#if defined _inc_progress2 #undef _inc_progress2 #endif #if defined _progress2_included #endinput #endif #define _progress2_included #tryinclude #if !defined _INC_open_mp #include #if !defined PlayerTextDrawBoxColour #define PlayerTextDrawBoxColour PlayerTextDrawBoxColor #endif #endif #tryinclude #tryinclude #tryinclude #if defined MAX_PLAYER_BARS #if (MAX_PLAYER_BARS - PlayerBar:0)==PlayerBar:0 #error You forgot to set value of MAX_PLAYER_BARS. Type something like: #define MAX_PLAYER_BARS (PlayerBar:30). #endif #if (MAX_PLAYER_BARS < PlayerBar:1) #error You are trying to allocate invalid number of PlayerBars. Set value of MAX_PLAYER_BARS greather than 0. #elseif MAX_PLAYER_BARS > PlayerBar:(MAX_PLAYER_TEXT_DRAWS / 3) #error You are trying to allocate too many PlayerBars. Set value of MAX_PLAYER_BARS below or equals to (MAX_PLAYER_TEXT_DRAWS/3). #endif #else #define MAX_PLAYER_BARS (PlayerBar:(_:MAX_PLAYER_TEXT_DRAWS / 3)) #endif #define INVALID_PLAYER_BAR_VALUE (Float:0xFFFFFFFF) #define INVALID_PLAYER_BAR_ID (PlayerBar:-1) enum progressbar_direction { BAR_DIRECTION_RIGHT, BAR_DIRECTION_LEFT, BAR_DIRECTION_HORIZONTAL_FROM_0, BAR_DIRECTION_UP, BAR_DIRECTION_DOWN, BAR_DIRECTION_VERTICAL_FROM_0, }; enum E_BAR_DATA { bool:is_created, bool:pbar_show, Float:pbar_posX, Float:pbar_posY, Float:pbar_width, Float:pbar_height, pbar_colour, Float:pbar_minValue, Float:pbar_maxValue, Float:pbar_progressValue, Float:E_PADDING_X, Float:E_PADDING_Y, progressbar_direction:pbar_direction } static const Float:direction_size_mult[] = { 1.0, -1.0, 1.0, -1.0, 1.0, -1.0 }; enum E_BAR_TEXT_DRAW { PlayerText:pbar_back, PlayerText:pbar_fill, PlayerText:pbar_main } enum E_PROGRESSBAR_BOUNDRY { Float:E_PBAR_BACKGROUND_POS_X, Float:E_PBAR_BACKGROUND_POS_Y, Float:E_PBAR_BACKGROUND_RIGHT, Float:E_PBAR_BACKGROUND_HEIGHT, Float:E_PBAR_FILLER_POS_X, Float:E_PBAR_FILLER_POS_Y, Float:E_PBAR_FILLER_RIGHT, Float:E_PBAR_FILLER_HEIGHT, Float:E_PBAR_VALUE_POS_X, Float:E_PBAR_VALUE_POS_Y, Float:E_PBAR_VALUE_RIGHT, Float:E_PBAR_VALUE_HEIGHT, }; static PlayerText:pbar_TextDraw[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_TEXT_DRAW]; new #if(defined _INC_y_iterate) Iterator:pbar_Index[MAX_PLAYERS], #endif pbar_Data[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_DATA] ; static bool:is_progressbar_initialised = false; stock PlayerBarUI_ResetPlayerItem(const playerid, const PlayerBar:barid) { pbar_TextDraw[playerid][barid][pbar_back] = PlayerText:INVALID_TEXT_DRAW; pbar_TextDraw[playerid][barid][pbar_fill] = PlayerText:INVALID_TEXT_DRAW; pbar_TextDraw[playerid][barid][pbar_main] = PlayerText:INVALID_TEXT_DRAW; pbar_Data[playerid][barid][is_created] = false; } stock PlayerBarUI_ResetPlayer(const playerid) { for(new PlayerBar:barid = PlayerBar:0; barid < MAX_PLAYER_BARS; ++barid) { PlayerBarUI_ResetPlayerItem(playerid, barid); } } stock PlayerBarUI_ResetAll() { for(new playerid = 0; playerid < MAX_PLAYERS; ++playerid) { PlayerBarUI_ResetPlayer(playerid); } is_progressbar_initialised = true; } stock PlayerBar:PlayerBarUI_FindFree(const playerid) { for(new PlayerBar:barid = PlayerBar:0; barid < MAX_PLAYER_BARS; ++barid) { if( !pbar_Data[playerid][barid][is_created] ) { return barid; } } return INVALID_PLAYER_BAR_ID; } static stock bool:PlayerBarUI_isNeedToDrawValue(const progressbar_direction:direction, const Float:cur_value, const Float:min_value, const Float:max_value) { if( direction == BAR_DIRECTION_HORIZONTAL_FROM_0 || direction == BAR_DIRECTION_VERTICAL_FROM_0 ) { if( max_value < 0.0 ) { return (cur_value < max_value); } else if( min_value > 0.0 ) { return (cur_value > min_value); } else { return (floatabs(cur_value) > 0.001 * (max_value - min_value)); } } else { return (cur_value > min_value); } } forward PlayerBar:CreatePlayerProgressBar( const playerid, const Float:x, const Float:y, const Float:width = 55.5, const Float:height = 3.2, const colour = 0xFF1C1CFF, const Float:max = 100.0, const progressbar_direction:direction = BAR_DIRECTION_RIGHT ); forward Float:GetPlayerProgressBarValue(const playerid, const PlayerBar:barid); stock PlayerBar:CreatePlayerProgressBar( const playerid, const Float:x, const Float:y, const Float:width = 55.5, const Float:height = 3.2, const colour = 0xFF1C1CFF, const Float:max = 100.0, const progressbar_direction:direction = BAR_DIRECTION_RIGHT ) { if( !IsPlayerConnected(playerid) ) { #if(defined _logger_included) Logger_Err("attempt to create player progress bar for invalid player", Logger_I("playerid", playerid)); #endif return INVALID_PLAYER_BAR_ID; } if( !is_progressbar_initialised ) { PlayerBarUI_ResetAll(); } #if(defined _INC_y_iterate) new PlayerBar:barid = PlayerBar:Iter_Free(pbar_Index[playerid]); if( barid == PlayerBar:ITER_NONE ) { #if(defined _logger_included) Logger_Err("MAX_PLAYER_BARS limit reached."); #endif return INVALID_PLAYER_BAR_ID; } #else new PlayerBar:barid = PlayerBarUI_FindFree(playerid); if( barid == INVALID_PLAYER_BAR_ID ) { #if(defined _logger_included) Logger_Err("MAX_PLAYER_BARS limit reached."); #endif return INVALID_PLAYER_BAR_ID; } #endif pbar_TextDraw[playerid][barid][pbar_back] = PlayerText:INVALID_TEXT_DRAW; pbar_TextDraw[playerid][barid][pbar_fill] = PlayerText:INVALID_TEXT_DRAW; pbar_TextDraw[playerid][barid][pbar_main] = PlayerText:INVALID_TEXT_DRAW; pbar_Data[playerid][barid][is_created] = true; pbar_Data[playerid][barid][pbar_show] = false; pbar_Data[playerid][barid][pbar_posX] = x; pbar_Data[playerid][barid][pbar_posY] = y; pbar_Data[playerid][barid][pbar_width] = width; pbar_Data[playerid][barid][pbar_height] = height; pbar_Data[playerid][barid][pbar_colour] = colour; pbar_Data[playerid][barid][pbar_minValue] = 0.0; pbar_Data[playerid][barid][pbar_maxValue] = max; pbar_Data[playerid][barid][pbar_progressValue] = 0.0; pbar_Data[playerid][barid][pbar_direction] = direction; pbar_Data[playerid][barid][E_PADDING_X] = 1.2; pbar_Data[playerid][barid][E_PADDING_Y] = 1.0; #if(defined _INC_y_iterate) Iter_Add(pbar_Index[playerid], barid); #endif _progress2_renderBar(playerid, barid); return barid; } stock DestroyPlayerProgressBar(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } _ptextdraw_destroy_array(playerid, pbar_TextDraw[playerid][barid]); pbar_Data[playerid][barid][is_created] = false; #if(defined _INC_y_iterate) Iter_Remove(pbar_Index[playerid], barid); #endif return 1; } stock bool:IsPlayerProgressBarVisible(const playerid, const PlayerBar:barid) { return (IsValidPlayerProgressBar(playerid, barid) && pbar_Data[playerid][barid][pbar_show]); } stock ShowPlayerProgressBar(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_show] = true; PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][barid][pbar_back]); PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][barid][pbar_fill]); PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][barid][pbar_main]); return 1; } stock HidePlayerProgressBar(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_show] = false; PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][barid][pbar_back]); PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][barid][pbar_fill]); PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][barid][pbar_main]); return 1; } stock IsValidPlayerProgressBar(const playerid, const PlayerBar:barid) { #if(defined _INC_y_iterate) return Iter_Contains(pbar_Index[playerid], barid); #else if( INVALID_PLAYER_BAR_ID < barid && barid < MAX_PLAYER_BARS ) { return pbar_Data[playerid][barid][is_created]; } return false; #endif } stock GetPlayerProgressBarPos(const playerid, const PlayerBar:barid, &Float:x, &Float:y) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } x = pbar_Data[playerid][barid][pbar_posX]; y = pbar_Data[playerid][barid][pbar_posY]; return 1; } stock SetPlayerProgressBarPos(const playerid, const PlayerBar:barid, const Float:x, const Float:y) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return false; } pbar_Data[playerid][barid][pbar_posX] = x; pbar_Data[playerid][barid][pbar_posY] = y; _progress2_renderBar(playerid, barid); return true; } stock Float:GetPlayerProgressBarWidth(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return INVALID_PLAYER_BAR_VALUE; } return pbar_Data[playerid][barid][pbar_width]; } stock SetPlayerProgressBarWidth(const playerid, const PlayerBar:barid, const Float:width) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_width] = width; _progress2_renderBar(playerid, barid); return 1; } stock Float:GetPlayerProgressBarHeight(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return INVALID_PLAYER_BAR_VALUE; } return pbar_Data[playerid][barid][pbar_height]; } stock SetPlayerProgressBarHeight(const playerid, const PlayerBar:barid, const Float:height) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_height] = height; _progress2_renderBar(playerid, barid); return 1; } stock GetPlayerProgressBarColour(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } return pbar_Data[playerid][barid][pbar_colour]; } stock SetPlayerProgressBarColour(const playerid, const PlayerBar:barid, const colour) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_colour] = colour; PlayerTextDrawBoxColour(playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (colour & 0x000000FF)); PlayerTextDrawBoxColour(playerid, pbar_TextDraw[playerid][barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2))); PlayerTextDrawBoxColour(playerid, pbar_TextDraw[playerid][barid][pbar_main], colour); return 1; } stock Float:GetPlayerProgressBarMinValue(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return INVALID_PLAYER_BAR_VALUE; } return pbar_Data[playerid][barid][pbar_minValue]; } stock SetPlayerProgressBarMinValue(const playerid, const PlayerBar:barid, const Float:min_value) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_minValue] = min_value; SetPlayerProgressBarValue(playerid, barid, pbar_Data[playerid][barid][pbar_progressValue]); return 1; } stock Float:GetPlayerProgressBarMaxValue(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return INVALID_PLAYER_BAR_VALUE; } return pbar_Data[playerid][barid][pbar_maxValue]; } stock SetPlayerProgressBarMaxValue(const playerid, const PlayerBar:barid, const Float:max) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_maxValue] = max; SetPlayerProgressBarValue(playerid, barid, pbar_Data[playerid][barid][pbar_progressValue]); return 1; } stock SetPlayerProgressBarValue(const playerid, const PlayerBar:barid, Float:value) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } new boundary[E_PROGRESSBAR_BOUNDRY], Float:min_value = pbar_Data[playerid][barid][pbar_minValue], Float:max_value = pbar_Data[playerid][barid][pbar_maxValue], progressbar_direction:direction = pbar_Data[playerid][barid][pbar_direction], bool:draw_main, color = pbar_Data[playerid][barid][pbar_colour], PlayerText:ptd_main = pbar_TextDraw[playerid][barid][pbar_main] ; if( value < min_value ) { value = min_value; } else if( value > max_value ) { value = max_value; } pbar_Data[playerid][barid][pbar_progressValue] = value; draw_main = PlayerBarUI_isNeedToDrawValue(direction, value, min_value, max_value); PlayerBarUI_computeBoundry(playerid, barid, boundary); #if defined PlayerTextDrawSetPos { PlayerTextDrawSetPos(playerid, ptd_main, boundary[E_PBAR_VALUE_POS_X], boundary[E_PBAR_VALUE_POS_Y]); PlayerTextDrawTextSize(playerid, ptd_main, boundary[E_PBAR_VALUE_RIGHT], 0.0); PlayerTextDrawLetterSize(playerid, ptd_main, 1.0, boundary[E_PBAR_VALUE_HEIGHT]); PlayerTextDrawUseBox(playerid, ptd_main, draw_main); } #else { PlayerTextDrawDestroy(playerid, ptd_main); ptd_main = CreatePlayerTextDraw( playerid, boundary[E_PBAR_VALUE_POS_X], boundary[E_PBAR_VALUE_POS_Y], "_" ); new PlayerText:ptd_back = pbar_TextDraw[playerid][barid][pbar_back], PlayerText:ptd_fill = pbar_TextDraw[playerid][barid][pbar_fill] ; if( (ptd_fill != PlayerText:INVALID_TEXT_DRAW && ptd_fill < ptd_main) || (ptd_back != PlayerText:INVALID_TEXT_DRAW && ptd_back < ptd_main) ) { PlayerTextDrawTextSize(playerid, ptd_main, boundary[E_PBAR_VALUE_RIGHT], 0.0); PlayerTextDrawLetterSize(playerid, ptd_main, 1.0, boundary[E_PBAR_VALUE_HEIGHT]); PlayerTextDrawUseBox(playerid, ptd_main, draw_main); pbar_TextDraw[playerid][barid][pbar_main] = ptd_main; } else { PlayerTextDrawDestroy(playerid, ptd_back); PlayerTextDrawDestroy(playerid, ptd_fill); PlayerTextDrawDestroy(playerid, ptd_main); PlayerBarUI_createGeometry(playerid, barid, boundary, color, draw_main); } } #endif SetPlayerProgressBarColour(playerid, barid, color); if( pbar_Data[playerid][barid][pbar_show] ) { ShowPlayerProgressBar(playerid, barid); } return 1; } stock Float:GetPlayerProgressBarValue(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return INVALID_PLAYER_BAR_VALUE; } return pbar_Data[playerid][barid][pbar_progressValue]; } stock progressbar_direction:GetPlayerProgressBarDirection(const playerid, const PlayerBar:barid) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return progressbar_direction:BAR_DIRECTION_RIGHT; } return pbar_Data[playerid][barid][pbar_direction]; } stock SetPlayerProgressBarDirection(const playerid, const PlayerBar:barid, const progressbar_direction:direction) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][pbar_direction] = direction; _progress2_renderBar(playerid, barid); return 1; } stock GetPlayerProgressBarPadding(const playerid, const PlayerBar:barid, &Float:padding_x, &Float:padding_y) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } padding_x = pbar_Data[playerid][barid][E_PADDING_X]; padding_y = pbar_Data[playerid][barid][E_PADDING_Y]; return 1; } stock SetPlayerProgressBarPadding(const playerid, const PlayerBar:barid, const Float:padding_x, const Float:padding_y) { if( !IsValidPlayerProgressBar(playerid, barid) ) { return 0; } pbar_Data[playerid][barid][E_PADDING_X] = padding_x; pbar_Data[playerid][barid][E_PADDING_Y] = padding_y; _progress2_renderBar(playerid, barid); return 1; } static PlayerBarUI_createGeometry(const playerid, const PlayerBar:barid, const boundary[E_PROGRESSBAR_BOUNDRY], const color, const bool:draw_main) { new PlayerText:ptd_back, PlayerText:ptd_fill, PlayerText:ptd_main; ptd_back = CreatePlayerTextDraw(playerid, boundary[E_PBAR_BACKGROUND_POS_X], boundary[E_PBAR_BACKGROUND_POS_Y], "_"); PlayerTextDrawTextSize (playerid, ptd_back, boundary[E_PBAR_BACKGROUND_RIGHT], 0.0); PlayerTextDrawLetterSize (playerid, ptd_back, 1.0, boundary[E_PBAR_BACKGROUND_HEIGHT]); PlayerTextDrawUseBox (playerid, ptd_back, true); ptd_fill = CreatePlayerTextDraw(playerid, boundary[E_PBAR_FILLER_POS_X], boundary[E_PBAR_FILLER_POS_Y], "_"); PlayerTextDrawTextSize (playerid, ptd_fill, boundary[E_PBAR_FILLER_RIGHT], 0.0); PlayerTextDrawLetterSize (playerid, ptd_fill, 1.0, boundary[E_PBAR_FILLER_HEIGHT]); PlayerTextDrawUseBox (playerid, ptd_fill, true); ptd_main = CreatePlayerTextDraw(playerid, boundary[E_PBAR_VALUE_POS_X], boundary[E_PBAR_VALUE_POS_Y], "_"); PlayerTextDrawTextSize(playerid, ptd_main, boundary[E_PBAR_VALUE_RIGHT], 0.0); PlayerTextDrawLetterSize(playerid, ptd_main, 1.0, boundary[E_PBAR_VALUE_HEIGHT]); PlayerTextDrawUseBox (playerid, ptd_main, draw_main); pbar_TextDraw[playerid][barid][pbar_back] = ptd_back; pbar_TextDraw[playerid][barid][pbar_fill] = ptd_fill; pbar_TextDraw[playerid][barid][pbar_main] = ptd_main; SetPlayerProgressBarColour(playerid, barid, color); } _progress2_renderBar(const playerid, const PlayerBar:barid) { if( !IsPlayerConnected(playerid) || !IsValidPlayerProgressBar(playerid, barid) ) { return false; } new PlayerText:old_textdraw_array[E_BAR_TEXT_DRAW], boundary[E_PROGRESSBAR_BOUNDRY], Float:min_value = pbar_Data[playerid][barid][pbar_minValue], Float:max_value = pbar_Data[playerid][barid][pbar_maxValue], Float:cur_value = pbar_Data[playerid][barid][pbar_progressValue], progressbar_direction:direction = pbar_Data[playerid][barid][pbar_direction], bool:draw_main, color = pbar_Data[playerid][barid][pbar_colour], PlayerText:ptd_back, PlayerText:ptd_fill, PlayerText:ptd_main ; old_textdraw_array = pbar_TextDraw[playerid][barid]; _ptextdraw_destroy_array(playerid, old_textdraw_array); draw_main = PlayerBarUI_isNeedToDrawValue(direction, cur_value, min_value, max_value); PlayerBarUI_computeBoundry(playerid, barid, boundary); PlayerBarUI_createGeometry(playerid, barid, boundary, color, draw_main); ptd_back = pbar_TextDraw[playerid][barid][pbar_main]; ptd_fill = pbar_TextDraw[playerid][barid][pbar_fill]; ptd_main = pbar_TextDraw[playerid][barid][pbar_back]; { new E_BAR_TEXT_DRAW:td_slot_old, E_BAR_TEXT_DRAW:td_slot_new, PlayerText:old_textdraw_item ; for(td_slot_old = E_BAR_TEXT_DRAW:0; td_slot_old < E_BAR_TEXT_DRAW:sizeof(old_textdraw_array); ++td_slot_old) { old_textdraw_item = old_textdraw_array[td_slot_old]; for(td_slot_new = E_BAR_TEXT_DRAW:0; td_slot_new < E_BAR_TEXT_DRAW:sizeof(old_textdraw_array); ++td_slot_new) { if( old_textdraw_item != ptd_back && old_textdraw_item != ptd_fill && old_textdraw_item != ptd_main ) { PlayerTextDrawHide(playerid, old_textdraw_item); } } } } if( pbar_Data[playerid][barid][pbar_show] ) { ShowPlayerProgressBar(playerid, barid); } return true; } #if(defined _INC_y_hooks) hook OnScriptInit() { PlayerBarUI_ResetAll(); #if(defined _INC_y_iterate) Iter_Init(pbar_Index); #endif } hook OnPlayerDisconnect(playerid, reason) { #if(defined _INC_y_iterate) Iter_Clear(pbar_Index[playerid]); #endif } hook OnScriptExit() { for(new i = 0; i < MAX_PLAYERS; i++) { if( IsPlayerConnected(i) ) { DestroyAllPlayerProgressBars(i); } } } #endif stock DestroyAllPlayerProgressBars(const playerid) { for(new PlayerBar:i = PlayerBar:0; i < MAX_PLAYER_BARS; i++) { DestroyPlayerProgressBar(playerid, i); } return 1; } static stock bar_getRatios(const progressbar_direction:direction, const Float:cur_value, const Float:min_value, const Float:max_value, &Float:ratio_from, &Float:ratio_to) { new Float:range_value = max_value - min_value; if( direction == BAR_DIRECTION_HORIZONTAL_FROM_0 || direction == BAR_DIRECTION_VERTICAL_FROM_0 ) { if( max_value < 0.0 ) { ratio_from = 1.0; } else if( min_value > 0.0 ) { ratio_from = 0.0; } else { ratio_from = -min_value / range_value; } } else { ratio_from = 0.0; } ratio_to = (cur_value - min_value) / range_value; } static stock _ptextdraw_destroy_array(const playerid, const PlayerText:ptd_array[E_BAR_TEXT_DRAW]) { for(new E_BAR_TEXT_DRAW:ptd_slot = E_BAR_TEXT_DRAW:0; ptd_slot < E_BAR_TEXT_DRAW:3; ++ptd_slot) { PlayerTextDrawDestroy(playerid, ptd_array[ptd_slot]); } } static stock _normalise_range_f(&Float:value_a, &Float:value_b) { if( value_a > value_b ) { new Float:temp_value = value_b; value_b = value_a; value_a = temp_value; } } static stock PlayerBarUI_computeBoundry(const playerid, const PlayerBar:barid, boundary[E_PROGRESSBAR_BOUNDRY]) { new Float:pos_x, Float:pos_y, Float:padding_x, Float:padding_y, Float:width = pbar_Data[playerid][barid][pbar_width], Float:height = pbar_Data[playerid][barid][pbar_height], Float:min_value = pbar_Data[playerid][barid][pbar_minValue], Float:max_value = pbar_Data[playerid][barid][pbar_maxValue], Float:cur_value = pbar_Data[playerid][barid][pbar_progressValue], progressbar_direction:direction = pbar_Data[playerid][barid][pbar_direction], Float:outer_pos_x2, Float:outer_pos_y2, Float:inner_pos_x1, Float:inner_pos_y1, Float:inner_pos_x2, Float:inner_pos_y2, Float:inner_size_x, Float:inner_size_y, Float:value_pos_x1, Float:value_pos_y1, Float:value_pos_x2, Float:value_pos_y2, Float:size_multiplier = direction_size_mult[direction], bool:is_vertical = (direction > BAR_DIRECTION_HORIZONTAL_FROM_0), Float:ratio_from, Float:ratio_to ; GetPlayerProgressBarPos(playerid, barid, pos_x, pos_y); GetPlayerProgressBarPadding(playerid, barid, padding_x, padding_y); outer_pos_x2 = pos_x + width; outer_pos_y2 = pos_y + height; inner_pos_x1 = pos_x + padding_x; inner_pos_x2 = outer_pos_x2 - padding_x; inner_pos_y1 = pos_y + padding_y; inner_pos_y2 = outer_pos_y2 - padding_y; inner_size_x = inner_pos_x2 - inner_pos_x1; inner_size_y = inner_pos_y2 - inner_pos_y1; bar_getRatios(direction, cur_value, min_value, max_value, ratio_from, ratio_to); ratio_from *= size_multiplier; ratio_to *= size_multiplier; if( is_vertical ) { value_pos_x1 = inner_pos_x1; value_pos_x2 = inner_pos_x2; } else { value_pos_y1 = inner_pos_y1; value_pos_y2 = inner_pos_y2; } switch(direction) { case BAR_DIRECTION_RIGHT: { value_pos_x1 = inner_pos_x1; } case BAR_DIRECTION_LEFT: { value_pos_x1 = inner_pos_x2; } case BAR_DIRECTION_HORIZONTAL_FROM_0: { value_pos_x1 = inner_pos_x1; } case BAR_DIRECTION_UP: { value_pos_y1 = inner_pos_y2; } case BAR_DIRECTION_DOWN: { value_pos_y1 = inner_pos_y1; } case BAR_DIRECTION_VERTICAL_FROM_0: { value_pos_y1 = inner_pos_y2; } } if( is_vertical ) { value_pos_y2 = value_pos_y1; value_pos_y1 += inner_size_y * ratio_from; value_pos_y2 += inner_size_y * ratio_to; } else { value_pos_x2 = value_pos_x1; value_pos_x1 += inner_size_x * ratio_from; value_pos_x2 += inner_size_x * ratio_to; } { _normalise_range_f(value_pos_x1, value_pos_x2); _normalise_range_f(value_pos_y1, value_pos_y2); } new Float:correction_x = 1.25; value_pos_x1 += correction_x; value_pos_x2 -= correction_x; inner_pos_x1 += correction_x; inner_pos_x2 -= correction_x; boundary[E_PBAR_BACKGROUND_POS_X] = pos_x; boundary[E_PBAR_BACKGROUND_POS_Y] = pos_y; boundary[E_PBAR_BACKGROUND_RIGHT] = outer_pos_x2; boundary[E_PBAR_BACKGROUND_HEIGHT] = 0.1 * (outer_pos_y2 - pos_y); boundary[E_PBAR_FILLER_POS_X] = inner_pos_x1; boundary[E_PBAR_FILLER_POS_Y] = inner_pos_y1; boundary[E_PBAR_FILLER_RIGHT] = inner_pos_x2; boundary[E_PBAR_FILLER_HEIGHT] = 0.1 * (inner_pos_y2 - inner_pos_y1); boundary[E_PBAR_VALUE_POS_X] = value_pos_x1; boundary[E_PBAR_VALUE_POS_Y] = value_pos_y1; boundary[E_PBAR_VALUE_RIGHT] = value_pos_x2; boundary[E_PBAR_VALUE_HEIGHT] = 0.1 * (value_pos_y2 - value_pos_y1); }