 (0) #endif #if _FIXES_NPC #if defined FIX_AllowInteriorWeapons #undef FIX_AllowInteriorWeapons #endif static stock FIX_AllowInteriorWeapons = 0; #define FIX_AllowInteriorWeapons (0) #elseif !defined FIX_AllowInteriorWeapons #define _FIXES_WARNING 34 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_AllowInteriorWeapons = _FIXES_DEFAULT; #define FIX_AllowInteriorWeapons _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_AllowInteriorWeapons) #undef FIX_AllowInteriorWeapons static stock FIX_AllowInteriorWeapons = 2; #define FIX_AllowInteriorWeapons (2) #elseif FIX_AllowInteriorWeapons #undef FIX_AllowInteriorWeapons static stock FIX_AllowInteriorWeapons = 1; #define FIX_AllowInteriorWeapons (1) #else #undef FIX_AllowInteriorWeapons static stock FIX_AllowInteriorWeapons = 0; #define FIX_AllowInteriorWeapons (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerEnterVehicle #undef FIX_OnPlayerEnterVehicle #endif static stock FIX_OnPlayerEnterVehicle = 0; #define FIX_OnPlayerEnterVehicle (0) #elseif !defined FIX_OnPlayerEnterVehicle #if defined OnPlayerClickMap #if FIXES_EnableDeprecated #define _FIXES_WARNING 35 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerEnterVehicle = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_OnPlayerEnterVehicle = FIXES_EnableDeprecated); #endif #define FIX_OnPlayerEnterVehicle FIXES_EnableDeprecated #else #define _FIXES_WARNING 35 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerEnterVehicle = _FIXES_DEFAULT; #define FIX_OnPlayerEnterVehicle _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_OnPlayerEnterVehicle) #undef FIX_OnPlayerEnterVehicle static stock FIX_OnPlayerEnterVehicle = 2; #define FIX_OnPlayerEnterVehicle (2) #elseif FIX_OnPlayerEnterVehicle #undef FIX_OnPlayerEnterVehicle static stock FIX_OnPlayerEnterVehicle = 1; #define FIX_OnPlayerEnterVehicle (1) #else #undef FIX_OnPlayerEnterVehicle static stock FIX_OnPlayerEnterVehicle = 0; #define FIX_OnPlayerEnterVehicle (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerEnterVehicle_2 #undef FIX_OnPlayerEnterVehicle_2 #endif static stock FIX_OnPlayerEnterVehicle_2 = 0; #define FIX_OnPlayerEnterVehicle_2 (0) #elseif !defined FIX_OnPlayerEnterVehicle_2 #define _FIXES_WARNING 36 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerEnterVehicle_2 = _FIXES_DEFAULT; #define FIX_OnPlayerEnterVehicle_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerEnterVehicle_2) #undef FIX_OnPlayerEnterVehicle_2 static stock FIX_OnPlayerEnterVehicle_2 = 2; #define FIX_OnPlayerEnterVehicle_2 (2) #elseif FIX_OnPlayerEnterVehicle_2 #undef FIX_OnPlayerEnterVehicle_2 static stock FIX_OnPlayerEnterVehicle_2 = 1; #define FIX_OnPlayerEnterVehicle_2 (1) #else #undef FIX_OnPlayerEnterVehicle_2 static stock FIX_OnPlayerEnterVehicle_2 = 0; #define FIX_OnPlayerEnterVehicle_2 (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerEnterVehicle_3 #undef FIX_OnPlayerEnterVehicle_3 #endif static stock FIX_OnPlayerEnterVehicle_3 = 0; #define FIX_OnPlayerEnterVehicle_3 (0) #elseif !defined FIX_OnPlayerEnterVehicle_3 #define _FIXES_WARNING 37 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerEnterVehicle_3 = _FIXES_DEFAULT; #define FIX_OnPlayerEnterVehicle_3 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerEnterVehicle_3) #undef FIX_OnPlayerEnterVehicle_3 static stock FIX_OnPlayerEnterVehicle_3 = 2; #define FIX_OnPlayerEnterVehicle_3 (2) #elseif FIX_OnPlayerEnterVehicle_3 #undef FIX_OnPlayerEnterVehicle_3 static stock FIX_OnPlayerEnterVehicle_3 = 1; #define FIX_OnPlayerEnterVehicle_3 (1) #else #undef FIX_OnPlayerEnterVehicle_3 static stock FIX_OnPlayerEnterVehicle_3 = 0; #define FIX_OnPlayerEnterVehicle_3 (0) #endif #if _FIXES_NPC #if defined FIX_AllowTeleport #undef FIX_AllowTeleport #endif static stock FIX_AllowTeleport = 0; #define FIX_AllowTeleport (0) #elseif !defined FIX_AllowTeleport #if defined OnPlayerClickMap #define _FIXES_WARNING 38 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_AllowTeleport = _FIXES_DEFAULT; #define FIX_AllowTeleport _FIXES_DEFAULT #else #if FIXES_EnableDeprecated #define _FIXES_WARNING 38 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_AllowTeleport = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_AllowTeleport = FIXES_EnableDeprecated); #endif #define FIX_AllowTeleport FIXES_EnableDeprecated #endif #elseif _FIXES_IS_UNSET(FIX_AllowTeleport) #undef FIX_AllowTeleport static stock FIX_AllowTeleport = 2; #define FIX_AllowTeleport (2) #elseif FIX_AllowTeleport #undef FIX_AllowTeleport static stock FIX_AllowTeleport = 1; #define FIX_AllowTeleport (1) #else #undef FIX_AllowTeleport static stock FIX_AllowTeleport = 0; #define FIX_AllowTeleport (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerSpecialAction #undef FIX_SetPlayerSpecialAction #endif static stock FIX_SetPlayerSpecialAction = 0; #define FIX_SetPlayerSpecialAction (0) #elseif !defined FIX_SetPlayerSpecialAction #define _FIXES_WARNING 39 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerSpecialAction = _FIXES_DEFAULT; #define FIX_SetPlayerSpecialAction _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerSpecialAction) #undef FIX_SetPlayerSpecialAction static stock FIX_SetPlayerSpecialAction = 2; #define FIX_SetPlayerSpecialAction (2) #elseif FIX_SetPlayerSpecialAction #undef FIX_SetPlayerSpecialAction static stock FIX_SetPlayerSpecialAction = 1; #define FIX_SetPlayerSpecialAction (1) #else #undef FIX_SetPlayerSpecialAction static stock FIX_SetPlayerSpecialAction = 0; #define FIX_SetPlayerSpecialAction (0) #endif #if _FIXES_NPC #if defined FIX_ClearAnimations #undef FIX_ClearAnimations #endif static stock FIX_ClearAnimations = 0; #define FIX_ClearAnimations (0) #elseif !defined FIX_ClearAnimations #define _FIXES_WARNING 40 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ClearAnimations = _FIXES_DEFAULT; #define FIX_ClearAnimations _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ClearAnimations) #undef FIX_ClearAnimations static stock FIX_ClearAnimations = 2; #define FIX_ClearAnimations (2) #elseif FIX_ClearAnimations #undef FIX_ClearAnimations static stock FIX_ClearAnimations = 1; #define FIX_ClearAnimations (1) #else #undef FIX_ClearAnimations static stock FIX_ClearAnimations = 0; #define FIX_ClearAnimations (0) #endif #if _FIXES_NPC #if defined FIX_ClearAnimations_2 #undef FIX_ClearAnimations_2 #endif static stock FIX_ClearAnimations_2 = 0; #define FIX_ClearAnimations_2 (0) #elseif !defined FIX_ClearAnimations_2 #define _FIXES_WARNING 41 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ClearAnimations_2 = _FIXES_DEFAULT; #define FIX_ClearAnimations_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ClearAnimations_2) #undef FIX_ClearAnimations_2 static stock FIX_ClearAnimations_2 = 2; #define FIX_ClearAnimations_2 (2) #elseif FIX_ClearAnimations_2 #undef FIX_ClearAnimations_2 static stock FIX_ClearAnimations_2 = 1; #define FIX_ClearAnimations_2 (1) #else #undef FIX_ClearAnimations_2 static stock FIX_ClearAnimations_2 = 0; #define FIX_ClearAnimations_2 (0) #endif #if _FIXES_NPC #if defined FIX_GangZoneCreate #undef FIX_GangZoneCreate #endif static stock FIX_GangZoneCreate = 0; #define FIX_GangZoneCreate (0) #elseif !defined FIX_GangZoneCreate #define _FIXES_WARNING 42 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GangZoneCreate = _FIXES_DEFAULT; #define FIX_GangZoneCreate _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GangZoneCreate) #undef FIX_GangZoneCreate static stock FIX_GangZoneCreate = 2; #define FIX_GangZoneCreate (2) #elseif FIX_GangZoneCreate #undef FIX_GangZoneCreate static stock FIX_GangZoneCreate = 1; #define FIX_GangZoneCreate (1) #else #undef FIX_GangZoneCreate static stock FIX_GangZoneCreate = 0; #define FIX_GangZoneCreate (0) #endif #if _FIXES_NPC #if defined FIX_OnDialogResponse #undef FIX_OnDialogResponse #endif static stock FIX_OnDialogResponse = 0; #define FIX_OnDialogResponse (0) #elseif !defined FIX_OnDialogResponse #if defined GetVehicleModelInfo #if FIXES_EnableDeprecated #define _FIXES_WARNING 43 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnDialogResponse = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_OnDialogResponse = FIXES_EnableDeprecated); #endif #define FIX_OnDialogResponse FIXES_EnableDeprecated #else #define _FIXES_WARNING 43 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnDialogResponse = _FIXES_DEFAULT; #define FIX_OnDialogResponse _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_OnDialogResponse) #undef FIX_OnDialogResponse static stock FIX_OnDialogResponse = 2; #define FIX_OnDialogResponse (2) #elseif FIX_OnDialogResponse #undef FIX_OnDialogResponse static stock FIX_OnDialogResponse = 1; #define FIX_OnDialogResponse (1) #else #undef FIX_OnDialogResponse static stock FIX_OnDialogResponse = 0; #define FIX_OnDialogResponse (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerDialog #undef FIX_GetPlayerDialog #endif static stock FIX_GetPlayerDialog = 0; #define FIX_GetPlayerDialog (0) #elseif !defined FIX_GetPlayerDialog #if defined GetPlayerDialog #if FIXES_EnableDeprecated #define _FIXES_WARNING 44 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerDialog = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetPlayerDialog = FIXES_EnableDeprecated); #endif #define FIX_GetPlayerDialog FIXES_EnableDeprecated #else #define _FIXES_WARNING 44 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerDialog = FIX_API; #define FIX_GetPlayerDialog FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_GetPlayerDialog) #undef FIX_GetPlayerDialog static stock FIX_GetPlayerDialog = 2; #define FIX_GetPlayerDialog (2) #elseif FIX_GetPlayerDialog #undef FIX_GetPlayerDialog static stock FIX_GetPlayerDialog = 1; #define FIX_GetPlayerDialog (1) #else #undef FIX_GetPlayerDialog static stock FIX_GetPlayerDialog = 0; #define FIX_GetPlayerDialog (0) #endif #if _FIXES_NPC #if defined FIX_PlayerDialogResponse #undef FIX_PlayerDialogResponse #endif static stock FIX_PlayerDialogResponse = 0; #define FIX_PlayerDialogResponse (0) #elseif !defined FIX_PlayerDialogResponse #define _FIXES_WARNING 45 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_PlayerDialogResponse = _FIXES_DEFAULT; #define FIX_PlayerDialogResponse _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_PlayerDialogResponse) #undef FIX_PlayerDialogResponse static stock FIX_PlayerDialogResponse = 2; #define FIX_PlayerDialogResponse (2) #elseif FIX_PlayerDialogResponse #undef FIX_PlayerDialogResponse static stock FIX_PlayerDialogResponse = 1; #define FIX_PlayerDialogResponse (1) #else #undef FIX_PlayerDialogResponse static stock FIX_PlayerDialogResponse = 0; #define FIX_PlayerDialogResponse (0) #endif #if _FIXES_NPC #if defined FIX_SetSpawnInfo #undef FIX_SetSpawnInfo #endif static stock FIX_SetSpawnInfo = 0; #define FIX_SetSpawnInfo (0) #elseif !defined FIX_SetSpawnInfo #if defined GetPlayerVersion #if FIXES_EnableDeprecated #define _FIXES_WARNING 46 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetSpawnInfo = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_SetSpawnInfo = FIXES_EnableDeprecated); #endif #define FIX_SetSpawnInfo FIXES_EnableDeprecated #else #define _FIXES_WARNING 46 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetSpawnInfo = _FIXES_DEFAULT; #define FIX_SetSpawnInfo _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_SetSpawnInfo) #undef FIX_SetSpawnInfo static stock FIX_SetSpawnInfo = 2; #define FIX_SetSpawnInfo (2) #elseif FIX_SetSpawnInfo #undef FIX_SetSpawnInfo static stock FIX_SetSpawnInfo = 1; #define FIX_SetSpawnInfo (1) #else #undef FIX_SetSpawnInfo static stock FIX_SetSpawnInfo = 0; #define FIX_SetSpawnInfo (0) #endif #if _FIXES_NPC #if defined FIX_SetSpawnInfo_2 #undef FIX_SetSpawnInfo_2 #endif static stock FIX_SetSpawnInfo_2 = 0; #define FIX_SetSpawnInfo_2 (0) #elseif !defined FIX_SetSpawnInfo_2 #define _FIXES_WARNING 47 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetSpawnInfo_2 = _FIXES_DEFAULT; #define FIX_SetSpawnInfo_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetSpawnInfo_2) #undef FIX_SetSpawnInfo_2 static stock FIX_SetSpawnInfo_2 = 2; #define FIX_SetSpawnInfo_2 (2) #elseif FIX_SetSpawnInfo_2 #undef FIX_SetSpawnInfo_2 static stock FIX_SetSpawnInfo_2 = 1; #define FIX_SetSpawnInfo_2 (1) #else #undef FIX_SetSpawnInfo_2 static stock FIX_SetSpawnInfo_2 = 0; #define FIX_SetSpawnInfo_2 (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerSkin #undef FIX_SetPlayerSkin #endif static stock FIX_SetPlayerSkin = 0; #define FIX_SetPlayerSkin (0) #elseif !defined FIX_SetPlayerSkin #define _FIXES_WARNING 48 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerSkin = _FIXES_DEFAULT; #define FIX_SetPlayerSkin _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerSkin) #undef FIX_SetPlayerSkin static stock FIX_SetPlayerSkin = 2; #define FIX_SetPlayerSkin (2) #elseif FIX_SetPlayerSkin #undef FIX_SetPlayerSkin static stock FIX_SetPlayerSkin = 1; #define FIX_SetPlayerSkin (1) #else #undef FIX_SetPlayerSkin static stock FIX_SetPlayerSkin = 0; #define FIX_SetPlayerSkin (0) #endif #if !defined FIX_valstr #define _FIXES_WARNING 49 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_valstr = _FIXES_DEFAULT; #define FIX_valstr _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_valstr) #undef FIX_valstr static stock FIX_valstr = 2; #define FIX_valstr (2) #elseif FIX_valstr #undef FIX_valstr static stock FIX_valstr = 1; #define FIX_valstr (1) #else #undef FIX_valstr static stock FIX_valstr = 0; #define FIX_valstr (0) #endif #if !defined FIX_file_inc #define _FIXES_WARNING 50 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_file_inc = _FIXES_DEFAULT; #define FIX_file_inc _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_file_inc) #undef FIX_file_inc static stock FIX_file_inc = 2; #define FIX_file_inc (2) #elseif FIX_file_inc #undef FIX_file_inc static stock FIX_file_inc = 1; #define FIX_file_inc (1) #else #undef FIX_file_inc static stock FIX_file_inc = 0; #define FIX_file_inc (0) #endif #if !defined FIX_fclose _FIXES_CONST_PAWNDOC(FIX_fclose = (FIX_file_inc)); #define FIX_fclose (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fclose) #undef FIX_fclose static stock FIX_fclose = 2; #define FIX_fclose (2) #elseif FIX_fclose #undef FIX_fclose static stock FIX_fclose = 1; #define FIX_fclose (1) #else #undef FIX_fclose static stock FIX_fclose = 0; #define FIX_fclose (0) #endif #if !defined FIX_fwrite _FIXES_CONST_PAWNDOC(FIX_fwrite = (FIX_file_inc)); #define FIX_fwrite (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fwrite) #undef FIX_fwrite static stock FIX_fwrite = 2; #define FIX_fwrite (2) #elseif FIX_fwrite #undef FIX_fwrite static stock FIX_fwrite = 1; #define FIX_fwrite (1) #else #undef FIX_fwrite static stock FIX_fwrite = 0; #define FIX_fwrite (0) #endif #if !defined FIX_fread _FIXES_CONST_PAWNDOC(FIX_fread = (FIX_file_inc)); #define FIX_fread (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fread) #undef FIX_fread static stock FIX_fread = 2; #define FIX_fread (2) #elseif FIX_fread #undef FIX_fread static stock FIX_fread = 1; #define FIX_fread (1) #else #undef FIX_fread static stock FIX_fread = 0; #define FIX_fread (0) #endif #if !defined FIX_fputchar _FIXES_CONST_PAWNDOC(FIX_fputchar = (FIX_file_inc)); #define FIX_fputchar (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fputchar) #undef FIX_fputchar static stock FIX_fputchar = 2; #define FIX_fputchar (2) #elseif FIX_fputchar #undef FIX_fputchar static stock FIX_fputchar = 1; #define FIX_fputchar (1) #else #undef FIX_fputchar static stock FIX_fputchar = 0; #define FIX_fputchar (0) #endif #if !defined FIX_fgetchar _FIXES_CONST_PAWNDOC(FIX_fgetchar = (FIX_file_inc)); #define FIX_fgetchar (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fgetchar) #undef FIX_fgetchar static stock FIX_fgetchar = 2; #define FIX_fgetchar (2) #elseif FIX_fgetchar #undef FIX_fgetchar static stock FIX_fgetchar = 1; #define FIX_fgetchar (1) #else #undef FIX_fgetchar static stock FIX_fgetchar = 0; #define FIX_fgetchar (0) #endif #if !defined FIX_fblockwrite _FIXES_CONST_PAWNDOC(FIX_fblockwrite = (FIX_file_inc)); #define FIX_fblockwrite (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fblockwrite) #undef FIX_fblockwrite static stock FIX_fblockwrite = 2; #define FIX_fblockwrite (2) #elseif FIX_fblockwrite #undef FIX_fblockwrite static stock FIX_fblockwrite = 1; #define FIX_fblockwrite (1) #else #undef FIX_fblockwrite static stock FIX_fblockwrite = 0; #define FIX_fblockwrite (0) #endif #if !defined FIX_fblockread _FIXES_CONST_PAWNDOC(FIX_fblockread = (FIX_file_inc)); #define FIX_fblockread (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fblockread) #undef FIX_fblockread static stock FIX_fblockread = 2; #define FIX_fblockread (2) #elseif FIX_fblockread #undef FIX_fblockread static stock FIX_fblockread = 1; #define FIX_fblockread (1) #else #undef FIX_fblockread static stock FIX_fblockread = 0; #define FIX_fblockread (0) #endif #if !defined FIX_fseek _FIXES_CONST_PAWNDOC(FIX_fseek = (FIX_file_inc)); #define FIX_fseek (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_fseek) #undef FIX_fseek static stock FIX_fseek = 2; #define FIX_fseek (2) #elseif FIX_fseek #undef FIX_fseek static stock FIX_fseek = 1; #define FIX_fseek (1) #else #undef FIX_fseek static stock FIX_fseek = 0; #define FIX_fseek (0) #endif #if !defined FIX_flength _FIXES_CONST_PAWNDOC(FIX_flength = (FIX_file_inc)); #define FIX_flength (FIX_file_inc) #elseif _FIXES_IS_UNSET(FIX_flength) #undef FIX_flength static stock FIX_flength = 2; #define FIX_flength (2) #elseif FIX_flength #undef FIX_flength static stock FIX_flength = 1; #define FIX_flength (1) #else #undef FIX_flength static stock FIX_flength = 0; #define FIX_flength (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerAttachedObject #undef FIX_SetPlayerAttachedObject #endif static stock FIX_SetPlayerAttachedObject = 0; #define FIX_SetPlayerAttachedObject (0) #elseif !defined FIX_SetPlayerAttachedObject #define _FIXES_WARNING 51 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerAttachedObject = _FIXES_DEFAULT; #define FIX_SetPlayerAttachedObject _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerAttachedObject) #undef FIX_SetPlayerAttachedObject static stock FIX_SetPlayerAttachedObject = 2; #define FIX_SetPlayerAttachedObject (2) #elseif FIX_SetPlayerAttachedObject #undef FIX_SetPlayerAttachedObject static stock FIX_SetPlayerAttachedObject = 1; #define FIX_SetPlayerAttachedObject (1) #else #undef FIX_SetPlayerAttachedObject static stock FIX_SetPlayerAttachedObject = 0; #define FIX_SetPlayerAttachedObject (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerDeath #undef FIX_OnPlayerDeath #endif static stock FIX_OnPlayerDeath = 0; #define FIX_OnPlayerDeath (0) #elseif !defined FIX_OnPlayerDeath #define _FIXES_WARNING 52 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerDeath = _FIXES_DEFAULT; #define FIX_OnPlayerDeath _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerDeath) #undef FIX_OnPlayerDeath static stock FIX_OnPlayerDeath = 2; #define FIX_OnPlayerDeath (2) #elseif FIX_OnPlayerDeath #undef FIX_OnPlayerDeath static stock FIX_OnPlayerDeath = 1; #define FIX_OnPlayerDeath (1) #else #undef FIX_OnPlayerDeath static stock FIX_OnPlayerDeath = 0; #define FIX_OnPlayerDeath (0) #endif #if !defined FIX_strins #define _FIXES_WARNING 53 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_strins = _FIXES_DEFAULT; #define FIX_strins _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_strins) #undef FIX_strins static stock FIX_strins = 2; #define FIX_strins (2) #elseif FIX_strins #undef FIX_strins static stock FIX_strins = 1; #define FIX_strins (1) #else #undef FIX_strins static stock FIX_strins = 0; #define FIX_strins (0) #endif #if !defined FIX_IsPlayerConnected #define _FIXES_WARNING 54 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_IsPlayerConnected = _FIXES_DEFAULT; #define FIX_IsPlayerConnected _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_IsPlayerConnected) #undef FIX_IsPlayerConnected static stock FIX_IsPlayerConnected = 2; #define FIX_IsPlayerConnected (2) #elseif FIX_IsPlayerConnected #undef FIX_IsPlayerConnected static stock FIX_IsPlayerConnected = 1; #define FIX_IsPlayerConnected (1) #else #undef FIX_IsPlayerConnected static stock FIX_IsPlayerConnected = 0; #define FIX_IsPlayerConnected (0) #endif #if _FIXES_NPC #if defined FIX_TrainExit #undef FIX_TrainExit #endif static stock FIX_TrainExit = 0; #define FIX_TrainExit (0) #elseif !defined FIX_TrainExit #define _FIXES_WARNING 55 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TrainExit = _FIXES_DEFAULT; #define FIX_TrainExit _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_TrainExit) #undef FIX_TrainExit static stock FIX_TrainExit = 2; #define FIX_TrainExit (2) #elseif FIX_TrainExit #undef FIX_TrainExit static stock FIX_TrainExit = 1; #define FIX_TrainExit (1) #else #undef FIX_TrainExit static stock FIX_TrainExit = 0; #define FIX_TrainExit (0) #endif #if _FIXES_NPC #if defined FIX_Kick #undef FIX_Kick #endif static stock FIX_Kick = 0; #define FIX_Kick (0) #elseif !defined FIX_Kick #if defined EnableVehicleFriendlyFire #if FIXES_EnableDeprecated #define _FIXES_WARNING 56 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Kick = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_Kick = FIXES_EnableDeprecated); #endif #define FIX_Kick FIXES_EnableDeprecated #else #define _FIXES_WARNING 56 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Kick = _FIXES_DEFAULT; #define FIX_Kick _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_Kick) #undef FIX_Kick static stock FIX_Kick = 2; #define FIX_Kick (2) #elseif FIX_Kick #undef FIX_Kick static stock FIX_Kick = 1; #define FIX_Kick (1) #else #undef FIX_Kick static stock FIX_Kick = 0; #define FIX_Kick (0) #endif #if _FIXES_NPC #if defined FIX_OnVehicleMod #undef FIX_OnVehicleMod #endif static stock FIX_OnVehicleMod = 0; #define FIX_OnVehicleMod (0) #elseif !defined FIX_OnVehicleMod #define _FIXES_WARNING 57 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnVehicleMod = _FIXES_DEFAULT; #define FIX_OnVehicleMod _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnVehicleMod) #undef FIX_OnVehicleMod static stock FIX_OnVehicleMod = 2; #define FIX_OnVehicleMod (2) #elseif FIX_OnVehicleMod #undef FIX_OnVehicleMod static stock FIX_OnVehicleMod = 1; #define FIX_OnVehicleMod (1) #else #undef FIX_OnVehicleMod static stock FIX_OnVehicleMod = 0; #define FIX_OnVehicleMod (0) #endif #if !defined FIX_random #define _FIXES_WARNING 58 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_random = _FIXES_DEFAULT; #define FIX_random _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_random) #undef FIX_random static stock FIX_random = 2; #define FIX_random (2) #elseif FIX_random #undef FIX_random static stock FIX_random = 1; #define FIX_random (1) #else #undef FIX_random static stock FIX_random = 0; #define FIX_random (0) #endif #if !defined FIX_sleep #define _FIXES_WARNING 59 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_sleep = _FIXES_DEFAULT; #define FIX_sleep _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_sleep) #undef FIX_sleep static stock FIX_sleep = 2; #define FIX_sleep (2) #elseif FIX_sleep #undef FIX_sleep static stock FIX_sleep = 1; #define FIX_sleep (1) #else #undef FIX_sleep static stock FIX_sleep = 0; #define FIX_sleep (0) #endif #if _FIXES_NPC #if defined FIX_Menus #undef FIX_Menus #endif static stock FIX_Menus = 0; #define FIX_Menus (0) #elseif !defined FIX_Menus #define _FIXES_WARNING 60 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Menus = _FIXES_DEFAULT; #define FIX_Menus _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_Menus) #undef FIX_Menus static stock FIX_Menus = 2; #define FIX_Menus (2) #elseif FIX_Menus #undef FIX_Menus static stock FIX_Menus = 1; #define FIX_Menus (1) #else #undef FIX_Menus static stock FIX_Menus = 0; #define FIX_Menus (0) #endif #if _FIXES_NPC #if defined FIX_AddMenuItem #undef FIX_AddMenuItem #endif static stock FIX_AddMenuItem = 0; #define FIX_AddMenuItem (0) #elseif !defined FIX_AddMenuItem #define _FIXES_WARNING 61 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_AddMenuItem = FIX_Menus; #define FIX_AddMenuItem FIX_Menus #elseif _FIXES_IS_UNSET(FIX_AddMenuItem) #undef FIX_AddMenuItem static stock FIX_AddMenuItem = 2; #define FIX_AddMenuItem (2) #elseif FIX_AddMenuItem #undef FIX_AddMenuItem static stock FIX_AddMenuItem = 1; #define FIX_AddMenuItem (1) #else #undef FIX_AddMenuItem static stock FIX_AddMenuItem = 0; #define FIX_AddMenuItem (0) #endif #if _FIXES_NPC #if defined FIX_SetMenuColumnHeader #undef FIX_SetMenuColumnHeader #endif static stock FIX_SetMenuColumnHeader = 0; #define FIX_SetMenuColumnHeader (0) #elseif !defined FIX_SetMenuColumnHeader #define _FIXES_WARNING 62 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetMenuColumnHeader = FIX_Menus; #define FIX_SetMenuColumnHeader FIX_Menus #elseif _FIXES_IS_UNSET(FIX_SetMenuColumnHeader) #undef FIX_SetMenuColumnHeader static stock FIX_SetMenuColumnHeader = 2; #define FIX_SetMenuColumnHeader (2) #elseif FIX_SetMenuColumnHeader #undef FIX_SetMenuColumnHeader static stock FIX_SetMenuColumnHeader = 1; #define FIX_SetMenuColumnHeader (1) #else #undef FIX_SetMenuColumnHeader static stock FIX_SetMenuColumnHeader = 0; #define FIX_SetMenuColumnHeader (0) #endif #if _FIXES_NPC #if defined FIX_ShowMenuForPlayer #undef FIX_ShowMenuForPlayer #endif static stock FIX_ShowMenuForPlayer = 0; #define FIX_ShowMenuForPlayer (0) #elseif !defined FIX_ShowMenuForPlayer #define _FIXES_WARNING 63 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ShowMenuForPlayer = FIX_Menus; #define FIX_ShowMenuForPlayer FIX_Menus #elseif _FIXES_IS_UNSET(FIX_ShowMenuForPlayer) #undef FIX_ShowMenuForPlayer static stock FIX_ShowMenuForPlayer = 2; #define FIX_ShowMenuForPlayer (2) #elseif FIX_ShowMenuForPlayer #undef FIX_ShowMenuForPlayer static stock FIX_ShowMenuForPlayer = 1; #define FIX_ShowMenuForPlayer (1) #else #undef FIX_ShowMenuForPlayer static stock FIX_ShowMenuForPlayer = 0; #define FIX_ShowMenuForPlayer (0) #endif #if _FIXES_NPC #if defined FIX_HideMenuForPlayer #undef FIX_HideMenuForPlayer #endif static stock FIX_HideMenuForPlayer = 0; #define FIX_HideMenuForPlayer (0) #elseif !defined FIX_HideMenuForPlayer #define _FIXES_WARNING 64 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_HideMenuForPlayer = FIX_Menus; #define FIX_HideMenuForPlayer FIX_Menus #elseif _FIXES_IS_UNSET(FIX_HideMenuForPlayer) #undef FIX_HideMenuForPlayer static stock FIX_HideMenuForPlayer = 2; #define FIX_HideMenuForPlayer (2) #elseif FIX_HideMenuForPlayer #undef FIX_HideMenuForPlayer static stock FIX_HideMenuForPlayer = 1; #define FIX_HideMenuForPlayer (1) #else #undef FIX_HideMenuForPlayer static stock FIX_HideMenuForPlayer = 0; #define FIX_HideMenuForPlayer (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerMenu #undef FIX_GetPlayerMenu #endif static stock FIX_GetPlayerMenu = 0; #define FIX_GetPlayerMenu (0) #elseif !defined FIX_GetPlayerMenu #define _FIXES_WARNING 65 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerMenu = _FIXES_DEFAULT; #define FIX_GetPlayerMenu _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerMenu) #undef FIX_GetPlayerMenu static stock FIX_GetPlayerMenu = 2; #define FIX_GetPlayerMenu (2) #elseif FIX_GetPlayerMenu #undef FIX_GetPlayerMenu static stock FIX_GetPlayerMenu = 1; #define FIX_GetPlayerMenu (1) #else #undef FIX_GetPlayerMenu static stock FIX_GetPlayerMenu = 0; #define FIX_GetPlayerMenu (0) #endif #if _FIXES_NPC #if defined FIX_HideMenuForPlayer_2 #undef FIX_HideMenuForPlayer_2 #endif static stock FIX_HideMenuForPlayer_2 = 0; #define FIX_HideMenuForPlayer_2 (0) #elseif !defined FIX_HideMenuForPlayer_2 #define _FIXES_WARNING 66 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_HideMenuForPlayer_2 = FIXES_EnableAll; #define FIX_HideMenuForPlayer_2 FIXES_EnableAll #elseif _FIXES_IS_UNSET(FIX_HideMenuForPlayer_2) #undef FIX_HideMenuForPlayer_2 static stock FIX_HideMenuForPlayer_2 = 2; #define FIX_HideMenuForPlayer_2 (2) #elseif FIX_HideMenuForPlayer_2 && !FIX_GetPlayerMenu #error FIX_HideMenuForPlayer_2 requires FIX_GetPlayerMenu #elseif FIX_HideMenuForPlayer_2 #undef FIX_HideMenuForPlayer_2 static stock FIX_HideMenuForPlayer_2 = 1; #define FIX_HideMenuForPlayer_2 (1) #else #undef FIX_HideMenuForPlayer_2 static stock FIX_HideMenuForPlayer_2 = 0; #define FIX_HideMenuForPlayer_2 (0) #endif #if _FIXES_NPC #if defined FIX_DisableMenu #undef FIX_DisableMenu #endif static stock FIX_DisableMenu = 0; #define FIX_DisableMenu (0) #elseif !defined FIX_DisableMenu #define _FIXES_WARNING 67 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_DisableMenu = FIX_Menus; #define FIX_DisableMenu FIX_Menus #elseif _FIXES_IS_UNSET(FIX_DisableMenu) #undef FIX_DisableMenu static stock FIX_DisableMenu = 2; #define FIX_DisableMenu (2) #elseif FIX_DisableMenu #undef FIX_DisableMenu static stock FIX_DisableMenu = 1; #define FIX_DisableMenu (1) #else #undef FIX_DisableMenu static stock FIX_DisableMenu = 0; #define FIX_DisableMenu (0) #endif #if _FIXES_NPC #if defined FIX_DisableMenuRow #undef FIX_DisableMenuRow #endif static stock FIX_DisableMenuRow = 0; #define FIX_DisableMenuRow (0) #elseif !defined FIX_DisableMenuRow #define _FIXES_WARNING 68 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_DisableMenuRow = FIX_Menus; #define FIX_DisableMenuRow FIX_Menus #elseif _FIXES_IS_UNSET(FIX_DisableMenuRow) #undef FIX_DisableMenuRow static stock FIX_DisableMenuRow = 2; #define FIX_DisableMenuRow (2) #elseif FIX_DisableMenuRow #undef FIX_DisableMenuRow static stock FIX_DisableMenuRow = 1; #define FIX_DisableMenuRow (1) #else #undef FIX_DisableMenuRow static stock FIX_DisableMenuRow = 0; #define FIX_DisableMenuRow (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerInterior #undef FIX_GetPlayerInterior #endif static stock FIX_GetPlayerInterior = 0; #define FIX_GetPlayerInterior (0) #elseif !defined FIX_GetPlayerInterior #define _FIXES_WARNING 69 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerInterior = _FIXES_DEFAULT; #define FIX_GetPlayerInterior _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerInterior) #undef FIX_GetPlayerInterior static stock FIX_GetPlayerInterior = 2; #define FIX_GetPlayerInterior (2) #elseif FIX_GetPlayerInterior #undef FIX_GetPlayerInterior static stock FIX_GetPlayerInterior = 1; #define FIX_GetPlayerInterior (1) #else #undef FIX_GetPlayerInterior static stock FIX_GetPlayerInterior = 0; #define FIX_GetPlayerInterior (0) #endif #if _FIXES_NPC #if defined FIX_ApplyAnimation #undef FIX_ApplyAnimation #endif static stock FIX_ApplyAnimation = 0; #define FIX_ApplyAnimation (0) #elseif !defined FIX_ApplyAnimation #define _FIXES_WARNING 70 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ApplyAnimation = _FIXES_DEFAULT; #define FIX_ApplyAnimation _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ApplyAnimation) #undef FIX_ApplyAnimation static stock FIX_ApplyAnimation = 2; #define FIX_ApplyAnimation (2) #elseif FIX_ApplyAnimation #undef FIX_ApplyAnimation static stock FIX_ApplyAnimation = 1; #define FIX_ApplyAnimation (1) #else #undef FIX_ApplyAnimation static stock FIX_ApplyAnimation = 0; #define FIX_ApplyAnimation (0) #endif #if _FIXES_NPC #if defined FIX_ApplyAnimation_2 #undef FIX_ApplyAnimation_2 #endif static stock FIX_ApplyAnimation_2 = 0; #define FIX_ApplyAnimation_2 (0) #elseif !defined FIX_ApplyAnimation_2 #define _FIXES_WARNING 71 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ApplyAnimation_2 = _FIXES_DEFAULT; #define FIX_ApplyAnimation_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ApplyAnimation_2) #undef FIX_ApplyAnimation_2 static stock FIX_ApplyAnimation_2 = 2; #define FIX_ApplyAnimation_2 (2) #elseif FIX_ApplyAnimation_2 #undef FIX_ApplyAnimation_2 static stock FIX_ApplyAnimation_2 = 1; #define FIX_ApplyAnimation_2 (1) #else #undef FIX_ApplyAnimation_2 static stock FIX_ApplyAnimation_2 = 0; #define FIX_ApplyAnimation_2 (0) #endif #if _FIXES_NPC #if defined FIX_ApplyActorAnimation #undef FIX_ApplyActorAnimation #endif static stock FIX_ApplyActorAnimation = 0; #define FIX_ApplyActorAnimation (0) #elseif !defined FIX_ApplyActorAnimation #define _FIXES_WARNING 72 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ApplyActorAnimation = _FIXES_DEFAULT; #define FIX_ApplyActorAnimation _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ApplyActorAnimation) #undef FIX_ApplyActorAnimation static stock FIX_ApplyActorAnimation = 2; #define FIX_ApplyActorAnimation (2) #elseif FIX_ApplyActorAnimation #undef FIX_ApplyActorAnimation static stock FIX_ApplyActorAnimation = 1; #define FIX_ApplyActorAnimation (1) #else #undef FIX_ApplyActorAnimation static stock FIX_ApplyActorAnimation = 0; #define FIX_ApplyActorAnimation (0) #endif #if _FIXES_NPC #if defined FIX_ApplyActorAnimation_2 #undef FIX_ApplyActorAnimation_2 #endif static stock FIX_ApplyActorAnimation_2 = 0; #define FIX_ApplyActorAnimation_2 (0) #elseif !defined FIX_ApplyActorAnimation_2 #define _FIXES_WARNING 73 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ApplyActorAnimation_2 = _FIXES_DEFAULT; #define FIX_ApplyActorAnimation_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ApplyActorAnimation_2) #undef FIX_ApplyActorAnimation_2 static stock FIX_ApplyActorAnimation_2 = 2; #define FIX_ApplyActorAnimation_2 (2) #elseif FIX_ApplyActorAnimation_2 #undef FIX_ApplyActorAnimation_2 static stock FIX_ApplyActorAnimation_2 = 1; #define FIX_ApplyActorAnimation_2 (1) #else #undef FIX_ApplyActorAnimation_2 static stock FIX_ApplyActorAnimation_2 = 0; #define FIX_ApplyActorAnimation_2 (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerSpawn #undef FIX_OnPlayerSpawn #endif static stock FIX_OnPlayerSpawn = 0; #define FIX_OnPlayerSpawn (0) #elseif !defined FIX_OnPlayerSpawn #define _FIXES_WARNING 74 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerSpawn = _FIXES_DEFAULT; #define FIX_OnPlayerSpawn _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerSpawn) #undef FIX_OnPlayerSpawn static stock FIX_OnPlayerSpawn = 2; #define FIX_OnPlayerSpawn (2) #elseif FIX_OnPlayerSpawn #undef FIX_OnPlayerSpawn static stock FIX_OnPlayerSpawn = 1; #define FIX_OnPlayerSpawn (1) #else #undef FIX_OnPlayerSpawn static stock FIX_OnPlayerSpawn = 0; #define FIX_OnPlayerSpawn (0) #endif #if _FIXES_NPC #if defined FIX_GameText #undef FIX_GameText #endif static stock FIX_GameText = 0; #define FIX_GameText (0) #elseif !defined FIX_GameText #define _FIXES_WARNING 75 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GameText = _FIXES_DEFAULT; #define FIX_GameText _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GameText) #undef FIX_GameText static stock FIX_GameText = 2; #define FIX_GameText (2) #elseif FIX_GameText #undef FIX_GameText static stock FIX_GameText = 1; #define FIX_GameText (1) #else #undef FIX_GameText static stock FIX_GameText = 0; #define FIX_GameText (0) #endif #if _FIXES_NPC #if defined FIX_HideGameText #undef FIX_HideGameText #endif static stock FIX_HideGameText = 0; #define FIX_HideGameText (0) #elseif !defined FIX_HideGameText #if defined HideGameText #if FIXES_EnableDeprecated #define _FIXES_WARNING 76 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_HideGameText = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_HideGameText = FIXES_EnableDeprecated); #endif #define FIX_HideGameText FIXES_EnableDeprecated #else #define _FIXES_WARNING 76 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_HideGameText = FIX_API; #define FIX_HideGameText FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_HideGameText) #undef FIX_HideGameText static stock FIX_HideGameText = 2; #define FIX_HideGameText (2) #elseif FIX_HideGameText #undef FIX_HideGameText static stock FIX_HideGameText = 1; #define FIX_HideGameText (1) #else #undef FIX_HideGameText static stock FIX_HideGameText = 0; #define FIX_HideGameText (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerWorldBounds #undef FIX_GetPlayerWorldBounds #endif static stock FIX_GetPlayerWorldBounds = 0; #define FIX_GetPlayerWorldBounds (0) #elseif !defined FIX_GetPlayerWorldBounds #if defined GetPlayerWorldBounds #if FIXES_EnableDeprecated #define _FIXES_WARNING 77 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerWorldBounds = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetPlayerWorldBounds = FIXES_EnableDeprecated); #endif #define FIX_GetPlayerWorldBounds FIXES_EnableDeprecated #else #define _FIXES_WARNING 77 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerWorldBounds = FIX_API; #define FIX_GetPlayerWorldBounds FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_GetPlayerWorldBounds) #undef FIX_GetPlayerWorldBounds static stock FIX_GetPlayerWorldBounds = 2; #define FIX_GetPlayerWorldBounds (2) #elseif FIX_GetPlayerWorldBounds #undef FIX_GetPlayerWorldBounds static stock FIX_GetPlayerWorldBounds = 1; #define FIX_GetPlayerWorldBounds (1) #else #undef FIX_GetPlayerWorldBounds static stock FIX_GetPlayerWorldBounds = 0; #define FIX_GetPlayerWorldBounds (0) #endif #if _FIXES_NPC #if defined FIX_ClearPlayerWorldBounds #undef FIX_ClearPlayerWorldBounds #endif static stock FIX_ClearPlayerWorldBounds = 0; #define FIX_ClearPlayerWorldBounds (0) #elseif !defined FIX_ClearPlayerWorldBounds #if defined ClearPlayerWorldBounds #if FIXES_EnableDeprecated #define _FIXES_WARNING 78 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ClearPlayerWorldBounds = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_ClearPlayerWorldBounds = FIXES_EnableDeprecated); #endif #define FIX_ClearPlayerWorldBounds FIXES_EnableDeprecated #else #define _FIXES_WARNING 78 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ClearPlayerWorldBounds = FIX_API; #define FIX_ClearPlayerWorldBounds FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_ClearPlayerWorldBounds) #undef FIX_ClearPlayerWorldBounds static stock FIX_ClearPlayerWorldBounds = 2; #define FIX_ClearPlayerWorldBounds (2) #elseif FIX_ClearPlayerWorldBounds #undef FIX_ClearPlayerWorldBounds static stock FIX_ClearPlayerWorldBounds = 1; #define FIX_ClearPlayerWorldBounds (1) #else #undef FIX_ClearPlayerWorldBounds static stock FIX_ClearPlayerWorldBounds = 0; #define FIX_ClearPlayerWorldBounds (0) #endif #if _FIXES_NPC #if defined FIX_GameTextStyles #undef FIX_GameTextStyles #endif static stock FIX_GameTextStyles = 0; #define FIX_GameTextStyles (0) #elseif !defined FIX_GameTextStyles #define _FIXES_WARNING 79 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GameTextStyles = _FIXES_DEFAULT; #define FIX_GameTextStyles _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GameTextStyles) #undef FIX_GameTextStyles static stock FIX_GameTextStyles = 2; #define FIX_GameTextStyles (2) #elseif FIX_GameTextStyles && !FIX_GameText #error FIX_GameTextStyles requires FIX_GameText #elseif FIX_GameTextStyles #undef FIX_GameTextStyles static stock FIX_GameTextStyles = 1; #define FIX_GameTextStyles (1) #else #undef FIX_GameTextStyles static stock FIX_GameTextStyles = 0; #define FIX_GameTextStyles (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerConnect #undef FIX_OnPlayerConnect #endif static stock FIX_OnPlayerConnect = 0; #define FIX_OnPlayerConnect (0) #elseif !defined FIX_OnPlayerConnect #define _FIXES_WARNING 80 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerConnect = _FIXES_DEFAULT; #define FIX_OnPlayerConnect _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerConnect) #undef FIX_OnPlayerConnect static stock FIX_OnPlayerConnect = 2; #define FIX_OnPlayerConnect (2) #elseif FIX_OnPlayerConnect #undef FIX_OnPlayerConnect static stock FIX_OnPlayerConnect = 1; #define FIX_OnPlayerConnect (1) #else #undef FIX_OnPlayerConnect static stock FIX_OnPlayerConnect = 0; #define FIX_OnPlayerConnect (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerDisconnect #undef FIX_OnPlayerDisconnect #endif static stock FIX_OnPlayerDisconnect = 0; #define FIX_OnPlayerDisconnect (0) #elseif !defined FIX_OnPlayerDisconnect #define _FIXES_WARNING 81 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerDisconnect = _FIXES_DEFAULT; #define FIX_OnPlayerDisconnect _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerDisconnect) #undef FIX_OnPlayerDisconnect static stock FIX_OnPlayerDisconnect = 2; #define FIX_OnPlayerDisconnect (2) #elseif FIX_OnPlayerDisconnect #undef FIX_OnPlayerDisconnect static stock FIX_OnPlayerDisconnect = 1; #define FIX_OnPlayerDisconnect (1) #else #undef FIX_OnPlayerDisconnect static stock FIX_OnPlayerDisconnect = 0; #define FIX_OnPlayerDisconnect (0) #endif #if _FIXES_NPC #if defined FIX_CreatePlayerTextDraw #undef FIX_CreatePlayerTextDraw #endif static stock FIX_CreatePlayerTextDraw = 0; #define FIX_CreatePlayerTextDraw (0) #elseif !defined FIX_CreatePlayerTextDraw #define _FIXES_WARNING 82 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_CreatePlayerTextDraw = _FIXES_DEFAULT; #define FIX_CreatePlayerTextDraw _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_CreatePlayerTextDraw) #undef FIX_CreatePlayerTextDraw static stock FIX_CreatePlayerTextDraw = 2; #define FIX_CreatePlayerTextDraw (2) #elseif FIX_CreatePlayerTextDraw #undef FIX_CreatePlayerTextDraw static stock FIX_CreatePlayerTextDraw = 1; #define FIX_CreatePlayerTextDraw (1) #else #undef FIX_CreatePlayerTextDraw static stock FIX_CreatePlayerTextDraw = 0; #define FIX_CreatePlayerTextDraw (0) #endif #if _FIXES_NPC #if defined FIX_CreatePlayerTextDraw_2 #undef FIX_CreatePlayerTextDraw_2 #endif static stock FIX_CreatePlayerTextDraw_2 = 0; #define FIX_CreatePlayerTextDraw_2 (0) #elseif !defined FIX_CreatePlayerTextDraw_2 #define _FIXES_WARNING 83 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_CreatePlayerTextDraw_2 = _FIXES_DEFAULT; #define FIX_CreatePlayerTextDraw_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_CreatePlayerTextDraw_2) #undef FIX_CreatePlayerTextDraw_2 static stock FIX_CreatePlayerTextDraw_2 = 2; #define FIX_CreatePlayerTextDraw_2 (2) #elseif FIX_CreatePlayerTextDraw_2 #undef FIX_CreatePlayerTextDraw_2 static stock FIX_CreatePlayerTextDraw_2 = 1; #define FIX_CreatePlayerTextDraw_2 (1) #else #undef FIX_CreatePlayerTextDraw_2 static stock FIX_CreatePlayerTextDraw_2 = 0; #define FIX_CreatePlayerTextDraw_2 (0) #endif #if _FIXES_NPC #if defined FIX_PlayerTextDrawSetString #undef FIX_PlayerTextDrawSetString #endif static stock FIX_PlayerTextDrawSetString = 0; #define FIX_PlayerTextDrawSetString (0) #elseif !defined FIX_PlayerTextDrawSetString #define _FIXES_WARNING 84 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_PlayerTextDrawSetString = _FIXES_DEFAULT; #define FIX_PlayerTextDrawSetString _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_PlayerTextDrawSetString) #undef FIX_PlayerTextDrawSetString static stock FIX_PlayerTextDrawSetString = 2; #define FIX_PlayerTextDrawSetString (2) #elseif FIX_PlayerTextDrawSetString #undef FIX_PlayerTextDrawSetString static stock FIX_PlayerTextDrawSetString = 1; #define FIX_PlayerTextDrawSetString (1) #else #undef FIX_PlayerTextDrawSetString static stock FIX_PlayerTextDrawSetString = 0; #define FIX_PlayerTextDrawSetString (0) #endif #if _FIXES_NPC #if defined FIX_PlayerTextDrawSetString_2 #undef FIX_PlayerTextDrawSetString_2 #endif static stock FIX_PlayerTextDrawSetString_2 = 0; #define FIX_PlayerTextDrawSetString_2 (0) #elseif !defined FIX_PlayerTextDrawSetString_2 #define _FIXES_WARNING 85 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_PlayerTextDrawSetString_2 = _FIXES_DEFAULT; #define FIX_PlayerTextDrawSetString_2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_PlayerTextDrawSetString_2) #undef FIX_PlayerTextDrawSetString_2 static stock FIX_PlayerTextDrawSetString_2 = 2; #define FIX_PlayerTextDrawSetString_2 (2) #elseif FIX_PlayerTextDrawSetString_2 #undef FIX_PlayerTextDrawSetString_2 static stock FIX_PlayerTextDrawSetString_2 = 1; #define FIX_PlayerTextDrawSetString_2 (1) #else #undef FIX_PlayerTextDrawSetString_2 static stock FIX_PlayerTextDrawSetString_2 = 0; #define FIX_PlayerTextDrawSetString_2 (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerCamera #undef FIX_SetPlayerCamera #endif static stock FIX_SetPlayerCamera = 0; #define FIX_SetPlayerCamera (0) #elseif !defined FIX_SetPlayerCamera #define _FIXES_WARNING 86 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerCamera = _FIXES_DEFAULT; #define FIX_SetPlayerCamera _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerCamera) #undef FIX_SetPlayerCamera static stock FIX_SetPlayerCamera = 2; #define FIX_SetPlayerCamera (2) #elseif FIX_SetPlayerCamera #undef FIX_SetPlayerCamera static stock FIX_SetPlayerCamera = 1; #define FIX_SetPlayerCamera (1) #else #undef FIX_SetPlayerCamera static stock FIX_SetPlayerCamera = 0; #define FIX_SetPlayerCamera (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerTime #undef FIX_SetPlayerTime #endif static stock FIX_SetPlayerTime = 0; #define FIX_SetPlayerTime (0) #elseif !defined FIX_SetPlayerTime #define _FIXES_WARNING 87 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerTime = _FIXES_DEFAULT; #define FIX_SetPlayerTime _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerTime) #undef FIX_SetPlayerTime static stock FIX_SetPlayerTime = 2; #define FIX_SetPlayerTime (2) #elseif FIX_SetPlayerTime #undef FIX_SetPlayerTime static stock FIX_SetPlayerTime = 1; #define FIX_SetPlayerTime (1) #else #undef FIX_SetPlayerTime static stock FIX_SetPlayerTime = 0; #define FIX_SetPlayerTime (0) #endif #if _FIXES_NPC #if defined FIX_OnPlayerRequestClass #undef FIX_OnPlayerRequestClass #endif static stock FIX_OnPlayerRequestClass = 0; #define FIX_OnPlayerRequestClass (0) #elseif !defined FIX_OnPlayerRequestClass #define _FIXES_WARNING 88 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnPlayerRequestClass = _FIXES_DEFAULT; #define FIX_OnPlayerRequestClass _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnPlayerRequestClass) #undef FIX_OnPlayerRequestClass static stock FIX_OnPlayerRequestClass = 2; #define FIX_OnPlayerRequestClass (2) #elseif FIX_OnPlayerRequestClass #undef FIX_OnPlayerRequestClass static stock FIX_OnPlayerRequestClass = 1; #define FIX_OnPlayerRequestClass (1) #else #undef FIX_OnPlayerRequestClass static stock FIX_OnPlayerRequestClass = 0; #define FIX_OnPlayerRequestClass (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerColour #undef FIX_SetPlayerColour #endif static stock FIX_SetPlayerColour = 0; #define FIX_SetPlayerColour (0) #elseif !defined FIX_SetPlayerColour #if defined FIX_SetPlayerColor #if _FIXES_IS_UNSET(FIX_SetPlayerColor) _FIXES_CONST_PAWNDOC(FIX_SetPlayerColour = 2); #define FIX_SetPlayerColour (2) #else _FIXES_CONST_PAWNDOC(FIX_SetPlayerColour = FIX_SetPlayerColor); #define FIX_SetPlayerColour (FIX_SetPlayerColor) #endif #else #define _FIXES_WARNING 89 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerColour = _FIXES_DEFAULT; #define FIX_SetPlayerColour _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_SetPlayerColour) #undef FIX_SetPlayerColour static stock FIX_SetPlayerColour = 2; #define FIX_SetPlayerColour (2) #elseif FIX_SetPlayerColour #undef FIX_SetPlayerColour static stock FIX_SetPlayerColour = 1; #define FIX_SetPlayerColour (1) #else #undef FIX_SetPlayerColour static stock FIX_SetPlayerColour = 0; #define FIX_SetPlayerColour (0) #endif #if !defined FIX_FileMaths #define _FIXES_WARNING 90 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_FileMaths = _FIXES_DEFAULT; #define FIX_FileMaths _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_FileMaths) #undef FIX_FileMaths static stock FIX_FileMaths = 2; #define FIX_FileMaths (2) #elseif FIX_FileMaths #undef FIX_FileMaths static stock FIX_FileMaths = 1; #define FIX_FileMaths (1) #else #undef FIX_FileMaths static stock FIX_FileMaths = 0; #define FIX_FileMaths (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerWeaponData #undef FIX_GetPlayerWeaponData #endif static stock FIX_GetPlayerWeaponData = 0; #define FIX_GetPlayerWeaponData (0) #elseif !defined FIX_GetPlayerWeaponData #define _FIXES_WARNING 91 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerWeaponData = _FIXES_DEFAULT; #define FIX_GetPlayerWeaponData _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerWeaponData) #undef FIX_GetPlayerWeaponData static stock FIX_GetPlayerWeaponData = 2; #define FIX_GetPlayerWeaponData (2) #elseif FIX_GetPlayerWeaponData #undef FIX_GetPlayerWeaponData static stock FIX_GetPlayerWeaponData = 1; #define FIX_GetPlayerWeaponData (1) #else #undef FIX_GetPlayerWeaponData static stock FIX_GetPlayerWeaponData = 0; #define FIX_GetPlayerWeaponData (0) #endif #if !defined FIX_strcmp #define _FIXES_WARNING 92 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_strcmp = _FIXES_DEFAULT; #define FIX_strcmp _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_strcmp) #undef FIX_strcmp static stock FIX_strcmp = 2; #define FIX_strcmp (2) #elseif FIX_strcmp #undef FIX_strcmp static stock FIX_strcmp = 1; #define FIX_strcmp (1) #else #undef FIX_strcmp static stock FIX_strcmp = 0; #define FIX_strcmp (0) #endif #if _FIXES_NPC #if defined FIX_GetPVarString #undef FIX_GetPVarString #endif static stock FIX_GetPVarString = 0; #define FIX_GetPVarString (0) #elseif !defined FIX_GetPVarString #define _FIXES_WARNING 93 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPVarString = _FIXES_DEFAULT; #define FIX_GetPVarString _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPVarString) #undef FIX_GetPVarString static stock FIX_GetPVarString = 2; #define FIX_GetPVarString (2) #elseif FIX_GetPVarString #undef FIX_GetPVarString static stock FIX_GetPVarString = 1; #define FIX_GetPVarString (1) #else #undef FIX_GetPVarString static stock FIX_GetPVarString = 0; #define FIX_GetPVarString (0) #endif #if _FIXES_NPC #if defined FIX_GetSVarString #undef FIX_GetSVarString #endif static stock FIX_GetSVarString = 0; #define FIX_GetSVarString (0) #elseif !defined FIX_GetSVarString #define _FIXES_WARNING 94 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetSVarString = _FIXES_DEFAULT; #define FIX_GetSVarString _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetSVarString) #undef FIX_GetSVarString static stock FIX_GetSVarString = 2; #define FIX_GetSVarString (2) #elseif FIX_GetSVarString #undef FIX_GetSVarString static stock FIX_GetSVarString = 1; #define FIX_GetSVarString (1) #else #undef FIX_GetSVarString static stock FIX_GetSVarString = 0; #define FIX_GetSVarString (0) #endif #if !defined FIX_toupper #define _FIXES_WARNING 95 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_toupper = _FIXES_DEFAULT; #define FIX_toupper _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_toupper) #undef FIX_toupper static stock FIX_toupper = 2; #define FIX_toupper (2) #elseif FIX_toupper #undef FIX_toupper static stock FIX_toupper = 1; #define FIX_toupper (1) #else #undef FIX_toupper static stock FIX_toupper = 0; #define FIX_toupper (0) #endif #if !defined FIX_tolower #define _FIXES_WARNING 96 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_tolower = _FIXES_DEFAULT; #define FIX_tolower _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_tolower) #undef FIX_tolower static stock FIX_tolower = 2; #define FIX_tolower (2) #elseif FIX_tolower #undef FIX_tolower static stock FIX_tolower = 1; #define FIX_tolower (1) #else #undef FIX_tolower static stock FIX_tolower = 0; #define FIX_tolower (0) #endif #if !defined FIX_ispacked #define _FIXES_WARNING 97 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_ispacked = _FIXES_DEFAULT; #define FIX_ispacked _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_ispacked) #undef FIX_ispacked static stock FIX_ispacked = 2; #define FIX_ispacked (2) #elseif FIX_ispacked #undef FIX_ispacked static stock FIX_ispacked = 1; #define FIX_ispacked (1) #else #undef FIX_ispacked static stock FIX_ispacked = 0; #define FIX_ispacked (0) #endif #if _FIXES_NPC #if defined FIX_PassengerSeating #undef FIX_PassengerSeating #endif static stock FIX_PassengerSeating = 0; #define FIX_PassengerSeating (0) #elseif !defined FIX_PassengerSeating #define _FIXES_WARNING 98 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_PassengerSeating = _FIXES_DEFAULT; #define FIX_PassengerSeating _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_PassengerSeating) #undef FIX_PassengerSeating static stock FIX_PassengerSeating = 2; #define FIX_PassengerSeating (2) #elseif FIX_PassengerSeating #undef FIX_PassengerSeating static stock FIX_PassengerSeating = 1; #define FIX_PassengerSeating (1) #else #undef FIX_PassengerSeating static stock FIX_PassengerSeating = 0; #define FIX_PassengerSeating (0) #endif #if _FIXES_NPC #if defined FIX_GogglesSync #undef FIX_GogglesSync #endif static stock FIX_GogglesSync = 0; #define FIX_GogglesSync (0) #elseif !defined FIX_GogglesSync #define _FIXES_WARNING 99 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GogglesSync = _FIXES_DEFAULT; #define FIX_GogglesSync _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GogglesSync) #undef FIX_GogglesSync static stock FIX_GogglesSync = 2; #define FIX_GogglesSync (2) #elseif FIX_GogglesSync #undef FIX_GogglesSync static stock FIX_GogglesSync = 1; #define FIX_GogglesSync (1) #else #undef FIX_GogglesSync static stock FIX_GogglesSync = 0; #define FIX_GogglesSync (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerPoolSize #undef FIX_GetPlayerPoolSize #endif static stock FIX_GetPlayerPoolSize = 0; #define FIX_GetPlayerPoolSize (0) #elseif !defined FIX_GetPlayerPoolSize #define _FIXES_WARNING 100 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerPoolSize = _FIXES_DEFAULT; #define FIX_GetPlayerPoolSize _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerPoolSize) #undef FIX_GetPlayerPoolSize static stock FIX_GetPlayerPoolSize = 2; #define FIX_GetPlayerPoolSize (2) #elseif FIX_GetPlayerPoolSize #undef FIX_GetPlayerPoolSize static stock FIX_GetPlayerPoolSize = 1; #define FIX_GetPlayerPoolSize (1) #else #undef FIX_GetPlayerPoolSize static stock FIX_GetPlayerPoolSize = 0; #define FIX_GetPlayerPoolSize (0) #endif #if _FIXES_NPC #if defined FIX_SetPlayerPos #undef FIX_SetPlayerPos #endif static stock FIX_SetPlayerPos = 0; #define FIX_SetPlayerPos (0) #elseif !defined FIX_SetPlayerPos #define _FIXES_WARNING 101 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetPlayerPos = _FIXES_DEFAULT; #define FIX_SetPlayerPos _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetPlayerPos) #undef FIX_SetPlayerPos static stock FIX_SetPlayerPos = 2; #define FIX_SetPlayerPos (2) #elseif FIX_SetPlayerPos #undef FIX_SetPlayerPos static stock FIX_SetPlayerPos = 1; #define FIX_SetPlayerPos (1) #else #undef FIX_SetPlayerPos static stock FIX_SetPlayerPos = 0; #define FIX_SetPlayerPos (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerAmmo #undef FIX_GetPlayerAmmo #endif static stock FIX_GetPlayerAmmo = 0; #define FIX_GetPlayerAmmo (0) #elseif !defined FIX_GetPlayerAmmo #define _FIXES_WARNING 102 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerAmmo = _FIXES_DEFAULT; #define FIX_GetPlayerAmmo _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerAmmo) #undef FIX_GetPlayerAmmo static stock FIX_GetPlayerAmmo = 2; #define FIX_GetPlayerAmmo (2) #elseif FIX_GetPlayerAmmo #undef FIX_GetPlayerAmmo static stock FIX_GetPlayerAmmo = 1; #define FIX_GetPlayerAmmo (1) #else #undef FIX_GetPlayerAmmo static stock FIX_GetPlayerAmmo = 0; #define FIX_GetPlayerAmmo (0) #endif #if _FIXES_NPC #if defined FIX_JIT #undef FIX_JIT #endif static stock FIX_JIT = 0; #define FIX_JIT (0) #elseif !defined FIX_JIT #define _FIXES_WARNING 103 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_JIT = _FIXES_DEFAULT; #define FIX_JIT _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_JIT) #undef FIX_JIT static stock FIX_JIT = 2; #define FIX_JIT (2) #elseif FIX_JIT #undef FIX_JIT static stock FIX_JIT = 1; #define FIX_JIT (1) #else #undef FIX_JIT static stock FIX_JIT = 0; #define FIX_JIT (0) #endif #if !defined FIX_OS #define _FIXES_WARNING 104 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OS = _FIXES_DEFAULT; #define FIX_OS _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OS) #undef FIX_OS static stock FIX_OS = 2; #define FIX_OS (2) #elseif FIX_OS #undef FIX_OS static stock FIX_OS = 1; #define FIX_OS (1) #else #undef FIX_OS static stock FIX_OS = 0; #define FIX_OS (0) #endif #if !defined FIX_const #define _FIXES_WARNING 105 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_const = _FIXES_DEFAULT; #define FIX_const _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_const) #undef FIX_const static stock FIX_const = 2; #define FIX_const (2) #elseif FIX_const #undef FIX_const static stock FIX_const = 1; #define FIX_const (1) #else #undef FIX_const static stock FIX_const = 0; #define FIX_const (0) #endif #if !defined FIX_VEHICLES #if defined VEHICLE_INFERNUS #if FIXES_EnableDeprecated #define _FIXES_WARNING 106 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_VEHICLES = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_VEHICLES = FIXES_EnableDeprecated); #endif #define FIX_VEHICLES FIXES_EnableDeprecated #else #define _FIXES_WARNING 106 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_VEHICLES = _FIXES_DEFAULT; #define FIX_VEHICLES _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_VEHICLES) #undef FIX_VEHICLES static stock FIX_VEHICLES = 2; #define FIX_VEHICLES (2) #elseif FIX_VEHICLES #undef FIX_VEHICLES static stock FIX_VEHICLES = 1; #define FIX_VEHICLES (1) #else #undef FIX_VEHICLES static stock FIX_VEHICLES = 0; #define FIX_VEHICLES (0) #endif #if _FIXES_NPC #if defined FIX_GetPlayerWeather #undef FIX_GetPlayerWeather #endif static stock FIX_GetPlayerWeather = 0; #define FIX_GetPlayerWeather (0) #elseif !defined FIX_GetPlayerWeather #if defined GetPlayerWeather #if FIXES_EnableDeprecated #define _FIXES_WARNING 107 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerWeather = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetPlayerWeather = FIXES_EnableDeprecated); #endif #define FIX_GetPlayerWeather FIXES_EnableDeprecated #else #define _FIXES_WARNING 107 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerWeather = FIX_API; #define FIX_GetPlayerWeather FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_GetPlayerWeather) #undef FIX_GetPlayerWeather static stock FIX_GetPlayerWeather = 2; #define FIX_GetPlayerWeather (2) #elseif FIX_GetPlayerWeather #undef FIX_GetPlayerWeather static stock FIX_GetPlayerWeather = 1; #define FIX_GetPlayerWeather (1) #else #undef FIX_GetPlayerWeather static stock FIX_GetPlayerWeather = 0; #define FIX_GetPlayerWeather (0) #endif #if _FIXES_NPC #if defined FIX_GetWeather #undef FIX_GetWeather #endif static stock FIX_GetWeather = 0; #define FIX_GetWeather (0) #elseif !defined FIX_GetWeather #if defined GetWeather #if FIXES_EnableDeprecated #define _FIXES_WARNING 108 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetWeather = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetWeather = FIXES_EnableDeprecated); #endif #define FIX_GetWeather FIXES_EnableDeprecated #else #define _FIXES_WARNING 108 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetWeather = FIX_API; #define FIX_GetWeather FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_GetWeather) #undef FIX_GetWeather static stock FIX_GetWeather = 2; #define FIX_GetWeather (2) #elseif FIX_GetWeather #undef FIX_GetWeather static stock FIX_GetWeather = 1; #define FIX_GetWeather (1) #else #undef FIX_GetWeather static stock FIX_GetWeather = 0; #define FIX_GetWeather (0) #endif #if _FIXES_NPC #if defined FIX_GetWorldTime #undef FIX_GetWorldTime #endif static stock FIX_GetWorldTime = 0; #define FIX_GetWorldTime (0) #elseif !defined FIX_GetWorldTime #if defined GetWorldTime #if FIXES_EnableDeprecated #define _FIXES_WARNING 109 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetWorldTime = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetWorldTime = FIXES_EnableDeprecated); #endif #define FIX_GetWorldTime FIXES_EnableDeprecated #else #define _FIXES_WARNING 109 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetWorldTime = FIX_API; #define FIX_GetWorldTime FIX_API #endif #elseif _FIXES_IS_UNSET(FIX_GetWorldTime) #undef FIX_GetWorldTime static stock FIX_GetWorldTime = 2; #define FIX_GetWorldTime (2) #elseif FIX_GetWorldTime #undef FIX_GetWorldTime static stock FIX_GetWorldTime = 1; #define FIX_GetWorldTime (1) #else #undef FIX_GetWorldTime static stock FIX_GetWorldTime = 0; #define FIX_GetWorldTime (0) #endif #if !defined FIX_GetConsoleVarAsString #if defined FIX_GetServerVarAsString #if _FIXES_IS_UNSET(FIX_GetServerVarAsString) _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsString = 2); #define FIX_GetConsoleVarAsString (2) #else _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsString = FIX_GetServerVarAsString); #define FIX_GetConsoleVarAsString (FIX_GetServerVarAsString) #endif #else #define _FIXES_WARNING 110 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetConsoleVarAsString = _FIXES_DEFAULT; #define FIX_GetConsoleVarAsString _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_GetConsoleVarAsString) #undef FIX_GetConsoleVarAsString static stock FIX_GetConsoleVarAsString = 2; #define FIX_GetConsoleVarAsString (2) #elseif FIX_GetConsoleVarAsString #undef FIX_GetConsoleVarAsString static stock FIX_GetConsoleVarAsString = 1; #define FIX_GetConsoleVarAsString (1) #else #undef FIX_GetConsoleVarAsString static stock FIX_GetConsoleVarAsString = 0; #define FIX_GetConsoleVarAsString (0) #endif #if !defined FIX_GetConsoleVarAsInt #if defined FIX_GetServerVarAsInt #if _FIXES_IS_UNSET(FIX_GetServerVarAsInt) _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsInt = 2); #define FIX_GetConsoleVarAsInt (2) #else _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsInt = FIX_GetServerVarAsInt); #define FIX_GetConsoleVarAsInt (FIX_GetServerVarAsInt) #endif #else #define _FIXES_WARNING 111 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetConsoleVarAsInt = _FIXES_DEFAULT; #define FIX_GetConsoleVarAsInt _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_GetConsoleVarAsInt) #undef FIX_GetConsoleVarAsInt static stock FIX_GetConsoleVarAsInt = 2; #define FIX_GetConsoleVarAsInt (2) #elseif FIX_GetConsoleVarAsInt #undef FIX_GetConsoleVarAsInt static stock FIX_GetConsoleVarAsInt = 1; #define FIX_GetConsoleVarAsInt (1) #else #undef FIX_GetConsoleVarAsInt static stock FIX_GetConsoleVarAsInt = 0; #define FIX_GetConsoleVarAsInt (0) #endif #if !defined FIX_GetConsoleVarAsBool #if defined FIX_GetServerVarAsBool #if _FIXES_IS_UNSET(FIX_GetServerVarAsBool) _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsBool = 2); #define FIX_GetConsoleVarAsBool (2) #else _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsBool = FIX_GetServerVarAsBool); #define FIX_GetConsoleVarAsBool (FIX_GetServerVarAsBool) #endif #else #define _FIXES_WARNING 112 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetConsoleVarAsBool = _FIXES_DEFAULT; #define FIX_GetConsoleVarAsBool _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_GetConsoleVarAsBool) #undef FIX_GetConsoleVarAsBool static stock FIX_GetConsoleVarAsBool = 2; #define FIX_GetConsoleVarAsBool (2) #elseif FIX_GetConsoleVarAsBool #undef FIX_GetConsoleVarAsBool static stock FIX_GetConsoleVarAsBool = 1; #define FIX_GetConsoleVarAsBool (1) #else #undef FIX_GetConsoleVarAsBool static stock FIX_GetConsoleVarAsBool = 0; #define FIX_GetConsoleVarAsBool (0) #endif #if !defined FIX_GetConsoleVarAsFloat #if defined GetConsoleVarAsFloat #if FIX_GetConsoleVarAsString #define _FIXES_WARNING 113 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetConsoleVarAsFloat = _FIXES_DEFAULT; #define FIX_GetConsoleVarAsFloat _FIXES_DEFAULT #else #if FIXES_EnableDeprecated #define _FIXES_WARNING 113 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetConsoleVarAsFloat = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsFloat = FIXES_EnableDeprecated); #endif #define FIX_GetConsoleVarAsFloat FIXES_EnableDeprecated #endif #else #if defined FIX_GetServerVarAsFloat #if _FIXES_IS_UNSET(FIX_GetServerVarAsFloat) _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsFloat = 2); #define FIX_GetConsoleVarAsFloat (2) #else _FIXES_CONST_PAWNDOC(FIX_GetConsoleVarAsFloat = FIX_GetServerVarAsFloat); #define FIX_GetConsoleVarAsFloat (FIX_GetServerVarAsFloat) #endif #else #define _FIXES_WARNING 113 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetConsoleVarAsFloat = FIX_Natives; #define FIX_GetConsoleVarAsFloat FIX_Natives #endif #endif #elseif _FIXES_IS_UNSET(FIX_GetConsoleVarAsFloat) #undef FIX_GetConsoleVarAsFloat static stock FIX_GetConsoleVarAsFloat = 2; #define FIX_GetConsoleVarAsFloat (2) #elseif FIX_GetConsoleVarAsFloat #undef FIX_GetConsoleVarAsFloat static stock FIX_GetConsoleVarAsFloat = 1; #define FIX_GetConsoleVarAsFloat (1) #else #undef FIX_GetConsoleVarAsFloat static stock FIX_GetConsoleVarAsFloat = 0; #define FIX_GetConsoleVarAsFloat (0) #endif #if !defined FIX_tabsize #define _FIXES_WARNING 114 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_tabsize = _FIXES_DEFAULT; #define FIX_tabsize _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_tabsize) #undef FIX_tabsize static stock FIX_tabsize = 2; #define FIX_tabsize (2) #elseif FIX_tabsize #undef FIX_tabsize static stock FIX_tabsize = 1; #define FIX_tabsize (1) #else #undef FIX_tabsize static stock FIX_tabsize = 0; #define FIX_tabsize (0) #endif #if _FIXES_NPC #if defined FIX_Callbacks #undef FIX_Callbacks #endif static stock FIX_Callbacks = 0; #define FIX_Callbacks (0) #elseif !defined FIX_Callbacks #define _FIXES_WARNING 115 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Callbacks = _FIXES_DEFAULT; #define FIX_Callbacks _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_Callbacks) #undef FIX_Callbacks static stock FIX_Callbacks = 2; #define FIX_Callbacks (2) #elseif FIX_Callbacks #undef FIX_Callbacks static stock FIX_Callbacks = 1; #define FIX_Callbacks (1) #else #undef FIX_Callbacks static stock FIX_Callbacks = 0; #define FIX_Callbacks (0) #endif #if _FIXES_NPC #if defined FIX_OnRconCommand #undef FIX_OnRconCommand #endif static stock FIX_OnRconCommand = 0; #define FIX_OnRconCommand (0) #elseif !defined FIX_OnRconCommand #define _FIXES_WARNING 116 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnRconCommand = FIX_Callbacks; #define FIX_OnRconCommand FIX_Callbacks #elseif _FIXES_IS_UNSET(FIX_OnRconCommand) #undef FIX_OnRconCommand static stock FIX_OnRconCommand = 2; #define FIX_OnRconCommand (2) #elseif FIX_OnRconCommand #undef FIX_OnRconCommand static stock FIX_OnRconCommand = 1; #define FIX_OnRconCommand (1) #else #undef FIX_OnRconCommand static stock FIX_OnRconCommand = 0; #define FIX_OnRconCommand (0) #endif #if _FIXES_NPC #if defined FIX_OnClientCheckResponse #undef FIX_OnClientCheckResponse #endif static stock FIX_OnClientCheckResponse = 0; #define FIX_OnClientCheckResponse (0) #elseif !defined FIX_OnClientCheckResponse #define _FIXES_WARNING 117 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnClientCheckResponse = FIX_Callbacks; #define FIX_OnClientCheckResponse FIX_Callbacks #elseif _FIXES_IS_UNSET(FIX_OnClientCheckResponse) #undef FIX_OnClientCheckResponse static stock FIX_OnClientCheckResponse = 2; #define FIX_OnClientCheckResponse (2) #elseif FIX_OnClientCheckResponse #undef FIX_OnClientCheckResponse static stock FIX_OnClientCheckResponse = 1; #define FIX_OnClientCheckResponse (1) #else #undef FIX_OnClientCheckResponse static stock FIX_OnClientCheckResponse = 0; #define FIX_OnClientCheckResponse (0) #endif #if !defined FIX_GetMaxPlayers #define _FIXES_WARNING 118 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetMaxPlayers = _FIXES_DEFAULT; #define FIX_GetMaxPlayers _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetMaxPlayers) #undef FIX_GetMaxPlayers static stock FIX_GetMaxPlayers = 2; #define FIX_GetMaxPlayers (2) #elseif FIX_GetMaxPlayers #undef FIX_GetMaxPlayers static stock FIX_GetMaxPlayers = 1; #define FIX_GetMaxPlayers (1) #else #undef FIX_GetMaxPlayers static stock FIX_GetMaxPlayers = 0; #define FIX_GetMaxPlayers (0) #endif #if _FIXES_NPC #if defined FIX_BypassDialog #undef FIX_BypassDialog #endif static stock FIX_BypassDialog = 0; #define FIX_BypassDialog (0) #elseif !defined FIX_BypassDialog #define _FIXES_WARNING 119 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_BypassDialog = _FIXES_DEFAULT; #define FIX_BypassDialog _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_BypassDialog) #undef FIX_BypassDialog static stock FIX_BypassDialog = 2; #define FIX_BypassDialog (2) #elseif FIX_BypassDialog #undef FIX_BypassDialog static stock FIX_BypassDialog = 1; #define FIX_BypassDialog (1) #else #undef FIX_BypassDialog static stock FIX_BypassDialog = 0; #define FIX_BypassDialog (0) #endif #if !defined FIX_SetTimer #define _FIXES_WARNING 120 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SetTimer = _FIXES_DEFAULT; #define FIX_SetTimer _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SetTimer) #undef FIX_SetTimer static stock FIX_SetTimer = 2; #define FIX_SetTimer (2) #elseif FIX_SetTimer #undef FIX_SetTimer static stock FIX_SetTimer = 1; #define FIX_SetTimer (1) #else #undef FIX_SetTimer static stock FIX_SetTimer = 0; #define FIX_SetTimer (0) #endif #if !defined FIX_main #define _FIXES_WARNING 121 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_main = _FIXES_DEFAULT; #define FIX_main _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_main) #undef FIX_main static stock FIX_main = 2; #define FIX_main (2) #elseif FIX_main #undef FIX_main static stock FIX_main = 1; #define FIX_main (1) #else #undef FIX_main static stock FIX_main = 0; #define FIX_main (0) #endif #if !defined FIX_Pawndoc #define _FIXES_WARNING 122 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Pawndoc = _FIXES_DEFAULT; #define FIX_Pawndoc _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_Pawndoc) #undef FIX_Pawndoc static stock FIX_Pawndoc = 2; #define FIX_Pawndoc (2) #elseif FIX_Pawndoc #undef FIX_Pawndoc static stock FIX_Pawndoc = 1; #define FIX_Pawndoc (1) #else #undef FIX_Pawndoc static stock FIX_Pawndoc = 0; #define FIX_Pawndoc (0) #endif #if _FIXES_NPC #if defined FIX_OnVehicleSpawn #undef FIX_OnVehicleSpawn #endif static stock FIX_OnVehicleSpawn = 0; #define FIX_OnVehicleSpawn (0) #elseif !defined FIX_OnVehicleSpawn #define _FIXES_WARNING 123 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_OnVehicleSpawn = _FIXES_DEFAULT; #define FIX_OnVehicleSpawn _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_OnVehicleSpawn) #undef FIX_OnVehicleSpawn static stock FIX_OnVehicleSpawn = 2; #define FIX_OnVehicleSpawn (2) #elseif FIX_OnVehicleSpawn #undef FIX_OnVehicleSpawn static stock FIX_OnVehicleSpawn = 1; #define FIX_OnVehicleSpawn (1) #else #undef FIX_OnVehicleSpawn static stock FIX_OnVehicleSpawn = 0; #define FIX_OnVehicleSpawn (0) #endif #if !defined FIX_floatfract #define _FIXES_WARNING 124 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_floatfract = _FIXES_DEFAULT; #define FIX_floatfract _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_floatfract) #undef FIX_floatfract static stock FIX_floatfract = 2; #define FIX_floatfract (2) #elseif FIX_floatfract #undef FIX_floatfract static stock FIX_floatfract = 1; #define FIX_floatfract (1) #else #undef FIX_floatfract static stock FIX_floatfract = 0; #define FIX_floatfract (0) #endif #if !defined FIX_strfind #define _FIXES_WARNING 125 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_strfind = _FIXES_DEFAULT; #define FIX_strfind _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_strfind) #undef FIX_strfind static stock FIX_strfind = 2; #define FIX_strfind (2) #elseif FIX_strfind #undef FIX_strfind static stock FIX_strfind = 1; #define FIX_strfind (1) #else #undef FIX_strfind static stock FIX_strfind = 0; #define FIX_strfind (0) #endif #if !defined FIX_strdel #define _FIXES_WARNING 126 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_strdel = _FIXES_DEFAULT; #define FIX_strdel _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_strdel) #undef FIX_strdel static stock FIX_strdel = 2; #define FIX_strdel (2) #elseif FIX_strdel #undef FIX_strdel static stock FIX_strdel = 1; #define FIX_strdel (1) #else #undef FIX_strdel static stock FIX_strdel = 0; #define FIX_strdel (0) #endif #if !_FIXES_NPC #if defined FIX_LocalNPCNatives #undef FIX_LocalNPCNatives #endif static stock FIX_LocalNPCNatives = 0; #define FIX_LocalNPCNatives (0) #elseif !defined FIX_LocalNPCNatives #define _FIXES_WARNING 127 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_LocalNPCNatives = FIX_Natives; #define FIX_LocalNPCNatives FIX_Natives #elseif _FIXES_IS_UNSET(FIX_LocalNPCNatives) #undef FIX_LocalNPCNatives static stock FIX_LocalNPCNatives = 2; #define FIX_LocalNPCNatives (2) #elseif FIX_LocalNPCNatives #undef FIX_LocalNPCNatives static stock FIX_LocalNPCNatives = 1; #define FIX_LocalNPCNatives (1) #else #undef FIX_LocalNPCNatives static stock FIX_LocalNPCNatives = 0; #define FIX_LocalNPCNatives (0) #endif #if !defined FIX_RemoteNPCNatives #define _FIXES_WARNING 128 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_RemoteNPCNatives = FIX_Natives; #define FIX_RemoteNPCNatives FIX_Natives #elseif _FIXES_IS_UNSET(FIX_RemoteNPCNatives) #undef FIX_RemoteNPCNatives static stock FIX_RemoteNPCNatives = 2; #define FIX_RemoteNPCNatives (2) #elseif FIX_RemoteNPCNatives #undef FIX_RemoteNPCNatives static stock FIX_RemoteNPCNatives = 1; #define FIX_RemoteNPCNatives (1) #else #undef FIX_RemoteNPCNatives static stock FIX_RemoteNPCNatives = 0; #define FIX_RemoteNPCNatives (0) #endif #if !defined FIX_deconst #if defined FIX_GetPlayerName #if _FIXES_IS_UNSET(FIX_GetPlayerName) static stock FIX_deconst = 2; #define FIX_deconst (2) #else static stock FIX_deconst = FIX_GetPlayerName; #define FIX_deconst (FIX_GetPlayerName) #endif #else #define _FIXES_WARNING 129 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_deconst = _FIXES_DEFAULT; #define FIX_deconst _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_deconst) #undef FIX_deconst static stock FIX_deconst = 2; #define FIX_deconst (2) #elseif FIX_deconst #undef FIX_deconst static stock FIX_deconst = 1; #define FIX_deconst (1) #else #undef FIX_deconst static stock FIX_deconst = 0; #define FIX_deconst (0) #endif #if _FIXES_NPC #if defined FIX_Streamer_HasIntData #undef FIX_Streamer_HasIntData #endif static stock FIX_Streamer_HasIntData = 0; #define FIX_Streamer_HasIntData (0) #elseif !defined FIX_Streamer_HasIntData #define _FIXES_WARNING 130 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Streamer_HasIntData = _FIXES_DEFAULT; #define FIX_Streamer_HasIntData _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_Streamer_HasIntData) #undef FIX_Streamer_HasIntData static stock FIX_Streamer_HasIntData = 2; #define FIX_Streamer_HasIntData (2) #elseif FIX_Streamer_HasIntData #undef FIX_Streamer_HasIntData static stock FIX_Streamer_HasIntData = 1; #define FIX_Streamer_HasIntData (1) #else #undef FIX_Streamer_HasIntData static stock FIX_Streamer_HasIntData = 0; #define FIX_Streamer_HasIntData (0) #endif #if _FIXES_NPC #if defined FIX_Streamer_RemoveIntData #undef FIX_Streamer_RemoveIntData #endif static stock FIX_Streamer_RemoveIntData = 0; #define FIX_Streamer_RemoveIntData (0) #elseif !defined FIX_Streamer_RemoveIntData #define _FIXES_WARNING 131 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_Streamer_RemoveIntData = _FIXES_DEFAULT; #define FIX_Streamer_RemoveIntData _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_Streamer_RemoveIntData) #undef FIX_Streamer_RemoveIntData static stock FIX_Streamer_RemoveIntData = 2; #define FIX_Streamer_RemoveIntData (2) #elseif FIX_Streamer_RemoveIntData #undef FIX_Streamer_RemoveIntData static stock FIX_Streamer_RemoveIntData = 1; #define FIX_Streamer_RemoveIntData (1) #else #undef FIX_Streamer_RemoveIntData static stock FIX_Streamer_RemoveIntData = 0; #define FIX_Streamer_RemoveIntData (0) #endif #if !defined FIX_defaults #define _FIXES_WARNING 132 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_defaults = _FIXES_DEFAULT; #define FIX_defaults _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_defaults) #undef FIX_defaults static stock FIX_defaults = 2; #define FIX_defaults (2) #elseif FIX_defaults #undef FIX_defaults static stock FIX_defaults = 1; #define FIX_defaults (1) #else #undef FIX_defaults static stock FIX_defaults = 0; #define FIX_defaults (0) #endif #if !defined FIX_limit_tags #define _FIXES_WARNING 133 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_limit_tags = _FIXES_DEFAULT; #define FIX_limit_tags _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_limit_tags) #undef FIX_limit_tags static stock FIX_limit_tags = 2; #define FIX_limit_tags (2) #elseif FIX_limit_tags #undef FIX_limit_tags static stock FIX_limit_tags = 1; #define FIX_limit_tags (1) #else #undef FIX_limit_tags static stock FIX_limit_tags = 0; #define FIX_limit_tags (0) #endif #if !defined FIX_bool_tags #define _FIXES_WARNING 134 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_bool_tags = _FIXES_DEFAULT; #define FIX_bool_tags _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_bool_tags) #undef FIX_bool_tags static stock FIX_bool_tags = 2; #define FIX_bool_tags (2) #elseif FIX_bool_tags #undef FIX_bool_tags static stock FIX_bool_tags = 1; #define FIX_bool_tags (1) #else #undef FIX_bool_tags static stock FIX_bool_tags = 0; #define FIX_bool_tags (0) #endif #if !defined FIX_TEXT_DRAW_ALIGN #if defined TEXT_DRAW_ALIGN_LEFT #if FIXES_EnableDeprecated #define _FIXES_WARNING 135 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TEXT_DRAW_ALIGN = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_TEXT_DRAW_ALIGN = FIXES_EnableDeprecated); #endif #define FIX_TEXT_DRAW_ALIGN FIXES_EnableDeprecated #else #define _FIXES_WARNING 135 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TEXT_DRAW_ALIGN = _FIXES_DEFAULT; #define FIX_TEXT_DRAW_ALIGN _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_TEXT_DRAW_ALIGN) #undef FIX_TEXT_DRAW_ALIGN static stock FIX_TEXT_DRAW_ALIGN = 2; #define FIX_TEXT_DRAW_ALIGN (2) #elseif FIX_TEXT_DRAW_ALIGN #undef FIX_TEXT_DRAW_ALIGN static stock FIX_TEXT_DRAW_ALIGN = 1; #define FIX_TEXT_DRAW_ALIGN (1) #else #undef FIX_TEXT_DRAW_ALIGN static stock FIX_TEXT_DRAW_ALIGN = 0; #define FIX_TEXT_DRAW_ALIGN (0) #endif #if !defined FIX_TEXT_DRAW_FONT #if defined TEXT_DRAW_FONT_0 #if FIXES_EnableDeprecated #define _FIXES_WARNING 136 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TEXT_DRAW_FONT = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_TEXT_DRAW_FONT = FIXES_EnableDeprecated); #endif #define FIX_TEXT_DRAW_FONT FIXES_EnableDeprecated #else #define _FIXES_WARNING 136 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_TEXT_DRAW_FONT = _FIXES_DEFAULT; #define FIX_TEXT_DRAW_FONT _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_TEXT_DRAW_FONT) #undef FIX_TEXT_DRAW_FONT static stock FIX_TEXT_DRAW_FONT = 2; #define FIX_TEXT_DRAW_FONT (2) #elseif FIX_TEXT_DRAW_FONT #undef FIX_TEXT_DRAW_FONT static stock FIX_TEXT_DRAW_FONT = 1; #define FIX_TEXT_DRAW_FONT (1) #else #undef FIX_TEXT_DRAW_FONT static stock FIX_TEXT_DRAW_FONT = 0; #define FIX_TEXT_DRAW_FONT (0) #endif #if !defined FIX_GetPlayerKeys #define _FIXES_WARNING 137 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_GetPlayerKeys = _FIXES_DEFAULT; #define FIX_GetPlayerKeys _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_GetPlayerKeys) #undef FIX_GetPlayerKeys static stock FIX_GetPlayerKeys = 2; #define FIX_GetPlayerKeys (2) #elseif FIX_GetPlayerKeys #undef FIX_GetPlayerKeys static stock FIX_GetPlayerKeys = 1; #define FIX_GetPlayerKeys (1) #else #undef FIX_GetPlayerKeys static stock FIX_GetPlayerKeys = 0; #define FIX_GetPlayerKeys (0) #endif #if !defined FIX_FORCE_SYNC #if defined SYNC_NONE #if FIXES_EnableDeprecated #define _FIXES_WARNING 138 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_FORCE_SYNC = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_FORCE_SYNC = FIXES_EnableDeprecated); #endif #define FIX_FORCE_SYNC FIXES_EnableDeprecated #else #define _FIXES_WARNING 138 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_FORCE_SYNC = _FIXES_DEFAULT; #define FIX_FORCE_SYNC _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_FORCE_SYNC) #undef FIX_FORCE_SYNC static stock FIX_FORCE_SYNC = 2; #define FIX_FORCE_SYNC (2) #elseif FIX_FORCE_SYNC #undef FIX_FORCE_SYNC static stock FIX_FORCE_SYNC = 1; #define FIX_FORCE_SYNC (1) #else #undef FIX_FORCE_SYNC static stock FIX_FORCE_SYNC = 0; #define FIX_FORCE_SYNC (0) #endif #if !defined FIX_address_naught #define _FIXES_WARNING 139 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_address_naught = _FIXES_DEFAULT; #define FIX_address_naught _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_address_naught) #undef FIX_address_naught static stock FIX_address_naught = 2; #define FIX_address_naught (2) #elseif FIX_address_naught #undef FIX_address_naught static stock FIX_address_naught = 1; #define FIX_address_naught (1) #else #undef FIX_address_naught static stock FIX_address_naught = 0; #define FIX_address_naught (0) #endif #if _FIXES_NPC #if defined FIX_main2 #undef FIX_main2 #endif static stock FIX_main2 = 0; #define FIX_main2 (0) #elseif !defined FIX_main2 #define _FIXES_WARNING 140 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_main2 = _FIXES_DEFAULT; #define FIX_main2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_main2) #undef FIX_main2 static stock FIX_main2 = 2; #define FIX_main2 (2) #elseif FIX_main2 #undef FIX_main2 static stock FIX_main2 = 1; #define FIX_main2 (1) #else #undef FIX_main2 static stock FIX_main2 = 0; #define FIX_main2 (0) #endif #if _FIXES_NPC #if defined FIX_npcmodes #undef FIX_npcmodes #endif static stock FIX_npcmodes = 0; #define FIX_npcmodes (0) #elseif !defined FIX_npcmodes #define _FIXES_WARNING 141 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_npcmodes = _FIXES_DEFAULT; #define FIX_npcmodes _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_npcmodes) #undef FIX_npcmodes static stock FIX_npcmodes = 2; #define FIX_npcmodes (2) #elseif FIX_npcmodes #undef FIX_npcmodes static stock FIX_npcmodes = 1; #define FIX_npcmodes (1) #else #undef FIX_npcmodes static stock FIX_npcmodes = 0; #define FIX_npcmodes (0) #endif #if !defined FIX_fgetchar2 #define _FIXES_WARNING 142 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_fgetchar2 = _FIXES_DEFAULT; #define FIX_fgetchar2 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_fgetchar2) #undef FIX_fgetchar2 static stock FIX_fgetchar2 = 2; #define FIX_fgetchar2 (2) #elseif FIX_fgetchar2 #undef FIX_fgetchar2 static stock FIX_fgetchar2 = 1; #define FIX_fgetchar2 (1) #else #undef FIX_fgetchar2 static stock FIX_fgetchar2 = 0; #define FIX_fgetchar2 (0) #endif #if !defined FIX_memcpy #define _FIXES_WARNING 143 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_memcpy = _FIXES_DEFAULT; #define FIX_memcpy _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_memcpy) #undef FIX_memcpy static stock FIX_memcpy = 2; #define FIX_memcpy (2) #elseif FIX_memcpy #undef FIX_memcpy static stock FIX_memcpy = 1; #define FIX_memcpy (1) #else #undef FIX_memcpy static stock FIX_memcpy = 0; #define FIX_memcpy (0) #endif #if !defined FIX_SHA256 #define _FIXES_WARNING 144 #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_SHA256 = _FIXES_DEFAULT; #define FIX_SHA256 _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_SHA256) #undef FIX_SHA256 static stock FIX_SHA256 = 2; #define FIX_SHA256 (2) #elseif FIX_SHA256 #undef FIX_SHA256 static stock FIX_SHA256 = 1; #define FIX_SHA256 (1) #else #undef FIX_SHA256 static stock FIX_SHA256 = 0; #define FIX_SHA256 (0) #endif #if FIX_Menus || FIX_AddMenuItem || FIX_SetMenuColumnHeader || FIX_ShowMenuForPlayer || FIX_HideMenuForPlayer || FIX_DisableMenu || FIX_DisableMenuRow #define _FIX_Menus (1) #else #define _FIX_Menus (0) #endif #if FIX_Pawndoc #define HIDE_PAWNDOC _FIXES_HIDE_PAWNDOC #endif #if FIX_Pawndoc #define FUNC_PAWNDOC _FIXES_FUNC_PAWNDOC #define FUNCTION_PAWNDOC _FIXES_FUNC_PAWNDOC #endif #if FIX_Pawndoc #define CONST_PAWNDOC _FIXES_CONST_PAWNDOC #endif #if FIX_Pawndoc #define ENUM_PAWNDOC _FIXES_ENUM_PAWNDOC #endif #if defined SAMP_CONST_CORRECT #undef SAMP_CONST_CORRECT _FIXES_CONST_PAWNDOC(SAMP_CONST_CORRECT = 1); #define SAMP_CONST_CORRECT #else _FIXES_CONST_PAWNDOC(SAMP_CONST_CORRECT = 1); #endif #if FIX_const #define SAMP_CONST_CORRECT #endif _FIXES_CONST_PAWNDOC(do_not_use_tabsize_0 = cellmin); #if FIX_tabsize #define tabsize%00%0\10;%0 _DUMMY_do_not_use_tabsize_0 #endif _FIXES_CONST_PAWNDOC(FIXES_EXISTS = 1); #define FIXES_EXISTS _FIXES_CONST_PAWNDOC(FIXES_CONST_CORRECT = 1); #define FIXES_CONST_CORRECT _FIXES_CONST_PAWNDOC(FIXES_TAG_CORRECT = 1); #define FIXES_TAG_CORRECT _FIXES_CONST_PAWNDOC(FIXES_PAWNDOC = 1); #define FIXES_PAWNDOC _FIXES_CONST_PAWNDOC(FIXES_ID = 1); #define FIXES_ID _FIXES_CONST_PAWNDOC(FIXES_API = 1); #if FIX_API #define FIXES_API #endif #if FIXES_NoYSI _FIXES_HIDE_PAWNDOC(FIXES_USES_STATE_HOOKS_); #else _FIXES_CONST_PAWNDOC(FIXES_USES_STATE_HOOKS = 1); #define FIXES_UseStateHooks #define FIXES_USES_STATE_HOOKS #endif _FIXES_FUNC_PAWNDOC(FIXES_PRINTF(const str[], ...)); #define _FIXES_PRINTF(%0); print(_FIXES_gIsFilterscript ? FIXES_gscPrintFFS : FIXES_gscPrintFGM),printf("*** " %0); _FIXES_FUNC_PAWNDOC(bool:_FIXES_IS_IN_CHARGE()); #if FIXES_Single #define _FIXES_IS_IN_CHARGE(%0) #else #define _FIXES_IS_IN_CHARGE(%0) if (%0(FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE)) #endif _FIXES_FUNC_PAWNDOC(FIXES_SET(const var[], playerid, value)); #if FIXES_Single #define FIXES_SET(%0,%1,%2) (FIXES_gs%0[(%1)] = (%2)) #else #define FIXES_SET(%0,%1,%2) SetPVarInt__((%1), FIXES_pvar%0, _:(%2)) #endif _FIXES_FUNC_PAWNDOC(FIXES_GET(const var[], playerid)); #if FIXES_Single #define FIXES_GET(%0,%1) (FIXES_gs%0[(%1)]) #else #define FIXES_GET(%0,%1) GetPVarInt__((%1), FIXES_pvar%0) #endif _FIXES_FUNC_PAWNDOC(bool:_FIXES_IS_NULL(const string[])); #define _FIXES_IS_NULL(%0) ((%0[(%0[0])=='\1'])=='\0') _FIXES_FUNC_PAWNDOC(_FIXES_CEILDIV(a, b)); #define _FIXES_CEILDIV(%0,%1) (((%0) + (%1) - 1) / (%1)) _FIXES_FUNC_PAWNDOC(_FIXES_FOREACH(iterator[], &playerid)); #define _FIXES_FOREACH(%1,%0) for (new %0 = MAX_PLAYERS; (%0 = %1[%0]) != MAX_PLAYERS; ) _FIXES_FUNC_PAWNDOC(bool:_FIXES_IN_RANGE(min, value, max)); #define _FIXES_IN_RANGE(%0,%1,%2) ((_:(%0) - (_:(%1) + cellmin)) < (_:(%2) - (_:(%1) + cellmin))) _FIXES_FUNC_PAWNDOC(bool:_FIXES_NO_RANGE(min, value, max)); #define _FIXES_NO_RANGE(%0,%1,%2) (((%0) - ((%1) + cellmin)) >= ((%2) - ((%1) + cellmin))) _FIXES_FUNC_PAWNDOC(_FIXES_FORWARD(const function[], ...)); #if !FIXES_NoYSI #define _FIXES_FORWARD%0(%1); \ forward%0(%1); \ public%0(%1) <_ALS : _ALS_x0, _ALS : _ALS_x1> { return 1; } \ public%0(%1) <> { return 1; } #endif _FIXES_FUNC_PAWNDOC(bool:_FIXES_IS_VALID_PLAYER(playerid)); #define _FIXES_IS_VALID_PLAYER(%0) _FIXES_IN_RANGE((%0), 0, MAX_PLAYERS) _FIXES_FUNC_PAWNDOC(bool:_FIXES_IS_PLAYER_CONNECTED(playerid)); #define _FIXES_IS_PLAYER_CONNECTED(%0) (_FIXES_IS_VALID_PLAYER(%0) && IsPlayerConnected__(%0)) _FIXES_CONST_PAWNDOC(_FIXES_STATIC_STOCK_CONST = cellmin); #if FIXES_Debug #define _FIXES_STATIC_STOCK_CONST const #else #define _FIXES_STATIC_STOCK_CONST static stock const #endif _FIXES_CONST_PAWNDOC(_FIXES_STATIC_STOCK = cellmin); #if FIXES_Debug #define _FIXES_STATIC_STOCK new #else #define _FIXES_STATIC_STOCK static stock #endif _FIXES_CONST_PAWNDOC(_FIXES_MAYBE_CONST = cellmin); #if FIX_const #define _FIXES_MAYBE_CONST const #else #define _FIXES_MAYBE_CONST #endif _FIXES_FUNC_PAWNDOC(_FIXES_TO_BOOL(value)); #if FIX_bool_tags #define _FIXES_TO_BOOL(%0) ((%0)) #else #define _FIXES_TO_BOOL(%0) (!!(%0)) #endif _FIXES_CONST_PAWNDOC(_FIXES_MAYBE_BOOL = cellmin); #if FIX_bool_tags #define _FIXES_MAYBE_BOOL bool #else #define _FIXES_MAYBE_BOOL _ #endif _FIXES_CONST_PAWNDOC(_FIXES_MAYBE_TRUE = 1); #if FIX_bool_tags #define _FIXES_MAYBE_TRUE true #else #define _FIXES_MAYBE_TRUE 1 #endif _FIXES_CONST_PAWNDOC(_FIXES_MAYBE_FALSE = 0); #if FIX_bool_tags #define _FIXES_MAYBE_FALSE false #else #define _FIXES_MAYBE_FALSE 0 #endif _FIXES_CONST_PAWNDOC(_FIXES_CELLBYTES = cellbits / charbits); #define _FIXES_CELLBYTES (cellbits / charbits) static stock const _FIXES_PACKED_TEST[] = " "; #if sizeof (_FIXES_PACKED_TEST) == 1 #define _FIXES_STRING_PACKING (1) #define _FIXES_PACK #define _FIXES_UNPACK ! #else #define _FIXES_STRING_PACKING (0) #define _FIXES_PACK ! #define _FIXES_UNPACK #endif #if !defined MAX_TEXT_DRAWS #define MAX_TEXT_DRAWS (2048) #endif const Text:MAX_TEXT_DRAWS__ = Text:MAX_TEXT_DRAWS; #if defined FIX_limit_tags #undef MAX_TEXT_DRAWS _FIXES_CONST_PAWNDOC(MAX_TEXT_DRAWS = MAX_TEXT_DRAWS__); #define MAX_TEXT_DRAWS MAX_TEXT_DRAWS__ #else _FIXES_HIDE_PAWNDOC(MAX_TEXT_DRAWS); #endif #if !defined MAX_PLAYER_TEXT_DRAWS #define MAX_PLAYER_TEXT_DRAWS (256) #endif const PlayerText:MAX_PLAYER_TEXT_DRAWS__ = PlayerText:MAX_PLAYER_TEXT_DRAWS; #if defined FIX_limit_tags #undef MAX_PLAYER_TEXT_DRAWS _FIXES_CONST_PAWNDOC(MAX_PLAYER_TEXT_DRAWS = MAX_PLAYER_TEXT_DRAWS__); #define MAX_PLAYER_TEXT_DRAWS MAX_PLAYER_TEXT_DRAWS__ #else _FIXES_HIDE_PAWNDOC(MAX_PLAYER_TEXT_DRAWS); #endif #if !defined MAX_MENUS #define MAX_MENUS (128) #endif const Menu:MAX_MENUS__ = Menu:MAX_MENUS; #if defined FIX_limit_tags #undef MAX_MENUS _FIXES_CONST_PAWNDOC(MAX_MENUS = MAX_MENUS__); #define MAX_MENUS MAX_MENUS__ #else _FIXES_HIDE_PAWNDOC(MAX_MENUS); #endif #if !defined MAX_3DTEXT_GLOBAL #define MAX_3DTEXT_GLOBAL (1024) #endif const Text3D:MAX_3DTEXT_GLOBAL__ = Text3D:MAX_3DTEXT_GLOBAL; #if defined FIX_limit_tags #undef MAX_3DTEXT_GLOBAL _FIXES_CONST_PAWNDOC(MAX_3DTEXT_GLOBAL = MAX_3DTEXT_GLOBAL__); #define MAX_3DTEXT_GLOBAL MAX_3DTEXT_GLOBAL__ #else _FIXES_HIDE_PAWNDOC(MAX_3DTEXT_GLOBAL); #endif #if !defined MAX_3DTEXT_PLAYER #define MAX_3DTEXT_PLAYER (1024) #endif const PlayerText3D:MAX_3DTEXT_PLAYER__ = PlayerText3D:MAX_3DTEXT_PLAYER; #if defined FIX_limit_tags #undef MAX_3DTEXT_PLAYER _FIXES_CONST_PAWNDOC(MAX_3DTEXT_PLAYER = MAX_3DTEXT_PLAYER__); #define MAX_3DTEXT_PLAYER MAX_3DTEXT_PLAYER__ #else _FIXES_HIDE_PAWNDOC(MAX_3DTEXT_PLAYER); #endif #if !defined INVALID_PLAYER_TEXT_DRAW #if defined INVALID_TEXT_DRAW #define INVALID_PLAYER_TEXT_DRAW INVALID_TEXT_DRAW #else #define INVALID_PLAYER_TEXT_DRAW (0xFFFF) #endif #endif const PlayerText:INVALID_PLAYER_TEXT_DRAW__ = PlayerText:INVALID_PLAYER_TEXT_DRAW; #if defined FIX_limit_tags #undef INVALID_PLAYER_TEXT_DRAW _FIXES_CONST_PAWNDOC(INVALID_PLAYER_TEXT_DRAW = INVALID_PLAYER_TEXT_DRAW__); #define INVALID_PLAYER_TEXT_DRAW INVALID_PLAYER_TEXT_DRAW__ #else _FIXES_HIDE_PAWNDOC(INVALID_PLAYER_TEXT_DRAW); #endif #if !defined INVALID_PLAYER_3DTEXT_ID #if defined INVALID_3DTEXT_ID #define INVALID_PLAYER_3DTEXT_ID INVALID_3DTEXT_ID #else #define INVALID_PLAYER_3DTEXT_ID (0xFFFF) #endif #endif const PlayerText3D:INVALID_PLAYER_3DTEXT_ID__ = PlayerText3D:INVALID_PLAYER_3DTEXT_ID; #if defined FIX_limit_tags #undef INVALID_PLAYER_3DTEXT_ID _FIXES_CONST_PAWNDOC(INVALID_PLAYER_3DTEXT_ID = INVALID_PLAYER_3DTEXT_ID__); #define INVALID_PLAYER_3DTEXT_ID INVALID_PLAYER_3DTEXT_ID__ #else _FIXES_HIDE_PAWNDOC(INVALID_PLAYER_3DTEXT_ID); #endif #if !defined INVALID_3DTEXT_ID #define INVALID_3DTEXT_ID (0xFFFF) #endif const Text3D:INVALID_3DTEXT_ID__ = Text3D:INVALID_3DTEXT_ID; #if defined FIX_limit_tags #undef INVALID_3DTEXT_ID _FIXES_CONST_PAWNDOC(INVALID_3DTEXT_ID = INVALID_3DTEXT_ID__); #define INVALID_3DTEXT_ID INVALID_3DTEXT_ID__ #else _FIXES_HIDE_PAWNDOC(INVALID_3DTEXT_ID); #endif #if !defined INVALID_MENU #define INVALID_MENU (0xFF) #endif const Menu:INVALID_MENU__ = Menu:INVALID_MENU; #if defined FIX_limit_tags #undef INVALID_MENU _FIXES_CONST_PAWNDOC(INVALID_MENU = INVALID_MENU__); #define INVALID_MENU INVALID_MENU__ #else _FIXES_HIDE_PAWNDOC(INVALID_MENU); #endif #if !defined INVALID_TEXT_DRAW #define INVALID_TEXT_DRAW (0xFFFF) #endif const Text:INVALID_TEXT_DRAW__ = Text:INVALID_TEXT_DRAW; #if defined FIX_limit_tags #undef INVALID_TEXT_DRAW _FIXES_CONST_PAWNDOC(INVALID_TEXT_DRAW = INVALID_TEXT_DRAW__); #define INVALID_TEXT_DRAW INVALID_TEXT_DRAW__ #else _FIXES_HIDE_PAWNDOC(INVALID_TEXT_DRAW); #endif #if defined CONTROLS _FIXES_HIDE_PAWNDOC(FIXES_CONTROLS_); #elseif FIX_GetPlayerKeys _FIXES_CONST_PAWNDOC(CONTROLS = cellmin); #if defined __TAG #define CONTROLS: __TAG(CONTROLS): #else #define CONTROLS: _: #endif #else #define CONTROLS: KEY: #endif #if defined KEY _FIXES_HIDE_PAWNDOC(FIXES_KEY_); #else _FIXES_CONST_PAWNDOC(KEY = cellmin); #if defined __TAG #define KEY: __TAG(KEY): #else #define KEY: _: #endif #endif #if defined VEHICLE_PARAMS _FIXES_HIDE_PAWNDOC(FIXES_VEHICLE_PARAMS_); #else _FIXES_CONST_PAWNDOC(VEHICLE_PARAMS = cellmin); #if defined __TAG #define VEHICLE_PARAMS: __TAG(VEHICLE_PARAMS): #else #define VEHICLE_PARAMS: _: #endif #endif #if defined PLAYER_STATE _FIXES_HIDE_PAWNDOC(FIXES_PLAYER_STATE_); #else _FIXES_CONST_PAWNDOC(PLAYER_STATE = cellmin); #if defined __TAG #define PLAYER_STATE: __TAG(PLAYER_STATE): #else #define PLAYER_STATE: _: #endif #endif #if defined WEAPON_SLOT _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_SLOT_); #else _FIXES_CONST_PAWNDOC(WEAPON_SLOT = cellmin); #if defined __TAG #define WEAPON_SLOT: __TAG(WEAPON_SLOT): #else #define WEAPON_SLOT: _: #endif #endif #if defined CP_TYPE _FIXES_HIDE_PAWNDOC(FIXES_CP_TYPE_); #else _FIXES_CONST_PAWNDOC(CP_TYPE = cellmin); #if defined __TAG #define CP_TYPE: __TAG(CP_TYPE): #else #define CP_TYPE: _: #endif #endif #if defined SPECIAL_ACTION _FIXES_HIDE_PAWNDOC(FIXES_SPECIAL_ACTION_); #else _FIXES_CONST_PAWNDOC(SPECIAL_ACTION = cellmin); #if defined __TAG #define SPECIAL_ACTION: __TAG(SPECIAL_ACTION): #else #define SPECIAL_ACTION: _: #endif #endif #if defined PLAYER_VARTYPE _FIXES_HIDE_PAWNDOC(FIXES_PLAYER_VARTYPE_); #else _FIXES_CONST_PAWNDOC(PLAYER_VARTYPE = cellmin); #if defined __TAG #define PLAYER_VARTYPE: __TAG(PLAYER_VARTYPE): #else #define PLAYER_VARTYPE: _: #endif #endif #if defined BODY_PART _FIXES_HIDE_PAWNDOC(FIXES_BODY_PART_); #else _FIXES_CONST_PAWNDOC(BODY_PART = cellmin); #if defined __TAG #define BODY_PART: __TAG(BODY_PART): #else #define BODY_PART: _: #endif #endif #if defined CAM_MODE _FIXES_HIDE_PAWNDOC(FIXES_CAM_MODE_); #else _FIXES_CONST_PAWNDOC(CAM_MODE = cellmin); #if defined __TAG #define CAM_MODE: __TAG(CAM_MODE): #else #define CAM_MODE: _: #endif #endif #if defined VEHICLE _FIXES_HIDE_PAWNDOC(FIXES_VEHICLE_); #else _FIXES_CONST_PAWNDOC(VEHICLE = cellmin); #define VEHICLE: _: #endif #if defined CARMODTYPE _FIXES_HIDE_PAWNDOC(FIXES_CARMODTYPE_); #else _FIXES_CONST_PAWNDOC(CARMODTYPE = cellmin); #if defined __TAG #define CARMODTYPE: __TAG(CARMODTYPE): #else #define CARMODTYPE: _: #endif #endif #if defined WEAPON _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_); #else _FIXES_CONST_PAWNDOC(WEAPON = cellmin); #if defined __TAG #define WEAPON: __TAG(WEAPON): #else #define WEAPON: _: #endif #endif #if defined MAPICON _FIXES_HIDE_PAWNDOC(FIXES_MAPICON_); #else _FIXES_CONST_PAWNDOC(MAPICON = cellmin); #if defined __TAG #define MAPICON: __TAG(MAPICON): #else #define MAPICON: _: #endif #endif #if defined CAM_MOVE _FIXES_HIDE_PAWNDOC(FIXES_CAM_MOVE_); #else _FIXES_CONST_PAWNDOC(CAM_MOVE = cellmin); #if defined __TAG #define CAM_MOVE: __TAG(CAM_MOVE): #else #define CAM_MOVE: _: #endif #endif #if defined SPECTATE_MODE _FIXES_HIDE_PAWNDOC(FIXES_SPECTATE_MODE_); #else _FIXES_CONST_PAWNDOC(SPECTATE_MODE = cellmin); #if defined __TAG #define SPECTATE_MODE: __TAG(SPECTATE_MODE): #else #define SPECTATE_MODE: _: #endif #endif #if defined PLAYER_RECORDING_TYPE _FIXES_HIDE_PAWNDOC(FIXES_PLAYER_RECORDING_TYPE_); #else _FIXES_CONST_PAWNDOC(PLAYER_RECORDING_TYPE = cellmin); #if defined __TAG #define PLAYER_RECORDING_TYPE: __TAG(PLAYER_RECORDING_TYPE): #else #define PLAYER_RECORDING_TYPE: _: #endif #endif #if defined VEHICLE_MODEL_INFO _FIXES_HIDE_PAWNDOC(FIXES_VEHICLE_MODEL_INFO_); #else _FIXES_CONST_PAWNDOC(VEHICLE_MODEL_INFO = cellmin); #if defined __TAG #define VEHICLE_MODEL_INFO: __TAG(VEHICLE_MODEL_INFO): #else #define VEHICLE_MODEL_INFO: _: #endif #endif #if defined OBJECT_MATERIAL_SIZE _FIXES_HIDE_PAWNDOC(FIXES_OBJECT_MATERIAL_SIZE_); #else _FIXES_CONST_PAWNDOC(OBJECT_MATERIAL_SIZE = cellmin); #if defined __TAG #define OBJECT_MATERIAL_SIZE: __TAG(OBJECT_MATERIAL_SIZE): #else #define OBJECT_MATERIAL_SIZE: _: #endif #endif #if defined OBJECT_MATERIAL_TEXT_ALIGN _FIXES_HIDE_PAWNDOC(FIXES_OBJECT_MATERIAL_TEXT_ALN_); #else _FIXES_CONST_PAWNDOC(OBJECT_MATERIAL_TEXT_ALIGN = cellmin); #if defined __TAG #define OBJECT_MATERIAL_TEXT_ALIGN: __TAG(OBJECT_MATERIAL_TEXT_ALIGN): #else #define OBJECT_MATERIAL_TEXT_ALIGN: _: #endif #endif #if defined HTTP_METHOD _FIXES_HIDE_PAWNDOC(FIXES_HTTP_METHOD_); #else _FIXES_CONST_PAWNDOC(HTTP_METHOD = cellmin); #if defined __TAG #define HTTP_METHOD: __TAG(HTTP_METHOD): #else #define HTTP_METHOD: _: #endif #endif #if defined HTTP_ERROR _FIXES_HIDE_PAWNDOC(FIXES_HTTP_ERROR_); #else _FIXES_CONST_PAWNDOC(HTTP_ERROR = cellmin); #if defined __TAG #define HTTP_ERROR: __TAG(HTTP_ERROR): #else #define HTTP_ERROR: _: #endif #endif #if defined FIGHT_STYLE _FIXES_HIDE_PAWNDOC(FIXES_FIGHT_STYLE_); #else _FIXES_CONST_PAWNDOC(FIGHT_STYLE = cellmin); #if defined __TAG #define FIGHT_STYLE: __TAG(FIGHT_STYLE): #else #define FIGHT_STYLE: _: #endif #endif #if defined WEAPONSKILL _FIXES_HIDE_PAWNDOC(FIXES_WEAPONSKILL_); #else _FIXES_CONST_PAWNDOC(WEAPONSKILL = cellmin); #if defined __TAG #define WEAPONSKILL: __TAG(WEAPONSKILL): #else #define WEAPONSKILL: _: #endif #endif #if defined WEAPONSTATE _FIXES_HIDE_PAWNDOC(FIXES_WEAPONSTATE_); #else _FIXES_CONST_PAWNDOC(WEAPONSTATE = cellmin); #if defined __TAG #define WEAPONSTATE: __TAG(WEAPONSTATE): #else #define WEAPONSTATE: _: #endif #endif #if defined SELECT_OBJECT _FIXES_HIDE_PAWNDOC(FIXES_SELECT_OBJECT_); #else _FIXES_CONST_PAWNDOC(SELECT_OBJECT = cellmin); #if defined __TAG #define SELECT_OBJECT: __TAG(SELECT_OBJECT): #else #define SELECT_OBJECT: _: #endif #endif #if defined BULLET_HIT_TYPE _FIXES_HIDE_PAWNDOC(FIXES_BULLET_HIT_TYPE_); #else _FIXES_CONST_PAWNDOC(BULLET_HIT_TYPE = cellmin); #if defined __TAG #define BULLET_HIT_TYPE: __TAG(BULLET_HIT_TYPE): #else #define BULLET_HIT_TYPE: _: #endif #endif #if defined DOWNLOAD_REQUEST _FIXES_HIDE_PAWNDOC(FIXES_DOWNLOAD_REQUEST_); #else _FIXES_CONST_PAWNDOC(DOWNLOAD_REQUEST = cellmin); #if defined __TAG #define DOWNLOAD_REQUEST: __TAG(DOWNLOAD_REQUEST): #else #define DOWNLOAD_REQUEST: _: #endif #endif #if defined CLICK_SOURCE _FIXES_HIDE_PAWNDOC(FIXES_CLICK_SOURCE_); #else _FIXES_CONST_PAWNDOC(CLICK_SOURCE = cellmin); #if defined __TAG #define CLICK_SOURCE: __TAG(CLICK_SOURCE): #else #define CLICK_SOURCE: _: #endif #endif #if defined EDIT_RESPONSE _FIXES_HIDE_PAWNDOC(FIXES_EDIT_RESPONSE_); #else _FIXES_CONST_PAWNDOC(EDIT_RESPONSE = cellmin); #if defined __TAG #define EDIT_RESPONSE: __TAG(EDIT_RESPONSE): #else #define EDIT_RESPONSE: _: #endif #endif #if defined DIALOG_STYLE _FIXES_HIDE_PAWNDOC(FIXES_DIALOG_STYLE_); #else _FIXES_CONST_PAWNDOC(DIALOG_STYLE = cellmin); #if defined __TAG #define DIALOG_STYLE: __TAG(DIALOG_STYLE): #else #define DIALOG_STYLE: _: #endif #endif #if defined TEXT_DRAW_FONT _FIXES_HIDE_PAWNDOC(FIXES_TEXT_DRAW_FONT_); #else _FIXES_CONST_PAWNDOC(TEXT_DRAW_FONT = cellmin); #if defined __TAG #define TEXT_DRAW_FONT: __TAG(TEXT_DRAW_FONT): #else #define TEXT_DRAW_FONT: _: #endif #endif #if defined TEXT_DRAW_ALIGN _FIXES_HIDE_PAWNDOC(FIXES_TEXT_DRAW_ALIGN_); #else _FIXES_CONST_PAWNDOC(TEXT_DRAW_ALIGN = cellmin); #if defined __TAG #define TEXT_DRAW_ALIGN: __TAG(TEXT_DRAW_ALIGN): #else #define TEXT_DRAW_ALIGN: _: #endif #endif #if defined SERVER_VARTYPE _FIXES_HIDE_PAWNDOC(FIXES_SERVER_VARTYPE_); #else _FIXES_CONST_PAWNDOC(SERVER_VARTYPE = cellmin); #if defined __TAG #define SERVER_VARTYPE: __TAG(SERVER_VARTYPE): #else #define SERVER_VARTYPE: _: #endif #endif #if defined FORCE_SYNC _FIXES_HIDE_PAWNDOC(FIXES_FORCE_SYNC_); #else _FIXES_CONST_PAWNDOC(FORCE_SYNC = cellmin); #if defined __TAG #define FORCE_SYNC: __TAG(FORCE_SYNC): #else #define FORCE_SYNC: _: #endif #endif _FIXES_CONST_PAWNDOC(FIXES_GT_STYLE_COUNT = cellmin); #if FIX_GameText #if FIX_GameTextStyles #define FIXES_GT_STYLE_COUNT (16) #else #define FIXES_GT_STYLE_COUNT (7) #endif #endif #if defined INVALID_DIALOG_ID _FIXES_HIDE_PAWNDOC(FIXES_INVALID_DIALOG_ID_); #else _FIXES_CONST_PAWNDOC(INVALID_DIALOG_ID = (-1)); #define INVALID_DIALOG_ID (-1) #endif #if defined MAX_ACTORS _FIXES_HIDE_PAWNDOC(FIXES_MAX_ACTORS_); #else _FIXES_CONST_PAWNDOC(MAX_ACTORS = (1000)); #define MAX_ACTORS (1000) #endif #if defined INVALID_ACTOR_ID _FIXES_HIDE_PAWNDOC(FIXES_INVALID_ACTOR_ID_); #else _FIXES_CONST_PAWNDOC(INVALID_ACTOR_ID = (0xFFFF)); #define INVALID_ACTOR_ID (0xFFFF) #endif #if defined MAX_PLAYER_TEXT_DRAWS _FIXES_HIDE_PAWNDOC(FIXES_MAX_PLAYER_TEXT_DRAWS_); #else _FIXES_CONST_PAWNDOC(MAX_PLAYER_TEXT_DRAWS = (256)); #define MAX_PLAYER_TEXT_DRAWS (256) #endif #if defined MAX_3DTEXT_GLOBAL _FIXES_HIDE_PAWNDOC(FIXES_MAX_3DTEXT_GLOBAL_); #else _FIXES_CONST_PAWNDOC(MAX_3DTEXT_GLOBAL = (1024)); #define MAX_3DTEXT_GLOBAL (1024) #endif #if defined MAX_3DTEXT_PLAYER _FIXES_HIDE_PAWNDOC(FIXES_MAX_3DTEXT_PLAYER_); #else _FIXES_CONST_PAWNDOC(MAX_3DTEXT_PLAYER = (1024)); #define MAX_3DTEXT_PLAYER (1024) #endif #if defined MAX_PICKUPS _FIXES_HIDE_PAWNDOC(FIXES_MAX_PICKUPS_); #else _FIXES_CONST_PAWNDOC(MAX_PICKUPS = (4096)); #define MAX_PICKUPS (4096) #endif #if defined INVALID_3DTEXT_ID _FIXES_HIDE_PAWNDOC(FIXES_INVALID_3DTEXT_ID_); #else _FIXES_CONST_PAWNDOC(INVALID_3DTEXT_ID = (0xFFFF)); #define INVALID_3DTEXT_ID (0xFFFF) #endif _FIXES_CONST_PAWNDOC(_FIXES_MIN_WORLDBOUNDS = (-20000.0)); #define _FIXES_MIN_WORLDBOUNDS (-20000.0) _FIXES_CONST_PAWNDOC(_FIXES_MAX_WORLDBOUNDS = (20000.0)); #define _FIXES_MAX_WORLDBOUNDS (20000.0) _FIXES_CONST_PAWNDOC(Float:_FIXES_INFINITY = (Float:0x7F800000)); #define _FIXES_INFINITY (Float:0x7F800000) _FIXES_CONST_PAWNDOC(Float:_FIXES_N_INFINITY = (Float:0xFF800000)); #define _FIXES_N_INFINITY (Float:0xFF800000) _FIXES_CONST_PAWNDOC(_FIXES_ATTACHMENTS = (cellbits / MAX_PLAYER_ATTACHED_OBJECTS)); #define _FIXES_ATTACHMENTS (cellbits / MAX_PLAYER_ATTACHED_OBJECTS) #define _FIXES_KEY_AIM (KEY:128) #if defined KEY_AIM _FIXES_HIDE_PAWNDOC(FIXES_KEY_AIM_); #else _FIXES_CONST_PAWNDOC(KEY:KEY_AIM = _FIXES_KEY_AIM); #define KEY_AIM _FIXES_KEY_AIM #endif #define _FIXES_SPECIAL_ACTION_PISSING (SPECIAL_ACTION:68) #if defined SPECIAL_ACTION_PISSING _FIXES_HIDE_PAWNDOC(FIXES_SPECIAL_ACTION_PISSING_); #else _FIXES_CONST_PAWNDOC(SPECIAL_ACTION:SPECIAL_ACTION_PISSING = _FIXES_SPECIAL_ACTION_PISSING); #define SPECIAL_ACTION_PISSING _FIXES_SPECIAL_ACTION_PISSING #endif _FIXES_CONST_PAWNDOC(CARMODTYPE:_FIXES_PROPERTY_OFFSET = (CARMODTYPE:12)); #define _FIXES_PROPERTY_OFFSET (CARMODTYPE:12) #if defined CARMODTYPE_FRONT_BULLBAR _FIXES_HIDE_PAWNDOC(FIXES_CARMODTYPE_FRONT_BULLBAR_); #else _FIXES_CONST_PAWNDOC(CARMODTYPE:CARMODTYPE_FRONT_BULLBAR = (CARMODTYPE:14)); #define CARMODTYPE_FRONT_BULLBAR (CARMODTYPE:14) #endif #if defined CARMODTYPE_REAR_BULLBAR _FIXES_HIDE_PAWNDOC(FIXES_CARMODTYPE_REAR_BULLBAR_); #else _FIXES_CONST_PAWNDOC(CARMODTYPE:CARMODTYPE_REAR_BULLBAR = (CARMODTYPE:15)); #define CARMODTYPE_REAR_BULLBAR (CARMODTYPE:15) #endif #define _FIXES_WEAPON_FIST (WEAPON:0) #if defined WEAPON_FIST _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_FIST_); #else _FIXES_CONST_PAWNDOC(WEAPON:WEAPON_FIST = _FIXES_WEAPON_FIST); #define WEAPON_FIST _FIXES_WEAPON_FIST #endif #if defined WEAPON_NIGHTSTICK _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_NIGHTSTICK_); #else _FIXES_CONST_PAWNDOC(WEAPON:WEAPON_NIGHTSTICK = WEAPON_NITESTICK); #define WEAPON_NIGHTSTICK WEAPON_NITESTICK #endif #if defined WEAPON_MOLOTOV _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_MOLOTOV_); #else _FIXES_CONST_PAWNDOC(WEAPON:WEAPON_MOLOTOV = WEAPON_MOLTOV); #define WEAPON_MOLOTOV WEAPON_MOLTOV #endif #define _FIXES_WEAPON_NIGHT_VIS_GOGGLES (WEAPON:44) #if defined WEAPON_NIGHT_VIS_GOGGLES _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_NIGHT_VIS_GOGGLES_); #else _FIXES_CONST_PAWNDOC(WEAPON:WEAPON_NIGHT_VIS_GOGGLES = _FIXES_WEAPON_NIGHT_VIS_GOGGLES); #define WEAPON_NIGHT_VIS_GOGGLES _FIXES_WEAPON_NIGHT_VIS_GOGGLES #endif #define _FIXES_WEAPON_THERMAL_GOGGLES (WEAPON:45) #if defined WEAPON_THERMAL_GOGGLES _FIXES_HIDE_PAWNDOC(FIXES_WEAPON_THERMAL_GOGGLES_); #else _FIXES_CONST_PAWNDOC(WEAPON:WEAPON_THERMAL_GOGGLES = _FIXES_WEAPON_THERMAL_GOGGLES); #define WEAPON_THERMAL_GOGGLES _FIXES_WEAPON_THERMAL_GOGGLES #endif _FIXES_CONST_PAWNDOC(_FIXES_WEAPON_SLOTS = (13)); #define _FIXES_WEAPON_SLOTS (13) _FIXES_CONST_PAWNDOC(_FIXES_STREAMER_ALL_TAGS = 0); #define _FIXES_STREAMER_ALL_TAGS {DynamicObject,DynamicPickup,DynamicCP,DynamicRaceCP,DynamicMapIcon,DynamicText3D,Text3D,DynamicArea,DynamicActor,_} #if FIX_JIT _FIXES_CONST_PAWNDOC(IS_JIT = (_FIXES_gIsJIT)); #define IS_JIT (_FIXES_gIsJIT) #else _FIXES_HIDE_PAWNDOC(FIXES_IS_JIT_); #endif #if FIX_FILTERSCRIPT _FIXES_CONST_PAWNDOC(IS_FILTERSCRIPT = (_FIXES_gIsFilterscript)); #define IS_FILTERSCRIPT (_FIXES_gIsFilterscript) #else _FIXES_HIDE_PAWNDOC(FIXES_IS_FILTERSCRIPT_); #endif #if FIX_OS _FIXES_CONST_PAWNDOC(IS_WINDOWS = (_FIXES_gIsWindows)); #define IS_WINDOWS (_FIXES_gIsWindows) #else _FIXES_HIDE_PAWNDOC(FIXES_IS_WINDOWS_); #endif #if FIX_OS _FIXES_CONST_PAWNDOC(IS_LINUX = (!_FIXES_gIsWindows)); #define IS_LINUX (!_FIXES_gIsWindows) #else _FIXES_HIDE_PAWNDOC(FIXES_IS_LINUX_); #endif #if !FIXES_NoYSI && !defined CHAIN_ORDER #define CHAIN_ORDER() 0 #endif #if FIXES_NoYSI _FIXES_HIDE_PAWNDOC(PRE_HOOK); #else #if defined PRE_HOOK #undef PRE_HOOK #endif _FIXES_FUNC_PAWNDOC(PRE_HOOK(const library[])); #define PRE_HOOK(%0) forward @CO_%0();public @CO_%0(){return CHAIN_ORDER()+1;} PRE_HOOK(On) #endif #if FIXES_NoYSI _FIXES_HIDE_PAWNDOC(CHAIN_ORDER); #else #undef CHAIN_ORDER _FIXES_FUNC_PAWNDOC(CHAIN_ORDER()); #define CHAIN_ORDER @CO_On #endif static stock _FIXES_IncludeStates() <_ALS : _ALS_x0, _ALS : _ALS_x1, _ALS : _ALS_x2, _ALS : _ALS_x3> { } static stock _FIXES_IncludeStates() <_ALS : _ALS_go> { } #if FIX_BODYPARTS enum BODY_PART:__BODY_PART { BODY_PART_TORSO = 3, BODY_PART_GROIN = 4, BODY_PART_LEFT_ARM = 5, BODY_PART_RIGHT_ARM = 6, BODY_PART_LEFT_LEG = 7, BODY_PART_RIGHT_LEG = 8, BODY_PART_HEAD = 9 } _FIXES_ENUM_PAWNDOC(__BODY_PART); #else _FIXES_HIDE_PAWNDOC(FIXES___BODY_PART_); #endif enum TEXT_DRAW_ALIGN:___FIXES_TEXT_DRAW_ALIGN { _FIXES_TEXT_DRAW_ALIGN_LEFT = 1, _FIXES_TEXT_DRAW_ALIGN_CENTRE, _FIXES_TEXT_DRAW_ALIGN_RIGHT } _FIXES_ENUM_PAWNDOC(___FIXES_TEXT_DRAW_ALIGN); #if FIX_TEXT_DRAW_ALIGN #define TEXT_DRAW_ALIGN_LEFT _FIXES_TEXT_DRAW_ALIGN_LEFT #define TEXT_DRAW_ALIGN_CENTER _FIXES_TEXT_DRAW_ALIGN_CENTRE #define TEXT_DRAW_ALIGN_CENTRE _FIXES_TEXT_DRAW_ALIGN_CENTRE #define TEXT_DRAW_ALIGN_RIGHT _FIXES_TEXT_DRAW_ALIGN_RIGHT #endif enum TEXT_DRAW_FONT:___FIXES_TEXT_DRAW_FONT { _FIXES_TEXT_DRAW_FONT_0 = 0, _FIXES_TEXT_DRAW_FONT_1 = 1, _FIXES_TEXT_DRAW_FONT_2 = 2, _FIXES_TEXT_DRAW_FONT_3 = 3, _FIXES_TEXT_DRAW_FONT_SPRITE = 4, _FIXES_TEXT_DRAW_FONT_MODEL = 5, } _FIXES_ENUM_PAWNDOC(___FIXES_TEXT_DRAW_FONT); #if FIX_TEXT_DRAW_FONT #define TEXT_DRAW_FONT_0 _FIXES_TEXT_DRAW_FONT_0 #define TEXT_DRAW_FONT_1 _FIXES_TEXT_DRAW_FONT_1 #define TEXT_DRAW_FONT_2 _FIXES_TEXT_DRAW_FONT_2 #define TEXT_DRAW_FONT_3 _FIXES_TEXT_DRAW_FONT_3 #if !defined TEXT_DRAW_FONT_SPRITE_DRAW #define TEXT_DRAW_FONT_SPRITE_DRAW _FIXES_TEXT_DRAW_FONT_SPRITE #endif #if !defined TEXT_DRAW_FONT_MODEL_PREVIEW #define TEXT_DRAW_FONT_MODEL_PREVIEW _FIXES_TEXT_DRAW_FONT_MODEL #endif #endif #if FIX_CAMERAMODES enum CAM_MODE:__CAM_MODE { CAM_MODE_DISCONNECTED = -1, CAM_MODE_NONE = 0, CAM_MODE_BEHINDCAR = 3, CAM_MODE_FOLLOWPED = 4, CAM_MODE_SNIPER = 7, CAM_MODE_ROCKETLAUNCHER = 8, CAM_MODE_FIXED = 15, CAM_MODE_1STPERSON = 16, CAM_MODE_CAM_ON_A_STRING = 18, CAM_MODE_BEHINDBOAT = 22, CAM_MODE_CAMERA = 46, CAM_MODE_ROCKETLAUNCHER_HS = 51, CAM_MODE_AIMWEAPON = 53, CAM_MODE_AIMWEAPON_FROMCAR = 55, CAM_MODE_DW_HELI_CHASE = 56 } _FIXES_ENUM_PAWNDOC(__CAM_MODE); #define _FIXES_CAMMODE_AIMWEAPONFROMCAR CAM_MODE_AIMWEAPON_FROMCAR #else _FIXES_HIDE_PAWNDOC(FIXES___CAM_MODE_); #define _FIXES_CAMMODE_AIMWEAPONFROMCAR (CAM_MODE:55) #endif enum FORCE_SYNC:___FIXES_FORCE_SYNC { _FIXES_FORCE_SYNC_NONE, _FIXES_FORCE_SYNC_ALL, _FIXES_FORCE_SYNC_OTHER } _FIXES_ENUM_PAWNDOC(___FIXES_FORCE_SYNC); #if FIX_FORCE_SYNC #define SYNC_NONE _FIXES_FORCE_SYNC_NONE #define SYNC_ALL _FIXES_FORCE_SYNC_ALL #define SYNC_OTHER _FIXES_FORCE_SYNC_OTHER #endif #if FIX_VEHICLES enum VEHICLE:__VEHICLE { VEHICLE_ADMIRAL = 445, VEHICLE_ALPHA = 602, VEHICLE_AMBULAN = 416, VEHICLE_AMBULANCE = 416, VEHICLE_ANDROM = 592, VEHICLE_ANDROMADA = 592, VEHICLE_ARTICT1 = 435, VEHICLE_ARTICT2 = 450, VEHICLE_ARTICT3 = 591, VEHICLE_ARTICLETRAILER1 = 435, VEHICLE_ARTICLETRAILER2 = 450, VEHICLE_ARTICLETRAILER3 = 591, VEHICLE_AT400 = 577, VEHICLE_BAGGAGE = 485, VEHICLE_BANDITO = 568, VEHICLE_BANSHEE = 429, VEHICLE_BARRACKS = 433, VEHICLE_BEAGLE = 511, VEHICLE_BENSON = 499, VEHICLE_BERKLEYSRCVAN = 459, VEHICLE_BF400 = 581, VEHICLE_BFINJECT = 424, VEHICLE_BFINJECTION = 424, VEHICLE_BIKE = 509, VEHICLE_BLADE = 536, VEHICLE_BLISTAC = 496, VEHICLE_BLISTACOMPACT = 496, VEHICLE_BLOODRA = 504, VEHICLE_BLOODRINGBANGER = 504, VEHICLE_BMX = 481, VEHICLE_BOBCAT = 422, VEHICLE_BOXBURG = 609, VEHICLE_BOXVILLE = 498, VEHICLE_BRAVURA = 401, VEHICLE_BROADWAY = 575, VEHICLE_BROWNSTREAK = 538, VEHICLE_BUCCANEE = 518, VEHICLE_BUCCANEER = 518, VEHICLE_BUFFALO = 402, VEHICLE_BULLET = 541, VEHICLE_BURRITO = 482, VEHICLE_BUS = 431, VEHICLE_CABBIE = 438, VEHICLE_CADDY = 457, VEHICLE_CADRONA = 527, VEHICLE_CAMPER = 483, VEHICLE_CARGOBOB = 548, VEHICLE_CEMENT = 524, VEHICLE_CEMENTTRUCK = 524, VEHICLE_CHEETAH = 415, VEHICLE_CLOVER = 542, VEHICLE_CLUB = 589, VEHICLE_COACH = 437, VEHICLE_COASTG = 472, VEHICLE_COASTGUARD = 472, VEHICLE_COMET = 480, VEHICLE_COPCARLA = 596, VEHICLE_COPCARSF = 597, VEHICLE_COPCARVG = 598, VEHICLE_COPCARRU = 599, VEHICLE_CROPDUST = 512, VEHICLE_DFT30 = 578, VEHICLE_DINGHY = 473, VEHICLE_DODO = 593, VEHICLE_DOZER = 486, VEHICLE_DUMPER = 406, VEHICLE_DUNERIDE = 573, VEHICLE_ELEGANT = 507, VEHICLE_ELEGY = 562, VEHICLE_EMPEROR = 585, VEHICLE_ENFORCER = 427, VEHICLE_ESPERANT = 419, VEHICLE_ESPERANTO = 419, VEHICLE_EUROS = 587, VEHICLE_FAGGIO = 462, VEHICLE_FBIRANCH = 490, VEHICLE_FBIRANCHER = 490, VEHICLE_FCR900 = 521, VEHICLE_FELTZER = 533, VEHICLE_FIRELA = 544, VEHICLE_FIRETRUK = 407, VEHICLE_FIRETRUCK = 407, VEHICLE_FIRETRUCKLA = 544, VEHICLE_FLASH = 565, VEHICLE_FLATBED = 455, VEHICLE_FORKLIFT = 530, VEHICLE_FORTUNE = 526, VEHICLE_FREEWAY = 463, VEHICLE_FREIGHT = 537, VEHICLE_GLENDALE = 466, VEHICLE_GLENDALESHIT = 604, VEHICLE_GLENSHIT = 604, VEHICLE_GREENWOO = 492, VEHICLE_GREENWOOD = 492, VEHICLE_HERMES = 474, VEHICLE_HOTDOG = 588, VEHICLE_HOTKNIFE = 434, VEHICLE_HOTRINA = 502, VEHICLE_HOTRINB = 503, VEHICLE_HOTRING = 494, VEHICLE_HOTRINGRACER = 494, VEHICLE_HOTRINGRACERA = 502, VEHICLE_HOTRINGRACERB = 503, VEHICLE_HUNTER = 425, VEHICLE_HUNTLEY = 579, VEHICLE_HUSTLER = 545, VEHICLE_INFERNUS = 411, VEHICLE_INTRUDER = 546, VEHICLE_JESTER = 559, VEHICLE_JETMAX = 493, VEHICLE_JOURNEY = 508, VEHICLE_KART = 571, VEHICLE_LANDSTAL = 400, VEHICLE_LANDSTALKER = 400, VEHICLE_LAUNCH = 595, VEHICLE_LINERUN = 403, VEHICLE_LINERUNNER = 403, VEHICLE_QUAD = 471, VEHICLE_MAJESTIC = 517, VEHICLE_MTBIKE = 510, VEHICLE_MOUNTAINBIKE = 510, VEHICLE_MANANA = 410, VEHICLE_MARQUIS = 484, VEHICLE_MAVERICK = 487, VEHICLE_MERIT = 551, VEHICLE_MESA = 500, VEHICLE_MONSTER = 444, VEHICLE_MONSTERA = 556, VEHICLE_MONSTERB = 557, VEHICLE_MOONBEAM = 418, VEHICLE_MOWER = 572, VEHICLE_MRWHOOP = 423, VEHICLE_MRWHOOPEE = 423, VEHICLE_MULE = 414, VEHICLE_NEBULA = 516, VEHICLE_NEVADA = 553, VEHICLE_NEWSVAN = 582, VEHICLE_NRG500 = 522, VEHICLE_OCEANIC = 467, VEHICLE_PACKER = 443, VEHICLE_PATRIOT = 470, VEHICLE_PCJ600 = 461, VEHICLE_PEREN = 404, VEHICLE_PERRENIAL = 404, VEHICLE_PETRO = 514, VEHICLE_PETROLTRAILER = 584, VEHICLE_PETROTR = 584, VEHICLE_PHOENIX = 603, VEHICLE_PICADOR = 600, VEHICLE_PIZZABOY = 448, VEHICLE_POLICECARLSPD = 596, VEHICLE_POLICECARSFPD = 597, VEHICLE_POLICECARLVPD = 598, VEHICLE_POLICERANGER = 599, VEHICLE_POLMAV = 497, VEHICLE_POLICEMAVERICK = 497, VEHICLE_PONY = 413, VEHICLE_PREDATOR = 430, VEHICLE_PREMIER = 426, VEHICLE_PREVION = 436, VEHICLE_PRIMO = 547, VEHICLE_RAINDANC = 563, VEHICLE_RAINDANCE = 563, VEHICLE_RANCHER = 489, VEHICLE_RANCHERLURE = 505, VEHICLE_RCBANDIT = 441, VEHICLE_RCBARON = 464, VEHICLE_RCRAIDER = 465, VEHICLE_RCGOBLIN = 501, VEHICLE_RDTRAIN = 515, VEHICLE_REEFER = 453, VEHICLE_REGINA = 479, VEHICLE_REMINGTN = 534, VEHICLE_REMINGTON = 534, VEHICLE_RHINO = 432, VEHICLE_RNCHLURE = 505, VEHICLE_ROADTRAIN = 515, VEHICLE_ROMERO = 442, VEHICLE_RUMPO = 440, VEHICLE_RUSTLER = 476, VEHICLE_SABRE = 475, VEHICLE_SADLER = 543, VEHICLE_SADLERSHIT = 605, VEHICLE_SADLSHIT = 605, VEHICLE_SANCHEZ = 468, VEHICLE_SANDKING = 495, VEHICLE_SAVANNA = 567, VEHICLE_SEASPAR = 447, VEHICLE_SEASPARROW = 447, VEHICLE_SECURICA = 428, VEHICLE_SECURICAR = 428, VEHICLE_SENTINEL = 405, VEHICLE_SHAMAL = 519, VEHICLE_STREAK = 538, VEHICLE_STREAKC = 570, VEHICLE_STREAKTRAILER = 570, VEHICLE_SKIMMER = 460, VEHICLE_SLAMVAN = 535, VEHICLE_SOLAIR = 458, VEHICLE_SPARROW = 469, VEHICLE_SPEEDER = 452, VEHICLE_SQUALO = 446, VEHICLE_STAFFORD = 580, VEHICLE_STALLION = 439, VEHICLE_STRATUM = 561, VEHICLE_STRETCH = 409, VEHICLE_STUNT = 513, VEHICLE_STUNTPLANE = 513, VEHICLE_SULTAN = 560, VEHICLE_SUNRISE = 550, VEHICLE_SUPERGT = 506, VEHICLE_SWAT = 601, VEHICLE_SWATVAN = 601, VEHICLE_SWEEPER = 574, VEHICLE_TAHOMA = 566, VEHICLE_TAMPA = 549, VEHICLE_TANKER = 514, VEHICLE_TAXI = 420, VEHICLE_TOPFUN = 459, VEHICLE_TORNADO = 576, VEHICLE_TOWTRUCK = 525, VEHICLE_TRACTOR = 531, VEHICLE_TRAM = 449, VEHICLE_TRASH = 408, VEHICLE_TRASHMASTER = 408, VEHICLE_TROPIC = 454, VEHICLE_TUG = 583, VEHICLE_TUGSTAIR = 608, VEHICLE_TUGSTAIRSTRAILER = 608, VEHICLE_TURISMO = 451, VEHICLE_URANUS = 558, VEHICLE_UTILITY = 552, VEHICLE_UTILITYVAN = 552, VEHICLE_VCNMAV = 488, VEHICLE_SANNEWSMAVERICK = 488, VEHICLE_VINCENT = 540, VEHICLE_VIRGO = 491, VEHICLE_VOODOO = 412, VEHICLE_VORTEX = 539, VEHICLE_WALTON = 478, VEHICLE_WASHING = 421, VEHICLE_WASHINGTON = 421, VEHICLE_WAYFARER = 586, VEHICLE_WILLARD = 529, VEHICLE_WINDSOR = 555, VEHICLE_YANKEE = 456, VEHICLE_YOSEMITE = 554, VEHICLE_ZR350 = 477 } _FIXES_ENUM_PAWNDOC(__VEHICLE); #else _FIXES_HIDE_PAWNDOC(FIXES___VEHICLE_); #endif _FIXES_ENUM e_FIXES_BOOLS (<<= 1) { e_FIXES_BOOLS_NONE = 0, e_FIXES_BOOLS_UNCONTROLLABLE = 1, e_FIXES_BOOLS_PUT_IN_VEHICLE, e_FIXES_BOOLS_BLOCK, e_FIXES_BOOLS_TELEPORT, e_FIXES_BOOLS_CONNECTED, e_FIXES_BOOLS_INTERIOR, e_FIXES_BOOLS_PUT_IN_TRAIN, e_FIXES_BOOLS_KICKED, e_FIXES_BOOLS_ON_PLAYER_CONNECT, e_FIXES_BOOLS_DRIVE_BY, e_FIXES_BOOLS_FIRST_SPAWN, e_FIXES_BOOLS_FIRST_CLASS, e_FIXES_BOOLS_SPECTATING, e_FIXES_BOOLS_DIED_TO_SPAWN, e_FIXES_BOOLS_CP_DELAYED, e_FIXES_BOOLS_RACE_CP_DELAYED, e_FIXES_BOOLS_CLOCK_ENABLED, e_FIXES_BOOLS_VEH_ENTER, e_FIXES_BOOLS_VEH_ENTER_ANIM, e_FIXES_BOOLS_DIALOG_BLOCK, e_FIXES_BOOLS_FORCE_BLOCK, } _FIXES_ENUM_PAWNDOC(e_FIXES_BOOLS); _FIXES_ENUM e_FIXES_SETTINGS (<<= 1) { e_FIXES_SETTINGS_NONE = 0, e_FIXES_SETTINGS_INTERIOR = 1, e_FIXES_SETTINGS_ADMIN_TELEPORT, e_FIXES_SETTINGS_IN_CHARGE, e_FIXES_SETTINGS_DROP_ALL_DATA, e_FIXES_SETTINGS_MENU_SET, e_FIXES_SETTINGS_ENDING, e_FIXES_SETTINGS_ENDED, e_FIXES_SETTINGS_NO_GAME_TEXT, e_FIXES_SETTINGS_NO_RCON } _FIXES_ENUM_PAWNDOC(e_FIXES_SETTINGS); #if FIX_GetPlayerKeys && !defined __CONTROLS enum CONTROLS:__CONTROLS (<<= 1) { CONTROLS_ACTION = 1, CONTROLS_CROUCH, CONTROLS_FIRE, CONTROLS_SPRINT, CONTROLS_SECONDARY_ATTACK, CONTROLS_JUMP, CONTROLS_LOOK_RIGHT, CONTROLS_HANDBRAKE, CONTROLS_AIM = CONTROLS_HANDBRAKE, CONTROLS_LOOK_LEFT, CONTROLS_SUBMISSION, CONTROLS_LOOK_BEHIND = CONTROLS_SUBMISSION, CONTROLS_WALK, CONTROLS_ANALOG_UP, CONTROLS_ANALOG_DOWN, CONTROLS_ANALOG_LEFT, CONTROLS_ANALOG_RIGHT, CONTROLS_YES = 65536, CONTROLS_NO, CONTROLS_CTRL_BACK, CONTROLS_UP = -128, CONTROLS_DOWN = 128, CONTROLS_LEFT = -128, CONTROLS_RIGHT = 128, } _FIXES_ENUM_PAWNDOC(__CONTROLS); #else _FIXES_HIDE_PAWNDOC(FIXES___CONTROLS_); #endif #define _FIXES_CONTROLS_AIM (CONTROLS:128) public @_ = -1; #if !FIX_FILTERSCRIPT static #endif stock bool:_FIXES_gIsFilterscript; #if !FIX_JIT static #endif stock bool:_FIXES_gIsJIT = false; #if !FIX_OS static #endif stock bool:_FIXES_gIsWindows; #if !FIX_GetMaxPlayers static #endif stock _FIXES_gsMaxPlayers = MAX_PLAYERS; #if !FIX_GetWorldTime static #endif stock _FIXES_gsWorldTime = 12; #if !FIX_HideGameText static #endif stock const _FIXES_gcNull[] = "\1"; _FIXES_STATIC_STOCK FIXES_gsSpace[] = " "; _FIXES_STATIC_STOCK bool:FIXES_gsKnownOS = false; _FIXES_STATIC_STOCK e_FIXES_BOOLS:FIXES_gsPlayerBools[MAX_PLAYERS]; _FIXES_STATIC_STOCK File:FIXES_gsServerCFG; _FIXES_STATIC_STOCK FIXES_gsServerWeather = 10; _FIXES_STATIC_STOCK e_FIXES_SETTINGS:FIXES_gsSettings = e_FIXES_SETTINGS_NONE; _FIXES_STATIC_STOCK FIXES_gsTrimPos; _FIXES_STATIC_STOCK FIXES_gsTrimChr; _FIXES_STATIC_STOCK FIXES_gsStreamer_IncludeVersion; #if _FIX_Menus || FIX_GetPlayerMenu || FIX_OnPlayerDisconnect || FIX_GameText || FIX_AllowInteriorWeapons || FIX_TogglePlayerControllable _FIXES_STATIC_STOCK FIXES_gsPlayersIterator[MAX_PLAYERS + 1] = {0, 1, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayersIterator_); #endif #if _FIX_Menus || (FIX_API && !_FIXES_NPC) _FIXES_STATIC_STOCK FIXES_gsValidMenus[_FIXES_CEILDIV(_:MAX_MENUS, cellbits)]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsValidMenus_); #endif #if FIXES_SilentKick && (FIX_OnVehicleMod || FIX_OnPlayerEnterVehicle || FIX_OnPlayerEnterVehicle_2) _FIXES_STATIC_STOCK FIXES_gsPlayerIP[MAX_PLAYERS] = {-1, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerIP_); #endif #if FIX_OnPlayerEnterVehicle_3 _FIXES_STATIC_STOCK FIXES_gsPlayerVehicleID[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerVehicleID_); #endif #if FIX_OnPlayerEnterVehicle_3 _FIXES_STATIC_STOCK FIXES_gsPlayerVehicleTickCount[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerVehicleTickCount_); #endif #if FIX_OnPlayerEnterVehicle_3 _FIXES_STATIC_STOCK bool:FIXES_gsVehicleIsLocked[MAX_VEHICLES + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsVehicleIsLocked_); #endif #if FIXES_Single && FIX_GetPlayerSkin _FIXES_STATIC_STOCK FIXES_gsPlayerSkin[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerSkin_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_PX[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_PX_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_PY[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_PY_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_PZ[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_PZ_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_LX[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_LX_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_LY[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_LY_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_UX[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_UX_); #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds _FIXES_STATIC_STOCK Float:FIXES_gsWorldbounds_UY[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsWorldbounds_UY_); #endif #if FIXES_Single && FIX_GetPlayerWeapon _FIXES_STATIC_STOCK WEAPON:FIXES_gsPlayerWeapon[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerWeapon_); #endif #if FIX_PutPlayerInVehicle _FIXES_STATIC_STOCK FIXES_gsVehicleSeatData[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsVehicleSeatData_); #endif #if FIX_OnDialogResponse || FIX_GetPlayerDialog _FIXES_STATIC_STOCK FIXES_gsPlayerDialog[MAX_PLAYERS] = {-1, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerDialog_); #endif #if FIX_GetPlayerWeather _FIXES_STATIC_STOCK FIXES_gsPlayerWeather[MAX_PLAYERS] = {-1, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerWeather_); #endif #if FIXES_Single && FIX_GetPlayerInterior _FIXES_STATIC_STOCK FIXES_gsPlayerInterior[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerInterior_); #endif #if FIX_OnPlayerDeath _FIXES_STATIC_STOCK FIXES_gsLastAnimation[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsLastAnimation_); #endif #if FIX_OnPlayerSpawn _FIXES_STATIC_STOCK FIXES_gsPlayerLastCash[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerLastCash_); #endif #if FIX_DriveBy _FIXES_STATIC_STOCK WEAPON:FIXES_gsDriveByWeapon[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsDriveByWeapon_); #endif #if FIX_GetPlayerMenu _FIXES_STATIC_STOCK Menu:FIXES_gsCurrentMenu[MAX_PLAYERS] = {Menu:INVALID_MENU, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsCurrentMenu_); #endif #if FIX_GameText _FIXES_STATIC_STOCK Text:FIXES_gsGTStyle[FIXES_GT_STYLE_COUNT]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsGTStyle_); #endif #if FIX_GameText _FIXES_STATIC_STOCK FIXES_gsPlayerPGTShown[FIXES_GT_STYLE_COUNT][MAX_PLAYERS + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerPGTShown_); #endif #if FIX_GameText _FIXES_STATIC_STOCK PlayerText:FIXES_gsPGTStyle[MAX_PLAYERS][FIXES_GT_STYLE_COUNT]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPGTStyle_); #endif #if FIX_GameText _FIXES_STATIC_STOCK FIXES_gsGTTimer[FIXES_GT_STYLE_COUNT][MAX_PLAYERS + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsGTTimer_); #endif #if FIX_ApplyAnimation_2 _FIXES_STATIC_STOCK FIXES_gsPlayerAnimTimer[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerAnimTimer_); #endif #if FIX_ApplyAnimation_2 _FIXES_STATIC_STOCK FIXES_gsPlayerAnimName[MAX_PLAYERS * 64]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerAnimName_); #endif #if FIX_ApplyAnimation_2 _FIXES_STATIC_STOCK FIXES_gsPlayerAnimLibs[MAX_PLAYERS][_FIXES_CEILDIV(135, cellbits)]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPlayerAnimLibs_); #endif #if FIX_ApplyActorAnimation_2 _FIXES_STATIC_STOCK FIXES_gsActorAnimTimer[MAX_ACTORS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsActorAnimTimer_); #endif #if FIX_ApplyActorAnimation_2 _FIXES_STATIC_STOCK FIXES_gsActorAnimName[MAX_ACTORS * 64]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsActorAnimName_); #endif #if FIX_ApplyActorAnimation_2 _FIXES_STATIC_STOCK FIXES_gsActorAnimLibs[MAX_ACTORS][_FIXES_CEILDIV(135, cellbits)]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsActorAnimLibs_); #endif #if FIX_PassengerSeating _FIXES_STATIC_STOCK FIXES_gsPSTimer[MAX_PLAYERS]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsPSTimer_); #endif #if FIXES_Single && FIX_GetVehicleComponentInSlot _FIXES_STATIC_STOCK FIXES_gsStereo[MAX_VEHICLES + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsStereo_); #endif #if FIXES_Single && FIX_GetVehicleComponentInSlot _FIXES_STATIC_STOCK FIXES_gsFrontBumper[MAX_VEHICLES + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsFrontBumper_); #endif #if FIXES_Single && FIX_GetVehicleComponentInSlot _FIXES_STATIC_STOCK FIXES_gsRearBumper[MAX_VEHICLES + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsRearBumper_); #endif #if FIXES_Single && FIX_GetVehicleComponentInSlot _FIXES_STATIC_STOCK FIXES_gsFrontBullbar[MAX_VEHICLES + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsFrontBullbar_); #endif #if FIXES_Single && FIX_GetVehicleComponentInSlot _FIXES_STATIC_STOCK FIXES_gsRearBullbar[MAX_VEHICLES + 1]; #else _FIXES_HIDE_PAWNDOC(FIXES_gsRearBullbar_); #endif #if FIX_SilentTeleport _FIXES_STATIC_STOCK FIXES_gsJackedId[MAX_PLAYERS] = {INVALID_PLAYER_ID, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsJackedId_); #endif #if FIX_OnVehicleSpawn && FIXES_OneRandomVehicleColour _FIXES_STATIC_STOCK FIXES_gsRandomVehicleColour1[_FIXES_CEILDIV((MAX_VEHICLES + 1), cellbits)] = {0, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsRandomVehicleColour1_); #endif #if FIX_OnVehicleSpawn && FIXES_OneRandomVehicleColour _FIXES_STATIC_STOCK FIXES_gsRandomVehicleColour2[_FIXES_CEILDIV((MAX_VEHICLES + 1), cellbits)] = {0, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsRandomVehicleColour2_); #endif #if FIX_OnVehicleSpawn && FIXES_OneRandomVehicleColour _FIXES_STATIC_STOCK FIXES_gsBackupVehicleColour[(MAX_VEHICLES + 1) char] = {0, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsBackupVehicleColour_); #endif #if FIX_OnVehicleSpawn && !FIXES_OneRandomVehicleColour _FIXES_STATIC_STOCK FIXES_gsRandomVehicleColour[_FIXES_CEILDIV((MAX_VEHICLES + 1), cellbits)] = {0, ...}; #else _FIXES_HIDE_PAWNDOC(FIXES_gsRandomVehicleColour_); #endif _FIXES_STATIC_STOCK_CONST FIXES_gscHideGameTextTimer[] = "_FIXES_HideGameTextTimer", FIXES_gscDriveBy[] = "_FIXES_DriveBy", FIXES_gscSetCamera[] = "_FIXES_SetCamera", FIXES_gscSetTime[] = "_FIXES_SetTime", FIXES_gscSetColor[] = "_FIXES_SetColor", FIXES_gscSetCheckpoint[] = "_FIXES_SetCheckpoint", FIXES_gscPrintFFS[] = "* FIXES_PRINTF (FS):", FIXES_gscPrintFGM[] = "* FIXES_PRINTF (GM):", FIXES_gscThreeStars[] = "***", FIXES_gscSetRaceCheckpoint[] = "_FIXES_SetRaceCheckpoint", FIXES_gscDetermineID[] = "_FIXES_DetermineID", FIXES_gscDot[] = ".", FIXES_gsc0[] = "0", FIXES_gscSpec@[] = "", FIXES_gscSpec@i[] = "i", FIXES_gscSpec@ii[] = "ii", FIXES_gscSpec@ai[] = "ai", FIXES_gscSpec@is[] = "is", FIXES_gscSpec@iii[] = "iii", FIXES_gscSpec@isii[] = "isii", FIXES_gscSpec@ifff[] = "ifff", FIXES_gscSpec@iifff[] = "iifff", FIXES_gscSpec@iifffi[] = "iifffi", FIXES_gscSpec@iifffffff[] = "iifffffff", FIXES_gscSpec@iffffiiii[] = "iffffiiii", FIXES_gscSpec@iffff[] = "iffff", FIXES_gscSpec@iiiis[] = "iiiis", FIXES_gscSpec@iiiii[] = "iiiii", FIXES_gscSpec@iiiiii[] = "iiiiii", FIXES_gscTempName[] = "FIXES_TEMP_NAME", FIXES_gscOrderProperty[] = "FIXES_gscOrderProperty", FIXES_gscNoGMProperty[] = "FIXES_gscNoGMProperty", FIXES_gscDetermineOrder[] = "_FIXES_DetermineOrderRemote", FIXES_gscSetPlayerMenu[] = "_FIXES_SetPlayerMenu", FIXES_gscClearPlayerMenu[] = "_FIXES_ClearPlayerMenu", FIXES_gscAllowTeleport[] = "_FIXES_AllowTeleport", FIXES_gscPutPlayerInVehicle[] = "_FIXES_PutPlayerInVehicle", FIXES_gscAllowInteriorWeapons[] = "_FIXES_AllowInteriorWeapons", FIXES_gscTogglePlayerControl[] = "_FIXES_TogglePlayerControllable", FIXES_gscTogglePlayerClock[] = "_FIXES_TogglePlayerClock", FIXES_gscSetPlayerWorldBounds[] = "_FIXES_SetPlayerWorldBounds", FIXES_gscAddStaticVehicleEx[] = "_FIXES_AddStaticVehicleEx", FIXES_gscCreateVehicle[] = "_FIXES_CreateVehicle", FIXES_gscGameTextShow[] = "_FIXES_GameTextShow", FIXES_gscBlockUpdate[] = "_FIXES_BlockUpdateRemote", FIXES_gscReturnProperty[] = "FIXES_gscReturnProperty", FIXES_gscSingleProperty[] = "FIXES_gscSingleProperty", FIXES_gscMenuProperty[] = "FIXES_gscMenuProperty", FIXES_gscRconFixFS[] = "callbackfix.amx", FIXES_gscOnClientCheckResponse[] = _FIXES_PACK"FIXES_OnClientCheckResponse", FIXES_gscFakeTimerFunc[] = _FIXES_PACK"_", FIXES_gscMultiScriptError[] = "\7\7\7\7\7" \ "*** fixes.inc error: Running multiple scripts compiled with \"fixes.inc\"...\n" \ "*** Please compile your modes with \"#define FIXES_Single 0\"\n" \ "*** at the top, as this setting is no longer the default (to\n" \ "*** improve the more common case).\n" \ "***", FIXES_gscNoNPCConfigs[] = "\7\7\7" \ "*** fixes.inc warning: Could not get .cfg \"%s\" from NPC mode.", FIXES_gscUnknownStreamerVersion[] = "\7\7\7" \ "*** fixes.inc warning: Unknown streamer version; include ."; #if !FIXES_Single _FIXES_STATIC_STOCK_CONST FIXES_pvarNotNewPlayer[] = "FIXES_pvarNotNewPlayer"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarNotNewPlayer_); #endif #if !FIXES_Single && FIX_GetPlayerWeapon _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerWeapon[] = "FIXES_pvarPlayerWeapon"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerWeapon_); #endif #if !FIXES_Single && FIX_GetPlayerSkin _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerSkin[] = "FIXES_pvarPlayerSkin"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerSkin_); #endif #if !FIXES_Single && FIX_SetPlayerCamera _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerSpectate[] = "FIXES_pvarPlayerSpectate"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerSpectate_); #endif #if FIX_Kick _FIXES_STATIC_STOCK_CONST FIXES_gscKick[] = "_FIXES_Kick"; #else _FIXES_HIDE_PAWNDOC(FIXES_gscKick_); #endif #if FIX_Kick _FIXES_STATIC_STOCK_CONST FIXES_pvarKick[] = "FIXES_pvarKick"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarKick_); #endif #if !FIXES_Single && FIX_OnDialogResponse || FIX_GetPlayerDialog _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerDialog[] = "FIXES_pvarPlayerDialog"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerDialog_); #endif #if !FIXES_Single && FIX_GetPlayerWeather _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerWeather[] = "FIXES_pvarPlayerWeather"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerWeather_); #endif #if !FIXES_Single && FIX_GetPlayerInterior _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerInterior[] = "FIXES_pvarPlayerInterior"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerInterior_); #endif #if !FIXES_Single && FIX_OnDialogResponse _FIXES_STATIC_STOCK_CONST FIXES_pvarCurrentDialog[] = "FIXES_pvarCurrentDialog"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarCurrentDialog_); #endif #if !FIXES_Single && FIX_OnPlayerSpawn _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerLastCash[] = "FIXES_pvarPlayerLastCash"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerLastCash_); #endif #if !FIXES_Single && FIX_SetPlayerCheckpoint _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerCheckpoint[] = "FIXES_pvarPlayerCheckpoint"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerCheckpoint_); #endif #if !FIXES_Single && FIX_SetPlayerRaceCheckpoint _FIXES_STATIC_STOCK_CONST FIXES_pvarPlayerRaceCheckpoint[] = "FIXES_pvarPlayerRaceCheckpoint"; #else _FIXES_HIDE_PAWNDOC(FIXES_pvarPlayerRaceCheckpoint_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscVehiclePrimary[1158] = { 4, 123, 113, 101, 75, 62, 40, 36, 41, 47, 52, 66, 74, 87, 91, 113, 10, 13, 22, 30, 39, 90, 98, 110, 36, 37, 30, 28, 25, 40, 101, 113, 113, 119, 123, 109, 101, 95, 83, 66, 11, 24, 36, 40, 75, 91, 123, 4, 1, 3, 26, 1, 4, 9, 10, 25, 36, 40, 45, 84, 12, 64, 123, 116, 112, 106, 80, 75, 9, 10, 11, 25, 27, 29, 30, 37, 87, 88, 91, 105, 109, 119, 4, 25, 25, 28, 43, 67, 72, 9, 95, 24, 20, 25, 36, 40, 62, 75, 92, 0, 1, 119, 117, 114, 108, 95, 81, 61, 41, 45, 47, 33, 13, 54, 69, 59, 87, 6, 4, 13, 25, 30, 36, 40, 75, 95, 96, 97, 101, 111, 113, 83, 67, 1, 1, 1, 1, 1, 1, 1, 2, 3, 3, 6, 15, 24, 35, 43, 37, 42, 53, 62, 7, 10, 11, 15, 0, 4, 12, 13, 14, 1, 2, 1, 3, 10, 46, 71, 75, 92, 47, 55, 59, 71, 82, 43, 43, 1, 12, 2, 6, 4, 46, 53, 1, 83, 87, 92, 95, 109, 119, 11, 54, 79, 87, 95, 98, 105, 123, 125, 6, 57, 8, 43, 54, 67, 37, 65, 25, 34, 32, 20, 110, 66, 84, 118, 121, 2, 79, 82, 67, 126, 70, 110, 67, 0, 11, 25, 36, 40, 75, 0, 0, 4, 20, 24, 25, 36, 40, 54, 84, 32, 32, 32, 32, 32, 32, 34, 35, 37, 39, 41, 43, 45, 47, 0, 1, 3, 1, 1, 1, 1, 1, 75, 3, 1, 1, 123, 125, 36, 16, 18, 46, 61, 75, 1, 1, 1, 1, 1, 1, 1, 1, 56, 26, 84, 84, 84, 32, 43, 1, 77, 32, 84, 91, 102, 105, 110, 121, 12, 23, 58, 2, 63, 18, 32, 45, 13, 34, 91, 101, 109, 113, 4, 25, 30, 36, 26, 28, 44, 51, 57, 72, 106, 112, 1, 1, 1, 1, 17, 46, 46, 57, 36, 37, 43, 53, 61, 75, 79, 88, 12, 13, 14, 1, 2, 1, 3, 10, 79, 84, 7, 11, 19, 22, 36, 53, 14, 14, 67, 68, 78, 2, 16, 18, 25, 45, 51, 58, 60, 68, 2, 13, 22, 36, 6, 46, 53, 3, 1, 43, 120, 103, 120, 74, 120, 74, 120, 66, 56, 56, 56, 56, 97, 81, 105, 110, 91, 74, 84, 83, 2, 9, 17, 21, 33, 37, 41, 56, 6, 7, 1, 89, 119, 103, 77, 71, 92, 94, 101, 121, 0, 22, 36, 75, 72, 66, 59, 45, 40, 39, 35, 20, 27, 59, 60, 55, 54, 49, 45, 40, 73, 12, 2, 6, 4, 46, 53, 1, 3, 6, 46, 65, 14, 12, 26, 41, 48, 52, 64, 71, 85, 10, 62, 1, 1, 1, 1, 0, 3, 16, 17, 12, 50, 40, 66, 1, 1, 1, 1, 1, 1, 1, 1, 26, 29, 26, 54, 26, 3, 12, 74, 2, 2, 13, 14, 120, 112, 84, 76, 0, 40, 71, 52, 64, 30, 60, 30, 77, 81, 24, 28, 49, 52, 71, 36, 36, 36, 42, 42, 54, 75, 92, 98, 123, 119, 118, 116, 114, 101, 88, 5, 74, 66, 53, 37, 22, 20, 9, 0, 0, 11, 13, 20, 24, 27, 36, 37, 43, 109, 109, 112, 10, 30, 32, 84, 84, 75, 40, 40, 28, 25, 21, 13, 4, 14, 7, 36, 51, 53, 58, 75, 75, 79, 83, 87, 87, 98, 101, 103, 117, 123, 51, 57, 45, 34, 65, 14, 12, 26, 13, 14, 120, 112, 84, 76, 3, 6, 7, 52, 76, 37, 42, 53, 62, 7, 10, 11, 15, 1, 7, 74, 61, 16, 25, 30, 36, 53, 43, 46, 39, 28, 16, 6, 5, 2, 3, 4, 7, 8, 12, 27, 34, 37, 17, 15, 32, 45, 52, 57, 61, 96, 38, 21, 21, 30, 54, 55, 48, 51, 10, 25, 28, 36, 40, 54, 75, 113, 13, 24, 63, 42, 54, 39, 11, 62, 116, 119, 122, 4, 9, 24, 27, 36, 37, 36, 40, 43, 47, 51, 54, 55, 2, 9, 17, 21, 33, 37, 41, 56, 1, 74, 75, 87, 92, 115, 25, 36, 118, 3, 3, 6, 7, 8, 36, 39, 51, 60, 61, 65, 61, 81, 62, 83, 83, 1, 17, 18, 22, 36, 44, 52, 2, 9, 17, 21, 33, 37, 41, 56, 52, 53, 66, 75, 76, 81, 95, 109, 37, 42, 53, 62, 7, 10, 11, 15, 110, 111, 112, 114, 119, 122, 4, 13, 2, 36, 51, 91, 11, 40, 73, 74, 75, 77, 79, 83, 84, 91, 37, 42, 53, 62, 7, 10, 11, 15, 3, 28, 31, 55, 66, 97, 123, 118, 9, 12, 26, 30, 32, 37, 57, 71, 1, 1, 96, 86, 79, 70, 61, 75, 75, 37, 42, 53, 62, 7, 10, 11, 15, 51, 58, 60, 68, 2, 13, 22, 36, 13, 24, 31, 32, 45, 113, 119, 122, 76, 32, 43, 67, 11, 8, 2, 83, 3, 50, 47, 44, 40, 39, 30, 28, 9, 62, 78, 2, 3, 2, 113, 119, 7, 122, 123, 125, 10, 24, 37, 55, 66, 1, 74, 72, 75, 79, 83, 84, 89, 91, 37, 42, 53, 62, 7, 10, 11, 15, 67, 72, 75, 83, 91, 101, 109, 20, 56, 49, 26, 38, 55, 61, 71, 91, 98, 102, 111, 53, 15, 45, 34, 65, 14, 12, 43, 51, 58, 60, 68, 2, 13, 22, 36, 1, 1, 112, 116, 117, 24, 30, 35, 36, 40, 51, 58, 60, 68, 2, 13, 22, 36, 52, 9, 17, 21, 33, 37, 41, 56, 57, 8, 43, 54, 67, 37, 65, 25, 36, 35, 17, 11, 116, 113, 101, 92, 1, 37, 42, 53, 62, 7, 10, 11, 15, 109, 30, 95, 84, 83, 72, 71, 52, 97, 88, 90, 93, 97, 99, 102, 114, 2, 9, 17, 21, 33, 37, 41, 56, 1, 2, 36, 51, 91, 11, 40, 94, 101, 116, 117, 4, 25, 30, 37, 91, 115, 85, 79, 78, 77, 79, 86, 26, 12, 19, 31, 25, 38, 51, 57, 66, 67, 68, 72, 74, 75, 76, 79, 84, 1, 8, 8, 8, 23, 40, 1, 37, 42, 53, 62, 7, 10, 11, 15, 92, 81, 67, 66, 61, 53, 51, 47, 43, 54, 58, 66, 72, 75, 87, 101, 36, 41, 41, 49, 56, 110, 112, 114, 119, 1, 1, 37, 42, 53, 62, 7, 10, 11, 15, 119, 122, 8, 10, 13, 25, 27, 32, 36, 40, 43, 53, 72, 75, 95, 101, 1, 37, 31, 23, 22, 7, 124, 114, 112, 1, 1, 51, 58, 60, 68, 2, 13, 22, 36, 112, 0, 0, 0, 0, 81, 32, 43, 67, 11, 8, 2, 83, 1, 58, 69, 75, 18, 32, 45, 13, 34, 58, 69, 75, 18, 32, 45, 13, 34, 67, 68, 78, 2, 16, 18, 25, 45, 61, 32, 43, 67, 11, 8, 2, 83, 1, 36 }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscVehiclePrimary_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscVehicleSecondary[1158] = { 1, 1, 1, 1, 1, 1, 1, 1, 41, 47, 52, 66, 74, 87, 91, 113, 10, 13, 22, 30, 39, 90, 98, 110, 1, 1, 1, 1, 1, 1, 1, 1, 39, 50, 92, 100, 101, 105, 110, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 8, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 119, 227, 114, 108, 95, 81, 61, 41, 75, 76, 75, 76, 75, 76, 75, 76, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 31, 36, 57, 59, 16, 56, 17, 53, 5, 35, 0, 2, 2, 6, 16, 30, 53, 61, 0, 37, 42, 53, 62, 7, 10, 11, 15, 1, 75, 12, 13, 14, 2, 1, 3, 1, 10, 26, 59, 59, 72, 74, 83, 83, 87, 87, 0, 0, 1, 12, 2, 6, 4, 46, 53, 1, 1, 1, 1, 1, 1, 45, 1, 7, 7, 7, 16, 20, 20, 20, 21, 76, 8, 17, 21, 38, 8, 78, 79, 78, 34, 32, 20, 110, 66, 84, 118, 121, 96, 42, 54, 86, 96, 96, 54, 98, 0, 105, 109, 0, 36, 36, 36, 109, 1, 1, 1, 1, 1, 1, 1, 1, 36, 42, 53, 66, 14, 32, 34, 35, 37, 39, 41, 43, 45, 47, 0, 5, 3, 22, 35, 44, 53, 57, 2, 6, 74, 1, 123, 125, 36, 16, 18, 46, 61, 75, 3, 5, 16, 22, 35, 44, 53, 57, 56, 26, 15, 58, 31, 74, 31, 31, 31, 74, 63, 63, 65, 72, 93, 93, 95, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 26, 28, 44, 51, 57, 72, 106, 112, 3, 9, 18, 30, 23, 23, 32, 34, 1, 1, 1, 1, 1, 1, 1, 1, 12, 13, 14, 2, 1, 3, 1, 10, 79, 84, 7, 11, 19, 22, 36, 53, 75, 75, 76, 76, 76, 76, 76, 76, 76, 88, 1, 8, 1, 8, 1, 8, 1, 8, 6, 46, 53, 3, 3, 0, 117, 111, 114, 91, 112, 83, 113, 71, 15, 53, 15, 53, 1, 1, 1, 1, 1, 1, 1, 1, 39, 39, 1, 1, 0, 0, 29, 29, 7, 6, 6, 91, 117, 102, 87, 77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 36, 36, 35, 41, 31, 23, 32, 29, 45, 12, 2, 6, 4, 46, 53, 1, 3, 6, 46, 9, 1, 9, 1, 41, 48, 52, 64, 71, 85, 10, 62, 31, 31, 20, 5, 6, 6, 0, 0, 35, 32, 26, 36, 73, 74, 75, 76, 77, 78, 79, 1, 14, 42, 57, 29, 3, 29, 39, 35, 26, 29, 118, 123, 123, 120, 110, 102, 0, 65, 72, 66, 72, 72, 72, 26, 26, 27, 55, 56, 59, 69, 107, 13, 117, 13, 30, 33, 36, 79, 101, 109, 124, 122, 117, 115, 108, 106, 99, 6, 72, 72, 56, 19, 22, 20, 14, 0, 1, 123, 120, 117, 112, 107, 105, 107, 93, 25, 32, 32, 32, 44, 52, 66, 69, 84, 84, 110, 119, 119, 119, 119, 119, 75, 94, 88, 75, 75, 67, 67, 61, 62, 66, 74, 75, 83, 100, 101, 116, 36, 39, 38, 29, 9, 9, 1, 9, 1, 118, 123, 123, 120, 110, 102, 3, 6, 7, 52, 76, 37, 42, 53, 62, 7, 10, 11, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 43, 46, 39, 28, 16, 6, 5, 2, 90, 90, 68, 66, 60, 97, 51, 51, 39, 123, 112, 88, 71, 67, 96, 96, 51, 36, 34, 34, 34, 20, 18, 6, 1, 1, 1, 1, 1, 1, 1, 1, 76, 77, 78, 76, 77, 78, 76, 77, 1, 1, 1, 1, 1, 1, 1, 1, 36, 36, 36, 41, 41, 72, 75, 84, 39, 39, 1, 1, 0, 0, 29, 29, 1, 74, 13, 118, 3, 118, 118, 0, 118, 3, 8, 25, 79, 82, 105, 106, 118, 24, 27, 31, 61, 35, 61, 66, 64, 1, 20, 20, 30, 43, 51, 54, 39, 39, 1, 1, 0, 0, 29, 29, 1, 1, 1, 1, 1, 1, 1, 1, 37, 42, 53, 62, 7, 10, 11, 15, 1, 1, 1, 1, 1, 1, 1, 1, 35, 2, 53, 2, 22, 35, 1, 1, 1, 1, 1, 1, 1, 1, 37, 42, 53, 62, 7, 10, 11, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 96, 96, 1, 1, 96, 96, 1, 1, 67, 70, 74, 86, 98, 75, 91, 37, 42, 53, 62, 7, 10, 11, 15, 1, 8, 1, 8, 1, 8, 1, 8, 118, 118, 93, 92, 92, 92, 113, 113, 8, 8, 8, 8, 11, 90, 2, 13, 1, 1, 1, 96, 96, 1, 1, 96, 96, 37, 38, 62, 87, 78, 78, 62, 78, 1, 1, 1, 1, 1, 1, 1, 1, 1, 39, 39, 39, 39, 36, 36, 35, 35, 37, 42, 53, 62, 7, 10, 11, 15, 1, 1, 1, 1, 1, 1, 1, 1, 56, 49, 124, 9, 23, 74, 87, 87, 114, 119, 3, 32, 32, 32, 30, 32, 32, 32, 32, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 8, 1, 8, 1, 8, 39, 39, 1, 1, 0, 0, 29, 29, 8, 17, 21, 38, 8, 78, 79, 78, 1, 1, 1, 1, 1, 1, 1, 1, 6, 37, 42, 53, 62, 7, 10, 11, 15, 1, 8, 1, 8, 1, 8, 1, 8, 96, 64, 96, 64, 96, 81, 114, 1, 39, 39, 1, 1, 0, 0, 29, 29, 1, 35, 2, 53, 2, 22, 35, 1, 1, 1, 1, 1, 1, 1, 1, 38, 43, 6, 7, 8, 18, 18, 24, 26, 1, 96, 64, 96, 1, 96, 1, 96, 1, 96, 1, 8, 96, 8, 1, 96, 3, 7, 10, 16, 31, 44, 1, 37, 42, 53, 62, 7, 10, 11, 15, 92, 81, 67, 66, 61, 53, 51, 47, 43, 1, 1, 1, 1, 1, 1, 1, 1, 10, 20, 11, 123, 113, 116, 118, 101, 1, 1, 37, 42, 53, 62, 7, 10, 11, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 31, 23, 22, 7, 124, 114, 112, 1, 1, 1, 8, 1, 8, 1, 8, 1, 8, 20, 1, 1, 1, 1, 8, 8, 8, 8, 11, 90, 2, 13, 1, 1, 1, 77, 1, 1, 45, 1, 1, 1, 1, 77, 1, 1, 45, 1, 1, 76, 76, 76, 76, 76, 76, 76, 88, 8, 8, 8, 8, 11, 90, 2, 13, 1, 36 }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscVehicleSecondary_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscVehicleIndexes[212 + 1] = { 0, 8, 16, 24, 32, 40, 48, 49, 50, 51, 52, 60, 68, 76, 84, 92, 100, 101, 101, 109, 117, 118, 126, 133, 139, 147, 148, 156, 157, 158, 166, 167, 175, 176, 177, 184, 185, 192, 200, 201, 209, 217, 225, 233, 241, 247, 255, 263, 264, 265, 266, 267, 275, 283, 284, 285, 293, 301, 309, 317, 325, 333, 341, 349, 357, 358, 359, 367, 375, 379, 380, 381, 389, 391, 393, 401, 409, 417, 425, 433, 441, 448, 456, 464, 472, 476, 483, 484, 492, 494, 500, 501, 507, 515, 516, 524, 532, 540, 541, 549, 557, 565, 566, 574, 582, 590, 596, 601, 609, 610, 618, 626, 634, 642, 650, 658, 666, 674, 682, 690, 691, 691, 699, 707, 707, 715, 722, 730, 738, 738, 746, 754, 760, 760, 768, 776, 784, 792, 793, 794, 801, 809, 817, 825, 833, 834, 842, 850, 858, 859, 867, 875, 883, 886, 894, 902, 910, 911, 912, 920, 928, 936, 944, 952, 953, 953, 961, 969, 977, 985, 985, 986, 992, 1000, 1008, 1009, 1017, 1025, 1031, 1032, 1040, 1049, 1057, 1065, 1066, 1067, 1075, 1083, 1091, 1092, 1100, 1100, 1101, 1102, 1110, 1110, 1111, 1112, 1113, 1114, 1115, 1123, 1124, 1132, 1140, 1148, 1156, 1156, 1156, 1157, 1158, 1158, 1158 }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscVehicleIndexes_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscColour3Camper[8 char] = {0x01010300, 0x03030878}; #else _FIXES_HIDE_PAWNDOC(FIXES_gscColour3Camper_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscColour3Cement[8 char] = {0x177B1F1E, 0x173E4040}; #else _FIXES_HIDE_PAWNDOC(FIXES_gscColour3Cement_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscColour3Squalo[8 char] = {0x00010001, 0x01010101}; #else _FIXES_HIDE_PAWNDOC(FIXES_gscColour3Squalo_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscColour4Camper[8 char] = {0x00000000, 0x00000000}; #else _FIXES_HIDE_PAWNDOC(FIXES_gscColour4Camper_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscColour4Cement[8 char] = {0x00000000, 0x00000000}; #else _FIXES_HIDE_PAWNDOC(FIXES_gscColour4Cement_); #endif #if FIX_OnVehicleSpawn || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscColour4Squalo[8 char] = {0x01010101, 0x01010101}; #else _FIXES_HIDE_PAWNDOC(FIXES_gscColour4Squalo_); #endif #if FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscVehicleColours[256] = { 0x00000000, 0xF5F5F500, 0x2A77A100, 0x84041000, 0x26373900, 0x86446E00, 0xD78E1000, 0x4C75B700, 0xBDBEC600, 0x5E707200, 0x46597A00, 0x656A7900, 0x5D7E8D00, 0x58595A00, 0xD6DAD600, 0x9CA1A300, 0x335F3F00, 0x730E1A00, 0x7B0A2A00, 0x9F9D9400, 0x3B4E7800, 0x732E3E00, 0x691E3B00, 0x96918C00, 0x51545900, 0x3F3E4500, 0xA5A9A700, 0x635C5A00, 0x3D4A6800, 0x97959200, 0x421F2100, 0x5F272B00, 0x8494AB00, 0x767B7C00, 0x64646400, 0x5A575200, 0x25252700, 0x2D3A3500, 0x93A39600, 0x6D7A8800, 0x22191800, 0x6F675F00, 0x7C1C2A00, 0x5F0A1500, 0x19382600, 0x5D1B2000, 0x9D987200, 0x7A756000, 0x98958600, 0xADB0B000, 0x84898800, 0x304F4500, 0x4D626800, 0x16224800, 0x272F4B00, 0x7D625600, 0x9EA4AB00, 0x9C8D7100, 0x6D182200, 0x4E688100, 0x9C9C9800, 0x91734700, 0x661C2600, 0x949D9F00, 0xA4A7A500, 0x8E8C4600, 0x341A1E00, 0x6A7A8C00, 0xAAAD8E00, 0xAB988F00, 0x851F2E00, 0x6F829700, 0x58585300, 0x9AA79000, 0x601A2300, 0x20202C00, 0xA4A09600, 0xAA9D8400, 0x78222B00, 0x0E316D00, 0x722A3F00, 0x7B715E00, 0x741D2800, 0x1E2E3200, 0x4D322F00, 0x7C1B4400, 0x2E5B2000, 0x395A8300, 0x6D283700, 0xA7A28F00, 0xAFB1B100, 0x36415500, 0x6D6C6E00, 0x0F6A8900, 0x204B6B00, 0x2B3E5700, 0x9B9F9D00, 0x6C849500, 0x4D849500, 0xAE9B7F00, 0x406C8F00, 0x1F253B00, 0xAB927600, 0x13457300, 0x96816C00, 0x64686A00, 0x10508200, 0xA1998300, 0x38569400, 0x52566100, 0x7F695600, 0x8C929A00, 0x596E8700, 0x47353200, 0x44624F00, 0x730A2700, 0x22345700, 0x640D1B00, 0xA3ADC600, 0x69585300, 0x9B8B8000, 0x620B1C00, 0x5B5D5E00, 0x62442800, 0x73182700, 0x1B376D00, 0xEC6AAE00, 0x00000000, 0x17751700, 0x21060600, 0x12547800, 0x452A0D00, 0x571E1E00, 0x01070100, 0x25225A00, 0x2C89AA00, 0x8A4DBD00, 0x35963A00, 0xB7B7B700, 0x464C8D00, 0x84888C00, 0x81786700, 0x817A2600, 0x6A506F00, 0x583E6F00, 0x8CB97200, 0x824F7800, 0x6D276A00, 0x1E1D1300, 0x1E130600, 0x1F251800, 0x2C453100, 0x1E4C9900, 0x2E5F4300, 0x1E994800, 0x1E999900, 0x99997600, 0x7C849900, 0x992E1E00, 0x2C1E0800, 0x14240700, 0x993E4D00, 0x1E4C9900, 0x19818100, 0x1A292A00, 0x16616F00, 0x1B668700, 0x6C3F9900, 0x481A0E00, 0x7A739900, 0x746D9900, 0x53387E00, 0x22240700, 0x3E190C00, 0x46210E00, 0x991E1E00, 0x8D4C8D00, 0x805B8000, 0x7B3E7E00, 0x3C173700, 0x73351700, 0x78181800, 0x83341A00, 0x8E2F1C00, 0x7E3E5300, 0x7C6D7C00, 0x020C0200, 0x07240700, 0x16301200, 0x16301B00, 0x642B4F00, 0x36845200, 0x99959000, 0x818D9600, 0x99991E00, 0x7F994C00, 0x83929200, 0x78822200, 0x2B3C9900, 0x3A3A0B00, 0x8A794E00, 0x0E1F4900, 0x15371C00, 0x15273A00, 0x37577500, 0x06082000, 0x07132600, 0x20394B00, 0x2C508900, 0x15426C00, 0x10325000, 0x24166300, 0x69201500, 0x8C8D9400, 0x51601300, 0x090F0200, 0x8C573A00, 0x52888E00, 0x995C5200, 0x99581E00, 0x993A6300, 0x998F4E00, 0x99311E00, 0x0D184200, 0x521E1E00, 0x42420D00, 0x4C991E00, 0x082A1D00, 0x96821D00, 0x197F1900, 0x3B141F00, 0x74521700, 0x893F8D00, 0x7E1A6C00, 0x0B370B00, 0x27450D00, 0x071F2400, 0x78457300, 0x8A653A00, 0x73261700, 0x31949000, 0x56941D00, 0x59163D00, 0x1B8A2F00, 0x38160B00, 0x04180400, 0x355D8E00, 0x2E3F5B00, 0x561A2800, 0x4E0E2700, 0x706C6700, 0x3B3E4200, 0x2E2D3300, 0x7B7E7D00, 0x4A444200, 0x28344E00 }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscVehicleColours_); #endif #if FIX_GetPlayerColour || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscPlayerColours[100] = { 0xFF8C13FF, 0xC715FFFF, 0x20B2AAFF, 0xDC143CFF, 0x6495EDFF, 0xF0E68CFF, 0x778899FF, 0xFF1493FF, 0xF4A460FF, 0xEE82EEFF, 0xFFD720FF, 0x8B4513FF, 0x4949A0FF, 0x148B8BFF, 0x14FF7FFF, 0x556B2FFF, 0x0FD9FAFF, 0x10DC29FF, 0x534081FF, 0x0495CDFF, 0xEF6CE8FF, 0xBD34DAFF, 0x247C1BFF, 0x0C8E5DFF, 0x635B03FF, 0xCB7ED3FF, 0x65ADEBFF, 0x5C1ACCFF, 0xF2F853FF, 0x11F891FF, 0x7B39AAFF, 0x53EB10FF, 0x54137DFF, 0x275222FF, 0xF09F5BFF, 0x3D0A4FFF, 0x22F767FF, 0xD63034FF, 0x9A6980FF, 0xDFB935FF, 0x3793FAFF, 0x90239DFF, 0xE9AB2FFF, 0xAF2FF3FF, 0x057F94FF, 0xB98519FF, 0x388EEAFF, 0x028151FF, 0xA55043FF, 0x0DE018FF, 0x93AB1CFF, 0x95BAF0FF, 0x369976FF, 0x18F71FFF, 0x4B8987FF, 0x491B9EFF, 0x829DC7FF, 0xBCE635FF, 0xCEA6DFFF, 0x20D4ADFF, 0x2D74FDFF, 0x3C1C0DFF, 0x12D6D4FF, 0x48C000FF, 0x2A51E2FF, 0xE3AC12FF, 0xFC42A8FF, 0x2FC827FF, 0x1A30BFFF, 0xB740C2FF, 0x42ACF5FF, 0x2FD9DEFF, 0xFAFB71FF, 0x05D1CDFF, 0xC471BDFF, 0x94436EFF, 0xC1F7ECFF, 0xCE79EEFF, 0xBD1EF2FF, 0x93B7E4FF, 0x3214AAFF, 0x184D3BFF, 0xAE4B99FF, 0x7E49D7FF, 0x4C436EFF, 0xFA24CCFF, 0xCE76BEFF, 0xA04E0AFF, 0x9F945CFF, 0xDCDE3DFF, 0x10C9C5FF, 0x70524DFF, 0x0BE472FF, 0x8A2CD7FF, 0x6152C2FF, 0xCF72A9FF, 0xE59338FF, 0xEEDC2DFF, 0xD8C762FF, 0xD8C762FF }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscPlayerColours_); #endif #if FIX_OnPlayerEnterVehicle || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscMaxPassengers[] = { 0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110, 0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100, 0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100, 0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101, 0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111, 0xFF131111, 0x0000FF3F }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscMaxPassengers_); #endif #if FIX_OnVehicleMod || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscVehicleMods[] = { 0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 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0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000 }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscVehicleMods_); #endif #if FIX_ApplyAnimation || FIX_ApplyAnimation_2 || FIX_ApplyActorAnimation || FIX_ApplyActorAnimation_2 || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscAnimIndexes[24] = { 0, 2, 21, 35, 42, 42, 53, 62, 64, 67, 68, 71, 75, 81, 82, 84, 94, 96, 104, 122, 127, 128, 131, 135 }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscAnimIndexes_); #endif #if FIX_ApplyAnimation || FIX_ApplyAnimation_2 || FIX_ApplyActorAnimation || FIX_ApplyActorAnimation_2 || FIX_API _FIXES_STATIC_STOCK_CONST FIXES_gscAnimLib[135][] = { "AIRPORT", "ATTRACTORS", "BAR", "BASEBALL", "BD_FIRE", "BEACH", "BENCHPRESS", "BF_INJECTION", "BIKE_DBZ", "BIKED", "BIKEH", "BIKELEAP", "BIKES", "BIKEV", "BLOWJOBZ", "BMX", "BOMBER", "BOX", "BSKTBALL", "BUDDY", "BUS", "CAMERA", "CAR", "CAR_CHAT", "CARRY", "CASINO", "CHAINSAW", "CHOPPA", "CLOTHES", "COACH", "COLT45", "COP_AMBIENT", "COP_DVBYZ", "CRACK", "CRIB", "DAM_JUMP", "DANCING", "DEALER", "DILDO", "DODGE", "DOZER", "DRIVEBYS", "FAT", "FIGHT_B", "FIGHT_C", "FIGHT_D", "FIGHT_E", "FINALE", "FINALE2", "FLAME", "FLOWERS", "FOOD", "FREEWEIGHTS", "GANGS", "GFUNK", "GHANDS", "GHETTO_DB", "GOGGLES", "GRAFFITI", "GRAVEYARD", "GRENADE", "GYMNASIUM", "HAIRCUTS", "HEIST9", "INT_HOUSE", "INT_OFFICE", "INT_SHOP", "JST_BUISNESS", "KART", "KISSING", "KNIFE", "LAPDAN1", "LAPDAN2", "LAPDAN3", "LOWRIDER", "MD_CHASE", "MD_END", "MEDIC", "MISC", "MTB", "MUSCULAR", "NEVADA", "ON_LOOKERS", "OTB", "PARACHUTE", "PARK", "PAULNMAC", "PED", "PLAYER_DVBYS", "PLAYIDLES", "POLICE", "POOL", "POOR", "PYTHON", "QUAD", "QUAD_DBZ", "RAPPING", "RIFLE", "RIOT", "ROB_BANK", "ROCKET", "RUNNINGMAN", "RUSTLER", "RYDER", "SAMP", "SCRATCHING", "SEX", "SHAMAL", "SHOP", "SHOTGUN", "SILENCED", "SKATE", "SMOKING", "SNIPER", "SNM", "SPRAYCAN", "STRIP", "SUNBATHE", "SWAT", "SWEET", "SWIM", "SWORD", "TANK", "TATTOOS", "TEC", "TRAIN", "TRUCK", "UZI", "VAN", "VENDING", "VORTEX", "WAYFARER", "WEAPONS", "WOP", "WUZI" }; #else _FIXES_HIDE_PAWNDOC(FIXES_gscAnimLib_); #endif #if FIX_IsValidVehicle native bool:IsValidVehicle(vehicleid); #else _FIXES_HIDE_PAWNDOC(_FIXES_IsValidVehicle); #endif native bool:BAD_IsValidVehicle(vehicleid) = IsValidVehicle; #if FIX_GetGravity native Float:GetGravity(); #else _FIXES_HIDE_PAWNDOC(_FIXES_GetGravity); #endif native Float:BAD_GetGravity() = GetGravity; #if FIX_gpci #pragma deprecated Use `GPCI`. native gpci(playerid, serial[], len = sizeof (serial)); #else _FIXES_HIDE_PAWNDOC(_FIXES_gpci); #endif #if FIX_gpci native GPCI(playerid, serial[], len = sizeof (serial)) = gpci; #else _FIXES_HIDE_PAWNDOC(_FIXES_GPCI); #endif native BAD_gpci(playerid, serial[], len) = gpci; #if FIX_const #if _FIXES_NPC #if _FIXES_SAMP && defined _ALS_SetTimer #error _ALS_SetTimer defined #endif native CST_SetTimer(const functionName[], interval, _FIXES_MAYBE_BOOL:repeating) = SetTimer; native BAD_SetTimer(functionName[], interval, repeating) = SetTimer; #define _ALS_SetTimer #define SetTimer( CST_SetTimer( #if _FIXES_SAMP && defined _ALS_SendChat #error _ALS_SendChat defined #endif native CST_SendChat(const message[]) = SendChat; native BAD_SendChat(message[]) = SendChat; #define _ALS_SendChat #define SendChat( CST_SendChat( #if _FIXES_SAMP && defined _ALS_SendCommand #error _ALS_SendCommand defined #endif native CST_SendCommand(const command[]) = SendCommand; native BAD_SendCommand(command[]) = SendCommand; #define _ALS_SendCommand #define SendCommand( CST_SendCommand( #if _FIXES_SAMP && defined _ALS_StartRecordingPlayback #error _ALS_StartRecordingPlayback defined #endif native CST_StartRecordingPlayback(PLAYER_RECORDING_TYPE:playbackType, const recordFile[]) = StartRecordingPlayback; native BAD_StartRecordingPlayback(playbackType, recordFile[]) = StartRecordingPlayback; #define _ALS_StartRecordingPlayback #define StartRecordingPlayback( CST_( #else #if _FIXES_SAMP && defined _ALS_ApplyActorAnimation #error _ALS_ApplyActorAnimation defined #endif native CST_ApplyActorAnimation(actorid, const animationLibrary[], const animationName[], Float:delta, _FIXES_MAYBE_BOOL:loop, _FIXES_MAYBE_BOOL:lockX, _FIXES_MAYBE_BOOL:lockY, _FIXES_MAYBE_BOOL:freeze, time) = ApplyActorAnimation; native BAD_ApplyActorAnimation(actorid, animationLibrary[], animationName[], Float:delta, loop, lockX, lockY, freeze, time) = ApplyActorAnimation; #define _ALS_ApplyActorAnimation #define ApplyActorAnimation( CST_ApplyActorAnimation( #if !defined HTTP_ERROR_MALFORMED_RESPONSE #tryinclude #endif #if !defined HTTP_ERROR_MALFORMED_RESPONSE #tryinclude "a_http.inc" #endif #if !defined HTTP_ERROR_MALFORMED_RESPONSE #tryinclude "..\a_http.inc" #endif #if defined HTTP_ERROR_MALFORMED_RESPONSE #if _FIXES_SAMP && defined _ALS_HTTP #error _ALS_HTTP defined #endif native CST_HTTP(index, HTTP_METHOD:method, const url[], const data[], const callback[]) = HTTP; #define _ALS_HTTP #define HTTP( CST_HTTP( #define CST_HTTP(%0,%1,%2[],%3[],%4[]); a_http_included_too_many_times(%0,%1,%2[],%3[],%4[]) = HTTP; #endif #if _FIXES_SAMP && defined _ALS_SetObjectMaterial #error _ALS_SetObjectMaterial defined #endif native CST_SetObjectMaterial(objectid, materialIndex, modelid, const textureLibrary[], const textureName[], materialColour = 0) = SetObjectMaterial; #define _ALS_SetObjectMaterial #define SetObjectMaterial( CST_SetObjectMaterial( #if _FIXES_SAMP && defined _ALS_SetPlayerObjectMaterial #error _ALS_SetPlayerObjectMaterial defined #endif native CST_SetPlayerObjectMaterial(playerid, objectid, materialIndex, modelid, const textureLibrary[], const textureName[], materialColour = 0) = SetPlayerObjectMaterial; #define _ALS_SetPlayerObjectMaterial #define SetPlayerObjectMaterial( CST_SetPlayerObjectMaterial( #if _FIXES_SAMP && defined _ALS_SetObjectMaterialText #error _ALS_SetObjectMaterialText defined #endif native CST_SetObjectMaterialText(objectid, const text[], materialIndex = 0, OBJECT_MATERIAL_SIZE:materialSize = OBJECT_MATERIAL_SIZE_256x128, const fontFace[] = "Arial", fontSize = 24, _FIXES_MAYBE_BOOL:bold = _FIXES_MAYBE_TRUE, fontColour = 0xFFFFFFFF, backgroundColour = 0, OBJECT_MATERIAL_TEXT_ALIGN:textalignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT) = SetObjectMaterialText; #define _ALS_SetObjectMaterialText #define SetObjectMaterialText( CST_SetObjectMaterialText( #if _FIXES_SAMP && defined _ALS_SetPlayerObjMaterialText #error _ALS_SetPlayerObjMaterialText defined #endif native CST_SetPlayerObjectMaterialText(playerid, objectid, const text[], materialIndex = 0, OBJECT_MATERIAL_SIZE:materialSize = OBJECT_MATERIAL_SIZE_256x128, const fontFace[] = "Arial", fontSize = 24, _FIXES_MAYBE_BOOL:bold = _FIXES_MAYBE_TRUE, fontColour = 0xFFFFFFFF, backgroundColour = 0, OBJECT_MATERIAL_TEXT_ALIGN:textalignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT) = SetPlayerObjectMaterialText; #define _ALS_SetPlayerObjMaterialText #define SetPlayerObjectMaterialText( CST_SetPlayerObjectMaterialText( #if _FIXES_SAMP && defined _ALS_PlayAudioStreamForPlayer #error _ALS_PlayAudioStreamForPlayer defined #endif native CST_PlayAudioStreamForPlayer(playerid, const url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0) = PlayAudioStreamForPlayer; #define _ALS_PlayAudioStreamForPlayer #define PlayAudioStreamForPlayer( CST_PlayAudioStreamForPlayer( #if _FIXES_SAMP && defined _ALS_SetPlayerShopName #error _ALS_SetPlayerShopName defined #endif native CST_SetPlayerShopName(playerid, const shopName[]) = SetPlayerShopName; #define _ALS_SetPlayerShopName #define SetPlayerShopName( CST_SetPlayerShopName( #if _FIXES_SAMP && defined _ALS_CreatePlayerTextDraw #error _ALS_CreatePlayerTextDraw defined #endif native PlayerText:CST_CreatePlayerTextDraw(playerid, Float:x, Float:y, const text[]) = CreatePlayerTextDraw; native PlayerText:BAD_CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]) = CreatePlayerTextDraw; #define _ALS_CreatePlayerTextDraw #define CreatePlayerTextDraw( CST_CreatePlayerTextDraw( #if _FIXES_SAMP && defined _ALS_PlayerTextDrawSetString #error _ALS_PlayerTextDrawSetString defined #endif native CST_PlayerTextDrawSetString(playerid, PlayerText:text, const string[]) = PlayerTextDrawSetString; native BAD_PlayerTextDrawSetString(playerid, PlayerText:text, string[]) = PlayerTextDrawSetString; #define _ALS_PlayerTextDrawSetString #define PlayerTextDrawSetString( CST_PlayerTextDrawSetString( #if _FIXES_SAMP && defined _ALS_SetPVarInt #error _ALS_SetPVarInt defined #endif native CST_SetPVarInt(playerid, const pvar[], value) = SetPVarInt; #define _ALS_SetPVarInt #define SetPVarInt( CST_SetPVarInt( #if _FIXES_SAMP && defined _ALS_GetPVarInt #error _ALS_GetPVarInt defined #endif native CST_GetPVarInt(playerid, const pvar[]) = GetPVarInt; #define _ALS_GetPVarInt #define GetPVarInt( CST_GetPVarInt( #if _FIXES_SAMP && defined _ALS_SetPVarString #error _ALS_SetPVarString defined #endif native CST_SetPVarString(playerid, const pvar[], const value[]) = SetPVarString; #define _ALS_SetPVarString #define SetPVarString( CST_SetPVarString( #if _FIXES_SAMP && defined _ALS_GetPVarString #error _ALS_GetPVarString defined #endif #if FIX_defaults native CST_GetPVarString(playerid, const pvar[], output[], len = sizeof (output)) = GetPVarString; #else native CST_GetPVarString(playerid, const pvar[], output[], len) = GetPVarString; #endif native BAD_GetPVarString(playerid, pvar[], output[], len) = GetPVarString; #define _ALS_GetPVarString #define GetPVarString( CST_GetPVarString( #if _FIXES_SAMP && defined _ALS_SetPVarFloat #error _ALS_SetPVarFloat defined #endif native CST_SetPVarFloat(playerid, const pvar[], Float:value) = SetPVarFloat; #define _ALS_SetPVarFloat #define SetPVarFloat( CST_SetPVarFloat( #if _FIXES_SAMP && defined _ALS_GetPVarFloat #error _ALS_GetPVarFloat defined #endif native Float:CST_GetPVarFloat(playerid, const pvar[]) = GetPVarFloat; #define _ALS_GetPVarFloat #define GetPVarFloat( CST_GetPVarFloat( #if _FIXES_SAMP && defined _ALS_DeletePVar #error _ALS_DeletePVar defined #endif native CST_DeletePVar(playerid, const pvar[]) = DeletePVar; #define _ALS_DeletePVar #define DeletePVar( CST_DeletePVar( #if _FIXES_SAMP && defined _ALS_GetPVarType #error _ALS_GetPVarType defined #endif native PLAYER_VARTYPE:CST_GetPVarType(playerid, const pvar[]) = GetPVarType; #define _ALS_GetPVarType #define GetPVarType( CST_GetPVarType( #if _FIXES_SAMP && defined _ALS_SetPlayerChatBubble #error _ALS_SetPlayerChatBubble defined #endif native CST_SetPlayerChatBubble(playerid, const text[], colour, Float:drawDistance, expireTime) = SetPlayerChatBubble; #define _ALS_SetPlayerChatBubble #define SetPlayerChatBubble( CST_SetPlayerChatBubble( #if _FIXES_SAMP && defined _ALS_ApplyAnimation #error _ALS_ApplyAnimation defined #endif native CST_ApplyAnimation(playerid, const animationLibrary[], const animationName[], Float:delta, _FIXES_MAYBE_BOOL:loop, _FIXES_MAYBE_BOOL:lockX, _FIXES_MAYBE_BOOL:lockY, _FIXES_MAYBE_BOOL:freeze, time, FORCE_SYNC:forceSync = _FIXES_FORCE_SYNC_NONE) = ApplyAnimation; native BAD_ApplyAnimation(playerid, animationLibrary[], animationName[], Float:delta, loop, lockX, lockY, freeze, time, forceSync = 0) = ApplyAnimation; #define _ALS_ApplyAnimation #define ApplyAnimation( CST_ApplyAnimation( #if _FIXES_SAMP && defined _ALS_StartRecordingPlayerData #error _ALS_StartRecordingPlayerData defined #endif native CST_StartRecordingPlayerData(playerid, PLAYER_RECORDING_TYPE:recordType, const recordFile[]) = StartRecordingPlayerData; #define _ALS_StartRecordingPlayerData #define StartRecordingPlayerData( CST_StartRecordingPlayerData( #if _FIXES_SAMP && defined _ALS_SetTimer #error _ALS_SetTimer defined #endif native CST_SetTimer(const functionName[], interval, _FIXES_MAYBE_BOOL:repeating) = SetTimer; native BAD_SetTimer(functionName[], interval, repeating) = SetTimer; #define _ALS_SetTimer #define SetTimer( CST_SetTimer( #if _FIXES_SAMP && defined _ALS_SetTimerEx #error _ALS_SetTimerEx defined #endif native CST_SetTimerEx(const functionName[], interval, _FIXES_MAYBE_BOOL:repeating, const format[], {Float,_}:...) = SetTimerEx; native BAD_SetTimerEx(functionName[], interval, repeating, format[], {Float,_}:...) = SetTimerEx; #define _ALS_SetTimerEx #define SetTimerEx( CST_SetTimerEx( #if _FIXES_SAMP && defined _ALS_SHA256_PassHash #error _ALS_SHA256_PassHash defined #endif #if FIX_defaults #if FIX_SHA256 #pragma deprecated Use BCrypt or better for hashing passwords. #endif native CST_SHA256_PassHash(const password[], const salt[], output[], len = sizeof (output)) = SHA256_PassHash; #else #if FIX_SHA256 #pragma deprecated Use BCrypt or better for hashing passwords. #endif native CST_SHA256_PassHash(const password[], const salt[], output[], len) = SHA256_PassHash; #endif #define _ALS_SHA256_PassHash #define SHA256_PassHash( CST_SHA256_PassHash( #if _FIXES_SAMP && defined _ALS_SetSVarInt #error _ALS_SetSVarInt defined #endif native CST_SetSVarInt(const svar[], value) = SetSVarInt; #define _ALS_SetSVarInt #define SetSVarInt( CST_SetSVarInt( #if _FIXES_SAMP && defined _ALS_GetSVarInt #error _ALS_GetSVarInt defined #endif native CST_GetSVarInt(const svar[]) = GetSVarInt; #define _ALS_GetSVarInt #define GetSVarInt( CST_GetSVarInt( #if _FIXES_SAMP && defined _ALS_SetSVarString #error _ALS_SetSVarString defined #endif native CST_SetSVarString(const svar[], const value[]) = SetSVarString; #define _ALS_SetSVarString #define SetSVarString( CST_SetSVarString( #if _FIXES_SAMP && defined _ALS_GetSVarString #error _ALS_GetSVarString defined #endif #if FIX_defaults native CST_GetSVarString(const svar[], output[], len = sizeof (output)) = GetSVarString; #else native CST_GetSVarString(const svar[], output[], len) = GetSVarString; #endif native BAD_GetSVarString(svar[], output[], len) = GetSVarString; #define _ALS_GetSVarString #define GetSVarString( CST_GetSVarString( #if _FIXES_SAMP && defined _ALS_SetSVarFloat #error _ALS_SetSVarFloat defined #endif native CST_SetSVarFloat(const svar[], Float:value) = SetSVarFloat; #define _ALS_SetSVarFloat #define SetSVarFloat( CST_SetSVarFloat( #if _FIXES_SAMP && defined _ALS_GetSVarFloat #error _ALS_GetSVarFloat defined #endif native Float:CST_GetSVarFloat(const svar[]) = GetSVarFloat; #define _ALS_GetSVarFloat #define GetSVarFloat( CST_GetSVarFloat( #if _FIXES_SAMP && defined _ALS_DeleteSVar #error _ALS_DeleteSVar defined #endif native CST_DeleteSVar(const svar[]) = DeleteSVar; #define _ALS_DeleteSVar #define DeleteSVar( CST_DeleteSVar( #if _FIXES_SAMP && defined _ALS_GetSVarType #error _ALS_GetSVarType defined #endif native SERVER_VARTYPE:CST_GetSVarType(const svar[]) = GetSVarType; #define _ALS_GetSVarType #define GetSVarType( CST_GetSVarType( #if _FIXES_SAMP && defined _ALS_ConnectNPC #error _ALS_ConnectNPC defined #endif native CST_ConnectNPC(const name[], const script[]) = ConnectNPC; #define _ALS_ConnectNPC #define ConnectNPC( CST_ConnectNPC( #if _FIXES_SAMP && defined _ALS_SendRconCommand #error _ALS_SendRconCommand defined #endif native CST_SendRconCommand(const command[]) = SendRconCommand; #define _ALS_SendRconCommand #define SendRconCommand( CST_SendRconCommand( #if _FIXES_SAMP && defined _ALS_GetPlayerVersion #error _ALS_GetPlayerVersion defined #endif native CST_GetPlayerVersion(playerid, version[], len = sizeof (version)) = GetPlayerVersion; #define _ALS_GetPlayerVersion #define GetPlayerVersion( CST_GetPlayerVersion( #if _FIXES_SAMP && defined _ALS_BlockIpAddress #error _ALS_BlockIpAddress defined #endif native CST_BlockIpAddress(const ipAddress[], timeMS) = BlockIpAddress; #define _ALS_BlockIpAddress #define BlockIpAddress( CST_BlockIpAddress( #if _FIXES_SAMP && defined _ALS_UnBlockIpAddress #error _ALS_UnBlockIpAddress defined #endif native CST_UnBlockIpAddress(const ipAddress[]) = UnBlockIpAddress; #define _ALS_UnBlockIpAddress #define UnBlockIpAddress( CST_UnBlockIpAddress( #if _FIXES_SAMP && defined _ALS_TextDrawCreate #error _ALS_TextDrawCreate defined #endif native Text:CST_TextDrawCreate(Float:x, Float:y, const text[]) = TextDrawCreate; native Text:BAD_TextDrawCreate(Float:x, Float:y, text[]) = TextDrawCreate; #define _ALS_TextDrawCreate #define TextDrawCreate( CST_TextDrawCreate( #if _FIXES_SAMP && defined _ALS_TextDrawSetString #error _ALS_TextDrawSetString defined #endif native CST_TextDrawSetString(Text:text, const string[]) = TextDrawSetString; native BAD_TextDrawSetString(Text:text, string[]) = TextDrawSetString; #define _ALS_TextDrawSetString #define TextDrawSetString( CST_TextDrawSetString( #if _FIXES_SAMP && defined _ALS_Create3DTextLabel #error _ALS_Create3DTextLabel defined #endif native Text3D:CST_Create3DTextLabel(const text[], colour, Float:x, Float:y, Float:z, Float:drawDistance, virtualWorld, _FIXES_MAYBE_BOOL:testLOS = _FIXES_MAYBE_FALSE) = Create3DTextLabel; #define _ALS_Create3DTextLabel #define Create3DTextLabel( CST_Create3DTextLabel( #if _FIXES_SAMP && defined _ALS_Update3DTextLabelText #error _ALS_Update3DTextLabelText defined #endif native CST_Update3DTextLabelText(Text3D:textid, colour, const text[]) = Update3DTextLabelText; #define _ALS_Update3DTextLabelText #define Update3DTextLabelText( CST_Update3DTextLabelText( #if _FIXES_SAMP && defined _ALS_CreatePlayer3DTextLabel #error _ALS_CreatePlayer3DTextLabel defined #endif native PlayerText3D:CST_CreatePlayer3DTextLabel(playerid, const text[], colour, Float:x, Float:y, Float:z, Float:drawDistance, parentPlayerid = INVALID_PLAYER_ID, parentVehicleid = INVALID_VEHICLE_ID, _FIXES_MAYBE_BOOL:testLOS = _FIXES_MAYBE_FALSE) = CreatePlayer3DTextLabel; #define _ALS_CreatePlayer3DTextLabel #define CreatePlayer3DTextLabel( CST_CreatePlayer3DTextLabel( #if _FIXES_SAMP && defined _ALS_UpdPlayer3DTextLabelText #error _ALS_UpdPlayer3DTextLabelText defined #endif native CST_UpdatePlayer3DTextLabelText(playerid, PlayerText3D:textid, colour, const text[]) = UpdatePlayer3DTextLabelText; #define _ALS_UpdPlayer3DTextLabelText #define UpdatePlayer3DTextLabelText( CST_UpdatePlayer3DTextLabelText( #if _FIXES_SAMP && defined _ALS_ShowPlayerDialog #error _ALS_ShowPlayerDialog defined #endif native CST_ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE:style, const caption[], const info[], const button1[], const button2[]) = ShowPlayerDialog; native BAD_ShowPlayerDialog(playerid, dialog, style, title[], caption[], button1[], button2[]) = ShowPlayerDialog; #define _ALS_ShowPlayerDialog #define ShowPlayerDialog( CST_ShowPlayerDialog( #if _FIXES_SAMP && defined _ALS_db_open #error _ALS_db_open defined #endif native DB:CST_db_open(const name[]) = db_open; #define _ALS_db_open #define db_open( CST_db_open( #if _FIXES_SAMP && defined _ALS_db_query #error _ALS_db_query defined #endif native DBResult:CST_db_query(DB:db, const query[]) = db_query; #define _ALS_db_query #define db_query( CST_db_query( #if _FIXES_SAMP && defined _ALS_SetVehicleNumberPlate #error _ALS_SetVehicleNumberPlate defined #endif native CST_SetVehicleNumberPlate(vehicleid, const numberPlate[]) = SetVehicleNumberPlate; #define _ALS_SetVehicleNumberPlate #define SetVehicleNumberPlate( CST_SetVehicleNumberPlate( #endif #else _FIXES_HIDE_PAWNDOC(_FIXES_const); #endif #if defined SAMP_BYPASS_NATIVES #elseif _FIXES_NPC native Print__(const string[]) = print; native PrintF__(const format[], {Float, _}:...) = printf; native Format__(output[], len = sizeof (output), const format[], {Float, _}:...) = format; native SetTimer__(const functionName[], interval, bool:repeating) = SetTimer; native KillTimer__(timerid) = KillTimer; native GetTickCount__() = GetTickCount; native Float:ASin__(Float:value) = asin; native Float:ACos__(Float:value) = acos; native Float:ATan__(Float:value) = atan; native Float:ATan2__(Float:y, Float:x) = atan2; native SendChat__(const message[]) = SendChat; native SendCommand__(const command[]) = SendCommand; native PLAYER_STATE:GetPlayerState__(playerid) = GetPlayerState; native GetPlayerPos__(playerid, &Float:x, &Float:y, &Float:z) = GetPlayerPos; native GetPlayerVehicleID__(playerid) = GetPlayerVehicleID; native WEAPON:GetPlayerArmedWeapon__(playerid) = GetPlayerArmedWeapon; native GetPlayerHealth__(playerid) = GetPlayerHealth; native GetPlayerArmour__(playerid) = GetPlayerArmour; native SPECIAL_ACTION:GetPlayerSpecialAction__(playerid) = GetPlayerSpecialAction; native bool:IsPlayerStreamedIn__(playerid) = IsPlayerStreamedIn; native bool:IsVehicleStreamedIn__(vehicleid) = IsVehicleStreamedIn; native GetPlayerKeys__(playerid, &KEY:keys, &KEY:updown, &KEY:leftright) = GetPlayerKeys; native GetPlayerActions__(playerid, &CONTROLS:controls, &CONTROLS:upDown, &CONTROLS:leftRight) = GetPlayerKeys; native GetPlayerFacingAngle__(playerid, &Float:ang) = GetPlayerFacingAngle; native GetMyPos__(&Float:x, &Float:y, &Float:z) = GetMyPos; native SetMyPos__(Float:x, Float:y, Float:z) = SetMyPos; native GetMyFacingAngle__(&Float:ang) = GetMyFacingAngle; native SetMyFacingAngle__(Float:ang) = SetMyFacingAngle; native GetDistanceFromMeToPoint__(Float:x, Float:y, Float:z, &Float:distance) = GetDistanceFromMeToPoint; native bool:IsPlayerInRangeOfPoint__(playerid, Float:range, Float:x, Float:y, Float:z) = IsPlayerInRangeOfPoint; native GetPlayerName__(playerid, name[], len = sizeof (name)) = GetPlayerName; native bool:IsPlayerConnected__(playerid) = IsPlayerConnected; native StartRecordingPlayback__(PLAYER_RECORDING_TYPE:playbacktype, const recordFile[]) = StartRecordingPlayback; native StopRecordingPlayback__() = StopRecordingPlayback; native PauseRecordingPlayback__() = PauseRecordingPlayback; native ResumeRecordingPlayback__() = ResumeRecordingPlayback; #else native Print__(const string[]) = print; native PrintF__(const format[], {Float, _}:...) = printf; native Format__(output[], len = sizeof (output), const format[], {Float, _}:...) = format; native SendClientMessage__(playerid, colour, const message[]) = SendClientMessage; native SendClientMessageToAll__(colour, const message[]) = SendClientMessageToAll; native SendPlayerMessageToPlayer__(playerid, senderid, const message[]) = SendPlayerMessageToPlayer; native SendPlayerMessageToAll__(senderid, const message[]) = SendPlayerMessageToAll; native SendDeathMessage__(killer, killee, weapon) = SendDeathMessage; native SendDeathMessageToPlayer__(playerid, killer, killee, weapon) = SendDeathMessageToPlayer; native GameTextForAll__(const string[], time, style) = GameTextForAll; native GameTextForPlayer__(playerid, const string[], time, style) = GameTextForPlayer; native SetTimer__(const functionName[], interval, bool:repeating) = SetTimer; native SetTimerEx__(const functionName[], interval, bool:repeating, const format[] = "", {Float, _}:...) = SetTimerEx; native KillTimer__(timerid) = KillTimer; native GetTickCount__() = GetTickCount; native GetMaxPlayers__() = GetMaxPlayers; native CallRemoteFunction__(const function[], const format[] = "", {Float, _}:...) = CallRemoteFunction; native CallLocalFunction__(const function[], const format[] = "", {Float, _}:...) = CallLocalFunction; native Float:VectorSize__(Float:x, Float:y, Float:z) = VectorSize; native Float:ASin__(Float:value) = asin; native Float:ACos__(Float:value) = acos; native Float:ATan__(Float:value) = atan; native Float:ATan2__(Float:y, Float:x) = atan2; native GetPlayerPoolSize__() = GetPlayerPoolSize; native GetVehiclePoolSize__() = GetVehiclePoolSize; native GetActorPoolSize__() = GetActorPoolSize; #pragma deprecated Use BCrypt or better for hashing passwords. native SHA256_PassHash__(const password[], const salt[], output[], size = sizeof (output)) = SHA256_PassHash; native SetSVarInt__(const svar[], value) = SetSVarInt; native GetSVarInt__(const svar[]) = GetSVarInt; native SetSVarString__(const svar[], const value[]) = SetSVarString; native GetSVarString__(const svar[], output[], len = sizeof (output)) = GetSVarString; native SetSVarFloat__(const svar[], Float:value) = SetSVarFloat; native Float:GetSVarFloat__(const svar[]) = GetSVarFloat; native DeleteSVar__(const svar[]) = DeleteSVar; native GetSVarsUpperIndex__() = GetSVarsUpperIndex; native GetSVarNameAtIndex__(index, output[], size = sizeof (output)) = GetSVarNameAtIndex; native SERVER_VARTYPE:GetSVarType__(const svar[]) = GetSVarType; native SetGameModeText__(const string[]) = SetGameModeText; native SetTeamCount__(count) = SetTeamCount; native AddPlayerClass__(modelid, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3) = AddPlayerClass; native AddPlayerClassEx__(teamid, modelid, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3) = AddPlayerClassEx; native AddStaticVehicle__(modelid, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, colour1, colour2) = AddStaticVehicle; native AddStaticVehicleEx__(modelid, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, colour1, colour2, respawnDelay, bool:addSiren = false) = AddStaticVehicleEx; native AddStaticPickup__(model, type, Float:x, Float:y, Float:z, virtualWorld = 0) = AddStaticPickup; native CreatePickup__(model, type, Float:x, Float:y, Float:z, virtualWorld = 0) = CreatePickup; native DestroyPickup__(pickup) = DestroyPickup; native ShowNameTags__(bool:show) = ShowNameTags; native ShowPlayerMarkers__(PLAYER_MARKERS_MODE:mode) = ShowPlayerMarkers; native GameModeExit__() = GameModeExit; native SetWorldTime__(hour) = SetWorldTime; native GetWeaponName__(WEAPON:weaponid, weapon[], len = sizeof (weapon)) = GetWeaponName; #pragma deprecated Use `OnVehicleDamageStatusUpdate`. native EnableTirePopping__(bool:enable) = EnableTirePopping; native EnableVehicleFriendlyFire__() = EnableVehicleFriendlyFire; #pragma deprecated Use `OnPlayerInteriorChange`. native AllowInteriorWeapons__(bool:allow) = AllowInteriorWeapons; native SetWeather__(weatherid) = SetWeather; native Float:GetGravity__() = GetGravity; native SetGravity__(Float:gravity) = SetGravity; #pragma deprecated Use `OnPlayerClickMap`. native AllowAdminTeleport__(bool:allow) = AllowAdminTeleport; #pragma deprecated Use `CreatePickup`. native SetDeathDropAmount__(amount) = SetDeathDropAmount; native CreateExplosion__(Float:x, Float:y, Float:z, type, Float:radius) = CreateExplosion; native EnableZoneNames__(bool:enable) = EnableZoneNames; native UsePlayerPedAnims__() = UsePlayerPedAnims; native DisableInteriorEnterExits__() = DisableInteriorEnterExits; native SetNameTagDrawDistance__(Float:distance) = SetNameTagDrawDistance; native DisableNameTagLOS__() = DisableNameTagLOS; native LimitGlobalChatRadius__(Float:chatRadius) = LimitGlobalChatRadius; native LimitPlayerMarkerRadius__(Float:markerRadius) = LimitPlayerMarkerRadius; native ConnectNPC__(const name[], const script[]) = ConnectNPC; native bool:IsPlayerNPC__(playerid) = IsPlayerNPC; native AddCharModel__(baseid, newid, const dff[], const textureLibrary[]) = AddCharModel; native AddSimpleModel__(virtualWorld, baseid, newid, const dff[], const textureLibrary[]) = AddSimpleModel; native AddSimpleModelTimed__(virtualWorld, baseid, newid, const dff[], const textureLibrary[], timeOn, timeOff) = AddSimpleModelTimed; native FindModelFileNameFromCRC__(crc, output[], retstr_size = sizeof (output)) = FindModelFileNameFromCRC; native FindTextureFileNameFromCRC__(crc, output[], retstr_size = sizeof (output)) = FindTextureFileNameFromCRC; native RedirectDownload__(playerid, const url[]) = RedirectDownload; native bool:IsPlayerAdmin__(playerid) = IsPlayerAdmin; native Kick__(playerid) = Kick; native Ban__(playerid) = Ban; native BanEx__(playerid, const reason[]) = BanEx; native SendRconCommand__(const command[]) = SendRconCommand; native GetPlayerNetworkStats__(playerid, output[], size = sizeof (output)) = GetPlayerNetworkStats; native GetNetworkStats__(output[], size = sizeof (output)) = GetNetworkStats; native GetPlayerVersion__(playerid, version[], len = sizeof (version)) = GetPlayerVersion; native BlockIpAddress__(const ipAddress[], timeMS) = BlockIpAddress; native UnBlockIpAddress__(const ipAddress[]) = UnBlockIpAddress; #pragma deprecated Use `GetConsoleVarAsString`. native GetServerVarAsString__(const cvar[], buffer[], len = sizeof (buffer)) = GetServerVarAsString; #pragma deprecated Use `GetConsoleVarAsInt`. native GetServerVarAsInt__(const cvar[]) = GetServerVarAsInt; #pragma deprecated Use `GetConsoleVarAsBool`. native bool:GetServerVarAsBool__(const cvar[]) = GetServerVarAsBool; native GetConsoleVarAsString__(const cvar[], buffer[], len = sizeof (buffer)) = GetConsoleVarAsString; native GetConsoleVarAsInt__(const cvar[]) = GetConsoleVarAsInt; native bool:GetConsoleVarAsBool__(const cvar[]) = GetConsoleVarAsBool; native GetServerTickRate__() = GetServerTickRate; native NetStats_GetConnectedTime__(playerid) = NetStats_GetConnectedTime; native NetStats_MessagesReceived__(playerid) = NetStats_MessagesReceived; native NetStats_BytesReceived__(playerid) = NetStats_BytesReceived; native NetStats_MessagesSent__(playerid) = NetStats_MessagesSent; native NetStats_BytesSent__(playerid) = NetStats_BytesSent; native NetStats_MsgsRecvPerSecond__(playerid) = NetStats_MessagesRecvPerSecond; native Float:NetStats_PacketLossPercent__(playerid) = NetStats_PacketLossPercent; native NetStats_ConnectionStatus__(playerid) = NetStats_ConnectionStatus; native NetStats_GetIpPort__(playerid, output[], size = sizeof (output)) = NetStats_GetIpPort; native Menu:CreateMenu__(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0) = CreateMenu; native DestroyMenu__(Menu:menuid) = DestroyMenu; native AddMenuItem__(Menu:menuid, column, const text[]) = AddMenuItem; native SetMenuColumnHeader__(Menu:menuid, column, const heading[]) = SetMenuColumnHeader; native ShowMenuForPlayer__(Menu:menuid, playerid) = ShowMenuForPlayer; native HideMenuForPlayer__(Menu:menuid, playerid) = HideMenuForPlayer; native bool:IsValidMenu__(Menu:menuid) = IsValidMenu; native DisableMenu__(Menu:menuid) = DisableMenu; native DisableMenuRow__(Menu:menuid, row) = DisableMenuRow; native Menu:GetPlayerMenu__(playerid) = GetPlayerMenu; native Text:TextDrawCreate__(Float:x, Float:y, const text[]) = TextDrawCreate; native TextDrawDestroy__(Text:text) = TextDrawDestroy; native TextDrawLetterSize__(Text:text, Float:width, Float:height) = TextDrawLetterSize; native TextDrawTextSize__(Text:text, Float:width, Float:height) = TextDrawTextSize; native TextDrawAlignment__(Text:text, TEXT_DRAW_ALIGN:alignment) = TextDrawAlignment; native TextDrawColor__(Text:text, colour) = TextDrawColor; native TextDrawUseBox__(Text:text, bool:use) = TextDrawUseBox; native TextDrawBoxColor__(Text:text, colour) = TextDrawBoxColor; native TextDrawSetShadow__(Text:text, size) = TextDrawSetShadow; native TextDrawSetOutline__(Text:text, size) = TextDrawSetOutline; native TextDrawBackgroundColor__(Text:text, colour) = TextDrawBackgroundColor; native TextDrawFont__(Text:text, TEXT_DRAW_FONT:font) = TextDrawFont; native TextDrawSetProportional__(Text:text, bool:set) = TextDrawSetProportional; native TextDrawSetSelectable__(Text:text, bool:set) = TextDrawSetSelectable; native TextDrawShowForPlayer__(playerid, Text:text) = TextDrawShowForPlayer; native TextDrawHideForPlayer__(playerid, Text:text) = TextDrawHideForPlayer; native TextDrawShowForAll__(Text:text) = TextDrawShowForAll; native TextDrawHideForAll__(Text:text) = TextDrawHideForAll; native TextDrawSetString__(Text:text, const string[]) = TextDrawSetString; native TextDrawSetPreviewModel__(Text:text, modelIndex) = TextDrawSetPreviewModel; native TextDrawSetPreviewRot__(Text:text, Float:rotX, Float:rotY, Float:rotZ, Float:zoom = 1.0) = TextDrawSetPreviewRot; native TextDrawSetPreviewVehCol__(Text:text, colour1, colour2) = TextDrawSetPreviewVehCol; native GangZoneCreate__(Float:minX, Float:minY, Float:maxX, Float:maxY) = GangZoneCreate; native GangZoneDestroy__(zone) = GangZoneDestroy; native GangZoneShowForPlayer__(playerid, zone, colour) = GangZoneShowForPlayer; native GangZoneShowForAll__(zone, colour) = GangZoneShowForAll; native GangZoneHideForPlayer__(playerid, zone) = GangZoneHideForPlayer; native GangZoneHideForAll__(zone) = GangZoneHideForAll; native GangZoneFlashForPlayer__(playerid, zone, flashColour) = GangZoneFlashForPlayer; native GangZoneFlashForAll__(zone, flashColour) = GangZoneFlashForAll; native GangZoneStopFlashForPlayer__(playerid, zone) = GangZoneStopFlashForPlayer; native GangZoneStopFlashForAll__(zone) = GangZoneStopFlashForAll; native Text3D:Create3DTextLabel__(const text[], colour, Float:x, Float:y, Float:z, Float:drawDistance, virtualWorld, bool:testLOS = false) = Create3DTextLabel; native Delete3DTextLabel__(Text3D:textid) = Delete3DTextLabel; native Attach3DTextLabelToPlayer__(Text3D:textid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ) = Attach3DTextLabelToPlayer; native Attach3DTextLabelToVehicle__(Text3D:textid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ) = Attach3DTextLabelToVehicle; native Update3DTextLabelText__(Text3D:textid, colour, const text[]) = Update3DTextLabelText; native PlayerText3D:CreatePlayer3DTextLabel__(playerid, const text[], colour, Float:x, Float:y, Float:z, Float:drawDistance, parentPlayerid = INVALID_PLAYER_ID, parentVehicleid = INVALID_VEHICLE_ID, bool:testLOS = false) = CreatePlayer3DTextLabel; native DeletePlayer3DTextLabel__(playerid, PlayerText3D:textid) = DeletePlayer3DTextLabel; native UpdatePlayer3DTextLabelText__(playerid, PlayerText3D:textid, colour, const text[]) = UpdatePlayer3DTextLabelText; native ShowPlayerDialog__(playerid, dialogid, DIALOG_STYLE:style, const caption[], const info[], const button1[], const button2[]) = ShowPlayerDialog; native GPCI__(playerid, output[], size = sizeof (output)) = gpci; native CreateVehicle__(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, bool:addSiren = false) = CreateVehicle; native DestroyVehicle__(vehicleid) = DestroyVehicle; native bool:IsVehicleStreamedIn__(vehicleid, playerid) = IsVehicleStreamedIn; native GetVehiclePos__(vehicleid, &Float:x, &Float:y, &Float:z) = GetVehiclePos; native SetVehiclePos__(vehicleid, Float:x, Float:y, Float:z) = SetVehiclePos; native GetVehicleZAngle__(vehicleid, &Float:angle) = GetVehicleZAngle; native GetVehicleRotationQuat__(vehicleid, &Float:w, &Float:x, &Float:y, &Float:z) = GetVehicleRotationQuat; native Float:GetVehicleDistanceFromPoint__(vehicleid, Float:x, Float:y, Float:z) = GetVehicleDistanceFromPoint; native SetVehicleZAngle__(vehicleid, Float:angle) = SetVehicleZAngle; native SetVehicleParamsForPlayer__(vehicleid, playerid, objective, doors) = SetVehicleParamsForPlayer; native ManualVehicleEngineAndLights__() = ManualVehicleEngineAndLights; native SetVehicleParamsEx__(vehicleid, VEHICLE_PARAMS:engine, VEHICLE_PARAMS:lights, VEHICLE_PARAMS:alarm, VEHICLE_PARAMS:doors, VEHICLE_PARAMS:bonnet, VEHICLE_PARAMS:boot, VEHICLE_PARAMS:objective) = SetVehicleParamsEx; native GetVehicleParamsEx__(vehicleid, &VEHICLE_PARAMS:engine, &VEHICLE_PARAMS:lights, &VEHICLE_PARAMS:alarm, &VEHICLE_PARAMS:doors, &VEHICLE_PARAMS:bonnet, &VEHICLE_PARAMS:boot, &VEHICLE_PARAMS:objective) = GetVehicleParamsEx; native GetVehicleParamsSirenState__(vehicleid) = GetVehicleParamsSirenState; native SetVehicleParamsCarDoors__(vehicleid, frontLeft, frontRight, rearLeft, rearRight) = SetVehicleParamsCarDoors; native GetVehicleParamsCarDoors__(vehicleid, &frontLeft, &frontRight, &rearLeft, &rearRight) = GetVehicleParamsCarDoors; native SetVehicleParamsCarWindows__(vehicleid, frontLeft, frontRight, rearLeft, rearRight) = SetVehicleParamsCarWindows; native GetVehicleParamsCarWindows__(vehicleid, &frontLeft, &frontRight, &rearLeft, &rearRight) = GetVehicleParamsCarWindows; native SetVehicleToRespawn__(vehicleid) = SetVehicleToRespawn; native LinkVehicleToInterior__(vehicleid, interiorid) = LinkVehicleToInterior; native AddVehicleComponent__(vehicleid, componentid) = AddVehicleComponent; native RemoveVehicleComponent__(vehicleid, componentid) = RemoveVehicleComponent; native ChangeVehicleColor__(vehicleid, colour1, colour2) = ChangeVehicleColor; native ChangeVehiclePaintjob__(vehicleid, paintjobid) = ChangeVehiclePaintjob; native SetVehicleHealth__(vehicleid, Float:health) = SetVehicleHealth; native GetVehicleHealth__(vehicleid, &Float:health) = GetVehicleHealth; native AttachTrailerToVehicle__(trailerid, vehicleid) = AttachTrailerToVehicle; native DetachTrailerFromVehicle__(vehicleid) = DetachTrailerFromVehicle; native bool:IsTrailerAttachedToVehicle__(vehicleid) = IsTrailerAttachedToVehicle; native GetVehicleTrailer__(vehicleid) = GetVehicleTrailer; native SetVehicleNumberPlate__(vehicleid, const numberPlate[]) = SetVehicleNumberPlate; native GetVehicleModel__(vehicleid) = GetVehicleModel; native GetVehicleComponentInSlot__(vehicleid, CARMODTYPE:slot) = GetVehicleComponentInSlot; native CARMODTYPE:GetVehicleComponentType__(component) = GetVehicleComponentType; native RepairVehicle__(vehicleid) = RepairVehicle; native GetVehicleVelocity__(vehicleid, &Float:x, &Float:y, &Float:z) = GetVehicleVelocity; native SetVehicleVelocity__(vehicleid, Float:x, Float:y, Float:z) = SetVehicleVelocity; native SetVehicleAngularVelocity__(vehicleid, Float:x, Float:y, Float:z) = SetVehicleAngularVelocity; native GetVehicleDamageStatus__(vehicleid, &panels, &doors, &lights, &tires) = GetVehicleDamageStatus; native UpdateVehicleDamageStatus__(vehicleid, panels, doors, lights, tires) = UpdateVehicleDamageStatus; native GetVehicleModelInfo__(vehiclemodel, VEHICLE_MODEL_INFO:infotype, &Float:x, &Float:y, &Float:z) = GetVehicleModelInfo; native SetVehicleVirtualWorld__(vehicleid, virtualWorld) = SetVehicleVirtualWorld; native GetVehicleVirtualWorld__(vehicleid) = GetVehicleVirtualWorld; native bool:IsValidVehicle__(vehicleid) = IsValidVehicle; native DB:DB_Open__(const name[]) = db_open; native bool:DB_Close__(DB:db) = db_close; native DBResult:DB_Query__(DB:db, const query[]) = db_query; native bool:DB_FreeResult__(DBResult:result) = db_free_result; native DB_NumRows__(DBResult:result) = db_num_rows; native bool:DB_NextRow__(DBResult:result) = db_next_row; native DB_NumFields__(DBResult:result) = db_num_fields; native bool:DB_FieldName__(DBResult:result, field, output[], size = sizeof (output)) = db_field_name; native bool:DB_GetField__(DBResult:result, field, output[], size = sizeof (output)) = db_get_field; native DB_GetFieldInt__(DBResult:result, field = 0) = db_get_field_int; native Float:DB_GetFieldFloat__(DBResult:result, field = 0) = db_get_field_float; native bool:DB_GetFieldAssoc__(DBResult:result, const field[], output[], size = sizeof (output)) = db_get_field_assoc; native DB_GetFieldAssocInt__(DBResult:result, const field[]) = db_get_field_assoc_int; native Float:DB_GetFieldAssocFloat__(DBResult:result, const field[]) = db_get_field_assoc_float; native DB_GetMemHandle__(DB:db) = db_get_mem_handle; native DB_GetResultMemHandle__(DBResult:result) = db_get_result_mem_handle; native DB_DebugOpenFiles__() = db_debug_openfiles; native DB_DebugOpenResults__() = db_debug_openresults; native CreateActor__(modelid, Float:x, Float:y, Float:z, Float:angle) = CreateActor; native DestroyActor__(actorid) = DestroyActor; native bool:IsActorStreamedIn__(actorid, playerid) = IsActorStreamedIn; native SetActorVirtualWorld__(actorid, virtualWorld) = SetActorVirtualWorld; native GetActorVirtualWorld__(actorid) = GetActorVirtualWorld; native ApplyActorAnimation__(actorid, const animationLibrary[], const animationName[], Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time) = ApplyActorAnimation; native ClearActorAnimations__(actorid) = ClearActorAnimations; native SetActorPos__(actorid, Float:x, Float:y, Float:z) = SetActorPos; native GetActorPos__(actorid, &Float:x, &Float:y, &Float:z) = GetActorPos; native SetActorFacingAngle__(actorid, Float:angle) = SetActorFacingAngle; native GetActorFacingAngle__(actorid, &Float:angle) = GetActorFacingAngle; native SetActorHealth__(actorid, Float:health) = SetActorHealth; native GetActorHealth__(actorid, &Float:health) = GetActorHealth; native SetActorInvulnerable__(actorid, bool:invulnerable = true) = SetActorInvulnerable; native bool:IsActorInvulnerable__(actorid) = IsActorInvulnerable; native bool:IsValidActor__(actorid) = IsValidActor; native HTTP__(index, HTTP_METHOD:method, const url[], const data[], const callback[]) = HTTP; native CreateObject__(modelid, Float:x, Float:y, Float:z, Float:rotX, Float:rotY, Float:rotZ, Float:drawDistance = 0.0) = CreateObject; native AttachObjectToVehicle__(objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotX, Float:rotY, Float:rotZ) = AttachObjectToVehicle; native AttachObjectToObject__(objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotX, Float:rotY, Float:rotZ, bool:syncRotation = true) = AttachObjectToObject; native AttachObjectToPlayer__(objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotX, Float:rotY, Float:rotZ) = AttachObjectToPlayer; native SetObjectPos__(objectid, Float:x, Float:y, Float:z) = SetObjectPos; native GetObjectPos__(objectid, &Float:x, &Float:y, &Float:z) = GetObjectPos; native SetObjectRot__(objectid, Float:rotX, Float:rotY, Float:rotZ) = SetObjectRot; native GetObjectRot__(objectid, &Float:rotX, &Float:rotY, &Float:rotZ) = GetObjectRot; native GetObjectModel__(objectid) = GetObjectModel; native SetObjectNoCameraCol__(objectid) = SetObjectNoCameraCol; native bool:IsValidObject__(objectid) = IsValidObject; native DestroyObject__(objectid) = DestroyObject; native MoveObject__(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rotX = -1000.0, Float:rotY = -1000.0, Float:rotZ = -1000.0) = MoveObject; native StopObject__(objectid) = StopObject; native bool:IsObjectMoving__(objectid) = IsObjectMoving; native EditObject__(playerid, objectid) = EditObject; native EditPlayerObject__(playerid, objectid) = EditPlayerObject; native SelectObject__(playerid) = SelectObject; native CancelEdit__(playerid) = CancelEdit; native CreatePlayerObject__(playerid, modelid, Float:x, Float:y, Float:z, Float:rotX, Float:rotY, Float:rotZ, Float:drawDistance = 0.0) = CreatePlayerObject; native AttachPlayerObjectToVehicle__(playerid, objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotX, Float:rotY, Float:rotZ) = AttachPlayerObjectToVehicle; native SetPlayerObjectPos__(playerid, objectid, Float:x, Float:y, Float:z) = SetPlayerObjectPos; native GetPlayerObjectPos__(playerid, objectid, &Float:x, &Float:y, &Float:z) = GetPlayerObjectPos; native SetPlayerObjectRot__(playerid, objectid, Float:rotX, Float:rotY, Float:rotZ) = SetPlayerObjectRot; native GetPlayerObjectRot__(playerid, objectid, &Float:rotX, &Float:rotY, &Float:rotZ) = GetPlayerObjectRot; native GetPlayerObjectModel__(playerid, objectid) = GetPlayerObjectModel; native SetPlayerObjectNoCameraCol__(playerid, objectid) = SetPlayerObjectNoCameraCol; native bool:IsValidPlayerObject__(playerid, objectid) = IsValidPlayerObject; native DestroyPlayerObject__(playerid, objectid) = DestroyPlayerObject; native MovePlayerObject__(playerid, objectid, Float:x, Float:y, Float:z, Float:speed, Float:rotX = -1000.0, Float:rotY = -1000.0, Float:rotZ = -1000.0) = MovePlayerObject; native StopPlayerObject__(playerid, objectid) = StopPlayerObject; native bool:IsPlayerObjectMoving__(playerid, objectid) = IsPlayerObjectMoving; native AttachPlayerObjectToPlayer__(playerid, objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotX, Float:rotY, Float:rotZ) = AttachPlayerObjectToPlayer; native SetObjectMaterial__(objectid, materialIndex, modelid, const textureLibrary[], const textureName[], materialColour = 0) = SetObjectMaterial; native SetPlayerObjectMaterial__(playerid, objectid, materialIndex, modelid, const textureLibrary[], const textureName[], materialColour = 0) = SetPlayerObjectMaterial; native SetObjectMaterialText__(objectid, const text[], materialIndex = 0, OBJECT_MATERIAL_SIZE:materialSize = OBJECT_MATERIAL_SIZE_256x128, const fontFace[] = "Arial", fontSize = 24, bool:bold = true, fontColour = 0xFFFFFFFF, backgroundColour = 0, OBJECT_MATERIAL_TEXT_ALIGN:textalignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT) = SetObjectMaterialText; native SetPlayerObjectMaterialText__(playerid, objectid, const text[], materialIndex = 0, OBJECT_MATERIAL_SIZE:materialSize = OBJECT_MATERIAL_SIZE_256x128, const fontFace[] = "Arial", fontSize = 24, bool:bold = true, fontColour = 0xFFFFFFFF, backgroundColour = 0, OBJECT_MATERIAL_TEXT_ALIGN:textalignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT) = SetPlayerObjectMaterialText; native SetObjectsDefaultCameraCol__(bool:disable) = SetObjectsDefaultCameraCol; native SetSpawnInfo__(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3) = SetSpawnInfo; native SpawnPlayer__(playerid) = SpawnPlayer; native SetPlayerPos__(playerid, Float:x, Float:y, Float:z) = SetPlayerPos; native SetPlayerPosFindZ__(playerid, Float:x, Float:y, Float:z) = SetPlayerPosFindZ; native GetPlayerPos__(playerid, &Float:x, &Float:y, &Float:z) = GetPlayerPos; native SetPlayerFacingAngle__(playerid, Float:ang) = SetPlayerFacingAngle; native GetPlayerFacingAngle__(playerid, &Float:ang) = GetPlayerFacingAngle; native bool:IsPlayerInRangeOfPoint__(playerid, Float:range, Float:x, Float:y, Float:z) = IsPlayerInRangeOfPoint; native Float:GetPlayerDistanceFromPoint__(playerid, Float:x, Float:y, Float:z) = GetPlayerDistanceFromPoint; native bool:IsPlayerStreamedIn__(targetid, playerid) = IsPlayerStreamedIn; native SetPlayerInterior__(playerid, interiorid) = SetPlayerInterior; native GetPlayerInterior__(playerid) = GetPlayerInterior; native SetPlayerHealth__(playerid, Float:health) = SetPlayerHealth; native GetPlayerHealth__(playerid, &Float:health) = GetPlayerHealth; native SetPlayerArmour__(playerid, Float:armour) = SetPlayerArmour; native GetPlayerArmour__(playerid, &Float:armour) = GetPlayerArmour; native SetPlayerAmmo__(playerid, WEAPON:weaponid, ammo) = SetPlayerAmmo; native GetPlayerAmmo__(playerid) = GetPlayerAmmo; native WEAPONSTATE:GetPlayerWeaponState__(playerid) = GetPlayerWeaponState; native GetPlayerTargetPlayer__(playerid) = GetPlayerTargetPlayer; native GetPlayerTargetActor__(playerid) = GetPlayerTargetActor; native SetPlayerTeam__(playerid, teamid) = SetPlayerTeam; native GetPlayerTeam__(playerid) = GetPlayerTeam; native SetPlayerScore__(playerid, score) = SetPlayerScore; native GetPlayerScore__(playerid) = GetPlayerScore; native GetPlayerDrunkLevel__(playerid) = GetPlayerDrunkLevel; native SetPlayerDrunkLevel__(playerid, level) = SetPlayerDrunkLevel; native SetPlayerColor__(playerid, colour) = SetPlayerColor; native GetPlayerColor__(playerid) = GetPlayerColor; native SetPlayerSkin__(playerid, skinid) = SetPlayerSkin; native GetPlayerSkin__(playerid) = GetPlayerSkin; native GetPlayerCustomSkin__(playerid) = GetPlayerCustomSkin; native GivePlayerWeapon__(playerid, WEAPON:weaponid, ammo) = GivePlayerWeapon; native ResetPlayerWeapons__(playerid) = ResetPlayerWeapons; native SetPlayerArmedWeapon__(playerid, WEAPON:weaponid) = SetPlayerArmedWeapon; native GetPlayerWeaponData__(playerid, WEAPON_SLOT:slot, &WEAPON:weapons, &ammo) = GetPlayerWeaponData; native GivePlayerMoney__(playerid, money) = GivePlayerMoney; native ResetPlayerMoney__(playerid) = ResetPlayerMoney; native SetPlayerName__(playerid, const name[]) = SetPlayerName; native GetPlayerMoney__(playerid) = GetPlayerMoney; native PLAYER_STATE:GetPlayerState__(playerid) = GetPlayerState; native GetPlayerIp__(playerid, ip[], len = sizeof (ip)) = GetPlayerIp; native GetPlayerPing__(playerid) = GetPlayerPing; native WEAPON:GetPlayerWeapon__(playerid) = GetPlayerWeapon; native GetPlayerKeys__(playerid, &KEY:keys, &KEY:updown, &KEY:leftright) = GetPlayerKeys; native GetPlayerActions__(playerid, &CONTROLS:controls, &CONTROLS:upDown, &CONTROLS:leftRight) = GetPlayerKeys; native GetPlayerName__(playerid, name[], len = sizeof (name)) = GetPlayerName; native SetPlayerTime__(playerid, hour, minute) = SetPlayerTime; native GetPlayerTime__(playerid, &hour, &minute) = GetPlayerTime; native TogglePlayerClock__(playerid, bool:toggle) = TogglePlayerClock; native SetPlayerWeather__(playerid, weather) = SetPlayerWeather; native ForceClassSelection__(playerid) = ForceClassSelection; native SetPlayerWantedLevel__(playerid, level) = SetPlayerWantedLevel; native GetPlayerWantedLevel__(playerid) = GetPlayerWantedLevel; native SetPlayerFightingStyle__(playerid, FIGHT_STYLE:style) = SetPlayerFightingStyle; native FIGHT_STYLE:GetPlayerFightingStyle__(playerid) = GetPlayerFightingStyle; native SetPlayerVelocity__(playerid, Float:x, Float:y, Float:z) = SetPlayerVelocity; native GetPlayerVelocity__(playerid, &Float:x, &Float:y, &Float:z) = GetPlayerVelocity; native PlayCrimeReportForPlayer__(playerid, suspectid, crime) = PlayCrimeReportForPlayer; native PlayAudioStreamForPlayer__(playerid, const url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, bool:usepos = false) = PlayAudioStreamForPlayer; native StopAudioStreamForPlayer__(playerid) = StopAudioStreamForPlayer; native SetPlayerShopName__(playerid, const shopname[]) = SetPlayerShopName; native SetPlayerSkillLevel__(playerid, WEAPONSKILL:skill, level) = SetPlayerSkillLevel; native GetPlayerSurfingVehicleID__(playerid) = GetPlayerSurfingVehicleID; native GetPlayerSurfingObjectID__(playerid) = GetPlayerSurfingObjectID; native RemoveBuildingForPlayer__(playerid, modelid, Float:centerX, Float:centerY, Float:centerZ, Float:radius) = RemoveBuildingForPlayer; native GetPlayerLastShotVectors__(playerid, &Float:originX, &Float:originY, &Float:originZ, &Float:hitPosX, &Float:hitPosY, &Float:hitPosZ) = GetPlayerLastShotVectors; native SetPlayerAttachedObject__(playerid, index, modelid, bone, Float:offsetX = 0.0, Float:offsetY = 0.0, Float:offsetZ = 0.0, Float:rotX = 0.0, Float:rotY = 0.0, Float:rotZ = 0.0, Float:scaleX = 1.0, Float:scaleY = 1.0, Float:scaleZ = 1.0, materialColour1 = 0, materialColour2 = 0) = SetPlayerAttachedObject; native RemovePlayerAttachedObject__(playerid, index) = RemovePlayerAttachedObject; native bool:IsPlayerAttachedSlotUsed__(playerid, index) = IsPlayerAttachedObjectSlotUsed; native EditAttachedObject__(playerid, index) = EditAttachedObject; native PlayerText:CreatePlayerTextDraw__(playerid, Float:x, Float:y, const text[]) = CreatePlayerTextDraw; native PlayerTextDrawDestroy__(playerid, PlayerText:text) = PlayerTextDrawDestroy; native PlayerTextDrawLetterSize__(playerid, PlayerText:text, Float:width, Float:height) = PlayerTextDrawLetterSize; native PlayerTextDrawTextSize__(playerid, PlayerText:text, Float:width, Float:height) = PlayerTextDrawTextSize; native PlayerTextDrawAlignment__(playerid, PlayerText:text, TEXT_DRAW_ALIGN:alignment) = PlayerTextDrawAlignment; native PlayerTextDrawColor__(playerid, PlayerText:text, colour) = PlayerTextDrawColor; native PlayerTextDrawUseBox__(playerid, PlayerText:text, bool:use) = PlayerTextDrawUseBox; native PlayerTextDrawBoxColor__(playerid, PlayerText:text, colour) = PlayerTextDrawBoxColor; native PlayerTextDrawSetShadow__(playerid, PlayerText:text, size) = PlayerTextDrawSetShadow; native PlayerTextDrawSetOutline__(playerid, PlayerText:text, size) = PlayerTextDrawSetOutline; native PlayerTextDrawBackgroundColor__(playerid, PlayerText:text, colour) = PlayerTextDrawBackgroundColor; native PlayerTextDrawFont__(playerid, PlayerText:text, TEXT_DRAW_FONT:font) = PlayerTextDrawFont; native PlayerTextDrawSetProportional__(playerid, PlayerText:text, bool:set) = PlayerTextDrawSetProportional; native PlayerTextDrawSetSelectable__(playerid, PlayerText:text, bool:set) = PlayerTextDrawSetSelectable; native PlayerTextDrawShow__(playerid, PlayerText:text) = PlayerTextDrawShow; native PlayerTextDrawHide__(playerid, PlayerText:text) = PlayerTextDrawHide; native PlayerTextDrawSetString__(playerid, PlayerText:text, const string[]) = PlayerTextDrawSetString; native PlayerTextDrawSetPreviewModel__(playerid, PlayerText:text, modelIndex) = PlayerTextDrawSetPreviewModel; native PlayerTextDrawSetPreviewRot__(playerid, PlayerText:text, Float:rotX, Float:rotY, Float:rotZ, Float:zoom = 1.0) = PlayerTextDrawSetPreviewRot; native PlayerTDSetPreviewVehCol__(playerid, PlayerText:text, colour1, colour2) = PlayerTextDrawSetPreviewVehCol; native SetPVarInt__(playerid, const pvar[], value) = SetPVarInt; native GetPVarInt__(playerid, const pvar[]) = GetPVarInt; native SetPVarString__(playerid, const pvar[], const value[]) = SetPVarString; native GetPVarString__(playerid, const pvar[], output[], len = sizeof (output)) = GetPVarString; native SetPVarFloat__(playerid, const pvar[], Float:value) = SetPVarFloat; native Float:GetPVarFloat__(playerid, const pvar[]) = GetPVarFloat; native DeletePVar__(playerid, const pvar[]) = DeletePVar; native GetPVarsUpperIndex__(playerid) = GetPVarsUpperIndex; native GetPVarNameAtIndex__(playerid, index, output[], size = sizeof (output)) = GetPVarNameAtIndex; native PLAYER_VARTYPE:GetPVarType__(playerid, const pvar[]) = GetPVarType; native SetPlayerChatBubble__(playerid, const text[], colour, Float:drawdistance, expiretime) = SetPlayerChatBubble; native PutPlayerInVehicle__(playerid, vehicleid, seatid) = PutPlayerInVehicle; native GetPlayerVehicleID__(playerid) = GetPlayerVehicleID; native GetPlayerVehicleSeat__(playerid) = GetPlayerVehicleSeat; native RemovePlayerFromVehicle__(playerid) = RemovePlayerFromVehicle; native TogglePlayerControllable__(playerid, bool:toggle) = TogglePlayerControllable; native PlayerPlaySound__(playerid, soundid, Float:x, Float:y, Float:z) = PlayerPlaySound; native ApplyAnimation__(playerid, const animationLibrary[], const animationName[], Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time, FORCE_SYNC:forceSync = _FIXES_FORCE_SYNC_NONE) = ApplyAnimation; native ClearAnimations__(playerid, FORCE_SYNC:forceSync = _FIXES_FORCE_SYNC_NONE) = ClearAnimations; native GetPlayerAnimationIndex__(playerid) = GetPlayerAnimationIndex; native GetAnimationName__(index, animationLibrary[], len1 = sizeof (animationLibrary), animationName[], len2 = sizeof (animationName)) = GetAnimationName; native SPECIAL_ACTION:GetPlayerSpecialAction__(playerid) = GetPlayerSpecialAction; native SetPlayerSpecialAction__(playerid, SPECIAL_ACTION:actionid) = SetPlayerSpecialAction; native DisableRemoteVehCollisions__(playerid, bool:disable) = DisableRemoteVehicleCollisions; native SetPlayerCheckpoint__(playerid, Float:x, Float:y, Float:z, Float:size) = SetPlayerCheckpoint; native DisablePlayerCheckpoint__(playerid) = DisablePlayerCheckpoint; native SetPlayerRaceCheckpoint__(playerid, CP_TYPE:type, Float:centerX, Float:centerY, Float:centerZ, Float:nextX, Float:nextY, Float:nextZ, Float:size) = SetPlayerRaceCheckpoint; native DisablePlayerRaceCheckpoint__(playerid) = DisablePlayerRaceCheckpoint; native SetPlayerWorldBounds__(playerid, Float:maxX, Float:minX, Float:maxY, Float:minY) = SetPlayerWorldBounds; native SetPlayerMarkerForPlayer__(playerid, targetid, colour) = SetPlayerMarkerForPlayer; native ShowPlayerNameTagForPlayer__(playerid, targetid, bool:show) = ShowPlayerNameTagForPlayer; native SetPlayerMapIcon__(playerid, iconid, Float:x, Float:y, Float:z, markerType, colour, MAPICON:style = MAPICON_LOCAL) = SetPlayerMapIcon; native RemovePlayerMapIcon__(playerid, iconid) = RemovePlayerMapIcon; #pragma deprecated Use `OnPlayerClickMap`. native AllowPlayerTeleport__(playerid, bool:allow) = AllowPlayerTeleport; native SetPlayerCameraPos__(playerid, Float:x, Float:y, Float:z) = SetPlayerCameraPos; native SetPlayerCameraLookAt__(playerid, Float:x, Float:y, Float:z, CAM_MOVE:cut = CAMERA_CUT) = SetPlayerCameraLookAt; native SetCameraBehindPlayer__(playerid) = SetCameraBehindPlayer; native GetPlayerCameraPos__(playerid, &Float:x, &Float:y, &Float:z) = GetPlayerCameraPos; native GetPlayerCameraFrontVector__(playerid, &Float:x, &Float:y, &Float:z) = GetPlayerCameraFrontVector; native CAM_MODE:GetPlayerCameraMode__(playerid) = GetPlayerCameraMode; native EnablePlayerCameraTarget__(playerid, bool:enable) = EnablePlayerCameraTarget; native GetPlayerCameraTargetObject__(playerid) = GetPlayerCameraTargetObject; native GetPlayerCameraTargetVehicle__(playerid) = GetPlayerCameraTargetVehicle; native GetPlayerCameraTargetPlayer__(playerid) = GetPlayerCameraTargetPlayer; native GetPlayerCameraTargetActor__(playerid) = GetPlayerCameraTargetActor; native Float:GetPlayerCameraAspectRatio__(playerid) = GetPlayerCameraAspectRatio; native Float:GetPlayerCameraZoom__(playerid) = GetPlayerCameraZoom; native AttachCameraToObject__(playerid, objectid) = AttachCameraToObject; native AttachCameraToPlayerObject__(playerid, objectid) = AttachCameraToPlayerObject; native InterpolateCameraPos__(playerid, Float:fromX, Float:fromY, Float:fromZ, Float:toX, Float:toY, Float:toZ, time, CAM_MOVE:cut = CAMERA_CUT) = InterpolateCameraPos; native InterpolateCameraLookAt__(playerid, Float:fromX, Float:fromY, Float:fromZ, Float:toX, Float:toY, Float:toZ, time, CAM_MOVE:cut = CAMERA_CUT) = InterpolateCameraLookAt; native bool:IsPlayerConnected__(playerid) = IsPlayerConnected; native bool:IsPlayerInVehicle__(playerid, vehicleid) = IsPlayerInVehicle; native bool:IsPlayerInAnyVehicle__(playerid) = IsPlayerInAnyVehicle; native bool:IsPlayerInCheckpoint__(playerid) = IsPlayerInCheckpoint; native bool:IsPlayerInRaceCheckpoint__(playerid) = IsPlayerInRaceCheckpoint; native SetPlayerVirtualWorld__(playerid, virtualWorld) = SetPlayerVirtualWorld; native GetPlayerVirtualWorld__(playerid) = GetPlayerVirtualWorld; native EnableStuntBonusForPlayer__(playerid, bool:enable) = EnableStuntBonusForPlayer; native EnableStuntBonusForAll__(bool:enable) = EnableStuntBonusForAll; native TogglePlayerSpectating__(playerid, bool:toggle) = TogglePlayerSpectating; native PlayerSpectatePlayer__(playerid, targetid, SPECTATE_MODE:mode = SPECTATE_MODE_NORMAL) = PlayerSpectatePlayer; native PlayerSpectateVehicle__(playerid, targetid, SPECTATE_MODE:mode = SPECTATE_MODE_NORMAL) = PlayerSpectateVehicle; native StartRecordingPlayerData__(playerid, PLAYER_RECORDING_TYPE:recordType, const recordFile[]) = StartRecordingPlayerData; native StopRecordingPlayerData__(playerid) = StopRecordingPlayerData; native SelectTextDraw__(playerid, hoverColour) = SelectTextDraw; native CancelSelectTextDraw__(playerid) = CancelSelectTextDraw; native CreateExplosionForPlayer__(playerid, Float:x, Float:y, Float:z, type, Float:radius) = CreateExplosionForPlayer; native SendClientCheck__(playerid, type, memoryAddress, memoryOffset, byteCount) = SendClientCheck; #endif #if defined SAMP_BYPASS_NATIVES _FIXES_HIDE_PAWNDOC(SAMP_BYPASS_NATIVES); #endif native BAD_GetWeaponName(weaponid, const weapon[], len) = GetWeaponName; #if FIX_deconst #if _FIXES_SAMP && defined _ALS_GetPlayerName #error _ALS_GetPlayerName defined #endif native BAD_GetPlayerName(playerid, const name[], len) = GetPlayerName; #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerName_1_); #endif #if FIX_deconst #if FIX_defaults native FIXES_GetPlayerName(playerid, name[], len = sizeof (name)) = GetPlayerName; #else native FIXES_GetPlayerName(playerid, name[], len) = GetPlayerName; #endif #if _FIXES_SAMP #define _ALS_GetPlayerName #define GetPlayerName( FIXES_GetPlayerName( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerName_2_); #endif #if !defined FIX_GetWeaponName && !defined FIX_LocalNPCNatives #if FIX_deconst #if _FIXES_SAMP && defined _ALS_GetWeaponName #error _ALS_GetWeaponName defined #endif #if FIX_defaults native FIXES_GetWeaponName(weaponid, weapon[], len) = GetWeaponName; #else native FIXES_GetWeaponName(weaponid, weapon[], len = sizeof (name)) = GetWeaponName; #endif #if _FIXES_SAMP #define _ALS_GetWeaponName #define GetWeaponName( FIXES_GetWeaponName( #endif #elseif FIX_defaults #if _FIXES_SAMP && defined _ALS_GetWeaponName #error _ALS_GetWeaponName defined #endif native FIXES_GetWeaponName(weaponid, const weapon[], len = sizeof (name)) = GetWeaponName; #if _FIXES_SAMP #define _ALS_GetWeaponName #define GetWeaponName( FIXES_GetWeaponName( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetWeaponNameDeconst_); #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetWeaponNameDeconst_); #endif #if _FIXES_SAMP && defined _ALS_format #error _ALS_format defined #endif #if FIX_defaults native FIXES_format(output[], len = sizeof (output), const format[], {Float,_}:...) = format; #if _FIXES_SAMP #define _ALS_format #define format( FIXES_format( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_format_); #endif #if FIX_defaults && !FIX_const #if _FIXES_SAMP && defined _ALS_SHA256_PassHash #error _ALS_SHA256_PassHash defined #endif #if FIX_SHA256 #pragma deprecated Use BCrypt or better for hashing passwords. #endif native FIXES_SHA256_PassHash(password[], salt[], output[], len = sizeof (output)) = SHA256_PassHash; #if _FIXES_SAMP #define _ALS_SHA256_PassHash #define SHA256_PassHash( FIXES_SHA256_PassHash( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_SHA256_PassHashDefault_); #endif #if FIX_defaults && !FIX_const #if _FIXES_SAMP && defined _ALS_GetPlayerVersion #error _ALS_GetPlayerVersion defined #endif native FIXES_GetPlayerVersion(playerid, version[], len = sizeof (version)) = GetPlayerVersion; #if _FIXES_SAMP #define _ALS_GetPlayerVersion #define GetPlayerVersion( FIXES_GetPlayerVersion( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerVersionDefault_); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_GetSVarString #error _ALS_GetSVarString defined #endif native BAD_GetSVarString(varname[], string_return[], len) = GetSVarString; #else _FIXES_HIDE_PAWNDOC(_FIXES_GetSVarString); #endif #if FIX_defaults && !FIX_const && !defined FIX_GetSVarString native FIXES_GetSVarString(svar[], output[], len = sizeof (output)) = GetSVarString; #if _FIXES_SAMP #define _ALS_GetSVarString #define GetSVarString( FIXES_GetSVarString( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetSVarStringDefault_); #endif #if _FIXES_SAMP && defined _ALS_GetSVarNameAtIndex #error _ALS_GetSVarNameAtIndex defined #endif #if FIX_defaults native FIXES_GetSVarNameAtIndex(index, output[], len = sizeof (output)) = GetSVarNameAtIndex; #if _FIXES_SAMP #define _ALS_GetSVarNameAtIndex #define GetSVarNameAtIndex( FIXES_GetSVarNameAtIndex( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetSVarNameAtIndex_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerNetworkStats #error _ALS_GetPlayerNetworkStats defined #endif #if FIX_defaults native FIXES_GetPlayerNetworkStats(playerid, output[], len = sizeof (output)) = GetPlayerNetworkStats; #if _FIXES_SAMP #define _ALS_GetPlayerNetworkStats #define GetPlayerNetworkStats( FIXES_GetPlayerNetworkStats( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerNetworkStats_); #endif #if _FIXES_SAMP && defined _ALS_GetNetworkStats #error _ALS_GetNetworkStats defined #endif #if FIX_defaults native FIXES_GetNetworkStats(output[], len = sizeof (output)) = GetNetworkStats; #if _FIXES_SAMP #define _ALS_GetNetworkStats #define GetNetworkStats( FIXES_GetNetworkStats( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetNetworkStats_); #endif #if _FIXES_SAMP && defined _ALS_GetConsoleVarAsString #error _ALS_GetConsoleVarAsString defined #endif native BAD_GetConsoleVarAsString(const varname[], buffer[], len) = GetConsoleVarAsString; #if _FIXES_SAMP && defined _ALS_GetServerVarAsString #error _ALS_GetServerVarAsString defined #endif native BAD_GetServerVarAsString(const varname[], buffer[], len) = GetServerVarAsString; #if FIX_defaults && !defined FIX_GetConsoleVarAsString #pragma deprecated Use `GetConsoleVarAsString` native FIXES_GetServerVarAsString(const cvar[], value[], len = sizeof (value)) = GetServerVarAsString; #if _FIXES_SAMP #define _ALS_GetServerVarAsString #define GetServerVarAsString( FIXES_GetServerVarAsString( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetServerVarAsStringDef_); #endif #if FIX_defaults && !defined FIX_GetConsoleVarAsString native FIXES_GetConsoleVarAsString(const cvar[], value[], len = sizeof (value)) = GetConsoleVarAsString; #if _FIXES_SAMP #define _ALS_GetConsoleVarAsString #define GetConsoleVarAsString( FIXES_GetConsoleVarAsString( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetConsoleVarAsStringDef_); #endif #if _FIXES_SAMP && defined _ALS_NetStats_GetIpPort #error _ALS_NetStats_GetIpPort defined #endif #if FIX_defaults native FIXES_NetStats_GetIpPort(playerid, output[], len = sizeof (output)) = NetStats_GetIpPort; #if _FIXES_SAMP #define _ALS_NetStats_GetIpPort #define NetStats_GetIpPort( FIXES_NetStats_GetIpPort( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_NetStats_GetIpPort_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerIp #error _ALS_GetPlayerIp defined #endif #if FIX_defaults native FIXES_GetPlayerIp(playerid, ip[], len = sizeof (ip)) = GetPlayerIp; #if _FIXES_SAMP #define _ALS_GetPlayerIp #define GetPlayerIp( FIXES_GetPlayerIp( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerIpDefault_); #endif #if FIX_defaults && !FIX_const && !FIX_GetPVarString #if _FIXES_SAMP && defined _ALS_GetPVarString #error _ALS_GetPVarString defined #endif native FIXES_GetPVarString(playerid, pvar[], value[], len = sizeof (value)) = GetPVarString; #if _FIXES_SAMP #define _ALS_GetPVarString #define GetPVarString( FIXES_GetPVarString( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPVarStringDefault_); #endif #if _FIXES_SAMP && defined _ALS_GetPVarNameAtIndex #error _ALS_GetPVarNameAtIndex defined #endif #if FIX_defaults native FIXES_GetPVarNameAtIndex(playerid, index, name[], len = sizeof (name)) = GetPVarNameAtIndex; #if _FIXES_SAMP #define _ALS_GetPVarNameAtIndex #define GetPVarNameAtIndex( FIXES_GetPVarNameAtIndex( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPVarNameAtIndexDefault); #endif #if _FIXES_SAMP && defined _ALS_GetAnimationName #error _ALS_GetAnimationName defined #endif #if FIX_defaults native FIXES_GetAnimationName(index, animationLibrary[], len1 = sizeof (animationLibrary), animationName[], len2 = sizeof (animationName)) = GetAnimationName; #if _FIXES_SAMP #define _ALS_GetAnimationName #define GetAnimationName( FIXES_GetAnimationName( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetAnimationNameDefault_); #endif #if _FIXES_SAMP && defined _ALS_db_field_name #error _ALS_db_field_name defined #endif #if FIX_defaults native FIXES_db_field_name(DBResult:dbResult, field, result[], len = sizeof (result)) = db_field_name; #if _FIXES_SAMP #define _ALS_db_field_name #define db_field_name( FIXES_db_field_name( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_db_field_name_); #endif #if _FIXES_SAMP && defined _ALS_db_get_field #error _ALS_db_get_field defined #endif #if FIX_defaults native FIXES_db_get_field(DBResult:dbResult, field, result[], len = sizeof (result)) = db_get_field; #if _FIXES_SAMP #define _ALS_db_get_field #define db_get_field( FIXES_db_get_field( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_db_get_field_); #endif #if _FIXES_SAMP && defined _ALS_db_get_field_assoc #error _ALS_db_get_field_assoc defined #endif #if FIX_defaults native FIXES_db_get_field_assoc(DBResult:dbresult, const field[], result[], len = sizeof (result)) = db_get_field_assoc; #if _FIXES_SAMP #define _ALS_db_get_field_assoc #define db_get_field_assoc( FIXES_db_get_field_assoc( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_db_get_field_assoc_); #endif #if FIX_GetPlayerKeys native FIXES_GetPlayerKeys(playerid, &KEY:keys, &KEY:updown, &KEY:leftright) = GetPlayerKeys; #if _FIXES_SAMP #define _ALS_GetPlayerKeys #define GetPlayerKeys( FIXES_GetPlayerKeys( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerKeys_); #endif #if FIX_GetPlayerKeys native FIXES_GetPlayerActions(playerid, &CONTROLS:controls, &CONTROLS:upDown, &CONTROLS:leftRight) = GetPlayerKeys; #if _FIXES_SAMP #define _ALS_GetPlayerActions #define GetPlayerActions( FIXES_GetPlayerActions( #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerActions_); #endif #if _FIXES_NEW_COMPILER _FIXES_HIDE_PAWNDOC(_FIXES_IncludeNatives); #else forward _FIXES_IncludeNatives(); public _FIXES_IncludeNatives() { static FIXES_glEmpty[] = ""; SetTimerEx (FIXES_glEmpty, 0, false, FIXES_glEmpty); KillTimer (0); } #endif #if FIX_FileMaths forward File:operator++(File:a); forward File:operator--(File:a); forward File:operator-(File:a); forward File:operator+(File:a, File:b); forward File:operator+(File:a, _:b); forward File:operator-(File:a, File:b); forward File:operator-(_:a, File:b); forward File:operator-(File:a, _:b); forward File:operator*(File:a, File:b); forward File:operator*(File:a, _:b); forward File:operator/(File:a, File:b); forward File:operator/(_:a, File:b); forward File:operator/(File:a, _:b); forward File:operator%(File:a, File:b); forward File:operator%(_:a, File:b); forward File:operator%(File:a, _:b); forward bool:operator<(File:a, File:b); forward bool:operator<(_:a, File:b); forward bool:operator<(File:a, _:b); forward bool:operator<=(File:a, File:b); forward bool:operator<=(_:a, File:b); forward bool:operator<=(File:a, _:b); forward bool:operator>(File:a, File:b); forward bool:operator>(_:a, File:b); forward bool:operator>(File:a, _:b); forward bool:operator>=(File:a, File:b); forward bool:operator>=(_:a, File:b); forward bool:operator>=(File:a, _:b); #else _FIXES_HIDE_PAWNDOC(FIXES_FILE_MATHS_); #endif static stock _FIXES_CatchAddressNaught() { #emit HALT 0x2E786966 } static stock _FIXES_CatchAddressNaught() <> { #emit CONST.pri 192 #emit SCTRL 0xFF } #if !FIX_address_naught #define _FIXES_CatchAddressNaught(); #endif static stock _FIXES_DetermineOS() { if (FIXES_gsKnownOS) { return; } FIXES_gsKnownOS = true; new val; #emit LCTRL 0 #emit MOVE.alt #emit LCTRL 1 #emit SUB.alt #emit STOR.S.pri val #emit LREF.S.alt val #emit STOR.S.alt val _FIXES_gIsWindows = (val == 120); } #if !FIX_OS #define _FIXES_DetermineOS(); #endif static stock _FIXES_Bernstein(const name[]) { new i = -1, ch, hash = 5381; while ((ch = name[++i]) >= '0') { hash = (hash * 33) ^ (ch | 0x20); } return hash; } #if _FIXES_NEW_COMPILER #pragma warning push #pragma warning disable 238 #endif static stock _FIXES_ConstMod(const &target, chr) { #pragma unused target, chr #emit LREF.S.pri target #emit LOAD.S.alt chr #emit SREF.S.alt target #emit RETN return 0; } #if _FIXES_NEW_COMPILER #pragma warning pop #endif static stock _FIXES_RTrim(const string[]) { new length = strlen(string); while (length--) { if (string[length] > ' ') break; } FIXES_gsTrimPos = length + 1, FIXES_gsTrimChr = _FIXES_ConstMod(string[FIXES_gsTrimPos], '\0'); } static stock _FIXES_UnTrim(const string[]) { _FIXES_ConstMod(string[FIXES_gsTrimPos], FIXES_gsTrimChr); } static stock _FIXES_AddInternal(array[], value, size) { if (array[value] <= value) { new last = size, next = array[last]; while (next < value) { last = next, next = array[last]; } array[next - 1] = value + 1, array[(value - 1) % (size + 1)] = (last + 1) % (size + 1), array[last] = value, array[value] = next; } } static stock _FIXES_RemoveInternal(array[], value, size) { if (array[value] > value) { static last; ++size, last = (array[(value - 1) % size] - 1) % size, array[value] = array[(array[last] = array[value]) - 1] = (last + 1) % size; } } #if !_FIXES_NPC && !FIXES_Single static _FIXES_DetermineOrder() { deleteproperty(5, FIXES_gscOrderProperty), setproperty(5, FIXES_gscNoGMProperty, 1), CallRemoteFunction__(FIXES_gscDetermineOrder, FIXES_gscSpec@), deleteproperty(5, FIXES_gscNoGMProperty), CallRemoteFunction__(FIXES_gscDetermineOrder, FIXES_gscSpec@); } forward _FIXES_DetermineOrderRemote(); #else _FIXES_HIDE_PAWNDOC(_FIXES_DetermineOrder); #endif #if !_FIXES_NPC && !FIXES_Single public _FIXES_DetermineOrderRemote() { if (!_FIXES_gIsFilterscript) { if (existproperty(5, FIXES_gscNoGMProperty)) { return 0; } #if FIX_AllowInteriorWeapons CallRemoteFunction__(FIXES_gscAllowInteriorWeapons, FIXES_gscSpec@i, !(FIXES_gsSettings & e_FIXES_SETTINGS_INTERIOR)); #endif } if (existproperty(5, FIXES_gscOrderProperty)) { if (!existproperty(5, FIXES_gscNoGMProperty) && _FIXES_gIsFilterscript == bool:getproperty(5, FIXES_gscOrderProperty)) { return 0; } if (FIXES_gsSettings & (e_FIXES_SETTINGS_IN_CHARGE | e_FIXES_SETTINGS_DROP_ALL_DATA) == e_FIXES_SETTINGS_IN_CHARGE) { FIXES_PRINTF("_FIXES_DetermineOrderRemote: Was in charge"); FIXES_gsSettings &= ~e_FIXES_SETTINGS_IN_CHARGE; #if FIX_PutPlayerInVehicle || FIX_GameText || FIX_TogglePlayerControllable _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { #if FIX_GameText _FIXES_DestroyGameTextDraws(i); #endif #if FIX_TogglePlayerControllable CallRemoteFunction__(FIXES_gscTogglePlayerControl, FIXES_gscSpec@ii, i, !(FIXES_gsPlayerBools[i] & e_FIXES_BOOLS_UNCONTROLLABLE)); #endif #if FIX_PutPlayerInVehicle if (FIXES_gsPlayerBools[i] & e_FIXES_BOOLS_PUT_IN_VEHICLE) { CallRemoteFunction__(FIXES_gscPutPlayerInVehicle, FIXES_gscSpec@iii, i, FIXES_gsVehicleSeatData[i] & 0x00FFFFFF, FIXES_gsVehicleSeatData[i] >>> 24); } #endif } #endif #if FIX_GameText _FIXES_DestroyGameTextDraws(INVALID_PLAYER_ID); #endif FIXES_PRINTF("_FIXES_DetermineOrderRemote: Not in charge"); return 0; } else { FIXES_gsSettings &= ~e_FIXES_SETTINGS_IN_CHARGE; FIXES_PRINTF("_FIXES_DetermineOrderRemote: Not in charge"); return 0; } } else if (!(FIXES_gsSettings & e_FIXES_SETTINGS_ENDING)) { setproperty(5, FIXES_gscOrderProperty, _FIXES_gIsFilterscript); #if FIXES_Debug if (FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE) { FIXES_PRINTF("_FIXES_DetermineOrderRemote: Already in charge"); } #endif FIXES_gsSettings |= e_FIXES_SETTINGS_IN_CHARGE; FIXES_PRINTF("_FIXES_DetermineOrderRemote: Now in charge"); #if FIX_GameText _FIXES_FOREACH(FIXES_gsPlayersIterator, playerid) { _FIXES_CreateGameTextDraws(playerid); } _FIXES_CreateGameTextDraws(INVALID_PLAYER_ID); #endif return 1; } else if (!(FIXES_gsSettings & e_FIXES_SETTINGS_ENDED)) { #if FIX_GameText _FIXES_FOREACH(FIXES_gsPlayersIterator, playerid) { _FIXES_DestroyGameTextDraws(playerid); } _FIXES_DestroyGameTextDraws(INVALID_PLAYER_ID); #endif #if FIXES_Debug FIXES_PRINTF("_FIXES_DetermineOrderRemote: Ending"); #endif FIXES_gsSettings |= e_FIXES_SETTINGS_ENDED; } return 0; } #else _FIXES_HIDE_PAWNDOC(_FIXES_DetermineOrderRemote); #endif static #if !FIX_Streamer_HasIntData && !FIX_Streamer_RemoveIntData stock #endif _FIXES_GetStreamerVersion() { new start, end, addr, val; #emit LCTRL 1 #emit NEG #emit ADD.C 48 #emit STOR.S.pri end #emit LREF.S.alt end #emit LCTRL 1 #emit NEG #emit ADD #emit ADD.C 4 #emit STOR.S.pri end #emit LCTRL 1 #emit NEG #emit ADD.C 44 #emit STOR.S.pri start #emit LREF.S.alt start #emit LCTRL 1 #emit NEG #emit ADD #emit ADD.C 4 #emit STOR.S.pri start for (; start != end; start += 8) { #emit LREF.S.alt start #emit LCTRL 1 #emit NEG #emit ADD #emit STOR.S.pri addr #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x65727453) continue; addr += 4; #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x72656D61) continue; addr += 4; #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x636E495F) continue; addr += 4; #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x6564756C) continue; addr += 4; #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x656C6946) continue; addr += 4; #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x73726556) continue; addr += 4; #emit LREF.S.pri addr #emit STOR.S.pri val if (val != 0x006E6F69) continue; start -= 4; #emit LREF.S.pri start #emit STOR.S.pri addr #emit LREF.S.pri addr #emit STOR.S.pri val FIXES_gsStreamer_IncludeVersion = val; return; } } #if !FIX_Streamer_HasIntData && !FIX_Streamer_RemoveIntData #define _FIXES_GetStreamerVersion(); #endif #if FIX_GetConsoleVarAsString || FIX_GetConsoleVarAsFloat || FIX_GetConsoleVarAsInt || FIX_GetConsoleVarAsBool static stock _FIXES_CheckServerRoot() { FIXES_gsServerCFG = fopen("DANGEROUS_SERVER_ROOT/server.cfg", io_read); #if FIXES_NoServerVarMsg if (!FIXES_gsServerCFG) { print(_FIXES_gIsFilterscript ? FIXES_gscPrintFFS : FIXES_gscPrintFGM); print(" "); print("********************************************************************************"); print("* Could not open \"DANGEROUS_SERVER_ROOT/server.cfg\". Make sure your server is *"); print("* configured to allow server root access. Either via: *"); print("* *"); print("* https://github.com/Misiur/YSI/raw/master/links.rar *"); print("* *"); print("* Or (Windows - CMD): *"); print("* *"); print("* cd scriptfiles *"); print("* mklink /J DANGEROUS_SERVER_ROOT .. *"); print("* *"); print("* Or (Windows - PowerShell): *"); print("* *"); print("* cd scriptfiles *"); print("* cmd /c mklink /J DANGEROUS_SERVER_ROOT .. *"); print("* *"); print("* Or (Linux): *"); print("* *"); print("* cd scriptfiles *"); print("* ln -s .. DANGEROUS_SERVER_ROOT *"); print("* *"); print("* If you're not able to, or just don't want to make these changes you can *"); print("* suppress the warning by defining this at the top of your mode: *"); print("* *"); print("* #define FIXES_NoServerVarMsg *"); print("* *"); print("* Or (preferably) disable the relevant fixes with: *"); print("* *"); print("* #define FIX_GetConsoleVarAsString 0 *"); print("* #define FIX_GetConsoleVarAsFloat 0 *"); print("* #define FIX_GetConsoleVarAsInt 0 *"); print("* #define FIX_GetConsoleVarAsBool 0 *"); print("* *"); print("********************************************************************************"); print(" "); } #endif } #else _FIXES_HIDE_PAWNDOC(_FIXES_CheckServerRoot); #define _FIXES_CheckServerRoot(); #endif static stock _FIXES_CheckMaxPlayers() { #if _FIXES_NPC _FIXES_gsMaxPlayers = MAX_PLAYERS; #else _FIXES_gsMaxPlayers = GetMaxPlayers__(); #endif if (_FIXES_gsMaxPlayers > MAX_PLAYERS) { #if FIXES_NoGetMaxPlayersMsg printf("\7\7\7\7\7*** fixes.inc error: Server var `maxplayers` (%d) > `MAX_PLAYERS` (%d), may", _FIXES_gsMaxPlayers, MAX_PLAYERS), print( "*** cause OOBs with many players. Recompile your mode with a"), print( "*** higher `MAX_PLAYERS` to ensure sufficient array space."), print(FIXES_gscThreeStars), print( "*** Disable this message with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_NoGetMaxPlayersMsg"), print(FIXES_gscThreeStars); #endif _FIXES_gsMaxPlayers = MAX_PLAYERS; } #if FIXES_NoGetMaxPlayersMsg else if (_FIXES_gsMaxPlayers < MAX_PLAYERS) { printf("\7\7\7*** fixes.inc warning: Server var `maxplayers` (%d) < `MAX_PLAYERS` (%d), wasting memory.", _FIXES_gsMaxPlayers, MAX_PLAYERS), print(FIXES_gscThreeStars), print( "*** Disable this message with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_NoGetMaxPlayersMsg"), print(FIXES_gscThreeStars); } #endif } #if FIX_GameText static _FIXES_CreateGameTextDraws(const playerid) { if (playerid == INVALID_PLAYER_ID) { new Text:t; #if FIX_GameTextStyles t = FIXES_gsGTStyle[7] = TextDrawCreate__(608.0, 344.0, FIXES_gsSpace), TextDrawLetterSize__(t, 1.0, 3.0), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), TextDrawColor__(t, 0x36682CFF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_2), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 10.0, 200.0); t = FIXES_gsGTStyle[8] = TextDrawCreate__(608.0, 385.8, FIXES_gsSpace), TextDrawLetterSize__(t, 1.2, 3.8), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), TextDrawColor__(t, 0xACCBF1FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_0), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 10.0, 200.0); t = FIXES_gsGTStyle[9] = TextDrawCreate__(320.0, 22.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.6, 1.8), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0x906210FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 1), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_2), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[10] = TextDrawCreate__(320.0, 22.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.6, 1.8), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0x969696FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 1), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_2), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[11] = TextDrawCreate__(608.0, 77.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.55, 2.2), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), TextDrawColor__(t, 0x36682CFF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_3), TextDrawSetProportional__(t, false), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 10.0, 200.0); t = FIXES_gsGTStyle[12] = TextDrawCreate__(608.0, 77.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.55, 2.2), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), TextDrawColor__(t, 0xB4191DFF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_3), TextDrawSetProportional__(t, false), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 10.0, 200.0); t = FIXES_gsGTStyle[13] = TextDrawCreate__(380.0, 341.15, FIXES_gsSpace), TextDrawLetterSize__(t, 0.58, 2.42), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0xDDDDDBFF), TextDrawSetShadow__(t, 2), TextDrawSetOutline__(t, 0), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_1), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 40.0, 460.0); t = FIXES_gsGTStyle[14] = TextDrawCreate__(608.0, 22.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.55, 2.2), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), TextDrawColor__(t, 0xC3C3C3FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_3), TextDrawSetProportional__(t, false), TextDrawUseBox__(t, false), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 400.0, 20.0); t = FIXES_gsGTStyle[15] = TextDrawCreate__(34.0, 28.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.52, 2.2), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_LEFT), TextDrawColor__(t, 0xFFFFFF96), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 0), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_1), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000080), TextDrawTextSize__(t, 230.5, 200.0); #endif t = FIXES_gsGTStyle[0] = TextDrawCreate__(320.0, 214.0, FIXES_gsSpace), TextDrawLetterSize__(t, 1.3, 3.6), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0x906210FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_3), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[1] = TextDrawCreate__(620.0, 310.0, FIXES_gsSpace), TextDrawLetterSize__(t, 1.0, 2.6), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), TextDrawColor__(t, 0x906210FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_3), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 10.0, 200.0); t = FIXES_gsGTStyle[2] = TextDrawCreate__(320.0, 156.0, FIXES_gsSpace), TextDrawLetterSize__(t, 2.1, 4.2), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0xE1E1E1FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 3), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_0), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[3] = TextDrawCreate__(320.0, 154.5, FIXES_gsSpace), TextDrawLetterSize__(t, 0.6, 2.75), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0x906210FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_2), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[4] = TextDrawCreate__(320.0, 115.5, FIXES_gsSpace), TextDrawLetterSize__(t, 0.6, 2.75), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0x906210FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_2), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[5] = TextDrawCreate__(320.0, 217.0, FIXES_gsSpace), TextDrawLetterSize__(t, 0.6, 2.75), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0xE1E1E1FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_2), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); t = FIXES_gsGTStyle[6] = TextDrawCreate__(320.0, 60.0, FIXES_gsSpace), TextDrawLetterSize__(t, 1.0, 3.6), TextDrawAlignment__(t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), TextDrawColor__(t, 0xACCBF1FF), TextDrawSetShadow__(t, 0), TextDrawSetOutline__(t, 2), TextDrawBackgroundColor__(t, 0x000000AA), TextDrawFont__(t, _FIXES_TEXT_DRAW_FONT_3), TextDrawSetProportional__(t, true), TextDrawUseBox__(t, true), TextDrawBoxColor__(t, 0x00000000), TextDrawTextSize__(t, 200.0, 620.0); } else { new PlayerText:t; #if FIX_GameTextStyles t = FIXES_gsPGTStyle[playerid][7] = CreatePlayerTextDraw__(playerid, 608.0, 344.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 1.0, 3.0), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), PlayerTextDrawColor__(playerid, t, 0x36682CFF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_2), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 10.0, 200.0); t = FIXES_gsPGTStyle[playerid][8] = CreatePlayerTextDraw__(playerid, 608.0, 385.8, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 1.2, 3.8), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), PlayerTextDrawColor__(playerid, t, 0xACCBF1FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_0), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 10.0, 200.0); t = FIXES_gsPGTStyle[playerid][9] = CreatePlayerTextDraw__(playerid, 320.0, 22.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.6, 1.8), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0x906210FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 1), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_2), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][10] = CreatePlayerTextDraw__(playerid, 320.0, 22.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.6, 1.8), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0x969696FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 1), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_2), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][11] = CreatePlayerTextDraw__(playerid, 608.0, 77.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.55, 2.2), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), PlayerTextDrawColor__(playerid, t, 0x36682CFF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_3), PlayerTextDrawSetProportional__(playerid, t, false), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 10.0, 200.0); t = FIXES_gsPGTStyle[playerid][12] = CreatePlayerTextDraw__(playerid, 608.0, 77.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.55, 2.2), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), PlayerTextDrawColor__(playerid, t, 0xB4191DFF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_3), PlayerTextDrawSetProportional__(playerid, t, false), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 10.0, 200.0); t = FIXES_gsPGTStyle[playerid][13] = CreatePlayerTextDraw__(playerid, 380.0, 341.15, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.58, 2.42), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0xDDDDDBFF), PlayerTextDrawSetShadow__(playerid, t, 2), PlayerTextDrawSetOutline__(playerid, t, 0), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_1), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 40.0, 460.0); t = FIXES_gsPGTStyle[playerid][14] = CreatePlayerTextDraw__(playerid, 608.0, 22.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.55, 2.2), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), PlayerTextDrawColor__(playerid, t, 0xC3C3C3FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_3), PlayerTextDrawSetProportional__(playerid, t, false), PlayerTextDrawUseBox__(playerid, t, false), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 400.0, 20.0); t = FIXES_gsPGTStyle[playerid][15] = CreatePlayerTextDraw__(playerid, 34.0, 28.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.52, 2.2), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_LEFT), PlayerTextDrawColor__(playerid, t, 0xFFFFFF96), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 0), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_1), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000080), PlayerTextDrawTextSize__(playerid, t, 230.5, 200.0); #endif t = FIXES_gsPGTStyle[playerid][0] = CreatePlayerTextDraw__(playerid, 320.0, 214.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 1.3, 3.6), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0x906210FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_3), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][1] = CreatePlayerTextDraw__(playerid, 620.0, 310.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 1.0, 2.6), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_RIGHT), PlayerTextDrawColor__(playerid, t, 0x906210FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_3), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 10.0, 200.0); t = FIXES_gsPGTStyle[playerid][2] = CreatePlayerTextDraw__(playerid, 320.0, 156.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 2.1, 4.2), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0xE1E1E1FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 3), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_0), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][3] = CreatePlayerTextDraw__(playerid, 320.0, 154.5, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.6, 2.75), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0x906210FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_2), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][4] = CreatePlayerTextDraw__(playerid, 320.0, 115.5, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.6, 2.75), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0x906210FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_2), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][5] = CreatePlayerTextDraw__(playerid, 320.0, 217.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 0.6, 2.75), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0xE1E1E1FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_2), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); t = FIXES_gsPGTStyle[playerid][6] = CreatePlayerTextDraw__(playerid, 320.0, 60.0, FIXES_gsSpace), PlayerTextDrawLetterSize__(playerid, t, 1.0, 3.6), PlayerTextDrawAlignment__(playerid, t, _FIXES_TEXT_DRAW_ALIGN_CENTRE), PlayerTextDrawColor__(playerid, t, 0xACCBF1FF), PlayerTextDrawSetShadow__(playerid, t, 0), PlayerTextDrawSetOutline__(playerid, t, 2), PlayerTextDrawBackgroundColor__(playerid, t, 0x000000AA), PlayerTextDrawFont__(playerid, t, _FIXES_TEXT_DRAW_FONT_3), PlayerTextDrawSetProportional__(playerid, t, true), PlayerTextDrawUseBox__(playerid, t, true), PlayerTextDrawBoxColor__(playerid, t, 0x00000000), PlayerTextDrawTextSize__(playerid, t, 200.0, 620.0); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_CreateGameTextDraws); #endif #if FIX_GameText static _FIXES_DestroyGameTextDraws(const playerid) { if (playerid == INVALID_PLAYER_ID) { #if FIX_GameTextStyles TextDrawDestroy__(FIXES_gsGTStyle[7]), TextDrawDestroy__(FIXES_gsGTStyle[8]), TextDrawDestroy__(FIXES_gsGTStyle[9]), TextDrawDestroy__(FIXES_gsGTStyle[10]), TextDrawDestroy__(FIXES_gsGTStyle[11]), TextDrawDestroy__(FIXES_gsGTStyle[12]), TextDrawDestroy__(FIXES_gsGTStyle[13]), TextDrawDestroy__(FIXES_gsGTStyle[14]), TextDrawDestroy__(FIXES_gsGTStyle[15]), #endif TextDrawDestroy__(FIXES_gsGTStyle[0]), TextDrawDestroy__(FIXES_gsGTStyle[1]), TextDrawDestroy__(FIXES_gsGTStyle[2]), TextDrawDestroy__(FIXES_gsGTStyle[3]), TextDrawDestroy__(FIXES_gsGTStyle[4]), TextDrawDestroy__(FIXES_gsGTStyle[5]), TextDrawDestroy__(FIXES_gsGTStyle[6]); } else { #if FIX_GameTextStyles PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][7]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][8]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][9]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][10]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][11]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][12]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][13]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][14]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][15]), #endif PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][0]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][1]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][2]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][3]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][4]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][5]), PlayerTextDrawDestroy__(playerid, FIXES_gsPGTStyle[playerid][6]); } return 1; } #else _FIXES_HIDE_PAWNDOC(_FIXES_DestroyGameTextDraws); #endif #if FIX_ApplyAnimation || FIX_ApplyAnimation_2 || FIX_ApplyActorAnimation || FIX_ApplyActorAnimation_2 || FIX_API #if !FIX_API static #endif stock _FIXES_GetAnimLibIndex(const animationLibrary[]) { new diff, idx = animationLibrary[0] & ~0x20; if (_FIXES_IN_RANGE(idx, 'A', 'W' + 1)) { new upper = FIXES_gscAnimIndexes[idx - ('A' - 1)], lower = FIXES_gscAnimIndexes[idx - 'A']; while (upper != lower) { idx = (upper - lower) / 2 + lower; if ((diff = strcmp(FIXES_gscAnimLib[idx], animationLibrary, true))) { if (diff > 0) upper = idx; else lower = idx + 1; } else { return idx; } } } return -1; } #else _FIXES_HIDE_PAWNDOC(_FIXES_GetAnimLibIndex); #endif #if FIX_OnVehicleSpawn || FIX_API #if !FIX_API static #endif stock bool:_FIXES_GetRandomCarColPair(modelid, &colour1, &colour2, &colour3 = 0, &colour4 = 0) { modelid -= 400; if (_FIXES_IN_RANGE(modelid, 0, 211 + 1)) { new start = FIXES_gscVehicleIndexes[modelid], end = FIXES_gscVehicleIndexes[modelid + 1]; if (start == end) { return colour1 = 0, colour2 = 0, colour3 = 0, colour4 = 0, true; } end = random(end - start), colour1 = FIXES_gscVehiclePrimary[start + end], colour2 = FIXES_gscVehicleSecondary[start + end]; switch (modelid) { case 83: { colour3 = FIXES_gscColour3Camper{end}, colour4 = FIXES_gscColour4Camper{end}; } case 124: { colour3 = FIXES_gscColour3Cement{end}, colour4 = FIXES_gscColour4Cement{end}; } case 46: { colour3 = FIXES_gscColour3Squalo{end}, colour4 = FIXES_gscColour4Squalo{end}; } default: { colour3 = 0, colour4 = 0; } } return true; } return false; } #else _FIXES_HIDE_PAWNDOC(_FIXES_GetRandomCarColPair); #endif #if FIX_OnRconCommand || FIX_OnClientCheckResponse static stock _FIXES_UnloadRconFixFS() { print( FIXES_gsSpace), print("\7*** fixes.inc info: Trying to unload RconCommand/ClientCheckResponse fix FS..."), print( "*** Ignore any errors if the FS already unloaded."), print( FIXES_gsSpace), deleteproperty(27, FIXES_gscOnClientCheckResponse), SendRconCommand__(FIXES_gscOnClientCheckResponse); if (existproperty(27, FIXES_gscOnClientCheckResponse)) { SendRconCommand__("unloadfs ../scriptfiles/callbackfix"); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_UnloadRconFixFS); #endif #if FIX_OnRconCommand || FIX_OnClientCheckResponse static stock _FIXES_LoadRconFixFS() { deleteproperty(27, FIXES_gscOnClientCheckResponse), SendRconCommand__(FIXES_gscOnClientCheckResponse); if (!existproperty(27, FIXES_gscOnClientCheckResponse)) { if (!fexist(FIXES_gscRconFixFS)) { static lRCFixCode[] = { 0x00000120, 0x0808F1E0, 0x00080014, 0x000000AC, 0x00000190, 0x000001C0, 0x000041C0, 0xFFFFFFFF, 0x00000038, 0x00000048, 0x00000060, 0x00000060, 0x00000060, 0x00000060, 0x00000094, 0x00000062, 0x00000008, 0x00000078, 0x00000000, 0x00000086, 0x00000000, 0x0000008D, 0x00000000, 0x00000099, 0x6E4F001F, 0x65696C43, 0x6843746E, 0x526B6365, 0x6F707365, 0x0065736E, 0x63526E4F, 0x6F436E6F, 0x6E616D6D, 0x74730064, 0x706D6372, 0x74657300, 0x706F7270, 0x79747265, 0x6C614300, 0x6D65526C, 0x4665746F, 0x74636E75, 0x006E6F69, 0x2E007880, 0xFFFF8727, 0x01277FFF, 0x0C290027, 0x7B801027, 0x36142C00, 0x1C270C81, 0x00271B27, 0x10271B27, 0x2C017B80, 0x30548014, 0x2E305980, 0x81180581, 0x05811405, 0x0C058110, 0x00272827, 0x7B801827, 0x301C2C02, 0xB0A5B284, 0xFD9A8545, 0x9B846E9E, 0x8665D2B1, 0x6886D1F3, 0xD68DAB86, 0xCDAB8652, 0xF3866FE0, 0x0000CACD, 0xCB860000, 0x0069D2A5 }; new File:fs = fopen(FIXES_gscRconFixFS, io_write); if (fs) { fblockwrite(fs, lRCFixCode), fclose(fs); } else { print("\7\7\7*** fixes.inc warning: Could not write RconCommand/ClientCheckResponse fix FS."); } } if (fexist(FIXES_gscRconFixFS)) { print( FIXES_gsSpace), print("\7*** fixes.inc info: Trying to load RconCommand/ClientCheckResponse fix FS..."), print( "*** Ignore any errors if the FS already loaded."), print( FIXES_gsSpace), SendRconCommand__("loadfs ../scriptfiles/callbackfix"); #if FIX_OnClientCheckResponse state OnClientCheckResponse : OnClientCheckResponse_GM; #endif } } } #else _FIXES_HIDE_PAWNDOC(_FIXES_LoadRconFixFS); #endif forward _FIXES_DetermineID(); public _FIXES_DetermineID() { if (~@_) { setproperty(5, FIXES_gscSingleProperty, getproperty(5, FIXES_gscSingleProperty) | @_); } } static stock _FIXES_CountFilterscripts() { #define _FIXES_FS_COUNT_CODE (0x00004180) static lFSCountCode[] = { 0x00000084, 0x0808F1E0, 0x00080014, 0x0000006C, 0x000000B4, 0x000000C0, 0x000040C0, 0xFFFFFFFF, 0x00000038, 0x00000040, 0x00000048, 0x00000048, 0x00000048, 0x00000048, 0x00000008, 0x0000004A, 0x00000000, 0x0000005D, 0x6E4F001F, 0x746C6946, 0x63537265, 0x74706972, 0x74696E49, 0x74657300, 0x706F7270, 0x79747265, 0x00000000, 0x2E007880, 0x01270827, 0x05270027, 0x7B800A27, 0x300E2C00, _FIXES_FS_COUNT_CODE }, lFSCountFile[] = _FIXES_UNPACK"fs-count-A.amx", lFSCountLoad[] = _FIXES_UNPACK"unloadfs ../scriptfiles/fs-count-A"; #if !FIXES_NoFilterscriptsMsg print( FIXES_gsSpace), print("\7*** fixes.inc info: Trying to load multiple ID determination FSes... Ignore any"), print( "*** errors due to insufficient FS slots. Disable this message"), print( "*** with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_NoFilterscriptsMsg"), print(FIXES_gscThreeStars), print( "*** Disable this check with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_CountFilterscripts (0)"), print(FIXES_gscThreeStars), print( FIXES_gsSpace); #endif lFSCountCode[sizeof (lFSCountCode) - 1] = _FIXES_FS_COUNT_CODE, lFSCountFile[sizeof (lFSCountFile) - 6] = 'A', lFSCountLoad[sizeof (lFSCountLoad) - 2] = 'A'; for (new i = 0; i != 16; ++i) { if (!fexist(lFSCountFile)) { new File:fs = fopen(lFSCountFile, io_write); if (fs) { fblockwrite(fs, lFSCountCode), fclose(fs); } else { return print("\7\7\7*** fixes.inc warning: Could not write ID determination FS."), -1; } } lFSCountCode[sizeof (lFSCountCode) - 1] += 256, lFSCountFile[sizeof (lFSCountFile) - 6] += 1; } new loaded = 0; for (new i = 0; i != 16; ++i) { deleteproperty(5, lFSCountLoad[sizeof (lFSCountLoad) - 2]), SendRconCommand__(lFSCountLoad[2]); if (existproperty(5, lFSCountLoad[sizeof (lFSCountLoad) - 2])) { ++loaded; } else { break; } lFSCountLoad[sizeof (lFSCountLoad) - 2] += 1; } #if !FIXES_NoFilterscriptsMsg print( FIXES_gsSpace), print("\7*** fixes.inc info: If this crashes it might be due to pawn-uuid. See:"), print( FIXES_gsSpace), print( " https://github.com/Southclaws/pawn-uuid/issues/8#issuecomment-984940512"), print( FIXES_gsSpace); #endif for (new i = loaded; i--; ) { lFSCountLoad[sizeof (lFSCountLoad) - 2] -= 1, SendRconCommand__(lFSCountLoad); } #undef _FIXES_FS_COUNT_CODE return 16 - loaded; } #if _FIXES_SAMP && defined _ALS_CallLocalFunction #error _ALS_CallLocalFunction defined #endif #if !FIX_LocalNPCNatives static #endif stock FIXES_CallLocalFunctionNPC(const functionName[], const format[], {Float,_}:...) { new func = funcidx(functionName) * 4, tmp = 0, idx = 0; if (func == -4) { return 0; } {} #emit LCTRL 1 #emit NEG #emit ADD.C 32 #emit STOR.S.pri tmp #emit LREF.S.alt tmp #emit LCTRL 1 #emit NEG #emit ADD #emit LOAD.S.alt func #emit ADD #emit STOR.S.pri tmp #emit LREF.S.pri tmp #emit STOR.S.pri func #emit ADDR.pri format #emit STOR.S.pri tmp for ( ; ; ) { tmp += 4; switch (format[idx++]) { case '\0': { break; } case 'i', 'd', 'x', 'b', 'o', 'f': { #emit LREF.S.pri tmp #emit LOAD.I #emit SREF.S.pri tmp } } } {} const minus8 = -8; #emit LOAD.S.pri 8 #emit ADD.C minus8 #emit STOR.S.pri 16 #emit LOAD.S.pri 4 #emit STOR.S.pri 12 #emit STACK 8 #emit POP.alt #emit POP.pri #emit SCTRL 5 #emit POP.pri #emit POP.pri #emit MOVE.pri #emit SCTRL 6 return 0; } #if FIX_LocalNPCNatives #if _FIXES_SAMP #define _ALS_CallLocalFunction #define CallLocalFunction( FIXES_CallLocalFunctionNPC( #endif #define _ALS_CallLocalFunction__ #define CallLocalFunction__( FIXES_CallLocalFunctionNPC( #endif #if _FIXES_SAMP && defined _ALS_IsPlayerInRangeOfPoint #error _ALS_IsPlayerInRangeOfPoint defined #endif #if FIX_LocalNPCNatives stock bool:FIXES_IsPlayerInRangeOfPointNPC(playerid, Float:range, Float:x, Float:y, Float:z) { new Float:px, Float:py, Float:pz; return GetPlayerPos__(playerid, px, py, pz) && ( x -= px, y -= py, z -= pz, (x * x + y * y + z * z) < (range * range) ); } #if _FIXES_SAMP #define _ALS_IsPlayerInRangeOfPoint #define IsPlayerInRangeOfPoint( FIXES_IsPlayerInRangeOfPointNPC( #endif #define _ALS_IsPlayerInRangeOfPoint__ #define IsPlayerInRangeOfPoint__( FIXES_IsPlayerInRangeOfPointNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_IsPlayerInRangeOfPointNPC); #endif #if _FIXES_NPC && _FIXES_SAMP && defined _ALS_SetTimerEx #error _ALS_SetTimerEx defined #endif #if FIX_LocalNPCNatives stock FIXES_SetTimerExNPC(const functionName[], interval, _FIXES_MAYBE_BOOL:repeating, const format[], {Float,_}:...) { } #if _FIXES_SAMP #define _ALS_SetTimerEx #define SetTimerEx( FIXES_SetTimerExNPC( #endif #define _ALS_SetTimerEx__ #define SetTimerEx__( FIXES_SetTimerExNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_SetTimerExNPC_); #endif #if _FIXES_NPC && _FIXES_SAMP && defined _ALS_SendRconCommand #error _ALS_SendRconCommand defined #endif #if FIX_LocalNPCNatives stock FIXES_SendRconCommandNPC(const command[]) { } #if _FIXES_SAMP #define _ALS_SendRconCommand #define SendRconCommand( FIXES_SendRconCommandNPC( #endif #define _ALS_SendRconCommand__ #define SendRconCommand__( FIXES_SendRconCommandNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_SendRconCommandNPC_); #endif #if _FIXES_SAMP && defined _ALS_VectorSize #error _ALS_VectorSize defined #endif #if FIX_LocalNPCNatives stock Float:FIXES_VectorSizeNPC(Float:x, Float:y, Float:z) { return floatsqroot(x * x + y * y + z * z); } #if _FIXES_SAMP #define _ALS_VectorSize #define VectorSize( FIXES_VectorSizeNPC( #endif #define _ALS_VectorSize__ #define VectorSize__( FIXES_VectorSizeNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_VectorSizeNPC_); #endif #if _FIXES_SAMP && defined _ALS_CallRemoteFunction #error _ALS_CallRemoteFunction defined #endif #if FIX_LocalNPCNatives stock FIXES_CallRemoteFunctionNPC(const functionName[], const format[], {Float,_}:...) { } #if _FIXES_SAMP #define _ALS_CallRemoteFunction #define CallRemoteFunction( FIXES_CallRemoteFunctionNPC( #endif #define _ALS_CallRemoteFunction__ #define CallRemoteFunction__( FIXES_CallRemoteFunctionNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_CallRemoteFunctionNPC_); #endif #if FIX_LocalNPCNatives #if _FIXES_SAMP && defined _ALS_GetWeaponName #error _ALS_GetWeaponName defined #endif stock FIXES_GetWeaponNameNPC(WEAPON:weaponid, weapon[], len = sizeof (weapon)) { weapon[0] = '\0'; switch (weaponid) { case _FIXES_WEAPON_FIST: return strcat(weapon, "Fists", len), 1; case WEAPON_BRASSKNUCKLE: return strcat(weapon, "Brass Knuckles", len), 1; case WEAPON_GOLFCLUB: return strcat(weapon, "Golf Club", len), 1; case WEAPON_NITESTICK: return strcat(weapon, "Nite Stick", len), 1; case WEAPON_KNIFE: return strcat(weapon, "Knife", len), 1; case WEAPON_BAT: return strcat(weapon, "Baseball Bat", len), 1; case WEAPON_SHOVEL: return strcat(weapon, "Shovel", len), 1; case WEAPON_POOLSTICK: return strcat(weapon, "Pool Cue", len), 1; case WEAPON_KATANA: return strcat(weapon, "Katana", len), 1; case WEAPON_CHAINSAW: return strcat(weapon, "Chainsaw", len), 1; case WEAPON_DILDO, WEAPON_DILDO2: return strcat(weapon, "Dildo", len), 1; case WEAPON_VIBRATOR, WEAPON_VIBRATOR2: return strcat(weapon, "Vibrator", len), 1; case WEAPON_FLOWER: return strcat(weapon, "Flowers", len), 1; case WEAPON_CANE: return strcat(weapon, "Cane", len), 1; case WEAPON_GRENADE: return strcat(weapon, "Grenade", len), 1; case WEAPON_TEARGAS: return strcat(weapon, "Teargas", len), 1; case WEAPON_MOLTOV: return strcat(weapon, "Molotov Cocktail", len), 1; case WEAPON_COLT45: return strcat(weapon, "Colt 45", len), 1; case WEAPON_SILENCED: return strcat(weapon, "Silenced Pistol", len), 1; case WEAPON_DEAGLE: return strcat(weapon, "Desert Eagle", len), 1; case WEAPON_SHOTGUN: return strcat(weapon, "Shotgun", len), 1; case WEAPON_SAWEDOFF: return strcat(weapon, "Sawn-off Shotgun", len), 1; case WEAPON_SHOTGSPA: return strcat(weapon, "Combat Shotgun", len), 1; case WEAPON_UZI: return strcat(weapon, "UZI", len), 1; case WEAPON_MP5: return strcat(weapon, "MP5", len), 1; case WEAPON_AK47: return strcat(weapon, "AK47", len), 1; case WEAPON_M4: return strcat(weapon, "M4", len), 1; case WEAPON_TEC9: return strcat(weapon, "TEC9", len), 1; case WEAPON_RIFLE: return strcat(weapon, "Rifle", len), 1; case WEAPON_SNIPER: return strcat(weapon, "Sniper Rifle", len), 1; case WEAPON_ROCKETLAUNCHER: return strcat(weapon, "Rocket Launcher", len), 1; case WEAPON_HEATSEEKER: return strcat(weapon, "Heat Seaker", len), 1; case WEAPON_FLAMETHROWER: return strcat(weapon, "Flamethrower", len), 1; case WEAPON_MINIGUN: return strcat(weapon, "Minigun", len), 1; case WEAPON_SATCHEL: return strcat(weapon, "Satchel Explosives", len), 1; case WEAPON_BOMB: return strcat(weapon, "Bomb", len), 1; case WEAPON_SPRAYCAN: return strcat(weapon, "Spray Can", len), 1; case WEAPON_FIREEXTINGUISHER: return strcat(weapon, "Fire Extinguisher", len), 1; case WEAPON_CAMERA: return strcat(weapon, "Camera", len), 1; case _FIXES_WEAPON_NIGHT_VIS_GOGGLES: return strcat(weapon, "Night Vision", len), 1; case _FIXES_WEAPON_THERMAL_GOGGLES: return strcat(weapon, "Thermal Goggles", len), 1; case WEAPON_PARACHUTE: return strcat(weapon, "Parachute", len), 1; case WEAPON_VEHICLE: return strcat(weapon, "Vehicle", len), 1; case WEAPON_DROWN: return strcat(weapon, "Drowned", len), 1; case WEAPON_COLLISION: return strcat(weapon, "Splat", len), 1; } return 0; } #if _FIXES_SAMP #define _ALS_GetWeaponName #define GetWeaponName( FIXES_GetWeaponNameNPC( #endif #define _ALS_GetWeaponName__ #define GetWeaponName__( FIXES_GetWeaponNameNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_GetWeaponNameNPC_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerPoolSize #error _ALS_GetPlayerPoolSize defined #endif #if FIX_LocalNPCNatives _FIXES_FUNC_PAWNDOC(FIXES_GetPlayerPoolSizeNPC()); #define FIXES_GetPlayerPoolSizeNPC() (MAX_PLAYERS - 1) #if _FIXES_SAMP #define _ALS_GetPlayerPoolSize #define GetPlayerPoolSize( FIXES_GetPlayerPoolSizeNPC( #endif #define _ALS_GetPlayerPoolSize__ #define GetPlayerPoolSize__( FIXES_GetPlayerPoolSizeNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerPoolSizeNPC_); #endif #if _FIXES_SAMP && defined _ALS_GetVehiclePoolSize #error _ALS_GetVehiclePoolSize defined #endif #if FIX_LocalNPCNatives _FIXES_FUNC_PAWNDOC(FIXES_GetVehiclePoolSizeNPC()); #define FIXES_GetVehiclePoolSizeNPC() (MAX_VEHICLES - 1) #if _FIXES_SAMP #define _ALS_GetVehiclePoolSize #define GetVehiclePoolSize( FIXES_GetVehiclePoolSizeNPC( #endif #define _ALS_GetVehiclePoolSize__ #define GetVehiclePoolSize__( FIXES_GetVehiclePoolSizeNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_GetVehiclePoolSize_); #endif #if _FIXES_SAMP && defined _ALS_GetActorPoolSize #error _ALS_GetActorPoolSize defined #endif #if FIX_LocalNPCNatives _FIXES_FUNC_PAWNDOC(FIXES_GetActorPoolSizeNPC()); #define FIXES_GetActorPoolSizeNPC() (MAX_ACTORS - 1) #if _FIXES_SAMP #define _ALS_GetActorPoolSize #define GetActorPoolSize( FIXES_GetActorPoolSizeNPC( #endif #define _ALS_GetActorPoolSize__ #define GetActorPoolSize__( FIXES_GetActorPoolSizeNPC( #else _FIXES_HIDE_PAWNDOC(FIXES_GetActorPoolSizeNPC_); #endif #if FIX_LocalNPCNatives native WEAPON:GetPlayerWeapon__(playerid) = GetPlayerArmedWeapon; #if _FIXES_SAMP native WEAPON:GetPlayerWeapon(playerid) = GetPlayerArmedWeapon; #endif #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerArmedWeapon_); #endif #if _FIXES_SAMP && defined _ALS_IsPlayerConnected #error _ALS_IsPlayerConnected defined #endif native bool:BAD_IsPlayerConnected(playerid) = IsPlayerConnected; #if FIX_IsPlayerConnected stock bool:FIXES_IsPlayerConnected(playerid) { return _FIXES_IS_PLAYER_CONNECTED(playerid); } #if _FIXES_SAMP #define _ALS_IsPlayerConnected #define IsPlayerConnected( FIXES_IsPlayerConnected( #endif #define _ALS_IsPlayerConnected__ #define IsPlayerConnected__( FIXES_IsPlayerConnected( #else _FIXES_HIDE_PAWNDOC(FIXES_IsPlayerConnected_); #endif forward OnJITCompile(); public OnJITCompile() { state _ALS : _ALS_go; _FIXES_gIsJIT = true; _FIXES_DetermineOS(); #if defined On_JITCompile return On_JITCompile(); #else return 1; #endif } #if defined _ALS_OnJITCompile #error _ALS_OnJITCompile defined #endif #define _ALS_OnJITCompile #if FIXES_NoYSI #define OnJITCompile( On_JITCompile( #if defined On_JITCompile forward On_JITCompile(); #endif #else #define OnJITCompile(%0) On_JITCompile(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_JITCompile(); #endif #if _FIXES_NPC public OnNPCModeInit() { state _ALS : _ALS_go; _FIXES_gIsFilterscript = false; _FIXES_DetermineOS(); _FIXES_CatchAddressNaught(); _FIXES_CheckServerRoot(); _FIXES_GetStreamerVersion(); #if FIX_GetMaxPlayers _FIXES_CheckMaxPlayers(); #endif #if defined On_NPCModeInit return On_NPCModeInit(); #else return 1; #endif } #if defined _ALS_OnNPCModeInit #error _ALS_OnNPCModeInit defined #endif #define _ALS_OnNPCModeInit #if FIXES_NoYSI #define OnNPCModeInit( On_NPCModeInit( #if defined On_NPCModeInit forward On_NPCModeInit(); #endif #else #define OnNPCModeInit(%0) On_NPCModeInit(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_NPCModeInit(); #endif #else public OnFilterScriptInit() { state _ALS : _ALS_go; #if FIX_GetMaxPlayers _FIXES_CheckMaxPlayers(), #endif _FIXES_gIsFilterscript = true; _FIXES_DetermineOS(); _FIXES_CatchAddressNaught(); _FIXES_CheckServerRoot(); _FIXES_GetStreamerVersion(); #if FIX_OnRconCommand || FIX_OnClientCheckResponse _FIXES_UnloadRconFixFS(); #endif #if FIXES_CountFilterscripts _FIXES_CountFilterscripts(); #endif setproperty(5, FIXES_gscSingleProperty, 0), CallRemoteFunction__(FIXES_gscDetermineID, FIXES_gscSpec@), @_ = getproperty(5, FIXES_gscSingleProperty); for (new i = 0; i != 17; ++i) { if (!(@_ & (1 << i))) { @_ = 1 << i; break; } } printf("FIXES Script ID: %d", @_); #if FIXES_Single && !FIXES_NoSingleMsg if (getproperty(5, FIXES_gscSingleProperty)) { print(FIXES_gscMultiScriptError); } #endif #if FIX_GameText for (new i = 0; i != sizeof (FIXES_gsPlayerPGTShown); ++i) { FIXES_gsPlayerPGTShown[i][MAX_PLAYERS] = MAX_PLAYERS; } #endif #if FIXES_Single #if FIX_GameText _FIXES_CreateGameTextDraws(INVALID_PLAYER_ID); #endif #else _FIXES_DetermineOrder(), FIXES_gsSettings &= ~e_FIXES_SETTINGS_DROP_ALL_DATA; #endif #if !FIXES_Single && FIX_GameText && FIX_OnPlayerConnect FIXES_gsSettings |= e_FIXES_SETTINGS_NO_GAME_TEXT; #endif #if FIX_OnPlayerConnect || _FIX_Menus || FIX_GetPlayerMenu || FIX_OnPlayerDisconnect || FIX_GameText || FIX_AllowInteriorWeapons || FIX_TogglePlayerControllable for (new playerid = 0; playerid != MAX_PLAYERS; ++playerid) { if (BAD_IsPlayerConnected(playerid)) { #if FIX_OnPlayerConnect OnPlayerConnect(playerid); #else _FIXES_AddInternal(FIXES_gsPlayersIterator, playerid, MAX_PLAYERS); #if FIX_GameText _FIXES_IS_IN_CHARGE() { _FIXES_CreateGameTextDraws(playerid); } #endif #endif } } #endif #if !FIXES_Single && FIX_GameText && FIX_OnPlayerConnect FIXES_gsSettings &= ~e_FIXES_SETTINGS_NO_GAME_TEXT; #endif #if FIX_main2 && defined main #if defined On_FilterScriptInit new ret = On_FilterScriptInit(); #endif main(); #if defined On_FilterScriptInit return ret; #else return 1; #endif #else #if defined On_FilterScriptInit return On_FilterScriptInit(); #else return 1; #endif #endif } #if defined _ALS_OnFilterScriptInit #error _ALS_OnFilterScriptInit defined #endif #define _ALS_OnFilterScriptInit #if FIXES_NoYSI #define OnFilterScriptInit( On_FilterScriptInit( #if defined On_FilterScriptInit forward On_FilterScriptInit(); #endif #else #define OnFilterScriptInit(%0) On_FilterScriptInit(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_FilterScriptInit(); #endif #endif #if _FIXES_NPC _FIXES_HIDE_PAWNDOC(On_GameModeInit); #else public OnGameModeInit() { state _ALS : _ALS_go; _FIXES_DetermineOS(); _FIXES_CatchAddressNaught(); #if FIX_AllowInteriorWeapons && FIX_AllowTeleport && !defined FILTERSCRIPT FIXES_gsSettings &= ~(e_FIXES_SETTINGS_INTERIOR | e_FIXES_SETTINGS_ADMIN_TELEPORT); #elseif FIX_AllowInteriorWeapons FIXES_gsSettings &= ~e_FIXES_SETTINGS_INTERIOR; #elseif FIX_AllowTeleport && !defined FILTERSCRIPT FIXES_gsSettings &= ~e_FIXES_SETTINGS_ADMIN_TELEPORT; #endif #if FIX_GetWeather || FIX_GetPlayerWeather FIXES_gsServerWeather = 10; #endif if (!_FIXES_gIsFilterscript) { #if FIX_GetMaxPlayers _FIXES_CheckMaxPlayers(), #endif _FIXES_CheckServerRoot(); _FIXES_GetStreamerVersion(); #if FIX_OnRconCommand || FIX_OnClientCheckResponse _FIXES_UnloadRconFixFS(); #endif #if FIXES_CountFilterscripts _FIXES_CountFilterscripts(); #endif #if FIX_OnRconCommand || FIX_OnClientCheckResponse _FIXES_LoadRconFixFS(); #endif setproperty(5, FIXES_gscSingleProperty, 0), CallRemoteFunction__(FIXES_gscDetermineID, FIXES_gscSpec@), @_ = getproperty(5, FIXES_gscSingleProperty); for (new i = 0; i != 17; ++i) { if (!(@_ & (1 << i))) { @_ = 1 << i; break; } } printf("FIXES Script ID: %d", @_); #if FIXES_Single && !FIXES_NoSingleMsg if (getproperty(5, FIXES_gscSingleProperty)) { print(FIXES_gscMultiScriptError); } #endif #if FIX_GameText for (new i = 0; i != sizeof (FIXES_gsPlayerPGTShown); ++i) { FIXES_gsPlayerPGTShown[i][MAX_PLAYERS] = MAX_PLAYERS; } #if FIXES_Single _FIXES_CreateGameTextDraws(INVALID_PLAYER_ID); #endif #endif #if !FIXES_Single _FIXES_DetermineOrder(); #endif } #if !FIXES_Single FIXES_gsSettings &= ~e_FIXES_SETTINGS_DROP_ALL_DATA; #endif #if defined On_GameModeInit return On_GameModeInit(); #else return 1; #endif } #if defined _ALS_OnGameModeInit #error _ALS_OnGameModeInit defined #endif #define _ALS_OnGameModeInit #if FIXES_NoYSI #define OnGameModeInit( On_GameModeInit( #if defined On_GameModeInit forward On_GameModeInit(); #endif #else #define OnGameModeInit(%0) On_GameModeInit(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_GameModeInit(); #endif #endif #if FIX_OnClientCheckResponse forward OnClientCheckResponse(playerid, actionid, memaddr, retndata); public OnClientCheckResponse(playerid, actionid, memaddr, retndata) { CallRemoteFunction(FIXES_gscOnClientCheckResponse, "iiii", playerid, actionid, memaddr, retndata); #if defined On_ClientCheckResponse return On_ClientCheckResponse(playerid, actionid, memaddr, retndata); #else return 0; #endif } forward FIXES_OnClientCheckResponse(playerid, actionid, memaddr, retndata); public FIXES_OnClientCheckResponse(playerid, actionid, memaddr, retndata) { return 0; } public FIXES_OnClientCheckResponse(playerid, actionid, memaddr, retndata) { #if defined On_ClientCheckResponse return On_ClientCheckResponse(playerid, actionid, memaddr, retndata); #else return 0; #endif } #if defined _ALS_OnClientCheckResponse #error _ALS_OnClientCheckResponse defined #endif #define _ALS_OnClientCheckResponse #if FIXES_NoYSI #define OnClientCheckResponse( On_ClientCheckResponse( #if defined On_ClientCheckResponse forward On_ClientCheckResponse(playerid, actionid, memaddr, retndata); #endif #else #define OnClientCheckResponse(%0) On_ClientCheckResponse(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_ClientCheckResponse(playerid, actionid, memaddr, retndata); #endif #else _FIXES_HIDE_PAWNDOC(On_ClientCheckResponse); #endif #if FIX_OnRconCommand public OnRconCommand(cmd[]) { if (_FIXES_gIsFilterscript && !(FIXES_gsSettings & e_FIXES_SETTINGS_NO_RCON) && !strcmp(cmd, FIXES_gscOnClientCheckResponse, true)) { setproperty(27, FIXES_gscOnClientCheckResponse, 27, FIXES_gscSpec@); return 1; } #if defined On_RconCommand return On_RconCommand(cmd); #else return 0; #endif } #if defined _ALS_OnRconCommand #error _ALS_OnRconCommand defined #endif #define _ALS_OnRconCommand #if FIXES_NoYSI #define OnRconCommand( On_RconCommand( #if defined On_RconCommand forward On_RconCommand(cmd[]); #endif #else #define OnRconCommand(%0) On_RconCommand(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_RconCommand(cmd[]); #endif #else _FIXES_HIDE_PAWNDOC(On_RconCommand); #endif #if (!_FIXES_NPC && !FIXES_Single) || FIX_PlayerDialogResponse public OnGameModeExit() { #if !FIXES_Single FIXES_gsSettings |= e_FIXES_SETTINGS_DROP_ALL_DATA; if (!_FIXES_gIsFilterscript && FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE) { FIXES_gsSettings |= e_FIXES_SETTINGS_ENDING, _FIXES_DetermineOrder(); } #endif #if FIX_PlayerDialogResponse for (new playerid = 0; playerid != MAX_PLAYERS; ++playerid) { ShowPlayerDialog__(playerid, -1, DIALOG_STYLE_MSGBOX, FIXES_gsSpace, FIXES_gsSpace, FIXES_gsSpace, FIXES_gsSpace); } #endif #if defined On_GameModeExit return On_GameModeExit(); #else return 1; #endif } #if defined _ALS_OnGameModeExit #error _ALS_OnGameModeExit defined #endif #define _ALS_OnGameModeExit #if FIXES_NoYSI #define OnGameModeExit( On_GameModeExit( #if defined On_GameModeExit forward On_GameModeExit(); #endif #else #define OnGameModeExit(%0) On_GameModeExit(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_GameModeExit(); #endif #else _FIXES_HIDE_PAWNDOC(On_GameModeExit); #endif #if (!_FIXES_NPC && !FIXES_Single) || FIX_GameText || FIX_OnPlayerDisconnect || FIX_OnClientCheckResponse || FIX_OnRconCommand public OnFilterScriptExit() { #if FIX_OnClientCheckResponse || FIX_OnRconCommand FIXES_gsSettings |= e_FIXES_SETTINGS_NO_RCON, _FIXES_LoadRconFixFS(); #endif #if FIX_OnPlayerDisconnect for (new next, playerid = FIXES_gsPlayersIterator[MAX_PLAYERS]; playerid != MAX_PLAYERS; playerid = next) { next = FIXES_gsPlayersIterator[playerid], OnPlayerDisconnect(playerid, 4); #if FIXES_Single #if FIX_GameText _FIXES_DestroyGameTextDraws(INVALID_PLAYER_ID); #endif #endif } #endif #if FIXES_Single #if FIX_GameText #if defined On_FilterScriptExit On_FilterScriptExit(); #endif #if !FIX_OnPlayerDisconnect _FIXES_FOREACH(FIXES_gsPlayersIterator, playerid) { _FIXES_DestroyGameTextDraws(playerid); } #endif return _FIXES_DestroyGameTextDraws(INVALID_PLAYER_ID); #else #if defined On_FilterScriptExit return On_FilterScriptExit(); #else return 1; #endif #endif #else if (FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE) { FIXES_gsSettings |= e_FIXES_SETTINGS_ENDING, _FIXES_DetermineOrder(); } #if defined On_FilterScriptExit return On_FilterScriptExit(); #else return 1; #endif #endif } #if defined _ALS_OnFilterScriptExit #error _ALS_OnFilterScriptExit defined #endif #define _ALS_OnFilterScriptExit #if FIXES_NoYSI #define OnFilterScriptExit( On_FilterScriptExit( #if defined On_FilterScriptExit forward On_FilterScriptExit(); #endif #else #define OnFilterScriptExit(%0) On_FilterScriptExit(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_FilterScriptExit(); #endif #else _FIXES_HIDE_PAWNDOC(On_FilterScriptExit); #endif #if FIX_SetPlayerWorldBounds || FIX_TogglePlayerControllable || FIX_SetPlayerName || FIX_GetPlayerColour #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_GetPlayerSkin || FIX_IsPlayerInCheckpoint || FIX_IsPlayerInRaceCheckpoint || FIX_GetPlayerWeapon #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_PutPlayerInVehicle || FIX_OnPlayerEnterVehicle || FIX_AllowTeleport || FIX_OnDialogResponse #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_GetPlayerDialog || FIX_SetSpawnInfo || FIX_AllowInteriorWeapons || FIX_TrainExit #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_Kick || FIX_OnPlayerEnterVehicle_2 || FIX_PlayerDialogResponse || FIX_GetPlayerInterior #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_OnPlayerSpawn || FIX_ApplyAnimation_2 || FIX_GameText || _FIX_Menus #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_GetPlayerMenu || FIX_OnPlayerDisconnect || FIX_OnPlayerConnect || FIX_SetPlayerTime #define _FIXES_ON_PLAYER_CONNECT #elseif FIX_SetPlayerColour || FIX_GetPlayerWorldBounds #define _FIXES_ON_PLAYER_CONNECT #endif #if defined _FIXES_ON_PLAYER_CONNECT public OnPlayerConnect(playerid) { #if FIX_ApplyAnimation_2 FIXES_gsPlayerAnimLibs[playerid][0] = FIXES_gsPlayerAnimLibs[playerid][1] = FIXES_gsPlayerAnimLibs[playerid][2] = FIXES_gsPlayerAnimLibs[playerid][3] = FIXES_gsPlayerAnimLibs[playerid][4] = -1; #endif #if _FIX_Menus || FIX_GetPlayerMenu || FIX_OnPlayerDisconnect || FIX_GameText || FIX_AllowInteriorWeapons || FIX_TogglePlayerControllable _FIXES_AddInternal(FIXES_gsPlayersIterator, playerid, MAX_PLAYERS); #endif FIXES_PRINTF("On_PlayerConnect: %d", playerid); #if FIX_Kick || FIX_TogglePlayerControllable || FIX_PutPlayerInVehicle || FIX_OnPlayerEnterVehicle || FIX_AllowTeleport || FIX_AllowInteriorWeapons || FIX_TrainExit || FIX_OnPlayerEnterVehicle_2 || FIX_SetPlayerColour #if FIX_Kick || FIX_SetPlayerTime || FIX_SetPlayerColour FIXES_gsPlayerBools[playerid] = e_FIXES_BOOLS_ON_PLAYER_CONNECT; #else FIXES_gsPlayerBools[playerid] = e_FIXES_BOOLS_NONE; #endif #endif #if FIX_GameText #if !FIXES_Single if (FIXES_gsSettings & (e_FIXES_SETTINGS_NO_GAME_TEXT | e_FIXES_SETTINGS_IN_CHARGE) == e_FIXES_SETTINGS_IN_CHARGE) #endif { _FIXES_CreateGameTextDraws(playerid); } #endif #if !FIXES_Single if (!GetPVarInt__(playerid, FIXES_pvarNotNewPlayer)) #endif { FIXES_PRINTF("On_PlayerConnect: First (%d)", FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE); #if FIX_SetPlayerName new name[MAX_PLAYER_NAME + 1]; GetPlayerName__(playerid, name, MAX_PLAYER_NAME); if (strcmp(name, FIXES_gscTempName) == 0) { Kick__(playerid); } #endif #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds FIXES_gsWorldbounds_UX[playerid] = FIXES_gsWorldbounds_UY[playerid] = _FIXES_MAX_WORLDBOUNDS, FIXES_gsWorldbounds_LX[playerid] = FIXES_gsWorldbounds_LY[playerid] = _FIXES_MIN_WORLDBOUNDS; #endif #if FIX_GetPlayerColour SetPlayerColor__(playerid, FIXES_gscPlayerColours[playerid % sizeof (FIXES_gscPlayerColours)]); #endif #if FIX_GetPlayerSkin FIXES_SET(PlayerSkin, playerid, 0); #endif #if FIX_IsPlayerInCheckpoint DisablePlayerCheckpoint__(playerid); #endif #if FIX_IsPlayerInRaceCheckpoint DisablePlayerRaceCheckpoint__(playerid); #endif #if FIX_GetPlayerWeapon FIXES_SET(PlayerWeapon, playerid, WEAPON:-1); #endif #if FIX_GetPlayerInterior FIXES_SET(PlayerInterior, playerid, 0); #endif #if FIX_OnDialogResponse || FIX_GetPlayerDialog FIXES_SET(PlayerDialog, playerid, INVALID_DIALOG_ID); #endif #if FIX_PlayerDialogResponse ShowPlayerDialog__(playerid, -1, DIALOG_STYLE_MSGBOX, FIXES_gsSpace, FIXES_gsSpace, FIXES_gsSpace, FIXES_gsSpace); #endif #if FIX_SetSpawnInfo SetSpawnInfo__(playerid, NO_TEAM, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); #endif #if FIX_OnPlayerSpawn FIXES_SET(PlayerLastCash, playerid, 0); #endif #if FIX_GetPlayerWeather FIXES_SET(PlayerWeather, playerid, FIXES_gsServerWeather); #endif #if !FIXES_Single SetPVarInt__(playerid, FIXES_pvarNotNewPlayer, 1); #endif } #if FIX_Kick || FIX_SetPlayerTime || FIX_SetPlayerColour #if defined On_PlayerConnect new ret = On_PlayerConnect(playerid); return FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_ON_PLAYER_CONNECT, ret; #else return FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_ON_PLAYER_CONNECT, 1; #endif #else #if defined On_PlayerConnect return On_PlayerConnect(playerid); #else return 1; #endif #endif } #if defined _ALS_OnPlayerConnect #error _ALS_OnPlayerConnect defined #endif #define _ALS_OnPlayerConnect #if FIXES_NoYSI #define OnPlayerConnect( On_PlayerConnect( #if defined On_PlayerConnect forward On_PlayerConnect(playerid); #endif #else #define OnPlayerConnect(%0) On_PlayerConnect(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerConnect(playerid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerConnect); #endif #if FIX_Kick || FIX_SilentTeleport || (FIXES_SilentKick && (FIX_OnVehicleMod || FIX_OnPlayerEnterVehicle || FIX_OnPlayerEnterVehicle_2)) || FIX_OnPlayerEnterVehicle_3 || FIX_GetPlayerMenu || _FIX_Menus || FIX_OnPlayerDisconnect || FIX_GameText || FIX_AllowInteriorWeapons || FIX_TogglePlayerControllable || FIX_ApplyAnimation_2 public OnPlayerDisconnect(playerid, reason) { #if defined On_PlayerDisconnect new ret = On_PlayerDisconnect(playerid, reason); #endif #if FIX_SilentTeleport FIXES_gsJackedId[playerid] = INVALID_PLAYER_ID; #endif #if FIX_ApplyAnimation_2 if (FIXES_gsPlayerAnimTimer[playerid]) { KillTimer__(FIXES_gsPlayerAnimTimer[playerid]), FIXES_gsPlayerAnimTimer[playerid] = 0; } #endif #if FIX_GetPlayerMenu FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; #endif #if FIXES_SilentKick && (FIX_OnVehicleMod || FIX_OnPlayerEnterVehicle || FIX_OnPlayerEnterVehicle_2) new shift = FIXES_gsPlayerIP[playerid]; if (~shift) { new ip[16]; format(ip, sizeof (ip), "unbanip %d.%d.%d.%d", shift >>> 24, (shift >>> 16) & 0xFF, (shift >>> 8) & 0xFF, shift & 0xFF), FIXES_gsPlayerIP[playerid] = -1; } #endif #if FIX_SetPlayerAttachedObject for (new i = 0; i != MAX_PLAYER_ATTACHED_OBJECTS; ++i) { if (IsPlayerAttachedSlotUsed__(playerid, i)) { RemovePlayerAttachedObject__(playerid, i); } } #endif #if FIX_Kick if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_KICKED) { KillTimer__(GetPVarInt__(playerid, FIXES_pvarKick)); } #endif #if FIX_OnPlayerEnterVehicle_3 if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_VEH_ENTER) { _FIXES_StopPlayerEnterVehicle(playerid); } #endif #if _FIX_Menus || FIX_GetPlayerMenu || FIX_OnPlayerDisconnect || FIX_GameText || FIX_AllowInteriorWeapons || FIX_TogglePlayerControllable _FIXES_RemoveInternal(FIXES_gsPlayersIterator, playerid, MAX_PLAYERS); #endif #if defined On_PlayerDisconnect return ret; #else return 1; #endif } #if defined _ALS_OnPlayerDisconnect #error _ALS_OnPlayerDisconnect defined #endif #define _ALS_OnPlayerDisconnect #if FIXES_NoYSI #define OnPlayerDisconnect( On_PlayerDisconnect( #if defined On_PlayerDisconnect forward On_PlayerDisconnect(playerid, reason); #endif #else #define OnPlayerDisconnect(%0) On_PlayerDisconnect(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerDisconnect(playerid, reason); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerDisconnect); #endif #if FIX_main main() #else static stock _FIXES_main() #endif { #emit ZERO.pri #if defined FIXES_main FIXES_main(); #endif #emit RETN return 0; } #if FIX_main #if defined _ALS_main #undef main #else #define _ALS_main #endif #if defined FIXES_main forward FIXES_main(); #endif #define main( public FIXES_main( #endif #if FIX_OnPlayerDeath || FIX_OnPlayerSpawn || FIX_GameText public OnPlayerDeath(playerid, killerid, reason) { _FIXES_IS_IN_CHARGE() { #if FIX_GameText FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_DIED_TO_SPAWN; #endif #if FIX_OnPlayerDeath static sAnimlib[32], sAnimname[32]; GetAnimationName__(FIXES_gsLastAnimation[playerid], sAnimlib, sizeof (sAnimlib), sAnimname, sizeof (sAnimname)); if (strcmp(sAnimlib, "PED", true)) { ClearAnimations__(playerid); } #endif } #if FIX_OnPlayerSpawn #if defined On_PlayerDeath return killerid = On_PlayerDeath(playerid, killerid, reason), FIXES_SET(PlayerLastCash, playerid, GetPlayerMoney__(playerid)), killerid; #else return FIXES_SET(PlayerLastCash, playerid, GetPlayerMoney__(playerid)), 1; #endif #else #if defined On_PlayerDeath return On_PlayerDeath(playerid, killerid, reason); #else return 1; #endif #endif } #if defined _ALS_OnPlayerDeath #error _ALS_OnPlayerDeath defined #endif #define _ALS_OnPlayerDeath #if FIXES_NoYSI #define OnPlayerDeath( On_PlayerDeath( #if defined On_PlayerDeath forward On_PlayerDeath(playerid, killerid, reason); #endif #else #define OnPlayerDeath(%0) On_PlayerDeath(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerDeath(playerid, killerid, reason); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerDeath); #endif #if _FIXES_SAMP && defined _ALS_SetVehiclePos #error _ALS_SetVehiclePos defined #endif native BAD_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) = SetVehiclePos; #if FIX_SilentTeleport stock FIXES_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) { if (SetVehiclePos__(vehicleid, x, y, z)) { _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { if (GetPlayerState__(i) == PLAYER_STATE_DRIVER && GetPlayerVehicleID__(i) == vehicleid) { if (FIXES_gsJackedId[i] != INVALID_PLAYER_ID) { ClearAnimations__(FIXES_gsJackedId[i]); break; } } } return 1; } return 0; } #if _FIXES_SAMP #define _ALS_SetVehiclePos #define SetVehiclePos( FIXES_SetVehiclePos( #endif #define _ALS_SetVehiclePos__ #define SetVehiclePos__( FIXES_SetVehiclePos( #else _FIXES_HIDE_PAWNDOC(FIXES_SetVehiclePos_); #endif #if _FIXES_SAMP && defined _ALS_SpawnPlayer #error _ALS_SpawnPlayer defined #endif native BAD_SpawnPlayer(playerid) = SpawnPlayer; #if FIX_SpawnPlayer || FIX_OnPlayerSpawn stock FIXES_SpawnPlayer(playerid) { #if FIX_SpawnPlayer new vid = GetPlayerVehicleID__(playerid); if (vid) { new Float:x, Float:y, Float:z; GetVehiclePos__(vid, x, y, z), SetPlayerPos__(playerid, x, y, z); } #endif #if FIX_OnPlayerSpawn FIXES_SET(PlayerLastCash, playerid, GetPlayerMoney__(playerid)); #endif return SpawnPlayer__(playerid); } #if _FIXES_SAMP #define _ALS_SpawnPlayer #define SpawnPlayer( FIXES_SpawnPlayer( #endif #define _ALS_SpawnPlayer__ #define SpawnPlayer__( FIXES_SpawnPlayer( #else _FIXES_HIDE_PAWNDOC(FIXES_SpawnPlayer_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerName #error _ALS_SetPlayerName defined #endif native BAD_SetPlayerName(playerid, const name[]) = SetPlayerName; #if FIX_SetPlayerName stock FIXES_SetPlayerName(playerid, const name[]) { if (_FIXES_NO_RANGE(strlen(name), 3, MAX_PLAYER_NAME + 1)) { return 0; } static sOldName[MAX_PLAYER_NAME + 1]; GetPlayerName__(playerid, sOldName, MAX_PLAYER_NAME); if (!strcmp(name, sOldName, true)) { if (strcmp(name, sOldName, false)) { SetPlayerName__(playerid, FIXES_gscTempName); if (~SetPlayerName__(playerid, name)) { return 1; } return SetPlayerName__(playerid, sOldName), -1; } else { return 0; } } return SetPlayerName__(playerid, name); } #if _FIXES_SAMP #define _ALS_SetPlayerName #define SetPlayerName( FIXES_SetPlayerName( #endif #define _ALS_SetPlayerName__ #define SetPlayerName__( FIXES_SetPlayerName( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerName_); #endif #if FIX_OnPlayerRequestClass || FIX_GameText public OnPlayerRequestClass(playerid, classid) { #if FIX_GameText FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_DIED_TO_SPAWN; #endif #if FIX_OnPlayerRequestClass new Float:x, Float:y, Float:z; GetPlayerPos__(playerid, x, y, z), RemoveBuildingForPlayer__(playerid, 1484, x, y, z, 10.0), RemoveBuildingForPlayer__(playerid, 1485, x, y, z, 10.0), RemoveBuildingForPlayer__(playerid, 1486, x, y, z, 10.0); #endif #if defined On_PlayerRequestClass return On_PlayerRequestClass(playerid, classid); #else return 1; #endif } #if defined _ALS_OnPlayerRequestClass #error _ALS_OnPlayerRequestClass defined #endif #define _ALS_OnPlayerRequestClass #if FIXES_NoYSI #define OnPlayerRequestClass( On_PlayerRequestClass( #if defined On_PlayerRequestClass forward On_PlayerRequestClass(playerid, classid); #endif #else #define OnPlayerRequestClass(%0) On_PlayerRequestClass(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerRequestClass(playerid, classid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerRequestClass); #endif #if FIX_GetPlayerSkin || FIX_SilentTeleport || FIX_TogglePlayerControllable || FIX_GetPlayerInterior || FIX_OnPlayerSpawn || FIX_GameText || FIX_SetSpawnInfo_2 public OnPlayerSpawn(playerid) { _FIXES_IS_IN_CHARGE() { #if FIX_OnPlayerSpawn ResetPlayerMoney__(playerid); GivePlayerMoney__(playerid, FIXES_GET(PlayerLastCash, playerid)); FIXES_SET(PlayerLastCash, playerid, 0); #endif #if FIX_GetPlayerInterior FIXES_SET(PlayerInterior, playerid, 0); #endif #if FIX_GameText if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_DIED_TO_SPAWN) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_DIED_TO_SPAWN; #define _FIXES_PER_PLAYER_GT(%0) if (FIXES_gsPlayerPGTShown[%0][playerid] > playerid) PlayerTextDrawHide__(playerid, FIXES_gsPGTStyle[playerid][%0]), _FIXES_RemoveInternal(FIXES_gsPlayerPGTShown[%0], playerid, MAX_PLAYERS) #if FIX_GameTextStyles _FIXES_PER_PLAYER_GT(15); _FIXES_PER_PLAYER_GT(14); _FIXES_PER_PLAYER_GT(13); _FIXES_PER_PLAYER_GT(12); _FIXES_PER_PLAYER_GT(11); _FIXES_PER_PLAYER_GT(10); _FIXES_PER_PLAYER_GT(9); _FIXES_PER_PLAYER_GT(8); _FIXES_PER_PLAYER_GT(7); #endif _FIXES_PER_PLAYER_GT(6); _FIXES_PER_PLAYER_GT(5); _FIXES_PER_PLAYER_GT(4); _FIXES_PER_PLAYER_GT(3); _FIXES_PER_PLAYER_GT(2); _FIXES_PER_PLAYER_GT(1); _FIXES_PER_PLAYER_GT(0); #undef _FIXES_PER_PLAYER_GT #if FIX_GameTextStyles TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[15]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[14]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[13]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[12]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[11]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[10]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[9]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[8]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[7]); #endif TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[6]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[5]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[4]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[3]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[2]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[1]), TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[0]); } #endif #if FIX_GetPlayerSkin FIXES_SET(PlayerSkin, playerid, GetPlayerSkin__(playerid)); #endif #if FIX_SetSpawnInfo_2 SetPlayerTeam__(playerid, GetPlayerTeam__(playerid)); #endif } #if FIX_TogglePlayerControllable FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_UNCONTROLLABLE; #endif #if FIX_SilentTeleport FIXES_gsJackedId[playerid] = INVALID_PLAYER_ID; #endif #if defined On_PlayerSpawn return On_PlayerSpawn(playerid); #else return 1; #endif } #if defined _ALS_OnPlayerSpawn #error _ALS_OnPlayerSpawn defined #endif #define _ALS_OnPlayerSpawn #if FIXES_NoYSI #define OnPlayerSpawn( On_PlayerSpawn( #if defined On_PlayerSpawn forward On_PlayerSpawn(playerid); #endif #else #define OnPlayerSpawn(%0) On_PlayerSpawn(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerSpawn(playerid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerSpawn); #endif #if _FIXES_SAMP && defined _ALS_GetVehicleComponentInSlot #error _ALS_GetVehicleComponentInSlot defined #endif native BAD_GetVehicleComponentInSlot(vehicleid, slot) = GetVehicleComponentInSlot; #if FIX_GetVehicleComponentInSlot stock CARMODTYPE:FIXES_GetVehicleComponentType(componentid) { switch (componentid) { case 1100, 1115, 1116, 1123, 1125: return CARMODTYPE_FRONT_BULLBAR; case 1109, 1110: return CARMODTYPE_REAR_BULLBAR; } return GetVehicleComponentType__(componentid); } #if _FIXES_SAMP #define _ALS_GetVehicleComponentType #define GetVehicleComponentType( FIXES_GetVehicleComponentType( #endif #define _ALS_GetVehicleComponentType__ #define GetVehicleComponentType__( FIXES_GetVehicleComponentType( #else _FIXES_HIDE_PAWNDOC(FIXES_GetVehicleComponentType_); #endif #if FIX_OnVehicleMod || FIX_GetVehicleComponentInSlot public OnVehicleMod(playerid, vehicleid, componentid) { #if !FIXES_Single if (!(FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE)) { #if defined On_VehicleMod return On_VehicleMod(playerid, vehicleid, componentid); #else return 1; #endif } #endif #if FIX_GetVehicleComponentInSlot #if !FIXES_Single new componentstring[8]; #endif switch (FIXES_GetVehicleComponentType(componentid)) { #if FIXES_Single case CARMODTYPE_STEREO: { FIXES_gsStereo[vehicleid] = componentid; } case CARMODTYPE_FRONT_BUMPER: { FIXES_gsFrontBumper[vehicleid] = componentid; } case CARMODTYPE_REAR_BUMPER: { FIXES_gsRearBumper[vehicleid] = componentid; } case CARMODTYPE_FRONT_BULLBAR: { FIXES_gsFrontBullbar[vehicleid] = componentid; } case CARMODTYPE_REAR_BULLBAR: { FIXES_gsRearBullbar[vehicleid] = componentid; } #else case CARMODTYPE_STEREO: { valstr(componentstring, componentid), setproperty(_:(CARMODTYPE_STEREO + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_FRONT_BUMPER: { valstr(componentstring, componentid), setproperty(_:(CARMODTYPE_FRONT_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_REAR_BUMPER: { valstr(componentstring, componentid), setproperty(_:(CARMODTYPE_REAR_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_FRONT_BULLBAR: { valstr(componentstring, componentid), setproperty(_:(CARMODTYPE_FRONT_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_REAR_BULLBAR: { valstr(componentstring, componentid), setproperty(_:(CARMODTYPE_REAR_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } #endif } #endif #if FIX_OnVehicleMod new modelid = GetVehicleModel__(vehicleid); if (_FIXES_IN_RANGE(modelid, 400, 611 + 1)) { if (_FIXES_IN_RANGE(componentid, 1000, 1191 + 1)) { if (FIXES_gscVehicleMods[(modelid - 400) * 6 + (componentid - 1000 >>> 5)] & 1 << (componentid - 1000 & 0b00011111)) { #if defined On_VehicleMod return On_VehicleMod(playerid, vehicleid, componentid); #else return 1; #endif } } else if ((componentid == 1192 || componentid == 1193) && (modelid == 576)) { #if defined On_VehicleMod return On_VehicleMod(playerid, vehicleid, componentid); #else return 1; #endif } } return _FIXES_BlockUpdate(playerid); #else #if defined On_VehicleMod return On_VehicleMod(playerid, vehicleid, componentid); #else return 1; #endif #endif } #if defined _ALS_OnVehicleMod #error _ALS_OnVehicleMod defined #endif #define _ALS_OnVehicleMod #if FIXES_NoYSI #define OnVehicleMod( On_VehicleMod( #if defined On_VehicleMod forward On_VehicleMod(playerid, vehicleid, componentid); #endif #else #define OnVehicleMod(%0) On_VehicleMod(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_VehicleMod(playerid, vehicleid, componentid); #endif #else _FIXES_HIDE_PAWNDOC(On_VehicleMod); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerSkin #error _ALS_SetPlayerSkin defined #endif native BAD_SetPlayerSkin(playerid, skinid) = SetPlayerSkin; #if FIX_GetPlayerSkin || FIX_SetPlayerSkin stock FIXES_SetPlayerSkin(playerid, skinid) { #if FIX_SetPlayerSkin new vehicleid = GetPlayerVehicleID__(playerid); if (vehicleid) { #if FIX_GetPlayerSkin FIXES_SET(PlayerSkin, playerid, skinid); #endif new seat = GetPlayerVehicleSeat__(playerid); #if FIX_DriveBy return ClearAnimations__(playerid), skinid = SetPlayerSkin__(playerid, skinid), PutPlayerInVehicle__(playerid, vehicleid, seat), _FIXES_HideDriveByWeapon(playerid), skinid; #else return ClearAnimations__(playerid), skinid = SetPlayerSkin__(playerid, skinid), PutPlayerInVehicle__(playerid, vehicleid, seat), skinid; #endif } #if FIX_GetPlayerSkin else #endif #endif #if FIX_GetPlayerSkin FIXES_SET(PlayerSkin, playerid, skinid); #endif return SetPlayerSkin__(playerid, skinid); } #if _FIXES_SAMP #define _ALS_SetPlayerSkin #define SetPlayerSkin( FIXES_SetPlayerSkin( #endif #define _ALS_SetPlayerSkin__ #define SetPlayerSkin__( FIXES_SetPlayerSkin( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerSkin_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerSkin #error _ALS_GetPlayerSkin defined #endif native BAD_GetPlayerSkin(playerid) = GetPlayerSkin; #if FIX_GetPlayerSkin stock FIXES_GetPlayerSkin(playerid) { return FIXES_GET(PlayerSkin, playerid); } #if _FIXES_SAMP #define _ALS_GetPlayerSkin #define GetPlayerSkin( FIXES_GetPlayerSkin( #endif #define _ALS_GetPlayerSkin__ #define GetPlayerSkin__( FIXES_GetPlayerSkin( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerSkin_); #endif #if FIX_GetWeaponName #if _FIXES_SAMP && defined _ALS_GetWeaponName #error _ALS_GetWeaponName defined #endif stock FIXES_GetWeaponName(WEAPON:weaponid, weapon[], len = sizeof (weapon)) { weapon[0] = 0; #if defined GetVehicleParamsSirenState if (weaponid == _FIXES_WEAPON_FIST) { return strcat(weapon, "Fists", len), 1; } #else switch (weaponid) { case _FIXES_WEAPON_FIST: return strcat(weapon, "Fists", len), 1; case WEAPON_MOLTOV: return strcat(weapon, "Molotov Cocktail", len), 1; case _FIXES_WEAPON_NIGHT_VIS_GOGGLES: return strcat(weapon, "Night Vision", len), 1; case _FIXES_WEAPON_THERMAL_GOGGLES: return strcat(weapon, "Thermal Goggles", len), 1; } #endif return GetWeaponName__(weaponid, weapon, len); } #if _FIXES_SAMP #define _ALS_GetWeaponName #define GetWeaponName( FIXES_GetWeaponName( #endif #define _ALS_GetWeaponName__ #define GetWeaponName__( FIXES_GetWeaponName( #else _FIXES_HIDE_PAWNDOC(FIXES_GetWeaponName_); #endif #if FIX_BypassDialog public OnPlayerCommandText(playerid, cmdtext[]) { #if defined On_PlayerCommandText return _FIXES_IS_VALID_PLAYER(playerid) && ( (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_BLOCK) || On_PlayerCommandText(playerid, cmdtext) ); #else return _FIXES_IS_VALID_PLAYER(playerid) && (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_BLOCK); #endif } #if defined _ALS_OnPlayerCommandText #error _ALS_OnPlayerCommandText defined #endif #define _ALS_OnPlayerCommandText #if FIXES_NoYSI #define OnPlayerCommandText( On_PlayerCommandText( #if defined On_PlayerCommandText forward On_PlayerCommandText(playerid, cmdtext[]); #endif #else #define OnPlayerCommandText(%0) On_PlayerCommandText(%0) <_ALS : _ALS_go> forward On_PlayerCommandText(playerid, cmdtext[]); public On_PlayerCommandText(playerid, cmdtext[]) <_ALS : _ALS_x0, _ALS : _ALS_x1> { return 0; } public On_PlayerCommandText(playerid, cmdtext[]) <> { return 0; } #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerCommandText); #endif #if FIX_BypassDialog public OnPlayerText(playerid, text[]) { #if defined On_PlayerText return _FIXES_IS_VALID_PLAYER(playerid) && ( !(FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_BLOCK) && On_PlayerText(playerid, text) ); #else return _FIXES_IS_VALID_PLAYER(playerid) && !(FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_BLOCK); #endif } #if defined _ALS_OnPlayerText #error _ALS_OnPlayerText defined #endif #define _ALS_OnPlayerText #if FIXES_NoYSI #define OnPlayerText( On_PlayerText( #if defined On_PlayerText forward On_PlayerText(playerid, text[]); #endif #else #define OnPlayerText(%0) On_PlayerText(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerText(playerid, text[]); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerText); #endif #if FIX_SetPlayerWorldBounds || FIX_TogglePlayerControllable || FIX_AllowInteriorWeapons || FIX_OnPlayerEnterVehicle || FIX_OnPlayerEnterVehicle_2 || FIX_OnPlayerEnterVehicle_3 || FIX_OnPlayerDeath || FIX_Kick || FIX_OnVehicleMod || FIX_PassengerSeating || FIX_GogglesSync || FIX_BypassDialog public OnPlayerUpdate(playerid) { #if FIX_OnPlayerEnterVehicle || FIX_Kick || FIX_OnVehicleMod || FIX_OnPlayerEnterVehicle_2 || FIX_BypassDialog if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_BLOCK) { return 0; } #endif #if FIX_OnPlayerEnterVehicle_3 if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_VEH_ENTER) { if (GetTickCount__() - FIXES_gsPlayerVehicleTickCount[playerid] >= 4000) { _FIXES_StopPlayerEnterVehicle(playerid); } else { if (_FIXES_IN_RANGE(GetPlayerAnimationIndex__(playerid), 1020, 1021 + 1)) { FIXES_gsPlayerBools[playerid] |= ~e_FIXES_BOOLS_VEH_ENTER_ANIM; } else if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_VEH_ENTER_ANIM) { _FIXES_StopPlayerEnterVehicle(playerid); } } } #endif #if !FIXES_Single if (!(FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE)) { #if defined On_PlayerUpdate return On_PlayerUpdate(playerid); #else return 1; #endif } #endif #if FIX_AllowInteriorWeapons || FIX_TogglePlayerControllable new e_FIXES_BOOLS:pbools = FIXES_gsPlayerBools[playerid]; #endif #if FIX_AllowInteriorWeapons if (pbools & e_FIXES_BOOLS_INTERIOR) { SetPlayerArmedWeapon__(playerid, _FIXES_WEAPON_FIST); } #endif #if FIX_SetPlayerWorldBounds || FIX_TogglePlayerControllable || FIX_GogglesSync new CONTROLS:ud, CONTROLS:lr, CONTROLS:controls; GetPlayerActions__(playerid, controls, ud, lr); #endif #if (FIX_SetPlayerWorldBounds || FIX_GogglesSync) && !FIX_TogglePlayerControllable #pragma unused ud, lr #endif #if FIX_SetPlayerWorldBounds if (controls & _FIXES_CONTROLS_AIM) { new Float:x, Float:y, Float:z; GetPlayerPos__(playerid, x, y, z); if (FIXES_gsWorldbounds_LX[playerid] < x < FIXES_gsWorldbounds_UX[playerid] && FIXES_gsWorldbounds_LY[playerid] < y < FIXES_gsWorldbounds_UY[playerid]) { FIXES_gsWorldbounds_PX[playerid] = x, FIXES_gsWorldbounds_PY[playerid] = y, FIXES_gsWorldbounds_PZ[playerid] = z; } else { SetPlayerPos__(playerid, FIXES_gsWorldbounds_PX[playerid], FIXES_gsWorldbounds_PY[playerid], FIXES_gsWorldbounds_PZ[playerid]); } } #endif #if FIX_OnPlayerDeath FIXES_gsLastAnimation[playerid] = GetPlayerAnimationIndex__(playerid); #endif #if FIX_TogglePlayerControllable if (pbools & e_FIXES_BOOLS_UNCONTROLLABLE) { #if defined On_PlayerUpdate return playerid = On_PlayerUpdate(playerid), (controls || ud || lr) ? 0 : playerid; #else return !(controls || ud || lr); #endif } #endif #if FIX_PassengerSeating if (FIXES_gsPSTimer[playerid] != 0 && GetTickCount__() - FIXES_gsPSTimer[playerid] > 0) { if (GetPlayerSpecialAction__(playerid) == SPECIAL_ACTION_ENTER_VEHICLE) { #if !FIX_OnPlayerDeath new animation = GetPlayerAnimationIndex__(playerid); #else new animation = FIXES_gsLastAnimation[playerid]; #endif if (_FIXES_NO_RANGE(animation, 1007, 1060 + 1) && _FIXES_NO_RANGE(animation, 225, 233 + 1)) { ClearAnimations__(playerid, _FIXES_FORCE_SYNC_ALL); FIXES_gsPSTimer[playerid] = 0; } } else { FIXES_gsPSTimer[playerid] = 0; } } #endif #if FIX_GogglesSync switch (GetPlayerWeapon__(playerid)) { case _FIXES_WEAPON_NIGHT_VIS_GOGGLES, _FIXES_WEAPON_THERMAL_GOGGLES: { if ((_:controls & _:KEY_FIRE) && GetPlayerState__(playerid) == PLAYER_STATE_ONFOOT) { return 0; } } } #endif #if defined On_PlayerUpdate return On_PlayerUpdate(playerid); #else return 1; #endif } #if defined _ALS_OnPlayerUpdate #error _ALS_OnPlayerUpdate defined #endif #define _ALS_OnPlayerUpdate #if FIXES_NoYSI #define OnPlayerUpdate( On_PlayerUpdate( #if defined On_PlayerUpdate forward On_PlayerUpdate(playerid); #endif #else #define OnPlayerUpdate(%0) On_PlayerUpdate(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerUpdate(playerid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerUpdate); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerWorldBounds #error _ALS_SetPlayerWorldBounds defined #endif native BAD_SetPlayerWorldBounds(playerid, Float:x_max, Float:x_min, Float:y_max, Float:y_min) = SetPlayerWorldBounds; #if FIX_SetPlayerWorldBounds || FIX_GetPlayerWorldBounds #if FIXES_Single stock FIXES_SetPlayerWorldBounds(playerid, Float:maxX, Float:minX, Float:maxY, Float:minY) { if (_FIXES_IS_VALID_PLAYER(playerid)) { FIXES_PRINTF("Call SetPlayerWorldBounds"); if (maxX == minX || maxY == minY) { return FIXES_gsWorldbounds_UX[playerid] = FIXES_gsWorldbounds_UY[playerid] = _FIXES_MAX_WORLDBOUNDS, FIXES_gsWorldbounds_LX[playerid] = FIXES_gsWorldbounds_LY[playerid] = _FIXES_MIN_WORLDBOUNDS, SetPlayerWorldBounds__(playerid, _FIXES_MAX_WORLDBOUNDS, _FIXES_MIN_WORLDBOUNDS, _FIXES_MAX_WORLDBOUNDS, _FIXES_MIN_WORLDBOUNDS); } new Float:tmp; if (maxX < minX) { tmp = minX, minX = maxX, maxX = tmp; } if (maxY < minY) { tmp = minY, minY = maxY, maxY = tmp; } return FIXES_gsWorldbounds_LX[playerid] = minX, FIXES_gsWorldbounds_UX[playerid] = maxX, FIXES_gsWorldbounds_LY[playerid] = minY, FIXES_gsWorldbounds_UY[playerid] = maxY, GetPlayerPos__(playerid, tmp, tmp, tmp), FIXES_gsWorldbounds_PX[playerid] = (maxX - minX) / 2 + minX, FIXES_gsWorldbounds_PY[playerid] = (maxY - minY) / 2 + minY, FIXES_gsWorldbounds_PZ[playerid] = tmp, SetPlayerWorldBounds__(playerid, maxX, minX, maxY, minY); } return 0; } #else forward _FIXES_SetPlayerWorldBounds(playerid, Float:maxX, Float:minX, Float:maxY, Float:minY); stock FIXES_SetPlayerWorldBounds(playerid, Float:maxX, Float:minX, Float:maxY, Float:minY) { if (_FIXES_IS_VALID_PLAYER(playerid)) { FIXES_PRINTF("Call SetPlayerWorldBounds"); if (maxX == minX || maxY == minY) return CallRemoteFunction__(FIXES_gscSetPlayerWorldBounds, FIXES_gscSpec@iffff, playerid, _FIXES_MAX_WORLDBOUNDS, _FIXES_MIN_WORLDBOUNDS, _FIXES_MAX_WORLDBOUNDS, _FIXES_MIN_WORLDBOUNDS), getproperty(5, FIXES_gscReturnProperty); new Float:tmp; if (maxX < minX) { tmp = minX, minX = maxX, maxX = tmp; } if (maxY < minY) { tmp = minY, minY = maxY, maxY = tmp; } return CallRemoteFunction__(FIXES_gscSetPlayerWorldBounds, FIXES_gscSpec@iffff, playerid, maxX, minX, maxY, minY), getproperty(5, FIXES_gscReturnProperty); } return 0; } public _FIXES_SetPlayerWorldBounds(playerid, Float:maxX, Float:minX, Float:maxY, Float:minY) { FIXES_PRINTF("_FIXES_SetPlayerWorldBounds: %d %.2f %.2f %.2f %.2f", playerid, maxX, minX, maxY, minY); FIXES_gsWorldbounds_LX[playerid] = minX, FIXES_gsWorldbounds_UX[playerid] = maxX, FIXES_gsWorldbounds_LY[playerid] = minY, FIXES_gsWorldbounds_UY[playerid] = maxY; new Float:tmp; GetPlayerPos__(playerid, tmp, tmp, tmp), FIXES_gsWorldbounds_PX[playerid] = (maxX - minX) / 2 + minX, FIXES_gsWorldbounds_PY[playerid] = (maxY - minY) / 2 + minY, FIXES_gsWorldbounds_PZ[playerid] = tmp; _FIXES_IS_IN_CHARGE() { setproperty(5, FIXES_gscReturnProperty, SetPlayerWorldBounds__(playerid, maxX, minX, maxY, minY)); } return 0; } #endif #if _FIXES_SAMP #define _ALS_SetPlayerWorldBounds #define SetPlayerWorldBounds( FIXES_SetPlayerWorldBounds( #endif #define _ALS_SetPlayerWorldBounds__ #define SetPlayerWorldBounds__( FIXES_SetPlayerWorldBounds( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerWorldBounds_); #endif #if FIX_GetPlayerWorldBounds stock FIXES_GetPlayerWorldBounds(playerid, &Float:maxX, &Float:minX, &Float:maxY, &Float:minY) { if (_FIXES_IS_VALID_PLAYER(playerid)) { minX = FIXES_gsWorldbounds_LX[playerid], maxX = FIXES_gsWorldbounds_UX[playerid], minY = FIXES_gsWorldbounds_LY[playerid], maxY = FIXES_gsWorldbounds_UY[playerid]; } } #if _FIXES_SAMP #define _ALS_GetPlayerWorldBounds #define GetPlayerWorldBounds( FIXES_GetPlayerWorldBounds( #endif #define _ALS_GetPlayerWorldBounds__ #define GetPlayerWorldBounds__( FIXES_GetPlayerWorldBounds( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerWorldBounds_); #endif #if FIX_ClearPlayerWorldBounds stock FIXES_ClearPlayerWorldBounds(playerid) { SetPlayerWorldBounds__(playerid, _FIXES_MAX_WORLDBOUNDS, _FIXES_MIN_WORLDBOUNDS, _FIXES_MAX_WORLDBOUNDS, _FIXES_MIN_WORLDBOUNDS); } #if _FIXES_SAMP #define _ALS_ClearPlayerWorldBounds #define ClearPlayerWorldBounds( FIXES_ClearPlayerWorldBounds( #endif #define _ALS_ClearPlayerWorldBounds__ #define ClearPlayerWorldBounds__( FIXES_ClearPlayerWorldBounds( #else _FIXES_HIDE_PAWNDOC(FIXES_ClearPlayerWorldBounds_); #endif #if _FIXES_SAMP && defined _ALS_TogglePlayerControllable #error _ALS_TogglePlayerControllable defined #endif native BAD_TogglePlayerControllable(playerid, toggle) = TogglePlayerControllable; #if FIX_TogglePlayerControllable #if FIXES_Single stock FIXES_TogglePlayerControllable(playerid, _FIXES_MAYBE_BOOL:toggle) { if (TogglePlayerControllable__(playerid, _FIXES_TO_BOOL(toggle))) { if (toggle) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_UNCONTROLLABLE; } else { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_UNCONTROLLABLE; } return 1; } return 0; } #else forward _FIXES_TogglePlayerControllable(playerid, bool:toggle); stock FIXES_TogglePlayerControllable(playerid, _FIXES_MAYBE_BOOL:toggle) { if (_FIXES_IS_VALID_PLAYER(playerid)) { return CallRemoteFunction__(FIXES_gscTogglePlayerControl, FIXES_gscSpec@ii, playerid, _FIXES_TO_BOOL(toggle)), getproperty(5, FIXES_gscReturnProperty); } return 0; } public _FIXES_TogglePlayerControllable(playerid, bool:toggle) { _FIXES_IS_IN_CHARGE() { if (toggle) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_UNCONTROLLABLE; } else { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_UNCONTROLLABLE; } setproperty(5, FIXES_gscReturnProperty, TogglePlayerControllable__(playerid, toggle)); } } #endif #if _FIXES_SAMP #define _ALS_TogglePlayerControllable #define TogglePlayerControllable( FIXES_TogglePlayerControllable( #endif #define _ALS_TogglePlayerControllable__ #define TogglePlayerControllable__( FIXES_TogglePlayerControllable( #else _FIXES_HIDE_PAWNDOC(FIXES_TogglePlayerControllabl_); #endif #if FIX_AllowInteriorWeapons || FIX_GetPlayerInterior || FIX_SilentTeleport public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { #if FIX_SilentTeleport if (GetPlayerState__(playerid) == PLAYER_STATE_DRIVER && FIXES_gsJackedId[playerid] != INVALID_PLAYER_ID) { ClearAnimations__(FIXES_gsJackedId[playerid]); } #endif #if FIX_GetPlayerInterior _FIXES_IS_IN_CHARGE() { FIXES_SET(PlayerInterior, playerid, newinteriorid); } #endif #if FIX_AllowInteriorWeapons if (newinteriorid) { if (FIXES_gsSettings & e_FIXES_SETTINGS_INTERIOR) { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_INTERIOR; _FIXES_IS_IN_CHARGE() { SetPlayerArmedWeapon__(playerid, _FIXES_WEAPON_FIST); #if FIX_GetPlayerWeapon if (IsPlayerInAnyVehicle__(playerid)) { FIXES_SET(PlayerWeapon, playerid, _FIXES_WEAPON_FIST); } #endif } } } else { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_INTERIOR; } #endif #if defined On_PlayerInteriorChange return On_PlayerInteriorChange(playerid, newinteriorid, oldinteriorid); #else return 1; #endif } #if defined _ALS_OnPlayerInteriorChange #error _ALS_OnPlayerInteriorChange defined #endif #define _ALS_OnPlayerInteriorChange #if FIXES_NoYSI #define OnPlayerInteriorChange( On_PlayerInteriorChange( #if defined On_PlayerInteriorChange forward On_PlayerInteriorChange(playerid, newinteriorid, oldinteriorid); #endif #else #define OnPlayerInteriorChange(%0) On_PlayerInteriorChange(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerInteriorChange(playerid, newinteriorid, oldinteriorid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerInteriorChange); #endif #if !FIX_const && !_FIXES_NPC #if _FIXES_SAMP && defined _ALS_SetTimer #error _ALS_SetTimer defined #endif native BAD_SetTimer(funcname[], interval, repeating) = SetTimer; #if _FIXES_SAMP && defined _ALS_SetTimerEx #error _ALS_SetTimerEx defined #endif native BAD_SetTimerEx(funcname[], interval, repeating, format[], {Float,_}:...) = SetTimerEx; #else _FIXES_HIDE_PAWNDOC(FIXES_BAD_SetTimer_); #endif #if !FIX_SetTimer static #endif stock FIXES_SetTimer(const functionName[], interval, _FIXES_MAYBE_BOOL:repeating) { #if FIXES_CorrectInvalidTimerID new timerid = SetTimer__(functionName, interval, _FIXES_TO_BOOL(repeating)); if (timerid) { return timerid; } return interval = SetTimer__(functionName, interval, _FIXES_TO_BOOL(repeating)), KillTimer__(timerid), interval; #else new timer1 = SetTimer__(functionName, interval, _FIXES_TO_BOOL(repeating)); if (timer1 && ~timer1) { return timer1; } new timer2 = SetTimer__(functionName, interval, _FIXES_TO_BOOL(repeating)); if (timer2 && ~timer2) { return KillTimer__(timer1), timer2; } return interval = SetTimer__(functionName, interval, _FIXES_TO_BOOL(repeating)), KillTimer__(timer2), KillTimer__(timer1), interval; #endif } #if FIX_SetTimer #if _FIXES_SAMP #if defined _ALS_SetTimer #undef SetTimer #else #define _ALS_SetTimer #endif #define SetTimer( FIXES_SetTimer( #endif #define _ALS_SetTimer__ #define SetTimer__( FIXES_SetTimer( #endif #if !FIX_SetTimer || _FIXES_NPC static #endif stock FIXES_SetTimerEx(const functionName[], interval, _FIXES_MAYBE_BOOL:repeating, const format[], {Float,_}:...) { #pragma unused functionName, interval, repeating, format static sAddress, sFrame, sTimer1, sTimer2; #emit POP.pri #emit POP.alt #emit STOR.pri sFrame #emit STOR.alt sAddress #emit SYSREQ.C SetTimerEx #emit STOR.pri sTimer1 #if FIXES_CorrectInvalidTimerID if (sTimer1 == 0) #else if (sTimer1 == 0 || sTimer1 == -1) #endif { #emit SYSREQ.C SetTimerEx #emit STOR.pri sTimer2 #if FIXES_CorrectInvalidTimerID if (sTimer2 == 0) #else if (sTimer2 == 0 || sTimer2 == -1) #endif { #emit SYSREQ.C SetTimerEx #emit MOVE.alt #emit PUSH sTimer2 #emit PUSH.C 4 #emit SYSREQ.C KillTimer #emit PUSH sTimer1 #emit PUSH.C 4 #emit SYSREQ.C KillTimer #emit STOR.alt sTimer1 #emit STACK 16 } else { #emit PUSH sTimer1 #emit PUSH.C 4 #emit SYSREQ.C KillTimer #emit STACK 8 sTimer1 = sTimer2; } } {} #emit PUSH sAddress #emit PUSH sFrame return sTimer1; } #if FIX_SetTimer && !_FIXES_NPC #if _FIXES_SAMP #if defined _ALS_SetTimerEx #undef SetTimerEx #else #define _ALS_SetTimerEx #endif #define SetTimerEx( FIXES_SetTimerEx( #endif #define _ALS_SetTimerEx__ #define SetTimerEx__( FIXES_SetTimerEx( #endif #if _FIXES_SAMP && defined _ALS_KillTimer #error _ALS_KillTimer defined #endif native BAD_KillTimer(timerid) = KillTimer; #if FIX_SetTimer stock bool:FIXES_KillTimer(timerid) { #if FIXES_CorrectInvalidTimerID return timerid && KillTimer__(timerid); #else switch (timerid) { case 0: return false; case -1: return print("\7\7\7*** fixes.inc warning: Timer with ID `-1` detected. This might be due to using"), print( "*** an invalid/reset timer value of `-1` instead of `0`."), false; } return bool:KillTimer__(timerid); #endif } #if _FIXES_SAMP #if defined _ALS_KillTimer #undef KillTimer #else #define _ALS_KillTimer #endif #define KillTimer( FIXES_KillTimer( #endif #define _ALS_KillTimer__ #define KillTimer__( FIXES_KillTimer( #else _FIXES_HIDE_PAWNDOC(FIXES_KillTimer_); #endif #if FIX_DriveBy static stock _FIXES_HideDriveByWeapon(playerid) { return FIXES_gsDriveByWeapon[playerid] = GetPlayerWeapon__(playerid), FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_DRIVE_BY, SetPlayerArmedWeapon__(playerid, _FIXES_WEAPON_FIST), ApplyAnimation__(playerid, "PED", "CAR_GETIN_RHS", 4.1, false, false, false, false, 1, _FIXES_FORCE_SYNC_ALL), SetTimerEx__(FIXES_gscDriveBy, 500, false, FIXES_gscSpec@i, playerid); } forward _FIXES_DriveBy(playerid); public _FIXES_DriveBy(playerid) { if (GetPlayerState__(playerid) == PLAYER_STATE_PASSENGER) { SetPlayerArmedWeapon__(playerid, FIXES_gsDriveByWeapon[playerid]); } return FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_DRIVE_BY; } #else _FIXES_HIDE_PAWNDOC(_FIXES_HideDriveByWeapon); #endif #if FIX_DriveBy public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) { #if FIX_DriveBy #if !FIXES_Single if (FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE) #endif { if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH) && GetPlayerState__(playerid) == PLAYER_STATE_PASSENGER && GetPlayerCameraMode__(playerid) == _FIXES_CAMMODE_AIMWEAPONFROMCAR && !(FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_DRIVE_BY)) { _FIXES_HideDriveByWeapon(playerid); } } #endif #if FIX_GetPlayerKeys && defined On_PlayerControlsStateChange #if defined On_PlayerKeyStateChange return On_PlayerControlsStateChange(playerid, CONTROLS:newkeys, CONTROLS:oldkeys) && On_PlayerKeyStateChange(playerid, newkeys, oldkeys); #else return On_PlayerControlsStateChange(playerid, CONTROLS:newkeys, CONTROLS:oldkeys); #endif #elseif defined On_PlayerKeyStateChange return On_PlayerKeyStateChange(playerid, newkeys, oldkeys); #else return 1; #endif } #if defined _ALS_OnPlayerKeyStateChange #error _ALS_OnPlayerKeyStateChange defined #endif #define _ALS_OnPlayerKeyStateChange #if FIX_GetPlayerKeys forward BAD_OnPlayerKeyStateChange(); #if FIXES_NoYSI #define OnPlayerControlsStateChange( On_PlayerControlsStateChange( #define OnPlayerKeyStateChange(%0) BAD_OnPlayerKeyStateChange() { } public On_PlayerKeyStateChange(%0) #if defined On_PlayerControlsStateChange forward On_PlayerControlsStateChange(playerid, CONTROLS:newControls, CONTROLS:oldControls); #endif #if defined On_PlayerKeyStateChange forward On_PlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys); #endif #else #define OnPlayerControlsStateChange(%0) On_PlayerControlsStateChange(%0) <_ALS : _ALS_go> #define OnPlayerKeyStateChange(%0) BAD_OnPlayerKeyStateChange() { } public On_PlayerKeyStateChange(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerControlsStateChange(playerid, CONTROLS:newControls, CONTROLS:oldControls); _FIXES_FORWARD On_PlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys); #endif #define _ALS_OnPlayerControlsStateChange #else #if FIXES_NoYSI #define OnPlayerKeyStateChange(%0) On_PlayerKeyStateChange(%0) #if defined On_PlayerKeyStateChange forward On_PlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys); #endif #else #define OnPlayerKeyStateChange(%0) On_PlayerKeyStateChange(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys); #endif #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerKeyStateChange); #endif #if FIX_SilentTeleport forward FIXES_RemoveJackedId(playerid); public FIXES_RemoveJackedId(playerid) return FIXES_gsJackedId[playerid] = INVALID_PLAYER_ID; #else _FIXES_HIDE_PAWNDOC(FIXES_RemoveJackedId_); #endif #if FIX_OnPlayerEnterVehicle_2 || FIX_OnPlayerEnterVehicle_3 || FIX_PassengerSeating || FIX_SilentTeleport public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { #if FIX_OnPlayerEnterVehicle_2 if (_FIXES_NO_RANGE(vehicleid, 1, MAX_VEHICLES + 1)) { return _FIXES_BlockUpdate(playerid); } #endif #if FIX_OnPlayerEnterVehicle_3 if (FIXES_gsVehicleIsLocked[vehicleid]) { new VEHICLE_PARAMS:engine, VEHICLE_PARAMS:lights, VEHICLE_PARAMS:alarm, VEHICLE_PARAMS:doors, VEHICLE_PARAMS:bonnet, VEHICLE_PARAMS:boot, VEHICLE_PARAMS:objective; GetVehicleParamsEx__(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective), SetVehicleParamsEx__(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_ON, bonnet, boot, objective), FIXES_gsPlayerBools[playerid] |= ~e_FIXES_BOOLS_VEH_ENTER, FIXES_gsPlayerVehicleID[playerid] = vehicleid, FIXES_gsPlayerVehicleTickCount[playerid] = GetTickCount__(); } #endif #if FIX_PassengerSeating if (ispassenger) { new model = GetVehicleModel__(vehicleid); FIXES_gsPSTimer[playerid] = GetTickCount__() + ((model == 431 || model == 437) ? 8000 : 2800); } #endif #if FIX_SilentTeleport if (!ispassenger) { _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { if (GetPlayerVehicleID__(i) == vehicleid && GetPlayerState__(i) == PLAYER_STATE_DRIVER) { FIXES_gsJackedId[i] = playerid, SetTimerEx__("FIXES_RemoveJackedId", 5000, false, "d", i); break; } } } #endif #if defined On_PlayerEnterVehicle return On_PlayerEnterVehicle(playerid, vehicleid, ispassenger); #else return 1; #endif } #if defined _ALS_OnPlayerEnterVehicle #error _ALS_OnPlayerEnterVehicle defined #endif #define _ALS_OnPlayerEnterVehicle #if FIXES_NoYSI #define OnPlayerEnterVehicle( On_PlayerEnterVehicle( #if defined On_PlayerEnterVehicle forward On_PlayerEnterVehicle(playerid, vehicleid, ispassenger); #endif #else #define OnPlayerEnterVehicle(%0) On_PlayerEnterVehicle(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerEnterVehicle(playerid, vehicleid, ispassenger); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerEnterVehicle); #endif #if FIX_OnPlayerEnterVehicle_2 public OnPlayerExitVehicle(playerid, vehicleid) { #if FIX_OnPlayerEnterVehicle_2 if (_FIXES_IN_RANGE(vehicleid, 1, MAX_VEHICLES + 1)) { #if defined On_PlayerExitVehicle return On_PlayerExitVehicle(playerid, vehicleid); #else return 1; #endif } return _FIXES_BlockUpdate(playerid); #endif } #if defined _ALS_OnPlayerExitVehicle #error _ALS_OnPlayerExitVehicle defined #endif #define _ALS_OnPlayerExitVehicle #if FIXES_NoYSI #define OnPlayerExitVehicle( On_PlayerExitVehicle( #if defined On_PlayerExitVehicle forward On_PlayerExitVehicle(playerid, vehicleid); #endif #else #define OnPlayerExitVehicle(%0) On_PlayerExitVehicle(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerExitVehicle(playerid, vehicleid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerExitVehicle); #endif #if FIX_OnPlayerEnterVehicle || FIX_OnPlayerEnterVehicle_2 || FIX_Kick || FIX_OnVehicleMod || FIX_BypassDialog static stock _FIXES_BlockUpdate(playerid, _FIXES_MAYBE_BOOL:kick = _FIXES_MAYBE_TRUE, e_FIXES_BOOLS:type = e_FIXES_BOOLS_FORCE_BLOCK) { if (type == e_FIXES_BOOLS_FORCE_BLOCK) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_DIALOG_BLOCK; } if (kick) { #if FIXES_SilentKick new ip[22]; GetPlayerIp__(playerid, ip, sizeof (ip)), format(ip, sizeof (ip), "banip %s", ip), SendRconCommand__(ip), FIXES_gsPlayerIP[playerid] = strval(ip[_:kick]) << 24, kick = _FIXES_MAYBE_BOOL:(strfind(ip, FIXES_gscDot, false, _:kick) + 1), FIXES_gsPlayerIP[playerid] |= strval(ip[_:kick]) << 16, kick = _FIXES_MAYBE_BOOL:(strfind(ip, FIXES_gscDot, false, _:kick) + 1), FIXES_gsPlayerIP[playerid] |= strval(ip[_:kick]) << 8, kick = _FIXES_MAYBE_BOOL:(strfind(ip, FIXES_gscDot, false, _:kick) + 1), FIXES_gsPlayerIP[playerid] |= strval(ip[_:kick]); #else Kick__(playerid); #endif } if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_FORCE_BLOCK) { return 0; } return FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_BLOCK | type, 0; } #else _FIXES_HIDE_PAWNDOC(_FIXES_BlockUpdate); #endif #if FIX_BypassDialog #if !FIXES_Single forward _FIXES_BlockUpdateRemote(playerid, bool:block); public _FIXES_BlockUpdateRemote(playerid, bool:block) { if (block) { _FIXES_BlockUpdate(playerid, false, e_FIXES_BOOLS_DIALOG_BLOCK); } else if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_DIALOG_BLOCK) { FIXES_gsPlayerBools[playerid] &= ~(e_FIXES_BOOLS_BLOCK | e_FIXES_BOOLS_DIALOG_BLOCK); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_BlockUpdateRemote); #endif #else _FIXES_HIDE_PAWNDOC(_FIXES_BlockUpdateRemote); #endif #if FIX_OnPlayerEnterVehicle_3 static stock _FIXES_StopPlayerEnterVehicle(playerid) { new vehicleid = FIXES_gsPlayerVehicleID[playerid], VEHICLE_PARAMS:engine, VEHICLE_PARAMS:lights, VEHICLE_PARAMS:alarm, VEHICLE_PARAMS:doors, VEHICLE_PARAMS:bonnet, VEHICLE_PARAMS:boot, VEHICLE_PARAMS:objective; FIXES_gsPlayerBools[playerid] &= ~(e_FIXES_BOOLS_VEH_ENTER | e_FIXES_BOOLS_VEH_ENTER_ANIM), GetVehicleParamsEx__(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective), SetVehicleParamsEx__(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_OFF, bonnet, boot, objective), ClearAnimations__(playerid); } #else _FIXES_HIDE_PAWNDOC(_FIXES_StopPlayerEnterVehicle); #endif #if FIX_GetPlayerMenu public OnPlayerSelectedMenuRow(playerid, row) { #if FIXES_Single FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET; #if defined On_PlayerSelectedMenuRow row = On_PlayerSelectedMenuRow(playerid, row); #endif if (!(FIXES_gsSettings & e_FIXES_SETTINGS_MENU_SET)) { FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; } #if defined On_PlayerSelectedMenuRow return row; #else return 1; #endif #else new Menu:cur = FIXES_gsCurrentMenu[playerid]; _FIXES_IS_IN_CHARGE() { setproperty(5, FIXES_gscMenuProperty, _:cur), CallRemoteFunction__(FIXES_gscClearPlayerMenu, FIXES_gscSpec@i, playerid), FIXES_gsCurrentMenu[playerid] = cur; #if defined On_PlayerSelectedMenuRow row = On_PlayerSelectedMenuRow(playerid, row); #endif if (!(FIXES_gsSettings & e_FIXES_SETTINGS_MENU_SET)) { FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; } #if defined On_PlayerSelectedMenuRow return row; #else return 1; #endif } else { FIXES_gsCurrentMenu[playerid] = Menu:getproperty(5, FIXES_gscMenuProperty), FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET; #if defined On_PlayerSelectedMenuRow row = On_PlayerSelectedMenuRow(playerid, row); #endif if (!(FIXES_gsSettings & e_FIXES_SETTINGS_MENU_SET)) { FIXES_gsCurrentMenu[playerid] = cur; } #if defined On_PlayerSelectedMenuRow return row; #else return 1; #endif } #endif } #if defined _ALS_OnPlayerSelectedMenuRow #error _ALS_OnPlayerSelectedMenuRow defined #endif #define _ALS_OnPlayerSelectedMenuRow #if FIXES_NoYSI #define OnPlayerSelectedMenuRow( On_PlayerSelectedMenuRow( #if defined On_PlayerSelectedMenuRow forward On_PlayerSelectedMenuRow(playerid, row); #endif #else #define OnPlayerSelectedMenuRow(%0) On_PlayerSelectedMenuRow(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerSelectedMenuRow(playerid, row); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerSelectedMenuRow); #endif #if FIX_GetPlayerMenu public OnPlayerExitedMenu(playerid) { #if FIXES_Single FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET; #if defined On_PlayerSelectedMenuRow new ret = On_PlayerExitedMenu(playerid); #endif if (!(FIXES_gsSettings & e_FIXES_SETTINGS_MENU_SET)) { FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; } #if defined On_PlayerSelectedMenuRow return ret; #else return 1; #endif #else new Menu:cur = FIXES_gsCurrentMenu[playerid]; _FIXES_IS_IN_CHARGE() { setproperty(5, FIXES_gscMenuProperty, _:cur); CallRemoteFunction__(FIXES_gscClearPlayerMenu, FIXES_gscSpec@i, playerid); FIXES_gsCurrentMenu[playerid] = cur; #if defined On_PlayerSelectedMenuRow new ret = On_PlayerExitedMenu(playerid); #endif if (!(FIXES_gsSettings & e_FIXES_SETTINGS_MENU_SET)) { FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; } #if defined On_PlayerSelectedMenuRow return ret; #else return 1; #endif } else { FIXES_gsCurrentMenu[playerid] = Menu:getproperty(5, FIXES_gscMenuProperty); FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET; #if defined On_PlayerSelectedMenuRow new ret = On_PlayerExitedMenu(playerid); #endif if (!(FIXES_gsSettings & e_FIXES_SETTINGS_MENU_SET)) { FIXES_gsCurrentMenu[playerid] = cur; } #if defined On_PlayerSelectedMenuRow return ret; #else return 1; #endif } #endif } #if defined _ALS_OnPlayerExitedMenu #error _ALS_OnPlayerExitedMenu defined #endif #define _ALS_OnPlayerExitedMenu #if FIXES_NoYSI #define OnPlayerExitedMenu( On_PlayerExitedMenu( #if defined On_PlayerExitedMenu forward On_PlayerExitedMenu(playerid); #endif #else #define OnPlayerExitedMenu(%0) On_PlayerExitedMenu(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerExitedMenu(playerid); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerExitedMenu); #endif #if _FIX_Menus || (FIX_API && !_FIXES_NPC) _FIXES_FUNC_PAWNDOC(FIXES_IS_VALID_MENU(Menu:menuid)); #define FIXES_IS_VALID_MENU(%0) (_FIXES_IN_RANGE(_:(%0), 0, MAX_MENUS) && (FIXES_gsValidMenus[_:(%0) >>> 5] >>> (_:(%0) & 0x1F) & 1)) #else _FIXES_HIDE_PAWNDOC(FIXES_IS_VALID_MENU_); #endif #if _FIXES_SAMP && defined _ALS_CreateMenu #error _ALS_CreateMenu defined #endif native Menu:BAD_CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0) = CreateMenu; #if _FIX_Menus || (FIX_API && !_FIXES_NPC) stock Menu:FIXES_CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0) { columns = _:CreateMenu__(title, columns, x, y, col1width, col2width); if (_FIXES_IN_RANGE(columns, 0, MAX_MENUS)) { #if FIXES_Single FIXES_gsValidMenus[columns >>> 5] |= 1 << (columns & 0x1F); #else CallRemoteFunction__("_FIXES_CreateMenu", FIXES_gscSpec@i, columns); #endif } return Menu:columns; } #if _FIXES_SAMP #define _ALS_CreateMenu #define CreateMenu( FIXES_CreateMenu( #endif #define _ALS_CreateMenu__ #define CreateMenu__( FIXES_CreateMenu( #if !FIXES_Single forward _FIXES_CreateMenu(ret); public _FIXES_CreateMenu(ret) { FIXES_gsValidMenus[ret >>> 5] |= 1 << (ret & 0x1F); } #endif #else _FIXES_HIDE_PAWNDOC(FIXES_CreateMenu_); #endif #if FIX_GetPlayerMenu && !FIXES_Single forward _FIXES_SetPlayerMenu(playerid, Menu:menuid); public _FIXES_SetPlayerMenu(playerid, Menu:menuid) { FIXES_gsSettings |= e_FIXES_SETTINGS_MENU_SET, FIXES_gsCurrentMenu[playerid] = menuid; } #else _FIXES_HIDE_PAWNDOC(_FIXES_SetPlayerMenu); #endif #if FIX_GetPlayerMenu && !FIXES_Single forward _FIXES_ClearPlayerMenu(playerid); public _FIXES_ClearPlayerMenu(playerid) { FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET, FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; } #else _FIXES_HIDE_PAWNDOC(_FIXES_ClearPlayerMenu); #endif #if _FIXES_SAMP && defined _ALS_DestroyMenu #error _ALS_DestroyMenu defined #endif native BAD_DestroyMenu(Menu:menuid) = DestroyMenu; #if _FIX_Menus || FIX_GetPlayerMenu || (FIX_API && !_FIXES_NPC) #if (_FIX_Menus || FIX_API) && !FIXES_Single forward _FIXES_DestroyMenu(ret); public _FIXES_DestroyMenu(ret) { FIXES_gsValidMenus[ret >>> 5] &= ~(1 << (ret & 0x1F)); } #endif stock FIXES_DestroyMenu(Menu:menuid) { #if _FIX_Menus if (FIXES_IS_VALID_MENU(menuid)) #endif { if (DestroyMenu__(Menu:menuid)) { #if _FIX_Menus || FIX_API #if FIXES_Single FIXES_gsValidMenus[_:menuid >>> 5] &= ~(1 << (_:menuid & 0x1F)); #else CallRemoteFunction__("_FIXES_DestroyMenu", FIXES_gscSpec@i, _:menuid); #endif #endif _FIXES_FOREACH(FIXES_gsPlayersIterator, playerid) { if (FIXES_gsCurrentMenu[playerid] == menuid) { if (HideMenuForPlayer__(menuid, playerid)) { #if FIXES_Single FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET, FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; #else CallRemoteFunction__(FIXES_gscSetPlayerMenu, FIXES_gscSpec@ii, playerid, _:INVALID_MENU); #endif } } } return 1; } } return 0; } #if _FIXES_SAMP #define _ALS_DestroyMenu #define DestroyMenu( FIXES_DestroyMenu( #endif #define _ALS_DestroyMenu__ #define DestroyMenu__( FIXES_DestroyMenu( #else _FIXES_HIDE_PAWNDOC(FIXES_DestroyMenu_); #endif #if _FIXES_SAMP && defined _ALS_AddMenuItem #error _ALS_AddMenuItem defined #endif native BAD_AddMenuItem(Menu:menuid, column, const menutext[]) = AddMenuItem; #if FIX_AddMenuItem stock FIXES_AddMenuItem(Menu:menuid, column, const text[]) { return FIXES_IS_VALID_MENU(menuid) ? AddMenuItem__(menuid, column, text) : 0; } #if _FIXES_SAMP #define _ALS_AddMenuItem #define AddMenuItem( FIXES_AddMenuItem( #endif #define _ALS_AddMenuItem__ #define AddMenuItem__( FIXES_AddMenuItem( #else _FIXES_HIDE_PAWNDOC(FIXES_AddMenuItem_); #endif #if _FIXES_SAMP && defined _ALS_SetMenuColumnHeader #error _ALS_SetMenuColumnHeader defined #endif native BAD_SetMenuColumnHeader(Menu:menuid, column, const columnheader[]) = SetMenuColumnHeader; #if FIX_SetMenuColumnHeader stock FIXES_SetMenuColumnHeader(Menu:menuid, column, const heading[]) { return FIXES_IS_VALID_MENU(menuid) ? SetMenuColumnHeader__(menuid, column, heading) : 0; } #if _FIXES_SAMP #define _ALS_SetMenuColumnHeader #define SetMenuColumnHeader( FIXES_SetMenuColumnHeader( #endif #define _ALS_SetMenuColumnHeader__ #define SetMenuColumnHeader__( FIXES_SetMenuColumnHeader( #else _FIXES_HIDE_PAWNDOC(FIXES_SetMenuColumnHeader_); #endif #if _FIXES_SAMP && defined _ALS_ShowMenuForPlayer #error _ALS_ShowMenuForPlayer defined #endif native BAD_ShowMenuForPlayer(Menu:menuid, playerid) = ShowMenuForPlayer; #if FIX_ShowMenuForPlayer || FIX_GetPlayerMenu stock FIXES_ShowMenuForPlayer(Menu:menuid, playerid) { #if FIX_ShowMenuForPlayer if (FIXES_IS_VALID_MENU(menuid)) #endif { #if FIX_GetPlayerMenu if (ShowMenuForPlayer__(menuid, playerid)) { #if FIXES_Single FIXES_gsSettings |= e_FIXES_SETTINGS_MENU_SET, FIXES_gsCurrentMenu[playerid] = menuid; #else CallRemoteFunction__(FIXES_gscSetPlayerMenu, FIXES_gscSpec@ii, playerid, _:menuid); #endif return 1; } #else return ShowMenuForPlayer__(menuid, playerid); #endif } return 0; } #if _FIXES_SAMP #define _ALS_ShowMenuForPlayer #define ShowMenuForPlayer( FIXES_ShowMenuForPlayer( #endif #define _ALS_ShowMenuForPlayer__ #define ShowMenuForPlayer__( FIXES_ShowMenuForPlayer( #else _FIXES_HIDE_PAWNDOC(FIXES_ShowMenuForPlayer_); #endif #if _FIXES_SAMP && defined _ALS_HideMenuForPlayer #error _ALS_HideMenuForPlayer defined #endif native BAD_HideMenuForPlayer(Menu:menuid, playerid) = HideMenuForPlayer; #if FIX_HideMenuForPlayer || FIX_GetPlayerMenu stock FIXES_HideMenuForPlayer(Menu:menuid, playerid) { #if FIX_HideMenuForPlayer if (FIXES_IS_VALID_MENU(menuid)) #endif { #if FIX_GetPlayerMenu #if FIX_HideMenuForPlayer_2 if (_FIXES_IS_VALID_PLAYER(playerid) && FIXES_gsCurrentMenu[playerid] == menuid) #else if (FIXES_gsCurrentMenu[playerid] == menuid && HideMenuForPlayer__(menuid, playerid)) #endif { #if FIXES_Single FIXES_gsSettings &= ~e_FIXES_SETTINGS_MENU_SET, FIXES_gsCurrentMenu[playerid] = Menu:INVALID_MENU; #else CallRemoteFunction__(FIXES_gscSetPlayerMenu, FIXES_gscSpec@ii, playerid, _:INVALID_MENU); #endif #if FIX_HideMenuForPlayer_2 return HideMenuForPlayer__(menuid, playerid); #else return 1; #endif } #else return HideMenuForPlayer__(menuid, playerid); #endif } return 0; } #if _FIXES_SAMP #define _ALS_HideMenuForPlayer #define HideMenuForPlayer( FIXES_HideMenuForPlayer( #endif #define _ALS_HideMenuForPlayer__ #define HideMenuForPlayer__( FIXES_HideMenuForPlayer( #else _FIXES_HIDE_PAWNDOC(FIXES_HideMenuForPlayer_); #endif #if _FIXES_SAMP && defined _ALS_DisableMenu #error _ALS_DisableMenu defined #endif native BAD_DisableMenu(Menu:menuid) = DisableMenu; #if FIX_DisableMenu stock FIXES_DisableMenu(Menu:menuid) { if (FIXES_IS_VALID_MENU(menuid)) { return DisableMenu__(menuid); } return 0; } #if _FIXES_SAMP #define _ALS_DisableMenu #define DisableMenu( FIXES_DisableMenu( #endif #define _ALS_DisableMenu__ #define DisableMenu__( FIXES_DisableMenu( #else _FIXES_HIDE_PAWNDOC(FIXES_DisableMenu_); #endif #if _FIXES_SAMP && defined _ALS_DisableMenuRow #error _ALS_DisableMenuRow defined #endif native BAD_DisableMenuRow(Menu:menuid, row) = DisableMenuRow; #if FIX_DisableMenuRow stock FIXES_DisableMenuRow(Menu:menuid, row) { return FIXES_IS_VALID_MENU(menuid) ? DisableMenuRow__(menuid, row) : 0; } #if _FIXES_SAMP #define _ALS_DisableMenuRow #define DisableMenuRow( FIXES_DisableMenuRow( #endif #define _ALS_DisableMenuRow__ #define DisableMenuRow__( FIXES_DisableMenuRow( #else _FIXES_HIDE_PAWNDOC(FIXES_DisableMenuRow_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerMenu #error _ALS_GetPlayerMenu defined #endif native BAD_GetPlayerMenu(playerid) = GetPlayerMenu; #if FIX_GetPlayerMenu stock Menu:FIXES_GetPlayerMenu(playerid) { return _FIXES_IS_VALID_PLAYER(playerid) ? FIXES_gsCurrentMenu[playerid] : (Menu:INVALID_MENU); } #if _FIXES_SAMP #define _ALS_GetPlayerMenu #define GetPlayerMenu( FIXES_GetPlayerMenu( #endif #define _ALS_GetPlayerMenu__ #define GetPlayerMenu__( FIXES_GetPlayerMenu( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerMenu_); #endif #if FIX_HydraSniper || FIX_GetPlayerWeapon || FIX_PutPlayerInVehicle || FIX_OnPlayerEnterVehicle || FIX_TrainExit public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate) { #if !FIXES_Single if (!(FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE)) { #if defined On_PlayerStateChange return On_PlayerStateChange(playerid, newstate, oldstate); #else return 1; #endif } #endif #if FIX_OnPlayerEnterVehicle if (newstate == PLAYER_STATE_PASSENGER) { new model = GetVehicleModel__(GetPlayerVehicleID__(playerid)) - 400; if (_FIXES_IN_RANGE(model, 0, 211 + 1)) { model = FIXES_gscMaxPassengers[model >>> 3] >>> ((model & 7) << 2) & 0xF; if (model == 0 || model == 15) { _FIXES_BlockUpdate(playerid); } else { if (!(0 < GetPlayerVehicleSeat__(playerid) <= model)) { _FIXES_BlockUpdate(playerid); } } } else { _FIXES_BlockUpdate(playerid); } } else if (newstate == PLAYER_STATE_DRIVER) { new model = GetVehicleModel__(GetPlayerVehicleID__(playerid)) - 400; if (GetPlayerVehicleSeat__(playerid) == 0) { if (_FIXES_NO_RANGE(model, 0, 211 + 1) || FIXES_gscMaxPassengers[model >>> 3] >>> ((model & 7) << 2) & 0xF == 15) { _FIXES_BlockUpdate(playerid); } } else { _FIXES_BlockUpdate(playerid); } #if !FIX_HydraSniper && !FIX_GetPlayerWeapon } #endif #endif #if FIX_HydraSniper #if !FIX_OnPlayerEnterVehicle if (newstate == PLAYER_STATE_DRIVER) { new model = GetVehicleModel__(GetPlayerVehicleID__(playerid)) - 400; #endif if (GetPlayerWeapon__(playerid) == WEAPON_SNIPER && (model == 120 || model == 25)) { SetPlayerArmedWeapon__(playerid, _FIXES_WEAPON_FIST); #if FIX_GetPlayerWeapon FIXES_SET(PlayerWeapon, playerid, _FIXES_WEAPON_FIST); #endif } #if !FIX_GetPlayerWeapon } #endif #endif #if FIX_GetPlayerWeapon #if !FIX_OnPlayerEnterVehicle && !FIX_HydraSniper if (newstate == PLAYER_STATE_DRIVER) { new model, ammo; #else new ammo; #endif GetPlayerWeaponData__(playerid, WEAPON_SLOT:4, WEAPON:model, ammo); if (model) { SetPlayerArmedWeapon__(playerid, WEAPON:model); FIXES_SET(PlayerWeapon, playerid, WEAPON:model); } } #endif #if FIX_GetPlayerWeapon || FIX_PutPlayerInVehicle || FIX_TrainExit #if PLAYER_STATE_PASSENGER != PLAYER_STATE_DRIVER + PLAYER_STATE:1 #error FIX_GetPlayerWeapon/FIX_PutPlayerInVehicle/FIX_TrainExit state assertation failed. #endif if (_FIXES_IN_RANGE(oldstate, PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER + PLAYER_STATE:1)) { #if FIX_PutPlayerInVehicle || FIX_TrainExit new e_FIXES_BOOLS:bools = FIXES_gsPlayerBools[playerid]; #endif #if FIX_GetPlayerWeapon FIXES_SET(PlayerWeapon, playerid, WEAPON:-1); #endif #if FIX_TrainExit FIXES_PRINTF("train exit"); if (bools & e_FIXES_BOOLS_PUT_IN_TRAIN) { FIXES_PRINTF("OK"); SetCameraBehindPlayer__(playerid), bools &= ~e_FIXES_BOOLS_PUT_IN_TRAIN; } #endif #if FIX_PutPlayerInVehicle if (bools & e_FIXES_BOOLS_PUT_IN_VEHICLE) { new vid = FIXES_gsVehicleSeatData[playerid] & 0x00FFFFFF; PutPlayerInVehicle__(playerid, vid, FIXES_gsVehicleSeatData[playerid] >>> 24), bools &= ~e_FIXES_BOOLS_PUT_IN_VEHICLE; #if FIX_TrainExit switch (GetVehicleModel__(vid)) { case 449, 537, 538: { bools |= e_FIXES_BOOLS_PUT_IN_TRAIN; } } #endif } #endif #if FIX_PutPlayerInVehicle || FIX_TrainExit FIXES_gsPlayerBools[playerid] = bools; #endif } #endif #if FIX_PassengerSeating if (newstate == PLAYER_STATE_PASSENGER && FIXES_gsPSTimer[playerid] != 0) { FIXES_gsPSTimer[playerid] = 0; } #endif #if defined On_PlayerStateChange return On_PlayerStateChange(playerid, newstate, oldstate); #else return 1; #endif } #if defined _ALS_OnPlayerStateChange #error _ALS_OnPlayerStateChange defined #endif #define _ALS_OnPlayerStateChange #if FIXES_NoYSI #define OnPlayerStateChange( On_PlayerStateChange( #if defined On_PlayerStateChange forward On_PlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate); #endif #else #define OnPlayerStateChange(%0) On_PlayerStateChange(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerStateChange); #endif #if _FIXES_SAMP && defined _ALS_GivePlayerWeapon #error _ALS_GivePlayerWeapon defined #endif native BAD_GivePlayerWeapon(playerid, weaponid, ammo) = GivePlayerWeapon; #if FIX_HydraSniper || FIX_GetPlayerWeapon || FIX_GetPlayerAmmo stock FIXES_GivePlayerWeapon(playerid, WEAPON:weaponid, ammo) { #if FIX_GetPlayerAmmo new ammoAndVehicle = GetPlayerAmmo__(playerid); if (ammoAndVehicle + ammo > 32767) { ammo = 32767 - ammoAndVehicle; } else if (ammoAndVehicle + ammo < 0) { ammo = -ammoAndVehicle; } if ((ammoAndVehicle = GetPlayerVehicleID__(playerid))) #else new ammoAndVehicle = GetPlayerVehicleID__(playerid); if (ammoAndVehicle) #endif { #if FIX_HydraSniper ammoAndVehicle = GetVehicleModel__(ammoAndVehicle); if (weaponid == WEAPON_SNIPER && (ammoAndVehicle == 520 || ammoAndVehicle == 425)) { ammoAndVehicle = GivePlayerWeapon__(playerid, weaponid, ammo), SetPlayerArmedWeapon__(playerid, _FIXES_WEAPON_FIST); #if FIX_GetPlayerWeapon FIXES_SET(PlayerWeapon, playerid, _FIXES_WEAPON_FIST); #endif return ammoAndVehicle; } #endif #if FIX_GetPlayerWeapon FIXES_SET(PlayerWeapon, playerid, weaponid); #endif } return GivePlayerWeapon__(playerid, weaponid, ammo); } #if _FIXES_SAMP #define _ALS_GivePlayerWeapon #define GivePlayerWeapon( FIXES_GivePlayerWeapon( #endif #define _ALS_GivePlayerWeapon__ #define GivePlayerWeapon__( FIXES_GivePlayerWeapon( #else _FIXES_HIDE_PAWNDOC(FIXES_GivePlayerWeapon_); #endif #if _FIXES_SAMP && defined _ALS_ResetPlayerWeapons #error _ALS_ResetPlayerWeapons defined #endif native BAD_ResetPlayerWeapons(playerid) = ResetPlayerWeapons; #if FIX_GetPlayerWeapon stock FIXES_ResetPlayerWeapons(playerid) { if (IsPlayerInAnyVehicle__(playerid)) { FIXES_SET(PlayerWeapon, playerid, _FIXES_WEAPON_FIST); } return ResetPlayerWeapons__(playerid); } #if _FIXES_SAMP #define _ALS_ResetPlayerWeapons #define ResetPlayerWeapons( FIXES_ResetPlayerWeapons( #endif #define _ALS_ResetPlayerWeapons__ #define ResetPlayerWeapons__( FIXES_ResetPlayerWeapons( #else _FIXES_HIDE_PAWNDOC(FIXES_ResetPlayerWeapons_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerArmedWeapon #error _ALS_SetPlayerArmedWeapon defined #endif native BAD_SetPlayerArmedWeapon(playerid, weaponid) = SetPlayerArmedWeapon; #if FIX_GetPlayerWeapon || FIX_AllowInteriorWeapons || FIX_HydraSniper stock FIXES_SetPlayerArmedWeapon(playerid, WEAPON:weaponid) { #if FIX_AllowInteriorWeapons if (FIXES_gsSettings & e_FIXES_SETTINGS_INTERIOR && GetPlayerInterior__(playerid)) { return 0; } #endif new vid = GetPlayerVehicleID__(playerid); if (vid) { #if FIX_HydraSniper vid = GetVehicleModel__(vid); if (weaponid == WEAPON_SNIPER && (vid == 520 || vid == 425)) { return 0; } #endif #if FIX_GetPlayerWeapon FIXES_SET(PlayerWeapon, playerid, weaponid); #endif } return SetPlayerArmedWeapon__(playerid, weaponid); } #if _FIXES_SAMP #define _ALS_SetPlayerArmedWeapon #define SetPlayerArmedWeapon( FIXES_SetPlayerArmedWeapon( #endif #define _ALS_SetPlayerArmedWeapon__ #define SetPlayerArmedWeapon__( FIXES_SetPlayerArmedWeapon( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerArmedWeapon_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerWeapon #error _ALS_GetPlayerWeapon defined #endif native BAD_GetPlayerWeapon(playerid) = GetPlayerWeapon; #if FIX_GetPlayerWeapon stock WEAPON:FIXES_GetPlayerWeapon(playerid) { if (_FIXES_IS_VALID_PLAYER(playerid)) { new WEAPON:ret = WEAPON:FIXES_GET(PlayerWeapon, playerid); return (~ret) ? ret : GetPlayerWeapon__(playerid); } return _FIXES_WEAPON_FIST; } #if _FIXES_SAMP #define _ALS_GetPlayerWeapon #define GetPlayerWeapon( FIXES_GetPlayerWeapon( #endif #define _ALS_GetPlayerWeapon__ #define GetPlayerWeapon__( FIXES_GetPlayerWeapon( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerWeapon_); #endif #if _FIXES_SAMP && defined _ALS_PutPlayerInVehicle #error _ALS_PutPlayerInVehicle defined #endif native BAD_PutPlayerInVehicle(playerid, vehicleid, seatid) = PutPlayerInVehicle; #if FIX_PutPlayerInVehicle || FIX_TrainExit #if FIXES_Single stock FIXES_PutPlayerInVehicle(playerid, vehicleid, seatid) { #if FIX_TrainExit FIXES_PRINTF("TrainExit %d", GetVehicleModel__(vehicleid)); switch (GetVehicleModel__(vehicleid)) { case 449, 537, 538: { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_PUT_IN_TRAIN; } } #endif #if FIX_PutPlayerInVehicle new vid = GetPlayerVehicleID__(playerid); if (vid) { return FIXES_gsVehicleSeatData[playerid] = seatid << 24 | vehicleid, GetVehiclePos__(vid, Float:vid, Float:seatid, Float:vehicleid), SetPlayerPos__(playerid, Float:vid, Float:seatid, Float:vehicleid), FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_PUT_IN_VEHICLE, 1; } #endif return PutPlayerInVehicle__(playerid, vehicleid, seatid); } #else forward _FIXES_PutPlayerInVehicle(playerid, vehicleid, seatid, from, data); stock FIXES_PutPlayerInVehicle(playerid, vehicleid, seatid) { FIXES_PRINTF("NOT SINGLE"); #if FIX_PutPlayerInVehicle new vid = GetPlayerVehicleID__(playerid); if (vid) { new Float:x, Float:y, Float:z; return GetVehiclePos__(vid, x, y, z), SetPlayerPos__(playerid, x, y, z), CallRemoteFunction__(FIXES_gscPutPlayerInVehicle, FIXES_gscSpec@iiiii, playerid, vehicleid, seatid, 1, vid), 1; } #endif #if FIX_TrainExit #if FIX_PutPlayerInVehicle switch ((vid = GetVehicleModel__(vehicleid))) #else new vid = GetVehicleModel__(vehicleid); switch (vid) #endif { case 449, 537, 538: { CallRemoteFunction__(FIXES_gscPutPlayerInVehicle, FIXES_gscSpec@iiiii, playerid, vehicleid, seatid, 0, vid); } } #endif return PutPlayerInVehicle__(playerid, vehicleid, seatid); } public _FIXES_PutPlayerInVehicle(playerid, vehicleid, seatid, from, data) { FIXES_PRINTF("IN CHARGE: %d", (FIXES_gsSettings & e_FIXES_SETTINGS_IN_CHARGE)); _FIXES_IS_IN_CHARGE() { #if FIX_PutPlayerInVehicle if (from) { FIXES_gsVehicleSeatData[playerid] = seatid << 24 | vehicleid, FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_PUT_IN_VEHICLE; } #endif #if FIX_TrainExit #if FIX_PutPlayerInVehicle else #else if (!from) #endif { switch (data) { case 449, 537, 538: { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_PUT_IN_TRAIN; } } } #endif } return 1; } #endif #if _FIXES_SAMP #define _ALS_PutPlayerInVehicle #define PutPlayerInVehicle( FIXES_PutPlayerInVehicle( #endif #define _ALS_PutPlayerInVehicle__ #define PutPlayerInVehicle__( FIXES_PutPlayerInVehicle( #else _FIXES_HIDE_PAWNDOC(FIXES_PutPlayerInVehicle_); #endif #if FIX_SetPlayerCheckpoint forward _FIXES_SetCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size); public _FIXES_SetCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size) { #if FIXES_Single if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_CP_DELAYED) #else if (GetPVarInt__(playerid, FIXES_pvarPlayerCheckpoint)) #endif { return #if FIXES_Single FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_CP_DELAYED, #else DeletePVar__(playerid, FIXES_pvarPlayerCheckpoint), #endif SetPlayerCheckpoint__(playerid, x, y, z, size); } return 0; } #else _FIXES_HIDE_PAWNDOC(_FIXES_SetCheckpoint); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerCheckpoint #error _ALS_SetPlayerCheckpoint defined #endif native BAD_SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size) = SetPlayerCheckpoint; #if FIX_SetPlayerCheckpoint stock FIXES_SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size) { return #if FIXES_Single FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_CP_DELAYED, #else SetPVarInt__(playerid, FIXES_pvarPlayerCheckpoint, 1), #endif DisablePlayerCheckpoint__(playerid), SetTimerEx__(FIXES_gscSetCheckpoint, 50, false, FIXES_gscSpec@iffff, playerid, x, y, z, size), 1; } #if _FIXES_SAMP #define _ALS_SetPlayerCheckpoint #define SetPlayerCheckpoint( FIXES_SetPlayerCheckpoint( #endif #define _ALS_SetPlayerCheckpoint__ #define SetPlayerCheckpoint__( FIXES_SetPlayerCheckpoint( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerCheckpoint_); #endif #if _FIXES_SAMP && defined _ALS_DisablePlayerCheckpoint #error _ALS_DisablePlayerCheckpoint defined #endif native BAD_DisablePlayerCheckpoint(playerid) = DisablePlayerCheckpoint; #if FIX_SetPlayerCheckpoint stock FIXES_DisablePlayerCheckpoint(playerid) { return #if FIXES_Single FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_CP_DELAYED, #else DeletePVar__(playerid, FIXES_pvarPlayerCheckpoint), #endif DisablePlayerCheckpoint__(playerid); } #if _FIXES_SAMP #define _ALS_DisablePlayerCheckpoint #define DisablePlayerCheckpoint( FIXES_DisablePlayerCheckpoint( #endif #define _ALS_DisablePlayerCheckpoint__ #define DisablePlayerCheckpoint__( FIXES_DisablePlayerCheckpoint( #else _FIXES_HIDE_PAWNDOC(FIXES_DisablePlayerCheckpoint_); #endif #if FIX_SetPlayerRaceCheckpoint forward _FIXES_SetRaceCheckpoint(playerid, CP_TYPE:type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size); public _FIXES_SetRaceCheckpoint(playerid, CP_TYPE:type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size) { #if FIXES_Single if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_RACE_CP_DELAYED) #else if (GetPVarInt__(playerid, FIXES_pvarPlayerRaceCheckpoint)) #endif { return #if FIXES_Single FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_RACE_CP_DELAYED, #else DeletePVar__(playerid, FIXES_pvarPlayerRaceCheckpoint), #endif SetPlayerRaceCheckpoint__(playerid, type, x, y, z, nextx, nexty, nextz, size); } return 0; } #else _FIXES_HIDE_PAWNDOC(_FIXES_SetRaceCheckpoint); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerRaceCheckpoint #error _ALS_SetPlayerRaceCheckpoint defined #endif native BAD_SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size) = SetPlayerRaceCheckpoint; #if FIX_SetPlayerRaceCheckpoint stock FIXES_SetPlayerRaceCheckpoint(playerid, type, Float:centerX, Float:centerY, Float:centerZ, Float:nextX, Float:nextY, Float:nextZ, Float:size) { return #if FIXES_Single FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_RACE_CP_DELAYED, #else SetPVarInt__(playerid, FIXES_pvarPlayerRaceCheckpoint, 1), #endif DisablePlayerRaceCheckpoint__(playerid), SetTimerEx__(FIXES_gscSetRaceCheckpoint, 50, false, FIXES_gscSpec@iifffffff, playerid, type, centerX, centerY, centerZ, nextX, nextY, nextZ, size), 1; } #if _FIXES_SAMP #define _ALS_SetPlayerRaceCheckpoint #define SetPlayerRaceCheckpoint( FIXES_SetPlayerRaceCheckpoint( #endif #define _ALS_SetPlayerRaceCheckpoint__ #define SetPlayerRaceCheckpoint__( FIXES_SetPlayerRaceCheckpoint( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerRaceCheckpoint_); #endif #if _FIXES_SAMP && defined _ALS_DisablePlayerRaceCP #error _ALS_DisablePlayerRaceCP defined #endif native BAD_DisablePlayerRaceCheckpoint(playerid) = DisablePlayerRaceCheckpoint; #if FIX_SetPlayerRaceCheckpoint stock FIXES_DisablePlayerRaceCP(playerid) { return #if FIXES_Single FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_RACE_CP_DELAYED, #else DeletePVar__(playerid, FIXES_pvarPlayerRaceCheckpoint), #endif DisablePlayerRaceCheckpoint__(playerid); } #define _ALS_DisablePlayerRaceCP #define DisablePlayerRaceCheckpoint( FIXES_DisablePlayerRaceCP( #else _FIXES_HIDE_PAWNDOC(FIXES_DisablePlayerRaceCP_); #endif #if FIX_GameText static stock _FIXES_HideGameTextForPlayer(playerid, style, parr[], timers[]) { if (playerid == MAX_PLAYERS) { if (timers[MAX_PLAYERS] != 0) KillTimer__(timers[MAX_PLAYERS]); timers[MAX_PLAYERS] = 0, TextDrawHideForAll__(FIXES_gsGTStyle[style]); } else if (playerid == INVALID_PLAYER_ID) { if (timers[MAX_PLAYERS] != 0) KillTimer__(timers[MAX_PLAYERS]); timers[MAX_PLAYERS] = 0, TextDrawHideForAll__(FIXES_gsGTStyle[style]), playerid = parr[MAX_PLAYERS], parr[MAX_PLAYERS] = MAX_PLAYERS; for (new next; playerid != MAX_PLAYERS; playerid = next) { if (timers[playerid] != 0) KillTimer__(timers[playerid]); PlayerTextDrawHide__(playerid, FIXES_gsPGTStyle[playerid][style]), next = parr[playerid], timers[playerid] = parr[playerid] = 0; } } else { if (timers[playerid] != 0) KillTimer__(timers[playerid]); timers[playerid] = 0, TextDrawHideForPlayer__(playerid, FIXES_gsGTStyle[style]), PlayerTextDrawHide__(playerid, FIXES_gsPGTStyle[playerid][style]), _FIXES_RemoveInternal(parr, playerid, MAX_PLAYERS); } return 1; } #else _FIXES_HIDE_PAWNDOC(_FIXES_HideGameTextForPlayer); #endif #if FIX_GameText forward _FIXES_HideGameTextTimer(playerid, style); public _FIXES_HideGameTextTimer(playerid, style) { return _FIXES_HideGameTextForPlayer(playerid, style, FIXES_gsPlayerPGTShown[style], FIXES_gsGTTimer[style]); } #else _FIXES_HIDE_PAWNDOC(_FIXES_HideGameTextTimer); #endif #if FIX_GameText forward _FIXES_GameTextShow(playerid, const string[], time, style); public _FIXES_GameTextShow(playerid, const string[], time, style) { _FIXES_IS_IN_CHARGE() { if (playerid == MAX_PLAYERS) { _FIXES_HideGameTextForPlayer(INVALID_PLAYER_ID, style, FIXES_gsPlayerPGTShown[style], FIXES_gsGTTimer[style]), TextDrawSetString__(FIXES_gsGTStyle[style], string), TextDrawShowForAll__(FIXES_gsGTStyle[style]); } else { _FIXES_HideGameTextForPlayer(playerid, style, FIXES_gsPlayerPGTShown[style], FIXES_gsGTTimer[style]), PlayerTextDrawSetString__(playerid, FIXES_gsPGTStyle[playerid][style], string), PlayerTextDrawShow__(playerid, FIXES_gsPGTStyle[playerid][style]), _FIXES_AddInternal(FIXES_gsPlayerPGTShown[style], playerid, MAX_PLAYERS); } if (time) FIXES_gsGTTimer[style][playerid] = SetTimerEx__(FIXES_gscHideGameTextTimer, time, false, FIXES_gscSpec@ii, playerid, style); } return 1; } #else _FIXES_HIDE_PAWNDOC(_FIXES_GameTextShow); #endif #if _FIXES_SAMP && defined _ALS_GameTextForAll #error _ALS_GameTextForAll defined #endif native BAD_GameTextForAll(const string[], time, style) = GameTextForAll; #if FIX_GameText stock FIXES_GameTextForAll(const string[], time, style) { if (_FIXES_IN_RANGE(style, 0, FIXES_GT_STYLE_COUNT)) { if (_FIXES_IS_NULL(string)) { #if FIXES_Single return _FIXES_HideGameTextTimer(INVALID_PLAYER_ID, style); #else return CallRemoteFunction__(FIXES_gscHideGameTextTimer, FIXES_gscSpec@ii, INVALID_PLAYER_ID, style); #endif } else { #if FIXES_Single return _FIXES_GameTextShow(MAX_PLAYERS, string, time, style); #else return CallRemoteFunction__(FIXES_gscGameTextShow, FIXES_gscSpec@isii, MAX_PLAYERS, string, time, style); #endif } } return 0; } #if _FIXES_SAMP #define _ALS_GameTextForAll #define GameTextForAll( FIXES_GameTextForAll( #endif #define _ALS_GameTextForAll__ #define GameTextForAll__( FIXES_GameTextForAll( #else _FIXES_HIDE_PAWNDOC(FIXES_GameTextForAll_); #endif #if _FIXES_SAMP && defined _ALS_GameTextForPlayer #error _ALS_GameTextForPlayer defined #endif native BAD_GameTextForPlayer(playerid, const string[], time, style) = GameTextForPlayer; #if FIX_GameText stock FIXES_GameTextForPlayer(playerid, const string[], time, style) { if (_FIXES_IN_RANGE(style, 0, FIXES_GT_STYLE_COUNT) && _FIXES_IS_PLAYER_CONNECTED(playerid)) { if (_FIXES_IS_NULL(string)) { #if FIXES_Single return _FIXES_HideGameTextTimer(playerid, style); #else return CallRemoteFunction__(FIXES_gscHideGameTextTimer, FIXES_gscSpec@ii, playerid, style); #endif } else { #if FIXES_Single return _FIXES_GameTextShow(playerid, string, time, style); #else return CallRemoteFunction__(FIXES_gscGameTextShow, FIXES_gscSpec@isii, playerid, string, time, style); #endif } } return 0; } #if _FIXES_SAMP #define _ALS_GameTextForPlayer #define GameTextForPlayer( FIXES_GameTextForPlayer( #endif #define _ALS_GameTextForPlayer__ #define GameTextForPlayer__( FIXES_GameTextForPlayer( #else _FIXES_HIDE_PAWNDOC(FIXES_GameTextForPlayer_); #endif #if _FIXES_SAMP && defined _ALS_HideGameTextForAll #error _ALS_HideGameTextForAll defined #endif #if FIX_HideGameText _FIXES_FUNC_PAWNDOC(HideGameTextForAll(style)); #define _ALS_HideGameTextForAll #define HideGameTextForAll(%0) GameTextForAll__(_FIXES_gcNull, 0, (%0)) #else _FIXES_HIDE_PAWNDOC(FIXES_HideGameTextForAll_); #endif #if _FIXES_SAMP && defined _ALS_HideGameTextForPlayer #error _ALS_HideGameTextForPlayer defined #endif #if FIX_HideGameText _FIXES_FUNC_PAWNDOC(HideGameTextForPlayer(playerid, style)); #define _ALS_HideGameTextForPlayer #define HideGameTextForPlayer(%0,%1) GameTextForPlayer__((%0), _FIXES_gcNull, 0, (%1)) #else _FIXES_HIDE_PAWNDOC(FIXES_HideGameTextForPlayer_); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_CreatePlayerTextDraw #error _ALS_CreatePlayerTextDraw defined #endif native PlayerText:BAD_CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]) = CreatePlayerTextDraw; #endif #if FIX_CreatePlayerTextDraw || FIX_CreatePlayerTextDraw_2 #if FIX_CreatePlayerTextDraw #define _FIXES_PASS_STRING(%0(%1,%2,%3,%4)) (_FIXES_IS_NULL(%4) ? %0(%1,%2,%3,FIXES_gsSpace) : %0(%1,%2,%3,%4)) #else #define _FIXES_PASS_STRING(%0) %0 #endif #if FIX_CreatePlayerTextDraw_2 #define _FIXES_RETURN_STRING(%0) y = Float:_FIXES_PASS_STRING(%0) #else #define _FIXES_RETURN_STRING(%0) return _FIXES_PASS_STRING(%0) #endif #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock PlayerText:FIXES_CreatePlayerTextDraw(playerid, Float:x, Float:y, _FIXES_MAYBE_CONST text[]) { #if FIX_CreatePlayerTextDraw_2 _FIXES_RTrim(text); #endif _FIXES_RETURN_STRING(CreatePlayerTextDraw__(playerid, x, y, text)); #if FIX_CreatePlayerTextDraw_2 _FIXES_UnTrim(text); return PlayerText:y; #endif } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #undef _FIXES_PASS_STRING #undef _FIXES_RETURN_STRING #if _FIXES_SAMP #if defined _ALS_CreatePlayerTextDraw #undef CreatePlayerTextDraw #else #define _ALS_CreatePlayerTextDraw #endif #define CreatePlayerTextDraw( FIXES_CreatePlayerTextDraw( #endif #define _ALS_CreatePlayerTextDraw__ #define CreatePlayerTextDraw__( FIXES_CreatePlayerTextDraw( #else _FIXES_HIDE_PAWNDOC(FIXES_CreatePlayerTextDraw_); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_PlayerTextDrawSetString #error _ALS_PlayerTextDrawSetString defined #endif native BAD_PlayerTextDrawSetString(playerid, PlayerText:text, string[]) = PlayerTextDrawSetString; #else _FIXES_HIDE_PAWNDOC(_FIXES_PlayerTextDrawSetString); #endif #if FIX_PlayerTextDrawSetString || FIX_PlayerTextDrawSetString_2 #if FIX_PlayerTextDrawSetString #define _FIXES_PASS_STRING(%0(%2,%3,%4)) (_FIXES_IS_NULL(%4) ? %0(%2,%3,FIXES_gsSpace) : %0(%2,%3,%4)) #else #define _FIXES_PASS_STRING(%0) %0 #endif #if FIX_PlayerTextDrawSetString_2 #define _FIXES_RETURN_STRING(%0) playerid = _FIXES_PASS_STRING(%0) #else #define _FIXES_RETURN_STRING(%0) return _FIXES_PASS_STRING(%0) #endif #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_PlayerTextDrawSetString(playerid, PlayerText:text, _FIXES_MAYBE_CONST string[]) { #if FIX_PlayerTextDrawSetString_2 _FIXES_RTrim(string); #endif _FIXES_RETURN_STRING(PlayerTextDrawSetString__(playerid, text, string)); #if FIX_PlayerTextDrawSetString_2 _FIXES_UnTrim(string); return playerid; #endif } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #undef _FIXES_PASS_STRING #undef _FIXES_RETURN_STRING #if _FIXES_SAMP #if defined _ALS_PlayerTextDrawSetString #undef PlayerTextDrawSetString #else #define _ALS_PlayerTextDrawSetString #endif #define PlayerTextDrawSetString( FIXES_PlayerTextDrawSetString( #endif #define _ALS_PlayerTextDrawSetString__ #define PlayerTextDrawSetString__( FIXES_PlayerTextDrawSetString( #else _FIXES_HIDE_PAWNDOC(FIXES_PlayerTextDrawSetString_); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_TextDrawCreate #error _ALS_TextDrawCreate defined #endif native Text:BAD_TextDrawCreate(Float:x, Float:y, text[]) = TextDrawCreate; #else _FIXES_HIDE_PAWNDOC(FIXES_BAD_TextDrawCreate_); #endif #if FIX_TextDrawCreate || FIX_TextDrawCreate_2 #if FIX_TextDrawCreate #define _FIXES_PASS_STRING(%0(%2,%3,%4)) (_FIXES_IS_NULL(%4) ? %0(%2,%3,FIXES_gsSpace) : %0(%2,%3,%4)) #else #define _FIXES_PASS_STRING(%0) %0 #endif #if FIX_TextDrawCreate_2 #define _FIXES_RETURN_STRING(%0) x = Float:_FIXES_PASS_STRING(%0) #else #define _FIXES_RETURN_STRING(%0) return _FIXES_PASS_STRING(%0) #endif #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock Text:FIXES_TextDrawCreate(Float:x, Float:y, _FIXES_MAYBE_CONST text[]) { #if FIX_TextDrawCreate_2 _FIXES_RTrim(text); #endif _FIXES_RETURN_STRING(TextDrawCreate__(x, y, text)); #if FIX_TextDrawCreate_2 _FIXES_UnTrim(text); return Text:x; #endif } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #undef _FIXES_PASS_STRING #undef _FIXES_RETURN_STRING #if _FIXES_SAMP #if defined _ALS_TextDrawCreate #undef TextDrawCreate #else #define _ALS_TextDrawCreate #endif #define TextDrawCreate( FIXES_TextDrawCreate( #endif #define _ALS_TextDrawCreate__ #define TextDrawCreate__( FIXES_TextDrawCreate( #else _FIXES_HIDE_PAWNDOC(FIXES_TextDrawCreate_); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_TextDrawSetString #error _ALS_TextDrawSetString defined #endif native BAD_TextDrawSetString(Text:text, string[]) = TextDrawSetString; #else _FIXES_HIDE_PAWNDOC(FIXES_BAD_TextDrawSetString_); #endif #if FIX_TextDrawSetString || FIX_TextDrawSetString_2 #if FIX_TextDrawSetString #define _FIXES_PASS_STRING(%0(%3,%4)) (_FIXES_IS_NULL(%4) ? %0(%3,FIXES_gsSpace) : %0(%3,%4)) #else #define _FIXES_PASS_STRING(%0) %0 #endif #if FIX_TextDrawSetString_2 #define _FIXES_RETURN_STRING(%0) text = Text:_FIXES_PASS_STRING(%0) #else #define _FIXES_RETURN_STRING(%0) return _FIXES_PASS_STRING(%0) #endif #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_TextDrawSetString(Text:text, _FIXES_MAYBE_CONST string[]) { #if FIX_TextDrawSetString_2 _FIXES_RTrim(string); #endif _FIXES_RETURN_STRING(TextDrawSetString__(text, string)); #if FIX_TextDrawSetString_2 _FIXES_UnTrim(string); return _:text; #endif } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #undef _FIXES_PASS_STRING #undef _FIXES_RETURN_STRING #if _FIXES_SAMP #if defined _ALS_TextDrawSetString #undef TextDrawSetString #else #define _ALS_TextDrawSetString #endif #define TextDrawSetString( FIXES_TextDrawSetString( #endif #define _ALS_TextDrawSetString__ #define TextDrawSetString__( FIXES_TextDrawSetString( #else _FIXES_HIDE_PAWNDOC(FIXES_TextDrawSetString_); #endif #if _FIXES_SAMP && defined _ALS_AllowInteriorWeapons #error _ALS_AllowInteriorWeapons defined #endif native BAD_AllowInteriorWeapons(allow) = AllowInteriorWeapons; #if FIX_AllowInteriorWeapons #if FIXES_Single stock bool:FIXES_AllowInteriorWeapons(_FIXES_MAYBE_BOOL:allow) { if (allow) { FIXES_gsSettings &= ~e_FIXES_SETTINGS_INTERIOR; _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { FIXES_gsPlayerBools[i] &= ~e_FIXES_BOOLS_INTERIOR; } } else { FIXES_gsSettings |= e_FIXES_SETTINGS_INTERIOR; _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { if (GetPlayerInterior__(i)) { FIXES_gsPlayerBools[i] |= e_FIXES_BOOLS_INTERIOR; } } } return _FIXES_TO_BOOL(allow); } #else stock bool:FIXES_AllowInteriorWeapons(_FIXES_MAYBE_BOOL:allow) { return CallRemoteFunction__(FIXES_gscAllowInteriorWeapons, FIXES_gscSpec@i, _FIXES_TO_BOOL(allow)), _FIXES_TO_BOOL(allow); } forward bool:_FIXES_AllowInteriorWeapons(bool:allow); public bool:_FIXES_AllowInteriorWeapons(bool:allow) { if (allow) { FIXES_gsSettings &= ~e_FIXES_SETTINGS_INTERIOR; _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { FIXES_gsPlayerBools[i] &= ~e_FIXES_BOOLS_INTERIOR; } } else { FIXES_gsSettings |= e_FIXES_SETTINGS_INTERIOR; _FIXES_FOREACH(FIXES_gsPlayersIterator, i) { if (GetPlayerInterior__(i)) { FIXES_gsPlayerBools[i] |= e_FIXES_BOOLS_INTERIOR; } } } return allow; } #endif #if _FIXES_SAMP #define _ALS_AllowInteriorWeapons #define AllowInteriorWeapons( FIXES_AllowInteriorWeapons( #endif #define _ALS_AllowInteriorWeapons__ #define AllowInteriorWeapons__( FIXES_AllowInteriorWeapons( #else _FIXES_HIDE_PAWNDOC(FIXES_AllowInteriorWeapons_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerInterior #error _ALS_GetPlayerInterior defined #endif native BAD_GetPlayerInterior(playerid) = GetPlayerInterior; #if FIX_GetPlayerInterior stock FIXES_GetPlayerInterior(playerid) { if (_FIXES_IS_VALID_PLAYER(playerid)) { return FIXES_GET(PlayerInterior, playerid); } return 0; } #if _FIXES_SAMP #define _ALS_GetPlayerInterior #define GetPlayerInterior( FIXES_GetPlayerInterior( #endif #define _ALS_GetPlayerInterior__ #define GetPlayerInterior__( FIXES_GetPlayerInterior( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerInterior_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerInterior #error _ALS_SetPlayerInterior defined #endif native BAD_SetPlayerInterior(playerid, interiorid) = SetPlayerInterior; #if FIX_GetPlayerInterior stock FIXES_SetPlayerInterior(playerid, interiorid) { if (_FIXES_IS_VALID_PLAYER(playerid)) { FIXES_SET(PlayerInterior, playerid, interiorid); return SetPlayerInterior__(playerid, interiorid); } return 0; } #if _FIXES_SAMP #define _ALS_SetPlayerInterior #define SetPlayerInterior( FIXES_SetPlayerInterior( #endif #define _ALS_SetPlayerInterior__ #define SetPlayerInterior__( FIXES_SetPlayerInterior( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerInterior_); #endif #if FIX_AllowTeleport && !defined FILTERSCRIPT && !FIXES_Single forward _FIXES_AllowTeleport(playerid, allow); #endif #if FIX_AllowTeleport && !defined FILTERSCRIPT public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { #if FIX_AllowTeleport if (!_FIXES_gIsFilterscript) { if ((FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_TELEPORT) || ((FIXES_gsSettings & e_FIXES_SETTINGS_ADMIN_TELEPORT) && (IsPlayerAdmin__(playerid)))) { SetPlayerPosFindZ__(playerid, fX, fY, fZ); } } #endif #if defined On_PlayerClickMap return On_PlayerClickMap(playerid, fX, fY, fZ); #else return 1; #endif } #if defined _ALS_OnPlayerClickMap #error _ALS_OnPlayerClickMap defined #endif #define _ALS_OnPlayerClickMap #if FIXES_NoYSI #define OnPlayerClickMap( On_PlayerClickMap( #if defined On_PlayerClickMap forward On_PlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ); #endif #else #define OnPlayerClickMap(%0) On_PlayerClickMap(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_PlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ); #endif #else _FIXES_HIDE_PAWNDOC(On_PlayerClickMap); #endif #if _FIXES_SAMP && defined _ALS_AllowPlayerTeleport #error _ALS_AllowPlayerTeleport defined #endif native BAD_AllowPlayerTeleport(playerid, allow) = AllowPlayerTeleport; #if FIX_AllowTeleport #if FIXES_Single stock bool:FIXES_AllowPlayerTeleport(playerid, _FIXES_MAYBE_BOOL:allow) { if (_FIXES_IS_VALID_PLAYER(playerid)) { if (allow) { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_TELEPORT; } else { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_TELEPORT; } return true; } return false; } #else stock bool:FIXES_AllowPlayerTeleport(playerid, _FIXES_MAYBE_BOOL:allow) { if (_FIXES_IS_VALID_PLAYER(playerid)) { return CallRemoteFunction__(FIXES_gscAllowTeleport, FIXES_gscSpec@ii, playerid, _FIXES_TO_BOOL(allow)), true; } return false; } #endif #if _FIXES_SAMP #define _ALS_AllowPlayerTeleport #define AllowPlayerTeleport( FIXES_AllowPlayerTeleport( #endif #define _ALS_AllowPlayerTeleport__ #define AllowPlayerTeleport__( FIXES_AllowPlayerTeleport( #else _FIXES_HIDE_PAWNDOC(FIXES_AllowPlayerTeleport_); #endif #if _FIXES_SAMP && defined _ALS_AllowAdminTeleport #error _ALS_AllowAdminTeleport defined #endif native BAD_AllowAdminTeleport(allow) = AllowAdminTeleport; #if FIX_AllowTeleport #if FIXES_Single stock bool:FIXES_AllowAdminTeleport(_FIXES_MAYBE_BOOL:allow) { if (allow) { FIXES_gsSettings |= e_FIXES_SETTINGS_ADMIN_TELEPORT; } else { FIXES_gsSettings &= ~e_FIXES_SETTINGS_ADMIN_TELEPORT; } return _FIXES_TO_BOOL(allow); } #else stock bool:FIXES_AllowAdminTeleport(_FIXES_MAYBE_BOOL:allow) { return CallRemoteFunction__(FIXES_gscAllowTeleport, FIXES_gscSpec@ii, INVALID_PLAYER_ID, _FIXES_TO_BOOL(allow)), _FIXES_TO_BOOL(allow); } #endif #if _FIXES_SAMP #define _ALS_AllowAdminTeleport #define AllowAdminTeleport( FIXES_AllowAdminTeleport( #endif #define _ALS_AllowAdminTeleport__ #define AllowAdminTeleport__( FIXES_AllowAdminTeleport( #else _FIXES_HIDE_PAWNDOC(FIXES_AllowAdminTeleport_); #endif #if FIX_AllowTeleport && !defined FILTERSCRIPT && !FIXES_Single public _FIXES_AllowTeleport(playerid, allow) { if (!_FIXES_gIsFilterscript) { if (playerid == INVALID_PLAYER_ID) { if (allow) { FIXES_gsSettings |= e_FIXES_SETTINGS_ADMIN_TELEPORT; } else { FIXES_gsSettings &= ~e_FIXES_SETTINGS_ADMIN_TELEPORT; } } else { if (allow) { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_TELEPORT; } else { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_TELEPORT; } } } } #else _FIXES_HIDE_PAWNDOC(_FIXES_AllowTeleport); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerSpecialAction #error _ALS_SetPlayerSpecialAction defined #endif native BAD_SetPlayerSpecialAction(playerid, actionid) = SetPlayerSpecialAction; #if FIX_SetPlayerSpecialAction stock FIXES_SetPlayerSpecialAction(playerid, SPECIAL_ACTION:actionid) { if (GetPlayerSpecialAction__(playerid) == SPECIAL_ACTION_USEJETPACK) { ClearAnimations__(playerid); } SetPlayerSpecialAction__(playerid, actionid); return 1; } #if _FIXES_SAMP #define _ALS_SetPlayerSpecialAction #define SetPlayerSpecialAction( FIXES_SetPlayerSpecialAction( #endif #define _ALS_SetPlayerSpecialAction__ #define SetPlayerSpecialAction__( FIXES_SetPlayerSpecialAction( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerSpecialAction_); #endif #if _FIXES_SAMP && defined _ALS_ClearAnimations #error _ALS_ClearAnimations defined #endif native BAD_ClearAnimations(playerid, forcesync = 0) = ClearAnimations; #if FIX_ClearAnimations || FIX_ClearAnimations_2 stock FIXES_ClearAnimations(playerid, FORCE_SYNC:forceSync = _FIXES_FORCE_SYNC_NONE) { #if FIX_ClearAnimations || FIX_ClearAnimations_2 if (IsPlayerInAnyVehicle__(playerid)) #endif #if FIX_ClearAnimations { return ApplyAnimation__(playerid, "PED", "CAR_SIT", 4.0, false, false, false, false, 1, forceSync); } #endif #if FIX_ClearAnimations + FIX_ClearAnimations_2 == 1 { return ClearAnimations__(playerid, forceSync); } #endif #if FIX_ClearAnimations_2 new ret = ClearAnimations__(playerid, forceSync); return ApplyAnimation__(playerid, "PED", "IDLE_STANCE", 4.0, false, false, false, false, 1, forceSync), ApplyAnimation__(playerid, "PED", "IDLE_CHAT", 4.0, false, false, false, false, 1, forceSync), ApplyAnimation__(playerid, "PED", "WALK_PLAYER", 4.0, false, false, false, false, 1, forceSync), ret; #endif } #if _FIXES_SAMP #define _ALS_ClearAnimations #define ClearAnimations( FIXES_ClearAnimations( #endif #define _ALS_ClearAnimations__ #define ClearAnimations__( FIXES_ClearAnimations( #else _FIXES_HIDE_PAWNDOC(FIXES_ClearAnimations_); #endif #if _FIXES_SAMP && defined _ALS_GangZoneCreate #error _ALS_GangZoneCreate defined #endif native BAD_GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy) = GangZoneCreate; #if FIX_GangZoneCreate stock FIXES_GangZoneCreate(Float:minX, Float:minY, Float:maxX, Float:maxY) { return GangZoneCreate__(floatround(minX, floatround_tozero), floatround(minY, floatround_tozero), floatround(maxX, floatround_tozero), floatround(maxY, floatround_tozero)); } #if _FIXES_SAMP #define _ALS_GangZoneCreate #define GangZoneCreate( FIXES_GangZoneCreate( #endif #define _ALS_GangZoneCreate__ #define GangZoneCreate__( FIXES_GangZoneCreate( #else _FIXES_HIDE_PAWNDOC(FIXES_GangZoneCreate_); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_ShowPlayerDialog #error _ALS_ShowPlayerDialog defined #endif native BAD_ShowPlayerDialog(playerid, dialog, style, title[], caption[], button1[], button2[]) = ShowPlayerDialog; #else _FIXES_HIDE_PAWNDOC(_FIXES_ShowPlayerDialog); #endif #if FIX_OnDialogResponse || FIX_GetPlayerDialog || FIX_BypassDialog #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_ShowPlayerDialog(playerid, dialog, DIALOG_STYLE:style, _FIXES_MAYBE_CONST title[], _FIXES_MAYBE_CONST caption[], _FIXES_MAYBE_CONST button1[], _FIXES_MAYBE_CONST button2[]) { #if FIX_OnDialogResponse || FIX_GetPlayerDialog if (_FIXES_IS_VALID_PLAYER(playerid)) { FIXES_SET(PlayerDialog, playerid, dialog); #endif #if FIX_BypassDialog #if FIXES_Single _FIXES_BlockUpdate(playerid, false, e_FIXES_BOOLS_DIALOG_BLOCK); #else CallRemoteFunction__(FIXES_gscBlockUpdate, FIXES_gscSpec@ii, playerid, true); #endif #endif return ShowPlayerDialog__(playerid, dialog, style, title, caption, button1, button2); #if FIX_OnDialogResponse || FIX_GetPlayerDialog } return 0; #endif } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #if _FIXES_SAMP #if defined _ALS_ShowPlayerDialog #undef ShowPlayerDialog #else #define _ALS_ShowPlayerDialog #endif #define ShowPlayerDialog( FIXES_ShowPlayerDialog( #endif #define _ALS_ShowPlayerDialog__ #define ShowPlayerDialog__( FIXES_ShowPlayerDialog( #else _FIXES_HIDE_PAWNDOC(FIXES_ShowPlayerDialog_); #endif #if FIX_OnDialogResponse || FIX_GetPlayerDialog || FIX_BypassDialog public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { #if FIX_OnDialogResponse || FIX_GetPlayerDialog || FIX_BypassDialog #if FIXES_Single #if FIX_OnDialogResponse dialogid = FIXES_gsPlayerDialog[playerid]; #endif #if FIX_OnDialogResponse || FIX_GetPlayerDialog FIXES_gsPlayerDialog[playerid] = INVALID_DIALOG_ID; #endif #if FIX_BypassDialog if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_DIALOG_BLOCK) { FIXES_gsPlayerBools[playerid] &= ~(e_FIXES_BOOLS_BLOCK | e_FIXES_BOOLS_DIALOG_BLOCK); } else { return 0; } #endif #else #if FIX_OnDialogResponse || FIX_BypassDialog _FIXES_IS_IN_CHARGE() { #if FIX_BypassDialog if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_DIALOG_BLOCK) { CallRemoteFunction__(FIXES_gscBlockUpdate, FIXES_gscSpec@ii, playerid, false); } else { return 0; } #endif #if FIX_OnDialogResponse dialogid = GetPVarInt__(playerid, FIXES_pvarPlayerDialog), SetPVarInt__(playerid, FIXES_pvarCurrentDialog, dialogid), SetPVarInt__(playerid, FIXES_pvarPlayerDialog, INVALID_DIALOG_ID); } else { dialogid = GetPVarInt__(playerid, FIXES_pvarCurrentDialog); #endif } #endif #if !FIX_OnDialogResponse && FIX_GetPlayerDialog SetPVarInt__(playerid, FIXES_pvarPlayerDialog, INVALID_DIALOG_ID); #endif #endif #if defined On_DialogResponse return On_DialogResponse(playerid, dialogid, response, listitem, inputtext); #else return 1; #endif #endif } #if defined _ALS_OnDialogResponse #error _ALS_OnDialogResponse defined #endif #define _ALS_OnDialogResponse #if FIXES_NoYSI #define OnDialogResponse( On_DialogResponse( #if defined On_DialogResponse forward On_DialogResponse(playerid, dialogid, response, listitem, inputtext[]); #endif #else #define OnDialogResponse(%0) On_DialogResponse(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_DialogResponse(playerid, dialogid, response, listitem, inputtext[]); #endif #else _FIXES_HIDE_PAWNDOC(On_DialogResponse); #endif #if _FIXES_SAMP && defined _ALS_CreateVehicle #error _ALS_CreateVehicle defined #endif native BAD_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, addSiren = 0) = CreateVehicle; #if FIX_OnVehicleSpawn stock FIXES_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, _FIXES_MAYBE_BOOL:addSiren = _FIXES_MAYBE_FALSE) { #if !FIXES_Single _FIXES_IS_IN_CHARGE() #endif { #if FIXES_OneRandomVehicleColour if (colour1 == -1) { if (colour2 == -1) { _FIXES_GetRandomCarColPair(modelid, colour1, colour2), modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = 0, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] |= colour2, FIXES_gsRandomVehicleColour2[colour1] |= colour2; } return modelid; } else { _FIXES_GetRandomCarColPair(modelid, colour1, FIXES_gsTrimChr), modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = colour2, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] |= colour2, FIXES_gsRandomVehicleColour2[colour1] &= ~colour2; } return modelid; } } else if (colour2 == -1) { _FIXES_GetRandomCarColPair(modelid, FIXES_gsTrimChr, colour2), modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = colour1, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] &= ~colour2, FIXES_gsRandomVehicleColour2[colour1] |= colour2; } return modelid; } else { modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = 0, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] &= ~colour2, FIXES_gsRandomVehicleColour2[colour1] &= ~colour2; } return modelid; } #else if (colour1 == -1 && colour2 == -1) { _FIXES_GetRandomCarColPair(modelid, colour1, colour2), modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsRandomVehicleColour[modelid >>> 5] |= 1 << (modelid & 31); } return modelid; } #if !FIXES_NoVehicleColourMsg else if (colour1 == -1 || colour2 == -1) { print("\7\7\7*** fixes.inc warning: `CreateVehicle` called with only one random colour. If"), print( "*** you want to support this case, recompile with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_OneRandomVehicleColour"), print(FIXES_gscThreeStars), print( "*** If you want to disable this message, recompile with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_NoVehicleColourMsg"), print(FIXES_gscThreeStars), print( "*** If you want to fix this issue, fix your code."), print(FIXES_gscThreeStars), _FIXES_GetRandomCarColPair(modelid, colour1, colour2), modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsRandomVehicleColour[modelid >>> 5] |= 1 << (modelid & 31); } return modelid; } #endif else { modelid = CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsRandomVehicleColour[modelid >>> 5] &= ~(1 << (modelid & 31)); } return modelid; } #endif } #if !FIXES_Single else if (colour1 == -1 || colour2 == -1) { return setproperty(5, FIXES_gscReturnProperty, INVALID_VEHICLE_ID), CallRemoteFunction(FIXES_gscCreateVehicle, FIXES_gscSpec@iffffiiii, modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)), getproperty(5, FIXES_gscReturnProperty); } else { return CreateVehicle__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); } #endif } #if _FIXES_SAMP #define _ALS_CreateVehicle #define CreateVehicle( FIXES_CreateVehicle( #endif #define _ALS_CreateVehicle__ #define CreateVehicle__( FIXES_CreateVehicle( #else _FIXES_HIDE_PAWNDOC(FIXES_CreateVehicle_); #endif #if FIX_OnVehicleSpawn && !FIXES_Single forward _FIXES_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, bool:addSiren); public _FIXES_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, bool:addSiren) { _FIXES_IS_IN_CHARGE() { setproperty(5, FIXES_gscReturnProperty, FIXES_CreateVehicle(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_MAYBE_BOOL:addSiren)); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_AddStaticVehicleEx); #endif #if _FIXES_SAMP && defined _ALS_AddStaticVehicleEx #error _ALS_AddStaticVehicleEx defined #endif native BAD_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, addSiren) = AddStaticVehicleEx; #if FIX_OnVehicleSpawn stock FIXES_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, _FIXES_MAYBE_BOOL:addSiren = _FIXES_MAYBE_FALSE) { #if !FIXES_Single _FIXES_IS_IN_CHARGE() #endif { #if FIXES_OneRandomVehicleColour if (colour1 == -1) { if (colour2 == -1) { _FIXES_GetRandomCarColPair(modelid, colour1, colour2), modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = 0, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] |= colour2, FIXES_gsRandomVehicleColour2[colour1] |= colour2; } return modelid; } else { _FIXES_GetRandomCarColPair(modelid, colour1, FIXES_gsTrimChr), modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = colour2, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] |= colour2, FIXES_gsRandomVehicleColour2[colour1] &= ~colour2; } return modelid; } } else if (colour2 == -1) { _FIXES_GetRandomCarColPair(modelid, FIXES_gsTrimChr, colour2), modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = colour1, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] &= ~colour2, FIXES_gsRandomVehicleColour2[colour1] |= colour2; } return modelid; } else { modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsBackupVehicleColour{modelid} = 0, colour1 = modelid >>> 5, colour2 = 1 << (modelid & 31), FIXES_gsRandomVehicleColour1[colour1] &= ~colour2, FIXES_gsRandomVehicleColour2[colour1] &= ~colour2; } return modelid; } #else if (colour1 == -1 && colour2 == -1) { _FIXES_GetRandomCarColPair(modelid, colour1, colour2), modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsRandomVehicleColour[modelid >>> 5] |= 1 << (modelid & 31); } return modelid; } #if !FIXES_NoVehicleColourMsg else if (colour1 == -1 || colour2 == -1) { print("\7\7\7*** fixes.inc warning: `AddStaticVehicle(Ex)` called with only one random"), print( "*** colour. If you want to support this case, recompile"), print( "*** with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_OneRandomVehicleColour"), print(FIXES_gscThreeStars), print( "*** If you want to disable this message, recompile with:"), print(FIXES_gscThreeStars), print( "*** #define FIXES_NoVehicleColourMsg"), print(FIXES_gscThreeStars), print( "*** If you want to fix this issue, fix your code."), print(FIXES_gscThreeStars), _FIXES_GetRandomCarColPair(modelid, colour1, colour2), modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsRandomVehicleColour[modelid >>> 5] |= 1 << (modelid & 31); } return modelid; } #endif else { modelid = AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); if (_FIXES_IN_RANGE(modelid, 1, MAX_VEHICLES + 1)) { FIXES_gsRandomVehicleColour[modelid >>> 5] &= ~(1 << (modelid & 31)); } return modelid; } #endif } #if !FIXES_Single else if (~colour1 && ~colour2) { return AddStaticVehicleEx__(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)); } else { return setproperty(5, FIXES_gscReturnProperty, INVALID_VEHICLE_ID), CallRemoteFunction(FIXES_gscAddStaticVehicleEx, FIXES_gscSpec@iffffiiii, modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_TO_BOOL(addSiren)), getproperty(5, FIXES_gscReturnProperty); } #endif } #if _FIXES_SAMP #define _ALS_AddStaticVehicleEx #define AddStaticVehicleEx( FIXES_AddStaticVehicleEx( #endif #define _ALS_AddStaticVehicleEx__ #define AddStaticVehicleEx__( FIXES_AddStaticVehicleEx( #else _FIXES_HIDE_PAWNDOC(FIXES_AddStaticVehicleEx_); #endif #if FIX_OnVehicleSpawn && !FIXES_Single forward _FIXES_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, bool:addSiren); public _FIXES_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, bool:addSiren) { _FIXES_IS_IN_CHARGE() { setproperty(5, FIXES_gscReturnProperty, FIXES_AddStaticVehicleEx(modelid, x, y, z, rotation, colour1, colour2, respawnDelay, _FIXES_MAYBE_BOOL:addSiren)); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_AddStaticVehicleEx); #endif #if _FIXES_SAMP && defined _ALS_AddStaticVehicle #error _ALS_AddStaticVehicle defined #endif native BAD_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2) = AddStaticVehicle; #if FIX_OnVehicleSpawn stock FIXES_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2) { _FIXES_IS_IN_CHARGE() { return FIXES_AddStaticVehicleEx(modelid, x, y, z, rotation, colour1, colour2, 120000, _FIXES_MAYBE_FALSE); } #if !FIXES_Single else if (~colour1 && ~colour2) { return AddStaticVehicle__(modelid, x, y, z, rotation, colour1, colour2); } else { return setproperty(5, FIXES_gscReturnProperty, INVALID_VEHICLE_ID), CallRemoteFunction(FIXES_gscAddStaticVehicleEx, FIXES_gscSpec@iffffiiii, modelid, x, y, z, rotation, colour1, colour2, 120000, false), getproperty(5, FIXES_gscReturnProperty); } #endif } #if _FIXES_SAMP #define _ALS_AddStaticVehicle #define AddStaticVehicle( FIXES_AddStaticVehicle( #endif #define _ALS_AddStaticVehicle__ #define AddStaticVehicle__( FIXES_AddStaticVehicle( #else _FIXES_HIDE_PAWNDOC(FIXES_AddStaticVehicle_); #endif #if FIX_OnVehicleSpawn public OnVehicleSpawn(vehicleid) { _FIXES_IS_IN_CHARGE() { #if FIXES_OneRandomVehicleColour new slot = vehicleid >>> 5, mask = 1 << (vehicleid & 31); if (FIXES_gsRandomVehicleColour1[slot] & mask) { if (FIXES_gsRandomVehicleColour2[slot] & mask) { _FIXES_GetRandomCarColPair(GetVehicleModel(vehicleid), slot, mask), ChangeVehicleColor(vehicleid, slot, mask); } else { _FIXES_GetRandomCarColPair(GetVehicleModel(vehicleid), slot, mask), ChangeVehicleColor(vehicleid, slot, FIXES_gsBackupVehicleColour{vehicleid}); } } else if (FIXES_gsRandomVehicleColour2[slot] & mask) { _FIXES_GetRandomCarColPair(GetVehicleModel(vehicleid), slot, mask), ChangeVehicleColor(vehicleid, FIXES_gsBackupVehicleColour{vehicleid}, mask); } #else if (FIXES_gsRandomVehicleColour[vehicleid >>> 5] >>> (vehicleid & 31) & 1) { new c0, c1; _FIXES_GetRandomCarColPair(GetVehicleModel(vehicleid), c0, c1), ChangeVehicleColor(vehicleid, c0, c1); } #endif } #if defined On_VehicleSpawn return On_VehicleSpawn(vehicleid); #else return 1; #endif } #if defined _ALS_OnVehicleSpawn #error _ALS_OnVehicleSpawn defined #endif #define _ALS_OnVehicleSpawn #if FIXES_NoYSI #define OnVehicleSpawn( On_VehicleSpawn( #if defined On_VehicleSpawn forward On_VehicleSpawn(vehicleid); #endif #else #define OnVehicleSpawn(%0) On_VehicleSpawn(%0) <_ALS : _ALS_go> _FIXES_FORWARD On_VehicleSpawn(vehicleid); #endif #else _FIXES_HIDE_PAWNDOC(On_VehicleSpawn); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerDialog #error _ALS_GetPlayerDialog defined #endif #if FIX_GetPlayerDialog stock FIXES_GetPlayerDialog(playerid) { if (_FIXES_IS_VALID_PLAYER(playerid)) { return FIXES_GET(PlayerDialog, playerid); } return INVALID_DIALOG_ID; } #if _FIXES_SAMP #define _ALS_GetPlayerDialog #define GetPlayerDialog( FIXES_GetPlayerDialog( #endif #define _ALS_GetPlayerDialog__ #define GetPlayerDialog__( FIXES_GetPlayerDialog( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerDialog_); #endif #if _FIXES_SAMP && defined _ALS_valstr #error _ALS_valstr defined #endif native BAD_valstr(dest[], value, bool:pack = false) = valstr; #if FIX_valstr stock FIXES_valstr(dest[], value, bool:pack = false) { static const sc_szCellmin[] = _FIXES_PACK"-2147483648"; if (value == cellmin) { pack && strpack(dest, sc_szCellmin, 12) || strunpack(dest, sc_szCellmin, 12); } else { format(dest, 12, "%d", value), pack && strpack(dest, dest, 12); } return 0; } #if _FIXES_SAMP #define _ALS_valstr #define valstr( FIXES_valstr( #endif #define _ALS_valstr__ #define valstr__( FIXES_valstr( #else _FIXES_HIDE_PAWNDOC(FIXES_valstr_); #endif #if _FIXES_SAMP && defined _ALS_fclose #error _ALS_fclose defined #endif native BAD_fclose(File:handle) = fclose; #if FIX_fclose stock bool:FIXES_fclose(File:handle) { return handle && fclose(handle); } #if _FIXES_SAMP #define _ALS_fclose #define fclose( FIXES_fclose( #endif #define _ALS_fclose__ #define fclose__( FIXES_fclose( #else _FIXES_HIDE_PAWNDOC(FIXES_fclose_); #endif #if _FIXES_SAMP && defined _ALS_fwrite #error _ALS_fwrite defined #endif native BAD_fwrite(File:handle, const string[]) = fwrite; #if FIX_fwrite stock FIXES_fwrite(File:handle, const string[]) { return handle ? fwrite(handle, string) : 0; } #if _FIXES_SAMP #define _ALS_fwrite #define fwrite( FIXES_fwrite( #endif #define _ALS_fwrite__ #define fwrite__( FIXES_fwrite( #else _FIXES_HIDE_PAWNDOC(FIXES_fwrite_); #endif #if _FIXES_SAMP && defined _ALS_fread #error _ALS_fread defined #endif native BAD_fread(File:handle, string[], size = sizeof (string), bool:pack = false) = fread; #if FIX_fread stock FIXES_fread(File:handle, string[], size = sizeof (string), bool:pack = false) { return handle ? fread(handle, string, size, pack) : 0; } #if _FIXES_SAMP #define _ALS_fread #define fread( FIXES_fread( #endif #define _ALS_fread__ #define fread__( FIXES_fread( #else _FIXES_HIDE_PAWNDOC(FIXES_fread_); #endif #if _FIXES_SAMP && defined _ALS_fputchar #error _ALS_fputchar defined #endif native BAD_fputchar(File:handle, value, bool:utf8 = true) = fputchar; #if FIX_fputchar stock bool:FIXES_fputchar(File:handle, value, bool:utf8 = true) { return handle && fputchar(handle, value, utf8); } #if _FIXES_SAMP #define _ALS_fputchar #define fputchar( FIXES_fputchar( #endif #define _ALS_fputchar__ #define fputchar__( FIXES_fputchar( #else _FIXES_HIDE_PAWNDOC(FIXES_fputchar_); #endif #if _FIXES_SAMP && defined _ALS_fgetchar #error _ALS_fgetchar defined #endif native BAD_fgetchar(File:handle, value, bool:utf8 = true) = fgetchar; #if FIX_fgetchar || FIX_fgetchar2 #if FIX_fgetchar2 stock FIXES_fgetchar(File:handle, bool:utf8 = true) #else stock FIXES_fgetchar(File:handle, value, bool:utf8 = true) #endif { #if !FIX_fgetchar2 #pragma unused value #endif #if FIX_fgetchar return handle ? BAD_fgetchar(handle, (_:utf8), utf8) : '\0'; #else return BAD_fgetchar(handle, (_:utf8), utf8); #endif } #if _FIXES_SAMP #if defined __fgetchar #undef fgetchar #endif #define _ALS_fgetchar #define fgetchar(%0) (FIXES_fgetchar(%0)_FIXES_DEFER_EXPANSION) #endif #define _ALS_fgetchar__ #define fgetchar__(%0) (FIXES_fgetchar(%0)_FIXES_DEFER_EXPANSION) #if FIX_fgetchar2 #define FIXES_fgetchar(%0,%1,%2)_FIXES_DEFER_EXPANSION) FIXES_fgetchar(%0,%2,%1)) #endif #else _FIXES_HIDE_PAWNDOC(FIXES_fgetchar_); #endif #if _FIXES_SAMP && defined _ALS_fblockwrite #error _ALS_fblockwrite defined #endif native BAD_fblockwrite(File:handle, const buffer[], size = sizeof (buffer)) = fblockwrite; #if FIX_fblockwrite stock FIXES_fblockwrite(File:handle, const buffer[], size = sizeof (buffer)) { return handle ? fblockwrite(handle, buffer, size) : 0; } #if _FIXES_SAMP #define _ALS_fblockwrite #define fblockwrite( FIXES_fblockwrite( #endif #define _ALS_fblockwrite__ #define fblockwrite__( FIXES_fblockwrite( #else _FIXES_HIDE_PAWNDOC(FIXES_fblockwrite_); #endif #if _FIXES_SAMP && defined _ALS_fblockread #error _ALS_fblockread defined #endif native BAD_fblockread(File:handle, buffer[], size = sizeof (buffer)) = fblockread; #if FIX_fblockread stock FIXES_fblockread(File:handle, buffer[], size = sizeof (buffer)) { return handle ? fblockread(handle, buffer, size) : 0; } #if _FIXES_SAMP #define _ALS_fblockread #define fblockread( FIXES_fblockread( #endif #define _ALS_fblockread__ #define fblockread__( FIXES_fblockread( #else _FIXES_HIDE_PAWNDOC(FIXES_fblockread_); #endif #if _FIXES_SAMP && defined _ALS_fseek #error _ALS_fseek defined #endif native BAD_fseek(File:handle, position = 0, seek_whence:whence = seek_start) = fseek; #if FIX_fseek stock FIXES_fseek(File:handle, position = 0, seek_whence:whence = seek_start) { return handle ? fseek(handle, position, whence) : 0; } #if _FIXES_SAMP #define _ALS_fseek #define fseek( FIXES_fseek( #endif #define _ALS_fseek__ #define fseek__( FIXES_fseek( #else _FIXES_HIDE_PAWNDOC(FIXES_fseek_); #endif #if _FIXES_SAMP && defined _ALS_flength #error _ALS_flength defined #endif native BAD_flength(File:handle) = flength; #if FIX_flength stock FIXES_flength(File:handle) { return handle ? flength(handle) : 0; } #if _FIXES_SAMP #define _ALS_flength #define flength( FIXES_flength( #endif #define _ALS_flength__ #define flength__( FIXES_flength( #else _FIXES_HIDE_PAWNDOC(FIXES_flength_); #endif #if FIX_floatfract stock Float:FIXES_floatfract(Float:value) { return (value - floatround(value, floatround_tozero)); } #if _FIXES_SAMP #define _ALS_floatfract #define floatfract( FIXES_floatfract( #endif #define _ALS_floatfract__ #define floatfract__( FIXES_floatfract( #else _FIXES_HIDE_PAWNDOC(FIXES_floatfract_); #endif #if FIX_strfind stock FIXES_strfind(const string[], const sub[], bool:ignorecase = false, pos = 0) { return strfind(string, sub, ignorecase, pos < 0 ? 0 : pos); } #if _FIXES_SAMP #define _ALS_strfind #define strfind( FIXES_strfind( #endif #define _ALS_strfind__ #define strfind__( FIXES_strfind( #else _FIXES_HIDE_PAWNDOC(FIXES_strfind_); #endif #if FIX_strdel stock FIXES_strdel(string[], start, end) { return strdel(string, start < 0 ? 0 : start, end); } #if _FIXES_SAMP #define _ALS_strdel #define strdel( FIXES_strdel( #endif #define _ALS_strdel__ #define strdel__( FIXES_strdel( #else _FIXES_HIDE_PAWNDOC(FIXES_strdel_); #endif #if _FIXES_SAMP && defined _ALS_memcpy #error _ALS_memcpy defined #endif native BAD_memcpy(dest[], const source[], index = 0, numbytes, maxlength = sizeof (dest)) = memcpy; #if FIX_memcpy stock bool:FIXES_memcpy(dest[], const source[], index = 0, numbytes, maxlength = sizeof (dest)) { #if cellbits == 8 new fraction = index & 1; #elseif cellbits == 16 new fraction = index & 2; #elseif cellbits == 32 new fraction = index & 3; #elseif cellbits == 64 new fraction = index & 4; #else #error fixes.inc unknown `cellbits` size. #endif #pragma tabsize 4 index /= _FIXES_CELLBYTES; if (fraction) { new small[2]; if (numbytes <= _FIXES_CELLBYTES) { small[1] = dest[0]; if (memcpy(small, source[index], _FIXES_CELLBYTES - fraction, numbytes + fraction, 2)) { return dest[0] = small[1], true; } } else { if (memcpy(small, source[index], _FIXES_CELLBYTES - fraction, _FIXES_CELLBYTES + fraction, 2) && memcpy(dest, source[index + 1], _FIXES_CELLBYTES - fraction, numbytes - _FIXES_CELLBYTES + fraction, numbytes)) { return dest[0] = small[1], true; } } return false; } else { return !!memcpy(dest, source[index], 0, numbytes, maxlength); } } #if _FIXES_SAMP #define _ALS_memcpy #define memcpy( FIXES_memcpy( #endif #define _ALS_memcpy__ #define memcpy__( FIXES_memcpy( #else _FIXES_HIDE_PAWNDOC(FIXES_memcpy_); #endif #if _FIXES_SAMP && defined _ALS_Kick #error _ALS_Kick defined #endif native BAD_Kick(playerid) = Kick; #if FIX_Kick forward _FIXES_Kick(playerid); public _FIXES_Kick(playerid) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_KICKED, Kick__(playerid); } #if !FIXES_Single forward @FIXES_Kick(playerid); public @FIXES_Kick(playerid) { _FIXES_BlockUpdate(playerid, false); } #endif stock FIXES_Kick(playerid) { if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_ON_PLAYER_CONNECT) { return #if FIXES_Single _FIXES_BlockUpdate(playerid, false), #else CallRemoteFunction__("@FIXES_Kick", FIXES_gscSpec@i, playerid), #endif TogglePlayerSpectating__(playerid, true), TogglePlayerControllable__(playerid, false), SetPVarInt__(playerid, FIXES_pvarKick, SetTimerEx__(FIXES_gscKick, 1000, false, FIXES_gscSpec@i, playerid)), FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_KICKED, 1; } else { return Kick__(playerid); } } #if _FIXES_SAMP #define _ALS_Kick #define Kick( FIXES_Kick( #endif #define _ALS_Kick__ #define Kick__( FIXES_Kick( #else _FIXES_HIDE_PAWNDOC(FIXES_Kick_); #endif #if _FIXES_SAMP && defined _ALS_strins #error _ALS_strins defined #endif native BAD_strins(string[], const substr[], pos, maxlength = sizeof (string)) = strins; #if FIX_strins stock FIXES_strins(string[], const substr[], pos, maxlength = sizeof (string)) { if (string[0] > 255) { new strlength = strlen(string), sublength = strlen(substr), m4 = maxlength * 4; if (strlength + sublength >= m4) { if (pos + sublength >= m4) { return string{pos} = '\0', strcat(string, substr, maxlength); } else { string{maxlength - sublength - 1} = '\0'; } } return strins(string, substr, pos, maxlength); } else if (substr[0] > 255) { new strlength = strlen(string), sublength = strlen(substr); if (strlength + sublength >= maxlength) { if (pos + sublength >= maxlength) { return string[pos] = '\0', strcat(string, substr, maxlength); } else { string[maxlength - sublength - 1] = '\0'; } } return strins(string, substr, pos, maxlength); } else { return format(string, maxlength, "%.*s%s%s", pos, string, substr, string[pos]); } } #if _FIXES_SAMP #define _ALS_strins #define strins( FIXES_strins( #endif #define _ALS_strins__ #define strins__( FIXES_strins( #else _FIXES_HIDE_PAWNDOC(FIXES_strins_); #endif #if FIX_ApplyAnimation_2 static stock _FIXES_ApplyAnimationDelay(playerid, libraryIndex, const animationName[], Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time, FORCE_SYNC:forceSync) { if (FIXES_gsPlayerAnimTimer[playerid]) { KillTimer__(FIXES_gsPlayerAnimTimer[playerid]), FIXES_gsPlayerAnimTimer[playerid] = 0; } if (FIXES_gsPlayerAnimLibs[playerid][libraryIndex >>> 5] >>> (libraryIndex & 0x1F) & 1) { FIXES_gsPlayerAnimLibs[playerid][libraryIndex >>> 5] &= ~(1 << (libraryIndex & 0x1F)), FIXES_gsPlayerAnimName[playerid << 6] = '\0', strcat(FIXES_gsPlayerAnimName[playerid << 6], animationName, 64), FIXES_gsPlayerAnimTimer[playerid] = SetTimerEx__("_FIXES_ApplyAnimation", 350, false, "ddfdddddd", playerid, libraryIndex, delta, loop, lockX, lockY, freeze, time, _:forceSync); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_ApplyAnimationDelay); #endif #if FIX_ApplyAnimation_2 forward _FIXES_ApplyAnimation(playerid, animationLibrary, Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time, FORCE_SYNC:forceSync); public _FIXES_ApplyAnimation(playerid, animationLibrary, Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time, FORCE_SYNC:forceSync) { ApplyAnimation__(playerid, FIXES_gscAnimLib[animationLibrary], FIXES_gsPlayerAnimName[playerid << 6], delta, loop, lockX, lockY, freeze, time, forceSync), FIXES_gsPlayerAnimTimer[playerid] = 0; } #else _FIXES_HIDE_PAWNDOC(_FIXES_ApplyAnimation); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_ApplyAnimation #error _ALS_ApplyAnimation defined #endif native BAD_ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0) = ApplyAnimation; #else _FIXES_HIDE_PAWNDOC(FIXES_BAD_ApplyAnimation_); #endif #if FIX_ApplyAnimation || FIX_ApplyAnimation_2 #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_ApplyAnimation(playerid, _FIXES_MAYBE_CONST animationLibrary[], _FIXES_MAYBE_CONST animationName[], Float:delta, _FIXES_MAYBE_BOOL:loop, _FIXES_MAYBE_BOOL:lockX, _FIXES_MAYBE_BOOL:lockY, _FIXES_MAYBE_BOOL:freeze, time, FORCE_SYNC:forceSync = _FIXES_FORCE_SYNC_NONE) { new libraryIndex = _FIXES_GetAnimLibIndex(animationLibrary); if (~libraryIndex) { #if FIX_ApplyAnimation_2 _FIXES_ApplyAnimationDelay(playerid, libraryIndex, animationName, delta, _FIXES_TO_BOOL(loop), _FIXES_TO_BOOL(lockX), _FIXES_TO_BOOL(lockY), _FIXES_TO_BOOL(freeze), time, forceSync); #endif return ApplyAnimation__(playerid, animationLibrary, animationName, delta, _FIXES_TO_BOOL(loop), _FIXES_TO_BOOL(lockX), _FIXES_TO_BOOL(lockY), _FIXES_TO_BOOL(freeze), time, forceSync); } return 0; } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #if _FIXES_SAMP #if defined _ALS_ApplyAnimation #undef ApplyAnimation #else #define _ALS_ApplyAnimation #endif #define ApplyAnimation( FIXES_ApplyAnimation( #endif #define _ALS_ApplyAnimation__ #define ApplyAnimation__( FIXES_ApplyAnimation( #else _FIXES_HIDE_PAWNDOC(FIXES_ApplyAnimation_); #endif #if FIX_ApplyActorAnimation_2 static stock _FIXES_ApplyActorAnimationDelay(actorid, libraryIndex, const animationName[], Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time) { if (FIXES_gsActorAnimTimer[actorid]) { KillTimer__(FIXES_gsActorAnimTimer[actorid]), FIXES_gsActorAnimTimer[actorid] = 0; } if (FIXES_gsActorAnimLibs[actorid][libraryIndex >>> 5] >>> (libraryIndex & 0x1F) & 1) { FIXES_gsActorAnimLibs[actorid][libraryIndex >>> 5] &= ~(1 << (libraryIndex & 0x1F)), FIXES_gsActorAnimName[actorid << 6] = '\0', strcat(FIXES_gsActorAnimName[actorid << 6], animationName, 64), FIXES_gsActorAnimTimer[actorid] = SetTimerEx__("_FIXES_ApplyActorAnimation", 350, false, "ddfdddddd", actorid, libraryIndex, delta, loop, lockX, lockY, freeze, time); } } #else _FIXES_HIDE_PAWNDOC(_FIXES_ApplyActorAnimation); #endif #if FIX_ApplyActorAnimation_2 forward _FIXES_ApplyActorAnimation(actorid, animationLibrary, Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time); public _FIXES_ApplyActorAnimation(actorid, animationLibrary, Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time) { ApplyActorAnimation__(actorid, FIXES_gscAnimLib[animationLibrary], FIXES_gsActorAnimName[actorid << 6], delta, loop, lockX, lockY, freeze, time), FIXES_gsActorAnimTimer[actorid] = 0; } #else _FIXES_HIDE_PAWNDOC(_@FIXES_ApplyActorAnimation); #endif #if !FIX_const #if _FIXES_SAMP && defined _ALS_ApplyActorAnimation #error _ALS_ApplyActorAnimation defined #endif native BAD_ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time) = ApplyActorAnimation; #else _FIXES_HIDE_PAWNDOC(_FIXES_PlayerTextDrawSetString); #endif #if FIX_ApplyActorAnimation || FIX_ApplyActorAnimation_2 #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_ApplyActorAnimation(actorid, _FIXES_MAYBE_CONST animationLibrary[], _FIXES_MAYBE_CONST animationName[], Float:delta, _FIXES_MAYBE_BOOL:loop, _FIXES_MAYBE_BOOL:lockX, _FIXES_MAYBE_BOOL:lockY, _FIXES_MAYBE_BOOL:freeze, time) { new libraryIndex = _FIXES_GetAnimLibIndex(animationLibrary); if (~libraryIndex) { #if FIX_ApplyActorAnimation_2 _FIXES_ApplyActorAnimationDelay(actorid, libraryIndex, animationName, delta, _FIXES_TO_BOOL(loop), _FIXES_TO_BOOL(lockX), _FIXES_TO_BOOL(lockY), _FIXES_TO_BOOL(freeze), time); #endif return ApplyActorAnimation__(actorid, animationLibrary, animationName, delta, _FIXES_TO_BOOL(loop), _FIXES_TO_BOOL(lockX), _FIXES_TO_BOOL(lockY), _FIXES_TO_BOOL(freeze), time); } return 0; } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #if _FIXES_SAMP #if defined _ALS_ApplyActorAnimation #undef ApplyActorAnimation #else #define _ALS_ApplyActorAnimation #endif #define ApplyActorAnimation( FIXES_ApplyActorAnimation( #endif #define _ALS_ApplyActorAnimation__ #define ApplyActorAnimation__( FIXES_ApplyActorAnimation( #else _FIXES_HIDE_PAWNDOC(FIXES_ApplyActorAnimation_); #endif #if _FIXES_SAMP && defined _ALS_CreateActor #error _ALS_CreateActor defined #endif native BAD_CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:rotation) = CreateActor; #if FIX_ApplyActorAnimation_2 stock FIXES_CreateActor(modelid, Float:x, Float:y, Float:z, Float:rotation) { if ((modelid = CreateActor__(modelid, x, y, z, rotation)) == INVALID_ACTOR_ID) { return INVALID_ACTOR_ID; } FIXES_gsActorAnimLibs[modelid][0] = FIXES_gsActorAnimLibs[modelid][1] = FIXES_gsActorAnimLibs[modelid][2] = FIXES_gsActorAnimLibs[modelid][3] = FIXES_gsActorAnimLibs[modelid][4] = -1; return modelid; } #if _FIXES_SAMP #define _ALS_CreateActor #define CreateActor( FIXES_CreateActor( #endif #define _ALS_CreateActor__ #define CreateActor__( FIXES_CreateActor( #else _FIXES_HIDE_PAWNDOC(FIXES_CreateActor_); #endif #if _FIXES_SAMP && defined _ALS_DestroyActor #error _ALS_DestroyActor defined #endif native BAD_DestroyActor(actorid) = DestroyActor; #if FIX_ApplyActorAnimation_2 stock FIXES_DestroyActor(actorid) { if (FIXES_gsActorAnimTimer[actorid]) { KillTimer__(FIXES_gsActorAnimTimer[actorid]), FIXES_gsActorAnimTimer[actorid] = 0; } return DestroyActor__(actorid); } #if _FIXES_SAMP #define _ALS_DestroyActor #define DestroyActor( FIXES_DestroyActor( #endif #define _ALS_DestroyActor__ #define DestroyActor__( FIXES_DestroyActor( #else _FIXES_HIDE_PAWNDOC(FIXES_DestroyActor_); #endif #if _FIXES_SAMP && defined _ALS_DestroyVehicle #error _ALS_DestroyVehicle defined #endif native BAD_DestroyVehicle(vehicleid) = DestroyVehicle; #if FIX_GetVehicleComponentInSlot stock FIXES_DestroyVehicle(vehicleid) { new ret = DestroyVehicle__(vehicleid); if (ret) { #if FIXES_Single FIXES_gsStereo[vehicleid] = 0, FIXES_gsFrontBumper[vehicleid] = 0, FIXES_gsRearBumper[vehicleid] = 0, FIXES_gsFrontBullbar[vehicleid] = 0, FIXES_gsRearBullbar[vehicleid] = 0; #else setproperty(_:(CARMODTYPE_STEREO + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0), setproperty(_:(CARMODTYPE_FRONT_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0), setproperty(_:(CARMODTYPE_REAR_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0), setproperty(_:(CARMODTYPE_FRONT_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0), setproperty(_:(CARMODTYPE_REAR_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0); #endif } return ret; } #if _FIXES_SAMP #define _ALS_DestroyVehicle #define DestroyVehicle( FIXES_DestroyVehicle( #endif #define _ALS_DestroyVehicle__ #define DestroyVehicle__( FIXES_DestroyVehicle( #else _FIXES_HIDE_PAWNDOC(FIXES_DestroyVehicle_); #endif #if _FIXES_SAMP && defined _ALS_AddVehicleComponent #error _ALS_AddVehicleComponent defined #endif native BAD_AddVehicleComponent(vehicleid, componentid) = AddVehicleComponent; #if FIX_GetVehicleComponentInSlot stock FIXES_AddVehicleComponent(vehicleid, componentid) { new #if !FIXES_Single componentstring[8], #endif ret = AddVehicleComponent__(vehicleid, componentid); if (ret) { switch (FIXES_GetVehicleComponentType(componentid)) { #if FIXES_Single case CARMODTYPE_STEREO: { FIXES_gsStereo[vehicleid] = componentid; } case CARMODTYPE_FRONT_BUMPER: { FIXES_gsFrontBumper[vehicleid] = componentid; } case CARMODTYPE_REAR_BUMPER: { FIXES_gsRearBumper[vehicleid] = componentid; } case CARMODTYPE_FRONT_BULLBAR: { FIXES_gsFrontBullbar[vehicleid] = componentid; } case CARMODTYPE_REAR_BULLBAR: { FIXES_gsRearBullbar[vehicleid] = componentid; } #else case CARMODTYPE_STEREO: { valstr(componentstring, componentid); setproperty(_:(CARMODTYPE_STEREO + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_FRONT_BUMPER: { valstr(componentstring, componentid); setproperty(_:(CARMODTYPE_FRONT_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_REAR_BUMPER: { valstr(componentstring, componentid); setproperty(_:(CARMODTYPE_REAR_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_FRONT_BULLBAR: { valstr(componentstring, componentid); setproperty(_:(CARMODTYPE_FRONT_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } case CARMODTYPE_REAR_BULLBAR: { valstr(componentstring, componentid); setproperty(_:(CARMODTYPE_REAR_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); } #endif } } return ret; } #if _FIXES_SAMP #define _ALS_AddVehicleComponent #define AddVehicleComponent( FIXES_AddVehicleComponent( #endif #define _ALS_AddVehicleComponent__ #define AddVehicleComponent__( FIXES_AddVehicleComponent( #else _FIXES_HIDE_PAWNDOC(FIXES_AddVehicleComponent_); #endif #if _FIXES_SAMP && defined _ALS_RemoveVehicleComponent #error _ALS_RemoveVehicleComponent defined #endif native BAD_RemoveVehicleComponent(vehicleid, componentid) = RemoveVehicleComponent; #if FIX_GetVehicleComponentInSlot stock FIXES_RemoveVehicleComponent(vehicleid, componentid) { new ret = RemoveVehicleComponent__(vehicleid, componentid); if (ret) { switch (FIXES_GetVehicleComponentType(componentid)) { #if FIXES_Single case CARMODTYPE_STEREO: { FIXES_gsStereo[vehicleid] = 0; } case CARMODTYPE_FRONT_BUMPER: { FIXES_gsFrontBumper[vehicleid] = 0; } case CARMODTYPE_REAR_BUMPER: { FIXES_gsRearBumper[vehicleid] = 0; } case CARMODTYPE_FRONT_BULLBAR: { FIXES_gsFrontBullbar[vehicleid] = 0; } case CARMODTYPE_REAR_BULLBAR: { FIXES_gsRearBullbar[vehicleid] = 0; } #else case CARMODTYPE_STEREO: { setproperty(_:(CARMODTYPE_STEREO + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0); } case CARMODTYPE_FRONT_BUMPER: { setproperty(_:(CARMODTYPE_FRONT_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0); } case CARMODTYPE_REAR_BUMPER: { setproperty(_:(CARMODTYPE_REAR_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0); } case CARMODTYPE_FRONT_BULLBAR: { setproperty(_:(CARMODTYPE_FRONT_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0); } case CARMODTYPE_REAR_BULLBAR: { setproperty(_:(CARMODTYPE_REAR_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, FIXES_gsc0); } #endif } } return ret; } #if _FIXES_SAMP #define _ALS_RemoveVehicleComponent #define RemoveVehicleComponent( FIXES_RemoveVehicleComponent( #endif #define _ALS_RemoveVehicleComponent__ #define RemoveVehicleComponent__( FIXES_RemoveVehicleComponent( #else _FIXES_HIDE_PAWNDOC(FIXES_RemoveVehicleComponent_); #endif #if FIX_GetVehicleComponentInSlot stock FIXES_GetVehicleComponentInSlot(vehicleid, CARMODTYPE:slot) { #if !FIXES_Single new componentstring[8]; #endif switch (slot) { #if FIXES_Single case CARMODTYPE_STEREO: { return FIXES_gsStereo[vehicleid]; } case CARMODTYPE_FRONT_BUMPER: { return FIXES_gsFrontBumper[vehicleid]; } case CARMODTYPE_REAR_BUMPER: { return FIXES_gsRearBumper[vehicleid]; } case CARMODTYPE_FRONT_BULLBAR: { return FIXES_gsFrontBullbar[vehicleid]; } case CARMODTYPE_REAR_BULLBAR: { return FIXES_gsRearBullbar[vehicleid]; } #else case CARMODTYPE_STEREO: { getproperty(_:(CARMODTYPE_STEREO + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); strunpack(componentstring, componentstring); return strval(componentstring); } case CARMODTYPE_FRONT_BUMPER: { getproperty(_:(CARMODTYPE_FRONT_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); strunpack(componentstring, componentstring); return strval(componentstring); } case CARMODTYPE_REAR_BUMPER: { getproperty(_:(CARMODTYPE_REAR_BUMPER + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); strunpack(componentstring, componentstring); return strval(componentstring); } case CARMODTYPE_FRONT_BULLBAR: { getproperty(_:(CARMODTYPE_FRONT_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); strunpack(componentstring, componentstring); return strval(componentstring); } case CARMODTYPE_REAR_BULLBAR: { getproperty(_:(CARMODTYPE_REAR_BULLBAR + _FIXES_PROPERTY_OFFSET), FIXES_gscSpec@, vehicleid, componentstring); strunpack(componentstring, componentstring); return strval(componentstring); } #endif default: { return GetVehicleComponentInSlot__(vehicleid, slot); } } return 1; } #if _FIXES_SAMP #define _ALS_GetVehicleComponentInSlot #define GetVehicleComponentInSlot( FIXES_GetVehicleComponentInSlot( #endif #define _ALS_GetVehComponentInSlot__ #define GetVehicleComponentInSlot__( FIXES_GetVehicleComponentInSlot( #else _FIXES_HIDE_PAWNDOC(FIXES_GetVehicleComponentInSl_); #endif #if _FIXES_SAMP && defined _ALS_AttachTrailerToVehicle #error _ALS_AttachTrailerToVehicle defined #endif native BAD_AttachTrailerToVehicle(trailerid, vehicleid) = AttachTrailerToVehicle; #if FIX_AttachTrailerToVehicle stock FIXES_AttachTrailerToVehicle(trailerid, vehicleid) { if(trailerid == vehicleid) { return 0; } return AttachTrailerToVehicle__(trailerid, vehicleid); } #if _FIXES_SAMP #define _ALS_AttachTrailerToVehicle #define AttachTrailerToVehicle( FIXES_AttachTrailerToVehicle( #endif #define _ALS_AttachTrailerToVehicle__ #define AttachTrailerToVehicle__( FIXES_AttachTrailerToVehicle( #else _FIXES_HIDE_PAWNDOC(FIXES_AttachTrailerToVehicle_); #endif #if _FIXES_SAMP && defined _ALS_SetVehicleParamsEx #error _ALS_SetVehicleParamsEx defined #endif native BAD_SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS:engine, VEHICLE_PARAMS:lights, VEHICLE_PARAMS:alarm, VEHICLE_PARAMS:doors, VEHICLE_PARAMS:bonnet, VEHICLE_PARAMS:boot, VEHICLE_PARAMS:objective) = SetVehicleParamsEx; #if FIX_OnPlayerEnterVehicle_3 stock FIXES_SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS:engine, VEHICLE_PARAMS:lights, VEHICLE_PARAMS:alarm, VEHICLE_PARAMS:doors, VEHICLE_PARAMS:bonnet, VEHICLE_PARAMS:boot, VEHICLE_PARAMS:objective) { FIXES_gsVehicleIsLocked[vehicleid] = doors == VEHICLE_PARAMS_ON; return SetVehicleParamsEx__(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } #if _FIXES_SAMP #define _ALS_SetVehicleParamsEx #define SetVehicleParamsEx( FIXES_SetVehicleParamsEx( #endif #define _ALS_SetVehicleParamsEx__ #define SetVehicleParamsEx__( FIXES_SetVehicleParamsEx( #else _FIXES_HIDE_PAWNDOC(FIXES_SetVehicleParamsEx_); #endif #if _FIXES_SAMP && defined _ALS_GetVehicleParamsEx #error _ALS_GetVehicleParamsEx defined #endif native BAD_GetVehicleParamsEx(vehicleid, &VEHICLE_PARAMS:engine, &VEHICLE_PARAMS:lights, &VEHICLE_PARAMS:alarm, &VEHICLE_PARAMS:doors, &VEHICLE_PARAMS:bonnet, &VEHICLE_PARAMS:boot, &VEHICLE_PARAMS:objective) = GetVehicleParamsEx; #if FIX_OnPlayerEnterVehicle_3 stock FIXES_GetVehicleParamsEx(vehicleid, &VEHICLE_PARAMS:engine, &VEHICLE_PARAMS:lights, &VEHICLE_PARAMS:alarm, &VEHICLE_PARAMS:doors, &VEHICLE_PARAMS:bonnet, &VEHICLE_PARAMS:boot, &VEHICLE_PARAMS:objective) { new ret = GetVehicleParamsEx__(vehicleid, VEHICLE_PARAMS:engine, VEHICLE_PARAMS:lights, VEHICLE_PARAMS:alarm, VEHICLE_PARAMS:doors, VEHICLE_PARAMS:bonnet, VEHICLE_PARAMS:boot, VEHICLE_PARAMS:objective); #if FIXES_Single doors = FIXES_gsVehicleIsLocked[vehicleid] ? VEHICLE_PARAMS_ON : VEHICLE_PARAMS_OFF; #else #if !defined FILTERSCRIPT doors = _FIXES_GetVehicleDoorsEx(vehicleid) ? VEHICLE_PARAMS_ON : VEHICLE_PARAMS_OFF; #else doors = CallRemoteFunction__("_FIXES_GetVehicleDoorsEx", FIXES_gscSpec@i, vehicleid) ? VEHICLE_PARAMS_ON : VEHICLE_PARAMS_OFF; #endif #endif return ret; } #if _FIXES_SAMP #define _ALS_GetVehicleParamsEx #define GetVehicleParamsEx( FIXES_GetVehicleParamsEx( #endif #define _ALS_GetVehicleParamsEx__ #define GetVehicleParamsEx__( FIXES_GetVehicleParamsEx( #else _FIXES_HIDE_PAWNDOC(FIXES_GetVehicleParamsEx_); #endif #if FIX_OnPlayerEnterVehicle_3 && !FIXES_Single && !defined FILTERSCRIPT forward _FIXES_GetVehicleDoorsEx(vehicleid); public _FIXES_GetVehicleDoorsEx(vehicleid) { return FIXES_gsVehicleIsLocked[vehicleid]; } #else _FIXES_HIDE_PAWNDOC(FIXES_GetVehicleDoorsEx_); #endif #if _FIXES_SAMP && defined _ALS_random #error _ALS_random defined #endif native BAD_random(max) = random; #if FIX_random stock FIXES_random(max) { if (max < 0) { return -random(-max); } else { return random(max); } } #if _FIXES_SAMP #define _ALS_random #define random( FIXES_random( #endif #define _ALS_random__ #define random__( FIXES_random( #else _FIXES_HIDE_PAWNDOC(FIXES_random_); #endif #if _FIXES_SAMP && defined _ALS_streamer #error _ALS_streamer defined #endif native bool:_FIXES_Streamer_HasIntData_A(type, _FIXES_STREAMER_ALL_TAGS:id, data, fakeExtraParameter = 0) = Streamer_HasIntData; native bool:_FIXES_Streamer_HasIntData_B(type, _FIXES_STREAMER_ALL_TAGS:id, data) = Streamer_HasIntData; #if FIX_Streamer_HasIntData stock bool:FIXES_Streamer_HasIntData(type, _FIXES_STREAMER_ALL_TAGS:id, data, fakeExtraParameter = 0) { #pragma unused fakeExtraParameter assert(FIXES_gsStreamer_IncludeVersion != 0); if (FIXES_gsStreamer_IncludeVersion > 0x295) { return bool:_FIXES_Streamer_HasIntData_B(type, id, data); } else if (FIXES_gsStreamer_IncludeVersion > 0) { return _FIXES_Streamer_HasIntData_A(type, id, data); } else { return printf(FIXES_gscUnknownStreamerVersion), false; } } #if _FIXES_SAMP #define _ALS_Streamer_HasIntData #define Streamer_HasIntData( FIXES_Streamer_HasIntData( #define FIXES_Streamer_HasIntData(type,%9\32;STREAMER_ALL_TAGS:id,%9\32;data%9); _FIXES_Streamer_HasIntData(); #endif #define _ALS_Streamer_HasIntData__ #define Streamer_HasIntData__( FIXES_Streamer_HasIntData( #else _FIXES_HIDE_PAWNDOC(FIXES_Streamer_HasIntData_); #endif #if _FIXES_SAMP && defined _ALS_streamer #error _ALS_streamer defined #endif native bool:_FIXES_Streamer_RemoveIntData_A(type, _FIXES_STREAMER_ALL_TAGS:id, data, fakeExtraParameter = 0) = Streamer_RemoveIntData; native bool:_FIXES_Streamer_RemoveIntData_B(type, _FIXES_STREAMER_ALL_TAGS:id, data) = Streamer_RemoveIntData; #if FIX_Streamer_RemoveIntData stock bool:FIXES_Streamer_RemoveIntData(type, _FIXES_STREAMER_ALL_TAGS:id, data, fakeExtraParameter = 0) { #pragma unused fakeExtraParameter assert(FIXES_gsStreamer_IncludeVersion != 0); if (FIXES_gsStreamer_IncludeVersion > 0x295) { return bool:_FIXES_Streamer_RemoveIntData_B(type, id, data); } else if (FIXES_gsStreamer_IncludeVersion > 0) { return _FIXES_Streamer_RemoveIntData_A(type, id, data); } else { return printf(FIXES_gscUnknownStreamerVersion), false; } } #if _FIXES_SAMP #define _ALS_Streamer_RemoveIntData #define Streamer_RemoveIntData( FIXES_Streamer_RemoveIntData( #define FIXES_Streamer_RemoveIntData(type,%9\32;STREAMER_ALL_TAGS:id,%9\32;data%9); _FIXES_Streamer_RemoveIntData(); #endif #define _ALS_Streamer_RemoveIntData__ #define Streamer_RemoveIntData__( FIXES_Streamer_RemoveIntData( #else _FIXES_HIDE_PAWNDOC(FIXES_Streamer_RemoveIntData_); #endif #if _FIXES_SAMP && defined _ALS_sleep #error _ALS_sleep defined #endif #define BAD_sleep%0\n%9 sleep%0 #if FIX_sleep stock FIXES_sleep(ms) { return heapspace(), ms; } #define _ALS_sleep #define sleep%0\n%9 sleep FIXES_sleep(%0) #define FIXES_sleep(%0;) FIXES_sleep _FIXES_SLEEP_BRACKET %0); #define _FIXES_SLEEP_BRACKET ( #else _FIXES_HIDE_PAWNDOC(FIXES_sleep_); #endif #if FIX_SetPlayerCamera forward _FIXES_SetCamera(playerid, type, Float:x, Float:y, Float:z, CAM_MOVE:cut); public _FIXES_SetCamera(playerid, type, Float:x, Float:y, Float:z, CAM_MOVE:cut) { if (type) { SetPlayerCameraPos__(playerid, x, y, z); } else { SetPlayerCameraLookAt__(playerid, x, y, z, cut); } return 0; } #else _FIXES_HIDE_PAWNDOC(_FIXES_SetCamera); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerCameraPos #error _ALS_SetPlayerCameraPos defined #endif native BAD_SetPlayerCameraPos(playerid, Float:x, Float:y, Float:z) = SetPlayerCameraPos; #if FIX_SetPlayerCamera stock FIXES_SetPlayerCameraPos(playerid, Float:x, Float:y, Float:z) { if (_FIXES_IS_VALID_PLAYER(playerid)) { #if FIXES_Single if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_SPECTATING || GetPlayerState__(playerid) == PLAYER_STATE_SPECTATING) #else if (GetPVarInt__(playerid, FIXES_pvarPlayerSpectate) || GetPlayerState__(playerid) == PLAYER_STATE_SPECTATING) #endif { SetTimerEx__(FIXES_gscSetCamera, 300, false, FIXES_gscSpec@iifffi, playerid, 1, x, y, z, _:CAMERA_CUT); } else { SetPlayerCameraPos__(playerid, x, y, z); } } return 0; } #if _FIXES_SAMP #define _ALS_SetPlayerCameraPos #define SetPlayerCameraPos( FIXES_SetPlayerCameraPos( #endif #define _ALS_SetPlayerCameraPos__ #define SetPlayerCameraPos__( FIXES_SetPlayerCameraPos( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerCameraPos_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerCameraLookAt #error _ALS_SetPlayerCameraLookAt defined #endif native BAD_SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z) = SetPlayerCameraLookAt; #if FIX_SetPlayerCamera stock FIXES_SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, CAM_MOVE:cut = CAMERA_CUT) { if (_FIXES_IS_VALID_PLAYER(playerid)) { #if FIXES_Single if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_SPECTATING || GetPlayerState__(playerid) == PLAYER_STATE_SPECTATING) #else if (GetPVarInt__(playerid, FIXES_pvarPlayerSpectate) || GetPlayerState__(playerid) == PLAYER_STATE_SPECTATING) #endif { SetTimerEx__(FIXES_gscSetCamera, 300, false, FIXES_gscSpec@iifffi, playerid, 0, x, y, z, _:cut); } else { SetPlayerCameraLookAt__(playerid, x, y, z, cut); } } return 0; } #if _FIXES_SAMP #define _ALS_SetPlayerCameraLookAt #define SetPlayerCameraLookAt( FIXES_SetPlayerCameraLookAt( #endif #define _ALS_SetPlayerCameraLookAt__ #define SetPlayerCameraLookAt__( FIXES_SetPlayerCameraLookAt( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerCameraLookAt_); #endif #if _FIXES_SAMP && defined _ALS_TogglePlayerSpectating #error _ALS_TogglePlayerSpectating defined #endif native BAD_TogglePlayerSpectating(playerid, toggle) = TogglePlayerSpectating; #if FIX_SetPlayerCamera stock FIXES_TogglePlayerSpectating(playerid, _FIXES_MAYBE_BOOL:toggle) { if (_FIXES_IS_VALID_PLAYER(playerid)) { if (toggle) { #if FIXES_Single FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_SPECTATING; #else SetPVarInt__(playerid, FIXES_pvarPlayerSpectate, 1); #endif } else { #if FIXES_Single FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_SPECTATING; #else DeletePVar__(playerid, FIXES_pvarPlayerSpectate); #endif } return TogglePlayerSpectating__(playerid, _FIXES_TO_BOOL(toggle)); } return 0; } #if _FIXES_SAMP #define _ALS_TogglePlayerSpectating #define TogglePlayerSpectating( FIXES_TogglePlayerSpectating( #endif #define _ALS_TogglePlayerSpectating__ #define TogglePlayerSpectating__( FIXES_TogglePlayerSpectating( #else _FIXES_HIDE_PAWNDOC(FIXES_TogglePlayerSpectating_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerTime #error _ALS_SetPlayerTime defined #endif native BAD_SetPlayerTime(playerid, hour, minute) = SetPlayerTime; #if FIX_SetPlayerTime forward _FIXES_SetTime(playerid, hour, minute); public _FIXES_SetTime(playerid, hour, minute) { return SetPlayerTime__(playerid, hour, minute); } stock FIXES_SetPlayerTime(playerid, hour, minute) { if (_FIXES_IS_VALID_PLAYER(playerid)) { if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_ON_PLAYER_CONNECT) { return SetTimerEx__(FIXES_gscSetTime, 250, false, FIXES_gscSpec@iii, playerid, hour, minute); } return SetPlayerTime__(playerid, hour, minute); } return 0; } #if _FIXES_SAMP #define _ALS_SetPlayerTime #define SetPlayerTime( FIXES_SetPlayerTime( #endif #define _ALS_SetPlayerTime__ #define SetPlayerTime__( FIXES_SetPlayerTime( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerTime_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerColor #error _ALS_SetPlayerColor defined #endif native BAD_SetPlayerColor(playerid, color) = SetPlayerColor; #if FIX_SetPlayerColour forward _FIXES_SetColor(playerid, color); public _FIXES_SetColor(playerid, color) { return SetPlayerColor__(playerid, color); } stock FIXES_SetPlayerColor(playerid, color) { if (_FIXES_IS_VALID_PLAYER(playerid)) { if (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_ON_PLAYER_CONNECT) { return SetTimerEx__(FIXES_gscSetColor, 300, false, FIXES_gscSpec@ii, playerid, color); } return SetPlayerColor__(playerid, color); } return 0; } #if _FIXES_SAMP #define _ALS_SetPlayerColor #define SetPlayerColor( FIXES_SetPlayerColor( #endif #define _ALS_SetPlayerColor__ #define SetPlayerColor__( FIXES_SetPlayerColor( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerColor_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerWeaponData #error _ALS_GetPlayerWeaponData defined #endif native BAD_GetPlayerWeaponData(playerid, slot, &weapon, &ammo) = GetPlayerWeaponData; #if FIX_GetPlayerWeaponData stock FIXES_GetPlayerWeaponData(playerid, WEAPON_SLOT:slot, &WEAPON:weapon, &ammo) { return slot = WEAPON_SLOT:GetPlayerWeaponData__(playerid, slot, weapon, ammo), weapon = ammo ? weapon : _FIXES_WEAPON_FIST, _:slot; } #if _FIXES_SAMP #define _ALS_GetPlayerWeaponData #define GetPlayerWeaponData( FIXES_GetPlayerWeaponData( #endif #define _ALS_GetPlayerWeaponData__ #define GetPlayerWeaponData__( FIXES_GetPlayerWeaponData( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerWeaponData_); #endif #if !FIX_const && !FIX_defaults #if _FIXES_SAMP && defined _ALS_GetPVarString #error _ALS_GetPVarString defined #endif native BAD_GetPVarString(playerid, varname[], string_return[], len) = GetPVarString; #else _FIXES_HIDE_PAWNDOC(_FIXES_GetPVarString); #endif #if FIX_GetPVarString #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_GetPVarString(playerid, _FIXES_MAYBE_CONST pvar[], value[], len = sizeof (value)) { len = GetPVarString__(playerid, pvar, value, len); static i; i = -1; do {} while ((value[++i] &= 0xFF) != '\0'); return len; } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #if _FIXES_SAMP #if defined _ALS_GetPVarString #undef GetPVarString #else #define _ALS_GetPVarString #endif #define GetPVarString( FIXES_GetPVarString( #endif #define _ALS_GetPVarString__ #define GetPVarString__( FIXES_GetPVarString( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPVarString_); #endif #if FIX_GetSVarString #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #pragma warning disable 214 #endif stock FIXES_GetSVarString(_FIXES_MAYBE_CONST svar[], value[], len = sizeof (value)) { len = GetSVarString__(svar, value, len); static i; i = -1; do {} while ((value[++i] &= 0xFF) != '\0'); return len; } #if _FIXES_NEW_COMPILER && !FIX_const #pragma warning push #endif #if _FIXES_SAMP #if defined _ALS_GetSVarString #undef GetSVarString #else #define _ALS_GetSVarString #endif #define GetSVarString( FIXES_GetSVarString( #endif #define _ALS_GetSVarString__ #define GetSVarString__( FIXES_GetSVarString( #else _FIXES_HIDE_PAWNDOC(FIXES_GetSVarString_); #endif #if _FIXES_SAMP && defined _ALS_toupper #error _ALS_toupper defined #endif native BAD_toupper(c) = toupper; #if FIX_toupper stock FIXES_toupper(c) { if (_FIXES_IN_RANGE(c, 'a', 'z' + 1) || _FIXES_IN_RANGE(c, 224, 255 + 1)) { return c - 32; } if (c == 168) { return c - 16; } return c; } #if _FIXES_SAMP #define _ALS_toupper #define toupper( FIXES_toupper( #endif #define _ALS_toupper__ #define toupper__( FIXES_toupper( #else _FIXES_HIDE_PAWNDOC(FIXES_toupper_); #endif #if _FIXES_SAMP && defined _ALS_tolower #error _ALS_tolower defined #endif native BAD_tolower(c) = tolower; #if FIX_tolower stock FIXES_tolower(c) { if (_FIXES_IN_RANGE(c, 'A', 'Z' + 1) || _FIXES_IN_RANGE(c, 192, 223 + 1)) { return c + 32; } if (c == 184) { return c + 16; } return c; } #if _FIXES_SAMP #define _ALS_tolower #define tolower( FIXES_tolower( #endif #define _ALS_tolower__ #define tolower__( FIXES_tolower( #else _FIXES_HIDE_PAWNDOC(FIXES_tolower_); #endif #if _FIXES_SAMP && defined _ALS_ispacked #error _ALS_ispacked defined #endif native bool:BAD_ispacked(const string[]) = ispacked; #if FIX_ispacked _FIXES_FUNC_PAWNDOC(bool:ispacked(const packedString[])); #if _FIXES_SAMP #define _ALS_ispacked #define ispacked(%0) (((%0)[0] >>> 24) != 0) #endif #define _ALS_ispacked__ #define ispacked__(%0) (((%0)[0] >>> 24) != 0) #else _FIXES_HIDE_PAWNDOC(FIXES_ispacked_); #endif native BAD_GetPlayerPoolSize() = GetPlayerPoolSize; #if FIX_GetPlayerPoolSize stock FIXES_GetPlayerPoolSize() { new size = GetPlayerPoolSize__(); return size == 0 && !IsPlayerConnected__(0) ? -1 : size >= MAX_PLAYERS ? MAX_PLAYERS - 1 : size; } #if _FIXES_SAMP #define _ALS_GetPlayerPoolSize #define GetPlayerPoolSize( FIXES_GetPlayerPoolSize( #endif #define _ALS_GetPlayerPoolSize__ #define GetPlayerPoolSize__( FIXES_GetPlayerPoolSize( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerPoolSize_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerPos #error _ALS_SetPlayerPos defined #endif native BAD_SetPlayerPos(playerid, Float:x, Float:y, Float:z) = SetPlayerPos; #if FIX_SetPlayerPos stock FIXES_SetPlayerPos(playerid, Float:x, Float:y, Float:z) { x = Float:SetPlayerPos__(playerid, x, y, z); if (_:x) { _FIXES_RemoveFlyingParachute(playerid); } return _:x; } #if _FIXES_SAMP #define _ALS_SetPlayerPos #define SetPlayerPos( FIXES_SetPlayerPos( #endif #define _ALS_SetPlayerPos__ #define SetPlayerPos__( FIXES_SetPlayerPos( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerPos_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerPosFindZ #error _ALS_SetPlayerPosFindZ defined #endif native BAD_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) = SetPlayerPosFindZ; #if FIX_SetPlayerPos stock FIXES_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) { x = Float:SetPlayerPosFindZ__(playerid, x, y, z); if (_:x) { _FIXES_RemoveFlyingParachute(playerid); } return _:x; } #if _FIXES_SAMP #define _ALS_SetPlayerPosFindZ #define SetPlayerPosFindZ( FIXES_SetPlayerPosFindZ( #endif #define _ALS_SetPlayerPosFindZ__ #define SetPlayerPosFindZ__( FIXES_SetPlayerPosFindZ( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerPosFindZ_); #endif #if FIX_SetPlayerPos static stock _FIXES_RemoveFlyingParachute(playerid) { #if FIX_OnPlayerDeath switch (FIXES_gsLastAnimation[playerid]) #else switch (GetPlayerAnimationIndex__(playerid)) #endif { case 958, 959, 960, 961, 962, 1134: { new slot, WEAPON:weapons[_FIXES_WEAPON_SLOTS], ammo[_FIXES_WEAPON_SLOTS]; for (slot = 0; slot != _FIXES_WEAPON_SLOTS; ++slot) { GetPlayerWeaponData__(playerid, WEAPON_SLOT:slot, weapons[slot], ammo[slot]); } weapons[11] = _FIXES_WEAPON_FIST, ResetPlayerWeapons__(playerid); for (slot = 0; slot != _FIXES_WEAPON_SLOTS; ++slot) { GivePlayerWeapon__(playerid, weapons[slot], ammo[slot]); } } } } #else _FIXES_HIDE_PAWNDOC(_FIXES_RemoveFlyingParachute); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerAmmo #error _ALS_SetPlayerAmmo defined #endif native BAD_SetPlayerAmmo(playerid, weaponid, ammo) = SetPlayerAmmo; #if FIX_GetPlayerAmmo native FIXES_SetPlayerAmmo(playerid, WEAPON:weaponid, ammo) = SetPlayerAmmo; #if _FIXES_SAMP #define _ALS_SetPlayerAmmo #define SetPlayerAmmo(%0,%1,%2) FIXES_SetPlayerAmmo((%0),(%1),clamp((%2),0,32767)) #endif #define _ALS_SetPlayerAmmo__ #define SetPlayerAmmo__(%0,%1,%2) FIXES_SetPlayerAmmo((%0),(%1),clamp((%2),0,32767)) #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerAmmo_); #endif #if _FIXES_SAMP && defined _ALS_GetPlayerWeather #error _ALS_GetPlayerWeather defined #endif #if FIX_GetPlayerWeather stock FIXES_GetPlayerWeather(playerid) { if (_FIXES_IS_VALID_PLAYER(playerid) && !(FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_CLOCK_ENABLED)) { return FIXES_GET(PlayerWeather, playerid); } return -1; } #if _FIXES_SAMP #define _ALS_GetPlayerWeather #define GetPlayerWeather( FIXES_GetPlayerWeather( #endif #define _ALS_GetPlayerWeather__ #define GetPlayerWeather__( FIXES_GetPlayerWeather( #else _FIXES_HIDE_PAWNDOC(FIXES_GetPlayerWeather_); #endif #if _FIXES_SAMP && defined _ALS_SetPlayerWeather #error _ALS_SetPlayerWeather defined #endif native BAD_SetPlayerWeather(playerid, weather) = SetPlayerWeather; #if FIX_GetPlayerWeather stock FIXES_SetPlayerWeather(playerid, weather) { if (_FIXES_IS_VALID_PLAYER(playerid)) { FIXES_SET(PlayerWeather, playerid, weather); return SetPlayerWeather__(playerid, weather); } return 0; } #if _FIXES_SAMP #define _ALS_SetPlayerWeather #define SetPlayerWeather( FIXES_SetPlayerWeather( #endif #define _ALS_SetPlayerWeather__ #define SetPlayerWeather__( FIXES_SetPlayerWeather( #else _FIXES_HIDE_PAWNDOC(FIXES_SetPlayerWeather_); #endif #if _FIXES_SAMP && defined _ALS_TogglePlayerClock #error _ALS_TogglePlayerClock defined #endif native BAD_TogglePlayerClock(playerid, toggle) = TogglePlayerClock; #if FIX_GetPlayerWeather || (FIX_API && !_FIXES_NPC) #if FIXES_Single stock FIXES_TogglePlayerClock(playerid, _FIXES_MAYBE_BOOL:toggle) { if (TogglePlayerClock__(playerid, _FIXES_TO_BOOL(toggle))) { if (toggle) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_CLOCK_ENABLED; } else { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_CLOCK_ENABLED; } return 1; } return 0; } #else forward _FIXES_TogglePlayerClock(playerid, bool:toggle); stock FIXES_TogglePlayerClock(playerid, _FIXES_MAYBE_BOOL:toggle) { if (_FIXES_IS_VALID_PLAYER(playerid)) { return CallRemoteFunction__(FIXES_gscTogglePlayerControl, FIXES_gscSpec@ii, playerid, _FIXES_TO_BOOL(toggle)), getproperty(5, FIXES_gscReturnProperty); } return 0; } public _FIXES_TogglePlayerClock(playerid, bool:toggle) { if (toggle) { FIXES_gsPlayerBools[playerid] &= ~e_FIXES_BOOLS_CLOCK_ENABLED; } else { FIXES_gsPlayerBools[playerid] |= e_FIXES_BOOLS_CLOCK_ENABLED; } _FIXES_IS_IN_CHARGE() { setproperty(5, FIXES_gscReturnProperty, TogglePlayerClock__(playerid, toggle)); } } #endif #if _FIXES_SAMP #define _ALS_TogglePlayerClock #define TogglePlayerClock( FIXES_TogglePlayerClock( #endif #define _ALS_TogglePlayerClock__ #define TogglePlayerClock__( FIXES_TogglePlayerClock( #else _FIXES_HIDE_PAWNDOC(FIXES_TogglePlayerClock_); #endif #if _FIXES_SAMP && defined _ALS_GetWeather #error _ALS_GetWeather defined #endif #if FIX_GetWeather stock FIXES_GetWeather() { return FIXES_gsServerWeather; } #if _FIXES_SAMP #define _ALS_GetWeather #define GetWeather( FIXES_GetWeather( #endif #define _ALS_GetWeather__ #define GetWeather__( FIXES_GetWeather( #else _FIXES_HIDE_PAWNDOC(FIXES_GetWeather_); #endif #if _FIXES_SAMP && defined _ALS_SetWeather #error _ALS_SetWeather defined #endif native BAD_SetWeather(weather) = SetWeather; #if FIX_GetWeather || FIX_GetPlayerWeather stock FIXES_SetWeather(weather) { #if !FIXES_Single && FIX_GetWeather CallRemoteFunction__("_FIXES_SetWeather", FIXES_gscSpec@i, weather); #else FIXES_gsServerWeather = weather; #endif #if FIX_GetPlayerWeather _FIXES_FOREACH(FIXES_gsPlayersIterator, playerid) { FIXES_SET(PlayerWeather, playerid, weather); } #endif return SetWeather__(weather); } #if !FIXES_Single && FIX_GetWeather forward _FIXES_SetWeather(weather); public _FIXES_SetWeather(weather) { FIXES_gsServerWeather = weather; } #endif #if _FIXES_SAMP #define _ALS_SetWeather #define SetWeather( FIXES_SetWeather( #endif #define _ALS_SetWeather__ #define SetWeather__( FIXES_SetWeather( #else _FIXES_HIDE_PAWNDOC(FIXES_SetWeather_); #endif #if FIX_API _FIXES_FUNC_PAWNDOC(FIXES_ResetWeather()); #if _FIXES_SAMP #define _ALS_ResetWeather #define ResetWeather() SetWeather(10) #endif #define _ALS_ResetWeather__ #define ResetWeather__() SetWeather(10) #else _FIXES_HIDE_PAWNDOC(FIXES_ResetWeather_); #endif #if _FIXES_SAMP && defined _ALS_SetWorldTime #error _ALS_SetWorldTime defined #endif native BAD_SetWorldTime(hour) = SetWorldTime; #if FIX_GetWorldTime _FIXES_FUNC_PAWNDOC(FIXES_SetWorldTime(time)); #if _FIXES_SAMP #define _ALS_SetWorldTime #define SetWorldTime(%0) BAD_SetWorldTime((_FIXES_gsWorldTime=(%0))) #endif #define _ALS_SetWorldTime__ #define SetWorldTime__(%0) BAD_SetWorldTime((_FIXES_gsWorldTime=(%0))) #else _FIXES_HIDE_PAWNDOC(FIXES_SetWorldTime_); #endif #if _FIXES_SAMP && defined _ALS_GetWorldTime #error _ALS_GetWorldTime defined #endif #if FIX_GetWorldTime _FIXES_FUNC_PAWNDOC(FIXES_GetWorldTime()); #if _FIXES_SAMP #define _ALS_GetWorldTime #define GetWorldTime() (_FIXES_gsWorldTime) #endif #define _ALS_GetWorldTime__ #define GetWorldTime__() (_FIXES_gsWorldTime) #else _FIXES_HIDE_PAWNDOC(FIXES_GetWorldTime_); #endif #if _FIXES_SAMP && defined _ALS_GetMaxPlayers #error _ALS_GetMaxPlayers defined #endif #if FIX_GetMaxPlayers _FIXES_FUNC_PAWNDOC(FIXES_GetMaxPlayers()); #if _FIXES_SAMP #define _ALS_GetMaxPlayers #define GetMaxPlayers() (_FIXES_gsMaxPlayers) #endif #define _ALS_GetMaxPlayers__ #define GetMaxPlayers__() (_FIXES_gsMaxPlayers) #else _FIXES_HIDE_PAWNDOC(FIXES_GetMaxPlayers_); #endif #if FIX_GetConsoleVarAsString || FIX_GetConsoleVarAsFloat || FIX_GetConsoleVarAsInt || FIX_GetConsoleVarAsBool || FIX_npcmodes #if !FIX_GetConsoleVarAsString static #endif stock bool:FIXES_GetConsoleVarAsString(const cvar[], buffer[], len = sizeof (buffer)) { buffer[0] = '\0'; if (!FIXES_gsServerCFG) { #if _FIXES_NPC return printf(FIXES_gscNoNPCConfigs, cvar), buffer[0] = '\0', false; #else switch (_FIXES_Bernstein(cvar)) { case 0x6A7D4118, 0x6A7D4119, 0x6A7D411A, 0x6A7D411B, 0x6A7D411C, 0x6A7D411D, 0x6A7D411E, 0x6A7D411F, 0x6A7D4110, 0x6A7D4111, 0xBA256409, 0xBA256408, 0xBA25640B, 0xBA25640A, 0xBA25640D, 0xBA25640C, 0x740D30D2, 0x2FB2D3BF, 0xFBE0D5FE, 0x19BECDF7, 0x62420997, 0x9D57983F, 0x3AFFC879, 0xD93377B5, 0x74C01C1D, 0xB605A0C3, 0x8FED0775, 0x77E7547E, 0x40736C5E, 0x672924D7, 0x0E9495C2, 0x5D876F9A, 0x7C706484, 0x7C78F2F5, 0x2D2A0363, 0x2D273D0F: return bool:GetConsoleVarAsString__(cvar, buffer, len); default: return false; } #endif } fseek(FIXES_gsServerCFG, 0, seek_start); new cmpLen = strlen(cvar), readOffset, line[128], lineLen, lineState = 0; while ((lineLen = fread(FIXES_gsServerCFG, line))) { if (lineState == 0) { if (lineLen < cmpLen || strcmp(line, cvar, true, cmpLen) || line[cmpLen] > ' ') lineState = 2; else { readOffset = cmpLen; while (_FIXES_IN_RANGE(line[readOffset], '\0' + 1, ' ' + 1)) ++readOffset; lineState = 1; } } else if (lineState == 1) readOffset = 0; if (lineState == 1) { while (lineLen && (line[lineLen - 1] == '\r' || line[lineLen - 1] == '\n')) { line[--lineLen] = '\0'; lineState = 3; } strcat(buffer, line[readOffset], len); if (lineState == 3) return true; } else if (line[lineLen - 1] == '\r' || line[lineLen - 1] == '\n') lineState = 0; } return true; } #else _FIXES_HIDE_PAWNDOC(FIXES_GetConsoleVarAsString_); #endif #if FIX_GetConsoleVarAsString #if _FIXES_SAMP #define _ALS_GetConsoleVarAsString #define GetConsoleVarAsString( FIXES_GetConsoleVarAsString( #endif #define _ALS_GetConsoleVarAsString__ #define GetConsoleVarAsString__( FIXES_GetConsoleVarAsString( #pragma deprecated Use `GetConsoleVarAsString` stock bool:FIXES_GetServerVarAsString(const cvar[], buffer[], len = sizeof (buffer)) { return FIXES_GetConsoleVarAsString(cvar, buffer, len); } #if _FIXES_SAMP #define _ALS_GetServerVarAsString #define GetServerVarAsString( FIXES_GetServerVarAsString( #endif #define _ALS_GetServerVarAsString__ #define GetServerVarAsString__( FIXES_GetServerVarAsString( #else _FIXES_HIDE_PAWNDOC(FIXES_GetServerVarAsString_); #endif #if _FIXES_SAMP && defined _ALS_GetConsoleVarAsInt #error _ALS_GetConsoleVarAsInt defined #endif native BAD_GetConsoleVarAsInt(const varname[]) = GetConsoleVarAsInt; #if _FIXES_SAMP && defined _ALS_GetServerVarAsInt #error _ALS_GetServerVarAsInt defined #endif native BAD_GetServerVarAsInt(const varname[]) = GetServerVarAsInt; #if FIX_GetConsoleVarAsInt stock FIXES_GetConsoleVarAsInt(const cvar[]) { if (!FIXES_gsServerCFG) { #if _FIXES_NPC return printf(FIXES_gscNoNPCConfigs, cvar), 0; #else switch (_FIXES_Bernstein(cvar)) { case 0xF59D7562, 0x5DD3AB50, 0x24DF3EEB, 0xD8FC2F7F, 0xCEF27485, 0x0C43D2DD, 0xB3AAF0EC, 0x2E17DD8D, 0xED02304A, 0x55A5C0C8, 0xBD012555, 0x16C6DD58, 0x9420F5BA, 0x5C8B384F, 0x01F89DEB, 0x57452FAC, 0x0BAD27EA, 0x0A9910C4, 0xE20F31D1, 0x16847CA0, 0x0B874649, 0x7C75D85C: return GetConsoleVarAsInt__(cvar); default: return 0; } #endif } new buffer[16]; if (FIXES_GetConsoleVarAsString(cvar, buffer, sizeof (buffer))) return strval(buffer); return 0; } #if _FIXES_SAMP #define _ALS_GetConsoleVarAsInt #define GetConsoleVarAsInt( FIXES_GetConsoleVarAsInt( #endif #define _ALS_GetConsoleVarAsInt__ #define GetConsoleVarAsInt__( FIXES_GetConsoleVarAsInt( #pragma deprecated Use `GetConsoleVarAsInt` stock FIXES_GetServerVarAsInt(const cvar[]) { return FIXES_GetConsoleVarAsInt(cvar); } #if _FIXES_SAMP #define _ALS_GetServerVarAsInt #define GetServerVarAsInt( FIXES_GetServerVarAsInt( #endif #define _ALS_GetServerVarAsInt__ #define GetServerVarAsInt__( FIXES_GetServerVarAsInt( #else _FIXES_HIDE_PAWNDOC(FIXES_GetServerVarAsInt_); #endif #if _FIXES_SAMP && defined _ALS_GetConsoleVarAsBool #error _ALS_GetConsoleVarAsBool defined #endif native BAD_GetConsoleVarAsBool(const varname[]) = GetConsoleVarAsBool; #if _FIXES_SAMP && defined _ALS_GetServerVarAsBool #error _ALS_GetServerVarAsBool defined #endif native BAD_GetServerVarAsBool(const varname[]) = GetServerVarAsBool; #if FIX_GetConsoleVarAsBool stock bool:FIXES_GetConsoleVarAsBool(const cvar[]) { if (!FIXES_gsServerCFG) { #if _FIXES_NPC return printf(FIXES_gscNoNPCConfigs, cvar), false; #else switch (_FIXES_Bernstein(cvar)) { case 0x5F92A936, 0xFB6572C5, 0x0B3513EF, 0x7C78F2F5, 0xA300A7ED, 0x97EABC6B, 0x57CBE04F, 0x6658699A: return bool:GetConsoleVarAsBool__(cvar); default: return false; } #endif } new buffer[16]; if (FIXES_GetConsoleVarAsString(cvar, buffer, sizeof (buffer))) return strval(buffer) != 0; return false; } #if _FIXES_SAMP #define _ALS_GetConsoleVarAsBool #define GetConsoleVarAsBool( FIXES_GetConsoleVarAsBool( #endif #define _ALS_GetConsoleVarAsBool__ #define GetConsoleVarAsBool__( FIXES_GetConsoleVarAsBool( #pragma deprecated Use `GetConsoleVarAsBool` stock bool:FIXES_GetServerVarAsBool(const cvar[]) { return FIXES_GetConsoleVarAsBool(cvar); } #if _FIXES_SAMP #define _ALS_GetServerVarAsBool #define GetServerVarAsBool( FIXES_GetServerVarAsBool( #endif #define _ALS_GetServerVarAsBool__ #define GetServerVarAsBool__( FIXES_GetServerVarAsBool( #else _FIXES_HIDE_PAWNDOC(FIXES_GetServerVarAsBool_); #endif #if FIX_GetConsoleVarAsFloat stock Float:FIXES_GetConsoleVarAsFloat(const cvar[]) { GetConsoleVarAsFloat if (!FIXES_gsServerCFG) { #if _FIXES_NPC return printf(FIXES_gscNoNPCConfigs, cvar), 0.0; #else return printf("\7\7\7\7\7*** fixes.inc warning: Could not get .cfg \"%s\".", cvar), 0.0; #endif } new buffer[16]; if (FIXES_GetConsoleVarAsString(cvar, buffer, sizeof (buffer))) return floatstr(buffer); return 0.0; } #if _FIXES_SAMP #define _ALS_GetConsoleVarAsFloat #define GetConsoleVarAsFloat( FIXES_GetConsoleVarAsFloat( #endif #define _ALS_GetConsoleVarAsFloat__ #define GetConsoleVarAsFloat__( FIXES_GetConsoleVarAsFloat( #pragma deprecated Use `GetConsoleVarAsFloat` stock Float:FIXES_GetServerVarAsFloat(const cvar[]) { return FIXES_GetConsoleVarAsFloat(cvar); } #if _FIXES_SAMP #define _ALS_GetServerVarAsFloat #define GetServerVarAsFloat( FIXES_GetServerVarAsFloat( #endif #define _ALS_GetServerVarAsFloat__ #define GetServerVarAsFloat__( FIXES_GetServerVarAsFloat( #else _FIXES_HIDE_PAWNDOC(FIXES_GetServerVarAsFloat_); #endif #if _FIXES_SAMP && defined _ALS_strcmp #error _ALS_strcmp defined #endif native BAD_strcmp(const string1[], const string2[], bool:ignorecase = false, length = cellmax) = strcmp; #if FIX_strcmp stock FIXES_strcmp(const string1[], const string2[], bool:ignorecase = false, length = cellmax) { if (length == 0) { return 0; } if (string1[0]) { if (string2[0]) { return clamp(strcmp(string1, string2, ignorecase, length), -1, 1); } else { return 1; } } else { if (string2[0]) { return -1; } else { return 0; } } } #if _FIXES_SAMP #define _ALS_strcmp #define strcmp( FIXES_strcmp( #endif #define _ALS_strcmp__ #define strcmp__( FIXES_strcmp( #else _FIXES_HIDE_PAWNDOC(FIXES_strcmp_); #endif #if _FIXES_SAMP && FIX_bool_tags #if !defined _ALS_SetTimer native FIXES_SetTimer(_FIXES_MAYBE_CONST functionName[], interval, bool:repeating) = SetTimer; #define SetTimer( FIXES_SetTimer( #define _ALS_SetTimer #endif #if !defined _ALS_SetTimerEx native FIXES_SetTimerEx(_FIXES_MAYBE_CONST functionName[], interval, bool:repeating, _FIXES_MAYBE_CONST format[] = "", {Float, _}:...) = SetTimerEx; #define SetTimerEx( FIXES_SetTimerEx( #define _ALS_SetTimerEx #endif #if !defined _ALS_AddStaticVehicleEx native FIXES_AddStaticVehicleEx(modelid, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, colour1, colour2, respawnDelay, bool:addSiren = false) = AddStaticVehicleEx; #define AddStaticVehicleEx( FIXES_AddStaticVehicleEx( #define _ALS_AddStaticVehicleEx #endif #if !defined _ALS_ShowNameTags native FIXES_ShowNameTags(bool:show) = ShowNameTags; #define ShowNameTags( FIXES_ShowNameTags( #define _ALS_ShowNameTags #endif #if !defined _ALS_EnableTirePopping native FIXES_EnableTirePopping(bool:enable) = EnableTirePopping; #define EnableTirePopping( FIXES_EnableTirePopping( #define _ALS_EnableTirePopping #endif #if !defined _ALS_AllowInteriorWeapons native FIXES_AllowInteriorWeapons(bool:allow) = AllowInteriorWeapons; #define AllowInteriorWeapons( FIXES_AllowInteriorWeapons( #define _ALS_AllowInteriorWeapons #endif #if !defined _ALS_AllowAdminTeleport native FIXES_AllowAdminTeleport(bool:allow) = AllowAdminTeleport; #define AllowAdminTeleport( FIXES_AllowAdminTeleport( #define _ALS_AllowAdminTeleport #endif #if !defined _ALS_EnableZoneNames native FIXES_EnableZoneNames(bool:enable) = EnableZoneNames; #define EnableZoneNames( FIXES_EnableZoneNames( #define _ALS_EnableZoneNames #endif #if !defined _ALS_IsPlayerNPC native bool:FIXES_IsPlayerNPC(playerid) = IsPlayerNPC; #define IsPlayerNPC( FIXES_IsPlayerNPC( #define _ALS_IsPlayerNPC #endif #if !defined _ALS_IsPlayerAdmin native bool:FIXES_IsPlayerAdmin(playerid) = IsPlayerAdmin; #define IsPlayerAdmin( FIXES_IsPlayerAdmin( #define _ALS_IsPlayerAdmin #endif #if !defined _ALS_GetServerVarAsBool native bool:FIXES_GetServerVarAsBool(_FIXES_MAYBE_CONST cvar[]) = GetServerVarAsBool; #define GetServerVarAsBool( FIXES_GetServerVarAsBool( #define _ALS_GetServerVarAsBool #endif #if !defined _ALS_GetConsoleVarAsBool native bool:FIXES_GetConsoleVarAsBool(_FIXES_MAYBE_CONST cvar[]) = GetConsoleVarAsBool; #define GetConsoleVarAsBool( FIXES_GetConsoleVarAsBool( #define _ALS_GetConsoleVarAsBool #endif #if !defined _ALS_IsValidMenu native bool:FIXES_IsValidMenu(Menu:menuid) = IsValidMenu; #define IsValidMenu( FIXES_IsValidMenu( #define _ALS_IsValidMenu #endif #if !defined _ALS_TextDrawUseBox native FIXES_TextDrawUseBox(Text:text, bool:use) = TextDrawUseBox; #define TextDrawUseBox( FIXES_TextDrawUseBox( #define _ALS_TextDrawUseBox #endif #if !defined _ALS_TextDrawSetProportional native FIXES_TextDrawSetProportional(Text:text, bool:set) = TextDrawSetProportional; #define TextDrawSetProportional( FIXES_TextDrawSetProportional( #define _ALS_TextDrawSetProportional #endif #if !defined _ALS_TextDrawSetSelectable native FIXES_TextDrawSetSelectable(Text:text, bool:set) = TextDrawSetSelectable; #define TextDrawSetSelectable( FIXES_TextDrawSetSelectable( #define _ALS_TextDrawSetSelectable #endif #if !defined _ALS_Create3DTextLabel native Text3D:FIXES_Create3DTextLabel(_FIXES_MAYBE_CONST text[], colour, Float:x, Float:y, Float:z, Float:drawDistance, virtualWorld, bool:testLOS = false) = Create3DTextLabel; #define Create3DTextLabel( FIXES_Create3DTextLabel( #define _ALS_Create3DTextLabel #endif #if !defined _ALS_CreatePlayer3DTextLabel native PlayerText3D:FIXES_CreatePlayer3DTextLabel(playerid, _FIXES_MAYBE_CONST text[], colour, Float:x, Float:y, Float:z, Float:drawDistance, parentPlayerid = INVALID_PLAYER_ID, parentVehicleid = INVALID_VEHICLE_ID, bool:testLOS = false) = CreatePlayer3DTextLabel; #define CreatePlayer3DTextLabel( FIXES_CreatePlayer3DTextLabel( #define _ALS_CreatePlayer3DTextLabel #endif #if !defined _ALS_CreateVehicle native FIXES_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, colour1, colour2, respawnDelay, bool:addSiren = false) = CreateVehicle; #define CreateVehicle( FIXES_CreateVehicle( #define _ALS_CreateVehicle #endif #if !defined _ALS_IsVehicleStreamedIn native bool:FIXES_IsVehicleStreamedIn(vehicleid, playerid) = IsVehicleStreamedIn; #define IsVehicleStreamedIn( FIXES_IsVehicleStreamedIn( #define _ALS_IsVehicleStreamedIn #endif #if !defined _ALS_IsTrailerAttachedToVehicle native bool:FIXES_IsTrailerAttachedToVeh(vehicleid) = IsTrailerAttachedToVehicle; #define IsTrailerAttachedToVehicle( FIXES_IsTrailerAttachedToVeh( #define _ALS_IsTrailerAttachedToVehicle #endif #if !defined _ALS_IsValidVehicle native bool:FIXES_IsValidVehicle(vehicleid) = IsValidVehicle; #define IsValidVehicle( FIXES_IsValidVehicle( #define _ALS_IsValidVehicle #endif #if !defined _ALS_DB_Close native bool:FIXES_DB_Close(DB:db) = DB_Close; #define DB_Close( FIXES_DB_Close( #define _ALS_DB_Close #endif #if !defined _ALS_DB_FreeResult native bool:FIXES_DB_FreeResult(DBResult:result) = DB_FreeResult; #define DB_FreeResult( FIXES_DB_FreeResult( #define _ALS_DB_FreeResult #endif #if !defined _ALS_DB_NextRow native bool:FIXES_DB_NextRow(DBResult:result) = DB_NextRow; #define DB_NextRow( FIXES_DB_NextRow( #define _ALS_DB_NextRow #endif #if !defined _ALS_DB_FieldName native bool:FIXES_DB_FieldName(DBResult:result, field, output[], size = sizeof (output)) = DB_FieldName; #define DB_FieldName( FIXES_DB_FieldName( #define _ALS_DB_FieldName #endif #if !defined _ALS_DB_GetField native bool:FIXES_DB_GetField(DBResult:result, field, output[], size = sizeof (output)) = DB_GetField; #define DB_GetField( FIXES_DB_GetField( #define _ALS_DB_GetField #endif #if !defined _ALS_DB_GetFieldAssoc native bool:FIXES_DB_GetFieldAssoc(DBResult:result, _FIXES_MAYBE_CONST field[], output[], size = sizeof (output)) = DB_GetFieldAssoc; #define DB_GetFieldAssoc( FIXES_DB_GetFieldAssoc( #define _ALS_DB_GetFieldAssoc #endif #if !defined _ALS_IsActorStreamedIn native bool:FIXES_IsActorStreamedIn(actorid, playerid) = IsActorStreamedIn; #define IsActorStreamedIn( FIXES_IsActorStreamedIn( #define _ALS_IsActorStreamedIn #endif #if !defined _ALS_ApplyActorAnimation native FIXES_ApplyActorAnimation(actorid, _FIXES_MAYBE_CONST animationLibrary[], _FIXES_MAYBE_CONST animationName[], Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time) = ApplyActorAnimation; #define ApplyActorAnimation( FIXES_ApplyActorAnimation( #define _ALS_ApplyActorAnimation #endif #if !defined _ALS_SetActorInvulnerable native FIXES_SetActorInvulnerable(actorid, bool:invulnerable = true) = SetActorInvulnerable; #define SetActorInvulnerable( FIXES_SetActorInvulnerable( #define _ALS_SetActorInvulnerable #endif #if !defined _ALS_IsActorInvulnerable native bool:FIXES_IsActorInvulnerable(actorid) = IsActorInvulnerable; #define IsActorInvulnerable( FIXES_IsActorInvulnerable( #define _ALS_IsActorInvulnerable #endif #if !defined _ALS_IsValidActor native bool:FIXES_IsValidActor(actorid) = IsValidActor; #define IsValidActor( FIXES_IsValidActor( #define _ALS_IsValidActor #endif #if !defined _ALS_AttachObjectToObject native FIXES_AttachObjectToObject(objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotX, Float:rotY, Float:rotZ, bool:syncRotation = true) = AttachObjectToObject; #define AttachObjectToObject( FIXES_AttachObjectToObject( #define _ALS_AttachObjectToObject #endif #if !defined _ALS_IsValidObject native bool:FIXES_IsValidObject(objectid) = IsValidObject; #define IsValidObject( FIXES_IsValidObject( #define _ALS_IsValidObject #endif #if !defined _ALS_IsObjectMoving native bool:FIXES_IsObjectMoving(objectid) = IsObjectMoving; #define IsObjectMoving( FIXES_IsObjectMoving( #define _ALS_IsObjectMoving #endif #if !defined _ALS_IsValidPlayerObject native bool:FIXES_IsValidPlayerObject(playerid, objectid) = IsValidPlayerObject; #define IsValidPlayerObject( FIXES_IsValidPlayerObject( #define _ALS_IsValidPlayerObject #endif #if !defined _ALS_IsPlayerObjectMoving native bool:FIXES_IsPlayerObjectMoving(playerid, objectid) = IsPlayerObjectMoving; #define IsPlayerObjectMoving( FIXES_IsPlayerObjectMoving( #define _ALS_IsPlayerObjectMoving #endif #if !defined _ALS_SetObjectMaterialText native FIXES_SetObjectMaterialText(objectid, _FIXES_MAYBE_CONST text[], materialIndex = 0, OBJECT_MATERIAL_SIZE:materialSize = OBJECT_MATERIAL_SIZE_256x128, _FIXES_MAYBE_CONST fontFace[] = "Arial", fontSize = 24, bool:bold = true, fontColour = 0xFFFFFFFF, backgroundColour = 0, OBJECT_MATERIAL_TEXT_ALIGN:textalignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT) = SetObjectMaterialText; #define SetObjectMaterialText( FIXES_SetObjectMaterialText( #define _ALS_SetObjectMaterialText #endif #if !defined _ALS_SetPlayerObjMaterialText native FIXES_SetPlayerObjMaterialText(playerid, objectid, _FIXES_MAYBE_CONST text[], materialIndex = 0, OBJECT_MATERIAL_SIZE:materialSize = OBJECT_MATERIAL_SIZE_256x128, _FIXES_MAYBE_CONST fontFace[] = "Arial", fontSize = 24, bool:bold = true, fontColour = 0xFFFFFFFF, backgroundColour = 0, OBJECT_MATERIAL_TEXT_ALIGN:textalignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT) = SetPlayerObjectMaterialText; #define SetPlayerObjectMaterialText( FIXES_SetPlayerObjMaterialText( #define _ALS_SetPlayerObjMaterialText #endif #if !defined _ALS_SetObjectsDefaultCameraCol native FIXES_SetObjDefaultCameraCol(bool:disable) = SetObjectsDefaultCameraCol; #define SetObjectsDefaultCameraCol( FIXES_SetObjDefaultCameraCol( #define _ALS_SetObjectsDefaultCameraCol #endif #if !defined _ALS_IsPlayerInRangeOfPoint native bool:FIXES_IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z) = IsPlayerInRangeOfPoint; #define IsPlayerInRangeOfPoint( FIXES_IsPlayerInRangeOfPoint( #define _ALS_IsPlayerInRangeOfPoint #endif #if !defined _ALS_IsPlayerStreamedIn native bool:FIXES_IsPlayerStreamedIn(targetid, playerid) = IsPlayerStreamedIn; #define IsPlayerStreamedIn( FIXES_IsPlayerStreamedIn( #define _ALS_IsPlayerStreamedIn #endif #if !defined _ALS_TogglePlayerClock native FIXES_TogglePlayerClock(playerid, bool:toggle) = TogglePlayerClock; #define TogglePlayerClock( FIXES_TogglePlayerClock( #define _ALS_TogglePlayerClock #endif #if !defined _ALS_PlayAudioStreamForPlayer native FIXES_PlayAudioStreamForPlayer(playerid, _FIXES_MAYBE_CONST url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, bool:usepos = false) = PlayAudioStreamForPlayer; #define PlayAudioStreamForPlayer( FIXES_PlayAudioStreamForPlayer( #define _ALS_PlayAudioStreamForPlayer #endif #if !defined _ALS_IsPlayerAttachedSlotUsed native bool:FIXES_IsPlayerAttachedSlotUsed(playerid, index) = IsPlayerAttachedSlotUsed; #define IsPlayerAttachedSlotUsed( FIXES_IsPlayerAttachedSlotUsed( #define _ALS_IsPlayerAttachedSlotUsed #endif #if !defined _ALS_PlayerTextDrawUseBox native FIXES_PlayerTextDrawUseBox(playerid, PlayerText:text, bool:use) = PlayerTextDrawUseBox; #define PlayerTextDrawUseBox( FIXES_PlayerTextDrawUseBox( #define _ALS_PlayerTextDrawUseBox #endif #if !defined _ALS_PlayerTDSetProportional native FIXES_PlayerTDSetProportional(playerid, PlayerText:text, bool:set) = PlayerTextDrawSetProportional; #define PlayerTextDrawSetProportional( FIXES_PlayerTDSetProportional( #define _ALS_PlayerTDSetProportional #define _ALS_PlayerTextDrawSetProportio #endif #if !defined _ALS_PlayerTDSetSelectable native FIXES_PlayerTDSetSelectable(playerid, PlayerText:text, bool:set) = PlayerTextDrawSetSelectable; #define PlayerTextDrawSetSelectable( FIXES_PlayerTDSetSelectable( #define _ALS_PlayerTDSetSelectable #define _ALS_PlayerTextDrawSetSelectabl #endif #if !defined _ALS_TogglePlayerControllable native FIXES_TogglePlayerControllable(playerid, bool:toggle) = TogglePlayerControllable; #define TogglePlayerControllable( FIXES_TogglePlayerControllable( #define _ALS_TogglePlayerControllable #endif #if !defined _ALS_ApplyAnimation native FIXES_ApplyAnimation(playerid, _FIXES_MAYBE_CONST animationLibrary[], _FIXES_MAYBE_CONST animationName[], Float:delta, bool:loop, bool:lockX, bool:lockY, bool:freeze, time, FORCE_SYNC:forceSync = _FIXES_FORCE_SYNC_NONE) = ApplyAnimation; #define ApplyAnimation( FIXES_ApplyAnimation( #define _ALS_ApplyAnimation #endif #if !defined _ALS_DisableRemoteVehCollisions native FIXES_DisableRemoteVehCol(playerid, bool:disable) = DisableRemoteVehCollisions; #define DisableRemoteVehCollisions( FIXES_DisableRemoteVehCol( #define _ALS_DisableRemoteVehCollisions #endif #if !defined _ALS_ShowPlayerNameTagForPlayer native FIXES_ShowPlayerNameTag4Player(playerid, targetid, bool:show) = ShowPlayerNameTagForPlayer; #define ShowPlayerNameTagForPlayer( FIXES_ShowPlayerNameTag4Player( #define _ALS_ShowPlayerNameTagForPlayer #endif #if !defined _ALS_AllowPlayerTeleport native FIXES_AllowPlayerTeleport(playerid, bool:allow) = AllowPlayerTeleport; #define AllowPlayerTeleport( FIXES_AllowPlayerTeleport( #define _ALS_AllowPlayerTeleport #endif #if !defined _ALS_EnablePlayerCameraTarget native FIXES_EnablePlayerCameraTarget(playerid, bool:enable) = EnablePlayerCameraTarget; #define EnablePlayerCameraTarget( FIXES_EnablePlayerCameraTarget( #define _ALS_EnablePlayerCameraTarget #endif #if !defined _ALS_IsPlayerConnected native bool:FIXES_IsPlayerConnected(playerid) = IsPlayerConnected; #define IsPlayerConnected( FIXES_IsPlayerConnected( #define _ALS_IsPlayerConnected #endif #if !defined _ALS_IsPlayerInVehicle native bool:FIXES_IsPlayerInVehicle(playerid, vehicleid) = IsPlayerInVehicle; #define IsPlayerInVehicle( FIXES_IsPlayerInVehicle( #define _ALS_IsPlayerInVehicle #endif #if !defined _ALS_IsPlayerInAnyVehicle native bool:FIXES_IsPlayerInAnyVehicle(playerid) = IsPlayerInAnyVehicle; #define IsPlayerInAnyVehicle( FIXES_IsPlayerInAnyVehicle( #define _ALS_IsPlayerInAnyVehicle #endif #if !defined _ALS_IsPlayerInCheckpoint native bool:FIXES_IsPlayerInCheckpoint(playerid) = IsPlayerInCheckpoint; #define IsPlayerInCheckpoint( FIXES_IsPlayerInCheckpoint( #define _ALS_IsPlayerInCheckpoint #endif #if !defined _ALS_IsPlayerInRaceCheckpoint native bool:FIXES_IsPlayerInRaceCheckpoint(playerid) = IsPlayerInRaceCheckpoint; #define IsPlayerInRaceCheckpoint( FIXES_IsPlayerInRaceCheckpoint( #define _ALS_IsPlayerInRaceCheckpoint #endif #if !defined _ALS_EnableStuntBonusForPlayer native FIXES_EnableStuntBonusForPlayer(playerid, bool:enable) = EnableStuntBonusForPlayer; #define EnableStuntBonusForPlayer( FIXES_EnableStuntBonusForPlayer( #define _ALS_EnableStuntBonusForPlayer #endif #if !defined _ALS_EnableStuntBonusForAll native FIXES_EnableStuntBonusForAll(bool:enable) = EnableStuntBonusForAll; #define EnableStuntBonusForAll( FIXES_EnableStuntBonusForAll( #define _ALS_EnableStuntBonusForAll #endif #if !defined _ALS_TogglePlayerSpectating native FIXES_TogglePlayerSpectating(playerid, bool:toggle) = TogglePlayerSpectating; #define TogglePlayerSpectating( FIXES_TogglePlayerSpectating( #define _ALS_TogglePlayerSpectating #endif #endif #if FIX_API stock FIXES_GetDefaultPlayerColour(playerid) { if (_FIXES_IS_VALID_PLAYER(playerid)) return FIXES_gscPlayerColours[playerid % sizeof (FIXES_gscPlayerColours)]; return 0; } #if _FIXES_SAMP #define _ALS_GetDefaultPlayerColour #define GetDefaultPlayerColour( FIXES_GetDefaultPlayerColour( #endif #define _ALS_GetDefaultPlayerColour__ #define GetDefaultPlayerColour__( FIXES_GetDefaultPlayerColour( #if _FIXES_SAMP #define _ALS_GetDefaultPlayerColor #define GetDefaultPlayerColor( FIXES_GetDefaultPlayerColour( #endif #define _ALS_GetDefaultPlayerColor__ #define GetDefaultPlayerColor__( FIXES_GetDefaultPlayerColour( #else _FIXES_HIDE_PAWNDOC(FIXES_GetDefaultPlayerColor_); #endif #if FIX_API stock FIXES_GetVehicleSeats(modelid) { modelid -= 400; if (_FIXES_IN_RANGE(modelid, 0, 211 + 1)) { modelid = (FIXES_gscMaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF; if (modelid != 15) return modelid + 1; } return 0; } #if _FIXES_SAMP #define _ALS_GetVehicleSeats #define GetVehicleSeats( FIXES_GetVehicleSeats( #endif #define _ALS_GetVehicleSeats__ #define GetVehicleSeats__( FIXES_GetVehicleSeats( #else _FIXES_HIDE_PAWNDOC(FIXES_GetVehicleSeats_); #endif #if FIX_API stock bool:FIXES_VehicleCanHaveComponent(modelid, componentid) { if (_FIXES_IN_RANGE((modelid -= 400), 400, 611 + 1)) { if (_FIXES_IN_RANGE((componentid -= 1000), 0, 191 + 1)) { return bool:((FIXES_gscVehicleMods[modelid * 6 + (componentid >>> 5)] >>> (componentid & 0b00011111)) & 1); } else { return (componentid == 192 || componentid == 193) && (modelid == 176); } } return false; } #if _FIXES_SAMP #define _ALS_VehicleCanHaveComponent #define VehicleCanHaveComponent( FIXES_VehicleCanHaveComponent( #endif #define _ALS_VehicleCanHaveComponent__ #define VehicleCanHaveComponent__( FIXES_VehicleCanHaveComponent( #else _FIXES_HIDE_PAWNDOC(FIXES_VehicleCanHaveComponent_); #endif #if FIX_API _FIXES_FUNC_PAWNDOC(IsValidAnimationLibrary(const animationLibrary[])); #define FIXES_IsValidAnimationLibrary(%0) (_FIXES_GetAnimLibIndex(%0) != -1) #if _FIXES_SAMP #define _ALS_IsValidAnimationLibrary #define IsValidAnimationLibrary( FIXES_IsValidAnimationLibrary( #endif #define _ALS_IsValidAnimationLibrary__ #define IsValidAnimationLibrary__( FIXES_IsValidAnimationLibrary( #else _FIXES_HIDE_PAWNDOC(FIXES_IsValidAnimationLibrary_); #endif #if FIX_API _FIXES_FUNC_PAWNDOC(GetRandomCarColPair(modelid, &colour1, &colour2, &colour3 = 0, &colour4 = 0)); #define FIXES_GetRandomCarColPair( _FIXES_GetRandomCarColPair( #if _FIXES_SAMP #define _ALS_GetRandomCarColPair #define GetRandomCarColPair( _FIXES_GetRandomCarColPair( #endif #define _ALS_GetRandomCarColPair__ #define GetRandomCarColPair__( _FIXES_GetRandomCarColPair( #else _FIXES_HIDE_PAWNDOC(FIXES_GetRandomCarColPair_); #endif #if FIX_API stock FIXES_CarColIndexToColour(index, alpha = 0xFF) { if (_FIXES_IN_RANGE(index, 0, 256)) { return FIXES_gscVehicleColours[index] | alpha; } return 0; } #if _FIXES_SAMP #define _ALS_CarColIndexToColour #define CarColIndexToColour( FIXES_CarColIndexToColour( #endif #define _ALS_CarColIndexToColour__ #define CarColIndexToColour__( FIXES_CarColIndexToColour( #if _FIXES_SAMP #define _ALS_CarColIndexToColor #define CarColIndexToColor( FIXES_CarColIndexToColour( #endif #define _ALS_CarColIndexToColor__ #define CarColIndexToColor__( FIXES_CarColIndexToColour( #else _FIXES_HIDE_PAWNDOC(FIXES_CarColIndexToColor_); #endif #if FIX_API && !_FIXES_NPC stock bool:FIXES_PlayerHasClockEnabled(playerid) { return (_FIXES_IS_VALID_PLAYER(playerid) && (FIXES_gsPlayerBools[playerid] & e_FIXES_BOOLS_CLOCK_ENABLED)); } #if _FIXES_SAMP #define _ALS_PlayerHasClockEnabled #define PlayerHasClockEnabled( FIXES_PlayerHasClockEnabled( #endif #define _ALS_PlayerHasClockEnabled__ #define PlayerHasClockEnabled__( FIXES_PlayerHasClockEnabled( #else _FIXES_HIDE_PAWNDOC(FIXES_PlayerHasClockEnabled_); #endif #if FIX_API && !_FIXES_NPC stock bool:FIXES_IsMenuValid(Menu:menuid) { return FIXES_IS_VALID_MENU(menuid); } #if _FIXES_SAMP #define _ALS_IsMenuValid #define IsMenuValid( FIXES_IsMenuValid( #endif #define _ALS_IsMenuValid__ #define IsMenuValid__( FIXES_IsMenuValid( #else _FIXES_HIDE_PAWNDOC(FIXES_IsMenuValid_); #endif #if _FIXES_FIRST_PASS stock PAWNDOC() <__PAWNDOC:PAWNDOC> { } stock PAWNDOC() <> { } #endif #define PAWNDOC() Dont_Call_PAWNDOC() #undef _FIXES_CEILDIV #undef _FIXES_INFINITY #undef _FIXES_N_INFINITY #undef _FIXES_MIN_WORLDBOUNDS #undef _FIXES_MAX_WORLDBOUNDS #undef _FIXES_PROPERTY_OFFSET #undef _FIXES_ATTACHMENTS #undef _FIXES_FOREACH #undef _FIXES_IS_UNSET #undef _FIXES_IS_IN_CHARGE #undef _FIXES_IS_VALID_PLAYER #undef _FIXES_IN_RANGE #undef _FIXES_NO_RANGE #undef _FIXES_IS_PLAYER_CONNECTED #undef _FIXES_ENUM #undef FIXES_PRINTF #undef _FIXES_OPTION #undef _FIXES_SETTING #undef _FIXES_IS_NULL #undef FIXES_SET #undef FIXES_GET #undef _FIXES_NEW_COMPILER #undef _FIXES_FIRST_PASS #undef _FIXES_STATIC_STOCK_CONST #undef _FIXES_STATIC_STOCK #undef _FIXES_STREAMER_ALL_TAGS #undef _FIXES_TO_BOOL #undef _FIXES_MAYBE_BOOL #undef _FIXES_MAYBE_TRUE #undef _FIXES_MAYBE_FALSE #undef _FIXES_STRING_PACKING #undef _FIXES_PACK #undef _FIXES_UNPACK #if !FIXES_NoYSI #undef _FIXES_FORWARD #endif #undef _FIXES_CELLBYTES static stock Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz() {} static stock _zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz() {} static stock Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzy; static stock _zzzzzzzzzzzzzzzzzzzzzzzzzzzzzy; #if FIXES_NoPawndoc static stock FIXES_; #else static stock FIXES_g; #endif static stock FIXES_zzzzzzzzzzzzzzzzzzzzzzzzy; #if !FIXES_NoPawndoc #endinput #endif static stock FIX_; static stock FIX_zzzzzzzzzzzzzzzzzzzzzzzzzzy; enum e_FIXES() { } _FIXES_ENUM_PAWNDOC(e_FIXES); enum e_FIXESzzzzzzzzzzzzzzzzzzzzzzzz() { } _FIXES_ENUM_PAWNDOC(e_FIXESzzzzzzzzzzzzzzzzzzzzzz); const e_FIXESzzzzzzzzzzzzzzzzzzzzzzzz:e_FIXES_zzzzzzzzzzzzzzzzzzzzzzz = e_FIXESzzzzzzzzzzzzzzzzzzzzzzzz; static stock e_FIXESzzzzzzzzzzzzzzzzzzzzzzzz:FIXES_zzzzzzzzzzzzzzzzzzzzzzzzz() { return e_FIXES_zzzzzzzzzzzzzzzzzzzzzzz; } const e_FIXES:e_FIXES_ = e_FIXES; static stock e_FIXES:FIXESZZZZZZZZZZZZZZZZZZZZZZZZZZ() { return e_FIXES_; } #endinput #if !defined FIX_NameOfFixHere #define _FIXES_WARNING #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_NameOfFixHere = _FIXES_DEFAULT; #define FIX_NameOfFixHere _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_NameOfFixHere) #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 2; #define FIX_NameOfFixHere (2) #elseif FIX_NameOfFixHere #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 1; #define FIX_NameOfFixHere (1) #else #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 0; #define FIX_NameOfFixHere (0) #endif #if _FIXES_NPC #if defined FIX_NameOfFixHere #undef FIX_NameOfFixHere #endif static stock FIX_NameOfFixHere = 0; #define FIX_NameOfFixHere (0) #elseif !defined FIX_NameOfFixHere #define _FIXES_WARNING #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_NameOfFixHere = _FIXES_DEFAULT; #define FIX_NameOfFixHere _FIXES_DEFAULT #elseif _FIXES_IS_UNSET(FIX_NameOfFixHere) #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 2; #define FIX_NameOfFixHere (2) #elseif FIX_NameOfFixHere #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 1; #define FIX_NameOfFixHere (1) #else #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 0; #define FIX_NameOfFixHere (0) #endif #if !defined FIX_NameOfFixHere #if defined NativeInFixRelease #if FIXES_EnableDeprecated #define _FIXES_WARNING #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_NameOfFixHere = FIXES_EnableDeprecated; #else _FIXES_CONST_PAWNDOC(FIX_NameOfFixHere = FIXES_EnableDeprecated); #endif #define FIX_NameOfFixHere FIXES_EnableDeprecated #else #define _FIXES_WARNING #tryinclude "_fixes_options" #undef _FIXES_WARNING static _FIXES_OPTION FIX_NameOfFixHere = _FIXES_DEFAULT; #define FIX_NameOfFixHere _FIXES_DEFAULT #endif #elseif _FIXES_IS_UNSET(FIX_NameOfFixHere) #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 2; #define FIX_NameOfFixHere (2) #elseif FIX_NameOfFixHere #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 1; #define FIX_NameOfFixHere (1) #else #undef FIX_NameOfFixHere static stock FIX_NameOfFixHere = 0; #define FIX_NameOfFixHere (0) #endif #if _FIXES_SAMP && defined _ALS_NameOfFixHere #error _ALS_NameOfFixHere defined #endif native BAD_NameOfFixHere(params) = NameOfFixHere; #if FIX_NameOfFixHere stock FIXES_NameOfFixHere(params) { return 0; } #if _FIXES_SAMP #define _ALS_NameOfFixHere #define NameOfFixHere( FIXES_NameOfFixHere( #endif #define _ALS_NameOfFixHere__ #define NameOfFixHere__( FIXES_NameOfFixHere( #else _FIXES_HIDE_PAWNDOC(FIXES_NameOfFixHere_); #endif #if FIX_API stock FIXES_XXX(playerid) { return 0; } #if _FIXES_SAMP #define _ALS_XXX #define XXX( FIXES_XXX( #endif #define _ALS_XXX__ #define XXX__( FIXES_XXX( #else _FIXES_HIDE_PAWNDOC(FIXES_XXX_); #endif