#if defined _FOREACH_LOCAL_VERSION #endinput #endif #define _FOREACH_LOCAL_VERSION 19 #if defined _FOREACH_INC_TEST #endinput #endif #define _FOREACH_INC_TEST #if !defined _samp_included #error "Please include a_samp or a_npc before foreach" #endif #if defined SendChat || defined FOREACH_NO_PLAYERS #define BOTSYNC_IS_BOT (true) #endif #if defined IsPlayerNPC #define _FOREACH_BOT #endif #define ITER_NONE -1 #define _Y_ITER_ARRAY: _:_Y_ITER_C0: #define _Y_ITER_ARRAY_SIZE(%1) _:_Y_ITER_C1:_Y_ITER_C2:sizeof %1@YSII_Ag-1 #define _Y_ITER_C0:%0[%1]@YSII_%4g%3) %0@YSII_%4g[%1]%3) #define _Y_ITER_C1:_Y_ITER_C2:%0[%1]@YSII_Ag%3) %0@YSII_Ag[]%3) #define _Y_ITER_C2:sizeof%0(%1)@YSII_Ag-1;_:(%2=_Y_ITER_ARRAY:%3(%4)@YSII_Ag[%5])!=_Y_ITER_ARRAY_SIZE(%6);) -1;_:(%2=%3@YSII_Ag(%4,%5))!=-1;) #define _Y_ITER_C3:%0[%1]@YSII_Cg,%2[%3]@YSII_Ag[%4]={%5} _Y_ITER_C3:%0@YSII_Cg[%1],%0@YSII_Ag[%1][%4] #if !defined BOTSYNC_IS_BOT static stock YSI_g_sCallbacks = 0; forward Iter_OPDCInternal(playerid); #if !defined FOREACH_I_Vehicle #define FOREACH_I_Vehicle 1 #endif #else #if !defined FOREACH_I_Vehicle #define FOREACH_I_Vehicle 0 #endif #endif #define IteratorArray:%1[%2]<%3> %1@YSII_Cg[%2],%1@YSII_Ag[%2][%3+1] #define Iterator:%1<%2> _Y_ITER_C3:%1@YSII_Cg,%1@YSII_Ag[(%2)+1]={(%2)*2,(%2)*2-1,...} #define iterator%0<%1> new Iterator:%0<%1> #define Iter_Init(%1) \ Iter_InitInternal(%1@YSII_Ag,sizeof %1@YSII_Ag,sizeof %1@YSII_Ag[]-1) #define Iter_Add(%1,%2) Iter_AddInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Free(%1) Iter_FreeInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Remove(%1,%2) Iter_RemoveInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Contains(%1,%2) Iter_ContainsInternal(_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1)) #define Iter_SafeRemove(%1,%2,%3) Iter_SafeRemoveInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,%3,_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Random(%1) Iter_RandomInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Count(%1) (_Y_ITER_ARRAY:%1@YSII_Cg) #define Iter_Clear(%1) Iter_ClearInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1)) #if !defined BOTSYNC_IS_BOT new Iterator:Player, Iterator:Actor; #if FOREACH_I_Vehicle new Iterator:Vehicle; #endif #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS new Iterator:Bot, Iterator:Character; #define NPC@YSII_Cg Bot@YSII_Cg #define NPC@YSII_Ag Bot@YSII_Ag #endif #endif static stock YSI_gsOnPlayerConnect[] = "Iter_OnPlayerConnect", YSI_gsOnPlayerDisconnect[] = "Iter_OnPlayerDisconnect", YSI_gsOnGameModeInit[] = "Iter_OnGameModeInit", YSI_OnFilterScriptInit[] = "Iter_OnFilterScriptInit", YSI_gsSpecifier@[] = "", YSI_gsSpecifier@i[] = "i"; #define foreach%1(%0) for(new Y_FOREACH_SECOND|||Y_FOREACH_THIRD|||%0|||) #define new%0|||%9|||%1:%2||| %9|||%0|||%1|||%2||| #define Y_FOREACH_THIRD|||%0|||%1|||%2||| %1=Y_FOREACH_FIFTH|||Y_FOREACH_FOURTH|||%1:%2||| #define Y_FOREACH_FOURTH|||%0=Y_FOREACH_FIFTH|||%1|||%2||| new Y_FOREACH_SIXTH;%0|||Y_FOREACH_SEVENTH|||%2||| #define Y_FOREACH_SEVENTH|||%9Y_FOREACH_SIXTH;%0|||%1|||%2||| new %0:%1=%0:(_Y_ITER_ARRAY_SIZE(%2));_:(%1=%0:_Y_ITER_ARRAY:%2@YSII_Ag[_:%1])!=_Y_ITER_ARRAY_SIZE(%2); #define Y_FOREACH_SIXTH;%0|||Y_FOREACH_SEVENTH|||%2||| %0=_Y_ITER_ARRAY_SIZE(%2);_:(%0=_Y_ITER_ARRAY:%2@YSII_Ag[%0])!=_Y_ITER_ARRAY_SIZE(%2); #define Y_FOREACH_FIFTH|||Y_FOREACH_FOURTH|||%1:%2||| _Y_ITER_ARRAY_SIZE(%2);_:(%1=_Y_ITER_ARRAY:%2@YSII_Ag[%1])!=_Y_ITER_ARRAY_SIZE(%2); #define Y_FOREACH_SECOND|||Y_FOREACH_THIRD|||%1,%2||| %2=_Y_ITER_ARRAY_SIZE(%1);_:(%2=_Y_ITER_ARRAY:%1@YSII_Ag[%2])!=_Y_ITER_ARRAY_SIZE(%1); #define foreachex(%1,%2) foreach(%2:%1) stock Iter_ScriptInit() { Iter_Clear(Player); #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Iter_Clear(Bot); Iter_Clear(Character); #endif #if FOREACH_I_Vehicle Iter_Clear(Vehicle); for(new vehicleid = 1; vehicleid != MAX_VEHICLES; ++vehicleid) { if(!GetVehicleModel(vehicleid)) { continue; } Iter_Add(Vehicle, vehicleid); } #endif Iter_Clear(Actor); for(new actorid = 0; actorid != MAX_ACTORS; ++actorid) { if(!IsValidActor(actorid)) { continue; } Iter_Add(Actor, actorid); } if(funcidx(YSI_gsOnPlayerDisconnect) != -1) { YSI_g_sCallbacks |= 1; } if(funcidx(YSI_gsOnPlayerConnect) != -1) { YSI_g_sCallbacks |= 2; } } #if !defined BOTSYNC_IS_BOT public OnFilterScriptInit() { Iter_ScriptInit(); #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Bot@YSII_Cg = _Y_ITER_C3:0; Character@YSII_Cg = _Y_ITER_C3:0; new lastBot = MAX_PLAYERS, lastCharacter = MAX_PLAYERS; #endif Player@YSII_Cg = _Y_ITER_C3:0; new lastPlayer = MAX_PLAYERS; for(new i = 0; i != MAX_PLAYERS; ++i) { if(IsPlayerConnected(i)) { #if defined _FOREACH_BOT if(!IsPlayerNPC(i)) { Player@YSII_Ag[lastPlayer] = i; ++Player@YSII_Cg; lastPlayer = i; } #if !defined FOREACH_NO_BOTS else { Bot@YSII_Ag[lastBot] = i; ++Bot@YSII_Cg; lastBot = i; } #pragma tabsize 4 Character@YSII_Ag[lastCharacter] = i; ++Character@YSII_Cg; lastCharacter = i; #endif #else Player@YSII_Ag[lastPlayer] = i; ++Player@YSII_Cg; lastPlayer = i; #endif } else { #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Bot@YSII_Ag[i] = MAX_PLAYERS + 1; Character@YSII_Ag[i] = MAX_PLAYERS + 1; #endif Player@YSII_Ag[i] = MAX_PLAYERS + 1; } } #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS; Character@YSII_Ag[lastPlayer] = MAX_PLAYERS; #endif Player@YSII_Ag[lastPlayer] = MAX_PLAYERS; CallLocalFunction(YSI_OnFilterScriptInit, YSI_gsSpecifier@); return 1; } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit Iter_OnFilterScriptInit forward OnFilterScriptInit(); #endif #if !defined BOTSYNC_IS_BOT public OnGameModeInit() { Iter_ScriptInit(); #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Bot@YSII_Cg = _Y_ITER_C3:0; Bot@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; Character@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; Character@YSII_Cg = _Y_ITER_C3:0; new lastBot = MAX_PLAYERS, lastCharacter = MAX_PLAYERS; #endif Player@YSII_Cg = _Y_ITER_C3:0; Player@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; new lastPlayer = MAX_PLAYERS; for(new i = 0; i != MAX_PLAYERS; ++i) { if(IsPlayerConnected(i)) { #if defined _FOREACH_BOT if(!IsPlayerNPC(i)) { Player@YSII_Ag[lastPlayer] = i; ++Player@YSII_Cg; lastPlayer = i; } #if !defined FOREACH_NO_BOTS else { Bot@YSII_Ag[lastBot] = i; ++Bot@YSII_Cg; lastBot = i; } #pragma tabsize 4 Character@YSII_Ag[lastCharacter] = i; ++Character@YSII_Cg; lastCharacter = i; #endif #else Player@YSII_Ag[lastPlayer] = i; ++Player@YSII_Cg; lastPlayer = i; #endif } else { #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Bot@YSII_Ag[i] = MAX_PLAYERS + 1; Character@YSII_Ag[i] = MAX_PLAYERS + 1; #endif Player@YSII_Ag[i] = MAX_PLAYERS + 1; } } #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS; Character@YSII_Ag[lastPlayer] = MAX_PLAYERS; #endif Player@YSII_Ag[lastPlayer] = MAX_PLAYERS; CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@); return 1; } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit Iter_OnGameModeInit forward OnGameModeInit(); #endif #if !defined BOTSYNC_IS_BOT public OnPlayerConnect(playerid) { #if defined _FOREACH_BOT if(!IsPlayerNPC(playerid)) { Iter_Add(Player, playerid); } #if !defined FOREACH_NO_BOTS else { Iter_Add(Bot, playerid); } #pragma tabsize 4 Iter_Add(Character, playerid); #endif #else Iter_Add(Player, playerid); #endif if(YSI_g_sCallbacks & 2) { CallLocalFunction(YSI_gsOnPlayerConnect, YSI_gsSpecifier@i, playerid); } return 1; } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect Iter_OnPlayerConnect forward OnPlayerConnect(playerid); #endif #if !defined BOTSYNC_IS_BOT public OnPlayerDisconnect(playerid, reason) { if(YSI_g_sCallbacks & 1) { CallLocalFunction(YSI_gsOnPlayerDisconnect, "ii", playerid, reason); } SetTimerEx("Iter_OPDCInternal", 0, false, YSI_gsSpecifier@i, playerid); return 1; } #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #else #define _ALS_OnPlayerDisconnect #endif #define OnPlayerDisconnect Iter_OnPlayerDisconnect forward OnPlayerDisconnect(playerid, reason); #endif #if !defined BOTSYNC_IS_BOT public Iter_OPDCInternal(playerid) { if(IsPlayerConnected(playerid)) { return; } #if defined _FOREACH_BOT if(!IsPlayerNPC(playerid)) { Iter_Remove(Player, playerid); } #if !defined FOREACH_NO_BOTS else { Iter_Remove(Bot, playerid); } #pragma tabsize 4 Iter_Remove(Character, playerid); #endif #else Iter_Remove(Player, playerid); #endif } #endif #if FOREACH_I_Vehicle stock Iter_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0) { new ret = CreateVehicle(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren); if(ret != INVALID_VEHICLE_ID && ret != 0) { Iter_Add(Vehicle, ret); } return ret; } #if defined _ALS_CreateVehicle #undef CreateVehicle #else #define _ALS_CreateVehicle #endif #define CreateVehicle Iter_CreateVehicle stock Iter_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2) { new ret = AddStaticVehicle(modelid, x, y, z, angle, color1, color2); if(ret != INVALID_VEHICLE_ID) { Iter_Add(Vehicle, ret); } return ret; } #if defined _ALS_AddStaticVehicle #undef AddStaticVehicle #else #define _ALS_AddStaticVehicle #endif #define AddStaticVehicle Iter_AddStaticVehicle stock Iter_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0) { new ret = AddStaticVehicleEx(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren); if(ret != INVALID_VEHICLE_ID) { Iter_Add(Vehicle, ret); } return ret; } #if defined _ALS_AddStaticVehicleEx #undef AddStaticVehicleEx #else #define _ALS_AddStaticVehicleEx #endif #define AddStaticVehicleEx Iter_AddStaticVehicleEx stock DestroyVehicleSafe(&vehicleid) { new success = DestroyVehicle(vehicleid); Iter_SafeRemove(Vehicle, vehicleid, vehicleid); return success; } stock Iter_DestroyVehicle(vehicleid) { Iter_Remove(Vehicle, vehicleid); return DestroyVehicle(vehicleid); } #if defined _ALS_DestroyVehicle #undef DestroyVehicle #else #define _ALS_DestroyVehicle #endif #define DestroyVehicle Iter_DestroyVehicle #endif #if !defined BOTSYNC_IS_BOT stock Iter_CreateActor(modelid, Float:x, Float:y, Float:z, Float:zAngle) { new ret = CreateActor(modelid, x, y, z, zAngle); if(ret != INVALID_ACTOR_ID) { Iter_Add(Actor, ret); } return ret; } #if defined _ALS_CreateActor #undef CreateActor #else #define _ALS_CreateActor #endif #define CreateActor Iter_CreateActor stock DestroyActorSafe(&actorid) { new success = DestroyActor(actorid); Iter_SafeRemove(Actor, actorid, actorid); return success; } stock Iter_DestroyActor(actorid) { Iter_Remove(Actor, actorid); return DestroyActor(actorid); } #if defined _ALS_DestroyActor #undef DestroyActor #else #define _ALS_DestroyActor #endif #define DestroyActor Iter_DestroyActor #endif stock Iter_RandomInternal(count, const array[], size) { if(count == 0) { return ITER_NONE; } new rnd = random(count), cur = array[size]; while(cur != size) { if(rnd-- == 0) { return cur; } cur = array[cur]; } return ITER_NONE; } stock Iter_FreeInternal(const array[], size) { for(new i = 0; i != size; ++i) { if(array[i] > size) { return i; } } return ITER_NONE; } stock Iter_AddInternal(&count, array[], value, size) { if(0 <= value < size && array[value] > size) { new last = size, next = array[last]; while(next < value) { last = next; next = array[last]; } array[last] = value; array[value] = next; ++count; return 1; } return 0; } stock Iter_RemoveInternal(&count, array[], value, size) { new last; return Iter_SafeRemoveInternal(count, array, value, last, size); } stock Iter_SafeRemoveInternal(&count, array[], value, &last, size) { if(0 <= value < size && array[value] <= size) { last = size; new next = array[last]; while(next < size) { if(next == value) { array[last] = array[value]; array[value] = size + 1; --count; return 1; } last = next; next = array[last]; } } return 0; } stock Iter_ContainsInternal(const array[], value, size) { return 0 <= value < size && array[value] <= size; } stock Iter_ClearInternal(&count, array[], size) { for(new i = 0, t = size + 1; i < size; ++i) { array[i] = t; } array[size] = size; count = 0; } stock Iter_InitInternal(arr[][], s0, s1) { for(new i = 0, t = s1 + 1; i < s0; ++i) { for(new j = 0; j < s1; ++j) { arr[i][j] = t; } arr[i][s1] = s1; } } stock Iter_PrevInternal(array[], size, slot) { if(0 <= slot <= size && array[slot] <= size) { for(new last = slot; last--; ) { if(array[last] == slot) { return last; } } } return size; } #define Iter_Begin(%1) (_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Start Iter_Begin #define Iter_End(%1) (_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Finish Iter_End #define Iter_First(%1) (_Y_ITER_ARRAY:%1@YSII_Ag[_Y_ITER_ARRAY_SIZE(%1)]) #define Iter_Last(%1) Iter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),_Y_ITER_ARRAY_SIZE(%1)) #define Iter_Next(%1,%2) (_Y_ITER_ARRAY:%1@YSII_Ag[(%2)]) #define Iter_Prev(%1,%2) Iter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),(%2)) #define Iter_Previous Iter_Prev #define Iter_InternalArray(%1) (_Y_ITER_ARRAY:%1@YSII_Ag) #define _Y_ITER_INT_SIZE:%0(%2[%1]@YSII_Ag)) %0(%2@YSII_Ag[])) #define Iter_InternalSize(%1) (_:_Y_ITER_INT_SIZE:sizeof (%1@YSII_Ag))